Actor sheet
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										20
									
								
								lang/en.json
									
									
									
									
									
								
							
							
						
						
									
										20
									
								
								lang/en.json
									
									
									
									
									
								
							@@ -36,5 +36,23 @@
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  "WH.ui.attrbonus": "Attribute (+4/Lvl4, +2/Lvl8)",
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  "WH.ui.weapons": "Weapons",
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  "WH.ui.armors": "Armors",
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  "WH.ui.shields": "Shields"
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  "WH.ui.shields": "Shields",
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  "WH.ui.Strength": "Strength",
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  "WH.ui.Instinct": "Instinct",
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  "WH.ui.Mind": "Mind",
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  "WH.ui.Type": "Type",
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  "WH.ui.HitPoints": "Hit Points",
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  "WH.ui.Defence": "Defence",
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  "WH.ui.Throw2Hit": "Throw to Hit",
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  "WH.ui.Mana": "Mana",
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  "WH.ui.Initiative": "Initiative",
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  "WH.ui.Movement": "Movement",
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  "WH.ui.Qty": "Qty",
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  "WH.ui.maxslots": "Max slots",
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  "WH.ui.slotsused": "Slots used",
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  "WH.ui.Damage": "Damage",
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  "WH.ui.parrybonus": "Parry bonus",
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  "WH.ui.damagereduction": "Damage reduction"
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}
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@@ -14,7 +14,7 @@ export class WarheroActorSheet extends ActorSheet {
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    return mergeObject(super.defaultOptions, {
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      classes: ["fvtt-warhero", "sheet", "actor"],
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      template: "systems/fvtt-warhero/templates/actor-sheet.html",
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      width: 960,
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      width: 720,
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      height: 720,
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      tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
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      dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
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@@ -24,8 +24,7 @@ export class WarheroActorSheet extends ActorSheet {
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  /* -------------------------------------------- */
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  async getData() {
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    const objectData = this.object.system
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    let actorData = duplicate(objectData)
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    const objectData = duplicate(this.object.system)
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    let formData = {
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      title: this.title,
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@@ -35,25 +34,21 @@ export class WarheroActorSheet extends ActorSheet {
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      name: this.actor.name,
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      editable: this.isEditable,
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      cssClass: this.isEditable ? "editable" : "locked",
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      data: actorData,
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      system: objectData,
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      limited: this.object.limited,
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      skills: this.actor.getSkills( ),
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      weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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      armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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      shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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      spells: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getLore())),
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      powers: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getPowers())),
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      equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
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      equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
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      equippedArmor: this.actor.getEquippedArmor(),
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      equippedShield: this.actor.getEquippedShield(),
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      slotEquipments: this.actor.buildEquipmentsSlot(),
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      subActors: duplicate(this.actor.getSubActors()),
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      race: duplicate(this.actor.getRace()),
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      class: duplicate(this.actor.getClass()),
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      moneys: duplicate(this.actor.getMoneys()),
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      encCapacity: this.actor.getEncumbranceCapacity(),
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      description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
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      notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, {async: true}),
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      containersTree: this.actor.containersTree,
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      encCurrent: this.actor.encCurrent,
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      options: this.options,
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      owner: this.document.isOwner,
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      editScore: this.options.editScore,
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@@ -136,35 +131,16 @@ export class WarheroActorSheet extends ActorSheet {
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      this.actor.incDecAmmo( li.data("item-id"), +1 )
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    } );
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    html.find('.roll-ability').click((event) => {
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      const abilityKey = $(event.currentTarget).data("ability-key");
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      this.actor.rollAbility(abilityKey);
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    html.find('.roll-this').click((event) => {
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      const rollType = $(event.currentTarget).data("type")
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      const statKey = $(event.currentTarget).data("key")
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      this.actor.rollFromType(rollType, statKey)
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    });
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    html.find('.roll-skill').click((event) => {
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      const li = $(event.currentTarget).parents(".item")
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      const skillId = li.data("item-id")
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      this.actor.rollSkill(skillId)
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    });    
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    html.find('.roll-weapon').click((event) => {
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      const li = $(event.currentTarget).parents(".item");
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      const skillId = li.data("item-id")
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      this.actor.rollWeapon(skillId)
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    });
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    html.find('.roll-armor-die').click((event) => {
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      this.actor.rollArmorDie()
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    });
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    html.find('.roll-shield-die').click((event) => {
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      this.actor.rollShieldDie()
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    });
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    html.find('.roll-target-die').click((event) => {
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      this.actor.rollDefenseRanged()
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    });
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    html.find('.roll-save').click((event) => {
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      const saveKey = $(event.currentTarget).data("save-key")
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      this.actor.rollSave(saveKey)
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    });
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    html.find('.lock-unlock-sheet').click((event) => {
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@@ -64,25 +64,6 @@ export class WarheroActor extends Actor {
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  /* -------------------------------------------- */
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  computeHitPoints() {
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    if (this.type == "character") {
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      let hp = duplicate(this.system.secondary.hp)
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      let max = (this.system.abilities.str.value + this.system.abilities.con.value) * 6
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      if (max != hp.max || hp.value > max) {
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        hp.max = max
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        hp.value = max // Init case
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        this.update({ 'system.secondary.hp': hp })
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      }
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    }
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  }
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  /* -------------------------------------------- */
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  computeEffortPoints() {
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    if (this.type == "character") {
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      let effort = duplicate(this.system.secondary.effort)
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      let max = (this.system.abilities.con.value + this.system.abilities.int.value) * 6
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      if (max != effort.max || effort.value > max) {
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        effort.max = max
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        effort.value = max // Init case
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        this.update({ 'system.secondary.effort': effort })
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      }
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    }
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  }
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@@ -90,10 +71,7 @@ export class WarheroActor extends Actor {
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  prepareDerivedData() {
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    if (this.type == 'character' || game.user.isGM) {
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      this.system.encCapacity = this.getEncumbranceCapacity()
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      this.buildContainerTree()
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      this.computeHitPoints()
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      this.computeEffortPoints()
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    }
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    super.prepareDerivedData();
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@@ -150,12 +128,10 @@ export class WarheroActor extends Actor {
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    WarheroUtility.sortArrayObjectsByName(comp)
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    return comp;
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  }
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  getEquippedArmor() {
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    let comp = this.items.find(item => item.type == 'armor' && item.system.equipped)
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    if (comp) {
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      return duplicate(comp)
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    }
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    return undefined
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  getPowers() {
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    let comp = duplicate(this.items.filter(item => item.type == 'power') || []);
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    WarheroUtility.sortArrayObjectsByName(comp)
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    return comp;
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  }
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  /* -------------------------------------------- */
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  getShields() {
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@@ -163,19 +139,17 @@ export class WarheroActor extends Actor {
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    WarheroUtility.sortArrayObjectsByName(comp)
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    return comp;
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  }
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  getEquippedShield() {
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    let comp = this.items.find(item => item.type == 'shield' && item.system.equipped)
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    if (comp) {
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      return duplicate(comp)
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    }
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    return undefined
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  }
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  /* -------------------------------------------- */
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  getRace() {
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    let race = this.items.filter(item => item.type == 'race')
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    return race[0] ?? [];
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  }
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  /* -------------------------------------------- */
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  getClass() {
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    let classWH = this.items.filter(item => item.type == 'class')
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    return classWH[0] ?? [];
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  }
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  /* -------------------------------------------- */
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  checkAndPrepareEquipment(item) {
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  }
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@@ -186,7 +160,22 @@ export class WarheroActor extends Actor {
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    }
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    return listItem
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  }
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  /* -------------------------------------------- */
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  buildEquipmentsSlot() {
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    let containers = {}
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    for(let slotName in game.system.warhero.config.slotNames) {
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      let slotDef = game.system.warhero.config.slotNames[slotName]
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      containers[slotName] = duplicate(slotDef)
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      containers[slotName].content = this.items.filter(it => (it.type == 'weapon' || it.type == 'armor' || it.type == 'shield'||it.type == 'equipment')  
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                                      && it.system.slotlocation == slotName )
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      let slotUsed = 0
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      for(let item of containers[slotName].content) {
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        slotUsed += item.system.slotused
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      }
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      containers[slotName].slotUsed = slotUsed
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    }
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    return containers
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  }
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  /* -------------------------------------------- */
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  getConditions() {
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    let comp = duplicate(this.items.filter(item => item.type == 'condition') || []);
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@@ -533,98 +522,25 @@ export class WarheroActor extends Actor {
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  }
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  /* -------------------------------------------- */
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  getCommonRollData(abilityKey = undefined) {
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    let noAction = this.isNoAction()
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    if (noAction) {
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      ui.notifications.warn("You can't do any actions du to the condition : " + noAction.name)
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      return
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    }
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  getCommonRollData() {
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    let rollData = WarheroUtility.getBasicRollData()
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    rollData.alias = this.name
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    rollData.actorImg = this.img
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    rollData.actorId = this.id
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    rollData.img = this.img
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    rollData.featsDie = this.getFeatsWithDie()
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    rollData.featsSL = this.getFeatsWithSL()
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    rollData.armors = this.getArmors()
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    rollData.conditions = this.getConditions()
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    rollData.featDieName = "none"
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    rollData.featSLName = "none"
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    rollData.rollAdvantage = "none"
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    rollData.advantage = "none"
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    rollData.disadvantage = "none"
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    rollData.forceAdvantage = this.isForcedAdvantage()
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    rollData.forceDisadvantage = this.isForcedDisadvantage()
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    rollData.forceRollAdvantage = this.isForcedRollAdvantage()
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    rollData.forceRollDisadvantage = this.isForcedRollDisadvantage()
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    rollData.noAdvantage = this.isNoAdvantage()
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    if (rollData.defenderTokenId) {
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      let defenderToken = game.canvas.tokens.get(rollData.defenderTokenId)
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      let defender = defenderToken.actor
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      // Distance management
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      let token = this.token
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      if (!token) {
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        let tokens = this.getActiveTokens()
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        token = tokens[0]
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      }
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      if (token) {
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        const ray = new Ray(token.object?.center || token.center, defenderToken.center)
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        rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance
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      } else {
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        ui.notifications.info("No token connected to this actor, unable to compute distance.")
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        return
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      }
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      if (defender) {
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        rollData.forceAdvantage = defender.isAttackerAdvantage()
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        rollData.advantageFromTarget = true
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      }
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    }
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    if (abilityKey) {
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      rollData.ability = this.getAbility(abilityKey)
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      rollData.selectedKill = undefined
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    }
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    console.log("ROLLDATA", rollData)
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    return rollData
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  }
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  /* -------------------------------------------- */
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  rollAbility(abilityKey) {
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    let rollData = this.getCommonRollData(abilityKey)
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    rollData.mode = "ability"
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    if (rollData.target) {
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      ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
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      return
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    }
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    WarheroUtility.rollWarhero(rollData)
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  }
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  /* -------------------------------------------- */
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  rollSkill(skillId) {
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    let skill = this.items.get(skillId)
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    if (skill) {
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      if (skill.system.islore && skill.system.level == 0) {
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        ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
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        return
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      }
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      skill = duplicate(skill)
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      WarheroUtility.updateSkill(skill)
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      let abilityKey = skill.system.ability
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      let rollData = this.getCommonRollData(abilityKey)
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      rollData.mode = "skill"
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      rollData.skill = skill
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      rollData.img = skill.img
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      if (rollData.target) {
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        ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
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        return
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      }
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  rollFromType(rollType, rollKey) {
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    let stat = duplicate(this.system[rollType][rollKey])
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    let rollData = this.getCommonRollData()
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    rollData.mode = rollType
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    rollData.stat = stat
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    this.startRoll(rollData)
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  }
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  }
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  /* -------------------------------------------- */
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  rollWeapon(weaponId) {
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@@ -655,149 +571,7 @@ export class WarheroActor extends Actor {
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    }
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  }
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  /* -------------------------------------------- */
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  rollDefenseMelee(attackRollData) {
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    let weapon = this.items.get(attackRollData.defenseWeaponId)
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    if (weapon) {
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      weapon = duplicate(weapon)
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      let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
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      if (skill) {
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        skill = duplicate(skill)
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        WarheroUtility.updateSkill(skill)
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        let abilityKey = skill.system.ability
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        let rollData = this.getCommonRollData(abilityKey)
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        rollData.defenderTokenId = undefined // Cleanup
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        rollData.mode = "weapondefense"
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        rollData.shield = this.getEquippedShield()
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        rollData.attackRollData = duplicate(attackRollData)
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        rollData.skill = skill
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        rollData.weapon = weapon
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        rollData.img = weapon.img
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        if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
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		||||
          rollData.forceDisadvantage = this.isDefenseDisadvantage()
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        this.startRoll(rollData)
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
 | 
			
