/** * Wasteland system * Author: Uberwald * Software License: Prop */ /* -------------------------------------------- */ /* -------------------------------------------- */ // Import Modules import { WastelandActor } from "./wasteland-actor.js"; import { WastelandItemSheet } from "./wasteland-item-sheet.js"; import { WastelandActorSheet } from "./wasteland-actor-sheet.js"; import { WastelandCreatureSheet } from "./wasteland-creature-sheet.js"; import { WastelandUtility } from "./wasteland-utility.js"; import { WastelandCombat } from "./wasteland-combat.js"; import { WastelandItem } from "./wasteland-item.js"; import { WASTELAND_CONFIG } from "./wasteland-config.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ /************************************************************************************/ Hooks.once("init", async function () { console.log(`Initializing Wasteland RPG`); /* -------------------------------------------- */ // preload handlebars templates WastelandUtility.preloadHandlebarsTemplates(); /* -------------------------------------------- */ // Set an initiative formula for the system CONFIG.Combat.initiative = { formula: "1d6", decimals: 1 }; /* -------------------------------------------- */ game.socket.on("system.fvtt-wasteland", data => { WastelandUtility.onSocketMesssage(data); }); /* -------------------------------------------- */ // Define custom Entity classes CONFIG.Combat.documentClass = WastelandCombat CONFIG.Actor.documentClass = WastelandActor CONFIG.Item.documentClass = WastelandItem game.system.wasteland = { config: WASTELAND_CONFIG } /* -------------------------------------------- */ // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("fvtt-wasteland", WastelandActorSheet, { types: ["personnage"], makeDefault: true }) Actors.registerSheet("fvtt-wasteland", WastelandCreatureSheet, { types: ["creature"], makeDefault: false }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("fvtt-wasteland", WastelandItemSheet, { makeDefault: true }) WastelandUtility.init(); }); /* -------------------------------------------- */ function welcomeMessage() { ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content: `
Les livres de Wasteland sont nécessaires pour jouer : https://www.titam-france.fr
Wasteland est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.
Système développé par LeRatierBretonnien, avec le support de Prêtre. Plus d'infos et aides sur le Discord FR de Foundry.
` }); } /* -------------------------------------------- */ async function importDefaultScene() { let exists = game.scenes.find(j => j.name == "Accueil"); if (!exists) { const scenes = await WastelandUtility.loadCompendium("fvtt-wasteland.scenes") let newDocuments = scenes.filter(i => i.name == "Accueil"); await game.scenes.documentClass.create(newDocuments); game.scenes.find(i => i.name == "Accueil").activate(); } } /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("ready", function () { WastelandUtility.ready(); // User warning if (!game.user.isGM && game.user.character == undefined) { ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !"); ChatMessage.create({ content: "ATTENTION Le joueur " + game.user.name + " n'est relié à aucun personnage !", user: game.user._id }); } if (!game.user.isGM && game.user.character && !game.user.character.prototypeToken.actorLink) { ui.notifications.info("Le token de du joueur n'est pas connecté à l'acteur !"); ChatMessage.create({ content: "ATTENTION Le token du joueur " + game.user.name + " n'est pas connecté à l'acteur !", user: game.user._id }); } import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{ console.log("ClassCounter loaded", moduleCounter) moduleCounter.ClassCounter.registerUsageCount() }).catch(err=> console.log("No stats available, giving up.") ) welcomeMessage(); importDefaultScene(); }); /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { if (content[0] == '/') { let regExp = /(\S+)/g; let commands = content.match(regExp); if (game.system.wasteland.commands.processChatCommand(commands, content, msg)) { return false; } } return true; });