Lates fixes
This commit is contained in:
parent
7d8791f675
commit
cae8cd5ae8
12
lang/en.json
12
lang/en.json
@ -70,12 +70,18 @@
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"WH.ui.parrybonustotal": "Parry bonus total",
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"WH.ui.parrybonustotal": "Parry bonus total",
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"WH.ui.drbonustotal": "DR bonus total",
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"WH.ui.drbonustotal": "DR bonus total",
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"WH.ui.counterspell": "Counter spell",
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"WH.ui.counterspell": "Counter spell",
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"WH.ui.createitem": "Create item",
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"WH.ui.createitem": "Bonus to percentage throws",
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"WH.ui.classSkills": "Class Skills",
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"WH.ui.classSkills": "Class Skills",
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"WH.ui.skills": "Skills",
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"WH.ui.skills": "Skills based on level",
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"WH.ui.isclassskill": "Class skill ?",
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"WH.ui.isclassskill": "Class skill ?",
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"WH.ui.unlimited": "Unlimited use ?",
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"WH.ui.unlimited": "Unlimited use ?",
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"WH.ui.currentuse": "Current use",
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"WH.ui.currentuse": "Current use",
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"WH.ui.maxuse": "Max use",
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"WH.ui.maxuse": "Max use",
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"WH.ui.languages": "Languages"
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"WH.ui.languages": "Languagess",
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"WH.ui.languagesbonus": "Bonus Languages (mind/2)",
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"WH.ui.competency": "Competency",
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"WH.ui.conditions": "Conditions",
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"WH.ui.effect": "Effect",
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"WH.chat.save": "Save"
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}
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}
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@ -46,12 +46,14 @@ export class WarheroActorSheet extends ActorSheet {
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classSkills: this.actor.getClassSkills( ),
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classSkills: this.actor.getClassSkills( ),
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languages: this.actor.getLanguages( ),
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languages: this.actor.getLanguages( ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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conditions: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getConditions()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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powers: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getPowers())),
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powers: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getPowers())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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slotEquipments: this.actor.buildEquipmentsSlot(),
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slotEquipments: this.actor.buildEquipmentsSlot(),
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subActors: duplicate(this.actor.getSubActors()),
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subActors: duplicate(this.actor.getSubActors()),
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competency: this.actor.getCompetency(),
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race: duplicate(race),
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race: duplicate(race),
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class: duplicate(this.actor.getClass()),
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class: duplicate(this.actor.getClass()),
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moneys: duplicate(this.actor.getMoneys()),
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moneys: duplicate(this.actor.getMoneys()),
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@ -203,6 +203,12 @@ export class WarheroActor extends Actor {
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return comp;
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return comp;
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getConditions() {
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let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
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WarheroUtility.sortArrayObjectsByName(comp)
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return comp;
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}
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/* -------------------------------------------- */
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getItemById(id) {
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getItemById(id) {
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let item = this.items.find(item => item.id == id);
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let item = this.items.find(item => item.id == id);
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if (item) {
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if (item) {
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@ -365,6 +371,28 @@ export class WarheroActor extends Actor {
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this.update({ 'system.secondary.hp': hp })
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this.update({ 'system.secondary.hp': hp })
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return Number(dmgRoll.total)
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return Number(dmgRoll.total)
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}
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}
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/* -------------------------------------------- */
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updateCompetency(competency, obj) {
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for(let key in obj) {
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if (obj[key]) {
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competency[key] = true
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}
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}
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}
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getCompetency() {