		||||
      }
 | 
			
		||||
    } else {
 | 
			
		||||
      ui.notifications.warn("Weapon not found ! ")
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  rollDefenseRanged(attackRollData) {
 | 
			
		||||
    let rollData = this.getCommonRollData()
 | 
			
		||||
    rollData.defenderTokenId = undefined // Cleanup
 | 
			
		||||
    rollData.mode = "rangeddefense"
 | 
			
		||||
    if ( attackRollData) {
 | 
			
		||||
      rollData.attackRollData = duplicate(attackRollData)
 | 
			
		||||
      rollData.effectiveRange = WarheroUtility.getWeaponRange(attackRollData.weapon)
 | 
			
		||||
      rollData.tokensDistance = attackRollData.tokensDistance // QoL copy
 | 
			
		||||
    }
 | 
			
		||||
    rollData.sizeDice = WarheroUtility.getSizeDice(this.system.biodata.size)
 | 
			
		||||
    rollData.distanceBonusDice = 0 //Math.max(0, Math.floor((rollData.tokensDistance - rollData.effectiveRange) + 0.5))
 | 
			
		||||
    rollData.hasCover = "none"
 | 
			
		||||
    rollData.situational = "none"
 | 
			
		||||
    rollData.useshield = false
 | 
			
		||||
    rollData.shield = this.getEquippedShield()
 | 
			
		||||
    this.startRoll(rollData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  rollShieldDie() {
 | 
			
		||||
    let shield = this.getEquippedShield()
 | 
			
		||||
    if (shield) {
 | 
			
		||||
      shield = duplicate(shield)
 | 
			
		||||
      let rollData = this.getCommonRollData()
 | 
			
		||||
      rollData.mode = "shield"
 | 
			
		||||
      rollData.shield = shield
 | 
			
		||||
      rollData.useshield = true
 | 
			
		||||
      rollData.img = shield.img
 | 
			
		||||
      this.startRoll(rollData)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollArmorDie(rollData = undefined) {
 | 
			
		||||
    let armor = this.getEquippedArmor()
 | 
			
		||||
    if (armor) {
 | 
			
		||||
      armor = duplicate(armor)
 | 
			
		||||
      let reduce = 0
 | 
			
		||||
      let multiply = 1
 | 
			
		||||
      let disadvantage = false
 | 
			
		||||
      let advantage = false
 | 
			
		||||
      let messages = ["Armor applied"]
 | 
			
		||||
 | 
			
		||||
      if (rollData) {
 | 
			
		||||
        if (WarheroUtility.isArmorLight(armor) && WarheroUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
 | 
			
		||||
          return { armorIgnored: true, nbSuccess: 0, messages: ["Armor ignored : Penetrating weapons ignore Light Armors."] }
 | 
			
		||||
        }
 | 
			
		||||
        if (WarheroUtility.isWeaponPenetrating(rollData.attackRollData.weapon)) {
 | 
			
		||||
          messages.push("Armor reduced by 1 (Penetrating weapon)")
 | 
			
		||||
          reduce = 1
 | 
			
		||||
        }
 | 
			
		||||
        if (WarheroUtility.isWeaponLight(rollData.attackRollData.weapon)) {
 | 
			
		||||
          messages.push("Armor with advantage (Light weapon)")
 | 
			
		||||
          advantage = true
 | 
			
		||||
        }
 | 
			
		||||
        if (WarheroUtility.isWeaponHeavy(rollData.attackRollData.weapon)) {
 | 
			
		||||
          messages.push("Armor with disadvantage (Heavy weapon)")
 | 
			
		||||
          disadvantage = true
 | 
			
		||||
        }
 | 
			
		||||
        if (WarheroUtility.isWeaponHack(rollData.attackRollData.weapon)) {
 | 
			
		||||
          messages.push("Armor reduced by 1 (Hack weapon)")
 | 
			
		||||
          reduce = 1
 | 
			
		||||
        }
 | 
			
		||||
        if (WarheroUtility.isWeaponUndamaging(rollData.attackRollData.weapon)) {
 | 
			
		||||
          messages.push("Armor multiplied by 2 (Undamaging weapon)")
 | 
			
		||||
          multiply = 2
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      let diceColor = armor.system.absorprionroll
 | 
			
		||||
      let armorResult = await WarheroUtility.getRollTableFromDiceColor(diceColor, false)
 | 
			
		||||
      console.log("Armor log", armorResult)
 | 
			
		||||
      let armorValue = Math.max(0, (Number(armorResult.text) + reduce) * multiply)
 | 
			
		||||
      if (advantage || disadvantage) {
 | 
			
		||||
        let armorResult2 = await WarheroUtility.getRollTableFromDiceColor(diceColor, false)
 | 
			
		||||
        let armorValue2 = Math.max(0, (Number(armorResult2.text) + reduce) * multiply)
 | 
			
		||||
        if (advantage) {
 | 
			
		||||
          armorValue = (armorValue2 > armorValue) ? armorValue2 : armorValue
 | 
			
		||||
          messages.push(`Armor advantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
 | 
			
		||||
        }
 | 
			
		||||
        if (disadvantage) {
 | 
			
		||||
          armorValue = (armorValue2 < armorValue) ? armorValue2 : armorValue
 | 
			
		||||
          messages.push(`Armor disadvantage - Roll 1 = ${armorValue} - Roll 2 = ${armorValue2}`)
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      armorResult.armorValue = armorValue
 | 
			
		||||
      if (!rollData) {
 | 
			
		||||
        ChatMessage.create({ content: "Armor result : " + armorValue })
 | 
			
		||||
      }
 | 
			
		||||
      messages.push("Armor result : " + armorValue)
 | 
			
		||||
      return { armorIgnored: false, nbSuccess: armorValue, rawArmor: armorResult.text, messages: messages }
 | 
			
		||||
    }
 | 
			
		||||
    return { armorIgnored: true, nbSuccess: 0, messages: ["No armor equipped."] }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  rollSave(saveKey) {
 | 
			
		||||
    let saves = this.getSaveRoll()
 | 
			
		||||
    let save = saves[saveKey]
 | 
			
		||||
    if (save) {
 | 
			
		||||
      save = duplicate(save)
 | 
			
		||||
      let rollData = this.getCommonRollData()
 | 
			
		||||
      rollData.mode = "save"
 | 
			
		||||
      rollData.save = save
 | 
			
		||||
      if (rollData.target) {
 | 
			
		||||
        ui.notifications.warn("You are targetting a token with a save roll - Not authorized.")
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      this.startRoll(rollData)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async startRoll(rollData) {
 | 
			
		||||
    this.syncRoll(rollData)
 | 
			
		||||
 
 | 
			
		||||
@@ -69,7 +69,6 @@ export class WarheroItemSheet extends ItemSheet {
 | 
			
		||||
      limited: this.object.limited,
 | 
			
		||||
      options: this.options,
 | 
			
		||||
      owner: this.document.isOwner,
 | 
			
		||||
      abilities: duplicate(game.model.Actor.character.abilities),
 | 
			
		||||
      isGM: game.user.isGM
 | 
			
		||||
    }
 | 
			
		||||
    if ( this.object.type == "power") {
 | 
			
		||||
 
 | 
			
		||||
@@ -5,7 +5,7 @@ export class WarheroRollDialog extends Dialog {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async create(actor, rollData) {
 | 
			
		||||
 | 
			
		||||
    let options = { classes: ["WarheroDialog"], width: 540, height: 340, 'z-index': 99999 };
 | 
			
		||||
    let options = { classes: ["WarheroDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
 | 
			
		||||
    let html = await renderTemplate('systems/fvtt-warhero/templates/roll-dialog-generic.html', rollData);
 | 
			
		||||
 | 
			
		||||
    return new WarheroRollDialog(actor, rollData, html, options);
 | 
			
		||||
@@ -76,8 +76,8 @@ export class WarheroRollDialog extends Dialog {
 | 
			
		||||
    html.find('#situational').change((event) => {
 | 
			
		||||
      this.rollData.situational = event.currentTarget.value
 | 
			
		||||
    })
 | 
			
		||||
    html.find('#distanceBonusDice').change((event) => {
 | 
			
		||||
      this.rollData.distanceBonusDice = Number(event.currentTarget.value)
 | 
			
		||||
    html.find('#bonusMalus').change((event) => {
 | 
			
		||||
      this.rollData.bonusMalus = Number(event.currentTarget.value)
 | 
			
		||||
    })
 | 
			
		||||
    
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -234,7 +234,7 @@ export class WarheroUtility {
 | 
			
		||||
    const templatePaths = [
 | 
			
		||||
      'systems/fvtt-warhero/templates/editor-notes-gm.html',
 | 
			
		||||
      'systems/fvtt-warhero/templates/partial-roll-select.html',
 | 
			
		||||
      'systems/fvtt-warhero/templates/partial-actor-ability-block.html',
 | 
			
		||||
      'systems/fvtt-warhero/templates/partial-actor-stat-block.html',
 | 
			
		||||
      'systems/fvtt-warhero/templates/partial-actor-status.html',
 | 
			
		||||
      'systems/fvtt-warhero/templates/partial-options-abilities.html',
 | 
			
		||||
      'systems/fvtt-warhero/templates/partial-item-nav.html',
 | 
			
		||||
@@ -541,94 +541,12 @@ export class WarheroUtility {
 | 
			
		||||
    let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
 | 
			
		||||
    // ability/save/size => 0
 | 
			
		||||
    let diceFormula
 | 
			
		||||
    let startFormula = "0d6cs>=5[blue]"
 | 
			
		||||
    if (rollData.ability) {
 | 
			
		||||
      startFormula = String(rollData.ability.value) + "d6cs>=5[blue]"
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.save) {
 | 
			
		||||
      startFormula = String(rollData.save.value) + "d6cs>=5[blue]"
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.sizeDice) {
 | 
			
		||||
      let nb = rollData.sizeDice.nb + rollData.distanceBonusDice + this.getDiceFromCover(rollData.hasCover) + this.getDiceFromSituational(rollData.situational)
 | 
			
		||||
      startFormula = String(nb) + String(rollData.sizeDice.dice) + "cs>=5[blue]"
 | 
			
		||||
    }
 | 
			
		||||
    diceFormula = startFormula
 | 
			
		||||
 | 
			
		||||
    // skill => 2
 | 
			
		||||
    // feat => 4
 | 
			
		||||
    // bonus => 6
 | 
			
		||||
    if (rollData.skill) {
 | 
			
		||||
      let level = rollData.skill.system.level
 | 
			
		||||
      if (rollData.skill.system.issl2) {
 | 
			
		||||
        rollData.hasSLBonus = true
 | 
			
		||||
        level += 2
 | 
			
		||||
        if (level > 7) { level = 7 }
 | 
			
		||||
      }
 | 
			
		||||
      rollData.skill.system.skilldice = __skillLevel2Dice[level]
 | 
			
		||||
      diceFormula += "+" + String(rollData.skill.system.skilldice) + "cs>=5[black]"
 | 
			
		||||
 | 
			
		||||
      if (rollData.skill.system.skilltype == "complex" && rollData.skill.system.level == 0) {
 | 
			
		||||
        rollData.complexSkillDisadvantage = true
 | 
			
		||||
        rollData.rollAdvantage = "roll-disadvantage"
 | 
			
		||||
      }
 | 
			
		||||
 | 
			
		||||
      if (rollData.skill.system.isfeatdie) {
 | 
			
		||||
        rollData.hasFeatDie = true
 | 
			
		||||
        diceFormula += "+ 1d10cs>=5[warhero-purple]"
 | 
			
		||||
      } else {
 | 
			
		||||
        diceFormula += `+ 0d10cs>=5[warhero-purple]`
 | 
			
		||||
      }
 | 
			
		||||
      if (rollData.skill.system.bonusdice != "none") {
 | 
			
		||||
        rollData.hasBonusDice = rollData.skill.system.bonusdice
 | 
			
		||||
        diceFormula += `+ ${rollData.hasBonusDice}cs>=5[black]`
 | 
			
		||||
      } else {
 | 
			
		||||
        diceFormula += `+ 0d6cs>=5[black]`
 | 
			
		||||
      }
 | 
			
		||||
    } else {
 | 
			
		||||
      diceFormula += `+ 0d8cs=>5 + 0d10cs>=5 + 0d6cs>=5`
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // advantage => 8
 | 
			
