/* -------------------------------------------- */ import { WarheroCombat } from "./warhero-combat.js"; import { WarheroCommands } from "./warhero-commands.js"; /* -------------------------------------------- */ /* -------------------------------------------- */ export class WarheroUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => WarheroUtility.chatListeners(html)); /*Hooks.on("dropCanvasData", (canvas, data) => { WarheroUtility.dropItemOnToken(canvas, data) });*/ this.rollDataStore = {} this.defenderStore = {} WarheroCommands.init(); Handlebars.registerHelper('concat', function () { var outStr = ''; for (var arg in arguments) { if (typeof arguments[arg] != 'object') { outStr += arguments[arg]; } } return outStr; }); Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) this.gameSettings() } /*-------------------------------------------- */ static gameSettings() { /*game.settings.register("fvtt-warhero", "dice-color-skill", { name: "Dice color for skills", hint: "Set the dice color for skills", scope: "world", config: true, requiresReload: true , default: "#101010", type: String }) Hooks.on('renderSettingsConfig', (event) => { const element = event.element[0].querySelector(`[name='fvtt-warhero.dice-color-skill']`) if (!element) return // Replace placeholder element console.log("Element Found !!!!") }) */ } /*-------------------------------------------- */ static upperFirst(text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) } /*-------------------------------------------- */ static getSkills() { return duplicate(this.skills) } /*-------------------------------------------- */ static getWeaponSkills() { return duplicate(this.weaponSkills) } /*-------------------------------------------- */ static getShieldSkills() { return duplicate(this.shieldSkills) } /* -------------------------------------------- */ static async ready() { } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium) return await pack?.getDocuments() ?? [] } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await WarheroUtility.loadCompendiumData(compendium) return compendiumData.filter(filter) } /* -------------------------------------------- */ static isArmorLight(armor) { if (armor && (armor.system.armortype.includes("light") || armor.system.armortype.includes("clothes"))) { return true } return false } /* -------------------------------------------- */ static isWeaponPenetrating(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("penetrating")) { return true } return false } /* -------------------------------------------- */ static isWeaponLight(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("light")) { return true } return false } /* -------------------------------------------- */ static isWeaponHeavy(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("heavy")) { return true } return false } /* -------------------------------------------- */ static isWeaponHack(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("hack")) { return true } return false } /* -------------------------------------------- */ static isWeaponUndamaging(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("undamaging")) { return true } return false } /* -------------------------------------------- */ static isWeaponDangerous(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("dangerous")) { return true } return false } /* -------------------------------------------- */ static isWeaponDeadly(weapon) { if (weapon && weapon.system.qualities.toLowerCase().includes("deadly")) { return true } return false } static getWeaponRange(weapon) { if (weapon && weapon.system.isranged) { let rangeValue = weapon.system.range.replace(/[^0-9]/g, '') return Number(rangeValue) } return false } static getWeaponMaxRange(weapon) { if (weapon && weapon.system.isranged) { let rangeValue = weapon.system.maxrange.replace(/[^0-9]/g, '') return Number(rangeValue) } return false } /* -------------------------------------------- */ static async getRollTableFromDiceColor(diceColor, displayChat = true) { let rollTableName = __color2RollTable[diceColor] if (rollTableName) { const pack = game.packs.get("fvtt-warhero.rolltables") const index = await pack.getIndex() const entry = index.find(e => e.name === rollTableName) let table = await pack.getDocument(entry._id) const draw = await table.draw({ displayChat: displayChat, rollMode: "gmroll" }) return draw.results.length > 0 ? draw.results[0] : undefined } } /* -------------------------------------------- */ static getSizeDice(sizeValue) { return __size2Dice[sizeValue] } /* -------------------------------------------- */ static async getCritical(level, weapon) { const pack = game.packs.get("fvtt-warhero.rolltables") let tableName = "Crit " + level + " (" + this.upperFirst(weapon.system.damage) + ")" const index = await pack.getIndex() const entry = index.find(e => e.name === tableName) let table = await pack.getDocument(entry._id) const draw = await table.draw({ displayChat: false, rollMode: "gmroll" }) return draw.results.length > 0 ? draw.results[0] : undefined } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.view-item-from-chat', event => { game.system.crucible.creator.openItemView(event) }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-warhero/templates/editor-notes-gm.html', 'systems/fvtt-warhero/templates/partial-actor-stat-block.html', 'systems/fvtt-warhero/templates/partial-actor-status.html', 'systems/fvtt-warhero/templates/partial-item-nav.html', 