297 lines
12 KiB
JSON
297 lines
12 KiB
JSON
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{
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"label": "SWADE Tables",
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"mapping": {
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"results": "results"
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},
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"entries": [
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{
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"id": "Battle Effects",
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"name": "Battle Effects",
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"description": "<div class=\"swade-core\">See <b>@Compendium[swade-core-rules.swade-rules.Mass Battles]{Mass Battles}</b> for when to use this table.</div>"
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},
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{
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"id": "Creative Combat",
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"name": "Creative Combat",
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"description": "<div class=\"swade-core\">Creative Combat enhances a pulp-style game with additional benefits for those who Test with a raise. See <b>@Compendium[swade-core-rules.swade-rules.Creative Combat]{Creative Combat}</b> on when to use these rules.</div>"
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},
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{
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"id": "Dynamic Backlash",
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"name": "Dynamic Backlash",
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"description": "<div class=\"swade-core\">Normally, a Critical Failure on an arcane skill results in Fatigue. If the GM feels it should have a higher price, use this table instead. See <b>@Compendium[swade-core-rules.swade-rules.Dynamic Backlash]{Dynamic Backlash}</b></div>"
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},
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{
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"id": "Fear Table",
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"name": "Table de Terreur",
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"description": "<div class=\"swade-core\">\nChanger la formule de la table pour appliquer le modificateur, par exemple \"d20+2\". Ou pour faciliter les jets, utiliser la @Compendium[swade-core-rules.swade-macros.Fear Table]{Macro de Terreur} pour saisir un moificateur. Si vous utilisez la macro, ne tenez pas compte de ce message. Plus d'information sur la table de Terreur Compendium[swade-core-rules.swade-rules.Fear]{ici}</div>",
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"results": [
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{
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"_id": "YMbOpGMNMSWQKGeI",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Poussée d’adrénaline: </b>le personnage réagit agressivement. Il agit comme s’il avait un joker pour cette action.</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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1,
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3
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 1,
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"rangeH": 3
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},
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{
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"_id": "gU5WrSHvlyMBvPhb",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Distrait: </b>le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait} jusqu’à la fin de son prochain tour. </div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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4,
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6
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 4,
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"rangeH": 6
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},
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{
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"_id": "FYPVfaBXpn1EcVIp",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Vulnérable: </b>le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} jusqu’à la fin de son prochain tour. </div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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7,
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9
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 7,
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"rangeH": 9
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},
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{
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"_id": "m0xCxQx5JbhEAqHU",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Secoué: </b>Le personnage est @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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10,
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12
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 10,
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"rangeH": 12
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},
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{
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"_id": "hUeYZXg4qGJxWbP2",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>La marque de la peur : </b>: le personnage est The hero is @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} et souffre d’une altération physique purement cosmétique — une mèche de cheveux blancs, les yeux clignant constamment ou autre manifestation physique mineure. </div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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13,
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13
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 13,
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"rangeH": 13
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},
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{
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"_id": "FjvSf97xvpgx45GQ",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Frightened: </b> le personnage subit le Handicap @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hésitant} pour le reste de la rencontre. Il devient Paniqué s’il est déjà Hésitant.</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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14,
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15
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 14,
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"rangeH": 15
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},
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{
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"_id": "lIkLrw4XHoD3G3rJ",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Paniqué: </b>le personnage s’enfuit immédiatement du danger de son Allure complète et du dé de course. Il est Secoué..</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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16,
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17
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 16,
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"rangeH": 17
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},
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{
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"_id": "KVbHLom3qI2Vcxeu",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Phobie Mineure: </b> le personnage gagne un Handicap Phobie mineure lié au trauma.</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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18,
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19
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 18,
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"rangeH": 19
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},
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{
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"_id": "DNTKezLly0bjwzmk",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Phobie Majeure: </b> le personnage gagne un Handicap Phobie majeure lié au trauma.</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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20,
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21
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 20,
