import { WastelandUtility } from "./wasteland-utility.js";
export class WastelandRollDialog extends Dialog {
  /* -------------------------------------------- */
  static async create(actor, rollData) {
    let options = { classes: ["WastelandDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
    let html = await renderTemplate('systems/fvtt-wasteland/templates/roll-dialog-generic.html', rollData);
    return new WastelandRollDialog(actor, rollData, html, options);
  }
  /* -------------------------------------------- */
  constructor(actor, rollData, html, options, close = undefined) {
    let buttons = {
      rolld10: {
        icon: '',
        label: "Lancer 1d10",
        callback: () => { this.roll("1d10") }
      },
      rolld20: {
        icon: '',
        label: "Lancer 1d20",
        callback: () => { this.roll("1d20") }
      },
      cancel: {
        icon: '',
        label: "Annuler",
        callback: () => { this.close() }
      }
    }
    if (rollData.charme) {
      buttons = {
        roll: {
          icon: '',
          label: "Lancer",
          callback: () => { this.roll() }
        },
        cancel: {
          icon: '',
          label: "Annuler",
          callback: () => { this.close() }
        }
      }
    }
    let conf = {
      title: "Test de Capacité",
      content: html,
      buttons: buttons,
      close: close
    }
    super(conf, options);
    this.actor = actor
    this.rollData = rollData
  }
  /* -------------------------------------------- */
  roll(dice) {
    this.rollData.mainDice = dice
    WastelandUtility.rollWasteland(this.rollData)
  }
  /* -------------------------------------------- */
  activateListeners(html) {
    super.activateListeners(html);
    var dialog = this;
    function onLoad() {
    }
    $(function () { onLoad(); });
    html.find('#modificateur').change(async (event) => {
      this.rollData.modificateur = Number(event.currentTarget.value)
    })
    html.find('#difficulte').change(async (event) => {
      this.rollData.difficulte = Number(event.currentTarget.value)
    })
    html.find('#attrKey').change(async (event) => {
      this.rollData.attrKey = String(event.currentTarget.value)
    })
    html.find('#runemode').change(async (event) => {
      this.rollData.runemode = String(event.currentTarget.value)
    })
    html.find('#runeame').change(async (event) => {
      this.rollData.runeame = Number(event.currentTarget.value)
    })
    html.find('#doubleD20').change(async (event) => {
      this.rollData.doubleD20 = event.currentTarget.checked
    })
    html.find('#charmeDice').change(async (event) => {
      this.rollData.charmeDice = String(event.currentTarget.value)
    })
  }
}