From 47fec369ae931d1f0b4dd300bf7178189365e409 Mon Sep 17 00:00:00 2001 From: Sasmira Date: Sun, 25 Apr 2021 20:01:57 +0200 Subject: [PATCH] rules update --- .../swade-core-rules.swade-rules.json | 46 +++++++++---------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/module/compendiums/swade-core-rules.swade-rules.json b/module/compendiums/swade-core-rules.swade-rules.json index dc86c69..ba22830 100644 --- a/module/compendiums/swade-core-rules.swade-rules.json +++ b/module/compendiums/swade-core-rules.swade-rules.json @@ -149,42 +149,42 @@ { "id": "Black Powder Weapons Table", "name": "Table des Armes à poudre noire", - "description": "
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Black Powder Weapons

\n
\n

Black powder weapons are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 3.

\n
\n
TypeRangeDamageAPRoFShotsMin Str.WeightCost
Pistols
@Compendium[swade-core-rules.swade-equipment.Flintlock Pistol]{Flintlock Pistol}5/10/202d6+11d43150
Muskets
@Compendium[swade-core-rules.swade-equipment.Brown Bess or Similar Muskets]{Brown Bess}
or Similar Muskets
10/20/402d81d615300
@Compendium[swade-core-rules.swade-equipment.Blunderbuss]{Blunderbuss}10/20/401-3d61d615300
Rifled Muskets
@Compendium[swade-core-rules.swade-equipment.Kentucky Rifle]{Kentucky Rifle}15/30/602d821d68300
Notes: @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 4. The tight rifling requires four @Compendium[swade-core-rules.swade-rules.Actions]{actions} to reload instead of the usual three.
 
@Compendium[swade-core-rules.swade-equipment.Springfield Model 1861]{Springfield Model 1861}15/30/602d81d611250
\n\"A
" + "description": "
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Armes à poudre

\n
\n

Les armes à poudre ont la capacité @Compendium[swade-core-rules.swade-rules.Reload]{Rechargement} 3.

\n
\n
TypePortéeDégâtsPACDTCoupsFOR. MIN.PoidsPrix
Pistolet
@Compendium[swade-core-rules.swade-equipment.Flintlock Pistol]{Pistolet à silex}5/10/202d6+11d43150
Mousquets
@Compendium[swade-core-rules.swade-equipment.Brown Bess or Similar Muskets]{Brown Bess}
ou mousquet équivalent
10/20/402d81d615300
@Compendium[swade-core-rules.swade-equipment.Blunderbuss]{Tromblon}10/20/401-3d61d615300
Fusils
@Compendium[swade-core-rules.swade-equipment.Kentucky Rifle]{Carabine Kentucky}15/30/602d821d68300
Notes: @Compendium[swade-core-rules.swade-rules.Reload]{Rechargement} 4. Le rainurage serré nécessite 4 @Compendium[swade-core-rules.swade-rules.Actions]{actions} de Rechargement au lieu des 3 habituelles.
 
@Compendium[swade-core-rules.swade-equipment.Springfield Model 1861]{Springfield Model 1861}15/30/602d81d611250
\n\"Mousquet\"
" }, { "id": "Blast Templates", - "name": "Blast Templates", - "description": "
\n

Blast Templates

\n

The following are the sizes of the blast templates in inches for use on a grid. If you're using a non-1\" grid, be sure to scale your templates appropriately.

\n

Please refer to the Savage Worlds documentation for your preferred VTT to learn how to apply these automatically to the tabletop.

\n\n\"Small, \"Cone
" + "name": "Gabarits", + "description": "
\n

Gabarits

\n

Voici les tailles des gabarits d'explosion en pouces à utiliser sur une grille. Si vous utilisez une grille autre que 1 pouce, veillez à mettre à l'échelle vos modèles de manière appropriée.

\n

Veuillez consulter la documentation Savage Worlds pour votre VTT préféré pour savoir comment les appliquer automatiquement à la table.

\n\n\"Petit, \"Cone
" }, { "id": "Born A Hero", - "name": "Born A Hero", - "description": "
\n

Born A Hero

\n

Heroes may ignore the @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} qualifications for @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} during @Compendium[swade-core-rules.swade-rules.Character Creation Summary]{character creation}. They must still meet any other Require­ments as usual. The usual rules for Rank Requirements apply afterward.

\n
" + "name": "Naissance d'un héros", + "description": "
\n

Born A Hero

\n

Le héros peut ignorer le prérequis de @Compendium[swade-core-rules.swade-rules.Advancement]{Rang} en choisissant ses @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} à la @Compendium[swade-core-rules.swade-rules.Character Creation Summary]{création de PJ}. Il doit par contre respecter les autres prérequis. La règle du prérequis de Rang s’applique normalement par la suite.

\n
" }, { "id": "Bound and Entangled", - "name": "Bound and Entangled", - "description": "
\n

Bound & Entangled

\n

@Compendium[swade-core-rules.swade-rules.Grappling]{Grappling} and powers like @Compendium[swade-core-rules.swade-powers.Entangle]{Entangle} cause characters to be Bound and Entangled. Here’s what each of those states means and how to break free from them.

\n\n

Breaking free is an @Compendium[swade-core-rules.swade-rules.Actions]{Action}. With success, an Entangled hero is free of one particular entanglement or grappler. A Bound character improves to Entangled with a success; with a raise, he’s free. See below for more details:

\n

Breaking Free from a Foe: Use the @Compendium[swade-core-rules.swade-rules.Grappling]{Grappling} rules in reverse to break free—the victim initiates an opposed @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} roll with whoever’s holding him (either may roll @Compendium[swade-core-rules.swade-rules.Traits]{Force} at −2 instead to maintain or break free of the hold). If the victim’s successful, she improves her status one level, or two with a raise.

\n

A @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} grappler maintains her hold. @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} grapplers let go immediately.

\n

Breaking Free from a Device: Escaping a web, net, or the @Compendium[swade-core-rules.swade-powers.Entangle]{Entangle} power is a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Force} −2 roll or @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} roll (victim’s choice) minus any penalties noted for the entanglement. The sticky web of a giant spider, for example, might note that escape attempts are made at −2 or more. This is an action, and success works just like breaking free from a foe (explained above).

\n

Characters and allies may also destroy the entanglement (see @Compendium[swade-core-rules.swade-rules.Breaking Things]{Breaking Things}). Webs, ropes, nets, and the like are generally Hardness 4 and must be cut with an edged weapon.

\n
" + "name": "Entravé et immobilisé", + "description": "
\n

Entravé et immobilisé

\n

@Compendium[swade-core-rules.swade-rules.Grappling]{Empoignade} et les pouvoirs comme @Compendium[swade-core-rules.swade-powers.enchevêtrement]{enchevêtrement} peuvent provoquer des états Entravé ou Immobilisé. Voici leur signification et comment s’en débarrasser :

\n\n

Se libérer est une @Compendium[swade-core-rules.swade-rules.Actions]{Action}. En cas de Succès, le personnage parvient à se défaire d’une source d’immobilisation ou d’entrave. Un personnage Immobilisé devient Entravé et se libère complètement avec une Prouesse.:

\n

Se libérer d’un adversaire : utilisez les règles d’@Compendium[swade-core-rules.swade-rules.Grappling]{Empoignade} (voir ci-contre) inversées pour vous libérer d’un adversaire : la victime initie un jet d’@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} opposé (ou de @Compendium[swade-core-rules.swade-rules.Traits]{Force} à -2 au choix de chaque protagoniste).En cas de Succès, l’état de la vic-time s’améliore d’un cran, ou de deux avec une Prouesse. Un personnage @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} maintient sa prise. Il la perd néanmoins s’il est @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}. Se libérer d’un objet inanimé : s’échapper d’une toile d’araignée, d’un filet ou du pouvoir @Compendium[swade-core-rules.swade-powers.enchevêtrement]{enchevêtrement} se fait grâce à un jet de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Force} -2 ou @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (au choix de la victime) au choix de la victime, auquel on applique d’éventuels malus propres à l’effet combattu. Une toile particulièrement collante d’une espèce spécifique d'araignée géante, par exemple, pourrait infliger un malus de -2 à tous les jets pour s’en libérer. Quoi qu’il en soit, se libérer est une action et les résultats sont les mêmes que face à un adversaire.

\n

Des personnages et leurs alliés peuvent également détruire la source d’une immobilisation (voir @Compendium[swade-core-rules.swade-rules.Casser des trucs]{Casser des trucs}). Les toiles, cordes et autres filets ont généralement une Solidité de 4 et doivent être coupés avec une arme tranchante.

\n
" }, { "id": "Breaking Things", - "name": "Breaking Things", - "description": "
\n

Breaking Things

\n

Occasionally a character may want to break a solid object, such as a weapon, lock, or door. Use the wielder’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} if held, or 2 if it’s motionless. If a damage roll equals or exceeds the object’s Hardness, it’s broken, bent, shattered, or otherwise ruined. The GM decides the exact effect.

