import { WastelandUtility } from "./wasteland-utility.js"; export class WastelandRollDialog extends Dialog { /* -------------------------------------------- */ static async create(actor, rollData ) { let options = { classes: ["WastelandDialog"], width: 340, height: 'fit-content', 'z-index': 99999 }; let html = await renderTemplate('systems/fvtt-wasteland/templates/roll-dialog-generic.html', rollData); return new WastelandRollDialog(actor, rollData, html, options ); } /* -------------------------------------------- */ constructor(actor, rollData, html, options, close = undefined) { let conf = { title: "Test de Capacité", content: html, buttons: { rolld10: { icon: '', label: "Lancer 1d10", callback: () => { this.roll("1d10") } }, rolld20: { icon: '', label: "Lancer 1d20", callback: () => { this.roll("1d20") } }, cancel: { icon: '', label: "Annuler", callback: () => { this.close() } } }, close: close } super(conf, options); this.actor = actor this.rollData = rollData } /* -------------------------------------------- */ roll ( dice) { this.rollData.mainDice = dice WastelandUtility.rollWasteland( this.rollData ) } /* -------------------------------------------- */ activateListeners(html) { super.activateListeners(html); var dialog = this; function onLoad() { } $(function () { onLoad(); }); html.find('#modificateur').change(async (event) => { this.rollData.modificateur = Number(event.currentTarget.value) }) html.find('#difficulte').change(async (event) => { this.rollData.difficulte = Number(event.currentTarget.value) }) html.find('#attrKey').change(async (event) => { this.rollData.attrKey = String(event.currentTarget.value) }) html.find('#runemode').change(async (event) => { this.rollData.runemode = String(event.currentTarget.value) }) html.find('#runeame').change(async (event) => { this.rollData.runeame = Number(event.currentTarget.value) }) html.find('#doubleD20').change(async (event) => { this.rollData.doubleD20 = event.currentTarget.checked }) } }