'systems/fvtt-warhero/templates/partial-item-description.html', 'systems/fvtt-warhero/templates/partial-item-common-equipment.html', 'systems/fvtt-warhero/templates/partial-actor-equipment.html', ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return WarheroUtility.getChatMessageId(WarheroUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return WarheroUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return WarheroUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets) { for (let target of game.user.targets) { return target } } return undefined } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId let oldRollData = this.rollDataStore[id] || {} let newRollData = mergeObject(oldRollData, rollData) this.rollDataStore[id] = newRollData } /* -------------------------------------------- */ static saveRollData(rollData) { game.socket.emit("system.warhero-rpg", { name: "msg_update_roll", data: rollData }); // Notify all other clients of the roll this.updateRollData(rollData) } /* -------------------------------------------- */ static async displayDefenseMessage(rollData) { if (rollData.mode == "weapon" && rollData.defenderTokenId) { let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor if (game.user.isGM || (game.user.character && game.user.character.id == defender.id)) { rollData.defender = defender rollData.defenderWeapons = defender.getEquippedWeapons() rollData.isRangedAttack = rollData.weapon?.system.isranged this.createChatWithRollMode(defender.name, { name: defender.name, alias: defender.name, //user: defender.id, content: await renderTemplate(`systems/fvtt-warhero/templates/chat-request-defense.html`, rollData), whisper: [defender.id].concat(ChatMessage.getWhisperRecipients('GM')), }) } } } /* -------------------------------------------- */ static getSuccessResult(rollData) { if (rollData.sumSuccess <= -3) { if (rollData.attackRollData.weapon.system.isranged) { return { result: "miss", fumble: true, hpLossType: "melee" } } else { return { result: "miss", fumble: true, attackerHPLoss: "2d3", hpLossType: "melee" } } } if (rollData.sumSuccess == -2) { if (rollData.attackRollData.weapon.system.isranged) { return { result: "miss", dangerous_fumble: true } } else { return { result: "miss", dangerous_fumble: true, attackerHPLoss: "1d3", hpLossType: "melee" } } } if (rollData.sumSuccess == -1) { return { result: "miss" } } if (rollData.sumSuccess == 0) { if (rollData.attackRollData.weapon.system.isranged) { return { result: "target_space", aoe: true } } else { return { result: "clash", hack_vs_shields: true } } } if (rollData.sumSuccess == 1) { return { result: "hit", defenderDamage: "1", entangle: true, knockback: true } } if (rollData.sumSuccess == 2) { return { result: "hit", defenderDamage: "2", critical_1: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true } } if (rollData.sumSuccess >= 3) { return { result: "hit", defenderDamage: "3", critical_2: true, entangle: true, knockback: true, penetrating_impale: true, hack_armors: true } } } /* -------------------------------------------- */ static async getFumble(weapon) { const pack = game.packs.get("fvtt-warhero.rolltables") const index = await pack.getIndex() let entry if (weapon.isranged) { entry = index.find(e => e.name === "Fumble! (ranged)") } if (!weapon.isranged) { entry = index.find(e => e.name === "Fumble! (melee)") } let table = await pack.getDocument(entry._id) const draw = await table.draw({ displayChat: false, rollMode: "gmroll" }) return draw.results.length > 0 ? draw.results[0] : undefined } /* -------------------------------------------- */ static async processSuccessResult(rollData) { if (game.user.isGM) { // Only GM process this let result = rollData.successDetails let attacker = game.actors.get(rollData.actorId) let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor if (attacker && result.attackerHPLoss) { result.attackerHPLossValue = await attacker.incDecHP("-" + result.attackerHPLoss) } if (attacker && defender && result.defenderDamage) { let dmgDice = (rollData.attackRollData.weapon.system.isranged) ? "d6" : "d8" result.damageWeaponFormula = result.defenderDamage + dmgDice result.defenderHPLossValue = await defender.incDecHP("-" + result.damageWeaponFormula) } if (result.fumble || (result.dangerous_fumble && WarheroUtility.isWeaponDangerous(rollData.attackRollData.weapon))) { result.fumbleDetails = await this.getFumble(rollData.weapon) } if (result.critical_1 || result.critical_2) { let isDeadly = WarheroUtility.isWeaponDeadly(rollData.attackRollData.weapon) result.critical = await this.getCritical((result.critical_1) ? "I" : "II", rollData.attackRollData.weapon) result.criticalText = result.critical.text } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-warhero/templates/chat-attack-defense-result.html`, rollData) }) console.log("Results processed", rollData) } } /* -------------------------------------------- */ static async processAttackDefense(rollData) { if (rollData.attackRollData) { //console.log("Defender token, ", rollData, rollData.defenderTokenId) let defender = game.canvas.tokens.get(rollData.attackRollData.defenderTokenId).actor let sumSuccess = rollData.attackRollData.nbSuccess - rollData.nbSuccess if (sumSuccess > 0) { let armorResult = await defender.rollArmorDie(rollData) rollData.armorResult = armorResult sumSuccess += rollData.armorResult.nbSuccess if (sumSuccess < 0) { // Never below 0 