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@ -206,6 +206,8 @@ export class YggdrasillUtility {
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// Select niveau de competence/arme/carac
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// Select niveau de competence/arme/carac
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if ( rollData.mode != "carac" ) {
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if ( rollData.mode != "carac" ) {
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niveauCompetence = rollData.competence.data.niveau;
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niveauCompetence = rollData.competence.data.niveau;
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} else {
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niveauCompetence = rollData.selectedCarac.value;
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}
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}
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// Bonus/Malus total
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// Bonus/Malus total
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@ -56,6 +56,9 @@
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{{#if (eq mode "competence")}}
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{{#if (eq mode "competence")}}
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<li>Competence : {{niveauCompetence}}</li>
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<li>Competence : {{niveauCompetence}}</li>
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{{/if}}
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{{/if}}
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{{#if (eq mode "carac")}}
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<li>Carac : {{niveauCompetence}}</li>
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{{/if}}
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<li>Bonus/Malus Final : {{finalBM}}</li>
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<li>Bonus/Malus Final : {{finalBM}}</li>
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