diff --git a/module/compendiums/swade-core-rules.swade-specialabilities.json b/module/compendiums/swade-core-rules.swade-specialabilities.json
index 947e0db..5ebbf16 100644
--- a/module/compendiums/swade-core-rules.swade-specialabilities.json
+++ b/module/compendiums/swade-core-rules.swade-specialabilities.json
@@ -1,5 +1,8 @@
{
"label": "SWADE Special Abilities",
+ "mapping": {
+ "description_full": "data.description"
+ },
"entries": [
{
"id": "#[CF_tempEntity]",
@@ -9,8 +12,8 @@
},
{
"id": "Aquatic",
- "name": "Aquatic",
- "description_full": "
\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Aquatic}: @Compendium[swade-core-rules.swade-rules.Movement]{Pace} 5.
\n
\n
"
+ "name": "Aquatique",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Aquatique}: @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} 5.
\n
\n
"
},
{
"id": "Burrow",
@@ -39,113 +42,113 @@
},
{
"id": "Construct",
- "name": "Construct",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}: +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}; ignores 1 point of Wound penalties; does not breathe or suffer from @Compendium[swade-core-rules.swade-rules.Disease]{disease} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.
\n
\n
"
+ "name": "Créature artificielle",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}: +2 pour récupérer d'un état secoué @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; ignore la pénalité d'1 Blessure; n'a pas besoin de respirer, résiste aux @Compendium[swade-core-rules.swade-rules.Disease]{maladie} et au @Compendium[swade-core-rules.swade-rules.Poison]{poison}.
\n
\n
"
},
{
"id": "Elemental",
- "name": "Elemental",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Elemental}: No additional damage from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, ignores 1 point of Wound penalties, doesn’t breathe, immune to @Compendium[swade-core-rules.swade-rules.Disease]{disease} and @Compendium[swade-core-rules.swade-rules.Poison]{poison}.
\n
\n
"
+ "name": "Elémentaire",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Elémentaire}: Ignore les dommages additionnels des attaques ciblées @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaque Ciblée}, ignore la pénalité de 1 Blessure, n'a pas besoin de respirer, immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et aux @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.
\n
\n
"
},
{
"id": "Ethereal",
- "name": "Ethereal",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Ethereal}: Ghosts can become invisible and immaterial at will and can only be harmed by magical attacks.
\n
\n
"
+ "name": "Immateriel",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Immateriel}: Les Fantômes peuvent devenir invisibles et immatériels à volonté et peuvent seulement être blessés par des armes magiques.
\n
\n
"
},
{
"id": "Fast Regeneration",
- "name": "Fast Regeneration",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Fast Regeneration}: Some creatures heal quickly and may attempt a @Compendium[swade-core-rules.swade-rules.Healing]{natural healing} roll every round, even if @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated,} unless their @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} were caused by fire or flame or they’re put to the torch afterward.
\n
\n
"
+ "name": "Régéneration rapide",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Régénération rapide}: Certaines créatures guérissent rapidement et peuvent faire un jet de @Compendium[swade-core-rules.swade-rules.Healing]{guérison naturelle} chaque round, même @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitée,} à moins que leurs @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} ne soient dues au feu.
\n
\n
"
},
{
"id": "Fear",
- "name": "Fear",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Fear}: Anyone who sees this terror must make a Fear check.
\n
\n
"
+ "name": "Peur",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur}: Quiconque voit cette créature doit réussir de un test de Terreur.
\n
\n
"
},
{
"id": "Fear (-2)",
- "name": "Fear (-2)",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Fear} (−2): Anyone who sees this horror must make a Fear check at −2.
\n
\n
"
+ "name": "Peur (-2)",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur} (−2): Quiconque voit cette créature doit réussir de un test de Terreur à -2.
\n
\n
"
},
{
"id": "Fearless",
- "name": "Fearless",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}: Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Fear} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, but may be smart enough to react to fear-causing situations aptly.
\n
\n
"
+ "name": "Sans peur",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}: Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Peur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, mais peut réagir intelligement à des situations causant la peur.
- \n
\n
"
},
{
"id": "Flight",
- "name": "Flight",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Flight}: Flying Pace of 24″.
\n
\n
"
+ "name": "Vol",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Vol}: Vitesse de déplacement de 24 mètres.
\n
\n
"
},
{
"id": "Gaseous Form",
- "name": "Gaseous Form",
- "description_full": "\n
\n- Gaseous Form: Can maneuver through any non-solid surface, pass through cracks in doors or windows, bubble through water, etc.
