diff --git a/module/compendiums/swade-core-rules.swade-edges.json b/module/compendiums/swade-core-rules.swade-edges.json index 2656d96..4f118af 100644 --- a/module/compendiums/swade-core-rules.swade-edges.json +++ b/module/compendiums/swade-core-rules.swade-edges.json @@ -1,7 +1,7 @@ { "label": "SWADE Atouts", "mapping": { - "description": "data.description" + "description_full": "data.description" }, "entries": [ { @@ -104,253 +104,253 @@ "id": "Berserk", "name": "Enragé", "description":"LdB page 38", - "description_full": "
\n

Berserkers become wild and nearly uncontrollable when the “red rage” takes them, but
they are deadly killing machines as well!

\n

Immediately after suffering a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure or a Shaken} result (from physical damage only), your hero must make a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll or go Berserk. She can voluntarily fail this check if she likes.

\n

Going Berserk has the following effects:

\n\n

After five consecutive rounds of berserk fury, the hero takes a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}. At ten rounds, she takes another level of Fatigue and the rage ends. She may also choose to end her rage at any time by making a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} -2 roll (as a free action; possibly avoiding Fatigue if she manages to end her rage before it’s incurred!). Start the count anew if she goes berserk again, even in the same battle.

\n
" + "description_full": "
\n

Un berserker devient enragé et quasiment incontrôlable quand la fureur l’envahit, mais il est alors une vraie machine à tuer !

\n

Dès qu’il subit une @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure ou est Secoué}(par une attaque physique) votre héros doit réussir un jet d’ @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} sans quoi il devient Enragé. Il peut choisir de volontairement faire un Échec sur ce jet.

\n

Cet état entraîne les effets suivants :

\n\n

Après 5 rounds consécutifs passés dans cet état de rage, le personnage subit un niveau de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}, puis un second après 10 rounds auquel cas la rage cesse. Il peut également choisir de se calmer en réussissant un jet d’ @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} à -2 (en action gratuite, la Fatigue est évitée avec un Succès juste avant de la subir). Si le personnage redevient enragé, y compris au cours d’un même combat, on reprend à zéro le décompte de rounds.

\n
" }, { "id": "Block", - "name": "Block", - "description":"LdB page 30", - "description_full": "
\n

Through hard-fought experience your hero has learned to defend himself in vicious hand-to-hand combat. His @Compendium[swade-core-rules.swade-rules.Characters]{Parade} increases by +1 and any @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus against him is reduced by one

\n
" + "name": "Blocage", + "description":"LdB page 41", + "description_full": "
\n

Un héros endurci au corps-à-corps est plus habile à se défendre que d’autres. Il sait attaquer mais il a aussi appris à bloquer les coups adverses. Il ajoute 1 à sa @Compendium[swade-core-rules.swade-rules.Characters]{Parade} et annule 1 point de bonus d’@Compendium[swade-core-rules.swade-rules.Ganging Up]{Attaque à plusieurs} à son encontre.

\n
" }, { "id": "Bolster", - "name": "Bolster", - "description":"LdB page 30", - "description_full": "
\n

Belittling or humiliating an enemy can also boost your ally’s spirits. When this character successfully @Compendium[swade-core-rules.swade-rules.Test]{Tests} a foe, he may also remove the @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted or Vulnérable} state from one of his allies.

\n
" + "name": "Pique Revigorante", + "description":"LdB page 52", + "description_full": "
\n

Rabaisser ou humilier un adversaire peut parfois redonner le moral à vos alliés. Lorsque le personnage réussit une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} contre un adversaire,  il peut annuler un état @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait ou Vulnérable}  (voir p. 103) d’un allié.

\n
" }, { "id": "Brave", "name": "Brave", - "description":"LdB page 30", - "description_full": "
\n

Those with this Edge have learned to master their fear, or have dealt with so many horrors they’ve become jaded. These valiant explorers add +2 to @Compendium[swade-core-rules.swade-rules.Fear]{Fear} checks and subtract 2 from @Compendium[swade-core-rules.swade-tables.Fear Table]{Fear Table} results.

\n
" + "description":"LdB page 37", + "description_full": "
\n

Celui qui possède cet Atout a appris à maîtriser ses peurs, à moins qu’il ne soit tout simplement blasé d’en avoir tellement vu. Il bénéficie d’un bonus de +2 sur les jets de @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et réduit de 2 les jets sur la @Compendium[swade-core-rules.swade-tables.Fear Table]{Table de Terreur} (voir p. 144).

\n
" }, { "id": "Brawler", - "name": "Brawler", - "description":"LdB page 30", - "description_full": "
\n

His fists hit like hammers or his talons cut like scythes. His body feels like it’s made of stone. Brawlers increase their @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} by 1 and roll @Compendium[swade-core-rules.swade-rules.Traits]{Strength} +d4 when hitting with their fists or feet (or claws if they have them). If they already have a damage die from @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws}, the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, etc., increase the damage die type by one instead.

\n

The Brawler Edge doesn’t make the character’s fists @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}

\n
" + "name": "Bagarreur", + "description":"LdB page 41", + "description_full": "
\n

Le héros a des poings qui frappent comme un marteau, des pieds qui balayent comme une faux. Son corps est comme de la pierre. Sa @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} est augmentée de 1. Il fait @Compendium[swade-core-rules.swade-rules.Traits]{Force} +d4 de dégâts quand il frappe des poings ou des pieds (voire des griffes s’il en a). S'il a déjà un dé de dégâts grâce à ses @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Griffes} (voir p. 19), l’Atout @Compendium[swade-core-rules.swade-edges.Martial Artist]{Arts martiaux}, etc., ce dé est augmenté d’un cran.

\n

Cet Atout n’octroie pas la Capacité d’@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle} (voir p. 97).

\n
" }, { "id": "Brawny", - "name": "Brawny", - "description":"LdB page 30", - "description_full": "
\n

Your bruiser is very large or very fit. Her @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} increases by +1 (and therefore @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} by 1) and she treats her @Compendium[swade-core-rules.swade-rules.Traits]{Strength} as one die type higher when determining @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} to use armor, weapons, and equipment without a penalty.

\n


Brawny can’t increase a character’s Size above +3.

\n
" + "name": "Costaud", + "description":"LdB page 38", + "description_full": "
\n

Le héros est très corpulent ou tout simplement très athlétique. Sa @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} est augmentée de +1 (ce qui augmente sa @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 1) et il considère sa @Compendium[swade-core-rules.swade-rules.Traits]{Force} comme étant d’un cran supérieur lorsqu’il détermine les limites d’@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encombrement} (voir p. 67) ou de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum} pour l’utilisation d’armes, d’armure et d’autres équipements sans subir de malus (voir p. 66).

\n


Cet Atout ne peut pas augmenter la Taille du personnage au-delà de 3.

\n
" }, { "id": "Bruiser", - "name": "Bruiser", - "description":"LdB page 30", - "description_full": "
\n

The fighter increases his @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} an additional +1, and the damage caused with his fists or claws another die type.

\n
" + "name": "Cogneur", + "description":"LdB page 41", + "description_full": "
\n

La @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} est à nouveau augmentée de 1. Le dé de dégâts à mains nues ou avec les griffes augmente encore d’un cran.

\n
" }, { "id": "Brute", "name": "Brute", - "description":"LdB page 30", - "description_full": "
\n

Brutes focus on core strength and fitness over coordination and flexibility. They treat @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} as linked to @Compendium[swade-core-rules.swade-rules.Traits]{Strength} instead of @Compendium[swade-core-rules.swade-rules.Traits]{Agility} for purposes of @Compendium[swade-core-rules.swade-rules.Advancement]{Advancement}. The character may also resist Athletics @Compendium[swade-core-rules.swade-rules.Test]{Tests} with Strength if she chooses.

\n

Finally, Brutes increase the @Compendium[swade-core-rules.swade-rules.Range]{Short Range} of any thrown item by +1. Double that for the adjusted Medium Range, and double again for Long Range. If a thrown item’s Range is 3/6/12, for example, a Brute’s Range is 4/8/16.

\n
" + "description":"LdB page 37", + "description_full": "
\n

Ce personnage se repose plus sur sa force brute et sa puissance physique que sur la coordination et la souplesse. Pour lui, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} est une Compétence liée à la @Compendium[swade-core-rules.swade-rules.Traits]{Force} au lieu de l'@Compendium[swade-core-rules.swade-rules.Traits]{Agilité} dans le cadre d’une @Compendium[swade-core-rules.swade-rules.Advancement]{Progression}. Il peut aussi choisir de résister avec Force à une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} d’Athlétisme.

\n

En outre, la @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} des objets lancés est augmentée de +1. Doublez cette valeur pour obtenir la Portée Moyenne, et doublez la de nouveau pour la Portée Longue. Par exemple, si la Portée d’une arme lancée est de 3/6/12, elle passe à 4/8/16.

\n
" }, { "id": "Calculating", - "name": "Calculating", - "description":"LdB page 30", - "description_full": "
\n

A few seconds to study your foe’s actions gives your hero a major advantage. When his @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} is a Five or less, he ignores up to 2 points of penalties on one action that turn, which can include @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action}, cover, @Compendium[swade-core-rules.swade-rules.Range]{Range}, and even @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties

\n
" + "name": "Calculateur", + "description":"LdB page 42", + "description_full": "
\n

Quelques secondes à observer les actions d’un adversaire donnent au personnage un avantage majeur : lorsque sa @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Initiative} est un Cinq ou moins, il peut ignorer jusqu’à 2 points de malus sur 1 action de ce tour, que ce soit un malus d'@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions Multiples}, de Couvert, de @Compendium[swade-core-rules.swade-rules.Range]{Portée} ou même de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}

\n
" }, { "id": "Champion", "name": "Champion", - "description":"LdB page 30", - "description_full": "
\n

Champions are holy (or unholy) men and women chosen to fight for a particular deity or religion. Most are pious souls ready and willing to lay down their lives for a greater cause, but some may have been born into the role and follow their path with some reluctance.

\n

Champions fight the forces of darkness (or good), adding +2 damage when attacking supernaturally evil (or good if they’re evil) creatures. The bonus applies to @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{area effect damage}, @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks}, @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}, etc.

\n

The GM must decide which foes this bonus applies to, but generally it’s any evil (or good!) creature born of magic or with any supernatural abilities.

\n
" + "description":"LdB page 48", + "description_full": "
\n

Un Champion est un être saint (ou impie) élu pour lutter au service d’un dieu ou d’une religion. Il est souvent prêt à aller jusqu’au sacrifice pour cette cause, mais il a parfois hérité de ce devoir et le remplit avec réticence.

\n

La mission du Champion est de combattre les forces du mal (ou du bien). Il bénéficie d’un bonus de +2 aux dégâts lorsqu’il attaque des créatures surnaturelles du mal (ou du bien). Ce bonus s’applique aux dégâts des @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{attaques de zone}, @Compendium[swade-core-rules.swade-rules.Attacks]{ attaques à distance}, @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}, etc.

\n

Le MJ décide des adversaires affectés par cet Atout, mais de manière générale, toutes les créatures surnaturelles maléfiques (ou dévouées au bien) sont affectées.

\n
" }, { "id": "Channeling", - "name": "Channeling", - "description":"LdB page 30", - "description_full": "
\n

When the character gets a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise }on her arcane skill roll (or roll to activate or use an @Compendium[swade-core-rules.swade-rules.Arcane Devices]{arcane device}), she reduces its @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} cost by 1. This can take it to 0

\n
" + "name": "Canalisation", + "description":"LdB page 46", + "description_full": "
\n

En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}sur son jet d’Arcanes (ou pour activer ou utiliser un @Compendium[swade-core-rules.swade-rules.Arcane Devices]{objet arcanique}), le personnage réduit le coût en @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} de son pouvoir de 1. Le coût peut tomber à 0.

\n
" }, { "id": "Charismatic", - "name": "Charismatic", - "description":"LdB page 30", - "description_full": "
\n

Your hero is likable for some reason. She may be trustworthy or kind, or might just exude confidence and goodwill. You get one free reroll on @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls.

\n
" + "name": "Charismatique", + "description":"LdB page 38", + "description_full": "
\n

Le héros est apprécié par les gens. Peut-être inspire-t-il confiance, est-il un bon confident ou simplement est-il aimable et bienveillant. Il bénéficie d’une Relance gratuite aux jets de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}.

\n
" }, { "id": "Chi", "name": "Chi", - "description":"LdB page 30", - "description_full": "
\n

Your hero’s martial arts training goes beyond the norm and into the realm of the mystical. At the start of each combat encounter, she gains a “Chi Point” that can be spent to:

\n\n

Unspent Chi is lost at the end of the combat encounter.

\n
" + "description":"LdB page 48", + "description_full": "
\n

L’entraînement de ce héros aux arts martiaux va bien au delà de la norme et flirte avec le mystique. Au début de chaque combat, il obtient un point de chi qu’il peut utiliser pour :

\n\n

Le Chi non utilisé est perdu en fin de combat.

\n
" }, { "id": "Combat Acrobat", - "name": "Combat Acrobat", - "description":"LdB page 30", - "description_full": "
\n

The tumbler leaps quickly about so that attacks against her are made at -1 as long as she’s aware of the attack, can reasonably move about, and isn’t suffering any @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} or @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} penalties.

\n
" + "name": "Acrobate de Combat", + "description":"LdB page 49", + "description_full": "
\n

Les attaques contre ce personnage bondissant subissent un malus de -1 si ce dernier voit l’attaque venir, dispose de suffisamment d’espace pour se mouvoir et ne subit aucun malus d’@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrement} ou de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.

\n
" }, { "id": "Combat Reflexes", - "name": "Combat Reflexes", - "description":"LdB page 30", - "description_full": "
\n

Your warrior recovers quickly from shock and trauma. He adds +2 to his rolls when attempting to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}

\n
" + "name": "Combatif", + "description":"LdB page 42", + "description_full": "
\n

Votre héros se ressaisit vite après un coup ou une émotion forte. Il ajoute +2 à ses jets pour se remettre des états @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ou @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.

\n
" }, { "id": "Command", - "name": "Command", - "description":"LdB page 30", - "description_full": "
\n

Command is the basic ability to give clear instructions and support to allies in the thick of battle. Extras in @Compendium[swade-core-rules.swade-rules.Edges]{Command Range} add +1 to their @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls when attempting to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} and +1 to @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls when attempting to recover from being @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.

\n
" + "name": "Commandement", + "description":"LdB page 45", + "description_full": "
\n

Cet Atout représente la capacité de donner des ordres clairs et à apporter son soutien au cœur de la bataille. Les Extras dans l’ @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement} ajoutent +1 à leurs jets d’@Compendium[swade-core-rules.swade-rules.Traits]{Âme} pour annuler un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} et à leurs jets de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} pour annuler un état @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.

\n
" }, { "id": "Command Presence", - "name": "Command Presence", - "description":"LdB page 30", - "description_full": "
\n

A booming voice, effective commands, natural charisma, or simple training results in a much more effective combat element. A hero with this Edge has a @Compendium[swade-core-rules.swade-rules.Edges]{Command Range} of 10″ (20 yards).

\n
" + "name": "Grande Aura de Commandement", + "description":"LdB page 45", + "description_full": "
\n

Une voix forte, des ordres précis, un charisme naturel, ou tout simplement un entraînement hors du commun, quoi qu’il en soit, votre héros est un officier qui sait commander sur le champ de bataille. Son @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement} est effective jusqu’à 10 cases (20 m) au lieu de 5.

\n
" }, { "id": "Common Bond", - "name": "Common Bond", - "description":"LdB page 30", - "description_full": "

Selfless heroes and determined leaders know their greatest strength often comes from their companions, and are willing to give some of their own fortune, fate, or luck to support them.
A character with this Edge may freely give her @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} to any other character she can communicate with. The player should explan what form this takes, from a quick shout of encouragement to a welcome pat on the back

" + "name": "Lien Mutuel", + "description":"LdB page 52", + "description_full": "

Cet Atout représente le lien qui unit des compagnons comme un groupe d’aventuriers. Qu’ils s’entendent bien ou pas, ils ont tissé d'étroits rapports au cours de leurs nombreuses aventures épiques.
Un héros doté de cet Atout peut donner librement de ses @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} s à tout autre personnage avec lequel il peut communiquer. Cela représente son soutien verbal ou moral. Le joueur doit expliquer ce que fait ou dit son personnage pour donner ce soutien, comme un discours ou un petit geste d’encouragement.