\n

Most anything can be broken given enough time and effort, so use this system only when attempting to break things in a hurry (such as during combat rounds).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Object Hardness

\n
HardnessObject
8Door, Light
10Door, Heavy
8Lock
9Firearm (pistol or rifle)
12Handcuffs
10Knife, Sword
10Medieval Shield*
12Modern Shield*
4Rope
\n

* A character must specifically state he’s trying to break a shield to do so—don’t check every time the shield-bearer is hit.

\n

No Bonus Damage or Aces: Attacks against solid objects don’t get bonus @Compendium[swade-core-rules.swade-rules.Damage]{dégâts} from raises, and damage rolls don’t @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Ace}. Unlike a person or complex device like a computer or a vehicle, an attack can’t hit a “vital” area on a lock or a door and thus do more damage.

\n

Damage Types: Certain types of attacks can’t break certain types of objects. A club can’t cut a rope, for example, and a single bullet won’t destroy a door. Use common sense when determining whether or not a particular type of weapon can destroy an object.

\n

See @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert et Obstacles} to attack through barriers.

\n
" + "name": "Casser des trucs", + "description": "
\n

Breaking Things

\n

À l’occasion, un personnage peut avoir besoin de casser quelque chose comme une arme, une serrure ou une porte. Un objet inerte a une @Compendium[swade-core-rules.swade-rules.Characters]{Parade} de 2 ou celle de son porteur s’il est tenu. Si les dégâts d’une attaque égalent ou dépassent sa Solidité, l’objet est brisé, tordu, inutilisable ou affecté de tout autre effet au choix du MJ.

\n

Presque tout peut être brisé ou émietté avec du temps. Ce système ne concerne que les situations où il est nécessaire de briser quelque chose dans le feu de l’action (pendant un combat par exemple).

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Object Hardness

\n
HardnessObject
8Porte
10Porte renforcée
8Serrure
9Arme à feu (pistolet ou fusil)
12Menottes
10Couteau, épée
10Bouclier médiéval *
12Bouclier moderne *
4Corde
\n

*un personnage doit spécifier quand il cherche à endommager le bouclier adverse. Ne le vérifier pas chaque fois que son porteur est touché.

\n

Pas de bonus aux dégâts ni d’Explosion : Une @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} au jet d’attaque n’apporte pas de dé de bonus aux @Compendium[swade-core-rules.swade-rules.Damage]{dégâts}.

\n

Type des dégâts : Certains types d’attaque sont incapables de briser certains types d’objets. Une massue ne peut jamais couper une corde ou une unique balle de pistolet ne peut pas détruire une porte. Le bon sens est le meilleur guide pour déterminer si une arme spécifique peut endommager un objet particulier.

\n

Voir @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert et Obstacles} (p. 102) pour attaquer à travers des objets.

\n
" }, { "id": "Bumps and Bruises", - "name": "Bumps and Bruises", - "description": "
\n

Bumps & Bruises

\n

Stumbling down a slope or running through a cavern in the dark might cause numerous cuts, scrapes, and bumps.

\n

Characters moving through injurious terrain make an @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} roll. Those who @Compendium[swade-core-rules.swade-rules.Trait Rolls]{fail} gain a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.

\n

Recovery: Fatigue levels from Bumps & Bruises improve one level every 24 hours instead of every hour (see @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}).

\n

A character may use the @Compendium[swade-core-rules.swade-powers.Healing]{Guérison} skill to treat and cover the injuries, or medicate the patient to relieve pain at any time. @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} relieves one level of Fatigue from Bumps & Bruises and a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} relieves two. Each healer may attempt this roll only once unless the GM decides a change in circumstances warrants another opportunity (finding medical supplies, for example).

\n
" + "name": "Bleus et bosses", + "description": "
\n

Bleus et bosses

\n

Trébucher dans une pente ou traverser une caverne dans l’obscurité peut causer de nombreuses coupures, éraflures et bosses.

\n

Un personnage se déplaçant dans un terrain périlleux fait un jet d’@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme}. En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec} il subit un niveau de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.

\n

Récupération: un niveau de Fatigue provenant de Bleus et bosses se récupère en 24 heures au lieu de 1 heure (voir @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}).

\n

Un personnage peut faire un jet de @Compendium[swade-core-rules.swade-powers.Healing]{Guérison} pour traiter des Bleus et bosses ou atténuer la douleur avec un médicament. Il annule un niveau de Fatigue issu de Bleus et bosses en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success}, deux en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}. Chaque soigneur ne peut faire qu'une seule tentative. Suite à des changements de circonstances offrant une nouvelle opportunité (par exemple en trouvant des fournitures médicales), le MJ peut accorder un nouvel essai.

\n
" }, { "id": "Caliber", - "name": "Caliber", - "description": "
\n

Caliber

\n

The number listed in parentheses after firearms is the caliber of bullet it fires. Use this when figuring ammunition costs or trying to figure out if the ammo from one weapon fits in another. @Compendium[swade-core-rules.swade-rules.Rifles Table]{Rifle} and @Compendium[swade-core-rules.swade-rules.Pistols Table]{pistol} ammo are not interchangeable unless otherwise noted.

\n
" + "name": "Calibre", + "description": "
\n

Calibre

\n

Le nombre indiqué entre parenthèses après les armes à feu est le calibre de la balle qu'elle tire. Utilisez-le pour calculer le coût des munitions ou essayer de déterminer si les munitions d'une arme correspondent à une autre. les munitions des @Compendium[swade-core-rules.swade-rules.Rifles Table]{Fusils} et des @Compendium[swade-core-rules.swade-rules.Pistols Table]{pistolets} ne sont pas interchangeable.

\n
" }, { "id": "Called Shots", - "name": "Called Shots", - "description": "
\n

Called Shots

\n

Targeting a particular part of the body is a Called Shot. The modifier to the attack roll depends on the @Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle} of the target itself (not the creature it’s part of). Use the @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale Modifiers} table to determine any bonus or penalty for the target’s Scale. These modifiers are already listed in parentheses below for Normal scale creatures, along with any specific game effects:

\n\n
" + "name": "Attaque ciblée", + "description": "
\n

Attaque ciblée

\n

TCibler une partie du corps inflige un modificateur au jet d’attaque qui dépend de l’@Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle} Cibler une partie du corps inflige un modificateur au jet d’attaque qui dépend de l’Échelle de la cible (et non l’Échelle de la créature dont la cible fait partie). Utilisez les @Compendium[swade-core-rules.swade-rules.Size and Scale]{modificateurs d’Échelle} (voir p. 108) pour déterminer les bonus ou les malus inhérents à la taille de la cible. Les malus listés ci-dessous correspondent à des créatures d’Échelle Normale, et précisent les éventuels effets additionnels d’une attaque ciblée:

\n\n
" }, { "id": "Cannons Table", @@ -363,39 +363,39 @@ }, { "id": "Edge 01", - "name": "Edge 01", + "name": "Atouts 01", "description": "" }, { "id": "Edge 02", - "name": "Edge 02", + "name": "Atouts 02", "description": "" }, { "id": "Edge 03", - "name": "Edge 03", + "name": "Atouts 03", "description": "" }, { "id": "Edge 04", - "name": "Edge 04", + "name": "Atouts 04", "description": "" }, { "id": "Edge 05", - "name": "Edge 05", + "name": "Atouts 05", "description": "" }, { "id": "Edge 06", - "name": "Edge 06", + "name": "Atouts 06", "description": "" }, { "id": "Edges", "name": "Atouts", - "description": "
\n
\n

Atouts

\n
\n
\n

Below is a list of Edges common to most settings. You’ll find new Edges designed for your game world in official Savage Worlds books as well.

\n

The Edges are grouped by type to help during character creation. You’ll find a summary below.

\n

Unless an Edge specifically says otherwise, it may only be selected once.

\n

Requirements: Below each Edge is the minimum Rank (see @Compendium[swade-core-rules.swade-rules.Advancement]{Advancement}) required to take it along with any other prerequisites such as attributes, skills, or other Edges.