		||||
    let advFormula = "+ 0d8cs>=5"
 | 
			
		||||
    if (rollData.advantage == "advantage1" || rollData.forceAdvantage) {
 | 
			
		||||
      advFormula = "+ 1d8cs>=5[warhero-darkgreen]"
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.advantage == "advantage2") {
 | 
			
		||||
      advFormula = "+ 2d8cs>=5[warhero-darkgreen]"
 | 
			
		||||
    }
 | 
			
		||||
    diceFormula += advFormula
 | 
			
		||||
 | 
			
		||||
    // disadvantage => 10
 | 
			
		||||
    let disFormula = "- 0d8cs>=5"
 | 
			
		||||
    if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) {
 | 
			
		||||
      disFormula = "- 1d8cs>=5[red]"
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.disadvantage == "disadvantage2") {
 | 
			
		||||
      disFormula = "- 2d8cs>=5[red]"
 | 
			
		||||
    }
 | 
			
		||||
    diceFormula += disFormula
 | 
			
		||||
 | 
			
		||||
    // armor => 12
 | 
			
		||||
    let skillArmorPenalty = 0
 | 
			
		||||
    for (let armor of rollData.armors) {
 | 
			
		||||
      if (armor.system.equipped) {
 | 
			
		||||
        skillArmorPenalty += armor.system.skillpenalty
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.skill && rollData.skill.system.armorpenalty && skillArmorPenalty > 0) {
 | 
			
		||||
      rollData.skillArmorPenalty = skillArmorPenalty
 | 
			
		||||
      diceFormula += `- ${skillArmorPenalty}d8cs>=5`
 | 
			
		||||
    } else {
 | 
			
		||||
      diceFormula += `- 0d8cs>=5`
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // shield => 14
 | 
			
		||||
    if (rollData.useshield && rollData.shield) {
 | 
			
		||||
      diceFormula += "+ 1" + String(rollData.shield.system.shielddie) + "cs>=5[yellow]"
 | 
			
		||||
    } else {
 | 
			
		||||
      diceFormula += " + 0d6cs>=5"
 | 
			
		||||
    let diceFormula = "1d20"
 | 
			
		||||
    if ( rollData.stat) {
 | 
			
		||||
      diceFormula += "+" + rollData.stat.value
 | 
			
		||||
    }
 | 
			
		||||
    diceFormula += "+" + rollData.bonusMalus
 | 
			
		||||
    rollData.diceFormula = diceFormula
 | 
			
		||||
 | 
			
		||||
    // Performs roll
 | 
			
		||||
    console.log("Roll formula", diceFormula)
 | 
			
		||||
@@ -637,74 +555,16 @@ export class WarheroUtility {
 | 
			
		||||
      myRoll = new Roll(diceFormula).roll({ async: false })
 | 
			
		||||
      await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
 | 
			
		||||
    }
 | 
			
		||||
    rollData.rollOrder = 0
 | 
			
		||||
    rollData.roll = myRoll
 | 
			
		||||
    rollData.nbSuccess = myRoll.total
 | 
			
		||||
 | 
			
		||||
    if (rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) {
 | 
			
		||||
      rollData.rollAdvantage = "roll-advantage"
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) {
 | 
			
		||||
      rollData.rollAdvantage = "roll-disadvantage"
 | 
			
		||||
    }
 | 
			
		||||
    if (rollData.rollAdvantage != "none") {
 | 
			
		||||
 | 
			
		||||
      rollData.rollOrder = 1
 | 
			
		||||
      rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
 | 
			
		||||
      this.createChatWithRollMode(rollData.alias, {
 | 
			
		||||
        content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
 | 
			
		||||
      })
 | 
			
		||||
 | 
			
		||||
      rollData.rollOrder = 2
 | 
			
		||||
      let myRoll2 = new Roll(diceFormula).roll({ async: false })
 | 
			
		||||
      await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode"))
 | 
			
		||||
 | 
			
		||||
      rollData.roll = myRoll2 // Tmp switch to display the proper results
 | 
			
		||||
      rollData.nbSuccess = myRoll2.total
 | 
			
		||||
      this.createChatWithRollMode(rollData.alias, {
 | 
			
		||||
        content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
 | 
			
		||||
      })
 | 
			
		||||
      rollData.roll = myRoll // Revert the tmp switch
 | 
			
		||||
      rollData.nbSuccess = myRoll.total
 | 
			
		||||
 | 
			
		||||
      if (rollData.rollAdvantage == "roll-advantage") {
 | 
			
		||||
        if (myRoll2.total > rollData.nbSuccess) {
 | 
			
		||||
          hasChanged = true
 | 
			
		||||
          rollData.roll = myRoll2
 | 
			
		||||
          rollData.nbSuccess = myRoll2.total
 | 
			
		||||
        }
 | 
			
		||||
      } else {
 | 
			
		||||
        if (myRoll2.total < rollData.nbSuccess) {
 | 
			
		||||
          rollData.roll = myRoll2
 | 
			
		||||
          rollData.nbSuccess = myRoll2.total
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      rollData.rollOrder = 3
 | 
			
		||||
    }
 | 
			
		||||
    rollData.nbSuccess = Math.max(0, rollData.nbSuccess)
 | 
			
		||||
 | 
			
		||||
    rollData.isFirstRollAdvantage = false
 | 
			
		||||
    // Manage exp
 | 
			
		||||
    if (rollData.skill && rollData.skill.system.level > 0) {
 | 
			
		||||
      let nbSkillSuccess = rollData.roll.terms[2].total
 | 
			
		||||
      if (nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.system.level) {
 | 
			
		||||
        actor.incrementSkillExp(rollData.skill.id, 1)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.saveRollData(rollData)
 | 
			
		||||
    actor.lastRoll = rollData
 | 
			
		||||
 | 
			
		||||
    this.createChatWithRollMode(rollData.alias, {
 | 
			
		||||
    let msg = await this.createChatWithRollMode(rollData.alias, {
 | 
			
		||||
      content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData)
 | 
			
		||||
    })
 | 
			
		||||
    msg.setFlag("world", "rolldata", rollData)
 | 
			
		||||
    console.log("Rolldata result", rollData)
 | 
			
		||||
 | 
			
		||||
    // Message response
 | 
			
		||||
    this.displayDefenseMessage(rollData)
 | 
			
		||||
 | 
			
		||||
    // Manage defense result
 | 
			
		||||
    this.processAttackDefense(rollData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -798,7 +658,7 @@ export class WarheroUtility {
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    chatOptions.alias = chatOptions.alias || name;
 | 
			
		||||
    ChatMessage.create(chatOptions);
 | 
			
		||||
    return ChatMessage.create(chatOptions);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -806,7 +666,8 @@ export class WarheroUtility {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      rollId: randomID(16),
 | 
			
		||||
      rollMode: game.settings.get("core", "rollMode"),
 | 
			
		||||
      advantage: "none"
 | 
			
		||||
      advantage: "none",
 | 
			
		||||
      bonusMalus: 0
 | 
			
		||||
    }
 | 
			
		||||
    WarheroUtility.updateWithTarget(rollData)
 | 
			
		||||
    return rollData
 | 
			
		||||
@@ -821,8 +682,8 @@ export class WarheroUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static createChatWithRollMode(name, chatOptions) {
 | 
			
		||||
    this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
 | 
			
		||||
  static async createChatWithRollMode(name, chatOptions) {
 | 
			
		||||
    return this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								packs/ammunitions.db
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								packs/ammunitions.db
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
{"name":"Arrow","type":"equipment","img":"systems/fvtt-warhero/images/icons/swap-bag.svg","system":{"equiptype":"","cost":2,"quantity":20,"equipped":false,"slotused":1,"slotlocation":"quiver","description":"<p>Arrow for  @UUID[Compendium.world.weapons.kkn0H33tCD3594Mx]{Bow} and @UUID[Compendium.world.weapons.koM5TEFPzTlZeuMn]{CrossBow}. The arrows must be contained into a @UUID[Compendium.world.equipments.Fm01Gl7EuqGU9qdr]{Quiver} (or @UUID[Compendium.world.equipments.EuP7AVIoBRWk1wsX]{Quiver of holding}). Each 20 arrows they need one more quiver.</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.g1U48kW3Uf3LkaeG"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285482221,"modifiedTime":1674288079539,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"f7QTqfFzyTWLFOrY"}
 | 
			
		||||
							
								
								
									
										3
									
								
								packs/armors.db
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								packs/armors.db
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
{"name":"Scale mail","type":"armor","img":"systems/fvtt-warhero/images/icons/difesa.webp","system":{"armortype":"medium","equipped":false,"damagereduction":4,"cost":140,"slotused":1,"slotlocation":"armor","description":"<p>A medium armor. DR:4 (when weared)</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.lQRGneHKxSt3Z1Aw"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285629119,"modifiedTime":1674287831040,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"QQHtpszvyRmTRvTU"}
 | 
			
		||||
{"name":"Plate","type":"armor","img":"systems/fvtt-warhero/images/icons/difesa.webp","system":{"armortype":"heavy","equipped":false,"damagereduction":6,"cost":680,"slotused":1,"slotlocation":"armor","description":"<p>An heavy armor. DR:6 (when weared)</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.lQRGneHKxSt3Z1Aw"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285629119,"modifiedTime":1674287827036,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"VwbtIBqYmLMGJn2e"}
 | 
			
		||||
{"name":"Leather","type":"armor","img":"systems/fvtt-warhero/images/icons/difesa.webp","system":{"armortype":"light","equipped":false,"damagereduction":2,"cost":20,"slotused":1,"slotlocation":"armor","description":"<p>A simple armor. DR:2 (when weared)</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.lQRGneHKxSt3Z1Aw"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285629119,"modifiedTime":1674287829053,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"cJnFNx1MpfolTK6j"}
 | 
			
		||||
							
								
								
									
										1
									
								
								packs/classes.db
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								packs/classes.db
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
{"name":"Warrior","type":"class","img":"systems/fvtt-warhero/images/icons/classe.webp","system":{"weapons":{"short":false,"long":false,"twohanded":false,"shotgun":false,"throwing":false},"armors":{"light":false,"medium":false,"heavy":false},"shields":{"light":false,"medium":false,"tower":false},"description":""},"effects":[],"flags":{"core":{"sourceId":"Item.jRwz7D2iRTEMOjTL"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674286439186,"modifiedTime":1674287319937,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"FM6VG563q7C5Gdls"}
 | 
			
		||||
							
								
								