" }, { "id": "Concentration", "name": "Concentration", - "description":"LdB page 30", - "description_full": "
\n

Through training and focus, the caster is extremely efficient in channeling arcane forces. The base @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs} of any non-Instant power is doubled. This includes maintaining powers as well.

\n
" + "description":"LdB page 46", + "description_full": "
\n

Le personnage a appris à maintenir sa concentration même dans des conditions difficiles. La durée de base des @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs} non instantanés est doublée. Cela inclut également le maintien d’un pouvoir.

\n
" }, { "id": "Connections", "name": "Contacts", - "description":"LdB page 30", - "description_full": "
\n

Your heroine is connected to people or organizations who can help her when the chips are down. It might be the mob, the Feds, a union, or even other adventurers.
Connections may be taken more than once, selecting a new faction or contact each time. Once per session, and assuming she can get in touch with them, the heroine can call on her friends for a favor.

The favor depends on the nature of the contact (GM’s call), but might include a loan, gear, a few allied fighters, transportation, information, or even a professional with critical skills the party doesn’t have, like a hacker or scholar.

\n
" + "description":"LdB page 51", + "description_full": "
\n

Que ce soit les fédéraux, les flics, la mafia, une multinationale ou un autre groupe d’aventuriers, le héros connaît quelqu’un qui en fait partie et est disposé à l’aider à l’occasion.
Cet Atout peut être pris plusieurs fois, s’appliquant chaque fois à une faction différente. Une fois par session de jeu, à condition de pouvoir joindre son contact, le personnage peut lui demander de l’aide.

La faveur dépend de la nature du contact (au choix du MJ) mais pourrait être un prêt de liquidités, de l’équipement, quelques combattants alliés, un moyen de transport, des informations ou même un professionnel disposant de compétences faisant défaut au groupe, comme un pirate ou un scientifique spécialisé.

\n
" }, { "id": "Counterattack", - "name": "Counterattack", - "description":"LdB page 30", - "description_full": "
\n

Fighters with this Edge deal instant punishment for an enemy’s mistakes. Once per round (if not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}), the character receives a @Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks}  against one failed @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against him. The counterattack takes place immediately (before other hits against the hero on the same @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card}, if any)

\n
" + "name": "Contre-Attaque", + "description":"LdB page 42", + "description_full": "
\n

Un combattant avec cet Atout est capable de répondre instantanément aux erreurs de ses adversaires. Une fois par round, le personnage (ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ni @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}) peut faire une @Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite}  (voir p. 100) contre un adversaire venant d’échouer une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} de corps-à-corps contre lui. La Contre-attaque est immédiate (avant de résoudre d’éventuelles autres attaques ayant lieu sur la même @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Action})

\n
" }, { "id": "Danger Sense", - "name": "Danger Sense", - "description":"LdB page 30", - "description_full": "
\n

Your hero can sense when something bad is about to happen. When rolling for @Compendium[swade-core-rules.swade-rules.Surprise]{Surprise}, he adds +2 to his @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll to act in the first round. With a raise, he starts the encounter on @Compendium[swade-core-rules.swade-rules.Hold]{Hold}.

\n

In other situations not covered by the Surprise rules (a sniper shot, pit trap, poisoned drink, etc.), Danger Sense gives him a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll at −2 (or +2 if a Notice roll is usually allowed) to detect the hazard and take appropriate action. If this was an attack and the hero makes his Notice roll, the foe doesn’t get @Compendium[swade-core-rules.swade-rules.The Drop]{The Drop} against him.

\n
" + "name": "Sixième Sens", + "description":"LdB page 49", + "description_full": "
\n

Le héros peut pressentir l’imminence d’un mauvais coup. Chaque fois qu’il va être victime d’une @Compendium[swade-core-rules.swade-rules.Surprise]{Surprise} (voir p. 107 il bénéficie d’un bonus de +2 à son jet de @Compendium[swade-core-rules.swade-skills.Notice]{Perception}. Avec une Prouesse, il sera @Compendium[swade-core-rules.swade-rules.Hold]{En attente} au début de la scène.

\n

Si le danger en question n’est pas couvert par la gestion d’une Attaque surprise (un tir de sniper, un piège, un breuvage empoisonné, etc.), le personnage bénéficie d’un jet de @Compendium[swade-core-rules.swade-skills.Notice]{Perception} à -2 (ou à +2 si un jet de Perception est déjà autorisé) pour pressentir le danger et agir en conséquence. En cas d’attaque, si le jet est un Succès, l’assaillant ne bénéficie pas d’une @Compendium[swade-core-rules.swade-rules.The Drop]{Attaque Surprise}.

\n
" }, { "id": "Dead Shot", - "name": "Dead Shot", - "description":"LdB page 30", - "description_full": "
\n

When your @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} is a Joker, double the total damage of your first successful @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll this round.

\n
" + "name": "Dans le Mille !", + "description":"LdB page 42", + "description_full": "
\n

Si votre @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Action} est un joker, doublez les dégâts de votre première attaque d'@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) ou @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} réussie du round.

\n
" }, { "id": "Dodge", - "name": "Dodge", - "description":"LdB page 30", - "description_full": "
\n

The hero can anticipate attacks or move erratically under fire. Unless the victim of a surprise attack and taken completely unaware, Dodge subtracts 2 from all @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks} made against the character. Dodge does not stack with actual @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover}, however

\n
" + "name": "Esquive", + "description":"LdB page 43", + "description_full": "
\n

Le héros peut anticiper les attaques ou zigzaguer sous les tirs. À moins qu’il ne soit surpris et pris au dépourvu, ses ennemis subissent un malus de -2 sur les @Compendium[swade-core-rules.swade-rules.Attacks]{attaques à distance} contre lui. Les malus liés à cet Atout ne se cumulent pas avec les malus de @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}.

\n
" }, { "id": "Double Tap", - "name": "Double Tap", - "description":"LdB page 30", - "description_full": "
\n

Experienced firearms experts fire two shots in rapid succession without spoiling their aim.

\n

Double Tap can only be used with weapons that have a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 1 and can fire two shots without needing to manually @Compendium[swade-core-rules.swade-rules.Reload]{reload}. It adds +1 to hit and damage at the cost of one extra bullet. This is per action, so a shooter can Double Tap more than once if she performs a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action}.

\n

Double Tap cannot be combined with @Compendium[swade-core-rules.swade-edges.Rapid Fire]{Rapid Fire}.

\n

If used with a weapon capable of @Compendium[swade-core-rules.swade-rules.Three-Round Burst]{Three-Round Burst}, it adds +2 to @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} and damage instead of +1 and expends six bullets.

\n
" + "name": "Double Détente", + "description":"LdB page 42", + "description_full": "
\n

Les experts en armes à feu sont capables de tirer deux coups en succession rapide sans impact sur leur précision.

\n

Cet Atout fonctionne avec les armes ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} de 1 et susceptibles de tirer deux coups sans @Compendium[swade-core-rules.swade-rules.Reload]{rechargement} manuel. Il octroie des bonus de +1 au jet de Tir et aux dégâts au prix d’une munition supplémentaire. Ces bonus peuvent s’appliquer une fois par action : un tireur peut tout à fait l’utiliser plusieurs fois au cours d’un round dans le cas d’@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions Multiples}.

\n

ne peut pas cumuler l’utilisation de cet Atout avec un @Compendium[swade-core-rules.swade-edges.Rapid Fire]{Tir Rapide}.

\n

Cet Atout peut être utilisé également avec des @Compendium[swade-core-rules.swade-rules.Three-Round Burst]{Rafales courtes} (voir p. 66), octroyant des bonus de +2 au jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} et aux dégâts au lieu de +1 au prix de six balles.

\n
" }, { "id": "Elan", - "name": "Elan", - "description":"LdB page 30", - "description_full": "
\n

Elan means energy or spirit. Those who have it rise to the occasion when the going gets toughest. When you spend a @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} to reroll a @Compendium[swade-core-rules.swade-rules.Traits]{Trait}, add +2 to the total. The bonus applies only when rerolling. It doesn’t apply to @Compendium[swade-core-rules.swade-rules.Dealing Damage]{damage} rolls (since they’re not Trait rolls), nor does it apply to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak rolls} unless you’re using another Benny to reroll the @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} check.

\n
" + "name": "Panache", + "description":"LdB page 39", + "description_full": "
\n

Quand ce héros met tout son cœur dans une tâche, ça se voit ! Quand il dépense un Jeton pour Relancer un jet de @Compendium[swade-core-rules.swade-rules.Traits]{Trait}, il ajoute +2 au résultat final. Ce bonus ne s’applique qu’au nouveau jet. Cet Atout ne s’applique pas aux jets de @Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts} (qui ne sont pas des jets de Trait) ni lorsqu'un jeton est dépensé pour Encaisser des Blessures. Par contre, il s’applique aux @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Relances} de jet d’Encaissement payées avec un nouveau Jeton

\n
" }, { "id": "Expert", "name": "Expert", - "description":"LdB page 30", - "description_full": "
\n

As the @Compendium[swade-core-rules.swade-edges.Professional]{Professional} Edge, increasing the @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit one additional step.

\n
" + "description":"LdB page 52", + "description_full": "
\n

Comme l’Atout @Compendium[swade-core-rules.swade-edges.Professional]{Professionnel}, mais le @Compendium[swade-core-rules.swade-rules.Traits]{Trait} et sa limite augmentent d’un cran supplémentaire.

\n
" }, { "id": "Extra Effort", - "name": "Extra Effort", - "description":"LdB page 30", - "description_full": "
\n

Some @Compendium[swade-core-rules.swade-edges.Arcane Background (Gifted)]{Gifted} can dig deep into their souls to significantly boost their powers.

\n

Extra Effort increases a @Compendium[swade-core-rules.swade-skills.Focus]{Focus} total after it’s rolled by +1 for 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point}, or +2 for 3 Power Points. It may not be used to improve a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure}.

\n
" + "name": "Effort Supplémentaire", + "description":"LdB page 46", + "description_full": "
\n

Certains personnages doués de capacités peuvent puiser au fond de leur Âme pour augmenter leurs pouvoirs.

\n

Après un jet de @Compendium[swade-core-rules.swade-skills.Focus]{Focus}, cet Atout permet de l’augmenter de +1 pour 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP}, ou de +2 pour 3 PP. Il ne permet pas d’éviter un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique}.

\n
" }, { "id": "Extraction", "name": "Extraction", - "description":"LdB page 30", - "description_full": "
\n

When a character withdraws from melee, adjacent attackers get a free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against him (see @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Withdrawing From Melee}). This is a very dangerous proposition for most, but not your wily champion.

\n

When moving away from adjacent foes, one of them (player’s choice), doesn’t get his free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack.

\n
" + "description":"LdB page 43", + "description_full": "
\n

Lorsqu’un personnage se retire d’un combat, les attaquants adjacents gagnent une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque Gratuite} de corps-à-corps — une situation très risquée ! Fort heureusement, votre héros a l’habitude d'esquiver ce genre d'attaque.

\n

Lors d’une @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Retraite}, un adversaire adjacent au choix du joueur est privé de son @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque Gratuite}.

\n
" }, { "id": "Fame", - "name": "Fame", - "description":"LdB page 30", - "description_full": "
\n

Your character is a minor celebrity of some sort. She might be a popular bard known in a particular fiefdom, a minor rock star, or a beloved B-movie actor.

\n

She makes double the normal fee when performing for pay (see @Compendium[swade-core-rules.swade-skills.Performance]{Performance}). She can also use her celebrity to add +1 to @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls if a target is friendly and knows who she is (a @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge} roll modified by how likely the individual is to know the celebrity).

\n

The downside of @Compendium[swade-core-rules.swade-edges.Fame]{Fame} is that the individual is often recognized, others frequently want something from her, she may be followed by fans or admirers, or she may not be able to shirk obligations, performances, or other duties without causing trouble for herself.

\n
" + "name": "Notoriété", + "description":"LdB page 38", + "description_full": "
\n

Le personnage est une célébrité mineure. Il peut s’agir d’un barde connu dans une seigneurie, une star du rock en devenir ou un acteur série B.

\n

Lorsqu’il se produit, le personnage double ses gains (voir @Compendium[swade-core-rules.swade-skills.Performance]{Performance} p. 33). Il peut bénéficier d’un bonus de +1 à un jet de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} lorsqu’il s’adresse à quelqu’un d’amical capable de le reconnaître (ce qui est le cas en réussissant un jet de @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture Générale} modifié par la célébrité du héros).

\n

Le point négatif de la @Compendium[swade-core-rules.swade-edges.Fame]{Notoriété} est que le personnage est régulièrement reconnu, que les gens souhaitent souvent obtenir quelque chose de lui, qu’il est fréquemment suivi par des fans ou des admirateurs, et qu’il ne peut parfois pas se soustraire à ses obligations, spectacles et autres tâches incombant à son statut sans se mettre dans l’embarras.

\n
" }, { "id": "Famous", - "name": "Famous", - "description":"LdB page 30", - "description_full": "
\n

Your hero is truly famous. She’s wellknown in a large circle such as a country, a large industry, or a popular medium (film or television, the music industry). She makes 5 × the normal fee when performing and adds +2 to @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls when influencing friendly individuals who know who she is.

\n

The price is higher for the truly @Compendium[swade-core-rules.swade-edges.Famous]{Famous}, too, with more demands on her time, obligations, rivals, scandals, and an inability to operate in crowds without being recognized.

\n
" + "name": "Célébrité", + "description":"LdB page 39", + "description_full": "
\n

Le héros est vraiment très connu d’une part importante de la population, comme un pays tout entier, une branche particulière de l’industrie ou au sein d’un média populaire (cinéma, télévision, musique). Lorsqu’il se produit, votre personnage multiplie ses gains par 5 et bénéficie d’un bonus de +2 à ses jets de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} lorsqu’il s’adresse à quelqu’un d’amical capable de le reconnaître.

\n

Le prix de la @Compendium[swade-core-rules.swade-edges.Famous]{Célébrité} est encore plus lourd que celui de la notoriété : moins de temps libre, plus d’obligations, de rivaux, de scandales, et l’incapacité de se déplacer discrètement sans être reconnu rapidement.

\n
" }, { "id": "Fast Healer", - "name": "Fast Healer", - "description":"LdB page 30", - "description_full": "
\n

Those with this blessing add +2 to @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls for natural healing, and check every three days instead of five (see @Compendium[swade-core-rules.swade-skills.Healing]{Healing}).

\n
" + "name": "Guérison Rapide", + "description":"LdB page 38", + "description_full": "
\n

Le héros récupère vite de ses blessures. Il bénéficie d’un bonus de +2 à ses jets de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} de guérison naturelle et fait un jet tous les 3 jours au lieu de 5 (voir @Compendium[swade-core-rules.swade-skills.Healing]{Guérison} p. 96).

\n
" }, { "id": "Feint", - "name": "Feint", - "description":"LdB page 30", - "description_full": "
\n

When performing a @Compendium[swade-core-rules.swade-rules.Test]{Test} with the @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} skill, you can choose to make the foe resist with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} instead of @Compendium[swade-core-rules.swade-rules.Traits]{Agility}.

\n
" + "name": "Feinte", + "description":"LdB page 43", + "description_full": "
\n

Lorsque l’aventurier provoque une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} (voir p. 105) basée sur la @Compendium[swade-core-rules.swade-skills.Fighting]{Compétence Combat}, il peut décider que sa cible résiste avec @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} plutôt qu’avec @Compendium[swade-core-rules.swade-rules.Traits]{Agilité}.

\n
" }, { "id": "Fervor", - "name": "Fervor", - "description":"LdB page 30", - "description_full": "
\n

A simple phrase uttered by a great leader can sometimes have momentous results. A commander with this ability can inspire his troops to bloody fervor by yelling a motto, slogan, or other inspirational words.

\n

@Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in range add +1 to their @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} damage rolls

\n
" + "name": "Ferveur", + "description":"LdB page 45", + "description_full": "
\n

Une seule phrase prononcée par un grand chef produit parfois des résultats stupéfiants. Un chef doté de cet Atout stimule la ferveur combative de ses Alliés en criant un slogan, une devise ou simplement des mots d’encouragement.

\n

Les @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} dans l’Aura de commandement ajoutent +1 aux dégâts de leurs jets de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat}.

\n
" }, { "id": "Filthy Rich", - "name": "Filthy Rich", - "description":"LdB page 30", - "description_full": "
\n

This fortunate individual is very wealthy. He has five times the @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} for the setting during character creation and, if appropriate, a yearly income after responsibilities of around $500,000.

\n

Even wealthier characters may exist, but unless there’s a game effect it probably shouldn’t matter. This should be worked out with the GM and come with many more assets as well as onerous responsibilities

\n
" + "name": "Très Riche", + "description":"LdB page 40", + "description_full": "
\n

Le héros est riche comme Crésus. Il débute avec cinq fois les @Compendium[swade-core-rules.swade-rules.Characters]{fonds initiaux} prévus et, si c’est approprié, reçoit un revenu annuel de 500 000 $.

\n

Il est possible pour un personnage d’être encore plus riche, mais à moins que ça ait un effet en jeu, ce n’est probablement pas si important. Les biens et la fortune qu’il possède impliquent autant de gestion que de lourdes responsabilités.

\n
" }, { "id": "First Strike", - "name": "First Strike", - "description":"LdB page 30", - "description_full": "
\n

Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}, the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against a foe immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See @Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks})

\n
" + "name": "Frappe Éclair", + "description":"LdB page 43", + "description_full": "
\n

Une fois par round, le héros, ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ni @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}, bénéficie d’une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque Gratuite} de Combat contre un ennemi aussitôt que ce dernier pénètre dans son @Compendium[swade-core-rules.swade-rules.Reach]{Allonge}. (voir @Compendium[swade-core-rules.swade-rules.Free Attacks]{Attaque Gratuite} p. 100).

\n
" }, { "id": "Fleet-Footed", - "name": "Fleet-Footed", - "description":"LdB page 30", - "description_full": "
\n

The hero’s @Compendium[swade-core-rules.swade-rules.Movement]{Pace} is increased by +2 and his @Compendium[swade-core-rules.swade-rules.Movement]{running die} increases one step (from d6 to d8, for example)

\n
" + "name": "Véloce", + "description":"LdB page 40", + "description_full": "
\n

L'@Compendium[swade-core-rules.swade-rules.Movement]{Allure} du héros est augmentée de 2 et son @Compendium[swade-core-rules.swade-rules.Movement]{dé de course} est augmenté d’un cran (de d6 à d8 par exemple).

\n
" }, { "id": "Followers", - "name": "Followers", - "description":"LdB page 30", - "description_full": "
\n

Each time this Edge is chosen, five followers come to fight by the hero’s side. If any are lost, others eventually take their place (how long is up to the GM and the circumstances).

\n

Followers must be cared for and generally want a share of whatever loot, treasure, or other rewards the hero acquires. Otherwise, they are completely dedicated to their task. They won’t throw their lives away but are willing to risk them repeatedly in his service.

\n

Use the @Compendium[swade-core-rules.swade-bestiary.Soldier]{Soldier} profile for the followers. A hero may outfit her allies as she sees fit. Followers @Compendium[swade-core-rules.swade-rules.Advancement]{Progresse} just like player characters.

\n

Use the @Compendium[swade-core-rules.swade-rules.Allies]{Allies} rules  to give them distinctive personal­ities if desired.

\n
" + "name": "Suivants", + "description":"LdB page 53", + "description_full": "
\n

Chaque fois que cet Atout est choisi, 5 suivants se joignent au héros. Si certains périssent ou disparaissent, d’autres finissent par les remplacer (le temps nécessaire reste à l’appréciation du MJ selon les circonstances).

\n

Les suivants doivent pouvoir se nourrir et gagner leur vie. Ils prennent en général leur part des trésors, des butins et des récompenses du héros. Ils sont dévoués et risquent souvent leur vie pour lui sans aller toutefois jusqu’au sacrifice.

\n

Utilisez le profil de @Compendium[swade-core-rules.swade-bestiary.Soldier]{Soldat} (voir p. 112) pour les suivants. Le héros est libre de leur fournir l’équipement qu’il souhaite. Ces derniers évoluent de la même manière qu’un PJ (voir @Compendium[swade-core-rules.swade-rules.Advancement]{Progression} p. 54).

\n

Utilisez les règles sur les @Compendium[swade-core-rules.swade-rules.Allies]{Alliés} p. 111  si vous souhaitez leur donner des personnalités distinctes.

\n
" }, { "id": "Free Runner", "name": "Free Runner", "description":"LdB page 30", - "description_full": "
\n

Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles.

\n

As long as there are obstacles she can bound on, bounce off, or swing on, she moves at her full @Compendium[swade-core-rules.swade-rules.Movement]{Pace} on @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} when on foot. She also adds +2 to her @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} rolls when climbing and in foot Chases (see @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases & Vehicles}).

\n
" + "description_full": "
\n

Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles.

\n

As long as there are obstacles she can bound on, bounce off, or swing on, she moves at her full @Compendium[swade-core-rules.swade-rules.Movement]{Allure} on @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} when on foot. She also adds +2 to her @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls when climbing and in foot Chases (see @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases & Vehicles}).

\n
" }, { "id": "Frenzy", "name": "Frenzy", "description":"LdB page 30", - "description_full": "
\n

A character with Frenzy rolls a second @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately

\n
" + "description_full": "
\n

A character with Frenzy rolls a second @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately

\n
" }, { "id": "Gadgeteer", "name": "Gadgeteer", "description":"LdB page 30", - "description_full": "
\n

Some mechanical gurus can build incredible devices out of most anything.

\n

A Gadgeteer can spend up to three @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} to “jury rig” a device from any reasonable collection of spare parts. This allows her to activate any @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir} normally available to Weird Scientists of her @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower in her particular setting, with a Power Point cost of 3 or lower.

\n

The total cost of an individual power (plus any modifiers) cannot exceed the points spent to create it, nor can the inventor apply @Compendium[swade-core-rules.swade-rules.Trappings]{Limitations} to the gadget. She may attempt to create multiple devices as long as she has the points to do so.

\n

Each gadget is created and activated with a @Compendium[swade-core-rules.swade-skills.Weird Science]{Weird Science}} roll at –2. This takes one entire turn, during which she can do nothing else (she cannot take @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Actions} that turn). In all other ways, it works as the normal activation of a power.

\n

The inventor uses Power Points directly from her pool for the device, but once its initial @Compendium[swade-core-rules.swade-rules.Powers]{Duration} is finished (it cannot be maintained) it falls apart into its component pieces.

\n

Example

\n

Gabe is an inventor in the Weird West. He wants to use @Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait} to help Red fight a giant rattlesnake, but only has the @Compendium[swade-core-rules.swade-powers.Burst]{burst} and @Compendium[swade-core-rules.swade-powers.Blast]{blast} powers. Fortunately, he’s a Gadgeteer, so Gabe can put boost Trait into an “electrical bio-inducer.” The device can take up to three points worth of powers, so he adds the @Compendium[swade-core-rules.swade-rules.Hinder or Hurry (+1)]{Hurry} modifier and gives Red +2 @Compendium[swade-core-rules.swade-rules.Movement]{Pace} as well

\n
" + "description_full": "
\n

Some mechanical gurus can build incredible devices out of most anything.

\n

A Gadgeteer can spend up to three @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} to “jury rig” a device from any reasonable collection of spare parts. This allows her to activate any @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir} normally available to Weird Scientists of her @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower in her particular setting, with a Power Point cost of 3 or lower.

\n

The total cost of an individual power (plus any modifiers) cannot exceed the points spent to create it, nor can the inventor apply @Compendium[swade-core-rules.swade-rules.Trappings]{Limitations} to the gadget. She may attempt to create multiple devices as long as she has the points to do so.

\n

Each gadget is created and activated with a @Compendium[swade-core-rules.swade-skills.Weird Science]{Weird Science}} roll at –2. This takes one entire turn, during which she can do nothing else (she cannot take @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Actions} that turn). In all other ways, it works as the normal activation of a power.

\n

The inventor uses Power Points directly from her pool for the device, but once its initial @Compendium[swade-core-rules.swade-rules.Powers]{Duration} is finished (it cannot be maintained) it falls apart into its component pieces.

\n

Example

\n

Gabe is an inventor in the Weird West. He wants to use @Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait} to help Red fight a giant rattlesnake, but only has the @Compendium[swade-core-rules.swade-powers.Burst]{burst} and @Compendium[swade-core-rules.swade-powers.Blast]{blast} powers. Fortunately, he’s a Gadgeteer, so Gabe can put boost Trait into an “electrical bio-inducer.” The device can take up to three points worth of powers, so he adds the @Compendium[swade-core-rules.swade-rules.Hinder or Hurry (+1)]{Hurry} modifier and gives Red +2 @Compendium[swade-core-rules.swade-rules.Movement]{Allure} as well

\n
" }, { "id": "Giant Killer", "name": "Giant Killer", "description":"LdB page 30", - "description_full": "
\n

The bigger they are, the harder they are to kill. At least for most. Your hero knows how to find the weak points in the most massive of foes.

\n

He adds +1d6 damage when attacking creatures who are three or more Sizes larger than himself (see @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size}). A human (Size 0) gets the bonus against a creature of Size 3 or greater.

\n
" + "description_full": "
\n

The bigger they are, the harder they are to kill. At least for most. Your hero knows how to find the weak points in the most massive of foes.

\n

He adds +1d6 damage when attacking creatures who are three or more Sizes larger than himself (see @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille}). A human (Size 0) gets the bonus against a creature of Size 3 or greater.

\n
" }, { "id": "Great Luck", @@ -380,19 +380,19 @@ "id": "Hold the Line!", "name": "Hold the Line!", "description":"LdB page 30", - "description_full": "
\n

Hold the Line strengthens the will of any @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} under the hero's command, adding +1 to their @Compendium[swade-core-rules.swade-rules.Characters]{Toughness}.

\n
" + "description_full": "
\n

Hold the Line strengthens the will of any @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} under the hero's command, adding +1 to their @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}.

\n
" }, { "id": "Holy/Unholy Warrior", "name": "Holy/Unholy Warrior", "description":"LdB page 30", - "description_full": "
\n

Believers face grave dangers in service to their divine patrons. To survive such hardships, the forces of good (or evil) grant miracles and the ability to turn their favor into supernatural protection.

\n

The chosen may add +1 to the total of a final @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak roll} for each @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} spent, to a maximum of +4.

\n
" + "description_full": "
\n

Believers face grave dangers in service to their divine patrons. To survive such hardships, the forces of good (or evil) grant miracles and the ability to turn their favor into supernatural protection.

\n

The chosen may add +1 to the total of a final @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak roll} for each @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} spent, to a maximum of +4.

\n
" }, { "id": "Humiliate", "name": "Humiliate", "description":"LdB page 30", - "description_full": "
\n

Those with a cruel wit can destroy a rival’s ego in a single remark or well-timed gesture.
Your hero gets a free reroll on @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt Tests}

\n
" + "description_full": "
\n

Those with a cruel wit can destroy a rival’s ego in a single remark or well-timed gesture.
Your hero gets a free reroll on @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt Épreuve}

\n
" }, { "id": "Improved Arcane Resistance", @@ -410,7 +410,7 @@ "id": "Improved Counterattack", "name": "Improved Counterattack", "description":"LdB page 30", - "description_full": "
\n

The hero gets a @Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attack} against up to three failed attacks each round.

\n
" + "description_full": "
\n

The hero gets a @Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite} against up to three failed attacks each round.

\n
" }, { "id": "Improved Dodge", @@ -428,19 +428,19 @@ "id": "Improved First Strike", "name": "Improved First Strike", "description":"LdB page 30", - "description_full": "
\n

Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}, the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack against three foes immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See @Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks}).

\n
" + "description_full": "
\n

Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}, the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack against three foes immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See @Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite}).

\n
" }, { "id": "Improved Frenzy", "name": "Improved Frenzy", "description":"LdB page 30", - "description_full": "
\n

The fighter rolls an extra @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} die with up to two Fighting attacks in the same turn

\n

Example

\n

Red desperately attacks a giant crab-like creature on an alien planet. She has Improved Frenzy and decides to attack three times (a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} at the usual penalty). She rolls her Fighting skill with an extra die for her first attack and second attack. She doesn’t get the extra die on her third Fighting roll.

\n
" + "description_full": "
\n

The fighter rolls an extra @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} die with up to two Fighting attacks in the same turn

\n

Example

\n

Red desperately attacks a giant crab-like creature on an alien planet. She has Improved Frenzy and decides to attack three times (a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} at the usual penalty). She rolls her Fighting skill with an extra die for her first attack and second attack. She doesn’t get the extra die on her third Fighting roll.

\n
" }, { "id": "Improved Level Headed", "name": "Improved Level Headed", "description":"LdB page 30", - "description_full": "
\n

Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover} make deadly combatants. A hero with this Edge draws two additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} in combat and chooses which to use.

\n
" + "description_full": "
\n

Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert} make deadly combatants. A hero with this Edge draws two additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} in combat and chooses which to use.

\n
" }, { "id": "Improved Nerves of Steel", @@ -450,9 +450,9 @@ }, { "id": "Improved Rapid Fire", - "name": "Improved Rapid Fire", + "name": "Improved Tir Rapide", "description":"LdB page 30", - "description_full": "
\n

The shooter may now increase her weapon's @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} by 1 twice in the same turn (via a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action})

\n

Example

\n

Gabe fires a machine gun and has Improved Rapid Fire. The weapon has a Rate of Fire of 4 and Gabe decides to fire it on all three of his allowed actions (see Multi-Actions).

\n

He rolls an extra @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} die with his first and second attack, raising the weapon’s Rate of Fire to 5 each time. He doesn’t get the bonus on his third attack—the machine gun’s Rate of Fire remains a 4.

\n
" + "description_full": "
\n

The shooter may now increase her weapon's @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} by 1 twice in the same turn (via a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action})

\n

Example

\n

Gabe fires a machine gun and has Improved Rapid Fire. The weapon has a Rate of Fire of 4 and Gabe decides to fire it on all three of his allowed actions (see Multi-Actions).

\n

He rolls an extra @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} die with his first and second attack, raising the weapon’s Rate of Fire to 5 each time. He doesn’t get the bonus on his third attack—the machine gun’s Rate of Fire remains a 4.

\n
" }, { "id": "Improved Rapid Recharge", @@ -464,13 +464,13 @@ "id": "Improved Sweep", "name": "Improved Sweep", "description":"LdB page 30", - "description_full": "
\n

Improved Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} (friends and foes alike). Resolve damage separately for each enemy that’s hit.

\n

A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.

\n
" + "description_full": "
\n

Improved Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} (friends and foes alike). Resolve damage separately for each enemy that’s hit.

\n

A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.

\n
" }, { "id": "Improved Trademark Weapon", "name": "Improved Trademark Weapon", "description":"LdB page 30", - "description_full": "
\n

The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +2 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).

\n

A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).

\n
" + "description_full": "
\n

The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +2 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).

\n

A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).

\n
" }, { "id": "Improvisational Fighter", @@ -482,13 +482,13 @@ "id": "Inspire", "name": "Inspire", "description":"LdB page 30", - "description_full": "
\n

Exceptional leaders inspire those around them to great feats of valor and determination. Once per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll, and apply it to all allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in @Compendium[swade-core-rules.swade-rules.Edges]{Command Range}. A leader could Support all @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks in range, for example, or all @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}.

\n

Inspire is an @Compendium[swade-core-rules.swade-rules.Actions]{action} and requires some sort of communication with those it affects.

\n
\""One
\n
" + "description_full": "
\n

Exceptional leaders inspire those around them to great feats of valor and determination. Once per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll, and apply it to all allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement}. A leader could Support all @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks in range, for example, or all @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}.

\n

Inspire is an @Compendium[swade-core-rules.swade-rules.Actions]{action} and requires some sort of communication with those it affects.

\n
\""One
\n
" }, { "id": "Investigator", "name": "Investigator", "description":"LdB page 30", - "description_full": "
\n

Investigators spend a great deal of time researching ancient legends, working the streets, or deducing devilish mysteries. Some of these heroes are actual private investigators while others are sleuthing mages in a fantasy world or inquisitive college professors stumbling upon Things Man Was Not Meant to Know.

\n

Investigators add +2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} rolls and @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls made to search through desks for important papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk or debris

\n
" + "description_full": "
\n

Investigators spend a great deal of time researching ancient legends, working the streets, or deducing devilish mysteries. Some of these heroes are actual private investigators while others are sleuthing mages in a fantasy world or inquisitive college professors stumbling upon Things Man Was Not Meant to Know.

\n

Investigators add +2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} rolls and @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls made to search through desks for important papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk or debris

\n
" }, { "id": "Iron Jaw", @@ -500,7 +500,7 @@ "id": "Iron Will", "name": "Iron Will", "description":"LdB page 30", - "description_full": "
\n

The hero now adds his @Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed} bonus to resist powers and negate their effects. Iron Will doesn’t stack with @Compendium[swade-core-rules.swade-edges.Brave]{Brave}, nor does it apply to subse­quent rolls resulting from powers such as being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} by a damaging @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir}, @Compendium[swade-core-rules.swade-powers.Fear]{fear}, or the like.

\n

 

\n
" + "description_full": "
\n

The hero now adds his @Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed} bonus to resist powers and negate their effects. Iron Will doesn’t stack with @Compendium[swade-core-rules.swade-edges.Brave]{Brave}, nor does it apply to subse­quent rolls resulting from powers such as being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} by a damaging @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir}, @Compendium[swade-core-rules.swade-powers.Fear]{Terreur}, or the like.

\n

 

\n
" }, { "id": "Jack-Of-All-Trades", @@ -518,7 +518,7 @@ "id": "Level Headed", "name": "Level Headed", "description":"LdB page 30", - "description_full": "
\n

Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover} make deadly combatants. A hero with this Edge draws an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} in combat and chooses which to use.

\n
" + "description_full": "
\n

Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert} make deadly combatants. A hero with this Edge draws an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} in combat and chooses which to use.

\n
" }, { "id": "Linguist", @@ -530,7 +530,7 @@ "id": "Liquid Courage", "name": "Liquid Courage", "description":"LdB page 30", - "description_full": "
\n

This gregarious individual processes alcohol far differently than most. The round after consuming a stiff drink (about eight ounces of hard liquor or equivalent), her @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} increases one die type (increasing @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} as well). The drinker can also ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties (which stacks with other abilities that do the same).

\n

@Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, @Compendium[swade-core-rules.swade-rules.Traits]{Agility}, and all linked skills suffer a −1 penalty for the duration, however.

\n

The effect lasts for one hour after it begins, at which point the boozer suffers a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} for the next four hours.

\n
" + "description_full": "
\n

This gregarious individual processes alcohol far differently than most. The round after consuming a stiff drink (about eight ounces of hard liquor or equivalent), her @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} increases one die type (increasing @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} as well). The drinker can also ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties (which stacks with other abilities that do the same).

\n

@Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, @Compendium[swade-core-rules.swade-rules.Traits]{Agilité}, and all linked skills suffer a −1 penalty for the duration, however.

\n

The effect lasts for one hour after it begins, at which point the boozer suffers a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} for the next four hours.

\n
" }, { "id": "Luck", @@ -542,19 +542,19 @@ "id": "Marksman", "name": "Marksman", "description":"LdB page 30", - "description_full": "
\n

The hero is a natural with ranged weapons. If she doesn’t move in a turn and fires no more than a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 1 as her first action, she may add +1 to an @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll, or ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover}, @Compendium[swade-core-rules.swade-rules.Range]{Range}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}, or @Compendium[swade-core-rules.swade-rules.Speed]{Speed}. This is a lesser version of the @Compendium[swade-core-rules.swade-rules.Aim]{Aim} maneuver and does not stack with it. Marksman doesn’t apply to additional attacks after the first.

\n
" + "description_full": "
\n

The hero is a natural with ranged weapons. If she doesn’t move in a turn and fires no more than a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} of 1 as her first action, she may add +1 to an @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll, or ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Range]{Portée}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}, or @Compendium[swade-core-rules.swade-rules.Speed]{Speed}. This is a lesser version of the @Compendium[swade-core-rules.swade-rules.Aim]{Aim} maneuver and does not stack with it. Marksman doesn’t apply to additional attacks after the first.

\n
" }, { "id": "Martial Artist", "name": "Martial Artist", "description":"LdB page 30", - "description_full": "
\n

The fighter has trained in basic martial arts. Her fists and feet are weapons (see @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}) so she’s always considered armed. She adds +1 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Strength}+d4 damage. If she already has a Strength damage die from the @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.

\n

Martial Artist does not add to damage from other Natural Weapons such as fangs or horns.

\n
" + "description_full": "
\n

The fighter has trained in basic martial arts. Her fists and feet are weapons (see @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle}) so she’s always considered armed. She adds +1 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Force}+d4 damage. If she already has a Strength damage die from the @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.

\n

Martial Artist does not add to damage from other Natural Weapons such as fangs or horns.

\n
" }, { "id": "Martial Warrior", "name": "Martial Warrior", "description":"LdB page 30", - "description_full": "
\n

The fighter has trained in basic martial arts. Her fists and feet are weapons (see @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons} so she’s always considered armed. She adds +2 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Strength}+d6 damage. If she already has a Strength damage die from the @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.

\n

@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} does not add to damage from other Natural Weapons such as fangs or horns.

\n
" + "description_full": "
\n

The fighter has trained in basic martial arts. Her fists and feet are weapons (see @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle} so she’s always considered armed. She adds +2 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Force}+d6 damage. If she already has a Strength damage die from the @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.

\n

@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} does not add to damage from other Natural Weapons such as fangs or horns.

\n
" }, { "id": "Master", @@ -566,7 +566,7 @@ "id": "Master of Arms", "name": "Master of Arms", "description":"LdB page 30", - "description_full": "
\n

Increase the hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} an additional +1 and his @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} bonus damage die is now a d10.

\n
" + "description_full": "
\n

Increase the hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} an additional +1 and his @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} bonus damage die is now a d10.

\n
" }, { "id": "Master Tactician", @@ -578,7 +578,7 @@ "id": "Mcgyver", "name": "Mcgyver", "description":"LdB page 30", - "description_full": "
\n

A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device.

\n

Failure means the device isn’t ready. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means he doesn’t have the right materials and can’t create the device this encounter.

\n

Success creates a minor explosive (2d4 explosive in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}), a one shot projectile weapon like a “zip gun” (@Compendium[swade-core-rules.swade-rules.Range]{Range} 5/10/20, Damage 2d6), rickety raft, electrical source, etc.

\n

A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc.

\n

The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations.

\n
" + "description_full": "
\n

A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device.

\n

Failure means the device isn’t ready. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} means he doesn’t have the right materials and can’t create the device this encounter.

\n

Success creates a minor explosive (2d4 explosive in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}), a one shot projectile weapon like a “zip gun” (@Compendium[swade-core-rules.swade-rules.Range]{Portée} 5/10/20, Damage 2d6), rickety raft, electrical source, etc.

\n

A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc.

\n

The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations.

\n
" }, { "id": "Menacing", @@ -596,7 +596,7 @@ "id": "Mighty Blow", "name": "Mighty Blow", "description":"LdB page 30", - "description_full": "

If your Action Card is a Joker, double the damage of your first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack this round.

" + "description_full": "

If your Action Card is a Joker, double the damage of your first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack this round.

" }, { "id": "Mr Fix It", @@ -642,7 +642,7 @@ }, { "id": "Professional", - "name": "Professional", + "name": "Professionnel", "description":"LdB page 30", "description_full": "
\n

The character is an expert at a particular skill or attribute (his choice). This increases the @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit one step (a d12+1 becomes a d12+2, for example). This Edge may be selected once per Trait.

\n
" }, @@ -666,9 +666,9 @@ }, { "id": "Rapid Fire", - "name": "Rapid Fire", + "name": "Tir Rapide", "description":"LdB page 30", - "description_full": "
\n

The shooter is practiced at taking quick and accurate shots. As long as she’s armed with a fast-firing ranged weapon of some sort (such as a revolver or semi-automatic) and has enough ammunition to do so, she may increase her weapon’s @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} by 1 for any one of her @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks that turn.

\n
" + "description_full": "
\n

The shooter is practiced at taking quick and accurate shots. As long as she’s armed with a fast-firing ranged weapon of some sort (such as a revolver or semi-automatic) and has enough ammunition to do so, she may increase her weapon’s @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} by 1 for any one of her @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks that turn.

\n
" }, { "id": "Rapid Recharge", @@ -698,7 +698,7 @@ "id": "Rock and Roll!", "name": "Rock and Roll!", "description":"LdB page 30", - "description_full": "
\n

Experienced shooters learn to compensate for the recoil of fully automatic weapons. If a character with this Edge doesn’t move on his turn, he ignores the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty when firing at a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 or higher.

\n
" + "description_full": "
\n

Experienced shooters learn to compensate for the recoil of fully automatic weapons. If a character with this Edge doesn’t move on his turn, he ignores the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty when firing at a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} of 2 or higher.

\n
" }, { "id": "Scavenger", @@ -722,7 +722,7 @@ "id": "Soldier", "name": "Soldier", "description":"LdB page 30", - "description_full": "
\n

Professional soldiers get used to carrying heavy loads, and enduring harsh conditions. After a few days getting used to their gear (GM’s call), they treat their @Compendium[swade-core-rules.swade-rules.Traits]{Strength} as one die type higher when determining @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} to use armor, weapons, and equipment without a penalty. (This stacks with the @Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} Edge.)

\n

They also get a free reroll on @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls made to survive environmental hazards (see @Compendium[swade-core-rules.swade-rules.Hazards]{Hazards}).

\n
" + "description_full": "
\n

Professional soldiers get used to carrying heavy loads, and enduring harsh conditions. After a few days getting used to their gear (GM’s call), they treat their @Compendium[swade-core-rules.swade-rules.Traits]{Force} as one die type higher when determining @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum} to use armor, weapons, and equipment without a penalty. (This stacks with the @Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} Edge.)

\n

They also get a free reroll on @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls made to survive environmental hazards (see @Compendium[swade-core-rules.swade-rules.Hazards]{Hazards}).

\n
" }, { "id": "Soul Drain", @@ -746,25 +746,25 @@ "id": "Strong Willed", "name": "Strong Willed", "description":"LdB page 30", - "description_full": "
\n

Self-confidence is powerful armor against those who attempt to attack this individual’s will. He adds +2 to his total when resisting @Compendium[swade-core-rules.swade-rules.Test]{Tests} with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} or @Compendium[swade-core-rules.swade-rules.Traits]{Âme}.

\n
" + "description_full": "
\n

Self-confidence is powerful armor against those who attempt to attack this individual’s will. He adds +2 to his total when resisting @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} or @Compendium[swade-core-rules.swade-rules.Traits]{Âme}.

\n
" }, { "id": "Sweep", "name": "Sweep", "description":"LdB page 30", - "description_full": "
\n

Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} at a -2 penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.

\n

A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}

\n
" + "description_full": "
\n

Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} at a -2 penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.

\n

A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}

\n
" }, { "id": "Tactician", "name": "Tactician", "description":"LdB page 30", - "description_full": "
\n

The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations.

\n

A Tactician is dealt an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} each round of combat or a chase—kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} in @Compendium[swade-core-rules.swade-rules.Edges]{Command Range}. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.

\n
" + "description_full": "
\n

The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations.

\n

A Tactician is dealt an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} each round of combat or a chase—kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} in @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement}. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.

\n
" }, { "id": "Thief", "name": "Thief", "description":"LdB page 30", - "description_full": "
\n

Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked.

\n

Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} rolls made to climb in urban areas.

\n

Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls when in an urban environment.

\n

Finally, these rogues are—not surprisingly— adept at @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery} itself, adding +1 to those rolls in all circumstances.

\n
" + "description_full": "
\n

Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked.

\n

Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb in urban areas.

\n

Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls when in an urban environment.

\n

Finally, these rogues are—not surprisingly— adept at @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery} itself, adding +1 to those rolls in all circumstances.

\n
" }, { "id": "Tough As Nails", @@ -782,19 +782,19 @@ "id": "Trademark Weapon", "name": "Trademark Weapon", "description":"LdB page 30", - "description_full": "
\n

The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +1 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).

\n

A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).

\n
" + "description_full": "
\n

The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +1 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).

\n

A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).

\n
" }, { "id": "Two-Fisted", "name": "Two-Fisted", "description":"LdB page 30", - "description_full": "
\n

If a character makes a @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack withone action and another from a different hand in a later action, the second attack doesn’t inflict a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty. The @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} penalty still applies unless he’s @Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}.

\n

If the character has @Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid}, the second action may also be a ranged attack.

\n
" + "description_full": "
\n

If a character makes a @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack withone action and another from a different hand in a later action, the second attack doesn’t inflict a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty. The @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} penalty still applies unless he’s @Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}.

\n

If the character has @Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid}, the second action may also be a ranged attack.

\n
" }, { "id": "Two-Gun Kid", "name": "Two-Gun Kid", "description":"LdB page 30", - "description_full": "
\n

Two-Gun Kid works just like @Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}, but with ranged weapons, allowing her to fire or throw a weapon in each hand as two different actions but without triggering a@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty.

\n

If the character has Two-Fisted, the second action may also be a melee attack.

\n

Example

\n

Red has a sword in one hand and a pistol in the other. She has both Two-Fisted and Two-Gun Kid, so she can make a @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} attack on one action and then a second Fighting or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attack with no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty on a later action that turn

\n
" + "description_full": "
\n

Two-Gun Kid works just like @Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}, but with ranged weapons, allowing her to fire or throw a weapon in each hand as two different actions but without triggering a@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty.

\n

If the character has Two-Fisted, the second action may also be a melee attack.

\n

Example

\n

Red has a sword in one hand and a pistol in the other. She has both Two-Fisted and Two-Gun Kid, so she can make a @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack on one action and then a second Fighting or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attack with no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty on a later action that turn

\n
" }, { "id": "Very Attractive", @@ -806,13 +806,13 @@ "id": "Weapon Master", "name": "Weapon Master", "description":"LdB page 30", - "description_full": "
\n

The warrior increases his @Compendium[swade-core-rules.swade-rules.Characters]{Parade} by +1 and the bonus damage die for @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} rolls is a d8 instead of a d6 (see @Compendium[swade-core-rules.swade-rules.Dealing Damage]{Bonus Damage}). He must be armed to gain these benefits, but this includes the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{claws}, or other abilities that count as weapons.

\n
" + "description_full": "
\n

The warrior increases his @Compendium[swade-core-rules.swade-rules.Characters]{Parade} by +1 and the bonus damage die for @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} rolls is a d8 instead of a d6 (see @Compendium[swade-core-rules.swade-rules.Dealing Damage]{Bonus Damage}). He must be armed to gain these benefits, but this includes the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{claws}, or other abilities that count as weapons.

\n
" }, { "id": "Wizard", "name": "Wizard", "description":"LdB page 30", - "description_full": "
\n

Magic is varied and wonderful, and wizards are exposed to countless tomes, scrolls, and incantations as they master their craft. Sometimes they use this knowledge to recall variations of their various enchantments.

\n

A Wizard can spend 1 extra @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} when casting a power to change its @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping}. A fireball (@Compendium[swade-core-rules.swade-powers.Blast]{blast}) might manifest as a lightning bolt, for example. This can often have important consequences if a foe has a particular resistance or weakness to the spell’s usual Trapping

\n
" + "description_full": "
\n

Magic is varied and wonderful, and wizards are exposed to countless tomes, scrolls, and incantations as they master their craft. Sometimes they use this knowledge to recall variations of their various enchantments.

\n

A Wizard can spend 1 extra @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} when casting a power to change its @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping}. A fireball (@Compendium[swade-core-rules.swade-powers.Blast]{blast}) might manifest as a lightning bolt, for example. This can often have important consequences if a foe has a particular resistance or weakness to the spell’s usual Trapping

\n
" }, { "id": "Woodsman", diff --git a/module/compendiums/swade-core-rules.swade-hindrances.json b/module/compendiums/swade-core-rules.swade-hindrances.json index 64fad1b..01bc604 100644 --- a/module/compendiums/swade-core-rules.swade-hindrances.json +++ b/module/compendiums/swade-core-rules.swade-hindrances.json @@ -1,293 +1,350 @@ { "label": "SWADE Handicaps", "mapping": { - "description": "data.description" + "description_full": "data.description" }, "entries": [ { "id": "All Thumbs", - "name": "All Thumbs", - "description": "
\n

Due to upbringing, lack of exposure, or pure bad luck, some individuals are “all
thumbs” when it comes to mechanical or technological devices.

\n

All Thumbs inflicts a -2 @Compendium[swade-core-rules.swade-rules.Trait Rolls]{penalty} when using mechanical or electrical devices. If he rolls a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} while using such a device (and it doesn’t already have a built-in effect), it’s broken. If the GM feels it’s appropriate, it can be fixed with a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll and 1d6 hours.

\n
" + "name": "2 mains gauches", + "description":"LdB page 23", + "description_full": "
\n

Certaines personnes ne sont tout simplement pas douées avec les appareils mécaniques ou technologiques.

\n

Un tel individu subit un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{malus} de -2 à ses jets lorsqu’il utilise un appareil mécanique ou électronique. En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} , l’appareil se détraque (à moins qu’il n’ait déjà un effet prévu pour ça). Avec l’accord du MJ, le remettre en fonction nécessitera un jet de @Compendium[swade-core-rules.swade-skills.Repair]{Réparation} et 1d6 heures de travail.

\n
" }, { "id": "Anemic", - "name": "Anemic", - "description": "
\n

Anemic characters are particularly susceptible to sickness, disease, environmental effects, and fatigue. They subtract 2 from @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} rolls made to resist @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} (see @Compendium[swade-core-rules.swade-rules.Hazards]{Hazards}).

\n
" + "name": "Anémique", + "description":"LdB page 22", + "description_full": "
\n

Le héros est particulièrement sensible aux maladies, à la fatigue et aux effets de l’environnement. Il subit un malus de -2 aux jets de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} pour résister aux effets de la @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} (voir @Compendium[swade-core-rules.swade-rules.Hazards]{Périls} p. 117)).

\n
" }, { "id": "Arrogant", "name": "Arrogant", - "description": "

Your hero doesn’t think he’s the best—he knows he is. Whether it’s swordsmanship, kung fu, or painting, few compare to his skills and he flaunts it every chance he gets. Winning isn’t enough for this champion. He wants to dominate his opponent and prove there’s no one better. He’s the kind of fighter who disarms an opponent in a duel just to pick the sword up and hand it back with a smirk. Arrogant individuals look for the greatest threat in battle, hacking their way through lesser minions only because they’re in the way.

" + "description":"LdB page 22", + "description_full": "

Le héros ne pense pas qu’il est le meilleur, il sait qu’il l’est. Quel que soit le domaine (escrime, kung-fu, peinture, etc.), nul ne peut le battre et il le prouve à chaque occasion. Gagner ne lui suffit pas. Il se doit de dominer totalement son adversaire. Si un ennemi doute de sa supériorité, il cherchera à l’humilier et à lui prouver qu’il peut le battre quand il veut. C’est le genre de personne qui, lors d’un duel, désarme son adversaire rien que pour le plaisir de ramasser son épée pour la lui rendre avec un sourire condescendant. Un individu Arrogant cherche toujours le chef adverse dans un combat, n’attaquant ses subalternes que s’ils se mettent en travers de son chemin.

" }, { "id": "Bad Eyes", - "name": "Bad Eyes", - "description": "
\n

(MINOR OR MAJOR)

\n

Your hero’s eyes aren’t what they used to be. He suffers a -1 penalty to any @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait rolls} dependent on vision (such as ranged attacks and @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls) or -2 as a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}.

\n

In settings where glasses are available, they negate the penalty when worn. If lost or broken during a combat (generally a 50% chance when he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded}, falls, or suffers some other trauma), the character is @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted} (and @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnerable} if a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}) until the end of their next turn.

\n
" + "name": "Myope", + "description":"LdB page 26", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

La vue du héros n’est plus ce qu’elle était. Dans le cas d’un Handicap Mineur, il subit un malus de -1 à tous les @Compendium[swade-core-rules.swade-rules.Trait Rolls]{jets de traits} impliquant la vision (comme une attaque à distance ou un @Compendium[swade-core-rules.swade-skills.Notice]{jet de Perception}) Ce malus passe à -2 pour un @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} @Compendium[swade-core-rules.swade-rules.Characters]{Majeur} .

\n

Dans les univers où des lunettes sont disponibles, elles permettent d’ignorer le malus. Si elles sont perdues ou brisées (50 % de chance que cela arrive lorsqu’il est @Compendium[swade-core-rules.swade-rules.Damage Effects]{blessé}, lors d’une chute, ou autre accident), le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait} (et @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} si c'est un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur} @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap}) jusqu’à la fin de son prochain tour.

\n
" }, { "id": "Bad Luck", - "name": "Bad Luck", - "description": "
\n

Your hero is a little less lucky than most. He gets one less @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} per game session than normal. A character cannot have both Bad Luck and the @Item[SJAAkOAUeXTk1GCU]{Luck} Edge.

\n
" + "name": "Malchanceux", + "description":"LdB page 25", + "description_full": "
\n

Le héros est moins chanceux que les autres. Il reçoit un @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} de moins par session de jeu. Un héros ne peut pas être à la fois Malchanceux et @Item[SJAAkOAUeXTk1GCU]{Chanceux}.

\n
" }, { "id": "Big Mouth", - "name": "Big Mouth", - "description": "

Loose lips sink ships, the saying goes. This hero’s mouth could drown an armada. The blabbermouth can’t keep a secret very well. He reveals plans and gives away things best kept among friends, usually at the worst possible times

" + "name": "Bavard", + "description":"LdB page 22", + "description_full": "

On dit que trop parler peut tuer. Le héros pourrait provoquer une hécatombe ! Il ne sait pas garder un secret, il dévoile tous les plans et même les secrets les mieux gardés de ses amis. Il le fait toujours au plus mauvais moment.

" }, { "id": "Blind", - "name": "Blind", - "description": "
\n

The individual is completely without sight. He suffers a -6 to all physical tasks that require vision (GM’s call). On the plus side, Blind characters gain their choice of a free @Compendium[swade-core-rules.swade-rules.Edges]{Edge} to compensate for this particularly difficult @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}.

\n
" + "name": "Aveugle", + "description":"LdB page 22", + "description_full": "
\n

Le héros est complètement aveugle. Il subit un malus de -6 à toutes les tâches physiques nécessitant la vue (au choix du MJ). Le bon côté c’est qu’un personnage Aveugle choisit gratuitement un @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} upplémentaire pour compenser ce @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} particulièrement pénalisant.

\n
" }, { "id": "Bloodthirsty", - "name": "Bloodthirsty", - "description": "

Your hero never takes prisoners unless under the direct supervision of a superior. His cold-blooded ruthlessness causes enemies to respond in kind, often costs vital information, creates constant enemies, and may get him in trouble with his superiors or the authorities, depending on the setting.

" + "name": "Sanguinaire", + "description":"LdB page 28", + "description_full": "

Le héros ne fait jamais des prisonniers à moins d’être sous la surveillance étroite d’un supérieur. Son caractère froid et impitoyable incite ses adversaires à se comporter de la même manière. Cela lui coûte souvent de précieuses informations, lui apporte de nouveaux ennemis et peut lui faire avoir des problèmes avec sa hiérarchie ou les autorités en fonction de l’univers...

" }, { "id": "Can't Swim", - "name": "Can't Swim", - "description": "
\n

Most people in the 21st century can swim thanks to swimming pools, easy travel to lakes and beaches, or educational efforts. Historically, however, those who weren’t raised around a temperate body of water could not. @Compendium[swade-core-rules.swade-rules.Characters]{Characters} with this @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} suffer a -2 penalty to the @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} skill when swimming and each inch moved in water costs 3″ of @Compendium[swade-core-rules.swade-rules.Movement]{Pace}. See @Compendium[swade-core-rules.swade-rules.Movement]{Movement} for more details and @Compendium[swade-core-rules.swade-rules.Drowning]{Drowning}.

\n
" + "name": "Mauvais nageur", + "description":"LdB page 26", + "description_full": "
\n

La plupart des gens du 21ème siècle savent nager correctement en grande partie grâce aux piscines, à l’accès facile aux lacs et aux plages et aux efforts en matière d’éducation. Historiquement toutefois, ceux qui ne naissaient pas à proximité d’une étendue d’eau n’apprenaient jamais à nager. Un @Compendium[swade-core-rules.swade-rules.Characters]{Personnage} avec ce @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} subit un malus de -2 à ses jets d'@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} lorsqu’il nage et chaque case de déplacement lui coûte 3 points d’ @Compendium[swade-core-rules.swade-rules.Movement]{Allure}. Voir @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} et @Compendium[swade-core-rules.swade-rules.Drowning]{Noyade} (p. 120).

\n
" }, { "id": "Cautious", - "name": "Cautious", - "description": "

This planner personifies restraint and carefulness. He never makes rash decisions and likes to plot things out in detail long before any action is taken.

" + "name": "Prudent", + "description":"LdB page 27", + "description_full": "

Ce personnage incarne l’extrême prudence. Il ne prend aucune décision hâtive, a besoin du maximum d’informations et de planifier le moindre détail avant d’agir.

" }, { "id": "Clueless", - "name": "Clueless", - "description": "
\n

Your hero doesn’t pay much attention to the world around him and can’t seem to find a haystack in a small pile of needles. He suffers a -1 @Compendium[swade-core-rules.swade-rules.Trait Rolls]{penalty} to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge} and @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls.

\n
" + "name": "Ignorant", + "description":"LdB page 24", + "description_full": "
\n

Le héros ne prête que peu d’attention au monde qui l’entoure et serait bien incapable de trouver une meule de foin dans un petit tas d’aiguilles. Il subit un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{pénalité} de -1 a ses jets de @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Connaissance générale} et ses jets de @Compendium[swade-core-rules.swade-skills.Notice]{Perception}.

\n
" }, { "id": "Clumsy", - "name": "Clumsy", - "description": "
\n

Your hero is an uncoordinated klutz who trips over air and is always the last one picked for sports. He subtracts 2 from @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} and @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{rolls}.

\n
" + "name": "Lourdaud", + "description":"LdB page 22", + "description_full": "
\n

Le héros manque de coordination et a parfois du mal à mettre un pied devant l’autre : c‘est toujours celui qu’on choisit en dernier en sport. Il subit un malus de -2 sur ses @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Jets} d'@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} et de @Compendium[swade-core-rules.swade-skills.Stealth]{discrétion} .

\n
" }, { "id": "Code of Honor", - "name": "Code of Honor", - "description": "

Honor is very important to your character. He keeps his word, doesn’t abuse or kill prisoners, and generally tries to operate within his world’s particular notion of proper gentlemanly or ladylike behavior.

" + "name": "Code d'honneur", + "description":"LdB page 23", + "description_full": "

L’honneur est très important aux yeux du personnage. Il n’a qu’une parole, traite bien ses prisonniers et se conforme d’ordinaire aux codes de bonne conduite et aux règles de bienséance de son monde.

" }, { "id": "Curious", - "name": "Curious", - "description": "

It killed the cat, and it might kill your warrior as well. Curious characters have to check out everything and always want to know what’s behind a potential mystery or secret.

" + "name": "Curieux", + "description":"LdB page 23", + "description_full": "

C’est un vilain défaut et le personnage est très vilain. Un personnage Curieux est facilement attiré par l’aventure. Il faut qu’il fouille partout et il désire toujours savoir ce qui se cache derrière chaque mystère.

" }, { "id": "Death Wish", - "name": "Death Wish", - "description": "

Having a death wish doesn’t mean your adventurer is suicidal—he might just think his life is worth less than some noble but clearly deadly goal. Those with a Death Wish don’t throw their lives away for no reason, but when there’s a chance to complete a goal they do anything—and take any risk—to achieve it.

" + "name": "Rien à perdre", + "description":"LdB page 28", + "description_full": "

N’avoir Rien à perdre ne signifie pas que le héros est suicidaire mais qu’il estime que sa vie vaut moins que le noble, mais mortel, objectif qu’il s’est fixé. Il ne risque pas sa vie sans raisons valables, mais si l’occasion de réaliser son but se présente, il est prêt à faire n’importe quoi et à prendre tous les risques pour y parvenir.

" }, { "id": "Delusional", - "name": "Delusional", - "description": "
\n

(MINOR OR MAJOR)

\n

Your hero believes something that is considered quite strange by everyone else. @Compendium[swade-core-rules.swade-rules.Characters]{Minor} Delusions are harmless or the character generally keeps it to himself (the government puts sedatives in soft drinks, dogs can talk, we’re all just characters in some bizarre game, etc.).

\n

With a @Compendium[swade-core-rules.swade-rules.Characters]{Major} Delusion, he expresses his view on the situation frequently and it can occasionally lead to danger (the government is run by aliens, hospitals are deadly, I’m allergic to armor, zombies are my friends).

\n
" + "name": "Chimère", + "description":"LdB page 23", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le héros croit en des choses qui paraissent étranges aux autres. Une Chimère en tant qu'@Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur} est inoffensive ou alors le personnage y fait rarement allusion (le gouvernement met des sédatifs dans les sodas, les chiens parlent, nous sommes tous les participants d’un jeu bizarre, etc.).

\n

En tant qu'a @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur}, il exprime souvent ses opinions sur le sujet et cela peut s’avérer dangereux (le gouvernement est contrôlé par des aliens, les hôpitaux tuent, je suis allergique aux armures, les zombies sont mes amis).

\n
" }, { "id": "Doubting Thomas", - "name": "Doubting Thomas", - "description": "

Some people don’t believe in the supernatural until they’re halfway down some creature’s gullet. Doubting Thomases are skeptics who try their best to rationalize supernatural events. They walk right into danger they don’t believe in and look for alternate explanations to every supernatural event.

\n

Even after being confronted with undeniable truth, the doubter’s mind eventually begins to doubt what he saw, rationalizes it away, or compartmentalizes the event as “one of a kind” while continuing to doubt the next mystery.

" + "name": "Sceptique", + "description":"LdB page 28", + "description_full": "

Un sceptique ne croit au surnaturel que dans l’estomac d’une créature monstrueuse. Il rationalise tout événement étrange. Il fonce dans des dangers qu’il refuse d’envisager, et même au pied du mur il se raccroche à la raison en trouvant des explications alternatives pour nier l’évidence.

\n

Même après avoir été confronté à une manifestation surnaturelle indéniable, l’esprit du sceptique finit par douter de ce qu’il a vu, et trouve des explications rationnelles, ou considère l’événement comme une anomalie. Il continue à douter lors des confrontations futures.

" }, { "id": "Driven", - "name": "Driven", - "description": "
\n

(MINOR OR MAJOR)

\n

A vow is a commitment to others. Driven characters want something for themselves. It may be to protect the realm, become a decorated officer, prove you’re the best gladiator in Rome, or the best pilot in the galactic fleet.

\n

The @Compendium[swade-core-rules.swade-rules.Characters]{Minor} version shapes the character and pushes his decisions but either happens rarely or is fairly harmless. As a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} it’s an overriding desire that comes up frequently or causes peril for the heroine and those around her.

\n
" + "name": "Obsession", + "description":"LdB page 26", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Un serment vous lie aux autres mais un personnage ayant une Obsession souhaite quelque chose pour lui-même. Il peut s’agir de protéger le royaume, de recevoir des décorations en tant qu’officier, de prouver qu’on est le meilleur gladiateur de Rome ou l’ultime pilote de la flotte galactique.

\n

Dans sa version @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur} le Handicap oriente le personnage et ses décisions, mais se manifeste rarement ou est relativement inoffensif. Dans sa version @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur} ce @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} est un désir irrépressible qui s’exprime souvent ou est source de péril pour le héros et ceux qui l’entourent.

\n
" }, { "id": "Elderly", - "name": "Elderly", - "description": "
\n

Your adventurer is getting on in years, but he’s not quite ready for the nursing home yet. His @Compendium[swade-core-rules.swade-rules.Movement]{Pace} is reduced by 1, and he subtracts 1 from @Compendium[swade-core-rules.swade-rules.Movement]{running rolls} (minimum 1). He also suffers a -1 penalty to @Compendium[swade-core-rules.swade-rules.Traits]{Agility}, @Compendium[swade-core-rules.swade-rules.Traits]{Strength}, and @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} rolls, but not their linked @Compendium[swade-core-rules.swade-rules.Traits]{skills}.

\n

On the plus side, the wisdom of his years grants the hero 5 extra @Compendium[swade-core-rules.swade-rules.Characters]{skill points} which may be used for any @Compendium[swade-core-rules.swade-rules.Traits]{skills} linked to @Compendium[swade-core-rules.swade-rules.Traits]{Smarts}.

\n
" + "name": "Agé", + "description":"LdB page 22", + "description_full": "
\n

Le héros se fait vieux, certes, mais n’est pas encore prêt pour l’hospice. Son @Compendium[swade-core-rules.swade-rules.Movement]{Allure} est réduite de 1, comme pour ses @Compendium[swade-core-rules.swade-rules.Movement]{Jets de mouvement} (avec un minimum de 1). Il subit également un malus de -1 à ses jets d' @Compendium[swade-core-rules.swade-rules.Traits]{Agilité}, de @Compendium[swade-core-rules.swade-rules.Traits]{Force}, et de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} , mais pas aux jets de @Compendium[swade-core-rules.swade-rules.Traits]{compétence}.

\n

Le côté positif, c’est que l’expérience de l’âge lui rapporte 5 points de @Compendium[swade-core-rules.swade-rules.Characters]{points de compétence} à répartir sur des @Compendium[swade-core-rules.swade-rules.Traits]{compétences} liées à l'@Compendium[swade-core-rules.swade-rules.Traits]{Intellecte}.

\n
" }, { "id": "Enemy", - "name": "Enemy", - "description": "
\n

Someone out there hates the character and wants him ruined, locked away, or dead. The value of the @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} depends on how powerful the enemy is and how often he might show up. A @Compendium[swade-core-rules.swade-rules.Characters]{Minor} Enemy might be a lone gunslinger out for vengeance or a betrayed brotherhood that’s deadly but appears rarely. A @Compendium[swade-core-rules.swade-rules.Characters]{Major} Enemy might represent powerful authorities, a band of outlaws, or a single very powerful and relentless rival.

\n

If the enemy is one day defeated, the GM should gradually work in a replacement, or the hero may buy off the @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} by sacrificing an @Compendium[swade-core-rules.swade-rules.Advancement]{Advance}.

\n
" + "name": "Ennemis", + "description":"LdB page 24", + "description_full": "
\n

Quelqu’un quelque part déteste le héros et veut le voir brisé, emprisonné ou mort. Le niveau du @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} épend de la puissance de l’ennemi et de sa fréquence d’apparition. Un Ennemi @Compendium[swade-core-rules.swade-rules.Characters]{Mineur} sera un cow-boy solitaire avide de vengeance ou une confrérie trahie dont les apparitions sont plus rares. Un Ennemi @Compendium[swade-core-rules.swade-rules.Characters]{Majeur} peut représenter une organisation gouvernementale importante, une bande de hors-la-loi ou un individu puissant vouant une haine implacable au héros.

\n

Si l’Ennemi est vaincu le MJ s’arrange pour lui trouver un remplaçant à moins que le héros n’efface l'@Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} en utilisant une @Compendium[swade-core-rules.swade-rules.Advancement]{Progression}.

\n
" }, { "id": "Greedy", - "name": "Greedy", - "description": "
\n

(MINOR OR MAJOR)

\n

A miser measures worth in material possessions or wealth. If a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} Hindrance, he argues bitterly for more than his fair share of any loot or reward the party might come across. As a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, he fights over anything he considers unfair, and may even kill for it if he feels slighted or covets something he cannot have.

\n
" + "name": "Cupide", + "description":"LdB page 23", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le héros est un grippe-sou qui mesure la valeur d’une personne à l’aune de ses possessions. Si c'est un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur}, il mégote pour le moindre butin acquis durant la partie. Pour un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur} @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap}, il se bat pour tout partage qu’il trouve inégal et peut en arriver au meurtre s’il se sent floué ou convoite quelque chose qu’il ne peut obtenir.

\n
" }, { "id": "Habit", - "name": "Habit", - "description": "
\n

(MINOR OR MAJOR)

\n

Your warrior has an annoying or dangerous compulsion. A @Compendium[swade-core-rules.swade-rules.Characters]{Minor} Habit irritates those around her but isn’t dangerous. Maybe she picks her nose, can’t stop fiddling with her phone, says “y’know” in the middle of every sentence, or chews and smacks her gum loudly and often. Allies avoid her if possible.

\n

A @Compendium[swade-core-rules.swade-rules.Characters]{Major} Habit is a physical or mental addiction of some sort that is debilitating or possibly even deadly. This includes drug use, chronic drinking, or perhaps even an addiction to virtual reality in a hightech setting.

\n

An addict who doesn’t get his fix must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll every 24 hours he goes without or take a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.

\n

Once every 24 hours, a @Compendium[swade-core-rules.swade-skills.Healing]{Healing} roll with some sort of appropriate medicine removes one level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} for four hours. After that the Fatigue returns and can only be recovered with the addicting substance.

\n
" + "name": "Mauvaise habitude", + "description":"LdB page 25/26", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le héros possède une manie grossière ou dangereuse. Une Mauvaise habitude @Compendium[swade-core-rules.swade-rules.Characters]{Mineure} porte sur les nerfs de son entourage mais n’est pas dangereuse. Il se cure le nez, dit « tu vois » à chaque phrase ou bien mâche son chewing-gum et fait claquer des bulles en permanence. Ses alliés l’évitent dans la mesure du possible.

\n

Une Mauvaise habitude @Compendium[swade-core-rules.swade-rules.Characters]{Majeure} représente une dépendance avilissante voire mortelle. Cela inclut l’usage de drogues, d’alcool ou l’abus de réalité virtuelle.

\n

Un héros privé de sa dose doit réussir un jet de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} toutes les 24h ou subir un niveau de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}(voir p. 105).

\n

. Une seule fois par jour, un jet de @Compendium[swade-core-rules.swade-skills.Healing]{Soin} accompagné de médicaments appropriés permet de récupérer un niveau de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} pour 4 h. Après quoi la Fatigue revient et ne peut être supprimée que grâce à une dose de la substance addictive.

\n
" }, { "id": "Hard of Hearing", - "name": "Hard of Hearing", - "description": "
\n

(MINOR OR MAJOR)

\n

Characters who have lost some or all of their hearing have this disadvantage. As a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, it subtracts 4 from all @Compendium[swade-core-rules.swade-skills.Notice]{Notice} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{rolls} made to hear, including awaking due to loud noises. A @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} means the character is deaf. She cannot hear and automatically fails all @Compendium[swade-core-rules.swade-skills.Notice]{Notice} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{rolls} that depend on hearing.

\n

Hearing aids reduce the penalty by 2, but require batteries and have a 50% chance of falling out when he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded}, @Compendium[swade-core-rules.swade-rules.Hazards]{falls}, or suffers some other @Compendium[swade-core-rules.swade-rules.Hazards]{trauma}.

\n
" + "name": "Dur d'oreille", + "description":"LdB page 24", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Un personnage possédant ce Handicap a perdu tout ou partie de son ouïe. Un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur} @Compendium[swade-core-rules.swade-rules.Hindrances]{(Voir Handicap)}, fait subir un malus de -4 à tous ses @Compendium[swade-core-rules.swade-skills.Notice]{jet de Perception} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Jets} liés à l’audition y compris se réveiller à cause du bruit. Un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur} @Compendium[swade-core-rules.swade-rules.Hindrances]{(Voir Handicap)} ignifie que le personnage est sourd et échoue automatiquement tous ses jets de @Compendium[swade-core-rules.swade-skills.Notice]{Perception} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Jets} liés à l’audition.

\n

Des aides auditives réduisent le malus à -2 mais nécessitent des piles et ont 50% de chance de tomber lors de @Compendium[swade-core-rules.swade-rules.Damage Effects]{blessure}, @Compendium[swade-core-rules.swade-rules.Hazards]{chutes}, ou autres @Compendium[swade-core-rules.swade-rules.Hazards]{accidents}.

\n
" }, { "id": "Heroic", - "name": "Heroic", - "description": "

This noble soul never says no to a person in need. She doesn’t have to be happy about it,but she always comes to the rescue of those she feels can’t help themselves. She’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.

" + "name": "Héroïque", + "description":"LdB page 24", + "description_full": "

Le héros ne dit jamais non à une personne en détresse. Cela peut ne pas lui faire plaisir, mais il se sent obligé de secourir ceux qu’il considère sans défense. C’est le premier à se jeter dans un immeuble en flammes, à accepter de chasser les monstres pour trois fois rien et à se laisser attendrir par une histoire triste...

" }, { "id": "Hesitant", - "name": "Hesitant", - "description": "
\n

Your hero hesitates in stressful situations. Draw two @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} in @Compendium[swade-core-rules.swade-rules.Combat]{combat} and @Compendium[swade-core-rules.swade-rules.Actions]{act} on the lowest. If you draw a Joker, use it normally and ignore the @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} for the round (hence this being a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, it actually increases your chances of drawing a Joker!)

\n

Hesitant characters cannot take the @Compendium[swade-core-rules.swade-edges.Quick]{Quick} or @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} @Compendium[swade-core-rules.swade-rules.Edges]{Edges}.

\n
" + "name": "Hésitant", + "description":"LdB page 24", + "description_full": "
\n

Le héros a du mal à se décider dans les situations stressantes. En combat, vous tirez deux @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes actions} et utilisez la plus basse. Si vous tirez un joker, utilisez-le normalement et ignorez le @Compendium[swade-core-rules.swade-rules.Hindrances]{handicap} pour ce round (donc bien que ce soit un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur}, il augmente vos chances de tirer un joker !)

\n

Un personnage Hésitant ne peut pas prendre les @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} @Compendium[swade-core-rules.swade-edges.Quick]{Vif} ou @Compendium[swade-core-rules.swade-edges.Level Headed]{Sang-froid}.

\n
" }, { "id": "Illiterate", - "name": "Illiterate", - "description": "

Your hero cannot read. He can sign his name and knows what a STOP sign says, but little else. He also doesn’t know much about math. He can probably do 2 + 2 = 4, but multiplication and the like are beyond him.

\n

Illiterate characters can’t read or write in any language, by the way, no matter how many they actually speak.

" + "name": "Illettré", + "description":"LdB page 24/25", + "description_full": "

Le héros ne sait pas lire. Il peut écrire son nom et sait ce qu’un panneau STOP signifie, mais c’est à peu près tout. Les maths ne sont pas son fort non plus. 2 + 2 = 4 passe encore, mais ne lui parlez pas de multiplication.

\n

Les Illettrés ne savent ni lire, ni écrire dans aucune langue, quel que soit par ailleurs le nombre de langues qu’ils savent parler.

" }, { "id": "Impulsive", - "name": "Impulsive", - "description": "

The daredevil almost always leaps before he looks. He rarely thinks things through before taking action.

" + "name": "Impulsif", + "description":"LdB page 25", + "description_full": "

Le héros a tendance à foncer sans regarder. Il réfléchit rarement avant d’agir.

" }, { "id": "Jealous", - "name": "Jealous", - "description": "
\n

(MINOR OR MAJOR)

\n

Insecurity leads to envy of others’ accomplishments or being overly possessive of what this disgruntled soul feels belongs to him. He often complains, pouts, covets others’ possessions or accolades, claims credit for another’s work, disobeys commands, and generally causes problems.

\n

As a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, the character’s jealousy is focused on one particular subject (such as his “unrivaled” skill as a pilot or a romantic interest).

\n

As a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, the character is jealous of anyone and everyone he feels outshines him. He consistently bad-mouths his rivals, tries to upstage them, or actively plots to discredit those who threaten his ego.

\n
" + "name": "Jaloux", + "description":"LdB page 25", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

L’insécurité ressentie par ce personnage le pousse à envier les autres ou à devenir possessif à l’extrême. Il se plaint tout le temps, fait la tête, convoite les possessions de ses compagnons, s’attribue le travail des autres, désobéit aux ordres et, plus généralement, provoque toutes sortes de problèmes.

\n

En tant qu'@Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur}, la jalousie du personnage se concentre sur un sujet unique (par exemple son pilotage « sans égal » ou un intérêt amoureux).

\n

En tant qu'@Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur}, le personnage est jaloux de tout ce qui peut lui faire de l’ombre. Il passe son temps à rabaisser ses rivaux, à leur voler la vedette allant jusqu’à comploter pour discréditer ceux qui menacent son égo.

\n
" }, { "id": "Loyal", "name": "Loyal", - "description": "

This stalwart defender risks her life for her friends without hesitation. Some Loyal heroes may not act that way, but are the first to come to their friends’ rescue when they’re threatened.

" + "description":"LdB page 25", + "description_full": "

Un tel gaillard risquerait sa vie pour ses amis sans aucune hésitation. Un héros Loyal peut ne pas agir de la sorte, mais il sera toujours le premier à venir en aide à ses camarades en difficulté.

" }, { "id": "Mean", - "name": "Mean", - "description": "
\n

This curmudgeon is ill-tempered and disagreeable. He has trouble doing anything kind for anyone else, must be paid for his troubles, and doesn’t accept awards or favors graciously. Besides the obvious roleplaying issues, Mean characters subtract 1 from @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{rolls}.

\n
" + "name": "Sale caractère", + "description":"LdB page 28", + "description_full": "
\n

Le héros est désagréable et a très mauvais caractère. On ne l’apprécie pas beaucoup et il fait rarement preuve de gentillesse. Il fait payer le moindre de ses services et va jusqu’à faire la grimace quand on le récompense. Au delà de l’interprétation, il subit un malus de -1 à ses @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Jets} de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}.

\n
" }, { "id": "Mild Mannered", - "name": "Mild Mannered", - "description": "
\n

Your milquetoast just isn’t threatening. Maybe he’s a little doughy around the middle, has a kind face, or a soft voice. Whatever the issue, he has a hard time looking tough. He subtracts 2 when making @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{rolls}.

\n
" + "name": "Timoré", + "description":"LdB page 28", + "description_full": "
\n

Le personnage est une chiffe-molle : il ne fait peur à personne. Peut-être est-il un peu mou dans son attitude, a un visage poupin ou une voix douce. Quoi qu’il en soit, il a du mal à paraître méchant et subit un malus de -2 à ses jets d’@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.

\n
" }, { "id": "Mute", - "name": "Mute", - "description": "
\n

Due to trauma or birth, your character has lost the ability to speak. He can write messages to others when needed, use sign language, or some combination of visual communication.

\n

Vison-based communication may require a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll to perceive correctly (@Compendium[swade-core-rules.swade-rules.Illumination]{illumination} and similar @Compendium[swade-core-rules.swade-rules.Trait Rolls]{penalties} apply).

\n
" + "name": "Muet", + "description":"LdB page 26", + "description_full": "
\n

Que ce soit suite à un traumatisme ou de naissance, le personnage a perdu l’usage de la parole. Il est capable d’écrire des messages, ou de communiquer par la langue des signes ou n’importe quel autre système de communication visuelle.

\n

Une telle communication peut nécessiter un jet de @Compendium[swade-core-rules.swade-skills.Notice]{Perception}, les malus liés à la @Compendium[swade-core-rules.swade-rules.Illumination]{Visibilité} et autres @Compendium[swade-core-rules.swade-rules.Trait Rolls]{pénalités} s'appliquent.

\n
" }, { "id": "Obese", - "name": "Obese", - "description": "
\n

Those who carry their weight well have the @Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} Edge. Those who don’t are Obese. A character cannot be both @Compendium[swade.edges.Brawny]{Brawny} and Obese, and this @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} can’t increase your @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} above +3.

\n

An Obese hero’s @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} (and therefore @Compendium[swade-core-rules.swade-rules.Characters]{Toughness}) increase by +1. His @Compendium[swade-core-rules.swade-rules.Movement]{Pace} is reduced by 1, and his @Compendium[swade-core-rules.swade-rules.Movement]{running die} by one die type (minimum d4). @Compendium[swade-core-rules.swade-rules.Traits]{Strength} is considered one die type less (minimum d4) for armor and worn gear (not weapons). They may also have difficulty finding armor or @Compendium[swade-core-rules.swade-rules.Common Gear Table]{clothing} that fits or entering confined spaces.

\n
" + "name": "Obèse", + "description":"LdB page 26", + "description_full": "
\n

Un personnage qui ne souffre pas de sa corpulence a l’Atout @Compendium[swade-core-rules.swade-edges.Brawny]{Costaud}. Celui qui en souffre est Obèse. Un personnage ne peut être @Compendium[swade.edges.Brawny]{Costaud} et Obèse et ce @Compendium[swade-core-rules.swade-rules.Hindrances]{handicap} ne peut augmenter la @Compendium[swade-core-rules.swade-rules.Size and Scale]{taille} au-delà de 3.

\n

La @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} d’un héros Obèse et donc sa @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} sont augmentées de 1. Son @Compendium[swade-core-rules.swade-rules.Movement]{Allure} est réduite de 1 et son dé de @Compendium[swade-core-rules.swade-rules.Movement]{course} passe au cran inférieur (avec un mi-nimum de d4). Son dé de @Compendium[swade-core-rules.swade-rules.Traits]{Force} est considéré comme étant d’un cran inférieur pour ce qui est des armures et de l’équipement porté (à l’exception des armes). Il aura en outre du mal à trouver des @Compendium[swade-core-rules.swade-rules.Common Gear Table]{vêtements} ou des armures à sa taille et entrer dans des lieux exigus ou confinés.

\n
" }, { "id": "Obligation", "name": "Obligation", - "description": "
\n

(MINOR OR MAJOR)

\n

Your hero has a responsibility she must attend to on a daily or regular basis. It could be a job, volunteer work, taking care of family or friends, etc.

\n

The Obligation consumes about 20 hours most weeks, or 40 + for the @Compendium[swade-core-rules.swade-rules.Characters]{Major} version. Exactly what that entails should be discussed between the player and the Game Master.

\n
" + "description":"LdB page 26", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le personnage a des responsabilités qu’il doit remplir quotidiennement ou très régulièrement. Il peut s’agir d’un emploi, d’une famille, etc.

\n

Une Obligation Mineure occupe le personnage environ 20 heures par semaine, 40 heures, voire davantage pour un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur}. Ce que cela implique devrait être discuté entre le joueur et le meneur de jeu.

\n
" }, { "id": "One Arm", - "name": "One Arm", - "description": "
\n

By birth or battle, your hero has lost an arm. Fortunately, his other arm is (now) his “good” one. Tasks that require two hands, such as some @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{rolls} (GM’s call) or using a two-handed weapon, suffer a -4 @Compendium[swade-core-rules.swade-rules.Trait Rolls]{modifier}.

\n
" + "name": "Manchot", + "description":"LdB page 25", + "description_full": "
\n

Le héros est né avec un seul bras ou l'a perdu lors d’un combat. Fort heureusement, il lui reste l’autre, le bon. Il subit un malus de -4 pour les tâches qui requièrent deux bras comme certains @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Jet} d’@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} ou utiliser une arme nécessitant deux mains (au choix du MJ).

\n
" }, { "id": "One Eye", - "name": "One Eye", - "description": "

This veteran lost an eye and has trouble with depth perception. He subtracts 2 from any @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait roll} dependent on vision and more than 5″ (10 yards) distant.

" + "name": "Borgne", + "description":"LdB page 23", + "description_full": "

Ce vétéran a perdu perdu l’usage d’un œil et a des difficultés pour percevoir en profondeur. Il subit -2 à tous ses @Compendium[swade-core-rules.swade-rules.Trait Rolls]{jets de trait} liés à la vision concernant un sujet se trouvant à plus de 5 cases (10 mètres)

" }, { "id": "Outsider", - "name": "Outsider", - "description": "
\n

(MINOR OR MAJOR)

\n

In a society made up of only a few types of people, your hero isn’t one of them. A Native American in a Western town, an alien in a scifi game of human marines, or a half-orc in a party of elves, dwarves, and humans are all examples. Locals are likely to raise prices on her, ignore pleas for help, and generally treat her as lower class.

\n

Outsiders subtract 2 from @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{rolls} made to influence those who aren’t her own kind. The @Compendium[swade-core-rules.swade-rules.Characters]{Major} version also means the character has few or no legal rights in the main campaign area. She might be a different species among xenophobes, the civilization may be cruel and unenlightened toward strangers, or she might even be an artificial intelligence whose sapience isn’t acknowledged by the law.

\n
" + "name": "Etranger", + "description":"LdB page 24", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le héros n’appartient pas à la société dans laquelle il vit. Un Indien dans une ville du Far West, un alien dans un jeu de science-fiction impliquant des marines humains, ou un demi-orque dans un groupe composé d’elfes, de nains et d’humains sont autant d’exemples d’étrangers. Les marchands augmentent leurs prix pour le personnage, les locaux lui refusent leur aide et le traitent comme s’il était d’un rang inférieur.

\n

Un étranger subit un malus de -2 à ses @Compendium[swade-core-rules.swade-rules.Trait Rolls]{jets} de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} sauf quand il est parmi ses semblables. Si l'handicap est @Compendium[swade-core-rules.swade-rules.Characters]{Majeur} le personnage n’a aucun droit dans les principaux lieux où se déroule la campagne. Il peut s’agir d’une espèce différente au sein d'une culture xénophobe, d’une civilisation cruelle peu encline à accepter les étrangers, ou encore le personnage peut s’avérer être une intelligence artificielle dont la conscience n’est pas reconnue par la loi.

\n
" }, { "id": "Overconfident", - "name": "Overconfident", - "description": "

There’s nothing out there your hero can’t defeat. At least that’s what he thinks. He believes he can do most anything and never wants to retreat from a challenge. He’s not suicidal, but he certainly takes on more than common sense dictates.

" + "name": "Présomptueux", + "description":"LdB page 27", + "description_full": "

Rien ne peut résister au héros. C’est du moins ce qu’il croit. Il se pense capable de tout faire et ne recule devant aucun défi. Il n’est pas suicidaire mais il prend des risques en dépit du bon sens.

" }, { "id": "Pacifist", - "name": "Pacifist", - "description": "
\n

(MINOR OR MAJOR)

\n

Your hero absolutely despises violence. Minor pacifism means he only fights when given no other choice and never allows the killing of prisoners or other defenseless victims.

\n

Major Pacifists won’t fight living characters under any circumstances. They may defend themselves, but won’t do anything to permanently harm sapient, living creatures. They may use @Compendium[swade-core-rules.swade-rules.Nonlethal Damage]{nonlethal} methods, but only in self-defense or the defense of others. Note that undeniably evil creatures, undead, demons, and the like are fair game even for @Compendium[swade-core-rules.swade-rules.Characters]{Major} Pacifists!

\n
" + "name": "Pacifiste", + "description":"LdB page 26", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le héros déteste la violence. Un Pacifiste Mineur ne se bat que lorsqu’il n’a pas d’autre choix et n’accepte pas le meurtre de prisonniers ou de victimes sans défense.

\n

Un Pacifiste Majeur ne combat un être vivant en ancune circonstance. Il peut se défendre, mais ne fera jamais rien qui puisse blesser une créature vivante douée de conscience. Il peut utiliser des méthodes @Compendium[swade-core-rules.swade-rules.Nonlethal Damage]{non létales}, (voir p. 102), mais seulement pour se défendre ou pour défendre les autres. À noter que les êtres indéniablement maléfiques comme les démons, les morts-vivants et créatures similaires ne sont pas concernés par ce Handicap et même un Pacifiste @Compendium[swade-core-rules.swade-rules.Characters]{Majeur} peut les attaquer !

\n
" }, { "id": "Phobia", - "name": "Phobia", - "description": "
\n

Phobias are overwhelming and irrational fears that plague a hero’s psyche.

\n

Whenever a character is in the presence of his phobia (GM’s call, but generally sight), he subtracts 1 from all his @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait rolls} if it’s a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, and 2 if it’s @Compendium[swade-core-rules.swade-rules.Characters]{Major}.

\n

Phobias shouldn’t be too obvious; everyone should be afraid of vampires, for example, so it’s not a phobia, it’s common sense. Instead, the phobia usually centers on some random element the mind associates with the event. Remember, phobias are irrational fears.

\n
" + "name": "Phobie", + "description":"LdB page 27", + "description_full": "
\n

Les phobies sont des peurs irrationnelles qui empoisonnent la vie du héros.

\n

Chaque fois qu’il est en présence de sa phobie (à l’appréciation du MJ, mais en général à vue), il subit -1 à tous ses @Compendium[swade-core-rules.swade-rules.Trait Rolls]{jets de Trait} si c’est un Handicap @Compendium[swade-core-rules.swade-rules.Characters]{Mineur} @Compendium[swade-core-rules.swade-rules.Hindrances]{(Voir Handicap)}, et -2 si c'est un @Compendium[swade-core-rules.swade-rules.Characters]{Majeur}.

\n

Les phobies ne doivent pas être trop évidentes. Tout le monde a peur des vampires donc il ne s’agit pas d’une phobie, mais simplement de bon sens. L’objet d’une phobie devrait être un élément anodin sur lequel son esprit s’est fixé durant un traumatisme. Et souvenez-vous, les phobies représentent des peurs irrationnelles .

\n
" }, { "id": "Poverty", - "name": "Poverty", - "description": "
\n

It’s said a fool and his money are soon parted. Your hero is one of them. He starts with half the usual @Compendium[swade-core-rules.swade-rules.Characters]{money} for your @Compendium[swade-core-rules.swade-rules.Setting Rules]{setting} and just can’t seem to hang on to funds acquired after play begins. In general, the player halves his total funds every game week.

\n
" + "name": "Poches percées", + "description":"LdB page 27", + "description_full": "
\n

Le dicton dit qu’un idiot et son argent ne font pas bon ménage. Le héros est l’idiot en question. Il débute avec la moitié des @Compendium[swade-core-rules.swade-rules.Characters]{fonds habituels} dans votre @Compendium[swade-core-rules.swade-rules.Setting Rules]{univers} il a du mal à économiser ce qu’il gagne. Chaque semaine de jeu environ, son joueur divise ses fonds par deux.

\n
" }, { "id": "Quirk", - "name": "Quirk", - "description": "

This individual has some minor foible that is usually humorous but can occasionally cause him real trouble. A swashbuckler may always try to slash his initials on his foes, a dwarf may brag constantly about his culture, or a snobby débutante might not eat, drink, or socialize with the lower class, for example.

" + "name": "Bizarrerie", + "description":"LdB page 23", + "description_full": "

Le héros possède une bizarrerie, rien de grave, mais pouvant lui causer des ennuis. Un escrimeur qui tente d’abord de zébrer ses initiales sur ses ennemis avant de les attaquer, un nain se vantant sans cesse de sa culture ou une jeune snob qui refuse de s’asseoir, boire ou manger avec les gens de classe inférieure en sont de bons exemples.

" }, { "id": "Ruthless", - "name": "Ruthless", - "description": "
\n

(MINOR OR MAJOR)

\n

The fanatic will do most anything to accomplish her goals. As a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, she harms anyone and everyone who gets in her way. As a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} Hindrance, she stops short of true harm to anyone except those who directly oppose her.

\n
" + "name": "Impitoyable", + "description":"LdB page 25", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le personnage est frappé d’une sorte de fanatisme qui le pousse à faire presque n’importe quoi pour arriver à ses fins. En tant qu'@Compendium[swade-core-rules.swade-rules.Hindrances]{handicap} @Compendium[swade-core-rules.swade-rules.Characters]{Majeur}, il va jusqu’à blesser quiconque se met en travers de sa route. En tant qu'@Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur} il s’arrête juste avant de causer de réelles blessures, à moins que son adversaire ne s’oppose à ce qu’il atteigne ses objectifs.

\n
" }, { "id": "Secret", "name": "Secret", - "description": "
\n

(MINOR OR MAJOR)

\n

Your hero has a secret she keeps to protect herself or others. As a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, the secret is troublesome but not life-threatening. The @Compendium[swade-core-rules.swade-rules.Characters]{Major} version would cause severe problems if discovered. If it ever becomes public knowledge, she should trade it for @Compendium[swade-core-rules.swade-hindrances.Enemy]{Enemy}, @Compendium[swade-core-rules.swade-hindrances.Shamed]{Shamed}, @Compendium[swade-core-rules.swade-hindrances.Wanted]{Wanted}, or another appropriate @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} approved by the GM.

\n
" + "description":"LdB page 28", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le personnage a un secret qu’il ne souhaite pas partager. En tant qu'@Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} @Compendium[swade-core-rules.swade-rules.Characters]{Mineur}, le secret est gênant mais sans réel danger. La version @Compendium[swade-core-rules.swade-rules.Characters]{Majeur} peut par contre poser de sérieux problèmes si le secret venait à s’éventer. S’il venait à devenir public, le personnage devra remplacer ce Handicap par @Compendium[swade-core-rules.swade-hindrances.Enemy]{Ennemi}, @Compendium[swade-core-rules.swade-hindrances.Shamed]{Déshonoré}, @Compendium[swade-core-rules.swade-hindrances.Wanted]{Recherché}, ou tout autre @Compendium[swade-core-rules.swade-rules.Hindrances]{(Voir Handicap)} que le MJ trouverait approprié.

\n
" }, { "id": "Shamed", - "name": "Shamed", - "description": "
\n

(MINOR OR MAJOR)

\n

Something haunts your adventurer. Maybe he made a vow he didn’t keep. Maybe he was defeated in an honorable fight and ordered the death of his foe anyway for some greater principle. Maybe he isn’t actually cowardly but once ran from a battle and left others to die.

\n

As a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, the shameful circumstances aren’t generally known—it just haunts the hero. He might go out of his way, against all reason, not to repeat the mistake. Or he might give in to the same set of circumstances and hate himself for it.

\n

As a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, his deed is wellknown—or at least known among those he cares about. The other player characters should be told the tale as soon as possible (preferably at character creation). If not, it should be revealed by @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{nonplayer characters} at some point, and occasionally used against the hero.

\n
" + "name": "Déshonoré", + "description":"LdB page 23", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Quelque chose hante le personnage : peut-être n’a-t’il pas honoré un serment ou a-t-il été défait dans un duel d’honneur. Peut-être n’est-il pas un couard mais a dû fuir une bataille où tous ses coéquipiers sont morts.

\n

En tant que @Compendium[swade-core-rules.swade-rules.Hindrances]{handicap} @Compendium[swade-core-rules.swade-rules.Characters]{Mineur} , les circonstances déshonorantes ne sont généralement pas connues : elles se contentent de hanter le héros. Il pourrait être amené à agir de manière inconsidérée pour ne pas reproduire cette erreur du passée, ou encore se comporter de la même manière.

\n

En tant que @Compendium[swade-core-rules.swade-rules.Hindrances]{handicap} @Compendium[swade-core-rules.swade-rules.Characters]{Majeur}, ses actions passées sont de notoriété publique, au moins parmi ceux auxquels il tient. Les autres joueurs devraient apprendre l’histoire assez rapidement, si possible lors de la création de personnage. Dans le cas contraire, un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{PNJ} se fera un plaisir de la révéler, éventuellement en l’utilisant contre le personnage.

\n
" }, { "id": "Slow", - "name": "Slow", - "description": "
\n

(MINOR OR MAJOR)

\n

A disability or past injury has hindered this hero’s mobility. As a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, reduce his @Compendium[swade-core-rules.swade-rules.Movement]{Pace} by 1 and his @Compendium[swade-core-rules.swade-rules.Movement]{running die} one step (if already d4, reduce to d4-1). As a @Compendium[swade-core-rules.swade-rules.Characters]{Major} Hindrance, reduce the running die a step, @Compendium[swade-core-rules.swade-rules.Movement]{Pace} by 2, and subtract 2 from @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} rolls and rolls to resist @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (such as @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Tests} or @Compendium[swade-core-rules.swade-rules.Grappling]{Grappling}).

\n

Slow characters may not take the @Compendium[swade-core-rules.swade-edges.Fleet-Footed]{Fleet-Footed} Edge

\n

Prosthesis: A character with the @Compendium[swade-core-rules.swade-rules.Characters]{Minor} version of this @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} may have a prosthesis. If the prosthesis is lost, he suffers the effects of the @Compendium[swade-core-rules.swade-rules.Characters]{Major} version of Slow.

\n

Wheelchairs: From about the Victorian era forward, Slow heroes may start with a manual wheelchair at no cost. In the modern era (1980s and on), the character may also choose from an ultralight or powered chair. All wheelchairs require reasonably smooth ground to operate (GM’s call).

\n\n

 

\n
" + "name": "Lent", + "description":"LdB page 25", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Un handicap ou une blessure ont réduit la mobilité du héros. Le @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur} @Compendium[swade-core-rules.swade-rules.Hindrances]{(Voir Handicap)}, réduit son @Compendium[swade-core-rules.swade-rules.Movement]{Allure} de 1 et son dé de @Compendium[swade-core-rules.swade-rules.Movement]{course} d'un cran (un d4 passe à d4 - 1). L'@Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur} réduit son dé de course  d'un cran, son @Compendium[swade-core-rules.swade-rules.Movement]{Allure} de 2 et inflige un malus de -2 à tous les jets d’@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (Voir @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Épreuve} ou @Compendium[swade-core-rules.swade-rules.Grappling]{Empoignade}).

\n

Les personnages lents ne peuvent prendre l’Atout @Compendium[swade-core-rules.swade-edges.Fleet-Footed]{Véloce}

\n

Prothèses : un personnage avec le Handicap @Compendium[swade-core-rules.swade-rules.Characters]{Mineur} peut porter une prothèse. S’il la perd, il souffre alors du Handicap @Compendium[swade-core-rules.swade-rules.Characters]{Majeur}.

\n

Fauteuils roulants : à partir de l’ère victorienne un héros lent peut commencer avec un fauteuil roulant manuel sans coût supplémentaire. Dans une époque contemporaine (depuis les années 1980), le personnage peut cussi choisir une version ultra-légère ou motorisée. Tous les fauteuils roulants nécessitent un sol régulier pour pouvoir se déplacer (à l’appréciation du MJ).

\n\n

 

\n
" }, { "id": "Small", - "name": "Small", - "description": "
\n

This adventurer is very skinny, very short, or both. His @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} is reduced by 1, which reduces his @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} as well.

\n

@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} can’t be reduced below -1, but the @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} penalty remains. A Small half-folk, for example, remains Size -1 and loses a point of Toughness.

\n
" + "name": "Frêle", + "description":"LdB page 24", + "description_full": "
\n

Le héros est soit très petit, soit très maigre, voire les deux par rapport à la norme de son peuple. Sa @Compendium[swade-core-rules.swade-rules.Size and Scale]{taille} est réduite de 1 (voir p. 107), ce qui réduit sa @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 1.

\n

Sa @Compendium[swade-core-rules.swade-rules.Size and Scale]{taille} ne peut descendre en dessous de -1, mais le malus sur la @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} est appliqué. Un halfelin Frêle, par exemple, reste de Taille -1 mais perd 1 point de Résistance.

\n
" }, { "id": "Stubborn", - "name": "Stubborn", - "description": "

Stubborn individuals always want their way and never admit they’re wrong. Even when it’s painfully obvious they’ve made a mistake they try to justify it with half-truths and rationalizations.

" + "name": "Tétu", + "description":"LdB page 28", + "description_full": "

Le héros veut toujours avoir raison et n’admettra jamais ses torts. Même devant la preuve évidente de son erreur, il continue à se justifier avec des demi-vérités et des explications rationnelles.

" }, { "id": "Suspicious", - "name": "Suspicious", - "description": "
\n

(MINOR OR MAJOR)

\n

Your character is suspicious of everyone. As a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, his paranoia causes frequent trust issues. He might demand full payment before doing a task, want every agreement in writing, or believe even his friends are out to get him.

\n

As a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, @Compendium[swade-core-rules.swade-rules.Support]{Support} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{rolls} to aid the distrustful individual are made at -2.

\n
" + "name": "Suspicieux", + "description":"LdB page 28", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le personnage se méfie de tout. Comme @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur}, sa paranoïa lui pose quelques problèmes liés à la confiance. Il a tendance a demander l’intégralité d’un paiement avant de faire une tâche, insiste pour noter par écrit tout accord, et peut même aller jusqu’à croire que ses compagnons tentent de le trahir.

\n

En tant que Handicap @Compendium[swade-core-rules.swade-rules.Characters]{Majeur} les @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Jets} de @Compendium[swade-core-rules.swade-rules.Support]{Soutient} pour aider le personnage méfiant subissent un malus de -2.

\n
" }, { "id": "Thin Skinned", "name": "Thin Skinned", - "description": "
\n

(MINOR OR MAJOR)

\n

Personal attacks really get under this individual’s skin. As a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, he subtracts 2 when resisting @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} attacks. As a @Compendium[swade-core-rules.swade-rules.Characters]{Major}, he subtracts 4.

\n
" + "description":"LdB page 22", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Les attaques personnelles affectent le personnage au fin fond de son être. Avec l'@Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur}, le personnage subit un malus de -2 pour résister aux attaques de @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation}. et -4 s’il c'est un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur}.

\n
" }, { "id": "Tongue-Tied", - "name": "Tongue-Tied", - "description": "
\n

Your adventurer flubs cool lines (or thinks of them afterwards!), goes off on tangents when he’s trying to talk someone into something, and generally miscommunicates most everything he says. He suffers a -1 @Compendium[swade-core-rules.swade-rules.Trait Rolls]{penalty} to @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, @Compendium[swade-core-rules.swade-skills.Performance]{Performance}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, and @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} rolls that involve speech.

\n
" + "name": "Défaut d'élocution", + "description":"LdB page 23", + "description_full": "
\n

L’aventurier bafouille ou réfléchit après avoir parlé, part dans des digressions lors de ses explications et est généralement incompréhensible dès qu’il ouvre la bouche. Il subit un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{malus} de -1 à ses jets d' @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, de @Compendium[swade-core-rules.swade-skills.Performance]{Performance}, de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, et de @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation} si son action nécessite la parole.

\n
" }, { "id": "Ugly", - "name": "Ugly", - "description": "
\n

(MINOR OR MAJOR)

\n

@Compendium[swade-core-rules.swade-edges.Attractive]{Attractive} people get all the breaks. This unfortunate individual isn’t one of them. He subtracts 1 from his @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{rolls}, or 2 if taken as a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}.

\n
" + "name": "Moche", + "description":"LdB page 26", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

La nature n’a pas été tendre concernant l’apparence du héros. Il subit un malus de -1 à ses @Compendium[swade-core-rules.swade-rules.Trait Rolls]{jets} de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, ou de -2 si c'est un handicap @Compendium[swade-core-rules.swade-rules.Characters]{Majeur} @Compendium[swade-core-rules.swade-rules.Hindrances]{(Voir Handicap)}.

\n
" }, { "id": "Vengeful", - "name": "Vengeful", - "description": "
\n

(MINOR OR MAJOR)

\n

Payback is… well… bad news for someone, and this adventurer is going to get it.

\n

As a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} she usually seeks vengeance legally. The method varies by situation. Some plot and scheme for months while others demand immediate results.

\n

Those with the @Compendium[swade-core-rules.swade-rules.Characters]{Major} version of this @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} don’t let anything prevent them from a reckoning. This doesn’t mean they immediately resort to violence, but their actions always escalate until total and complete satisfaction is achieved.

\n
" + "name": "Rancunier", + "description":"LdB page 27", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le héros n’oublie jamais les offenses qui lui sont faites.

\n

En tant qu' @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur} @Compendium[swade-core-rules.swade-rules.Hindrances]{(Voir Handicap)} il se venge en général par des moyens légaux. La méthode peut varier en fonction du personnage : untel prépare sa vengeance pendant des mois alors que tel autre recherche un résultat immédiat.

\n

Avec un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur} Il ne recourt pas forcément immédiatement à la violence, mais ses actions gagneront en intensité jusqu’à ce qu’il obtienne entière satisfaction.

\n
" }, { "id": "Vow", - "name": "Vow", - "description": "
\n

(MINOR OR MAJOR)

\n

The character has sworn an oath to someone or something he believes in.

\n

The danger in fulfilling the Vow and how often it might occur determines the level of the @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}. A @Compendium[swade-core-rules.swade-rules.Characters]{Minor} Vow might be to serve an order with a broad mandate that rarely conflicts with the party’s goals.

\n

A @Compendium[swade-core-rules.swade-rules.Characters]{Major} Vow makes long-term and frequent demands on the servant’s time and results in great risks to his life.

\n
" + "name": "Serment", + "description":"LdB page 28", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le personnage a prêté serment à quelqu’un ou pour quelque chose qui compte pour lui.

\n

Le niveau du @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} dépend du danger à rester fidèle au serment et de sa fréquence d’apparition dans la partie. Un Serment @Compendium[swade-core-rules.swade-rules.Characters]{Mineur} peut être de servir épisodiquement une organisation dont les objectifs sont rarement en conflit avec ceux du groupe de PJ.

\n

Un Serment @Compendium[swade-core-rules.swade-rules.Characters]{Majeur} forcera le personnage à répondre à des demandes plus fréquentes, plus longues et bien plus risquées.

\n
" }, { "id": "Wanted", - "name": "Wanted", - "description": "
\n

(MINOR OR MAJOR)

\n

Your hero has committed some crime and will be arrested if discovered by the authorities. This assumes the setting actually has laws and police officers to enforce them.

\n

The level of the @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance} depends on how serious the crime was and how active the hunters are. A hero with numerous unpaid parking tickets (in a game where he might have to drive occasionally) has a @Compendium[swade-core-rules.swade-rules.Characters]{Minor} Hindrance, as does someone wanted for more serious crimes away from the main campaign area. Being accused of murder is a @Compendium[swade-core-rules.swade-rules.Characters]{Major} Hindrance in almost any setting if there’s someone around to seek justice (or vengeance).

\n
" + "name": "Recherché", + "description":"LdB page 27", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le héros a commis un crime dans son passé et sera arrêté s’il est repris par les autorités. Cela suppose bien entendu que l’univers de jeu possède des lois et des gens qui les font respecter.

\n

Le niveau du @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} dépend de la gravité du crime et de l’intensité des recherches. Des tickets de parking impayés (dans un univers où conduire est régulièrement utile) constituent un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Mineur} tout comme un héros recherché pour des crimes plus sérieux mais vivant loin des lieux du délit. Être accusé de meurtre est un @Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur} dans la plupart des univers de jeu s’il y a des témoins pour réclamer justice (ou vengeance).

\n
" }, { "id": "Yellow", - "name": "Yellow", - "description": "
\n

Not everyone has ice water in their veins. Your hero is squeamish at the sight of blood and gore and terrified of coming to harm. He subtracts 2 from @Compendium[swade-core-rules.swade-rules.Fear]{Fear} checks and when resisting @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.

\n
" + "name": "Couard", + "description":"LdB page 23", + "description_full": "
\n

Tout le monde n’a pas des nerfs d’acier. Le héros blêmit à la vue du sang et est terrifié à l’idée même de subir une blessure. Il subit un malus de -2 à ses jets de @Compendium[swade-core-rules.swade-rules.Fear]{peur}  et pour résister à l' @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.

\n
" }, { "id": "Young", - "name": "Young", - "description": "
\n

(MINOR OR MAJOR)

\n

The hero is 12–15 years old (in human years—adjust this for other races). He has only 4 points to adjust his @Compendium[swade-core-rules.swade-rules.Traits]{attributes} instead of 5, and 10 skill points instead of 12. He may also have legal restrictions depending on the setting (can’t drive, own a firearm, and so on).

\n

On the plus side, youths have a fair amount of luck. They draw one extra @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at the beginning of each game session (this stacks with other @Compendium[swade-core-rules.swade-rules.Edges]{Edges} such @Compendium[swade-core-rules.swade-edges.Luck]{Luck} or @Compendium[swade-core-rules.swade-edges.Great Luck]{Great Luck}).

\n

Most Young characters should also take the @Compendium[swade-core-rules.swade-hindrances.Small]{Small} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, but it’s not mandatory.

\n

As a @Compendium[swade-core-rules.swade-rules.Characters]{Major} @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrance}, the character is Very Young (8 to 11 years old). He has only 3 points for @Compendium[swade-core-rules.swade-rules.Traits]{attributes} and 10 for skills, and the @Compendium[swade-core-rules.swade-hindrances.Small]{Small} Hindrance. Very Young heroes draw two extra @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} at the start of each session.

\n
" + "name": "Gamin", + "description":"LdB page 22", + "description_full": "
\n

(MINEUR ou MAJEUR)

\n

Le héros est un ado entre 12 et 15 ans (pour un humain — adaptez l’âge pour une autre espèce au besoin). Il ne dispose que de 4 points d’ @Compendium[swade-core-rules.swade-rules.Traits]{attribut} au lieu de 5, et de 10 points de Compétence au lieu de 12. Il peut aussi souffrir de restrictions légales suivant l’univers de jeu (ne pas pouvoir conduire ou porter des armes à feu, etc.).

\n

Le bon côté des choses c’est qu’un ado est chanceux. Il a droit à un @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} en plus au début de chaque session de jeu (qui peut se cumuler avec d’autres @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} comme @Compendium[swade-core-rules.swade-edges.Luck]{Chanceux} ou @Compendium[swade-core-rules.swade-edges.Great Luck]{très chanceux}).

\n

La plupart des personnages Gamins (ado) devraient aussi prendre le @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} @Compendium[swade-core-rules.swade-hindrances.Small]{frêle}, mais ce n’est pas une obligation.

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En tant qu'@Compendium[swade-core-rules.swade-rules.Characters]{Handicap Majeur} @Compendium[swade-core-rules.swade-rules.Hindrances]{(voir Handicap)}, le personnage est un gamin (entre 8 et 11 ans). Il n’a que 3 points d' @Compendium[swade-core-rules.swade-rules.Traits]{attributes} et 10 de compétences, et a le handicap @Compendium[swade-core-rules.swade-hindrances.Small]{frêle}. Un Gamin a deux @Compendium[swade-core-rules.swade-rules.Bennies]{jetons} supplémentaires au début de chaque session de jeu.

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