\n
\n
"
+ "name": "Forme gazeuse",
+ "description_full": "\n
\n- Form gazeuse: Peut traverser toute surface non-solide, passer au travers des fentes dans les portes ou les fenêtres, traverse l'eau sous forme de bulles, etc.
\n
\n
"
},
{
"id": "Hardy",
- "name": "Hardy",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Hardy}: The creature does not suffer a Wound from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} twice.
\n
\n
"
+ "name": "Robuste",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Robuste}: La créature ne subit pas de blessure sur un second état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.
\n
\n
"
},
{
"id": "Immunity",
- "name": "Immunity",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Immunity}: Immune to water-based attacks.
\n
\n
"
+ "name": "Immunité",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Immunité}: Imunisé à un certain type d'attaques.
\n
\n
"
},
{
"id": "Infection",
"name": "Infection",
- "description_full": "\n
\n- Infection: Anyone slain by a werewolf has a 50% chance of rising as a werewolf themselves. The character involuntarily transforms every full moon. He gains control of his lycanthropy only after [[/sr 1d6 # Years after which the character gains control of lycanthropy]] years as a werewolf.
\n
\n
"
+ "description_full": "\n
\n- Infection: Quiconque blessé par un loup-garou a 50% de chances de dévenir garou également. Le personnage se transforme involontairement à chaque pleine lune. Il gagne le contrôle de sa lycanthropie seulement après [[/sr 1d6 # années]].
\n
\n
"
},
{
"id": "Infravision",
"name": "Infravision",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Infravision} Halve penalties for Illumination when attacking warm targets.
\n
\n
"
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Infravision} Divise par deux les malus dus à l'obscurité.
\n
\n
"
},
{
"id": "Invulnerability",
- "name": "Invulnerability",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnerability}: Immune to non-magical attacks.
\n
\n
"
+ "name": "Invulnérabilité",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnérabilité}: Immunisé aux attaques non magiques par exemple.
\n
\n
"
},
{
"id": "Low Light Vision",
- "name": "Low Light Vision",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Low Light Vision}: Ignore penalties for Dim and Dark @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
\n
\n
"
+ "name": "Vision en faible luminosité",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Vision nocturne}: Ignore les malus de Pénombre et d'Obscurité @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
\n
\n
"
},
{
"id": "Mist",
- "name": "Mist",
- "description_full": "\n
\n- Mist: Ancient vampires have the ability to turn into mist. Doing so (or returning to human form) requires an action and a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at −2.
\n
\n
"
+ "name": "Brume",
+ "description_full": "\n
\n- Brume: Les anciens Vampines ont la capacité de se transformer en brume. Cela nécessite une action, comme de revenir à leur forme humaine, et requiert un jet d'@Compendium[swade-core-rules.swade-rules.Traits]{Intelligence} à -2.
\n
\n
"
},
{
"id": "Night Vision",
- "name": "Night Vision",
- "description_full": "\n
\n- Night Vision: Sensor packages ignore penalties for @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
\n
\n
"
+ "name": "Vision nocturne",
+ "description_full": "\n
\n- Vision nocturne: @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
\n
\n
"
},
{
"id": "Ornery",
- "name": "Ornery",
- "description_full": "\n
\n- Ornery: Mules are contrary creatures. Characters must subtract 1 from their @Compendium[swade-core-rules.swade-skills.Riding]{Riding} rolls when riding them.
\n
\n
"
+ "name": "Têtu",
+ "description_full": "\n
\n- Têtu: Les mules sont des créatures obstinées. Les personnages doivent subissent un malus de -1 sur leur jets d'@Compendium[swade-core-rules.swade-skills.Riding]{Equitation} avec ces animaux.
\n
\n
"
},
{
"id": "Poison",
"name": "Poison",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison}: The GM chooses what kind of @Compendium[swade-core-rules.swade-rules.Poison]{poison} the viper injects.
\n
\n
"
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison}: Le MJ choisit quel type @Compendium[swade-core-rules.swade-rules.Poison]{poison} la vipère injecte.
\n
\n
"
},
{
"id": "Poison (-4)",
"name": "Poison (-4)",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison} (−4): Usually @Compendium[swade-core-rules.swade-rules.Poison]{Mild} or @Compendium[swade-core-rules.swade-rules.Poison]{Lethal}.
\n
\n
"
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison} (−4): Usually @Compendium[swade-core-rules.swade-rules.Poison]{Medium} or @Compendium[swade-core-rules.swade-rules.Poison]{Lethal}.