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let myRace = this.getRace()
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let myClass = this.getClass()
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let competency = { weapons: {}, armors: {}, shields: {}}
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if ( myRace.system && myClass.system) {
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this.updateCompetency(competency.weapons, myRace.system.weapons)
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this.updateCompetency(competency.armors, myRace.system.armors)
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this.updateCompetency(competency.shields, myRace.system.shields)
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this.updateCompetency(competency.weapons, myClass.system.weapons)
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this.updateCompetency(competency.armors, myClass.system.armors)
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this.updateCompetency(competency.shields, myClass.system.shields)
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}
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return competency
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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getAbility(abilKey) {
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getAbility(abilKey) {
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@ -549,7 +577,7 @@ export class WarheroActor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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setLevel() {
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setLevel() {
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let xp = this.system.secondary.xp.value
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let xp = this.system.secondary.xp.value
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this.system.secondary.xp.level = Math.floor(xp/10)
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this.system.secondary.xp.level = 1 + Math.floor(xp/10)
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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computeDRTotal() {
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computeDRTotal() {
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@ -519,12 +519,18 @@ export class WarheroUtility {
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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}
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}
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rollData.roll = myRoll
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rollData.roll = myRoll
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rollData.diceFormula = diceFormula
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rollData.diceResult = myRoll.terms[0].results[0].result
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rollData.isSuccess = false
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rollData.isSuccess = false
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if (myRoll.total >= 12 || myRoll.terms[0].results[0].result == 12) {
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if (myRoll.total >= 12 || rollData.diceResult == 12) {
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rollData.isSuccess = true
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rollData.isSuccess = true
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if (rollData.diceResult == 12) {
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rollData.isCriticalSuccess = true
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}
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}
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}
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if (myRoll.terms[0].results[0].result == 1) {
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if (rollData.diceResult == 1) {
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rollData.isSuccess = false
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rollData.isSuccess = false
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rollData.isCriticalFailure = true
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}
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-parry-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-parry-result.html`, rollData)
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@ -554,6 +560,8 @@ export class WarheroUtility {
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let myRoll = new Roll(rollData.weapon.damageFormula + "+" + rollData.bonusMalus).roll({ async: false })
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let myRoll = new Roll(rollData.weapon.damageFormula + "+" + rollData.bonusMalus).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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rollData.roll = myRoll
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rollData.diceFormula = myRoll.formula
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rollData.diceResult = myRoll.terms[0].results[0].result
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let msg = await this.createChatWithRollMode(rollData.alias, {
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
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@ -571,7 +579,6 @@ export class WarheroUtility {
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diceFormula += "+" + rollData.mWeaponMalus
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diceFormula += "+" + rollData.mWeaponMalus
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}
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}
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diceFormula += "+" + rollData.bonusMalus
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diceFormula += "+" + rollData.bonusMalus
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rollData.diceFormula = diceFormula
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// Performs roll
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// Performs roll
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console.log("Roll formula", diceFormula)
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console.log("Roll formula", diceFormula)
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@ -581,6 +588,14 @@ export class WarheroUtility {
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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}
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}
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rollData.roll = myRoll
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rollData.roll = myRoll
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rollData.diceFormula = diceFormula
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rollData.diceResult = myRoll.terms[0].results[0].result
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if (rollData.diceResult == 20) {
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rollData.isCriticalSuccess = true
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}
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if (rollData.diceResult == 1) {
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rollData.isCriticalFailure = true
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
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content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
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@ -1494,4 +1494,10 @@
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}
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}
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form .notes {
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form .notes {
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color: rgba(214, 230, 230, 0.95);
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color: rgba(214, 230, 230, 0.95);
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}
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.crit-success {
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color: darkgreen;
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}
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.crit-failure {
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color: darkred;
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}
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}
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@ -100,7 +100,7 @@
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"styles": [
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"styles": [
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"styles/simple.css"
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"styles/simple.css"
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],
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],
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"version": "10.0.18",
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"version": "10.0.19",
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"compatibility": {
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"compatibility": {
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"minimum": "10",
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"minimum": "10",
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"verified": "10",
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"verified": "10",
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@ -108,7 +108,7 @@
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},
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},
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"title": "Warhero RPG",
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"title": "Warhero RPG",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
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"manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.18.zip",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.19.zip",
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"url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
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"url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
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"background": "images/ui/warhero_welcome_page.webp",
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"background": "images/ui/warhero_welcome_page.webp",
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"id": "fvtt-warhero"
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"id": "fvtt-warhero"
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@ -56,6 +56,7 @@
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"abbrev": "hp",
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"abbrev": "hp",
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"style": "edit",
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"style": "edit",
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"hasmax": true,
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"hasmax": true,
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"isheader": true,
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"max": 1,
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"max": 1,
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"value": 1
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"value": 1
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},
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},
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@ -98,6 +99,7 @@
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"abbrev": "pm",
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"abbrev": "pm",
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"style": "edit",
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"style": "edit",
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"hasmax": true,
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"hasmax": true,
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"isheader": true,
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"max": 1,
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"max": 1,
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"value": 1
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"value": 1
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},
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},
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@ -187,7 +189,7 @@
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"value": 0
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"value": 0
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},
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},
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"nblanguage": {
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"nblanguage": {
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"label": "WH.ui.languages",
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"label": "WH.ui.languagesbonus",
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"abbrev": "nblanguage",
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"abbrev": "nblanguage",
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"style": "edit",
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"style": "edit",
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"disabled": true,
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"disabled": true,
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@ -208,14 +210,15 @@
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}
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}
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},
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},
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"Item": {
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"Item": {
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"types": [ "equipment", "race", "weapon", "armor", "shield", "money" , "skill", "power", "language", "condition", "class"],
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"types": [ "equipment", "race", "weapon", "armor", "shield", "skill", "power", "language", "condition", "class"],
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"templates": {
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"templates": {
