/* -------------------------------------------- */ import { WastelandCombat } from "./wasteland-combat.js"; import { WastelandCommands } from "./wasteland-commands.js"; /* -------------------------------------------- */ const __contrecouptCharme = { 1 : {name: "Effet chromatique", description: "" }, 3 : {name: "Enivrement Kobold", description: "" }, 5 : {name: "Mutisme superstitieux", description: "" }, 7 : {name: "Agité!", description: "" }, 9 : {name: "Somnolence", description: "" }, 11 : {name: "Manie incontrôlable", description: "" }, 13 : {name: "Malédiction des Ternes", description: "" }, 15 : {name: "La petite Mort", description: "" }, 17 : {name: "Angoisse cauchemardesque", description: "" }, 19 : {name: "Anémie Kobold", description: "" } } /* -------------------------------------------- */ export class WastelandUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => WastelandUtility.chatListeners(html)) Hooks.on("getChatLogEntryContext", (html, options) => WastelandUtility.chatRollMenu(html, options)) Hooks.on("getCombatTrackerEntryContext", (html, options) => { WastelandUtility.pushInitiativeOptions(html, options); }) Hooks.on("dropCanvasData", (canvas, data) => { WastelandUtility.dropItemOnToken(canvas, data) }); this.rollDataStore = {} this.defenderStore = {} WastelandCommands.init(); Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) } /* -------------------------------------------- */ static getActorFromRollData(rollData) { let actor = game.actors.get(rollData.actorId) if (rollData.tokenId) { let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId) if (token) { actor = token.actor } } return actor } /* -------------------------------------------- */ static getModificateurOptions() { let opt = [] for (let i = -15; i <= 15; i++) { opt.push(``) } return opt.concat("\n") } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { return a.name.localeCompare(b.name); }) } /* -------------------------------------------- */ static getPointAmeOptions() { let opt = [] for (let i = 1; i <= 20; i++) { opt.push(``) } return opt.concat("\n") } /* -------------------------------------------- */ static getAttributs() { return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" } } /* -------------------------------------------- */ static pushInitiativeOptions(html, options) { } /* -------------------------------------------- */ static getSkills() { return this.skills } /* -------------------------------------------- */ static async ready() { const skills = await WastelandUtility.loadCompendium("fvtt-wasteland.skills") this.skills = skills.map(i => i.toObject()) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium); return await pack?.getDocuments() ?? []; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await WastelandUtility.loadCompendiumData(compendium); return compendiumData.filter(filter); } /* -------------------------------------------- */ static getOptionsStatusList() { return this.optionsStatusList; } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.predilection-reroll', async event => { let predIdx = $(event.currentTarget).data("predilection-index") let messageId = WastelandUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "wasteland-roll") let actor = WastelandUtility.getActorFromRollData(rollData) await actor.setPredilectionUsed(rollData.competence._id, predIdx) rollData.competence = duplicate(actor.getCompetence(rollData.competence._id)) await WastelandUtility.rollWasteland(rollData) }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-wasteland/templates/editor-notes-gm.html', 'systems/fvtt-wasteland/templates/partial-item-description.html', 'systems/fvtt-wasteland/templates/partial-list-niveau.html' ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return WastelandUtility.getChatMessageId(WastelandUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return WastelandUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')) } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return WastelandUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId; let oldRollData = this.rollDataStore[id] || {}; let newRollData = mergeObject(oldRollData, rollData); this.rollDataStore[id] = newRollData; } /* -------------------------------------------- */ static saveRollData(rollData) { game.socket.emit("system.fvtt-wasteland", { name: "msg_update_roll", data: rollData }); // Notify all other clients of the roll this.updateRollData(rollData); } /* -------------------------------------------- */ static getRollData(id) { return this.rollDataStore[id]; } /* -------------------------------------------- */ static onSocketMesssage(msg) { if (msg.name == "msg_update_defense_state") { this.updateDefenseState(msg.data.defenderId, msg.data.rollId); } if (msg.name == "msg_update_roll") { this.updateRollData(msg.data); } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static computeResult(rollData, actor) { if (rollData.charme) { let resultIndex = false let resTab = duplicate(rollData.charme.system.resultats) for(let id in resTab) { let res = resTab[id] if (!resultIndex && rollData.finalResult >= res.value) { resultIndex = id; } } if (resultIndex) { rollData.charmeDuree = rollData.charme.system.resultats[resultIndex].description } let effectRoll = new Roll(rollData.charmeDice).roll({ async: false }) if (rollData.charme.system.charmetype == "tour") { rollData.contrecoupResult = effectRoll.total if (rollData.contrecoupResult % 2 == 1) { rollData.contrecoup = __contrecouptCharme[rollData.contrecoupResult] } } if (rollData.charme.system.charmetype == "charme") { rollData.charmeSante = effectRoll.total actor.incDecSante(rollData.charmeSante) } } else { if (rollData.mainDice == "1d20") { let diceValue = rollData.roll.terms[0].results[0].result diceValue *= (rollData.doubleD20) ? 2 : 1 //console.log("PAIR/IMP", diceValue) if (diceValue % 2 == 1) { //console.log("PAIR/IMP2", diceValue) rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value if (diceValue == 1 || diceValue == 11) { rollData.isDramatique = true rollData.isSuccess = false } } } //console.log("Result : ", rollData) if (rollData.difficulte > 0 && !rollData.isDramatique) { rollData.isSuccess = (rollData.finalResult >= rollData.difficulte) rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10) rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10) } } } /* -------------------------------------------- */ static async rollWasteland(rollData) { let actor = WastelandUtility.getActorFromRollData(rollData) if (rollData.attrKey == "tochoose") { // No attr selected, force address rollData.attrKey = "adr" } if (!rollData.attr) { rollData.actionImg = "systems/fvtt-wasteland/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp" rollData.attr = duplicate(actor.system.attributs[rollData.attrKey]) } if (rollData.charme) { rollData.diceFormula = rollData.charmeDice } else { rollData.diceFormula = rollData.mainDice if (rollData.doubleD20) { // Multiply result ! rollData.diceFormula += "*2" if (!rollData.isReroll) { actor.changeEclat(-1) } } } //console.log("BEFORE COMP", rollData) if (rollData.competence) { rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || []) let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0 rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}` } else { rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}` } if (rollData.arme && rollData.arme.type == "arme") { rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}` } let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = duplicate(myRoll) rollData.diceResult = myRoll.terms[0].results[0].result console.log(">>>> ", myRoll) rollData.finalResult = myRoll.total this.computeResult(rollData, actor) this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result.html`, rollData) }, rollData) } /* -------------------------------------------- */ static async bonusRollWasteland(rollData) { rollData.bonusFormula = rollData.addedBonus let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false }) await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode")); rollData.bonusRoll = duplicate(bonusRoll) rollData.finalResult += rollData.bonusRoll.total this.computeResult(rollData) this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-wasteland/templates/chat-generic-result.html`, rollData) }, rollData) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.data._id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item; if (dataItem.pack) { item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id); } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name let msg = await ChatMessage.create(chatOptions) console.log("=======>", rollData) msg.setFlag("world", "wasteland-roll", rollData) } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), rollMode: game.settings.get("core", "rollMode"), modificateursOptions: this.getModificateurOptions(), pointAmeOptions: this.getPointAmeOptions(), difficulte: 0, modificateur: 0, } WastelandUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = WastelandUtility.getTarget() if (target) { rollData.defenderTokenId = target.id let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor rollData.armeDefense = defender.getBestDefenseValue() if (rollData.armeDefense) { rollData.difficulte = rollData.armeDefense.system.totalDefensif } else { ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.") } } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions, rollData = undefined) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData) } /* -------------------------------------------- */ static applyBonneAventureRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "wasteland-roll") let actor = WastelandUtility.getActorFromRollData(rollData) actor.changeBonneAventure(changed) rollData.isReroll = true rollData.textBonus = "Bonus de Points d'Aventure" if (addedBonus == "reroll") { WastelandUtility.rollWasteland(rollData) } else { rollData.addedBonus = addedBonus WastelandUtility.bonusRollWasteland(rollData) } } } /* -------------------------------------------- */ static applyEclatRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "wasteland-roll") let actor = WastelandUtility.getActorFromRollData(rollData) actor.changeEclat(changed) rollData.isReroll = true rollData.textBonus = "Bonus d'Eclat" rollData.addedBonus = addedBonus WastelandUtility.bonusRollWasteland(rollData) } } /* -------------------------------------------- */ static chatRollMenu(html, options) { let canApply = li => canvas.tokens.controlled.length && li.find(".wasteland-roll").length let hasBA = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "wasteland-roll") if (rollData?.actorId) { let actor = game.actors.get(rollData.actorId) return actor.getBonneAventure() > 0 } return false } let hasBA2 = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "wasteland-roll") if (rollData?.actorId) { let actor = game.actors.get(rollData.actorId) return actor.getBonneAventure() >= 2 } return false } let hasBA3 = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "wasteland-roll") if (rollData?.actorId) { let actor = game.actors.get(rollData.actorId) return actor.getBonneAventure() >= 3 } return false } let hasPE = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "wasteland-roll") if (rollData?.actorId) { let actor = game.actors.get(rollData.actorId) return actor.getEclat() >= 1 } return false } let hasPredilection = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "wasteland-roll") if (rollData.competence) { let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length return (!rollData.isReroll && rollData.competence && nbPred > 0) } return false } let canCompetenceDouble = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "wasteland-roll") if (rollData.competence) { return rollData.competence.data.doublebonus } return false } options.push( { name: "Ajouter +3 (1 point de Bonne Aventure)", icon: "", condition: canApply && hasBA, callback: li => WastelandUtility.applyBonneAventureRoll(li, -1, "+3") } ) options.push( { name: "Gain de 1 Point de Santé / 24 heure (1 point de Bonne Aventure)", icon: "", condition: canApply && hasBA, callback: li => WastelandUtility.incDecSante(1) } ) options.push( { name: "Gain de 2 Points de Santé / 24 heure (2 points de Bonne Aventure)", icon: "", condition: canApply && hasBA2, callback: li => WastelandUtility.incDecSante(2) } ) options.push( { name: "Relancer le jet (3 points de Bonne Aventure)", icon: "", condition: canApply && hasBA3, callback: li => WastelandUtility.applyBonneAventureRoll(li, -3, "reroll") } ) options.push( { name: "Bénéficier d'1 action supplémentaire (3 points de Bonne Aventure)", icon: "", condition: canApply && hasBA3, callback: li => WastelandUtility.applyBonneAventureRoll(li, -3, "newaction") } ) options.push( { name: "Ajouter +10 (1 Point d'Eclat)", icon: "", condition: canApply && hasPE, callback: li => WastelandUtility.applyEclatRoll(li, -1, "+10") } ) options.push( { name: "Double le résultat du d20 (1 Point d'Eclat)", icon: "", condition: canApply && hasPE, callback: li => WastelandUtility.applyEclatRoll(li, -1, "double20") } ) options.push( { name: "Annuler une blessure (1 Point d'Eclat)", icon: "", condition: canApply && hasPE, callback: li => WastelandUtility.cancelBlessure(li) } ) options.push( { name: "Recharger ses points de BA (1 Point d'Eclat)", icon: "", condition: canApply && hasPE, callback: li => WastelandUtility.reloadBA(li) } ) return options } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }