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fvtt-warhero/modules/warhero-main.js
2023-01-21 17:56:14 +01:00

123 lines
3.8 KiB
JavaScript

/**
* Warhero system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { WarheroActor } from "./warhero-actor.js";
import { WarheroItemSheet } from "./warhero-item-sheet.js";
import { WarheroActorSheet } from "./warhero-actor-sheet.js";
import { WarheroNPCSheet } from "./warhero-npc-sheet.js";
import { WarheroUtility } from "./warhero-utility.js";
import { WarheroCombat } from "./warhero-combat.js";
import { WarheroItem } from "./warhero-item.js";
import { WarheroHotbar } from "./warhero-hotbar.js"
import { WarheroCommands } from "./warhero-commands.js"
import { WARHERO_CONFIG } from "./warhero-config.js"
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Warhero RPG`);
game.system.warhero = {
WarheroHotbar,
WarheroCommands,
config: WARHERO_CONFIG
}
/* -------------------------------------------- */
// preload handlebars templates
WarheroUtility.preloadHandlebarsTemplates();
/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d6",
decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-warhero", data => {
WarheroUtility.onSocketMesssage(data)
});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = WarheroCombat
CONFIG.Actor.documentClass = WarheroActor
CONFIG.Item.documentClass = WarheroItem
//CONFIG.Token.objectClass = WarheroToken
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-crucible", WarheroActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-crucible", WarheroNPCSheet, { types: ["npc"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-crucible", WarheroItemSheet, { makeDefault: true });
WarheroUtility.init()
});
/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
<strong>Welcome to the Warhero RPG.</strong>
` });
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Warning ! No character linked to your user !");
/*ChatMessage.create({
content: "<b>WARNING</b> The player " + game.user.name + " is not linked to a character !",
user: game.user._id
});*/
}
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
welcomeMessage();
WarheroUtility.ready()
WarheroCommands.init()
WarheroHotbar.initDropbar()
})
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.cruciblerpg.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});