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"commonclassrace": {
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"commonclassrace": {
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"weapons": {
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"weapons": {
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"short": false,
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"short": false,
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"long": false,
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"long": false,
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"twohanded": false,
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"twohanded": false,
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"shotgun": false,
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"shooting": false,
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"polearm": false,
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"throwing": false
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"throwing": false
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},
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},
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"armors": {
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"armors": {
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@ -231,6 +234,7 @@
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}
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}
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},
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},
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"condition": {
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"condition": {
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"shortdescription": "",
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"description": ""
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"description": ""
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},
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},
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"class": {
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"class": {
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@ -247,6 +251,7 @@
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"templates": ["commonclassrace"]
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"templates": ["commonclassrace"]
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},
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},
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"language": {
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"language": {
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"shortdescription": "",
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"description": ""
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"description": ""
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},
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},
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"skill": {
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"skill": {
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@ -303,11 +308,6 @@
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"level4_2": "",
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"level4_2": "",
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"description": ""
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"description": ""
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},
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},
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"money" : {
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"value": 0,
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"quantity": 0,
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"description": ""
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},
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"spell":{
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"spell":{
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"lore": "",
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"lore": "",
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"circle": 1,
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"circle": 1,
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@ -23,18 +23,36 @@
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<label class="item-field-label-medium">Race</label>
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<label class="item-field-label-medium">Race</label>
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<a class="item-edit"><img class="sheet-competence-img" src="{{race.img}}"></a>
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<a class="item-edit"><img class="sheet-competence-img" src="{{race.img}}"></a>
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<input type="text" class="item-field-label-medium" disabled value="{{race.name}}" data-dtype="String" />
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<input type="text" class="item-field-label-medium" disabled value="{{race.name}}" data-dtype="String" />
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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</li>
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<li class="item flexrow list-item" data-item-id="{{class._id}}">
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<li class="item flexrow list-item" data-item-id="{{class._id}}">
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<label class="item-field-label-medium">Class</label>
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<label class="item-field-label-medium">Class</label>
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<a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
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<a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
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<input type="text" class="item-field-label-medium" disabled value="{{class.name}}" data-dtype="String" />
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<input type="text" class="item-field-label-medium" disabled value="{{class.name}}" data-dtype="String" />
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<div class="item-controls item-controls-fixed">
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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</li>
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<li class="item flexrow list-item" >
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<li class="item flexrow list-item" >
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<label class="item-field-label-medium">Religion</label>
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<label class="item-field-label-medium">Religion</label>
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<input type="text" class="item-field-label-medium" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
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<input type="text" class="item-field-label-medium" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
