93 lines
3.0 KiB
JavaScript
93 lines
3.0 KiB
JavaScript
export const WARHERO_CONFIG = {
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weaponTypes : {
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short: {damage: "1d6", label: "WH.conf.short"},
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long: {damage: "1d8", label: "WH.conf.long"},
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twohanded: {damage: "3d6", label: "WH.conf.twohanded"},
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polearm: {damage: "1d6", label: "WH.conf.polearm"},
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shooting: {damage: "2d6", label: "WH.conf.shooting"},
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throwing: {damage: "1d8", label: "WH.conf.throwing"},
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special: {damage: "1d6", label: "WH.conf.special"},
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},
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armorTypes : {
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light: {protection: "2", label: "WH.conf.lightarmor"},
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medium: {protection: "4", label: "WH.conf.mediumarmor"},
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heavy: {protection: "6", label: "WH.conf.heavyarmor"},
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},
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shieldTypes : {
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light: {parry: "1", label: "WH.conf.lightshield"},
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medium: {parry: "3", label: "WH.conf.mediumshield"},
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tower: {parry: "5", label: "WH.conf.towershield"},
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},
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slotNames : {
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head: {nbslots: 1, itemtype:"armor", label: "WH.conf.head"},
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cloak: {nbslots: 1, itemtype:"equipment", label: "WH.conf.cloak"},
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weapon1: {nbslots: 1, itemtype:"weapon", label: "WH.conf.weapon1"},
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weapon2: {nbslots: 1, itemtype:"weapon", label: "WH.conf.weapon2"},
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gloves: {nbslots: 1, itemtype:"equipment",label: "WH.conf.gloves"},
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ring: {nbslots: 10, itemtype:"equipment",label: "WH.conf.ring"},
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dress: {nbslots: 1, itemtype:"equipment",label: "WH.conf.dress"},
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boots: {nbslots: 1, itemtype:"equipment",label: "WH.conf.boots"},
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belt: {nbslots: 6, itemtype:"equipment",label: "WH.conf.belt"},
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quiver: {nbslots: 20, itemtype:"equipment",label: "WH.conf.quiver"},
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armor: {nbslots: 1, itemtype:"armor",label: "WH.conf.armor"},
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shield: {nbslots: 1, itemtype:"shield",label: "WH.conf.shield"},
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backpack: {nbslots: 12, itemtype:"equipment",label: "WH.conf.backpack"},
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beltpouch1: {nbslots: 4, itemtype:"equipment",label: "WH.conf.beltpouch1"},
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beltpouch2: {nbslots: 4, itemtype:"equipment", label: "WH.conf.beltpouch2"},
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beltpouch3: {nbslots: 4, itemtype:"equipment", label: "WH.conf.beltpouch3"},
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},
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progressionList: {
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"high": "High (+6HP/Lvl)",
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"medium": "Medium (+4HP/Lvl)",
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"low": "Low (+2 HP/Lvl)"
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},
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poisonApplication: {
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touch: "WH.ui.Touch",
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ingestion: "WH.ui.Ingestion",
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weapon: "WH.ui.Weapon"
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},
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saveType: {
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halfdmg: "WH.ui.halfdamage",
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ignore: "WH.ui.ignoreeffect"
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},
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conditionType : {
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generic: "WH.ui.generic",
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bless: "WH.ui.bless",
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spell: "WH.ui.spell",
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disease: "WH.ui.disease",
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poison: "WH.ui.poison",
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curse: "WH.u,i.curse"
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},
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conditionDuration: {
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permanent: "WH.ui.permanent",
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temporary: "WH.ui.temporary"
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},
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conditionSpecialDuration : {
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infinite: "WH.ui.infinite",
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withineor: "WH.uiwithineor",
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beginr: "WH.ui.beginr",
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nextr: "WH.ui.nextr",
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nextcombat: "WH.ui.nextcombat",
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untilendcombat: "WH.ui.untilendcombat",
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beginturn: "WH.ui.beginturn",
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endturn: "WH.ui.endturn"
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},
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identifiedState: {
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unknown: "WH.conf.unknown",
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yes:"WH.conf.yes",
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no:"WH.conf.no",
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notapplicable:"WH.conf.notapplicable"
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}
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} |