export const YGGDRASILL_CONFIG = { optionsEtat: [ { key: "fringant", label: "Fringant" }, { key: "blesse", label: "Blessé" }, { key: "mort", label: "Mort" } ], optionsArme: [ { key: "lutte", label: "Lutte" }, { key: "improvisee", label: "Improvisée" }, { key: "courte", label: "Courte" }, { key: "longue", label: "Longue" }, { key: "deuxmains", label: "A Deux Mains" }, { key: "hast", label: "Hast" } ], optionsArmeTir: [ { key: "jet", label: "Jet" }, { key: "tir", label: "Tir" } ], optionsArmure: [ { key: "armure", label: "Armure" }, { key: "piecearmure", label: "Pièce d'Armure" } ], optionsBouclier: [ { key: "bouclier", label: "Bouclier" } ], optionsCompetence: [ { key: "generale", label: "Générale" }, { key: "magique", label: "Magique" }, { key: "martiale", label: "Martiale" } ], optionsMaladie: [ { key: "mineure", label: "Mineure" }, { key: "moderee", label: "Modérée" }, { key: "majeure", label: "Majeure" } ], optionsProuesse: [ { key: "attaque", label: "Attaque" }, { key: "defensive", label: "Défensive" }, { key: "utilitaire", label: "Utilitaire" } ] , optionsGaldr: [ { key:"malediction", label:"Malédictions" }, { key:"illusion", label:"Illusions" }, { key:"charme", label:"Charme" } ], optionsAttaque: [ { key:"classique", label:"Attaque classique" }, { key:"force", label:"Attaque en force" }, { key:"devastatrice", label:"Attaque dévastatrice" }, { key:"precise", label:"Attaque Précise" }, { key:"visee", label:"Attaque Visée" } ], optionsSR : [ {key: "0", label: "Aucun"}, {key: "5", label: "Très Simple (5)"}, {key: "7", label: "Simple (7)"}, {key: "10", label: "Aisé (10)"}, {key: "14", label: "Moyen (14)"}, {key: "19", label: "Difficile (19)"}, {key: "25", label: "Très Difficile (25)"}, {key: "32", label: "Exceptionnel (32)"}, {key: "40", label: "Légendaire (40)"}, {key: "49", label: "Divin (49)"} ], optionsCarac: [ { key: "puissance", label: "Puissance" }, { key: "vigueur", label: "Vigueur" }, { key: "agilite", label: "Agilité" }, { key: "intellect", label: "Intellect" }, { key: "perception", label: "Perception" }, { key: "tenacite", label: "Tenacité" }, { key: "charisme", label: "Charisme" }, { key: "communication", label: "Communication" }, { key: "instinct", label: "Instinct" } ], optionsDureeGaldr: [ { key:"1d5a", label:"1d5 Actions" }, { key:"1d10t", label:"1d10 Tours" }, { key:"1d10m", label:"1d10 Minutes" }, { key:"1d10h", label:"1d10 Heures" }, { key:"1d5j", label:"1d5 journées" } ], optionsZoneGaldr: [ { key:"INS10cm3", label:"INS x 10 cm3 (chat, balle, épée, ...)" }, { key:"INS50cm3", label:"INS x 50 cm3 (tabouret, enfant, ...)" }, { key:"INS1m3", label:"INS x 1 m3 (homme, 2 enfants, ...)" }, { key:"INS5m3", label:"INS x 5 m3 (charrette, 2 cavaliers, ...)" }, { key:"INS10m3", label:"INS x 10 m3 (maison, kraken, bateau, ...)" } ], optionsNbCibles: [ { key: "1", label: "1" }, { key: "2_4", label: "2 à 4" }, { key: "5_9", label: "5 à 9" }, { key: "10_49", label: "10 à 49" }, { key: "50plus", label: "50 et +" } ], optionsSupportRunes: [ { key: "peau", label: "Peau" }, { key: "tissu", label: "Tissu" }, { key: "cuir", label: "Cuir" }, { key: "bois", label: "Bois" }, { key: "pierremetal", label: "Pierre, Métal" } ] }