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"rangeH": 21
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},
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{
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"_id": "n4fdRgziSWDJdFrn",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Crise cardiaque: </b>le personnage est submergé par la terreur. Son cœur palpite. Il doit faire immédiatement un jet de Vigueur à -2. En cas de Succès, il est Sonné. En cas d'Échec, il est Incapacité et décède en 2d6 rounds. En ce cas, un jet de Soins à -4 peut lui sauver la vie, il demeure alors Incapacité et est traité normalement par la suite.</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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22,
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9999
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],
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"drawn": false,
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"collection": null,
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"resultId": null,
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"rangeL": 22,
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"rangeH": 9999
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}
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]
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},
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{
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"id": "Injury Table",
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"name": "Table des Sequelles",
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"description": "<div class=\"swade-core\">Si <b>@Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}</b> et que le je de Vigueur est un échec, lancez sur cette tabele.</div>",
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"results": [
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{
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"_id": "iXgW3OkyxXMDbdaM",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Entrejambe:</b> si la blessure est permanente, inutile de penser à la perpétuation de l’espèce sans une chirurgie miraculeuse ou une puissante magie.</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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2,
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2
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],
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"drawn": false,
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"rangeL": 2,
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"rangeH": 2
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},
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{
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"_id": "kRX0m97hCMUbTsUn",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Bras:</b> le bras touché est inutilisable (tirez au sort le bras touché si l’attaque n’était pas ciblée).</div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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3,
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4
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],
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"drawn": false,
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"rangeL": 3,
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"rangeH": 4
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},
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{
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"_id": "MeHrpROUTcrwTCur",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><p><b>Tripes: </b>votre héros s’est pris un coup dans le tronc. Tirez 1d6 : [[1d6]]: </p> <p>1–2\t<b>Fracture:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Agilité} réduite d'1 dé (mini d4).</p> <p>3–4\t<b>Contusion:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} réduite d'1 dé (minimum d4).</p> <p>5–6\t<b>Déchiture:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Force} réduite d'1 dé (minimum d4).</p></div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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5,
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9
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],
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"drawn": false,
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"rangeL": 5,
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"rangeH": 9
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},
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{
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"_id": "Z0RJ9sRyUMzBQtxb",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><b>Jambes:</b> Gagnez @Compendium[swade-core-rules.swade-hindrances.Slow]{Lent} @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} (Mineur), ou Majeur si déja Lent./div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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10,
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11
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],
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"drawn": false,
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"rangeL": 10,
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"rangeH": 11
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},
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{
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"_id": "9qO70vrlPWNw81cy",
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"flags": {},
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"type": 0,
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"text": "<div class=\"swade-core\"><p><b>Tête:</b> une grave blessure à la tête. Lancez [[1d6]]: </p> <p>1–3 \t<b>Balafre:</b> le héros reçoit le Handicap Moche (Majeur) @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap}.</p> <p>4–5\t<b>Borgne:</b> le héros reçoit le Handicap Borgne (ou Aveugle s’il était déjà Borgne).</p> <p>6 <b>Cerveau touché:</b> l’Intellect est réduit d’un cran (minimum d4).</p></div>",
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"img": "icons/svg/d20-black.svg",
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"weight": 1,
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"range": [
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12,
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12
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],
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"drawn": false,
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"rangeL": 12,
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"rangeH": 12
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}
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]
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},
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{
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"id": "Out of Control",
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"name": "Out of Control",
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"description": "<div class=\"swade-core\">Damage caused by an Out of Control roll doesn’t trigger another Out of Control roll, but a Wound triggers a Critical Hit as usual. See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Maneuvering Skills} to learn more</div>"
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},
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{
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"id": "Reaction Table",
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"name": "Reaction Table",
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"description": "<div class=\"swade-core\">The GM can use the table below to roll or choose a character or group's initial attitude. See @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} on how to use this table. </div>"
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},
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{
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"id": "Vehicle Critical Hits",
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"name": "Vehicle Critical Hits",
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"description": "<div class=\"swade-core\">See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases and Vehicles}</div>"
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}
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]
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}
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