import { WastelandUtility } from "./wasteland-utility.js"; export const defaultItemImg = { competence: "systems/fvtt-wasteland/assets/icons/skill.webp", arme: "systems/fvtt-wasteland/assets/icons/weapon.webp", capacite: "systems/fvtt-wasteland/assets/icons/hability.webp", equipement: "systems/fvtt-wasteland/assets/icons/gear.webp", mutation: "systems/fvtt-wasteland/assets/icons/mutation.webp", monnaie: "systems/fvtt-wasteland/assets/icons/money.webp", people: "systems/fvtt-wasteland/assets/icons/people.webp", predilection: "systems/fvtt-wasteland/assets/icons/predilection.webp", pouvoir: "systems/fvtt-wasteland/assets/icons/power.webp", origine: "systems/fvtt-wasteland/assets/icons/origin.webp", protection: "systems/fvtt-wasteland/assets/icons/armor.webp", artifex: "systems/fvtt-wasteland/assets/icons/artifact.webp", charme: "systems/fvtt-wasteland/assets/icons/charm.webp", } /** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class WastelandItem extends Item { constructor(data, context) { if (!data.img) { data.img = defaultItemImg[data.type]; } super(data, context); } }