\n
\n
"
},
{
"id": "Resilient",
"name": "Resilient",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}: Some creatures can take one Wound before they’re Incapacitated.
\n
\n
"
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}: Certaines créatures peuvent subir 1 blessure avant d'être Incapacité.
\n
\n
"
},
{
"id": "Seep",
- "name": "Seep",
- "description_full": "\n
\n- Seep: Can squeeze through any porous gap as if it were @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground}.
\n
\n
"
+ "name": "Infiltration",
+ "description_full": "\n
\n- Seep: Peut traverser toute matière poreuse comme étant un @Compendium[swade-core-rules.swade-rules.Movement]{Terrain Difficile}.
\n
\n
"
},
{
"id": "Sire",
@@ -154,18 +157,18 @@
},
{
"id": "Speed",
- "name": "Speed",
- "description_full": "\n
\n- Speed: d10 @Compendium[swade-core-rules.swade-rules.Movement]{running die}.
\n
\n
"
+ "name": "Vitesse",
+ "description_full": "\n
\n- Vitesse: d10 @Compendium[swade-core-rules.swade-rules.Movement]{mouvement}.
\n
\n
"
},
{
"id": "Split",
- "name": "Split",
- "description_full": "\n
\n- Split: Some swarms split into two smaller swarms when @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded} (GM’s call). Reduce the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template} one size after a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; Small swarms are destroyed.
\n
\n
"
+ "name": "Division",
+ "description_full": "\n
\n- Division: Some swarms split into two smaller swarms when @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded} (GM’s call). Reduce the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template} one size after a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; Small swarms are destroyed.
\n
\n
"
},
{
"id": "Swarm",
- "name": "Swarm",
- "description_full": "\n
\n- Swarm: +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}, @Compendium[swade-core-rules.swade-rules.Characters]{Parry} +2. Swarms are composed of many small creatures, so cutting and piercing weapons do no real damage. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area effect attacks} work normally, and a character can stomp to inflict his damage in @Compendium[swade-core-rules.swade-rules.Traits]{Strength} each round. Some swarms (bees, hornets, birds) may be foiled by total immersion in water.
\n
\n
"
+ "name": "Essaim",
+ "description_full": "\n
\n- Essaim: +2 pour récupérer d'un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +2. Les essaims sont composés de plusieurs petites créatures, les armes tranchantes ne font donc pas de réels dommages. Les @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Zones d'effet} fonctionnent normalement, et les personnages peuvent également Piétiner en @Compendium[swade-core-rules.swade-rules.Traits]{Force} chaque round. Certains essaims (abeilles, oiseaux) peuvent être détruits suite à une immersion sous l'eau.
\n
\n
"
},
{
"id": "Swat",
@@ -174,23 +177,23 @@
},
{
"id": "Undead",
- "name": "Undead",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Undead}: +2 Toughness; +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}; no additional damage from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}; ignores 1 point of Wound penalties; doesn’t breathe; immune to @Compendium[swade-core-rules.swade-rules.Disease]{disease} and @Compendium[swade-core-rules.swade-rules.Poison]{poison}.
\n
\n
"
+ "name": "Mort-vivant",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Mort vivant}: +2 Toughness; +2 pour récupérer de l'état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; aucun dommages supplémentaires du aux @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées}; ignore les pénalités d'1 point de Blessure; n'a pas besoin de respirer; immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.
\n
\n
"
},
{
"id": "Wall Walker",
- "name": "Wall Walker",
- "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Wall Walker}:The creatures move at their full @Compendium[swade-core-rules.swade-rules.Movement]{Pace} on walls and ceilings! Creepy!
\n
\n
"
+ "name": "Adhérence",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Adhérence}:Les creatures se déplacent à leur vitesse de @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} sur les murs et plafonds ! Effrayant !
\n
\n
"
},
{
"id": "Weakness",
- "name": "Weakness",
- "description_full": "\n
\n- Weakness (Invitation Only): Vampires cannot enter a private dwelling without being invited. They may enter public domains as they please.
\n
\n
"
+ "name": "Faiblesse",
+ "description_full": "\n
\n- Faiblesse (Invitation seulement): Les Vampires ne peuvent pas entrer dans un espace privé sans y avoir été invité. Ils peuvent entrer dans les bâtiments publiques comme ils le veulent.