									
										8
									
								
								packs/equipments.db
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								packs/equipments.db
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
{"name":"Quiver of holding","type":"equipment","img":"systems/fvtt-warhero/images/icons/swap-bag.svg","system":{"equiptype":"","cost":8000,"quantity":1,"equipped":false,"slotused":1,"slotlocation":"quiver","description":"<p>Container.</p>\n<p>Slot provided: infinite (only for @UUID[Item.g1U48kW3Uf3LkaeG]{Arrow})</p>\n<p>Slot occupied: 1 in Quiver slot</p>\n<p>A quiver</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.X627atoHcwnZPFh4"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674284215303,"modifiedTime":1674287883396,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"EuP7AVIoBRWk1wsX"}
 | 
			
		||||
{"name":"Quiver","type":"equipment","img":"systems/fvtt-warhero/images/icons/swap-bag.svg","system":{"equiptype":"","cost":1,"quantity":1,"equipped":false,"slotused":1,"slotlocation":"quiver","description":"<p>Container.</p>\n<p>Slot provided: 20 (only for @UUID[Item.g1U48kW3Uf3LkaeG]{Arrow})</p>\n<p>Slot occupied: 1 in Quiver slot</p>\n<p>A quiver</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.b10F87vD8eX74mE4"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674284215303,"modifiedTime":1674287881900,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"Fm01Gl7EuqGU9qdr"}
 | 
			
		||||
{"name":"Belt Pouch","type":"equipment","img":"systems/fvtt-warhero/images/icons/swap-bag.svg","system":{"equiptype":"","cost":1,"quantity":1,"equipped":false,"slotused":1,"slotlocation":"belt","description":"<p>Container.</p>\n<p>Slot provided: 4</p>\n<p>Slot occupied: 1 in @UUID[Item.yEsS9y283ll5dPFG]{Belt}</p>\n<p>A belt pouch. It contains 4 slot of low volume items</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.PxrsMWHj2gaWErfb"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674284215303,"modifiedTime":1674287880700,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"MUMZLLi6wmhBOy3l"}
 | 
			
		||||
{"name":"Backpack","type":"equipment","img":"systems/fvtt-warhero/images/icons/swap-bag.svg","system":{"equiptype":"","cost":2,"quantity":1,"equipped":false,"slotused":1,"slotlocation":"backpack","description":"<p>Container.</p>\n<p>Slot provided: 12</p>\n<p>Slot occupied: 1 in Backpack slot</p>\n<p>A standard backpack</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.uCaGC3EGQ85BVg2n"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674284215303,"modifiedTime":1674287875283,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"QfnlXUDkxDWqBnb9"}
 | 
			
		||||
{"name":"Backpack of holding","type":"equipment","img":"systems/fvtt-warhero/images/icons/swap-bag.svg","system":{"equiptype":"","cost":48000,"quantity":1,"equipped":false,"slotused":1,"slotlocation":"backpack","description":"<p>Container.</p>\n<p>Slot provided: 90</p>\n<p>Slot occupied: 1 in Backpack slot</p>\n<p>A backpack that can contains 90 items</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.FmiX5vOeuYxlLKXK"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674284215303,"modifiedTime":1674287876806,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"gU2Dg6Yo5K5XnWmB"}
 | 
			
		||||
{"name":"Gold","type":"money","img":"systems/fvtt-warhero/images/icons/two-coins.svg","system":{"value":1,"quantity":500,"description":"<p>A pile of coins. Max 1000 coins in each pile. Each 1000 gold you need to occupy 1 slot in a @UUID[Item.PxrsMWHj2gaWErfb]{Belt Pouch}</p>\n<p>Each PC starts with 500 gold</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.hbBYKnGLzFIn7KZn"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674284013488,"modifiedTime":1674287873177,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"j6fZ2Ru5Np4g0MFp"}
 | 
			
		||||
{"name":"Belt","type":"equipment","img":"systems/fvtt-warhero/images/icons/swap-bag.svg","system":{"equiptype":"","cost":1,"quantity":1,"equipped":false,"slotused":1,"slotlocation":"belt","description":"<p>Container.</p>\n<p>Slot provided:6 in belt slot</p>\n<p>A belt</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.yEsS9y283ll5dPFG"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674284215303,"modifiedTime":1674287879339,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"v44gVEKEYLfYoR9i"}
 | 
			
		||||
{"name":"Bag of Holding","type":"equipment","img":"systems/fvtt-warhero/images/icons/swap-bag.svg","system":{"equiptype":"","cost":1,"quantity":1,"equipped":false,"slotused":1,"slotlocation":"belt","description":"<p>Container.</p>\n<p>Slot provided: 30 </p>\n<p>Slot occupied: 1 in Backpack slot or in belt slot</p>\n<p>A bag of holding</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.Uzy0T6ZnCzEsyGop"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674284215303,"modifiedTime":1674287878052,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"vCREWenSFdmcWEGd"}
 | 
			
		||||
							
								
								
									
										1
									
								
								packs/powers.db
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								packs/powers.db
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
{"name":"Ammaliamento","type":"power","img":"systems/fvtt-warhero/images/icons/magia.webp","system":{"level1":"<p>Sleep</p>","level2":"<p>Charme<br>il bersaglio considera l'incantatore un alleato per<br>l'intera giornata CD 15, MEN, negare.</p>","level3":"<p>Comando</p>\n<p>Il bersaglio esegue un ordine impartito alla<br>creatura che non sia un ordine suicida CD 16, MEN. Negare.<br>Una volta eseguito il comando l'effetto svanisce o dopo che<br>sia trascorso 3 giorni</p>","level4_1":"","level4_2":"","description":"","level4":"<p>Confusione<br>Il bersaglio lancia un 1d10 con 6+ può<br>eseguire il suo turno altrimenti lo perde e non può fare<br>nessuna mossa, deve ripetere questo tiro all’inizio del suo<br>turno per la durata di 10 turni, CD 18 MEN per negare</p>"},"effects":[],"flags":{"core":{"sourceId":"Item.hfXnpQGBlc7V7NWr"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674288111691,"modifiedTime":1674288308186,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"pgI3q4NkVbcMwhBm"}
 | 
			
		||||
@@ -0,0 +1,2 @@
 | 
			
		||||
{"name":"Elf","type":"race","img":"systems/fvtt-warhero/images/icons/razze.webp","system":{"description":"<p>Creature raffinate dalle vaste conoscenze molto affini alla<br>magia, con aspetti esotici e lunghe orecchie a punta</p>\n<ul>\n<li>HP Progression = Low (+2 Hp for level)</li>\n<li>Languages: Common, Elf</li>\n<li>Level 1,5 = +1 use to counterspell</li>\n<li>Level 1,2,4,6,8= +2% to all throws with d100</li>\n<li>Level 2,5,7=+1 Mana</li>\n<li>Level 1,4,8 = +1 INT</li>\n<li>Livello 3,6,9 = +1 TxC e +1 Damage</li>\n</ul>"},"effects":[],"flags":{"core":{"sourceId":"Item.bXFkTKWCyWs7c9Ps"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674283365951,"modifiedTime":1674287954294,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"dGj39hnZpsEWw8kS"}
 | 
			
		||||
{"name":"Dirza","type":"race","img":"systems/fvtt-warhero/images/icons/razze.webp","system":{"description":"<p>Razza nata dall’ingegno delle altre razze creata durante<br>esperimenti, sono dei costrutti con volontà propria</p>\n<p> </p>\n<ul>\n<li>HP Progression = Medium (+4 Hp for level)</li>\n<li>Languages: Common, Undercommon</li>\n<li>Level 1,5,7 = +1 use to disarm</li>\n<li>Level 1 =  Weapon competency: Long weapon</li>\n<li>Level 1,4,8 = +1 STR or +1 DEX</li>\n<li>Livello 3,6,9 = +1 TxC e +1 Damage</li>\n</ul>"},"effects":[],"flags":{"core":{"sourceId":"Item.t9BvXbl4oqD7BAUT"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674283365951,"modifiedTime":1674287952690,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"qeOasFFrQqrI0y62"}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										3
									
								
								packs/shields.db
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								packs/shields.db
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
{"name":"Wooden tower shield","type":"shield","img":"systems/fvtt-warhero/images/icons/difensiva.webp","system":{"shieldtype":"heavy","parrybonus":5,"equipped":false,"cost":38,"slotused":1,"slotlocation":"shield","description":"<p>A wooden large shield. Parry +5</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.tK8bPZVbZaKgow7K"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674286037851,"modifiedTime":1674287856939,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"GfIDXBblhVS3VdXN"}
 | 
			
		||||
{"name":"Wooden large shield","type":"shield","img":"systems/fvtt-warhero/images/icons/difensiva.webp","system":{"shieldtype":"medium","parrybonus":3,"equipped":false,"cost":38,"slotused":1,"slotlocation":"shield","description":"<p>A wooden large shield. Parry +3</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.tK8bPZVbZaKgow7K"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674286037851,"modifiedTime":1674287860571,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"Xju80dPOF4jqJ5B3"}
 | 
			
		||||
{"name":"Buckler","type":"shield","img":"systems/fvtt-warhero/images/icons/difensiva.webp","system":{"shieldtype":"light","parrybonus":1,"equipped":false,"cost":12,"slotused":1,"slotlocation":"shield","description":"<p>A bucker. Parry +1</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.tQEp3JxDQab5yPV5"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674286037851,"modifiedTime":1674287858729,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"ronuYFULqGPjn0ij"}
 | 
			
		||||
							
								
								
									
										8
									
								
								packs/weapons.db
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								packs/weapons.db
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
{"name":"Stick (two-hand)","type":"weapon","img":"systems/fvtt-warhero/images/icons/two-handed-sword.svg","system":{"weapontype":"long","damage":"1d8","cost":2,"equipped":false,"slotused":1,"slotlocation":"weapon1","description":"<p>A Long sword</p>\n<p>It can goes into slot weapon1 or when not used in belt slot.</p>\n<p>It can be used 1 hand (1d6+STR) or 2 hands (1d8 + STR*1.5)</p>\n<p> </p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.EhoZ1NSTZst09mHE"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285262655,"modifiedTime":1674287971706,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"4ZL7UAmh9jSs8zbh"}
 | 
			
		||||
{"name":"Long sword","type":"weapon","img":"systems/fvtt-warhero/images/icons/two-handed-sword.svg","system":{"weapontype":"long","damage":"1d8","cost":12,"equipped":false,"slotused":1,"slotlocation":"weapon1","description":"<p>A Long sword</p>\n<p>It can goes into slot weapon1 or when not used in belt slot.</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.EhoZ1NSTZst09mHE"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285262655,"modifiedTime":1674287968028,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"Jd2a6a6b4wpbDJ3w"}
 | 
			
		||||
{"name":"Greatsword","type":"weapon","img":"systems/fvtt-warhero/images/icons/two-handed-sword.svg","system":{"weapontype":"twohanded","damage":"3d6","cost":42,"equipped":false,"slotused":1,"slotlocation":"weapon1","description":"<p>A Greatsword</p>\n<p>It can goes into slot weapon1 or when not used in belt slot.</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.jUtvX6kjiTzQQh59"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285262655,"modifiedTime":1674287985414,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"YZbg0VJ4Hb2xIXMD"}
 | 
			
		||||
{"name":"Stick (one-hand)","type":"weapon","img":"systems/fvtt-warhero/images/icons/two-handed-sword.svg","system":{"weapontype":"long","damage":"1d6","cost":2,"equipped":false,"slotused":1,"slotlocation":"weapon1","description":"<p>A Long sword</p>\n<p>It can goes into slot weapon1 or when not used in belt slot.</p>\n<p>It can be used 1 hand (1d6+STR) or 2 hands (1d8 + STR*1.5)</p>\n<p> </p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.EhoZ1NSTZst09mHE"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285262655,"modifiedTime":1674287970122,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"YgnGOzeuxgprHW3u"}
 | 
			
		||||
{"name":"Dagger","type":"weapon","img":"systems/fvtt-warhero/images/icons/two-handed-sword.svg","system":{"weapontype":"short","damage":"1d6","cost":2,"equipped":false,"slotused":1,"slotlocation":"weapon1","description":"<p>A dagger.</p>\n<p>Can be used as light weapons (1d6+STR) or as thrown weapon (1d8)</p>\n<p>It can goes into slot weapon1 or when not used in belt slot.</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.XUOhKngx7fl9oVWV"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285262655,"modifiedTime":1674287978363,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"bl1pTDhGeVQPtTEc"}
 | 
			
		||||
{"name":"Bow","type":"weapon","img":"systems/fvtt-warhero/images/icons/two-handed-sword.svg","system":{"weapontype":"shooting","damage":"2d6","cost":32,"equipped":false,"slotused":1,"slotlocation":"weapon1","description":"<p>It fires @UUID[Compendium.world.ammunitions.f7QTqfFzyTWLFOrY]{Arrow}</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.SF7nuKVRyXZSOcdB"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285448228,"modifiedTime":1674288088722,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"kkn0H33tCD3594Mx"}
 | 
			
		||||
{"name":"CrossBow","type":"weapon","img":"systems/fvtt-warhero/images/icons/two-handed-sword.svg","system":{"weapontype":"shooting","damage":"2d6","cost":45,"equipped":false,"slotused":1,"slotlocation":"weapon1","description":"<p>It fires @UUID[Compendium.world.ammunitions.f7QTqfFzyTWLFOrY]{Arrow}</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.6xn63xsRt7AGSk8h"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285448228,"modifiedTime":1674288094741,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"koM5TEFPzTlZeuMn"}
 | 
			
		||||
{"name":"Dagger (Thrown)","type":"weapon","img":"systems/fvtt-warhero/images/icons/two-handed-sword.svg","system":{"weapontype":"throwing","damage":"1d8","cost":2,"equipped":false,"slotused":1,"slotlocation":"weapon1","description":"<p>A dagger.</p>\n<p>Can be used as light weapons (1d6+STR) or as thrown weapon (1d8)</p>\n<p>It can goes into slot weapon1 or when not used in belt slot.</p>","quantity":1},"effects":[],"flags":{"core":{"sourceId":"Item.LJWhSxBqpEqtSuhE"}},"_stats":{"systemId":"fvtt-warhero","systemVersion":"10.0.2","coreVersion":"10.291","createdTime":1674285262655,"modifiedTime":1674287980751,"lastModifiedBy":"HTxW4IKZV3evIunu"},"folder":null,"sort":0,"ownership":{"default":0,"HTxW4IKZV3evIunu":3},"_id":"rD1xh7I9UNmSDFWR"}
 | 
			
		||||
							
								
								