\n
\n
\n
Edge Summaries
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Background Edges

\n
EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Alertness]{Alertness}N+2 to @Compendium[swade-core-rules.swade-skills.Notice]{Perception} Rolls.
@Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}N, A d8Ignore –2 penalty when making @Compendium[swade-core-rules.swade-rules.Traits]{Trait} rolls with off-hand.
@Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Arcane Resistance}N, Sp d8Arcane skills targeting the hero suffer a −2 penalty (even if cast by allies!); magical damage is reduced by 2.
@Compendium[swade-core-rules.swade-edges.Improved Arcane Resistance]{Improved Arcane Resistance}N, Arcane ResistanceAs Arcane Resistance except penalty is increased to −4 and magical damage is reduced by 4.
@Compendium[swade-core-rules.swade-edges.Aristocrat]{Aristocrat}N+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and networking with upper class.
@Compendium[swade-core-rules.swade-edges.Attractive]{Attractive}N, V, d6+1 to @Compendium[swade-core-rules.swade-skills.Performance]{Performance} and @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls.
@Compendium[swade-core-rules.swade-edges.Berserk]{Berserk}NAfter being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken or Wounded}, melee attacks must be@Compendium[swade-core-rules.swade-rules.Wild Attack]{Wild Attacks}, +1 die type to @Compendium[swade-core-rules.swade-rules.Traits]{Force}, +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}, ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}, @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} on @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll hits random target. Take @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} after every five consecutive rounds, may choose to end rage with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll –2.
@Compendium[swade-core-rules.swade-edges.Brave]{Brave}N, Sp d6+2 to @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} checks and –2 to rolls on the @Compendium[swade-core-rules.swade-macros.Fear Table]{Fear Table}.
@Compendium[swade-core-rules.swade-edges.Brawny]{Brawny}N, St d6, V d6@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} (and therefore @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}) +1. Treat @Compendium[swade-core-rules.swade-rules.Characters]{Force} as one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and Minimum Strength to use weapons, armor, or equipment.
@Compendium[swade-core-rules.swade-edges.Brute]{Brute}N. St d6, V d6Link @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} to @Compendium[swade-core-rules.swade-rules.Characters]{Force} instead of @Compendium[swade-core-rules.swade-rules.Characters]{Agilité} (including resistance). Short @Compendium[swade-core-rules.swade-rules.Range]{Portée} of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range.
@Compendium[swade-core-rules.swade-edges.Charismatic]{Charismatic}N, Sp d8Free reroll when using @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}.
@Compendium[swade-core-rules.swade-edges.Elan]{Elan}N, Sp d8+2 when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll a @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll.
@Compendium[swade-core-rules.swade-edges.Fame]{Fame}N+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.
@Compendium[swade-core-rules.swade-edges.Famous]{Famous}S, Fame+2  @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} when recognized, 5× or more usual fee for @Compendium[swade-core-rules.swade-skills.Performance]{Performance}.
@Compendium[swade-core-rules.swade-edges.Fast Healer]{Fast Healer}N, Vd8+2 @Compendium[swade-core-rules.swade-skills.Performance]{Vigueur} when rolling for @Compendium[swade-core-rules.swade-rules.Healing]{natural healing}; check every 3 days.
@Compendium[swade-core-rules.swade-edges.Fleet-Footed]{Fleet-Footed}N, A d6@Compendium[swade-core-rules.swade-rules.Movement]{Allure} +2, increase running die one step.
@Compendium[swade-core-rules.swade-edges.Linguist]{Linguist}N, Sm d6Character has d6 in languages equal to half her @Compendium[swade-core-rules.swade-rules.Characters]{Intellect} die.
@Compendium[swade-core-rules.swade-edges.Luck]{Chanceux}N+1 @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at the start of each session.
@Compendium[swade-core-rules.swade-edges.Great Luck]{Great Luck}N, Luck+2 @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} at the start of each session.
@Compendium[swade-core-rules.swade-edges.Quick]{Vif}N, A d8The hero may discard and redraw @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} of 5 or lower.
@Compendium[swade-core-rules.swade-edges.Rich]{Rich}NCharacter starts with three times the @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and a $150K annual salary.
@Compendium[swade-core-rules.swade-edges.Filthy Rich]{Filthy Rich}N, RichFive times @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and $500K average salary.
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\n

Combat Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Block]{Block}S, Fighting d8+1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 1 point of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus.
@Compendium[swade-core-rules.swade-edges.Improved Block]{Improved Block}V, Block+2 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 2 points of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus.
@Compendium[swade-core-rules.swade-edges.Brawler]{Brawler}N, St d8, V d8@Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +1, add d4 to damage from fists; or increase it a die type if combined with @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist}, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws}, or similar abilities.
@Compendium[swade-core-rules.swade-edges.Bruiser]{Bruiser}S, BrawlerIncrease unarmed @Compendium[swade-core-rules.swade-rules.Traits]{Force} damage a die type and @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} another +1.
@Compendium[swade-core-rules.swade-edges.Calculating]{Calculating}N, St d8, V d8Ignore up to 2 points of penalties on one action with an @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card)} of Five or less.
@Compendium[swade-core-rules.swade-edges.Combat Reflexes]{Combat Reflexes}S+2 @Compendium[swade-core-rules.swade-rules.Traits]{Âme} to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.
@Compendium[swade-core-rules.swade-edges.Counterattack]{Counterattack}S, Fighting d8Free @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against one foe per round who failed a  roll.
@Compendium[swade-core-rules.swade-edges.Improved Counterattack]{Improved Counterattack}V, CounterattackAs Counterattack, but against three failed attacks per round.
@Compendium[swade-core-rules.swade-edges.Dead Shot]{Dead Shot}WC, N, Athletics or Shooting d8First successful@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (Thorwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll, double damage from when dealt a Joker.
@Compendium[swade-core-rules.swade-edges.Dodge]{Esquive}S, A d8−2 to be hit by @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks}.
@Compendium[swade-core-rules.swade-edges.Improved Dodge]{Improved Dodge}S, Dodge+2 to @Compendium[swade-core-rules.swade-rules.Evasion]{Evasion} totals.
@Compendium[swade-core-rules.swade-edges.Double Tap]{Double Tap}S, Shooting d6+1 to hit and damage when firing no more than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1} per action.
@Compendium[swade-core-rules.swade-edges.Extraction]{Extraction}N, A d8One adjacent foe doesn’t get a free attack when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat}.
@Compendium[swade-core-rules.swade-edges.Improved Extraction]{Improved Extraction}S, ExtractionThree adjacent foes don’t get free attacks when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat.
@Compendium[swade-core-rules.swade-edges.Feint]{Feint}N, Fighting d8You may choose to make foe resist with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect Instead of Agilité} during a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Fighting Test}.
@Compendium[swade-core-rules.swade-edges.First Strike]{First Strike}N, A d8Free @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack once per round when foe moves within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}.
@Compendium[swade-core-rules.swade-edges.Improved First Strike]{Improved First Strike}H, First StrikeFree @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against up to three foes when they move within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}.
@Compendium[swade-core-rules.swade-edges.Free Runner]{Free Runner}N, A d8Ignore @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} and add +2 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} in foot @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{chases} and @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (climbing).
@Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}S, Fighting d8Roll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with one melee attack per turn.
@Compendium[swade-core-rules.swade-edges.Improved Frenzy]{Improved Frenzy}V, FrenzyRoll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with up to two melee attacks per turn.
@Compendium[swade-core-rules.swade-edges.Giant Killer]{Giant Killer}V+1d6 damage vs. creatures three @Compendium[swade-core-rules.swade-rules.Size and Scale]{Sizes} larger or more.
@Compendium[swade-core-rules.swade-edges.Hard To Kill]{Hard To Kill}N, Sp d8Ignore @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties} when making @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}.
@Compendium[swade-core-rules.swade-edges.Harder To Kill]{Harder To Kill}V, Hard to KillRoll a die if the character perishes. Even if he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}, he survives somehow.
@Compendium[swade-core-rules.swade-edges.Improvisational Fighter]{Improvisational Fighter}S, Sm d6Ignore –2 penalty when attacking with @Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons}.
@Compendium[swade-core-rules.swade-edges.Iron Jaw]{Iron Jaw}N, V d8+2 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement} and  @Compendium[swade-core-rules.swade-rules.Characters]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.The Drop]{Knockout Blows}.
@Compendium[swade-core-rules.swade-edges.Killer Instinct]{Killer Instinct}SThe hero gets a free reroll in any opposed @Compendium[swade-core-rules.swade-rules.Test]{Test} he initiates.
@Compendium[swade-core-rules.swade-edges.Level Headed]{Tête froide}S, Sm d8Draw an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each round in combat and choose which one to use.
@Compendium[swade-core-rules.swade-edges.Improved Level Headed]{Improved Level Headed}S, Level HeadedDraw two additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} each round in combat and choose which one to use.
@Compendium[swade-core-rules.swade-edges.Marksman]{Marksman}S, Athletics or Shooting d8Ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Range]{Portée},@Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle}, or @Compendium[swade-core-rules.swade-rules.Speed]{Vitesse}; or add +1 to first @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll. Character may not move or fire greater than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1}.
@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist}N, Fighting d6@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +1, fists and feet count as @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}, add d4 damage die to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attacks (or increase die a step if you already have it).
@Compendium[swade-core-rules.swade-edges.Martial Warrior]{Martial Warrior}S, Martial Artist@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +2, increase damage die type a step.
@Compendium[swade-core-rules.swade-edges.Mighty Blow]{Mighty Blow}WC, N, Fighting d8On first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll, double damage when dealt a Joker.
@Compendium[swade-core-rules.swade-edges.Nerves of Steel]{Nerves of Steel}N, V d8Ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties.
@Compendium[swade-core-rules.swade-edges.Improved Nerves of Steel]{Improved Nerves of Steel}N, Nerves of SteelIgnore up to two levels of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties.
@Compendium[swade-core-rules.swade-edges.No Mercy]{No Mercy}S+2 damage when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll damage.
@Compendium[swade-core-rules.swade-edges.Rapid Fire]{Rapid Fire}S, Shooting d6Increase @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for one @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attack per turn.
@Compendium[swade-core-rules.swade-edges.Improved Rapid Fire]{Improved Rapid Fire}V, Rapid FireIncrease @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for up to two @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attacks per turn.
@Compendium[swade-core-rules.swade-edges.Rock and Roll!]{Rock and Roll!}S, Shooting d8Ignore the @Compendium[swade-core-rules.swade-rules.Recoil]{Recul} penalty when firing weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} of 2 or more. Character may not move.
@Compendium[swade-core-rules.swade-edges.Steady Hands]{Steady Hands}N, A d8Ignore @Compendium[swade-core-rules.swade-rules.Unstable Platform]{Unstable Platform} penalty; reduce running penalty to –1.
@Compendium[swade-core-rules.swade-edges.Sweep]{Sweep}N, St d8, Fighting d8@Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll at –2 to hit all targets in weapon’s @Compendium[swade-core-rules.swade-rules.Reach]{Reach}, no more than once per turn.
@Compendium[swade-core-rules.swade-edges.Improved Sweep]{Improved Sweep}V, SweepAs above, but ignore the –2 penalty.
@Compendium[swade-core-rules.swade-edges.Trademark Weapon]{Trademark Weapon}N, d8 in related skill+1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer), @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} total with a specific weapon; +1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade} while weapon is readied.
@Compendium[swade-core-rules.swade-edges.Improved Trademark Weapon]{Improved Trademark Weapon}S, Trademark WeaponThe attack and @Compendium[swade-core-rules.swade-rules.Characters]{Parade} bonus increases to +2.
@Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}N, A d8Make one extra @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll with a second melee weapon in the off-hand at no Multi-Action penalty.
@Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid}N, A d8Make one extra @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or@Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll with a second ranged weapon in the @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} at no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions multiples} penalty.
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\n

