99 lines
2.8 KiB
JavaScript
99 lines
2.8 KiB
JavaScript
import { WastelandUtility } from "./wasteland-utility.js";
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export class WastelandRollDialog extends Dialog {
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/* -------------------------------------------- */
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static async create(actor, rollData) {
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let options = { classes: ["WastelandDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
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let html = await renderTemplate('systems/fvtt-wasteland/templates/roll-dialog-generic.html', rollData);
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return new WastelandRollDialog(actor, rollData, html, options);
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}
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/* -------------------------------------------- */
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constructor(actor, rollData, html, options, close = undefined) {
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let buttons = {
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rolld10: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d10",
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callback: () => { this.roll("1d10") }
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},
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rolld20: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d20",
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callback: () => { this.roll("1d20") }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler",
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callback: () => { this.close() }
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}
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}
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if (rollData.charme) {
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buttons = {
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roll: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer",
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callback: () => { this.roll() }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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label: "Annuler",
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callback: () => { this.close() }
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}
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}
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}
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let conf = {
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title: "Test de Capacité",
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content: html,
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buttons: buttons,
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close: close
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}
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super(conf, options);
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this.actor = actor
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this.rollData = rollData
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}
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/* -------------------------------------------- */
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roll(dice) {
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this.rollData.mainDice = dice
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WastelandUtility.rollWasteland(this.rollData)
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}
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/* -------------------------------------------- */
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activateListeners(html) {
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super.activateListeners(html);
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var dialog = this;
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function onLoad() {
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}
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$(function () { onLoad(); });
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html.find('#modificateur').change(async (event) => {
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this.rollData.modificateur = Number(event.currentTarget.value)
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})
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html.find('#difficulte').change(async (event) => {
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this.rollData.difficulte = Number(event.currentTarget.value)
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})
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html.find('#attrKey').change(async (event) => {
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this.rollData.attrKey = String(event.currentTarget.value)
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})
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html.find('#runemode').change(async (event) => {
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this.rollData.runemode = String(event.currentTarget.value)
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})
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html.find('#runeame').change(async (event) => {
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this.rollData.runeame = Number(event.currentTarget.value)
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})
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html.find('#doubleD20').change(async (event) => {
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this.rollData.doubleD20 = event.currentTarget.checked
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})
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html.find('#charmeDice').change(async (event) => {
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this.rollData.charmeDice = String(event.currentTarget.value)
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})
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}
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} |