125 lines
4.0 KiB
JavaScript
125 lines
4.0 KiB
JavaScript
/**
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* Warhero system
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* Author: Uberwald
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* Software License: Prop
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*/
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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// Import Modules
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import { WarheroActor } from "./warhero-actor.js";
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import { WarheroItemSheet } from "./warhero-item-sheet.js";
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import { WarheroActorSheet } from "./warhero-actor-sheet.js";
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import { WarheroNPCSheet } from "./warhero-npc-sheet.js";
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import { WarheroMonsterSheet } from "./warhero-monster-sheet.js";
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import { WarheroUtility } from "./warhero-utility.js";
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import { WarheroCombat } from "./warhero-combat.js";
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import { WarheroItem } from "./warhero-item.js";
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import { WarheroHotbar } from "./warhero-hotbar.js"
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import { WarheroCommands } from "./warhero-commands.js"
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import { WARHERO_CONFIG } from "./warhero-config.js"
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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/************************************************************************************/
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Hooks.once("init", async function () {
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console.log(`Initializing Warhero RPG`);
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game.system.warhero = {
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WarheroHotbar,
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WarheroCommands,
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config: WARHERO_CONFIG
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}
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/* -------------------------------------------- */
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// preload handlebars templates
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WarheroUtility.preloadHandlebarsTemplates();
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1d6",
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decimals: 1
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};
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/* -------------------------------------------- */
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game.socket.on("system.fvtt-warhero", data => {
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WarheroUtility.onSocketMesssage(data)
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});
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/* -------------------------------------------- */
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// Define custom Entity classes
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CONFIG.Combat.documentClass = WarheroCombat
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CONFIG.Actor.documentClass = WarheroActor
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CONFIG.Item.documentClass = WarheroItem
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//CONFIG.Token.objectClass = WarheroToken
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/* -------------------------------------------- */
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-warhero", WarheroActorSheet, { types: ["character"], makeDefault: true });
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Actors.registerSheet("fvtt-warhero", WarheroNPCSheet, { types: ["npc"], makeDefault: false });
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Actors.registerSheet("fvtt-warhero", WarheroMonsterSheet, { types: ["monster"], makeDefault: false });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-warhero", WarheroItemSheet, { makeDefault: true });
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WarheroUtility.init()
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});
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/* -------------------------------------------- */
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function welcomeMessage() {
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ChatMessage.create({
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user: game.user.id,
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whisper: [game.user.id],
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content: `<div id="welcome-message-crucible"><span class="rdd-roll-part">
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<strong>Welcome to the Warhero RPG.</strong>
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` });
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}
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.once("ready", function () {
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// User warning
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if (!game.user.isGM && game.user.character == undefined) {
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ui.notifications.info("Warning ! No character linked to your user !");
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/*ChatMessage.create({
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content: "<b>WARNING</b> The player " + game.user.name + " is not linked to a character !",
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user: game.user._id
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});*/
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}
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// CSS patch for v9
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if (game.version) {
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let sidebar = document.getElementById("sidebar");
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sidebar.style.width = "min-content";
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}
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welcomeMessage();
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WarheroUtility.ready()
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WarheroCommands.init()
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WarheroHotbar.initDropbar()
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})
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/* -------------------------------------------- */
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/* Foundry VTT Initialization */
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/* -------------------------------------------- */
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.match(regExp);
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if (game.system.cruciblerpg.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true;
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});
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