swade-fr-content/module/compendiums/swade-core-rules.swade-tables.json

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{
"label": "SWADE Tables",
"mapping": {
"results": "results"
},
"entries": [
{
"id": "Battle Effects",
"name": "Battle Effects",
"description": "<div class=\"swade-core\">See <b>@Compendium[swade-core-rules.swade-rules.Mass Battles]{Mass Battles}</b> for when to use this table.</div>"
},
{
"id": "Creative Combat",
"name": "Creative Combat",
"description": "<div class=\"swade-core\">Creative Combat enhances a pulp-style game with additional benefits for those who Test with a raise. See <b>@Compendium[swade-core-rules.swade-rules.Creative Combat]{Creative Combat}</b> on when to use these rules.</div>"
},
{
"id": "Dynamic Backlash",
"name": "Dynamic Backlash",
"description": "<div class=\"swade-core\">Normally, a Critical Failure on an arcane skill results in Fatigue. If the GM feels it should have a higher price, use this table instead. See <b>@Compendium[swade-core-rules.swade-rules.Dynamic Backlash]{Dynamic Backlash}</b></div>"
},
{
"id": "Fear Table",
"name": "Table de Terreur",
"description": "<div class=\"swade-core\">\nChanger la formule de la table pour appliquer le modificateur, par exemple \"d20+2\". Ou pour faciliter les jets, utiliser la @Compendium[swade-core-rules.swade-macros.Fear Table]{Macro de Terreur} pour saisir un moificateur. Si vous utilisez la macro, ne tenez pas compte de ce message. Plus d'information sur la table de Terreur Compendium[swade-core-rules.swade-rules.Fear]{ici}</div>",
"results": [
{
"_id": "YMbOpGMNMSWQKGeI",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Poussée dadrénaline: </b>le personnage réagit agressivement. Il agit comme sil avait un joker pour cette action.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
1,
3
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 1,
"rangeH": 3
},
{
"_id": "gU5WrSHvlyMBvPhb",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Distrait: </b>le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait} jusquà la fin de son prochain tour. </div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
4,
6
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 4,
"rangeH": 6
},
{
"_id": "FYPVfaBXpn1EcVIp",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Vulnérable: </b>le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} jusquà la fin de son prochain tour. </div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
7,
9
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 7,
"rangeH": 9
},
{
"_id": "m0xCxQx5JbhEAqHU",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Secoué: </b>Le personnage est @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
10,
12
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 10,
"rangeH": 12
},
{
"_id": "hUeYZXg4qGJxWbP2",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>La marque de la peur : </b>: le personnage est The hero is @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} et souffre dune altération physique purement cosmétique — une mèche de cheveux blancs, les yeux clignant constamment ou autre manifestation physique mineure. </div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
13,
13
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 13,
"rangeH": 13
},
{
"_id": "FjvSf97xvpgx45GQ",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Frightened: </b> le personnage subit le Handicap @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hésitant} pour le reste de la rencontre. Il devient Paniqué sil est déjà Hésitant.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
14,
15
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 14,
"rangeH": 15
},
{
"_id": "lIkLrw4XHoD3G3rJ",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Paniqué: </b>le personnage senfuit immédiatement du danger de son Allure complète et du dé de course. Il est Secoué..</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
16,
17
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 16,
"rangeH": 17
},
{
"_id": "KVbHLom3qI2Vcxeu",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Phobie Mineure: </b> le personnage gagne un Handicap Phobie mineure lié au trauma.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
18,
19
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 18,
"rangeH": 19
},
{
"_id": "DNTKezLly0bjwzmk",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Phobie Majeure: </b> le personnage gagne un Handicap Phobie majeure lié au trauma.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
20,
21
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 20,
"rangeH": 21
},
{
"_id": "n4fdRgziSWDJdFrn",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Crise cardiaque: </b>le personnage est submergé par la terreur. Son cœur palpite. Il doit faire immédiatement un jet de Vigueur à -2. En cas de Succès, il est Sonné. En cas d'Échec, il est Incapacité et décède en 2d6 rounds. En ce cas, un jet de Soins à -4 peut lui sauver la vie, il demeure alors Incapacité et est traité normalement par la suite.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
22,
9999
],
"drawn": false,
"collection": null,
"resultId": null,
"rangeL": 22,
"rangeH": 9999
}
]
},
{
"id": "Injury Table",
"name": "Table des Sequelles",
"description": "<div class=\"swade-core\">Si <b>@Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}</b> et que le je de Vigueur est un échec, lancez sur cette tabele.</div>",
"results": [
{
"_id": "iXgW3OkyxXMDbdaM",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Entrejambe:</b> si la blessure est permanente, inutile de penser à la perpétuation de lespèce sans une chirurgie miraculeuse ou une puissante magie.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
2,
2
],
"drawn": false,
"rangeL": 2,
"rangeH": 2
},
{
"_id": "kRX0m97hCMUbTsUn",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Bras:</b> le bras touché est inutilisable (tirez au sort le bras touché si lattaque nétait pas ciblée).</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
3,
4
],
"drawn": false,
"rangeL": 3,
"rangeH": 4
},
{
"_id": "MeHrpROUTcrwTCur",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><p><b>Tripes: </b>votre héros sest pris un coup dans le tronc. Tirez 1d6 : [[1d6]]: </p> <p>12\t<b>Fracture:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Agilité} réduite d'1 dé (mini d4).</p> <p>34\t<b>Contusion:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} réduite d'1 dé (minimum d4).</p> <p>56\t<b>Déchiture:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Force} réduite d'1 dé (minimum d4).</p></div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
5,
9
],
"drawn": false,
"rangeL": 5,
"rangeH": 9
},
{
"_id": "Z0RJ9sRyUMzBQtxb",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Jambes:</b> Gagnez @Compendium[swade-core-rules.swade-hindrances.Slow]{Lent} @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} (Mineur), ou Majeur si déja Lent./div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
10,
11
],
"drawn": false,
"rangeL": 10,
"rangeH": 11
},
{
"_id": "9qO70vrlPWNw81cy",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><p><b>Tête:</b> une grave blessure à la tête. Lancez [[1d6]]: </p> <p>13 \t<b>Balafre:</b> le héros reçoit le Handicap Moche (Majeur) @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap}.</p> <p>45\t<b>Borgne:</b> le héros reçoit le Handicap Borgne (ou Aveugle sil était déjà Borgne).</p> <p>6 <b>Cerveau touché:</b> lIntellect est réduit dun cran (minimum d4).</p></div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
12,
12
],
"drawn": false,
"rangeL": 12,
"rangeH": 12
}
]
},
{
"id": "Out of Control",
"name": "Out of Control",
"description": "<div class=\"swade-core\">Damage caused by an Out of Control roll doesnt trigger another Out of Control roll, but a Wound triggers a Critical Hit as usual. See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Maneuvering Skills} to learn more</div>"
},
{
"id": "Reaction Table",
"name": "Reaction Table",
"description": "<div class=\"swade-core\">The GM can use the table below to roll or choose a character or group's initial attitude. See @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} on how to use this table. </div>"
},
{
"id": "Vehicle Critical Hits",
"name": "Vehicle Critical Hits",
"description": "<div class=\"swade-core\">See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases and Vehicles}</div>"
}
]
}