swade-fr-content/module/compendiums/swade-core-rules.swade-armor.json

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{
"label": "SWADE Armures",
"mapping": {
"description": "system.description",
"skill": {
"path": "system.actions.skill",
"converter": "gear_skill"
},
"range": {
"path": "system.range",
"converter": "gear_range"
},
"ammo": {
"path": "system.ammo",
"converter": "gear_ammo"
}
},
"entries": {
"Body Armor": {
"name": "Armure",
"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p>\n</div>"
},
"Ballistic Shield": {
"name": "Ballistic Shield",
"description": "<div class=\"swade-core\">\n<p>Shields add to a character&rsquo;s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Modern shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 12 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
},
"Battle Helmet w/ Energy Skin": {
"name": "Battle Helmet w/ Energy Skin",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong>@Compendium[swade-core-rules.swade-rules.Energy Skin]{Energy Skin}:</strong> This armor is treated with an &ldquo;energy skin&rdquo; (or skein) to diffuse energy, reducing damage from lasers by 4. This costs 50% of the armor treated and is very shiny, subtracting 2 from @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls based on vision.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p>\n</div>"
},
"Body Armor w/Energy Skin": {
"name": "Body Armor w/Energy Skin",
"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong>@Compendium[swade-core-rules.swade-rules.Energy Skin]{Energy Skin}:</strong> This armor is treated with an &ldquo;energy skin&rdquo; (or skein) to diffuse energy, reducing damage from lasers by 4. This costs 50% of the armor treated and is very shiny, subtracting 2 from @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls based on vision.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p>\n</div>"
},
"Bombproof suit": {
"name": "Bombproof suit",
"description": "<div class=\"swade-core\">\n<p>Bombproof suits aren&rsquo;t built for flexibility except in the hands, which are uncovered. @Compendium[swade-core-rules.swade-rules.Traits]{Agility} and related skills that require more than manual dexterity cannot exceed d6 while wearing the suit, and @Compendium[swade-core-rules.swade-rules.Movement]{Pace} is reduced by 2 (in addition to @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties).</p>\n</div>"
},
"Bronze Barding (horse)": {
"name": "Bronze Barding (horse)",
"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
},
"Bronze Corselet": {
"name": "Bronze Corselet",
"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
},
"Bronze Helmet": {
"name": "Bronze Helmet",
"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
},
"Cap (Cloth/Light Leather)": {
"name": "Cap (Cloth/Light Leather)",
"description": "<div class=\"swade-core\"><p>Heavy winter clothing, supple leather armor, soft hides.</p></div>"
},
"Cap (Thick Leather/Tough Hides)": {
"name": "Cap (Thick Leather/Tough Hides)",
"description": "<div class=\"swade-core\"><p>Boiled leather, cuir bouilli, alligator hides.</p></div>"
},
"Battle Helmet": {
"name": "Casque de bataille",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>"
},
"Bike helmet": {
"name": "Casque de vélo",
"description": "<div class=\"swade-core\"></div>"
},
"Kevlar helmet": {
"name": "Casque en Kevlar",
"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>"
},
"Chain Hood or Helm": {
"name": "Chain Hood or Helm",
"description": "<div class=\"swade-core\"><p>Chain, splint, metal scale, ring mail, samurai armor.</p></div>"
},
"Corselet (Plate Mail)": {
"name": "Corselet (Plate Mail)",
"description": "<div class=\"swade-core\">\n<p>Heavy steel armor made with &ldquo;plates&rdquo; of metal.</p>\n</div>"
},
"Flak Jacket (Vietnam-era)": {
"name": "Flak Jacket (Vietnam-era)",
"description": "<div class=\"swade-core\"></div>"
},
"Greaves (Bronze Armor)": {
"name": "Greaves (Bronze Armor)",
"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
},
"Greaves (Plate Mail)": {
"name": "Greaves (Plate Mail)",
"description": "<div class=\"swade-core\"><p>Heavy steel armor made with &ldquo;plates&rdquo; of metal.</p></div>"
},
"Heavy Helm": {
"name": "Heavy Helm",
"description": "<div class=\"swade-core\"><p>Heavy steel armor made with &ldquo;plates&rdquo; of metal.</p></div>"
},
"Heavy Helm, Enclosed": {
"name": "Heavy Helm, Enclosed",
"description": "<div class=\"swade-core\">\n<p>Heavy steel armor made with &ldquo;plates&rdquo; of metal.</p>\n<p>&ndash;1 to vision-based @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls.</p>\n</div>"
},
"Infantry Battle Suit": {
"name": "Infantry Battle Suit",
"description": "<div class=\"swade-core\"><p>A full suit of armor with boots and gloves.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>"
},
"Infantry Battle Suit w/ Energy Skin": {
"name": "Infantry Battle Suit w/ Energy Skin",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p>A full suit of armor with boots and gloves.</p>\n<p><strong>@Compendium[swade-core-rules.swade-rules.Energy Skin]{Energy Skin}:</strong> This armor is treated with an &ldquo;energy skin&rdquo; (or skein) to diffuse energy, reducing damage from lasers by 4. This costs 50% of the armor treated and is very shiny, subtracting 2 from @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls based on vision.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p>\n</div>"
},
"Jacket (Cloth/Light Leather)": {
"name": "Jacket (Cloth/Light Leather)",
"description": "<div class=\"swade-core\"><p>Heavy winter clothing, supple leather armor, soft hides.</p></div>"
},
"Jacket (Thick Leather/Tough Hides)": {
"name": "Jacket (Thick Leather/Tough Hides)",
"description": "<div class=\"swade-core\"><p>Boiled leather, cuir bouilli, alligator hides.</p></div>"
},
"Kevlar Riding Jacket": {
"name": "Kevlar Riding Jacket",
"description": "<div class=\"swade-core\"></div>"
},
"Kevlar Riding Jeans": {
"name": "Kevlar Riding Jeans",
"description": "<div class=\"swade-core\"></div>"
},
"Kevlar Vest": {
"name": "Kevlar Vest",
"description": "<div class=\"swade-core\">\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p>\n</div>"
},
"Kevlar Vest with ceramic inserts": {
"name": "Kevlar Vest with ceramic inserts",
"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>"
},
"Large Shield": {
"name": "Large Shield",
"description": "<div class=\"swade-core\">\n<p>Shields add to a character&rsquo;s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Medieval shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
},
"Leather Riding Chaps": {
"name": "Leather Riding Chaps",
"description": "<div class=\"swade-core\"></div>"
},
"Leggings (Chain Mail)": {
"name": "Leggings (Chain Mail)",
"description": "<div class=\"swade-core\"><p>Chain, splint, metal scale, ring mail, samurai armor.</p></div>"
},
"Leggings (Cloth/Light Leather)": {
"name": "Leggings (Cloth/Light Leather)",
"description": "<div class=\"swade-core\"><p>Heavy winter clothing, supple leather armor, soft hides.</p></div>"
},
"Leggings (Thick Leather/Tough Hides)": {
"name": "Leggings (Thick Leather/Tough Hides)",
"description": "<div class=\"swade-core\"><p>Boiled leather, cuir bouilli, alligator hides.</p></div>"
},
"Medium Shield": {
"name": "Medium Shield",
"description": "<div class=\"swade-core\">\n<p>Shields add to a character&rsquo;s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Medieval shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
},
"Motorcycle Helmet": {
"name": "Motorcycle Helmet",
"description": "<div class=\"swade-core\"></div>"
},
"Plate Barding (horse)": {
"name": "Plate Barding (horse)",
"description": "<div class=\"swade-core\"><p>Heavy steel armor made with &ldquo;plates&rdquo; of metal.</p></div>"
},
"Polymer Shield, large": {
"name": "Polymer Shield, large",
"description": "<div class=\"swade-core\">\n<p>Shields add to a character&rsquo;s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Polymer shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +4 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
},
"Polymer Shield, medium": {
"name": "Polymer Shield, medium",
"description": "<div class=\"swade-core\">\n<p>Shields add to a character&rsquo;s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Polymer shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +4 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
},
"Polymer Shield, small": {
"name": "Polymer Shield, small",
"description": "<div class=\"swade-core\">\n<p>Shields add to a character&rsquo;s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Polymer shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +4 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
},
"Riot Shield": {
"name": "Riot Shield",
"description": "<div class=\"swade-core\">\n<p>Shields add to a character&rsquo;s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Modern shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 12 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
},
"Robes": {
"name": "Robes",
"description": "<div class=\"swade-core\"><p>Heavy winter clothing, supple leather armor, soft hides.</p></div>"
},
"Shirt (Chain Mail)": {
"name": "Shirt (Chain Mail)",
"description": "<div class=\"swade-core\">\n<p>Chain, splint, metal scale, ring mail, samurai armor.</p>\n</div>"
},
"Small Shield": {
"name": "Small Shield",
"description": "<div class=\"swade-core\">\n<p>Shields add to a character&rsquo;s @Compendium[swade-core-rules.swade-rules.Characters]{Parry} as shown in the Parry rating. @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover} subtracts from ranged attacks from the front and shielded side (attacks from the rear or unprotected side ignore cover).</p>\n<hr />\n<p>Medieval shields are @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 10 and provide +2 @Compendium[swade-core-rules.swade-rules.Armor]{Armor} should someone attempt to shoot through them (see @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Obstacles}).</p>\n<p>While worn, shields can be used to bash for Str+d4 damage.</p>\n</div>"
},
"Thick Coat, Leather Jacket": {
"name": "Thick Coat, Leather Jacket",
"description": "<div class=\"swade-core\"></div>"
},
"Vambraces (Bronze Armor)": {
"name": "Vambraces (Bronze Armor)",
"description": "<div class=\"swade-core\"><p>Typically only found in ancient times or pre-iron civilizations.</p></div>"
},
"Vambraces (Plate Mail)": {
"name": "Vambraces (Plate Mail)",
"description": "<div class=\"swade-core\"><p>Heavy steel armor made with &ldquo;plates&rdquo; of metal.</p></div>"
}
}
}