export const WARHERO_CONFIG = { weaponTypes : { short: {damage: "1d6", label: "WH.conf.short"}, long: {damage: "1d8", label: "WH.conf.long"}, twohanded: {damage: "3d6", label: "WH.conf.twohanded"}, polearm: {damage: "1d6", label: "WH.conf.polearm"}, shooting: {damage: "2d6", label: "WH.conf.shooting"}, throwing: {damage: "1d8", label: "WH.conf.throwing"}, special: {damage: "1d6", label: "WH.conf.special"}, }, armorTypes : { light: {protection: "2", label: "WH.conf.lightarmor"}, medium: {protection: "4", label: "WH.conf.mediumarmor"}, heavy: {protection: "6", label: "WH.conf.heavyarmor"}, }, shieldTypes : { light: {parry: "1", label: "WH.conf.lightshield"}, medium: {parry: "3", label: "WH.conf.mediumshield"}, tower: {parry: "5", label: "WH.conf.towershield"}, }, slotNames : { head: {nbslots: 1, itemtype:"armor", label: "WH.conf.head"}, cloak: {nbslots: 1, itemtype:"equipment", label: "WH.conf.cloak"}, weapon1: {nbslots: 1, itemtype:"weapon", label: "WH.conf.weapon1"}, weapon2: {nbslots: 1, itemtype:"weapon", label: "WH.conf.weapon2"}, gloves: {nbslots: 1, itemtype:"equipment",label: "WH.conf.gloves"}, ring: {nbslots: 10, itemtype:"equipment",label: "WH.conf.ring"}, dress: {nbslots: 1, itemtype:"equipment",label: "WH.conf.dress"}, boots: {nbslots: 1, itemtype:"equipment",label: "WH.conf.boots"}, belt: {nbslots: 6, itemtype:"equipment",label: "WH.conf.belt"}, quiver: {nbslots: 20, itemtype:"equipment",label: "WH.conf.quiver"}, armor: {nbslots: 1, itemtype:"armor",label: "WH.conf.armor"}, shield: {nbslots: 1, itemtype:"shield",label: "WH.conf.shield"}, backpack: {nbslots: 12, itemtype:"equipment",label: "WH.conf.backpack"}, beltpouch1: {nbslots: 4, itemtype:"equipment",label: "WH.conf.beltpouch1"}, beltpouch2: {nbslots: 4, itemtype:"equipment", label: "WH.conf.beltpouch2"}, beltpouch3: {nbslots: 4, itemtype:"equipment", label: "WH.conf.beltpouch3"}, }, progressionList: { "high": "High (+6HP/Lvl)", "medium": "Medium (+4HP/Lvl)", "low": "Low (+2 HP/Lvl)" }, poisonApplication: { touch: "WH.ui.Touch", ingestion: "WH.ui.Ingestion", weapon: "WH.ui.Weapon" }, saveType: { halfdmg: "WH.ui.halfdamage", ignore: "WH.ui.ignoreeffect" }, conditionType : { generic: "WH.ui.generic", bless: "WH.ui.bless", spell: "WH.ui.spell", disease: "WH.ui.disease", poison: "WH.ui.poison", curse: "WH.u,i.curse" }, conditionDuration: { permanent: "WH.ui.permanent", temporary: "WH.ui.temporary" }, conditionSpecialDuration : { infinite: "WH.ui.infinite", withineor: "WH.uiwithineor", beginr: "WH.ui.beginr", nextr: "WH.ui.nextr", nextcombat: "WH.ui.nextcombat", untilendcombat: "WH.ui.untilendcombat", beginturn: "WH.ui.beginturn", endturn: "WH.ui.endturn" }, identifiedState: { unknown: "WH.conf.unknown", yes:"WH.conf.yes", no:"WH.conf.no", notapplicable:"WH.conf.notapplicable" } }