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</li>
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</li>
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</ul>
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</ul>
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</div>
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</div>
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</div>
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<div class="flexrow">
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{{#each system.attributes as |attr key|}}
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{{#if attr.isheader}}
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<div class="flexrow">
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{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=attr key=key path="attributes" fieldClass="item-field-label-medium"}}
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</div>
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{{/if}}
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{{/each}}
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</ul>
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</div>
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</div>
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</div>
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@ -65,18 +83,47 @@
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<div class="ability-item">
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<div class="ability-item">
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<ul>
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<ul>
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{{#each system.attributes as |attr key|}}
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{{#each system.attributes as |attr key|}}
|
||||||
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=attr key=key path="attributes" fieldClass="item-field-label-vlong"}}
|
{{#if (not attr.isheader)}}
|
||||||
|
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=attr key=key path="attributes" fieldClass="item-field-label-vlong"}}
|
||||||
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<ul class="stat-list alternate-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-name-label-header-long">
|
||||||
|
<h3><label class="items-title-text">{{localize "WH.ui.competency"}}</label></h3>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each competency.weapons as |flag key|}}
|
||||||
|
{{#if flag}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
|
||||||
|
<span class="item-name-label-long">{{localize "WH.ui.weapons"}} {{key}}</span>
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
{{#each competency.shields as |flag key|}}
|
||||||
|
{{#if flag}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
|
||||||
|
<span class="item-name-label-long">{{localize "WH.ui.shields"}} {{key}}</span>
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
{{#each competency.armors as |flag key|}}
|
||||||
|
{{#if flag}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
|
||||||
|
<span class="item-name-label-long">{{localize "WH.ui.armors"}} {{key}}</span>
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="ability-item">
|
<div class="ability-item">
|
||||||
<ul>
|
<ul>
|
||||||
{{#each system.secondary as |second key|}}
|
|
||||||
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=second key=key path="secondary" fieldClass="item-field-label-vlong"}}
|
|
||||||
{{/each}}
|
|
||||||
|
|
||||||
<li class="item flexrow list-item item-stat-roll" data-attr-key="{{key}}">
|
<li class="item flexrow list-item item-stat-roll" data-attr-key="{{key}}">
|
||||||
<span class="item-field-label-vlong" name="{{key}}">
|
<span class="item-field-label-vlong" name="{{key}}">
|
||||||
<h4 class="item-field-label-vlong">
|
<h4 class="item-field-label-vlong">
|
||||||
@ -86,7 +133,35 @@
|
|||||||
<span class="item-field-label-long" >{{hpprogression}}</span>
|
<span class="item-field-label-long" >{{hpprogression}}</span>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
|
||||||
|
{{#each system.secondary as |second key|}}
|
||||||
|
{{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=second key=key path="secondary" fieldClass="item-field-label-vlong"}}
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<ul class="stat-list alternate-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-name-label-header-long">
|
||||||
|
<h3><label class="items-title-text">{{localize "WH.ui.languages"}}</label></h3>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each languages as |language key|}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{language.img}}" /></a>
|
||||||
|
<span class="item-name-label-long">{{language.name}}</span>
|
||||||
|
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -242,6 +317,12 @@
|
|||||||
<span class="item-name-label-header-long">
|
<span class="item-name-label-header-long">
|
||||||
<h3><label class="items-title-text">{{localize "WH.ui.skills"}}</label></h3>
|
<h3><label class="items-title-text">{{localize "WH.ui.skills"}}</label></h3>
|
||||||
</span>
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="short-label">{{localize "WH.ui.currentuse"}}</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="short-label">{{localize "WH.ui.maxuse"}}</label>
|
||||||
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each skills as |skill key|}}
|
{{#each skills as |skill key|}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
|
||||||
@ -249,6 +330,14 @@
|
|||||||
src="{{skill.img}}" /></a>
|
src="{{skill.img}}" /></a>
|
||||||
<span class="item-name-label-long">{{skill.name}}</span>
|
<span class="item-name-label-long">{{skill.name}}</span>
|
||||||
|
|
||||||
|
{{#if skill.system.unlimited}}
|
||||||
|
<span class="item-field-label-medium">N/A</span>
|
||||||
|
<span class="item-field-label-medium">N/A</span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-medium">{{skill.system.currentuse}}</span>
|
||||||
|
<span class="item-field-label-medium">{{skill.system.maxuse}}</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
@ -262,14 +351,19 @@
|
|||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-name-label-header-long">
|
<span class="item-name-label-header-long">
|
||||||
<h3><label class="items-title-text">{{localize "WH.ui.languages"}}</label></h3>
|
<h3><label class="items-title-text">{{localize "WH.ui.conditions"}}</label></h3>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-medium">
|
||||||
|
<label class="short-label">{{localize "WH.ui.effect"}}</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each languages as |language key|}}
|
{{#each conditions as |cond key|}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{language._id}}">
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{cond._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{language.img}}" /></a>
|
src="{{cond.img}}" /></a>
|
||||||
<span class="item-name-label-long">{{language.name}}</span>
|
<span class="item-name-label-long">{{cond.name}}</span>
|
||||||
|
|
||||||
|
<span class="item-field-label-medium">{{cond.system.shortdescription}}</span>