Leadership Edges

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(Command Range is 5\" or 10 Yards)

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Command]{Command}N, Sm d6+1 to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} recovery rolls.
@Compendium[swade-core-rules.swade-edges.Command Presence]{Command Presence}S, CommandIncrease Command Range to 10″ (20 yards)
@Compendium[swade-core-rules.swade-edges.Fervor]{Fervor}V, Sp d8, CommandExtras in range add +1 to their @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} damage rolls.
@Compendium[swade-core-rules.swade-edges.Hold the Line!]{Hold the Line!}S, Sm d8, Command+1 to  @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} in Command Range.
@Compendium[swade-core-rules.swade-edges.Inspire]{Inspire}S, CommandOnce per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of Trait roll, and apply it to everyone in Command Range.
@Compendium[swade-core-rules.swade-edges.Natural Leader]{Natural Leader}S, Sp d8, CommandLeadership Edges now apply to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}.
@Compendium[swade-core-rules.swade-edges.Tactician]{Tactician}S, Sm d8, Command, Battle d6Draw an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each turn that may be assigned to any allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in Command Range.
@Compendium[swade-core-rules.swade-edges.Master Tactician]{Master Tactician}V, TacticianDraw and distribute two extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} instead of one.
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Power Edges

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(\"AB\" is Arcane Background)

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Artificer]{Artificier}S, ABAllows user to create @Compendium[swade-core-rules.swade-rules.Arcane Devices]{Arcane Devices}
@Compendium[swade-core-rules.swade-edges.Channeling]{Canalisation}S, ABReduce Power Point cost by 1 with a raise on the @Compendium[swade-core-rules.swade-rules.Activation]{Activation} roll.
@Compendium[swade-core-rules.swade-edges.Concentration]{Concentration}S, ABDouble Duration of non-Instant powers.
@Compendium[swade-core-rules.swade-edges.Extra Effort]{Extra Effort}S, AB (Gifted), Focus d6Increase @Compendium[swade-core-rules.swade-skills.Focus]{Focus} by +1 for 1 Power Point or +2 for 3 Power Points.
@Compendium[swade-core-rules.swade-edges.Gadgeteer]{Gadgeteer}S, AB (Weird Science), Weird Science d6Spend 3 Power Points to create a device that replicates another power.
@Compendium[swade-core-rules.swade-edges.Holy/Unholy Warrior]{Holy/Unholy Warrior}S, AB (Miracles), Faith d6Add +1 to +4 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement} for each Power Point spent.
@Compendium[swade-core-rules.swade-edges.Mentalist]{Mentalist}S, AB (Psionics), Psionics d6+2 to opposed @Compendium[swade-core-rules.swade-skills.Psionics]{Psionique} rolls.
@Compendium[swade-core-rules.swade-edges.New Powers]{New Powers}N, ABYour character knows two new powers.
@Compendium[swade-core-rules.swade-edges.Power Points]{PP}N, ABGain 5 additional Power Points, no more than once per @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}.
@Compendium[swade-core-rules.swade-edges.Power Surge]{Power Surge}WC, N, AB, arcane skill d8Recover 10 Power Points when dealt a Joker in combat.
@Compendium[swade-core-rules.swade-edges.Rapid Recharge]{Rapid Recharge}S, Sp d6, ABRecover 10 Power Points per hour.
@Compendium[swade-core-rules.swade-edges.Improved Rapid Recharge]{Improved Rapid Recharge}V, Rapid RechargeRecover 20 Power Points per hour.
@Compendium[swade-core-rules.swade-edges.Soul Drain]{Soul Drain}S, AB, arcane skill d10Recover 5 Power Points for a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.
@Compendium[swade-core-rules.swade-edges.Wizard]{Wizard}S, AB (Magic), Spellcasting d6Spend 1 extra Power Point to change a spell’s @Compendium[swade-core-rules.swade-rules.Trappings]{Aspect}.
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Professional Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Ace]{Ace}N, A d8Character may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak} damage for his vehicle and ignores up to 2 points of penalties.
@Compendium[swade-core-rules.swade-edges.Acrobat]{Acrobat}N, A d8, Athletics d8Free reroll on acrobatic @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} attempts.
@Compendium[swade-core-rules.swade-edges.Combat Acrobat]{Combat Acrobat}S, Acrobat−1 to hit with @Compendium[swade-core-rules.swade-rules.Attacks]{ranged and melee attacks}.
@Compendium[swade-core-rules.swade-edges.Assassin]{Assassin}N, A d8, Fighting d6, Stealth d8+2 to damage foes when @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnerable} or assassin has @Compendium[swade-core-rules.swade-rules.The Drop]{The Drop}.
@Compendium[swade-core-rules.swade-edges.Investigator]{Investigator}N, Sm d8, Research d8+2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} and certain types of @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls.
@Compendium[swade-core-rules.swade-edges.Jack-Of-All-Trades]{Jack-Of-All-Trades}N, Sm d10Gain d4 in a skill (or d6 with a raise) until replaced.
@Compendium[swade-core-rules.swade-edges.Mcgyver]{Mcgyver}N, Sm d6, Repair d6, Notice d8Quickly create improvised devices from scraps.
@Compendium[swade-core-rules.swade-edges.Mr Fix It]{Mr. Fix It}N, Repair d8+2 to @Compendium[swade-core-rules.swade-skills.Repair]{Réparation} rolls, half the time required with a raise.
@Compendium[swade-core-rules.swade-edges.Scholar]{Scholar}N, Research d8+2 to any one “knowledge” skill.
@Compendium[swade-core-rules.swade-edges.Soldier]{Soldat}N, S d6, V d6Strength is one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Min Str}. Reroll @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls when resisting environmental @Compendium[swade-core-rules.swade-rules.Hazards]{Périls}.
@Compendium[swade-core-rules.swade-edges.Thief]{Thief}N, A d8, Stealth d6, Thievery d6+1 @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery}, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb, @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in urban environments.
@Compendium[swade-core-rules.swade-edges.Woodsman]{Woodsman}N, Sp d6, Survival d8+2 to @Compendium[swade-core-rules.swade-skills.Survival]{Survie} and @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in the wilds.
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\n

