import { WastelandUtility } from "./wasteland-utility.js"; /** * Extend the basic ItemSheet with some very simple modifications * @extends {ItemSheet} */ export class WastelandItemSheet extends ItemSheet { /** @override */ static get defaultOptions() { return mergeObject(super.defaultOptions, { classes: ["fvtt-wasteland", "sheet", "item"], template: "systems/fvtt-wasteland/templates/item-sheet.html", dragDrop: [{ dragSelector: null, dropSelector: null }], width: 620, height: 550 //tabs: [{navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description"}] }); } /* -------------------------------------------- */ _getHeaderButtons() { let buttons = super._getHeaderButtons(); // Add "Post to chat" button // We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry! buttons.unshift( { class: "post", icon: "fas fa-comment", onclick: ev => { } }) return buttons } /* -------------------------------------------- */ /** @override */ setPosition(options = {}) { const position = super.setPosition(options); const sheetBody = this.element.find(".sheet-body"); const bodyHeight = position.height - 192; sheetBody.css("height", bodyHeight); if (this.item.type.includes('weapon')) { position.width = 640; } return position; } /* -------------------------------------------- */ async getData() { const objectData = duplicate(this.object) let itemData = objectData let formData = { title: this.title, id: this.id, type: objectData.type, img: objectData.img, name: objectData.name, editable: this.isEditable, cssClass: this.isEditable ? "editable" : "locked", attributs: WastelandUtility.getAttributs(), config: duplicate(game.system.wasteland.config), data: itemData.system, system: itemData.system, limited: this.object.limited, options: this.options, owner: this.document.isOwner, description: await TextEditor.enrichHTML(this.object.system.description, {async: true}), isGM: game.user.isGM } console.log("ITEM DATA", formData, this); return formData; } /* -------------------------------------------- */ _getHeaderButtons() { let buttons = super._getHeaderButtons(); buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.postItem() }); return buttons } /* -------------------------------------------- */ postItem() { let chatData = duplicate(WastelandUtility.data(this.item)); if (this.actor) { chatData.actor = { id: this.actor.id }; } // Don't post any image for the item (which would leave a large gap) if the default image is used if (chatData.img.includes("/blank.png")) { chatData.img = null; } // JSON object for easy creation chatData.jsondata = JSON.stringify( { compendium: "postedItem", payload: chatData, }); renderTemplate('systems/fvtt-Wasteland-rpg/templates/post-item.html', chatData).then(html => { let chatOptions = WastelandUtility.chatDataSetup(html); ChatMessage.create(chatOptions) }); } /* -------------------------------------------- */ /** @override */ activateListeners(html) { super.activateListeners(html); // Everything below here is only needed if the sheet is editable if (!this.options.editable) return; // Update Inventory Item html.find('.item-edit').click(ev => { const li = $(ev.currentTarget).parents(".item") const item = this.object.options.actor.getOwnedItem(li.data("item-id")) item.sheet.render(true); }); html.find('.delete-subitem').click(ev => { this.deleteSubitem(ev); }) html.find('.edit-prediction').change(ev => { const li = $(ev.currentTarget).parents(".prediction-item") let index = li.data("prediction-index") let pred = duplicate(this.object.system.predilections) pred[index].name = ev.currentTarget.value this.object.update( { 'data.predilections': pred }) }) html.find('.delete-prediction').click(ev => { const li = $(ev.currentTarget).parents(".prediction-item") let index = li.data("prediction-index") let pred = duplicate(this.object.system.predilections) pred.splice(index,1) this.object.update( { 'data.predilections': pred }) }) html.find('.use-prediction').change(ev => { const li = $(ev.currentTarget).parents(".prediction-item") let index = li.data("prediction-index") let pred = duplicate(this.object.system.predilections) pred[index].used = ev.currentTarget.checked this.object.update( { 'data.predilections': pred }) }) html.find('#add-predilection').click(ev => { let pred = duplicate(this.object.system.predilections) pred.push( { name: "Nouvelle prédilection", used: false }) this.object.update( { 'data.predilections': pred }) }) // Update Inventory Item html.find('.item-delete').click(ev => { const li = $(ev.currentTarget).parents(".item"); let itemId = li.data("item-id"); let itemType = li.data("item-type"); }); } /* -------------------------------------------- */ get template() { let type = this.item.type; return `systems/fvtt-wasteland/templates/item-${type}-sheet.html`; } /* -------------------------------------------- */ /** @override */ _updateObject(event, formData) { return this.object.update(formData); } }