fix calculation of furor usage #5
@ -87,12 +87,14 @@ export class YggdrasillUtility {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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static async specificYggRoll( nbDice ) {
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static async specificYggRoll( nbDice ) {
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return specificYggRoll(nbDice, false);
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}
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static async specificYggRoll( nbDice, isFurorUsage ) {
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let rawDices = []
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let rawDices = []
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let rolls = []
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let rolls = []
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let maxTab = []
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let maxTab = []
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let maxTabMaxIndex = isFurorUsage ? nbDice : 2;
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maxTab[0] = {idx: 0, value: 0}
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maxTab[1] = {idx: 0, value: 0}
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for (let i=0; i<nbDice; i++) {
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for (let i=0; i<nbDice; i++) {
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rolls[i] = new Roll("1d10x10").roll( {async: false}) //+sumDice+"+"+rollData.furorUsage+"d10+"+niveauCompetence+"+"+rollData.finalBM).roll( { async: false} );
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rolls[i] = new Roll("1d10x10").roll( {async: false}) //+sumDice+"+"+rollData.furorUsage+"d10+"+niveauCompetence+"+"+rollData.finalBM).roll( { async: false} );
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@ -102,19 +104,17 @@ export class YggdrasillUtility {
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this.showDiceSoNice(rolls[i], game.settings.get("core", "rollMode") );
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this.showDiceSoNice(rolls[i], game.settings.get("core", "rollMode") );
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}
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}
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rawDices.push({ 'result': rolls[i].total});
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rawDices.push({ 'result': rolls[i].total});
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if ( rolls[i].total > maxTab[0].value) {
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if ( nbDice > 1 && maxTab[0].value > maxTab[1].value) {
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maxTab[1].value = maxTab[0].value
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}
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maxTab[0].value = rolls[i].total
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} else {
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if ( nbDice > 1 && rolls[i].total > maxTab[1].value) {
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maxTab[1].value = rolls[i].total
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}
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}
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}
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}
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return { rawDices: rawDices, maxTab: maxTab, rolls: rolls}
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rolls.sort((a,b) => a.total-b.total);
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rolls.reverse();
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for (let i=0; i<maxTabMaxIndex; i++) {
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maxTab[i] = {idx: 0, value: 0};
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if (rolls[i].total != undefined) maxTab[i].value = rolls[i].total;
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}
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return { rawDices: rawDices, maxTab: maxTab, rolls: rolls }
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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@ -218,7 +218,7 @@ export class YggdrasillUtility {
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console.log("RES", results, nbDice, sumDice)
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console.log("RES", results, nbDice, sumDice)
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if ( rollData.furorUsage > 0 ) {
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if ( rollData.furorUsage > 0 ) {
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results = await this.specificYggRoll( rollData.furorUsage )
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results = await this.specificYggRoll( rollData.furorUsage, true )
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rollData.furorRawDices = results.rawDices
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rollData.furorRawDices = results.rawDices
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rollData.furorMaxTab = results.maxTab
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rollData.furorMaxTab = results.maxTab
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rollData.furorRolls = results.rolls
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rollData.furorRolls = results.rolls
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