Social Edges

\n
EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Bolster]{Bolster}N, Sp d8May remove @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted or Vulnerable} state after a @Compendium[swade-core-rules.swade-rules.Test]{Test}.
@Compendium[swade-core-rules.swade-edges.Common Bond]{Common Bond}WC, N, Sp d8The hero may freely give her @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to others.
@Compendium[swade-core-rules.swade-edges.Connections]{Contacts}NContacts provide aid or other favors once per session.
@Compendium[swade-core-rules.swade-edges.Humiliate]{Humiliate}N, Taunt d8Free reroll when making @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} rolls.
@Compendium[swade-core-rules.swade-edges.Menacing]{Menacing}N, See Text+2 to @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.
@Compendium[swade-core-rules.swade-edges.Provoke]{Provoke}N, Taunt d6May “provoke” foes with a raise on a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} roll. See text.
@Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Rabble-Rouser}S, Âme d8Once per turn, affect all foes in a Medium Blast Template with an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} @Compendium[swade-core-rules.swade-rules.Test]{Test}.
@Compendium[swade-core-rules.swade-edges.Reliable]{Reliable}N, Sp d8Free reroll when making @Compendium[swade-core-rules.swade-rules.Support]{Support} rolls.
@Compendium[swade-core-rules.swade-edges.Retort]{Retort}N, Taunt d6A raise when resisting a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} or @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} attack makes the foe @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted}.
@Compendium[swade-core-rules.swade-edges.Streetwise]{Streetwise}N, Sm d6+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and criminal networking.
@Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed}N, Sp d8+2 to resist @Compendium[swade-core-rules.swade-rules.Traits]{Intellect or Âme}-based @Compendium[swade-core-rules.swade-rules.Test]{Tests}.
@Compendium[swade-core-rules.swade-edges.Iron Will]{Iron Will}S, Brave, Strong WilledThe bonus now applies to resisting and recovery from powers.
@Compendium[swade-core-rules.swade-edges.Work The Room]{Work The Room}N, Sp d8Once per turn, roll a second die when @Compendium[swade-core-rules.swade-rules.Support]{Soutenir} via @Compendium[swade-core-rules.swade-skills.Performance]{Performance} or @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} and apply result to additional ally.
@Compendium[swade-core-rules.swade-edges.Work the Crowd]{Work the Crowd}S, Work the RoomAs above, but up to twice per turn.
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\n

Weird Edges

\n
EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Beast Bond]{Beast Bond}NThe hero may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} for animals under her control.
@Compendium[swade-core-rules.swade-edges.Beast Master]{Beast Master}N, Sp d8Animals like your hero and he has a pet of some sort. See text.
@Compendium[swade-core-rules.swade-edges.Champion]{Champion}N, Sp d8, Fighting d6+2 damage vs. supernaturally evil creatures.
@Compendium[swade-core-rules.swade-edges.Chi]{Chi}V, Martial WarriorOnce per combat, reroll failed attack, make enemy reroll successful attack, or add +d6 to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack.
@Compendium[swade-core-rules.swade-edges.Danger Sense]{Danger Sense}N@Compendium[swade-core-rules.swade-skills.Notice]{Perception} roll at +2 to sense ambushes or similar events.
@Compendium[swade-core-rules.swade-edges.Healer]{Healer}N, Sp d8+2 to @Compendium[swade-core-rules.swade-skills.Healing]{Guérison} rolls, magical or otherwise.
@Compendium[swade-core-rules.swade-edges.Liquid Courage]{Liquid Courage}N, V d8Alcohol increases @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} a die type and ignores one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}; –1 to @Compendium[swade-core-rules.swade-rules.Traits]{Agilité, Intellect}, and related skills.
@Compendium[swade-core-rules.swade-edges.Scavenger]{Scavenger}N, LuckMay find a needed item once per encounter.
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\n

Legendary Edges

\n
EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Followers]{Followers}WC, LThe hero has five followers.
@Compendium[swade-core-rules.swade-edges.Professional]{Professional}L, Max TraitThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step.
@Compendium[swade-core-rules.swade-edges.Expert]{Expert}L, Professional in TraitThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step.
@Compendium[swade-core-rules.swade-edges.Master]{Master}WC, L, Expert in TraitThe character’s @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Wild Die} is a d10 with a chosen @Compendium[swade-core-rules.swade-rules.Traits]{Trait}.
@Compendium[swade-core-rules.swade-edges.Sidekick]{Sidekick}WC, LThe character gains a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} sidekick.
@Compendium[swade-core-rules.swade-edges.Tough As Nails]{Tough As Nails}L, V d8The hero can take four @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated.
@Compendium[swade-core-rules.swade-edges.Tougher Than Nails]{Tougher Than Nails}L, Tough as Nails, V d12The hero can take five @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated.
@Compendium[swade-core-rules.swade-edges.Weapon Master]{Weapon Master}L, Fighting d12@Compendium[swade-core-rules.swade-rules.Characters]{Parade} increases by +1 and Fighting bonus damage die is d8.
@Compendium[swade-core-rules.swade-edges.Master of Arms]{Master of Arms}L, Weapon MasterParry increases another +1 and @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} @Compendium[swade-core-rules.swade-rules.Dealing Damage]{bonus damage} die is d10.
\n
\n
" - }, + "description": "
\n
\n

Atouts<\/h1>\n<\/div>\n
\n

Vous trouverez ci-dessous une liste d'Atouts adaptés à la plupart des univers de jeux. Vous trouverez d'autres Atouts dans les univers de jeu officiels publiés pour Savage Worlds<\/em>.<\/p>\n

Les Atouts sont regroupés par catégorie pour faciliter la création du personnage. Un résumé est disponible p. 59.<\/p>\n

Un Atout ne peut être choisi qu'une fois sauf indication contraire.<\/p>\n

Prérequies:<\/strong> sous chaque Atout est indiqué le Rang<\/strong> minimim (voir @Compendium[swade-core-rules.swade-rules.Advancement]{Avancement}) pour pouvoir le sélectionner, ainsi que d'autres éventue ls prérequis comme des Attributs, des Compétences ou d'autres Atouts.<\/p>\n<\/div>\n

\n
Résumé des Atouts<\/figcaption>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Atouts de Background<\/h2>\n<\/caption>\n

Atout<\/th>\nPrérequis<\/th>\nRésumé<\/th>\n<\/tr>\n<\/thead>\n
@Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}<\/td>\nN, Agi d8<\/td>\nIgnore -2 @Compendium[swade-core-rules.swade-rules.Traits]{Trait} de main non directrice.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Arcanes]{Arcanes}<\/td>\nN<\/td>\nDonne accès à un domaine d'Arcanes du chapitre 5.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Aristocrat]{Aristocrate}<\/td>\nN<\/td>\n@Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} et @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} (réseautage) +2 parmi les classes supérieures.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Brave]{Brave}<\/td>\nN, Âme d6<\/td>\n+2 contre la @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et -2 sur la table @Compendium[swade-core-rules.swade-macros.Fear Table]{Table de terreur}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Brute]{Brute}<\/td>\nN. For d6, Vig d6<\/td>\n@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} lié à @Compendium[swade-core-rules.swade-rules.Characters]{Force}, peut résister à @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} avec @Compendium[swade-core-rules.swade-rules.Characters]{Force}, @Compendium[swade-core-rules.swade-rules.Range]{Portée} +1\/+2\/+4 si lancer.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Luck]{Chanceux}<\/td>\nN<\/td>\n+1 @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} par session.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Great Luck]{Très chanceux}<\/td>\nN, Chanceux<\/td>\n+2 @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} par session.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Charismatic]{Charismatique}<\/td>\nN, Âme d8<\/td>\nRelance gratuite en @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Brawny]{Costaud}<\/td>\nN, For d6, Vig d6<\/td>\n@Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} +1 (max. 3)  et donc @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}) +1, @Compendium[swade-core-rules.swade-rules.Characters]{Force} pour @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encombrement} et @Compendium[swade-core-rules.swade-rules.Characters]{Force} min.) +1 cran.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Berserk]{Enragé}<\/td>\nN<\/td>\nDevient enragé si @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken or Wounded} puis @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec} d'@Compendium[swade-core-rules.swade-rules.Traits]{Intelligence}: @Compendium[swade-core-rules.swade-rules.Traits]{Force} +1 cran, @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +2, ignore -1 @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}, attaque au corps à corps toujours @Compendium[swade-core-rules.swade-rules.Wild Attack]{Attaque totale} et si @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} en @Compendium[swade-core-rules.swade-skills.Fighting]{Combat}, touche autre cible au hasard, action sans concentration ni réflexion. 1 niveau de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} après 5 tours puis 10 tours; se calme après 10 tours ou si succès @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} -2 (action gratuite optionnelle).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Fast Healer]{Guérison rapide}<\/td>\nN, Vig d8<\/td>\n@Compendium[swade-core-rules.swade-skills.Performance]{Vigueur} (@Compendium[swade-core-rules.swade-rules.Healing]{natural healing}) +2 tous les 3 jours.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Linguist]{Linguiste}<\/td>\nN, Int d6<\/td>\nConnait @Compendium[swade-core-rules.swade-rules.Characters]{Intelleigence} \/2 langues à d6.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Fame]{Notoriété}<\/td>\nN<\/td>\n+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Famous]{Célébrité}<\/td>\nS, Notoriété<\/td>\n@Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} +2 si reconnu (@Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale}) et amical, gain @Compendium[swade-core-rules.swade-skills.Performance]{Performance} x5 ou plus.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Elan]{Panache}<\/td>\nN, Âme d8<\/td>\n@Compendium[swade-core-rules.swade-rules.Traits]{Trait} +2 si relancé avec un @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Résistance aux arcanes}<\/td>\nN, Âme d8<\/td>\nInflige -2 en Arcanes et dégâts quand ciblé par pouvoir.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Arcane Resistance]{Grande résistance aux arcanes}<\/td>\nN, Résistance aux arcanes<\/td>\nInflige -4 en Arcanes et dégâts quand ciblé par pouvoir.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Rich]{Riche}<\/td>\nN<\/td>\n@Compendium[swade-core-rules.swade-rules.Characters]{Fonds de départ} x3, revenu annuel 150 000 $.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Filthy Rich]{Très riche}<\/td>\nN, Riche<\/td>\n@Compendium[swade-core-rules.swade-rules.Characters]{Fonds de départ} x5, revenu annuel 500 000 $.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Attractive]{Séduisant}<\/td>\nN, Vig, d6<\/td>\n@Compendium[swade-core-rules.swade-skills.Performance]{Performance} et @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} +1 si compatible avec la cible.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Very Attractive]{Très Séduisant}<\/td>\nN, Séduisant<\/td>\n@Compendium[swade-core-rules.swade-skills.Performance]{Performance} et @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} +2 si compatible avec la cible.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Fleet-Footed]{Véloce}<\/td>\nN, Agi d6<\/td>\n@Compendium[swade-core-rules.swade-rules.Movement]{Allure} +2, dé de course +1 cran.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Quick]{Vif}<\/td>\nN, Agi d8<\/td>\nPeut repiocher tant que @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d'action} de 5 ou moins, puis en garder une.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Alertness]{Vigilant}<\/td>\nN<\/td>\n@Compendium[swade-core-rules.swade-skills.Notice]{Perception} +2.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Atouts de combat<\/h2>\n<\/caption>\n