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
@ -280,6 +374,7 @@
|
|||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -15,20 +15,36 @@
|
|||||||
|
|
||||||
<div>
|
<div>
|
||||||
<ul>
|
<ul>
|
||||||
{{#if stat}}
|
{{#if (eq mode "save")}}
|
||||||
<li>{{localize stat.label}} : {{stat.value}}</li>
|
<li>{{localize "WH.chat.save"}} {{localize stat.label}} : {{stat.save}}</li>
|
||||||
|
{{else}}
|
||||||
|
{{#if stat}}
|
||||||
|
<li>{{localize stat.label}} : {{stat.value}}</li>
|
||||||
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if weapon}}
|
{{#if weapon}}
|
||||||
<li>{{localize "WH.ui.weapon"}} : {{weapon.name}}</li>
|
<li>{{localize "WH.ui.weapon"}} : {{weapon.name}}</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if hasBM}}
|
{{#if hasBM}}
|
||||||
<li>Bonus/Malus : {{bonusMalus}}</li>
|
<li>Bonus/Malus : {{bonusMalus}}</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
*
|
|
||||||
{{#if usemWeaponMalus}}
|
{{#if usemWeaponMalus}}
|
||||||
<li>Multiple weapons malus : {{mWeaponMalus}}</li>
|
<li>Multiple weapons malus : {{mWeaponMalus}}</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
<li>Formula : {{diceFormula}}</li>
|
||||||
|
{{#if isCriticalSuccess}}
|
||||||
|
<li><span class="crit-success">Dice result : {{diceResult}}</span></li>
|
||||||
|
{{else}}
|
||||||
|
{{#if isCriticalFailure}}
|
||||||
|
<li><span class="crit-failure">Dice result : {{diceResult}}</span></li>
|
||||||
|
{{else}}
|
||||||
|
<li>Dice result : <span>{{diceResult}}</span></li>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if power}}
|
{{#if power}}
|
||||||
<li>{{localize "WH.ui.power"}} : {{power.name}}</li>
|
<li>{{localize "WH.ui.power"}} : {{power.name}}</li>
|
||||||
<li>{{{powerText}}}</li>
|
<li>{{{powerText}}}</li>
|
||||||
|
@ -17,6 +17,18 @@
|
|||||||
<ul>
|
<ul>
|
||||||
<li>{{localize stat.label}} : {{stat.value}}</li>
|
<li>{{localize stat.label}} : {{stat.value}}</li>
|
||||||
<li><strong>Result : {{roll.total}} </strong></li>
|
<li><strong>Result : {{roll.total}} </strong></li>
|
||||||
|
|
||||||
|
<li>Formula : {{diceFormula}}</li>
|
||||||
|
{{#if isCriticalSuccess}}
|
||||||
|
<li><span class="crit-success">Dice result : {{diceResult}}</span></li>
|
||||||
|
{{else}}
|
||||||
|
{{#if isCriticalFailure}}
|
||||||
|
<li><span class="crit-failure">Dice result : {{diceResult}}</span></li>
|
||||||
|
{{else}}
|
||||||
|
<li>Dice result : <span>{{diceResult}}</span></li>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if isSuccess}}
|
{{#if isSuccess}}
|
||||||
<li><strong>Parry success ! </strong></li>
|
<li><strong>Parry success ! </strong></li>
|
||||||
{{else}}
|
{{else}}
|
||||||
|
@ -21,6 +21,10 @@
|
|||||||
<div class="tab details" data-group="primary" data-tab="details">
|
<div class="tab details" data-group="primary" data-tab="details">
|
||||||
<ul>
|
<ul>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.effect"}}</label>
|
||||||
|
<input type="text" class="item-field-label-long" name="system.shortdescription" value="{{system.shortdescription}}" data-dtype="String"/>
|
||||||
|
</li>
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,28 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
|
|
||||||
{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
{{> systems/fvtt-warhero/templates/partial-item-description.html}}
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
<li class="flexrow"><label class="item-field-label-medium ">Quantity</label>
|
|
||||||
<input type="text" class="item-field-label-medium " name="system.quantity" value="{{system.quantity}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="item-field-label-medium">Unit value</label>
|
|
||||||
<input type="text" class="item-field-label-medium " name="system.value" value="{{system.value}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -1,28 +0,0 @@
|
|||||||
<form class="{{cssClass}}" autocomplete="off">
|
|
||||||
<header class="sheet-header">
|
|
||||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
|
||||||
<div class="header-fields">
|
|
||||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
|
||||||
</div>
|
|
||||||
</header>
|
|
||||||
{{> systems/fvtt-warhero/templates/partial-item-nav.html}}
|
|
||||||
|
|
||||||
{{!-- Sheet Body --}}
|
|
||||||
<section class="sheet-body">
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="description">
|
|
||||||
|
|
||||||
<label class="generic-label">Description</label>
|
|
||||||
<div class="medium-editor item-text-long-line">
|
|
||||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
|
||||||
<ul>
|
|
||||||
</ul>
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
</form>
|
|
@ -18,21 +18,20 @@
|
|||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.isclassskill"}}</label>
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.isclassskill"}}</label>
|
||||||
<input type="checkbox" name="system.classskill" {{checked system.classskill}}/>
|
<input type="checkbox" name="system.classskill" {{checked system.classskill}}/>
|
||||||
</li>
|
</li>
|
||||||
{{#if system.classskill}}
|
|
||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.unlimited"}}</label>
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.unlimited"}}</label>
|
||||||
<input type="checkbox" name="system.unlimited" {{checked system.unlimited}}/>
|
<input type="checkbox" name="system.unlimited" {{checked system.unlimited}}/>
|
||||||
|
</li>
|
||||||
|
|
||||||
|
{{#if system.unlimited}}
|
||||||
|
|
||||||
|
{{else}}
|
||||||
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.currentuse"}}</label>
|
||||||
|
<input type="text" class="item-field-label-medium " name="system.currentuse" value="{{system.currentuse}}" data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.maxuse"}}</label>
|
||||||
|
<input type="text" class="item-field-label-medium " name="system.maxuse" value="{{system.maxuse}}" data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
{{#if system.unlimited}}
|
|
||||||
|
|
||||||
{{else}}
|
|
||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.currentuse"}}</label>
|
|
||||||
<input type="text" class="item-field-label-medium " name="system.currentuse" value="{{system.currentuse}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
<li class="flexrow"><label class="item-field-label-long ">{{localize "WH.ui.maxuse"}}</label>
|
|
||||||
<input type="text" class="item-field-label-medium " name="system.maxuse" value="{{system.maxuse}}" data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
{{/if}}
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
@ -37,7 +37,7 @@
|
|||||||
<span class="item-field-label-short" name="{{key}}">
|
<span class="item-field-label-short" name="{{key}}">
|
||||||
<h4 class="item-field-label-short">
|
<h4 class="item-field-label-short">
|
||||||
<i class="fa-solid fa-dice-d20"></i>
|
<i class="fa-solid fa-dice-d20"></i>
|
||||||
<a class="roll-this stat-margin" data-is-save="yes" data-type="{{path}}" data-key="{{key}}">
|
<a class="roll-save stat-margin" data-type="{{path}}" data-key="{{key}}">
|
||||||
{{localize "WH.ui.save"}}
|
{{localize "WH.ui.save"}}
|
||||||
</a>
|
</a>
|
||||||
</h4>
|
</h4>
|
||||||
|
Reference in New Issue
Block a user