import { WastelandUtility } from "./wasteland-utility.js"; /* -------------------------------------------- */ export class WastelandCombat extends Combat { /* -------------------------------------------- */ async rollInitiative(ids, formula = undefined, messageOptions = {} ) { ids = typeof ids === "string" ? [ids] : ids; for (let cId = 0; cId < ids.length; cId++) { const c = this.combatants.get(ids[cId]); let id = c._id || c.id; let initBonus = c.actor ? c.actor.getInitiativeScore() : 0 let roll = new Roll("1d10 + "+initBonus).roll({ async: false}) await WastelandUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode")) //console.log("Init bonus", initBonus, roll.total) await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: roll.total } ]); } return this; } /* -------------------------------------------- */ _onUpdate(changed, options, userId) { } }