									
										67
									
								
								system.json
									
									
									
									
									
								
							
							
						
						
									
										67
									
								
								system.json
									
									
									
									
									
								
							@@ -29,6 +29,69 @@
 | 
			
		||||
      "system": "fvtt-warhero",
 | 
			
		||||
      "private": false,
 | 
			
		||||
      "flags": {}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "type": "Item",
 | 
			
		||||
      "label": "Shields",
 | 
			
		||||
      "name": "shields",
 | 
			
		||||
      "path": "packs/shields.db",
 | 
			
		||||
      "system": "fvtt-warhero",
 | 
			
		||||
      "private": false,
 | 
			
		||||
      "flags": {}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "type": "Item",
 | 
			
		||||
      "label": "Wepons",
 | 
			
		||||
      "name": "weapons",
 | 
			
		||||
      "path": "packs/weapons.db",
 | 
			
		||||
      "system": "fvtt-warhero",
 | 
			
		||||
      "private": false,
 | 
			
		||||
      "flags": {}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "type": "Item",
 | 
			
		||||
      "label": "Ammunitions",
 | 
			
		||||
      "name": "ammunitions",
 | 
			
		||||
      "path": "packs/ammunitions.db",
 | 
			
		||||
      "system": "fvtt-warhero",
 | 
			
		||||
      "private": false,
 | 
			
		||||
      "flags": {}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "type": "Item",
 | 
			
		||||
      "label": "Armors",
 | 
			
		||||
      "name": "armors",
 | 
			
		||||
      "path": "packs/armors.db",
 | 
			
		||||
      "system": "fvtt-warhero",
 | 
			
		||||
      "private": false,
 | 
			
		||||
      "flags": {}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "type": "Item",
 | 
			
		||||
      "label": "Classes",
 | 
			
		||||
      "name": "classes",
 | 
			
		||||
      "path": "packs/classes.db",
 | 
			
		||||
      "system": "fvtt-warhero",
 | 
			
		||||
      "private": false,
 | 
			
		||||
      "flags": {}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "type": "Item",
 | 
			
		||||
      "label": "Equipments",
 | 
			
		||||
      "name": "equipments",
 | 
			
		||||
      "path": "packs/equipments.db",
 | 
			
		||||
      "system": "fvtt-warhero",
 | 
			
		||||
      "private": false,
 | 
			
		||||
      "flags": {}
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "type": "Item",
 | 
			
		||||
      "label": "Powers",
 | 
			
		||||
      "name": "powers",
 | 
			
		||||
      "path": "packs/powers.db",
 | 
			
		||||
      "system": "fvtt-warhero",
 | 
			
		||||
      "private": false,
 | 
			
		||||
      "flags": {}
 | 
			
		||||
    }
 | 
			
		||||
  ],
 | 
			
		||||
  "primaryTokenAttribute": "secondary.hp",
 | 
			
		||||
@@ -37,7 +100,7 @@
 | 
			
		||||
  "styles": [
 | 
			
		||||
    "styles/simple.css"
 | 
			
		||||
  ],
 | 
			
		||||
  "version": "10.0.3",
 | 
			
		||||
  "version": "10.0.6",
 | 
			
		||||
  "compatibility": {
 | 
			
		||||
    "minimum": "10",
 | 
			
		||||
    "verified": "10",
 | 
			
		||||
@@ -45,7 +108,7 @@
 | 
			
		||||
  },
 | 
			
		||||
  "title": "Warhero RPG",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/fvtt-warhero/raw/branch/master/system.json",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.3.zip",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/uberwald/fvtt-warhero/archive/fvtt-warhero-10.0.6.zip",
 | 
			
		||||
  "url": "https://www.uberwald.me/gitea/public/fvtt-warhero",
 | 
			
		||||
  "background": "images/ui/warhero_welcome_page.webp",
 | 
			
		||||
  "id": "fvtt-warhero"
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										123
									
								
								template.json
									
									
									
									
									
								
							
							
						
						
									
										123
									
								
								template.json
									
									
									
									
									
								
							@@ -13,6 +13,7 @@
 | 
			
		||||
          "sex": "",
 | 
			
		||||
          "eyes": "",
 | 
			
		||||
          "background": "",
 | 
			
		||||
          "religion": "",
 | 
			
		||||
          "description": "",
 | 
			
		||||
          "notes": "",
 | 
			
		||||
          "gmnotes": ""
 | 
			
		||||
@@ -20,72 +21,70 @@
 | 
			
		||||
      },
 | 
			
		||||
      "core": {
 | 
			
		||||
        "subactors": [],
 | 
			
		||||
        "abilities": {
 | 
			
		||||
          "str":{ 
 | 
			
		||||
            "label": "Strength",
 | 
			
		||||
        "statistics": {
 | 
			
		||||
          "str": {
 | 
			
		||||
            "label": "WH.ui.Strength",
 | 
			
		||||
            "abbrev": "str",
 | 
			
		||||
            "col": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "agi":{ 
 | 
			
		||||
            "label": "Agility",
 | 
			
		||||
            "abbrev": "agi",
 | 
			
		||||
            "col": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "dex":{ 
 | 
			
		||||
            "label": "Dexterity",
 | 
			
		||||
            "abbrev": "dex",
 | 
			
		||||
            "col": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "con":{ 
 | 
			
		||||
            "label": "Constitution",
 | 
			
		||||
            "abbrev": "con",
 | 
			
		||||
            "col": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "int":{ 
 | 
			
		||||
            "label": "Intelligence",
 | 
			
		||||
            "abbrev": "int",
 | 
			
		||||
            "col": 2,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "wit":{ 
 | 
			
		||||
            "label": "Wits",
 | 
			
		||||
            "abbrev": "wit",
 | 
			
		||||
            "col": 2,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "cha":{ 
 | 
			
		||||
            "label": "Charisma",
 | 
			
		||||
            "abbrev": "cha",
 | 
			
		||||
            "col": 2,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        "secondary": {
 | 
			
		||||
          "hp": {
 | 
			
		||||
            "label": "Hitpoint",
 | 
			
		||||
            "abbrev": "hb",
 | 
			
		||||
            "value": -1,
 | 
			
		||||
            "max": 0
 | 
			
		||||
          },
 | 
			
		||||
          "effort": {
 | 
			
		||||
            "label": "Effort",
 | 
			
		||||
            "abbrev": "eff",
 | 
			
		||||
            "value": -1,
 | 
			
		||||
            "max": 0
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        "social": {
 | 
			
		||||
          "fame": {
 | 
			
		||||
            "label": "Fame",
 | 
			
		||||
            "style": "dropdown",
 | 
			
		||||
            "value": 0
 | 
			
		||||
          },
 | 
			
		||||
          "reputation": {
 | 
			
		||||
            "label": "Reputation",
 | 
			
		||||
          "ist": {
 | 
			
		||||
            "label": "WH.ui.Instinct",
 | 
			
		||||
            "abbrev": "ist",
 | 
			
		||||
            "style": "dropdown",
 | 
			
		||||
            "value": 0
 | 
			
		||||
          },
 | 
			
		||||
          "min": {
 | 
			
		||||
            "label": "WH.ui.Mind",
 | 
			
		||||
            "abbrev": "min",
 | 
			
		||||
            "style": "dropdown",
 | 
			
		||||
            "value": 0
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        "attributes": {
 | 
			
		||||
          "hp":{ 
 | 
			
		||||
            "label": "WH.ui.HitPoints",
 | 
			
		||||
            "abbrev": "hp",
 | 
			
		||||
            "style": "edit",
 | 
			
		||||
            "hasmax": true,
 | 
			
		||||
            "max": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "def":{ 
 | 
			
		||||
            "label": "WH.ui.Defence",
 | 
			
		||||
            "abbrev": "def",
 | 
			
		||||
            "style": "edit",
 | 
			
		||||
            "max": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "txc":{ 
 | 
			
		||||
            "label": "WH.ui.Throw2Hit",
 | 
			
		||||
            "abbrev": "txc",
 | 
			
		||||
            "style": "edit",
 | 
			
		||||
            "max": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "mana":{ 
 | 
			
		||||
            "label": "WH.ui.Mana",
 | 
			
		||||
            "abbrev": "pm",
 | 
			
		||||
            "style": "edit",
 | 
			
		||||
            "hasmax": true,
 | 
			
		||||
            "max": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "ini":{ 
 | 
			
		||||
            "label": "WH.ui.Initiative",
 | 
			
		||||
            "abbrev": "ini",
 | 
			
		||||
            "style": "dropdown",
 | 
			
		||||
            "max": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          },
 | 
			
		||||
          "mov":{ 
 | 
			
		||||
            "label": "WH.ui.Movement",
 | 
			
		||||
            "abbrev": "mov",
 | 
			
		||||
            "style": "dropdown",
 | 
			
		||||
            "max": 1,
 | 
			
		||||
            "value": 1
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
 
 | 
			
		||||
@@ -11,79 +11,46 @@
 | 
			
		||||
          <div class="flexrow">
 | 
			
		||||
            <div class="ability-item">
 | 
			
		||||
              <ul>
 | 
			
		||||
                {{#each data.abilities as |ability key|}}
 | 
			
		||||
                {{#if (eq ability.col 1)}}
 | 
			
		||||
                {{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
 | 
			
		||||
                {{/if}}
 | 
			
		||||
                {{#each system.statistics as |stat key|}}
 | 
			
		||||
                {{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=stat key=key path="statistics" roll=true}}
 | 
			
		||||
                {{/each}}
 | 
			
		||||
              </ul>            
 | 
			
		||||
 | 
			
		||||
              <li class="item flexrow list-item" data-attr-key="class">
 | 
			
		||||
                <span class="ability-label " name="class">
 | 
			
		||||
                  <h4 class="ability-text-white ability-margin">Class</h4>
 | 
			
		||||
                </span>
 | 
			
		||||
                <select class="competence-base flexrow" type="text" name="system.biodata.class" value="{{data.biodata.class}}" data-dtype="String">
 | 
			
		||||
                  {{#select data.biodata.class}}
 | 
			
		||||
                  <option value="chaplain">Chaplain</option>
 | 
			
		||||
                  <option value="magus">Magus</option>
 | 
			
		||||
                  <option value="martial">Martial</option>
 | 
			
		||||
                  <option value="skalawag">Skalawag</option>
 | 
			
		||||
                  <option value="warden">Warden</option>
 | 
			
		||||
                  {{/select}}
 | 
			
		||||
                </select>
 | 
			
		||||
              </li>
 | 
			
		||||
            
 | 
			
		||||
            </div>
 | 
			
		||||
 | 
			
		||||
            <div class="ability-item">
 | 
			
		||||
              <ul>
 | 
			
		||||
                {{#each data.abilities as |ability key|}}
 | 
			
		||||
                {{#if (eq ability.col 2)}}
 | 
			
		||||
                {{> systems/fvtt-crucible-rpg/templates/partial-actor-ability-block.html ability=ability key=key}}
 | 
			
		||||
                {{/if}}
 | 
			
		||||
                {{/each}}
 | 
			
		||||
 | 
			
		||||
                {{#if equippedArmor}}
 | 
			
		||||
                <li class="item flexrow list-item" data-attr-key="class">
 | 
			
		||||
                  <img class="sheet-competence-img" src="{{equippedArmor.img}}" />
 | 
			
		||||
                  <span class="ability-label " name="class">
 | 
			
		||||
                    <h4 class="ability-text-white ability-margin"><a class="roll-armor-die ability-margin">{{equippedArmor.name}}</a></h4>
 | 
			
		||||
                  </span>
 | 
			
		||||
              <li class="flexrow item" data-item-id="{{race._id}}">
 | 
			
		||||
                <label class="item-field-label-medium">Race</label>
 | 
			
		||||
                <a class="item-edit"><img class="sheet-competence-img" src="{{race.img}}"></a>
 | 
			
		||||
                <input type="text" class="item-field-label-medium" disabled value="{{race.name}}" data-dtype="String" />
 | 
			
		||||
              </li>  
 | 
			
		||||
                {{/if}}
 | 
			
		||||
                {{#if equippedShield}}
 | 
			
		||||
                <li class="item flexrow list-item" data-attr-key="class">              
 | 
			
		||||
                  <img class="sheet-competence-img" src="{{equippedShield.img}}" />
 | 
			
		||||
                  <span class="ability-label " name="equippedShield">
 | 
			
		||||
                    <h4 class="ability-text-white ability-margin"><a class="roll-shield-die ability-margin">{{equippedShield.name}}</a></h4>
 | 
			
		||||
                  </span>
 | 
			
		||||
              <li class="flexrow item" data-item-id="{{class._id}}">
 | 
			
		||||
                <label class="item-field-label-medium">Class</label>
 | 
			
		||||
                <a class="item-edit"><img class="sheet-competence-img" src="{{class.img}}"></a>
 | 
			
		||||
                <input type="text" class="item-field-label-medium" disabled value="{{class.name}}" data-dtype="String" />
 | 
			
		||||
              </li>  
 | 
			
		||||
                {{/if}}
 | 
			
		||||
                <li class="item flexrow list-item" data-attr-key="class">              
 | 
			
		||||
                  <img class="sheet-competence-img" src="systems/fvtt-crucible-rpg/images/icons/feats/Marksman (Ballistic).webp" />
 | 
			
		||||
                  <span class="ability-label " name="rollTarget">
 | 
			
		||||
                    <h4 class="ability-text-white ability-margin"><a class="roll-target-die ability-margin">Target Roll</a></h4>
 | 
			
		||||
                  </span>
 | 
			
		||||
              <li class="flexrow item" >
 | 
			
		||||
                <label class="item-field-label-medium">Religion</label>
 | 
			
		||||
                <input type="text" class="item-field-label-medium" name="system.biodata.religion" value="{{system.biodata.religion}}" data-dtype="String" />
 | 
			
		||||
              </li>  
 | 
			
		||||
 | 
			
		||||
              </ul>
 | 
			
		||||
            </div>
 | 
			
		||||
 | 
			
		||||
            <div class="ability-item status-block">
 | 
			
		||||
              {{> systems/fvtt-crucible-rpg/templates/partial-actor-status.html}}
 | 
			
		||||
            <div class="ability-item">
 | 
			
		||||
            </div>
 | 
			
		||||
          </div>
 | 
			
		||||
          
 | 
			
		||||
        </div>
 | 
			
		||||
      </div>
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
    </div>
 | 
			
		||||
  </header>
 | 
			
		||||
 | 
			
		||||
  {{!-- Sheet Tab Navigation --}}
 | 
			
		||||
  <nav class="sheet-tabs tabs" data-group="primary">
 | 
			
		||||
    <a class="item" data-tab="skills">Skills</a>
 | 
			
		||||
    <a class="item" data-tab="main">Main</a>
 | 
			
		||||
    <a class="item" data-tab="combat">Combat</a>
 | 
			
		||||
    <a class="item" data-tab="lore">Lore</a>
 | 
			
		||||
    <a class="item" data-tab="power">Powers</a>
 | 
			
		||||
    <a class="item" data-tab="equipment">Equipment</a>
 | 
			
		||||
    <a class="item" data-tab="biodata">Biography</a>
 | 
			
		||||
  </nav>
 | 
			
		||||
@@ -92,40 +59,19 @@
 | 
			
		||||
  <section class="sheet-body">
 | 
			
		||||
 | 
			
		||||
    {{!-- Skills Tab --}}
 | 
			
		||||
    <div class="tab skills" data-group="primary" data-tab="skills">
 | 
			
		||||
    <div class="tab main" data-group="primary" data-tab="main">
 | 
			
		||||
 | 
			
		||||
      <ul class="stat-list alternate-list item-list">
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <span class="item-name-label-header">
 | 
			
		||||
            <h3><label class="items-title-text">Skills</label></h3>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-short">
 | 
			
		||||
            <label class="short-label">Ability</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-short">
 | 
			
		||||
            <label class="short-label">Dice</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-long">
 | 
			
		||||
            <label class="short-label">Background</label>
 | 
			
		||||
          </span>
 | 
			
		||||
        </li>
 | 
			
		||||
        {{#each skills as |skill key|}}
 | 
			
		||||
        <li class="item stat flexrow list-item list-item-shadow" data-item-id="{{skill._id}}">
 | 
			
		||||
          <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
 | 
			
		||||
              src="{{skill.img}}" /></a>
 | 
			
		||||
          <span class="item-name-label"><a class="roll-skill">{{skill.name}}</a></span>
 | 
			
		||||
          <span class="item-field-label-short">{{upper skill.system.ability}}</span>
 | 
			
		||||
          <span class="item-field-label-short">{{skill.system.skilldice}}</span>
 | 
			
		||||
          <span class="item-field-label-long"> - </span>
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
        </li>
 | 
			
		||||
      <div class="ability-item">
 | 
			
		||||
        <ul>
 | 
			
		||||
          {{#each system.attributes as |attr key|}}
 | 
			
		||||
          {{> systems/fvtt-warhero/templates/partial-actor-stat-block.html stat=attr key=key path="attributes" roll=false}}
 | 
			
		||||
          {{/each}}
 | 
			
		||||
 | 
			
		||||
        </ul>
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
    {{!-- Combat Tab --}}
 | 
			
		||||
    <div class="tab combat" data-group="primary" data-tab="combat">
 | 
			
		||||
      <div class="flexcol">
 | 
			
		||||
@@ -137,21 +83,21 @@
 | 
			
		||||
                <h3><label class="items-title-text">Weapons</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">Ability</label>
 | 
			
		||||
                <label class="short-label">{{localize "WH.ui.Type"}}</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">Range</label>
 | 
			
		||||
                <label class="short-label">{{localize "WH.ui.Damage"}}</label>
 | 
			
		||||
              </span>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each equippedWeapons as |weapon key|}}
 | 
			
		||||
            {{#each weapons as |weapon key|}}
 | 
			
		||||
            <li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
 | 
			
		||||
              <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
 | 
			
		||||
                  src="{{weapon.img}}" /></a>
 | 
			
		||||
              <span class="item-name-label-long"><a class ="roll-weapon">{{weapon.name}}</a></span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-short">{{weapon.system.ability}}</span>
 | 
			
		||||
              <span class="item-field-label-short">{{weapon.system.weapontype}}</span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-medium">{{perk.system.range}}</span>
 | 
			
		||||
              <span class="item-field-label-medium">{{perk.system.damage}}</span>
 | 
			
		||||
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
@@ -166,27 +112,24 @@
 | 
			
		||||
          <ul class="stat-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header-long">
 | 
			
		||||
                <h3><label class="items-title-text">Feats</label></h3>
 | 
			
		||||
                <h3><label class="items-title-text">Shields</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">{{localize "WH.ui.Type"}}</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">Feature Die?</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">SL?</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">SL</label>
 | 
			
		||||
                <label class="short-label">{{localize "WH.ui.parrybonus"}}</label>
 | 
			
		||||
              </span>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each feats as |feat key|}}
 | 
			
		||||
            <li class="item flexrow list-item list-item-shadow" data-item-id="{{feat._id}}">
 | 
			
		||||
            {{#each shields as |shield key|}}
 | 
			
		||||
            <li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
 | 
			
		||||
              <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
 | 
			
		||||
                  src="{{feat.img}}" /></a>
 | 
			
		||||
              <span class="item-name-label-long">{{feat.name}}</span>
 | 
			
		||||
                  src="{{shield.img}}" /></a>
 | 
			
		||||
              <span class="item-name-label-long"><a class ="roll-weapon">{{shield.name}}</a></span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-medium">{{upperFirst feat.system.isfeatdie}}</span>
 | 
			
		||||
              <span class="item-field-label-medium">{{upperFirst feat.system.issl}}</span>
 | 
			
		||||
              <span class="item-field-label-medium">{{feat.system.sl}}</span>
 | 
			
		||||
              <span class="item-field-label-short">{{shield.system.shieldtype}}</span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-medium">{{shield.system.parrybonus}}</span>
 | 
			
		||||
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
@@ -201,14 +144,25 @@
 | 
			
		||||
          <ul class="stat-list alternate-list">
 | 
			
		||||
            <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
              <span class="item-name-label-header-long">
 | 
			
		||||
                <h3><label class="items-title-text">Conditions</label></h3>
 | 
			
		||||
                <h3><label class="items-title-text">Armors</label></h3>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-short">
 | 
			
		||||
                <label class="short-label">{{localize "WH.ui.Type"}}</label>
 | 
			
		||||
              </span>
 | 
			
		||||
              <span class="item-field-label-medium">
 | 
			
		||||
                <label class="short-label">{{localize "WH.ui.damagereduction"}}</label>
 | 
			
		||||
              </span>
 | 
			
		||||
            </li>
 | 
			
		||||
            {{#each conditions as |condition key|}}
 | 
			
		||||
            <li class="item flexrow list-item list-item-shadow" data-item-id="{{condition._id}}">
 | 
			
		||||
            {{#each armors as |armor key|}}
 | 
			
		||||
            <li class="item flexrow list-item list-item-shadow" data-item-id="{{armor._id}}">
 | 
			
		||||
              <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
 | 
			
		||||
                  src="{{condition.img}}" /></a>
 | 
			
		||||
              <span class="item-name-label-long">{{condition.name}}</span>
 | 
			
		||||
                  src="{{armor.img}}" /></a>
 | 
			
		||||
              <span class="item-name-label-long"><a class ="roll-weapon">{{armor.name}}</a></span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-short">{{armor.system.armortype}}</span>
 | 
			
		||||
 | 
			
		||||
              <span class="item-field-label-medium">{{armor.system.damagereduction}}</span>
 | 
			
		||||
 | 
			
		||||
              <div class="item-filler"> </div>
 | 
			
		||||
              <div class="item-controls item-controls-fixed">
 | 
			
		||||
                <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
@@ -222,37 +176,25 @@
 | 
			
		||||
    </div>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    {{!-- Lore Tab --}}
 | 
			
		||||
    <div class="tab lore" data-group="primary" data-tab="lore">
 | 
			
		||||
    {{!-- Powers Tab --}}
 | 
			
		||||
    <div class="tab power" data-group="primary" data-tab="power">
 | 
			
		||||
 | 
			
		||||
      <div class="flexcol">
 | 
			
		||||
 | 
			
		||||
        <ul class="stat-list alternate-list">
 | 
			
		||||
          <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
            <span class="item-name-label-header">
 | 
			
		||||
              <h3><label class="items-title-text">Lore</label></h3>
 | 
			
		||||
            </span>
 | 
			
		||||
            <span class="item-field-label-medium">
 | 
			
		||||
              <label class="short-label">Lore</label>
 | 
			
		||||
            </span>
 | 
			
		||||
            <span class="item-field-label-short">
 | 
			
		||||
              <label class="short-label">Circle</label>
 | 
			
		||||
            </span>
 | 
			
		||||
            <span class="item-field-label-medium">
 | 
			
		||||
              <label class="short-label">Range</label>
 | 
			
		||||
              <h3><label class="items-title-text">Powers</label></h3>
 | 
			
		||||
            </span>
 | 
			
		||||
          </li>
 | 
			
		||||
 | 
			
		||||
          {{#each spells as |spell key|}}
 | 
			
		||||
          <li class="item stat flexrow list-item list-item-shadow" data-item-id="{{spell._id}}">
 | 
			
		||||
          {{#each powers as |power key|}}
 | 
			
		||||
          <li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
 | 
			
		||||
            <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
 | 
			
		||||
                src="{{spell.img}}" /></a>
 | 
			
		||||
                src="{{power.img}}" /></a>
 | 
			
		||||
            <span class="item-name-label">
 | 
			
		||||
              <a class="power-roll">{{spell.name}}</a>
 | 
			
		||||
              <a class="power-roll">{{power.name}}</a>
 | 
			
		||||
            </span>
 | 
			
		||||
            <span class="item-field-label-medium">{{upperFirst spell.system.lore}}</span>
 | 
			
		||||
            <span class="item-field-label-short">{{upperFirst spell.system.circle}}</span>
 | 
			
		||||
            <span class="item-field-label-medium">{{upperFirst spell.system.range}}</span>
 | 
			
		||||
            <div class="item-filler"> </div>
 | 
			
		||||
            <div class="item-controls item-controls-fixed">
 | 
			
		||||
              <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
@@ -268,52 +210,44 @@
 | 
			
		||||
    {{!-- Equipement Tab --}}
 | 
			
		||||
    <div class="tab equipment" data-group="primary" data-tab="equipment">
 | 
			
		||||
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <h3>Encumbrance</h3>
 | 
			
		||||
        <span class="small-label">Current : {{encCurrent}}</span>
 | 
			
		||||
        <span class="small-label">Capacity : {{encCapacity}}</span>
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      {{#each slotEquipments as |slot slotKey|}}
 | 
			
		||||
      <ul class="item-list alternate-list">
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <span class="item-name-label-header">
 | 
			
		||||
            <h3><label class="items-title-text">Money</label></h3>
 | 
			
		||||
            <h3><label class="items-title-text">{{localize slot.label}}</label></h3>
 | 
			
		||||
          </span>          
 | 
			
		||||
          <span class="item-field-label-medium">
 | 
			
		||||
            <label class="short-label">{{localize "WH.ui.Type"}}</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-long">
 | 
			
		||||
            <label class="short-label">Qty</label>
 | 
			
		||||
            <label class="short-label">{{localize "WH.ui.Qty"}}</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-medium">
 | 
			
		||||
            <label class="short-label">Weight</label>
 | 
			
		||||
            <label class="short-label">{{localize "WH.ui.maxslots"}}: {{slot.nbslots}}</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-medium">
 | 
			
		||||
            <label class="short-label">IDR</label>
 | 
			
		||||
            <label class="short-label">{{localize "WH.ui.slotsused"}}: {{slot.slotUsed}}</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-add" data-type="money" title="Create Item"><i class="fas fa-plus"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
        </li>
 | 
			
		||||
        {{#each moneys as |money key|}}
 | 
			
		||||
        <li class="item flexrow list-item list-item-shadow" data-item-id="{{money._id}}">
 | 
			
		||||
        {{#each slot.content as |item itemKey|}}
 | 
			
		||||
        <li class="item flexrow list-item list-item-shadow" data-item-id="{{item._id}}">
 | 
			
		||||
          <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
 | 
			
		||||
              src="{{money.img}}" /></a>
 | 
			
		||||
          <span class="item-name-label">{{money.name}}</span>
 | 
			
		||||
              src="{{item.img}}" /></a>
 | 
			
		||||
          <span class="item-name-label">{{item.name}}</span>
 | 
			
		||||
 | 
			
		||||
          <span class="item-field-label-medium">
 | 
			
		||||
            <label class="short-label">{{upperFirst item.type}}</label>
 | 
			
		||||
          </span>
 | 
			
		||||
 | 
			
		||||
          <span class="item-field-label-long"><label>
 | 
			
		||||
              {{money.system.quantity}}
 | 
			
		||||
              {{item.system.quantity}}
 | 
			
		||||
              (<a class="quantity-minus plus-minus-button"> -</a>/<a class="quantity-plus plus-minus-button">+</a>)
 | 
			
		||||
            </label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-medium">
 | 
			
		||||
            <label>{{money.system.weight}}</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-medium">
 | 
			
		||||
            {{#if money.system.idrDice}}
 | 
			
		||||
            <a class="roll-idr" data-dice-value="{{money.data.idrDice}}">{{money.system.idrDice}}</a>
 | 
			
		||||
            {{else}}
 | 
			
		||||
             - 
 | 
			
		||||
            {{/if}}
 | 
			
		||||
          </span>
 | 
			
		||||
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
@@ -322,128 +256,8 @@
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/each}}
 | 
			
		||||
      </ul>
 | 
			
		||||
 | 
			
		||||
      <ul class="item-list alternate-list">
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <span class="item-name-label-header">
 | 
			
		||||
            <h3><label class="items-title-text">Weapons</label></h3>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-short">
 | 
			
		||||
            <label class="short-label">Attack</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-short">
 | 
			
		||||
            <label class="short-label">Damage</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
        </li>
 | 
			
		||||
        {{#each weapons as |weapon key|}}
 | 
			
		||||
        <li class="item flexrow list-item list-item-shadow" data-item-id="{{weapon._id}}">
 | 
			
		||||
          <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
 | 
			
		||||
              src="{{weapon.img}}" /></a>
 | 
			
		||||
          <span class="item-name-label">{{weapon.name}}</span>
 | 
			
		||||
          <span class="item-field-label-short"><label>{{upper weapon.system.ability}}</label></span>
 | 
			
		||||
          <span class="item-field-label-short"><label>{{upper weapon.system.damage}}</label></span>
 | 
			
		||||
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i
 | 
			
		||||
                class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
 | 
			
		||||
            <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
        </li>
 | 
			
		||||
      {{/each}}
 | 
			
		||||
      </ul>
 | 
			
		||||
 | 
			
		||||
      <ul class="item-list alternate-list">
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <span class="item-name-label-header">
 | 
			
		||||
            <h3><label class="items-title-text">Armors</label></h3>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-short">
 | 
			
		||||
            <label class="short-label">Type</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-short">
 | 
			
		||||
            <label class="short-label">Absorption</label>
 | 
			
		||||
          </span>
 | 
			
		||||
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-add" data-type="armor" title="Create Item"><i class="fas fa-plus"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
        </li>
 | 
			
		||||
        {{#each armors as |armor key|}}
 | 
			
		||||
        <li class="item list-item flexrow list-item-shadow" data-item-id="{{armor._id}}">
 | 
			
		||||
          <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
 | 
			
		||||
              src="{{armor.img}}" /></a>
 | 
			
		||||
          <span class="item-name-label">{{armor.name}}</span>
 | 
			
		||||
          <span class="item-field-label-short">{{upper armor.system.armortype}}</span>
 | 
			
		||||
          <span class="item-field-label-short">{{armor.system.absorprionroll}}</span>
 | 
			
		||||
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-equip" title="Worn">{{#if armor.system.equipped}}<i
 | 
			
		||||
                class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
 | 
			
		||||
            <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/each}}
 | 
			
		||||
      </ul>
 | 
			
		||||
 | 
			
		||||
      <ul class="item-list alternate-list">
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <span class="item-name-label-header">
 | 
			
		||||
            <h3><label class="items-title-text">Shields</label></h3>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-short">
 | 
			
		||||
            <label class="short-label">Dice</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-add" data-type="shield" title="Create Item"><i class="fas fa-plus"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
        </li>
 | 
			
		||||
        {{#each shields as |shield key|}}
 | 
			
		||||
        <li class="item flexrow list-item list-item-shadow" data-item-id="{{shield._id}}">
 | 
			
		||||
          <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
 | 
			
		||||
              src="{{shield.img}}" /></a>
 | 
			
		||||
          <span class="item-name-label">{{shield.name}}</span>
 | 
			
		||||
          <span class="item-field-label-short">{{shield.system.levelDice}}</span>
 | 
			
		||||
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-equip" title="Worn">{{#if shield.system.equipped}}<i
 | 
			
		||||
                class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
 | 
			
		||||
            <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/each}}
 | 
			
		||||
      </ul>
 | 
			
		||||
 | 
			
		||||
      <ul class="item-list alternate-list">
 | 
			
		||||
        <li class="item flexrow list-item items-title-bg">
 | 
			
		||||
          <span class="item-name-label-header">
 | 
			
		||||
            <h3><label class="items-title-text">Equipment</label></h3>
 | 
			
		||||
          </span>
 | 
			
		||||
          <span class="item-field-label-long">
 | 
			
		||||
            <label class="short-label">Quantity</label>
 | 
			
		||||
          </span>
 | 
			
		||||
          <div class="item-filler"> </div>
 | 
			
		||||
          <div class="item-controls item-controls-fixed">
 | 
			
		||||
            <a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
 | 
			
		||||
          </div>
 | 
			
		||||
 | 
			
		||||
        </li>
 | 
			
		||||
        {{#each containersTree as |equip key|}}
 | 
			
		||||
        {{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=equip level=1}}
 | 
			
		||||
        <ul class="item-list list-item-shadow2 list-item-margin1">
 | 
			
		||||
          {{#each equip.data.contents as |subgear key|}}
 | 
			
		||||
          {{> systems/fvtt-crucible-rpg/templates/partial-actor-equipment.html equip=subgear level=2}}
 | 
			
		||||
          {{/each}}
 | 
			
		||||
        </ul>
 | 
			
		||||
        {{/each}}
 | 
			
		||||
      </ul>
 | 
			
		||||
 | 
			
		||||
      <hr>
 | 
			
		||||
 | 
			
		||||
@@ -501,11 +315,6 @@
 | 
			
		||||
              <input type="text" class="" name="system.biodata.preferredhand" value="{{data.biodata.preferredhand}}"
 | 
			
		||||
                data-dtype="String" />
 | 
			
		||||
            </li>
 | 
			
		||||
            <li class="flexrow item" data-item-id="{{race._id}}">
 | 
			
		||||
              <label class="generic-label">Race</label>
 | 
			
		||||
              <a class="item-edit"><img class="stat-icon" src="{{race.img}}"></a>
 | 
			
		||||
              <input type="text" class="" name="system.biodata.racename" value="{{data.biodata.racename}}" data-dtype="String" />
 | 
			
		||||
            </li>
 | 
			
		||||
          </ul>
 | 
			
		||||
        </div>
 | 
			
		||||
      </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -18,130 +18,12 @@
 | 
			
		||||
 | 
			
		||||
    <div>
 | 
			
		||||
      <ul>
 | 
			
		||||
        {{#if (eq rollOrder 1)}}
 | 
			
		||||
        <li><strong>Roll with {{rollType}} - Roll 1</strong></li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if (eq rollOrder 2)}}
 | 
			
		||||
        <li><strong>Roll with {{rollType}} - Roll 2</strong></li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if (eq rollOrder 3)}}
 | 
			
		||||
        <li><strong>Roll with {{rollType}} - Final result !</strong></li>
 | 
			
		||||
        {{#if stat}}
 | 
			
		||||
        <li>{{localize stat.label}} : {{stat.value}}</li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        <li>Bonus/Malus : {{bonusMalus}}</li>
 | 
			
		||||
  
 | 
			
		||||
        {{#if save}}  
 | 
			
		||||
        <li>Save : {{save.label}} - {{save.value}}d6 
 | 
			
		||||
          ({{#each roll.terms.0.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
 | 
			
		||||
        {{#if sizeDice}}
 | 
			
		||||
        <li>Size/Range/Cover/Situational dices 
 | 
			
		||||
          ({{#each roll.terms.0.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
 | 
			
		||||
        {{#if ability}}  
 | 
			
		||||
        <li>Ability : {{ability.label}} - {{ability.value}}d6 
 | 
			
		||||
          ({{#each roll.terms.0.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
 | 
			
		||||
        {{#if skill}}
 | 
			
		||||
        <li>Skill : {{skill.name}} - {{skill.data.skilldice}} 
 | 
			
		||||
          {{#if featSL}}
 | 
			
		||||
           - with Feat SL +{{featSL}}
 | 
			
		||||
          {{/if}}
 | 
			
		||||
           ({{#each roll.terms.2.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
 | 
			
		||||
        {{#if noAdvantage}} 
 | 
			
		||||
          <li>No advantage due to condition : {{noAdvantage.name}}</li>
 | 
			
		||||
        {{else}}
 | 
			
		||||
          {{#if (or (eq advantage "advantage1") forceAdvantage)}}
 | 
			
		||||
          <li>1 Advantage Die !
 | 
			
		||||
             ({{#each roll.terms.8.results as |die idx|}}
 | 
			
		||||
            {{die.result}} 
 | 
			
		||||
            {{/each}})
 | 
			
		||||
          </li>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          {{#if (eq advantage "advantage2") }}
 | 
			
		||||
          <li>2 Advantage Dice !
 | 
			
		||||
             ({{#each roll.terms.8.results as |die idx|}}
 | 
			
		||||
            {{die.result}} 
 | 
			
		||||
            {{/each}})
 | 
			
		||||
          </li>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
        {{/if}}
 | 
			
		||||
 | 
			
		||||
        {{#if (or (eq disadvantage "disadvantage1") forceDisadvantage)}}
 | 
			
		||||
        <li>1 Disadvantage Die !
 | 
			
		||||
           ({{#each roll.terms.10.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if (eq disadvantage "disadvantage2")}}
 | 
			
		||||
        <li>2 Disadvantage Dice !
 | 
			
		||||
           ({{#each roll.terms.10.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if (eq rollAdvantage "roll-advantage")}}
 | 
			
