/** * Extend the basic ActorSheet with some very simple modifications * @extends {ActorSheet} */ import { WastelandUtility } from "./wasteland-utility.js"; import { WastelandRollDialog } from "./wasteland-roll-dialog.js"; /* -------------------------------------------- */ export class WastelandActorSheet extends ActorSheet { /** @override */ static get defaultOptions() { return foundry.utils.mergeObject(super.defaultOptions, { classes: ["fvtt-wasteland", "sheet", "actor"], template: "systems/fvtt-wasteland/templates/actor-sheet.html", width: 640, height: 720, tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "stats" }], dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }], editScore: false }); } /* -------------------------------------------- */ async getData() { const objectData = foundry.utils.duplicate(this.object) let actorData = objectData let formData = { title: this.title, id: objectData.id, type: objectData.type, img: objectData.img, name: objectData.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", data: actorData.system, effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), limited: this.object.limited, skills: this.actor.getSkills(), armes: foundry.utils.duplicate(this.actor.getWeapons()), protections: foundry.utils.duplicate(this.actor.getArmors()), pouvoirs:foundry.utils.duplicate(this.actor.getPouvoirs()), dons: foundry.utils.duplicate(this.actor.getDons()), hubrises: foundry.utils.duplicate(this.actor.getHubris()), tours:foundry.utils.duplicate(this.actor.getTours()), artifex: foundry.utils.duplicate(this.actor.getArtifex()), charmes:foundry.utils.duplicate(this.actor.getCharmes()), peuple: foundry.utils.duplicate(this.actor.getPeuple() || {}), origine: foundry.utils.duplicate(this.actor.getOrigine() || {}), heritage: foundry.utils.duplicate(this.actor.getHeritage() || {}), metier: foundry.utils.duplicate(this.actor.getMetier() || {}), combat: this.actor.getCombatValues(), config: foundry.utils.duplicate(game.system.wasteland.config), capacites: foundry.utils.duplicate(this.actor.getCapacites()), equipements: foundry.utils.duplicate(this.actor.getEquipments()), monnaies: foundry.utils.duplicate(this.actor.getMonnaies()), mutations: foundry.utils.duplicate(this.actor.getMutations()), description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}), comportement: await TextEditor.enrichHTML(this.object.system.biodata.comportement, {async: true}), habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}), options: this.options, owner: this.document.isOwner, editScore: this.options.editScore, isGM: game.user.isGM, config: game.system.wasteland.config } this.formData = formData; console.log("PC : ", formData, this.object); return formData; } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") const item = this.actor.items.get( itemId ) item.sheet.render(true) }) // Delete Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); WastelandUtility.confirmDelete(this, li); }) html.find('.edit-item-data').change(ev => { const li = $(ev.currentTarget).parents(".item") let itemId = li.data("item-id") let itemType = li.data("item-type") let itemField = $(ev.currentTarget).data("item-field") let dataType = $(ev.currentTarget).data("dtype") let value = ev.currentTarget.value this.actor.editItemField(itemId, itemType, itemField, dataType, value) }) html.find('.quantity-minus').click(event => { const li = $(event.currentTarget).parents(".item"); this.actor.incDecQuantity( li.data("item-id"), -1 ); } ); html.find('.quantity-plus').click(event => { const li = $(event.currentTarget).parents(".item"); this.actor.incDecQuantity( li.data("item-id"), +1 ); } ); html.find('.roll-attribut').click((event) => { const li = $(event.currentTarget).parents(".item") let attrKey = li.data("attr-key") this.actor.rollAttribut(attrKey) }) html.find('.roll-competence').click((event) => { const li = $(event.currentTarget).parents(".item") let attrKey = $(event.currentTarget).data("attr-key") let compId = li.data("item-id") this.actor.rollCompetence(attrKey, compId) }) html.find('.roll-charme').click((event) => { const li = $(event.currentTarget).parents(".item") let charmeId = li.data("item-id") this.actor.rollCharme(charmeId) }) html.find('.roll-pouvoir').click((event) => { const li = $(event.currentTarget).parents(".item") let pouvoirId = li.data("item-id") this.actor.rollPouvoir(pouvoirId) }) html.find('.roll-arme-offensif').click((event) => { const li = $(event.currentTarget).parents(".item") let armeId = li.data("item-id") this.actor.rollArmeOffensif(armeId) }) html.find('.roll-arme-degats').click((event) => { const li = $(event.currentTarget).parents(".item") let armeId = li.data("item-id") this.actor.rollArmeDegats(armeId) }) html.find('.quantity-modify').click(event => { const li = $(event.currentTarget).parents(".item") const value = Number($(event.currentTarget).data("quantite-value")) this.actor.incDecQuantity( li.data("item-id"), value ); }) html.find('.item-add').click((event) => { const itemType = $(event.currentTarget).data("type") this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true }) }) html.find('.lock-unlock-sheet').click((event) => { this.options.editScore = !this.options.editScore; this.render(true); }); html.find('.item-equip').click(ev => { const li = $(ev.currentTarget).parents(".item"); this.actor.equipItem( li.data("item-id") ); this.render(true); }); } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); return position; } /* -------------------------------------------- */ /*async _onDropItem(event, dragData) { let item = await WastelandUtility.searchItem( dragData) this.actor.preprocessItem( event, item, true ) super._onDropItem(event, dragData) }*/ /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { // Update the Actor return this.object.update(formData); } }