{{#if weapon}}
{{localize "WH.ui.weapon"}} :
{{weapon.name}}
{{#if (eq mode "damage")}}
{{#if (eq weapon.system.weapontype "special")}}
{{localize "WH.ui.damage"}} :
{{weapon.system.damageformula}}
{{else}}
{{localize "WH.ui.damage"}} :
{{#if is2hands}}
{{weapon.damageFormula2Hands}}
{{else}}
{{weapon.damage}}
{{/if}}
{{/if}}
{{else}}
{{#if (eq weapon.system.weapontype "special")}}
{{localize "WH.chat.rollformula"}} :
{{weapon.system.rollformula}}
{{/if}}
{{/if}}
{{/if}}
{{#if stat}}
{{localize stat.label}}
{{#if (eq mode "save")}}
{{stat.save}}
{{else}}
{{stat.value}}
{{/if}}
{{#if stat.istxc}}
{{localize "WH.chat.mweaponmalus}}" ({{mWeaponMalus}})?
{{/if}}
{{/if}}
{{#if shield}}
{{localize "WH.chat.useshield"}} :
{{shield.name}} :
{{shield.data.shielddie}}
{{/if}}
{{#if power}}
{{localize "WH.chat.power"}} :
{{power.name}}
{{localize "WH.chat.powerlevel"}} :
{{power.system.level}}
{{/if}}
{{#if hasBM}}
Bonus/Malus :
{{/if}}