{{#if img}} {{/if}}

{{title}}

{{#if weapon}}
{{localize "WH.ui.weapon"}} : {{weapon.name}}
{{#if (eq mode "damage")}} {{#if (eq weapon.system.weapontype "special")}}
{{localize "WH.ui.damage"}} : {{weapon.system.damageformula}}
{{else}}
{{localize "WH.ui.damage"}} : {{#if is2hands}} {{weapon.damageFormula2Hands}} {{else}} {{weapon.damageFormula}} {{/if}}
{{/if}} {{else}} {{#if (eq weapon.system.weapontype "special")}}
{{localize "WH.chat.rollformula"}} : {{weapon.system.rollformula}}
{{/if}} {{/if}} {{/if}} {{#if stat}}
{{localize stat.label}} {{#if (eq mode "save")}} {{stat.save}} {{else}} {{stat.value}} {{/if}}
{{#if stat.istxc}}
{{localize "WH.chat.mweaponmalus"}} ({{mWeaponMalus}})? {{/if}}
{{/if}} {{#if shield}}
{{localize "WH.chat.useshield"}} :
{{shield.name}} : {{shield.data.shielddie}}
{{/if}} {{#if power}}
{{localize "WH.chat.power"}} : {{power.name}}
{{localize "WH.chat.powerlevel"}} : {{power.system.level}}
{{/if}} {{#if hasBM}}
Bonus/Malus :
{{/if}}