\n
\n
"
},
{
"id": "Zombie",
"name": "Zombie",
- "description_full": "\n
\n- Zombie: Liches are necromancers first and foremost. The undead they raise through the @Compendium[swade-core-rules.swade-powers.Zombie]{zombie} spell are permanent, and they may raise @Compendium[swade-core-rules.swade-bestiary.Skeleton]{skeletons} just like @Compendium[swade-core-rules.swade-bestiary.Zombie]{zombies} as they choose. Some liches have built up entire armies of the undead at their disposal.
\n
\n
"
+ "description_full": "\n
\n- Zombie: Les Liches sont des Nécromanciens avant tout. Lesmorts-vivants qu'elles lèvent via le sort @Compendium[swade-core-rules.swade-powers.Zombie]{zombie} sont permanents, et elles peuvent également appeler des @Compendium[swade-core-rules.swade-bestiary.Skeleton]{squelettes} à la place de @Compendium[swade-core-rules.swade-bestiary.Zombie]{zombies}. Certaines liches ont bâtie des armées entières de morts-vivants à leur disposition.
\n
\n
"
}
]
}
\ No newline at end of file
diff --git a/module/module.json b/module/module.json
index a254ed3..45ce156 100644
--- a/module/module.json
+++ b/module/module.json
@@ -2,72 +2,56 @@
"name": "swade-fr",
"title": "SWADE Core Rules en Français - *NON-OFFICIEL*",
"description": "Traduction française du système SWADE *** Join the official Discord server: Official Discord
*** Rejoignez la communauté Francophone: Francophone Discord
",
- "version": "0.18.4.1",
- "minimumCoreVersion" : "0.7.9",
- "compatibleCoreVersion" : "1.0.0",
"author": "Team Swade, La Fonderie",
"authors": [
{
- "name": "BoboursToutCool",
- "discord": "BoboursToutCool#9787"
+ "name": "BoboursToutCool",
+ "discord": "BoboursToutCool#9787"
},
{
- "name": "Cyril - Gronyon- Ronseaux",
- "discord": "Gronyon#0843"
+ "name": "Cyril - Gronyon- Ronseaux",
+ "discord": "Gronyon#0843"
},
{
- "name": "Kyane von Schnitzel",
- "discord": "Kyane von Schnitzel#8654"
+ "name": "Kyane von Schnitzel",
+ "discord": "Kyane von Schnitzel#8654"
},
{
"name": "Lazarius",
"discord": "Lazarius#0965"
},
{
- "name": "LeRatierBretonnien",
- "discord": "LeRatierBretonnien#2065"
+ "name": "LeRatierBretonnien",
+ "discord": "LeRatierBretonnien#2065"
},
{
- "name": "Sasmira",
- "discord": "Sasmira#4566"
+ "name": "Sasmira",
+ "discord": "Sasmira#4566"
},
{
"name": "Sharilaa",
"discord": "sharilaa#8389"
},
{
- "name": "U~man",
- "discord": "U~man#2374"
+ "name": "U~man",
+ "discord": "U~man#2374"
},
{
- "name" : "X.O. de Vorcen"
+ "name": "X.O. de Vorcen"
}
-],
-
- "dependencies": [
- {
- "name": "babele",
- "type": "module",
- "manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json"
- },
- {
- "name": "swade",
- "type": "system"
- },
- {
- "name": "dice-so-nice",
- "type": "module",
- "manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
- }
- ],
-
+ ],
+ "url": "https://gitlab.com/sasmira/swade-fr",
+ "flags": {},
+ "version": "0.18.4.1",
+ "minimumCoreVersion": "0.7.9",
+ "compatibleCoreVersion": "1.0.0",
"scripts": [],
- "styles": ["swade-fr.css"],
- "packs": [],
"esmodules": [
"modules/swade-fr-init.js"
],
-
+ "styles": [
+ "swade-fr.css"
+ ],
"languages": [
{
"lang": "fr",
@@ -75,8 +59,28 @@
"path": "fr.json"
}
],
-
- "url": "https://gitlab.com/sasmira/swade-fr",
+ "packs": [],
+ "system": [],
+ "dependencies": [
+ {
+ "name": "babele",
+ "type": "module",
+ "manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json"
+ },
+ {
+ "name": "swade",
+ "type": "system"
+ },
+ {
+ "name": "dice-so-nice",
+ "type": "module",
+ "manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
+ }
+ ],
+ "socket": false,
"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
- "download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.1/raw/swade-fr.zip?job=build"
-}
+ "download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.1/raw/swade-fr.zip?job=build",
+ "protected": false,
+ "coreTranslation": false,
+ "library": false
+}
\ No newline at end of file