		||||
        <li>Roll with Advantage !</li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if (eq rollAdvantage "roll-disadvantage")}}
 | 
			
		||||
        <li>Roll with Disadvantage !</li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        
 | 
			
		||||
        {{#if skillArmorPenalty}}
 | 
			
		||||
        <li>Armor Penalty : {{skillArmorPenalty}} Disadvantage Dice 
 | 
			
		||||
           ({{#each roll.terms.12.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
 | 
			
		||||
        {{#if hasBonusDice}}
 | 
			
		||||
        <li>Skill bonus dice : {{hasBonusDice}} 
 | 
			
		||||
           ({{#each roll.terms.6.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        
 | 
			
		||||
        {{#if complexSkillDisadvantage}}
 | 
			
		||||
        <li>Roll with Disadvantage because of Complex Skill at SL 0 !</li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        
 | 
			
		||||
        {{#if hasFeatDie}}
 | 
			
		||||
        <li>Feat Die :  d10 
 | 
			
		||||
           ({{#each roll.terms.4.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        
 | 
			
		||||
        {{#if useshield}}  
 | 
			
		||||
        <li>Shield : {{shield.name}} - {{shield.data.shielddie}} 
 | 
			
		||||
          ({{#each roll.terms.14.results as |die idx|}}
 | 
			
		||||
          {{die.result}} 
 | 
			
		||||
          {{/each}})
 | 
			
		||||
        </li>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
 | 
			
		||||
        <li><strong>Number of successes</strong> {{nbSuccess}} </li>
 | 
			
		||||
 | 
			
		||||
        <!-- <button class="chat-card-button reroll-level-remaining" data-roll-id="{{rollId}}">Reroll</button> -->
 | 
			
		||||
        <li><strong>Result : {{roll.total}} </strong></li>
 | 
			
		||||
 | 
			
		||||
      </ul>  
 | 
			
		||||
    </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,19 +0,0 @@
 | 
			
		||||
<li class="item flexrow list-item item-ability-roll" data-attr-key="{{key}}">
 | 
			
		||||
  <span class="ability-label ability-margin" name="{{key}}">
 | 
			
		||||
    <h4 class="ability-text-white ability-margin"><a class="roll-ability ability-margin" data-ability-key="{{key}}">{{ability.label}}</a></h4>
 | 
			
		||||
  </span>
 | 
			
		||||
  <select class="status-small-label color-class-common" type="text" name="system.abilities.{{key}}.value" value="{{ability.value}}"
 | 
			
		||||
    data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
 | 
			
		||||
    {{#select ability.value}}
 | 
			
		||||
      <option value="0">0</option>
 | 
			
		||||
      <option value="1">1</option>
 | 
			
		||||
      <option value="2">2</option>
 | 
			
		||||
      <option value="3">3</option>
 | 
			
		||||
      <option value="4">4</option>
 | 
			
		||||
      <option value="5">5</option>
 | 
			
		||||
      <option value="6">6</option>
 | 
			
		||||
      <option value="7">7</option>
 | 
			
		||||
      <option value="8">8</option>
 | 
			
		||||
    {{/select}}
 | 
			
		||||
  </select>
 | 
			
		||||
</li>
 | 
			
		||||
							
								
								
									
										36
									
								
								templates/partial-actor-stat-block.html
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								templates/partial-actor-stat-block.html
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,36 @@
 | 
			
		||||
<li class="item flexrow list-item item-stat-roll" data-attr-key="{{key}}">
 | 
			
		||||
  <span class="item-field-label-medium" name="{{key}}">
 | 
			
		||||
    <h4 class="item-field-label-medium">
 | 
			
		||||
      {{#if roll}}
 | 
			
		||||
      <a class="roll-this stat-margin" data-type="{{path}}" data-key="{{key}}">{{localize stat.label}}</a>
 | 
			
		||||
      {{else}}
 | 
			
		||||
      {{localize stat.label}}
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    </h4>
 | 
			
		||||
  </span>
 | 
			
		||||
 | 
			
		||||
  {{#if (eq style "dropdown")}}
 | 
			
		||||
  <select class="item-field-label-medium" type="text" name="system.{{path}}.{{key}}.value" value="{{stat.value}}"
 | 
			
		||||
    data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
 | 
			
		||||
    {{#select stat.value}}
 | 
			
		||||
      <option value="0">0</option>
 | 
			
		||||
      <option value="1">1</option>
 | 
			
		||||
      <option value="2">2</option>
 | 
			
		||||
      <option value="3">3</option>
 | 
			
		||||
      <option value="4">4</option>
 | 
			
		||||
      <option value="5">5</option>
 | 
			
		||||
      <option value="6">6</option>
 | 
			
		||||
      <option value="7">7</option>
 | 
			
		||||
      <option value="8">8</option>
 | 
			
		||||
    {{/select}}
 | 
			
		||||
  </select>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
 | 
			
		||||
  {{#if (eq style "edit")}}
 | 
			
		||||
    <input type="text" class="item-field-label-medium " name="system.{{path}}.{{key}}.value" value="{{stat.value}}" data-dtype="Number"/>
 | 
			
		||||
    {{#if hasmax}}
 | 
			
		||||
      <input type="text" class="item-field-label-medium " name="system.{{path}}.{{key}}.max" value="{{stat.max}}" data-dtype="Number"/>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  {{/if}}
 | 
			
		||||
 | 
			
		||||
</li>
 | 
			
		||||
@@ -8,65 +8,10 @@
 | 
			
		||||
 | 
			
		||||
    <div class="flexcol">
 | 
			
		||||
      
 | 
			
		||||
      {{#if sizeDice}}
 | 
			
		||||
      {{#if stat}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Size basic dices : </span>
 | 
			
		||||
        <span class="roll-dialog-label">{{sizeDice.nb}}{{sizeDice.dice}}</span>
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Distance bonus dice(s) : </span>
 | 
			
		||||
        <select class="status-small-label color-class-common" type="text" id="distanceBonusDice" value="{{distanceBonusDice}}" data-dtype="String" >
 | 
			
		||||
          {{#select distanceBonusDice}}
 | 
			
		||||
          <option value="0">0</option>
 | 
			
		||||
          <option value="1">1</option>
 | 
			
		||||
          <option value="2">2</option>
 | 
			
		||||
          <option value="3">3</option>
 | 
			
		||||
          <option value="4">4</option>
 | 
			
		||||
          {{/select}}
 | 
			
		||||
        </select>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
      {{#if hasCover}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Cover : </span>
 | 
			
		||||
        <select class="status-small-label color-class-common" type="text" id="hasCover" value="{{hasCover}}" data-dtype="String" >
 | 
			
		||||
          {{#select hasCover}}
 | 
			
		||||
          <option value="none">None</option>
 | 
			
		||||
          <option value="cover50">Cover at 50% (+1 dice)</option>
 | 
			
		||||
          {{/select}}
 | 
			
		||||
        </select>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
      {{#if situational}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Situational : </span>
 | 
			
		||||
        <select class="status-small-label color-class-common" type="text" id="situational" value="{{situational}}" data-dtype="String" >
 | 
			
		||||
          {{#select situational}}
 | 
			
		||||
          <option value="none">None</option>
 | 
			
		||||
          <option value="dodge">Dodge (+1 dice)</option>
 | 
			
		||||
          <option value="prone">Prone (+1 dice)</option>
 | 
			
		||||
          <option value="moving">Moving (+1 dice)</option>
 | 
			
		||||
          <option value="Engaged">Engaged (+1 dice)</option>
 | 
			
		||||
          {{/select}}
 | 
			
		||||
        </select>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
      {{#if save}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">{{save.label}} : </span>
 | 
			
		||||
        <span class="roll-dialog-label">{{save.value}}d6</span>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
      {{#if ability}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Ability : </span>
 | 
			
		||||
        <span class="roll-dialog-label">{{ability.value}}d6</span>
 | 
			
		||||
        <span class="item-field-label-medium">{{localize stat.label}}</span>
 | 
			
		||||
        <span class="item-field-label-medium">{{stat.value}}</span>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
@@ -88,80 +33,26 @@
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
      {{#if skill}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Skill : </span>
 | 
			
		||||
        <span class="roll-dialog-label">{{skill.name}} - {{skill.data.skilldice}}</span>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Feature die or SL+2? : </span>
 | 
			
		||||
        <span class="roll-dialog-label">{{#if skill.data.isfeatdie}} Yes {{else}} No {{/if}}</span>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
      {{#if noAdvantage}} 
 | 
			
		||||
        <div>
 | 
			
		||||
          <span class="roll-dialog-label">No advantage due to condition : {{noAdvantage.name}}</span>
 | 
			
		||||
        </div>
 | 
			
		||||
      {{else}}
 | 
			
		||||
        <div class="flexrow">
 | 
			
		||||
          <span class="roll-dialog-label">Advantage : </span>
 | 
			
		||||
          <select class="status-small-label color-class-common" type="text" id="advantage" value="{{advantage}}" data-dtype="String" >
 | 
			
		||||
            {{#select advantage}}
 | 
			
		||||
            <option value="none">None</option>
 | 
			
		||||
            <option value="advantage1">1 Advantage</option>
 | 
			
		||||
            <option value="advantage2">2 Advantages</option>
 | 
			
		||||
        <span class="item-field-label-medium">Bonus/Malus : </span>
 | 
			
		||||
        <select class="item-field-label-medium" type="text" id="bonusMalus" value="{{bonusMalus}}">
 | 
			
		||||
          {{#select bonusMalus}}
 | 
			
		||||
            <option value="-6">-6</option>
 | 
			
		||||
            <option value="-5">-5</option>
 | 
			
		||||
            <option value="-4">-4</option>
 | 
			
		||||
            <option value="-3">-3</option>
 | 
			
		||||
            <option value="-2">-2</option>
 | 
			
		||||
            <option value="-1">-1</option>
 | 
			
		||||
            <option value="0">0</option>
 | 
			
		||||
            <option value="1">1</option>
 | 
			
		||||
            <option value="2">2</option>
 | 
			
		||||
            <option value="3">3</option>
 | 
			
		||||
            <option value="4">4</option>
 | 
			
		||||
            <option value="5">5</option>
 | 
			
		||||
            <option value="6">6</option>
 | 
			
		||||
          {{/select}}
 | 
			
		||||
        </select>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Disadvantage : </span>
 | 
			
		||||
        <select class="status-small-label color-class-common" type="text" id="disadvantage" value="{{disadvantage}}" data-dtype="String" >
 | 
			
		||||
          {{#select disadvantage}}
 | 
			
		||||
          <option value="none">None</option>
 | 
			
		||||
          <option value="disadvantage1">1 Disadvantage</option>
 | 
			
		||||
          <option value="disadvantage2">2 Disadvantages</option>
 | 
			
		||||
          {{/select}}
 | 
			
		||||
        </select>
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Roll with Advantage/Disadvantage : </span>
 | 
			
		||||
        <select class="status-small-label color-class-common" type="text" id="rollAdvantage" value="{{rollAdvantage}}" data-dtype="String" >
 | 
			
		||||
          {{#select rollAdvantage}}
 | 
			
		||||
          <option value="none">None</option>
 | 
			
		||||
          <option value="roll-advantage">Roll with Advantage</option>
 | 
			
		||||
          <option value="roll-disadvantage">Roll with Disadvantage</option>
 | 
			
		||||
          {{/select}}
 | 
			
		||||
        </select>
 | 
			
		||||
      </div>
 | 
			
		||||
 | 
			
		||||
      {{#if forceAdvantage}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">1 Advantage from condition : {{forceAdvantage.name}} 
 | 
			
		||||
          {{#if advantageFromTarget}} (Provided by targetted actor) {{/if}}
 | 
			
		||||
        </span>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      {{#if forceDisadvantage}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">1 Disadvantage from condition : {{forceDisadvantage.name}} </span>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      {{#if forceRollAdvantage}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Roll Advantage from condition : {{forceRollAdvantage.name}} </span>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
      {{#if forceRollDisadvantage}}
 | 
			
		||||
      <div class="flexrow">
 | 
			
		||||
        <span class="roll-dialog-label">Roll Disadvantage from condition : {{forceRollDisadvantage.name}} </span>
 | 
			
		||||
      </div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  </div>
 | 
			
		||||
 | 
			
		||||
</form>
 | 
			
		||||
		Reference in New Issue
	
	Block a user