Atout<\/th>\nPrérequis<\/th>\nRésumé<\/th>\n<\/tr>\n<\/thead>\n
@Compendium[swade-core-rules.swade-edges.Trademark Weapon]{Arme fétiche}<\/td>\nN, Compétence d8<\/td>\n@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer), @Compendium[swade-core-rules.swade-skills.Fighting]{Combat}, @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} et @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +1 en utilisant cette arme.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Trademark Weapon]{Arme fétiche adorée}<\/td>\nA, Arme fétiche<\/td>\n@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer), @Compendium[swade-core-rules.swade-skills.Fighting]{Combat}, @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} et @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +2 en utilisant cette arme.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Martial Artist]{Arts martiaux}<\/td>\nN, Combat d6<\/td>\n@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Combat sans arme} +1, compte comme @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme naturelle}, dégâts @Compendium[swade-core-rules.swade-rules.Characters]{Force} + (d4 ou +1 cran).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Martial Warrior]{Maîtrise des arts martiaux}<\/td>\nA, Arts martiaux<\/td>\n@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Combat sans arme} +2, compte comme @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme naturelle}, dégâts @Compendium[swade-core-rules.swade-rules.Characters]{Force} + (d6 ou +2 cran).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Brawler]{Bagarreur}<\/td>\nN, For d8, Vig d8<\/td>\n@Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +1, dégats @Compendium[swade-core-rules.swade-rules.Characters]{Force} + (d4 ou +1 cran) avec @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} ou @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Griffes}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Bruiser]{Cogneur}<\/td>\nA, Bagarreur<\/td>\n@Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +2, dégats @Compendium[swade-core-rules.swade-rules.Characters]{Force} + (d6 ou +2 crans) avec @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} ou @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Griffes}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Sweep]{Balayage}<\/td>\nN, For d8, Combat d8<\/td>\n@Compendium[swade-core-rules.swade-skills.Fighting]{Combat} -2 pour toucher toute cible dans l'@Compendium[swade-core-rules.swade-rules.Reach]{Allonge}, dégâts distincts, max. 1 \/ tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Sweep]{Grand balayage}<\/td>\nV, Balayage<\/td>\n@Compendium[swade-core-rules.swade-skills.Fighting]{Combat} pour toucher toute cible dans l'@Compendium[swade-core-rules.swade-rules.Reach]{Allonge}, dégâts distincts, max. 1 \/ tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Block]{Blocage}<\/td>\nA, Combat d8<\/td>\n@Compendium[swade-core-rules.swade-rules.Characters]{Parade} +1, bonus d'@Compendium[swade-core-rules.swade-rules.Ganging Up]{Attaque à plusieurs} contre lui -1.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Block]{Grand blocage}<\/td>\nV, Blocvage<\/td>\n@Compendium[swade-core-rules.swade-rules.Characters]{Parade} +2, bonus d'@Compendium[swade-core-rules.swade-rules.Ganging Up]{Attaque à plusieurs} contre lui -2.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Calculating]{Calculateur}<\/td>\nN, For d8, Vig d8<\/td>\nSi @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d'action} de 5 ou moins, ignore -2 sur 1 action du tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Two-Fisted]{Combat à deux armes}<\/td>\nN, Agi d8<\/td>\nIgnore -2 d'actions multiples si 2nde attaque de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} avec autre main (ou à distance si @Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Double flingue}).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Combat Reflexes]{Combatif}<\/td>\nA<\/td>\n@Compendium[swade-core-rules.swade-rules.Traits]{Âme} +2 pour annuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ou @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Counterattack]{Contre-attaque}<\/td>\nA, Combat d8<\/td>\nSi ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ou @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}, @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} gratuite contre ennemi avec @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec} de combat contre lui, max 1\/round.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Counterattack]{Grande contre-attaque}<\/td>\nV, Contre-attaque<\/td>\nSi ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ou @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}, @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} gratuite contre ennemi avec @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec} de combat contre lui, max 3\/round.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Mighty Blow]{Coup puissant}<\/td>\nJ, N, Combat d8<\/td>\nSi Joker en @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} dégats x2 sur 1er succès de Combat du tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Free Runner]{Coureur}<\/td>\nN, Agi d8, Athlétisme d6<\/td>\nSi à pieds, ignore @Compendium[swade-core-rules.swade-rules.Movement]{Terrain difficile}, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (@Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{poursuite}) ou @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (escalade) +2.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Dead Shot]{Dans le mille !}<\/td>\nJ, A, Athlétisme ou Tir d8<\/td>\nSi Joker en @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d'action}, dégats x2 sur 1er succès @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (Lancer) ou @Compendium[swade-core-rules.swade-skills.Shooting]{Tir}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Double Tap]{Double détente}<\/td>\nA, Tir d6<\/td>\nTir et dégâts +1 \/ +2 par attaque en @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT 1 \/ en rafale courte}, munitions x2.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Double flingue}<\/td>\nN, Agi d8<\/td>\nIgnore -2 d'actions multiples si 2nde attaque de @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or@Compendium[swade-core-rules.swade-skills.Shooting]{Tir} avec autre main (ou au corps à corps si  si @Compendium[swade-core-rules.swade-edges.Two-Fisted]{Combat à deux armes}).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Dodge]{Esquive}<\/td>\nA, Agi d8<\/td>\n@Compendium[swade-core-rules.swade-rules.Attacks]{Attaque à distance} adverse −2 (sans cumul avec Couvert).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Dodge]{Grande esquive}<\/td>\nV, Esquive<\/td>\nÉviter @Compendium[swade-core-rules.swade-rules.Attacks]{Attaque de zone} +2.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Extraction]{Extraction}<\/td>\nN, Agi d8<\/td>\nSi @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Retraite}, annule 1 attaque gratuite au choix avant jet.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Extraction]{Grande extraction}<\/td>\nA, Extraction<\/td>\nSi @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Retraite}, annule 3 attaque gratuite au choix avant jet.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Feint]{Feinte}<\/td>\nN, Combat d8<\/td>\nSi impose une @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Épreuve de combat}, peut obliger de résister avec @Compendium[swade-core-rules.swade-rules.Traits]{Intelligence}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.First Strike]{Frappe éclair}<\/td>\nN, Agi d8<\/td>\nSi ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ou @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}, @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque gratuite} contre 1 ennemi par round pénétrant son @Compendium[swade-core-rules.swade-rules.Reach]{Allonge}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved First Strike]{Frappe foudroyante}<\/td>\nH, Frappe éclair<\/td>\nSi ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ou @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}, @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque gratuite} contre 3 ennemi par round pénétrant son @Compendium[swade-core-rules.swade-rules.Reach]{Allonge}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Frenzy]{Frénésie}<\/td>\nA, Combat d8<\/td>\nPeut ajouter un 2d<\/sup> dé de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} au corps-à-corps max 1 \/ tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Frenzy]{Frénésie suprême}<\/td>\nV, Frénésie<\/td>\nPeut ajouter un 2d<\/sup> dé de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} au corps-à-corps max 2 \/ tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improvisational Fighter]{Improvisation martiale}<\/td>\nA, Int d6<\/td>\nIgnore –2 d'@Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Arme improvisée}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Hard To Kill]{Increvable}<\/td>\nN, Âme d8<\/td>\nIgnore @Compendium[swade-core-rules.swade-rules.Damage Effects]{Malus de blessure} en @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} pour éviter l'@Compendium[swade-core-rules.swade-rules.Damage Effects]{Hémorragie}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Harder To Kill]{Trompe-la-mort}<\/td>\nV, Increvable<\/td>\nSi meurt, lance un dé et survit @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité} si pair.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Killer Instinct]{Instict de tueur}<\/td>\nS<\/td>\nRelance gratuite si impose une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Iron Jaw]{Mâchoire d'acier}<\/td>\nN, Vig d8<\/td>\n@Compendium[swade-core-rules.swade-rules.Characters]{Vigueur} (@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement} et @Compendium[swade-core-rules.swade-rules.The Drop]{Résister à Coup assomant}) +2.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Nerves of Steel]{Nerf d'acier}<\/td>\nN, Vig d8<\/td>\nIgnore -1 de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Nerves of Steel]{Nerfs d'acier trempé}<\/td>\nN, Nerfs d'acier<\/td>\nIgnore -2 de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Steady Hands]{Poigne ferme}<\/td>\nN, Agi d8<\/td>\nIgnore -2 de @Compendium[swade-core-rules.swade-rules.Unstable Platform]{Plateforme instable} et -1 de course.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Rock and Roll!]{Rock'n Roll !}<\/td>\nA, Tir d8<\/td>\nSans bouger, ignore -2 de @Compendium[swade-core-rules.swade-rules.Recoil]{Recul} (arme à @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} 2 ou plus).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.No Mercy]{Sans pitié}<\/td>\nA<\/td>\nDégâts +2 si Relancés avec @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Level Headed]{Tête froide}<\/td>\nA, Int d8<\/td>\nPioche 1 @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} en plus et en choisit une.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Level Headed]{Sang froid}<\/td>\nA, Tête froide<\/td>\nPioche 2 @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} en plus et en choisit une.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Rapid Fire]{Tir rapide}<\/td>\nA, Tir d6<\/td>\n@Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} +1 pour 1 @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} \/ tour si arme adaptée et munitions.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Rapid Fire]{Tir très rapide}<\/td>\nV, Tir rapide<\/td>\n@Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} +1 pour 2 @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} \/ tour si arme adaptée et munitions.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Marksman]{Tireur d'elite}<\/td>\nA, Athlétisme d8 ou Tir d8<\/td>\nSand bouger, en 1ère action et  @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT 1}, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} +1 ou ignore -2 @Compendium[swade-core-rules.swade-rules.Range]{Portée}, @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaque ciblée}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle}, ou @Compendium[swade-core-rules.swade-rules.Speed]{Vitesse}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Giant Killer]{Tueur de géants}<\/td>\nV<\/td>\nDégâts +1d6 si la cible plus grande de 3 @Compendium[swade-core-rules.swade-rules.Size and Scale]{Talles} ou plus.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n\n\n\n\n\n\n\n\n\n
\n