sumSuccess = 0 } } rollData.sumSuccess = sumSuccess rollData.successDetails = this.getSuccessResult(rollData) if (game.user.isGM) { this.processSuccessResult(rollData) } else { game.socket.emit("system.fvtt-warhero", { msg: "msg_gm_process_attack_defense", data: rollData }); } } } /* -------------------------------------------- */ static async onSocketMesssage(msg) { console.log("SOCKET MESSAGE", msg.name) if (msg.name == "msg_update_roll") { this.updateRollData(msg.data) } if (msg.name == "msg_gm_process_attack_defense") { this.processSuccessResult(msg.data) } if (msg.name == "msg_gm_item_drop" && game.user.isGM) { let actor = game.actors.get(msg.data.actorId) let item if (msg.data.isPack) { item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId) } else { item = game.items.get(msg.data.itemId) } this.addItemDropToActor(actor, item) } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static getDiceFromCover(cover) { if (cover == "cover50") return 1 return 0 } /* -------------------------------------------- */ static getDiceFromSituational(cover) { if (cover == "prone") return 1 if (cover == "dodge") return 1 if (cover == "moving") return 1 if (cover == "engaged") return 1 return 0 } /* -------------------------------------------- */ static async rollParry(rollData) { let actor = game.actors.get(rollData.actorId) // ability/save/size => 0 let diceFormula = "1d12+" + rollData.stat.value let myRoll = rollData.roll if (!myRoll) { // New rolls only of no rerolls myRoll = new Roll(diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) } rollData.roll = myRoll rollData.diceFormula = diceFormula rollData.diceResult = myRoll.terms[0].results[0].result rollData.isSuccess = false if (myRoll.total >= 12 || rollData.diceResult == 12) { rollData.isSuccess = true if (rollData.diceResult == 12) { rollData.isCriticalSuccess = true } } if (rollData.diceResult == 1) { rollData.isSuccess = false rollData.isCriticalFailure = true } let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-warhero/templates/chat-parry-result.html`, rollData) }) msg.setFlag("world", "rolldata", rollData) console.log("Rolldata result", rollData) } /* -------------------------------------------- */ static async rollWarhero(rollData) { let actor = game.actors.get(rollData.actorId) if (rollData.mode == "power") { let manaCost = Array.from(rollData.powerLevel)[0] if (actor.spentMana(manaCost)) { let powerKey = "level" + rollData.powerLevel rollData.powerText = rollData.power.system[powerKey] let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData) }) msg.setFlag("world", "rolldata", rollData) } return } if (rollData.mode == "damage") { let formula if (rollData.weapon.system.weapontype == "special") { formula = rollData.weapon.system.damageformula } else { formula = (rollData.is2hands) ? rollData.weapon.damageFormula2Hands : rollData.weapon.damageFormula } let myRoll = new Roll(formula + "+" + rollData.bonusMalus, actor.system).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = myRoll rollData.diceFormula = myRoll.formula rollData.diceResult = myRoll.terms[0].results[0].result let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData) }) msg.setFlag("world", "rolldata", rollData) return } let diceFormula if (rollData.weapon && rollData.weapon.system.weapontype == "special") { diceFormula = rollData.weapon.system.rollformula } else { // ability/save/size => 0 diceFormula = "1d20" if (rollData.stat) { diceFormula += "+" + rollData.stat.value } } if (rollData.usemWeaponMalus) { diceFormula += "+" + rollData.mWeaponMalus } diceFormula += "+" + rollData.bonusMalus // Performs roll console.log("Roll formula", diceFormula) let myRoll = rollData.roll if (!myRoll) { // New rolls only of no rerolls myRoll = new Roll(diceFormula, actor.system).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) } rollData.roll = myRoll rollData.diceFormula = diceFormula rollData.diceResult = myRoll.terms[0].results[0].result if (rollData.diceResult == 20) { rollData.isCriticalSuccess = true } if (rollData.diceResult == 1) { rollData.isCriticalFailure = true } let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-warhero/templates/chat-generic-result.html`, rollData) }) msg.setFlag("world", "rolldata", rollData) console.log("Rolldata result", rollData) } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { let fa = a.name.toLowerCase(); let fb = b.name.toLowerCase(); if (fa < fb) { return -1; } if (fa > fb) { return 1; } return 0; }) } static sortArrayObjectsByNameAndLevel(myArray) { myArray.sort((a, b) => { let fa = a.system.level + a.name.toLowerCase(); let fb = b.system.level + b.name.toLowerCase(); if (fa < fb) { return -1; } if (fa > fb) { return 1; } return 0; }) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-warhero", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id) } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; return ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), rollMode: game.settings.get("core", "rollMode"), advantage: "none", bonusMalus: 0, powerLevel: "1", hasBM: true } WarheroUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = WarheroUtility.getTarget() if (target) { rollData.defenderTokenId = target.id } } /* -------------------------------------------- */ static async createChatWithRollMode(name, chatOptions) { return this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions) } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }