/** * Wasteland system * Author: Uberwald * Software License: Prop */ /* -------------------------------------------- */ /* -------------------------------------------- */ // Import Modules import { WastelandActor } from "./wasteland-actor.js"; import { WastelandItemSheet } from "./wasteland-item-sheet.js"; import { WastelandActorSheet } from "./wasteland-actor-sheet.js"; //import { WastelandNPCSheet } from "./wasteland-npc-sheet.js"; import { WastelandUtility } from "./wasteland-utility.js"; import { WastelandCombat } from "./wasteland-combat.js"; import { WastelandItem } from "./wasteland-item.js"; /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ /************************************************************************************/ Hooks.once("init", async function () { console.log(`Initializing Wasteland RPG`); /* -------------------------------------------- */ // preload handlebars templates WastelandUtility.preloadHandlebarsTemplates(); /* -------------------------------------------- */ // Set an initiative formula for the system CONFIG.Combat.initiative = { formula: "1d6", decimals: 1 }; /* -------------------------------------------- */ game.socket.on("system.fvtt-wasteland", data => { WastelandUtility.onSocketMesssage(data); }); /* -------------------------------------------- */ // Define custom Entity classes CONFIG.Combat.documentClass = WastelandCombat CONFIG.Actor.documentClass = WastelandActor CONFIG.Item.documentClass = WastelandItem game.system.wasteland = { } /* -------------------------------------------- */ // Register sheet application classes Actors.unregisterSheet("core", ActorSheet); Actors.registerSheet("fvtt-wasteland", WastelandActorSheet, { types: ["personnage"], makeDefault: true }) //Actors.registerSheet("fvtt-wasteland", WastelandNPCSheet, { types: ["npc"], makeDefault: false }); Items.unregisterSheet("core", ItemSheet); Items.registerSheet("fvtt-wasteland", WastelandItemSheet, { makeDefault: true }) WastelandUtility.init(); }); /* -------------------------------------------- */ function welcomeMessage() { ChatMessage.create({ user: game.user.id, whisper: [game.user.id], content: `
Bienvenue dans les Jeunes Royaumes de Wasteland !

Les livres de Wasteland sont nécessaires pour jouer : https://www.titam-france.fr

Wasteland est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.

Système développé par LeRatierBretonnien, support sur le Discord FR de Foundry.

` }); } /* -------------------------------------------- */ // Register world usage statistics function registerUsageCount( registerKey ) { if ( game.user.isGM ) { game.settings.register(registerKey, "world-key", { name: "Unique world key", scope: "world", config: false, default: "", type: String }); let worldKey = game.settings.get(registerKey, "world-key") if ( worldKey == undefined || worldKey == "" ) { worldKey = randomID(32) game.settings.set(registerKey, "world-key", worldKey ) } // Simple API counter let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"` //$.ajaxSetup({ //headers: { 'Access-Control-Allow-Origin': '*' } //}) $.ajax(regURL) } } /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.once("ready", function () { WastelandUtility.ready(); // User warning if (!game.user.isGM && game.user.character == undefined) { ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !"); ChatMessage.create({ content: "ATTENTION Le joueur " + game.user.name + " n'est relié à aucun personnage !", user: game.user._id }); } registerUsageCount('fvtt-wasteland') welcomeMessage(); }); /* -------------------------------------------- */ /* Foundry VTT Initialization */ /* -------------------------------------------- */ Hooks.on("chatMessage", (html, content, msg) => { if (content[0] == '/') { let regExp = /(\S+)/g; let commands = content.match(regExp); if (game.system.wasteland.commands.processChatCommand(commands, content, msg)) { return false; } } return true; });