Atouts de commandement<\/h2>\n

(Command Range is 5\" or 10 Yards)<\/h3>\n<\/caption>\n

Atout<\/th>\nPrérequis<\/th>\nRésumé<\/th>\n<\/tr>\n<\/thead>\n
@Compendium[swade-core-rules.swade-edges.Command]{Commandement}<\/td>\nN, Int d6<\/td>\nAnnuler @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ou @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} +1 pout tout @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} allié dans l'aura (5 cases).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Command Presence]{Grande aura de commandement}<\/td>\nA, Commandement<\/td>\nAura de 10 cases.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Fervor]{Ferveur}<\/td>\nV, Âme d8, Commandement<\/td>\nDégâts de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} +1 pour tout @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} dans l'aura.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Inspire]{Inspiration}<\/td>\nA, Commandement<\/td>\nSteratégie pour @Compendium[swade-core-rules.swade-rules.Support]{Soutenir} un @Compendium[swade-core-rules.swade-rules.Traits]{Trait} de tout @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} dans l'aura, max. 1 \/ tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Natural Leader]{Leader naturel}<\/td>\nA, Âme d8, Commandement<\/td>\nTout atout de @Compendium[swade-core-rules.swade-edges.Command]{Commandement} s'applique aussi aux @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Jokers}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Hold the Line!]{Serrez les rangs !}<\/td>\nA, Âme d8, Command<\/td>\n@Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +1 pour tout @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra}  allié dans l'aura.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Tactician]{Tacticien}<\/td>\nA, Âme d8, Commandement, Stratégie d6<\/td>\nPioche 1 @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} et la donne à un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} allié dans l'aura, qui décide laquelle garder.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Master Tactician]{Maître tacticien}<\/td>\nV, Tacticien<\/td>\nPioche 2 @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} et les donne à des @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} alliés dans l'aura, qui décident laquelle garder.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Atout de pouvoir<\/h2>\n

(\"AB\" Background d'Arcane)<\/h3>\n<\/caption>\n

Edge<\/th>\nRequirements<\/th>\nSummary<\/th>\n<\/tr>\n<\/thead>\n
@Compendium[swade-core-rules.swade-edges.Power Surge]{Afflux de pouvoir}<\/td>\nJ, N, Arcanes, Compétence d'arcanes d8<\/td>\nSi Joker en @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action}, recharge 10PP.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Artificer]{Artificier}<\/td>\nA, Arcanes<\/td>\nCréer et partager des @Compendium[swade-core-rules.swade-rules.Arcane Devices]{Objets arcaniques}<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Gadgeteer]{Bricoleur de génie}<\/td>\nA, Arcanes (Science étrange), Science étrange d6<\/td>\nScience étrange -2 pour improviser un pouvoir (max 3PP).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Channeling]{Canalisation}<\/td>\nA, Arcanes<\/td>\nSi prouesse d'@Compendium[swade-core-rules.swade-rules.Activation]{Activation}, coût -1PP.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Concentration]{Concentration}<\/td>\nA, Arcanes<\/td>\nDurée x2 (maintien inclus)<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Soul Drain]{Drain d'âme}<\/td>\nA, Arcanes, Compétence d'arcanes d10<\/td>\n+5PP ou +10PP contre 1 ou 2 niveaux de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} dans dépasser Épuisé.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Extra Effort]{Effort supplémentaire}<\/td>\nA, Arcanes (Don), Focus d6<\/td>\n@Compendium[swade-core-rules.swade-skills.Focus]{Focus} +1 ou +2  pour 1 PP ou 3PP après le jet si pas échec critique.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Holy\/Unholy Warrior]{Guerrier saint \/ impie}<\/td>\nA, Arcanes (Miracles), Foi d6<\/td>\n@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement} +1 \/ PP apreès le jet (max. +4)<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Wizard]{Mage}<\/td>\nA, Arcanes (Magie), Magie d6<\/td>\nChange l'@Compendium[swade-core-rules.swade-rules.Trappings]{Aspect} d'un pouvoir pour +1PP.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Mentalist]{Mentaliste}<\/td>\nA, Arcanes (Psioniques), Psioniques d6<\/td>\n@Compendium[swade-core-rules.swade-skills.Psionics]{Psioniques} +2 si jet opposé.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.New Powers]{Nouveaux pouvoirs}<\/td>\nN, Arcanes<\/td>\n2 nouveaux pouvoirs (de son @Compendium[swade-core-rules.swade-rules.Advancement]{Rang} ou moins) ou @Compendium[swade-core-rules.swade-rules.Trappings]{Aspects}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Power Points]{Points de pouvoir}<\/td>\nN, Arcanes<\/td>\n+5 PP (max. 1 \/ @Compendium[swade-core-rules.swade-rules.Advancement]{Rang}).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Rapid Recharge]{Source de pouvoir}<\/td>\nA, Âme d6, Arcanes<\/td>\nRecharge 10 PP \/ heure de repos.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Improved Rapid Recharge]{Grande source de pouvoir}<\/td>\nV, Source de pouvoir<\/td>\nRecharge 20 PP \/ heure de repos.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Atouts professionnels<\/h2>\n<\/caption>\n

Atout<\/th>\nPrérequis<\/th>\nRésumé<\/th>\n<\/tr>\n<\/thead>\n
@Compendium[swade-core-rules.swade-edges.Acrobat]{Acrobate}<\/td>\nN, Agi d8, Athlétisme d8<\/td>\nRelance gratuite en @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (acrobatie, empoignade et équilibre).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Combat Acrobat]{Acrobate de combat}<\/td>\nA, Acrobat<\/td>\n@Compendium[swade-core-rules.swade-rules.Attacks]{attaque ennemie} -1.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Ace]{As}<\/td>\nN, Agi d8<\/td>\nIgnore -2 en conduits, Navigation et Pilotage, peut Encaisser avec sa compétence @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Compétence des dégâts au véhicule} pour 1 \/ @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Assassin]{Assassin}<\/td>\nN, Agi d8, Combat d6, Discrétion d8<\/td>\nDégâts +2 sir cible @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnerable} ou @Compendium[swade-core-rules.swade-rules.The Drop]{Attaque surprise}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Mr Fix It]{Bidouilleur}<\/td>\nN, Réparation d8<\/td>\n@Compendium[swade-core-rules.swade-skills.Repair]{Réparation} +2, si Prouesse temps \/ 2.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Mcgyver]{Débrouillard}<\/td>\nN, Int d6, Réparation d6, Perception d8<\/td>\nImprovise rapidement des engins.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Scholar]{Érudit}<\/td>\nN, Recherche d8<\/td>\nCompétence +2 (choisie parmi celles de connaissances).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Woodsman]{Forestier}<\/td>\nN, Âme d6, Survie d8<\/td>\n@Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} et @Compendium[swade-core-rules.swade-skills.Survival]{Survie} +2 en milieu naturel.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Investigator]{Investigateur}<\/td>\nN, Int d8, Recherche d8<\/td>\n@Compendium[swade-core-rules.swade-skills.Research]{Recherche} et @Compendium[swade-core-rules.swade-skills.Notice]{Perception} (indice) +2.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Soldier]{Soldat}<\/td>\nN, For d6, Vig d6<\/td>\n@Compendium[swade-core-rules.swade-rules.Characters]{Force} (@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encombrement} et @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force min.}) +1 cran. Relance gratuite de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} pour résister aux @Compendium[swade-core-rules.swade-rules.Hazards]{Périls} de l'environnement.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Jack-Of-All-Trades]{Touche à tout}<\/td>\nN, Int d10<\/td>\nÉtudie compétence 1h, si Succès d'Intelligence, d4 [d6] jusqu'à remplacement.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Thief]{Voleur}<\/td>\nN, Agi d8, Discrétion d6, Subterfuge d6<\/td>\n@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (escalade) et @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} +1 en milieu urbain, @Compendium[swade-core-rules.swade-skills.Thievery]{Subterfuge} +1.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Atouts sociaux<\/h2>\n<\/caption>\n

Atout<\/th>\nPrérequis<\/th>\nRésumé<\/th>\n<\/tr>\n<\/thead>\n
@Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Agitateur}<\/td>\nA, Âme d8<\/td>\n@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} ou @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation} sur Gabarit moyen, chaque cible résiste max. 1 \/ tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Work The Room]{Chauffeur de salle}<\/td>\nN, Âme d8<\/td>\nPeut ajouter un 2nd dé de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} ou @Compendium[swade-core-rules.swade-skills.Performance]{Performance} en @Compendium[swade-core-rules.swade-rules.Support]{Soutien} max. 1 \/ tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Work the Crowd]{Chauffeur de foule}<\/td>\nA, Chauffeur de salle<\/td>\nPeut ajouter un 2nd dé de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} ou @Compendium[swade-core-rules.swade-skills.Performance]{Performance} en @Compendium[swade-core-rules.swade-rules.Support]{Soutien} max. 2 \/ tour.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Connections]{Contacts}<\/td>\nN<\/td>\nUn service rendu par une faction précise par session.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Strong Willed]{Déterminé}<\/td>\nN, Âme d8<\/td>\n@Compendium[swade-core-rules.swade-rules.Traits]{Intelligence ou Âme} +2 pour résister à une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Iron Will]{Volonté de fer}<\/td>\nA, Brave, Déterminé<\/td>\n@Compendium[swade-core-rules.swade-rules.Traits]{Intelligence ou Âme} +2 pour résister à un pouvoir ou en annuler l'effet.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Reliable]{Fiable}<\/td>\nN, Âme d8<\/td>\nRelance gratuite en @Compendium[swade-core-rules.swade-rules.Support]{Soutien}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Humiliate]{Humiliation}<\/td>\nN, Provocation d8<\/td>\nRelance gratuite en @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Common Bond]{Lien mutuel}<\/td>\nJ, N, Âme d8<\/td>\nPeut partager ses @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} avec les autres.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Menacing]{Menaçant}<\/td>\nN, Voir texte p.52<\/td>\n@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} +2.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Bolster]{Pique revigorante}<\/td>\nN, Âme d8<\/td>\nSi Prouesse en résistant à @Compendium[swade-core-rules.swade-rules.Test]{Épreuve}, annule @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait ou Vulnérable}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Provoke]{Provocateur}<\/td>\nN, Provocation d6<\/td>\nSi Prouesse de @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation}, provoque l'ennemi (Trait -2 aux actions contre autre que le provocateur)<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Retort]{Réplique acerbe}<\/td>\nN, Provocation d6<\/td>\nSi prouesse en résistant @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} ou @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation} ennemi @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Streetwise]{Réseau}<\/td>\nN, Int d6<\/td>\n@Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} et Résautage +2 si underground ou criminel.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n\n\n\n\n\n\n\n\n\n
\n

Atouts étranges<\/h2>\n<\/caption>\n

Atout<\/th>\nPrérequis<\/th>\nRésumé<\/th>\n<\/tr>\n<\/thead>\n
@Compendium[swade-core-rules.swade-edges.Champion]{Champion}<\/td>\nN, Âme d8, Combat d6<\/td>\nDégâts +2 contre créatures surnaturelles maléfiques ou bénéfiques.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Chi]{Chi}<\/td>\nV, Maîtrise des arts martiaux<\/td>\n1 \/ combat, Relance attaque échouée (même Échec critique) ou fait Relancer une attaque ennemie contre lui ou dégâts +d6 sur @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} à mains nues.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Liquid Courage]{Courage liquide}<\/td>\nN, Vig d8<\/td>\nSi alcoolisé, @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} +1 cran, @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +1, ignore -1 de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}; @Compendium[swade-core-rules.swade-rules.Traits]{Agilité, Intelligence} et leur compétences liées -1, durée 1h puis 1 niveau de fatigue récupéré en 4h.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Healer]{Guérrisseur}<\/td>\nN, Âme d8<\/td>\n@Compendium[swade-core-rules.swade-skills.Healing]{Soins} +2 magiques ou autres.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Beast Bond]{Lien animal}<\/td>\nN<\/td>\nPeut partager ses @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} avec ses animaux.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Beast Master]{Maître des bêtes}<\/td>\nN, Âme d8<\/td>\nAimé des bêtes, possède un animal loyal.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Scavenger]{Recycleur}<\/td>\nN, Chanceux<\/td>\n1 \/ scène, trouve un objet utile sur accord du MJ.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Danger Sense]{Sixième sens}<\/td>\nN<\/td>\n@Compendium[swade-core-rules.swade-skills.Notice]{Perception} (pressentir danger) +2, à -2 si pas de jet normalement.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Atouts légendaires<\/h2>\n<\/caption>\n

Edge<\/th>\nRequirements<\/th>\nSummary<\/th>\n<\/tr>\n<\/thead>\n
@Compendium[swade-core-rules.swade-edges.Sidekick]{Acolyte}<\/td>\nJ, L<\/td>\nDispose d'un acolyte @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Tough As Nails]{Endurci}<\/td>\nL, Vig d8<\/td>\n4 @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} avant incapacité (malus max. -3).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Tougher Than Nails]{Coriace}<\/td>\nL, Endurci, Vig d12<\/td>\n5 @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} avant incapacité (malus max. -3).<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Weapon Master]{Maître d'armes}<\/td>\nL, Combat d12<\/td>\nSi armé, @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +1 et bonus aux dégâts de combat d8.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Master of Arms]{Maître d'armes légendaire}<\/td>\nL, Maître d'armes<\/td>\nSi armé, @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +2 et bonus aux dégâts de combat d10.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Professional]{Professionnel}<\/td>\nL, Trait max.<\/td>\n@Compendium[swade-core-rules.swade-rules.Traits]{Trait} et limite +1 cran.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Expert]{Expert}<\/td>\nL, Trait Professionnel<\/td>\n@Compendium[swade-core-rules.swade-rules.Traits]{Trait} et limite +2 cran.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Master]{Master}<\/td>\nJ, L, Trait Expert<\/td>\n@Compendium[swade-core-rules.swade-rules.Traits]{Trait} avec d10 en @Compendium[swade-core-rules.swade-rules.Trait Rolls]{dé Joker}.<\/td>\n<\/tr>\n
@Compendium[swade-core-rules.swade-edges.Followers]{Suivants}<\/td>\nJ, L<\/td>\nPossède 5 suivants.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/figure>\n<\/div>" + }, { "id": "Electricity", "name": "Electricity",