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@ -56,6 +56,7 @@
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"SWADE.Die": "Dé",
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"SWADE.Die": "Dé",
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"SWADE.WildDie": "Dé Joker",
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"SWADE.WildDie": "Dé Joker",
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"SWADE.Mod": "Modificateur",
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"SWADE.Mod": "Modificateur",
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"SWADE.Modifier": "Modificateur",
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"SWADE.BenniesSpend": "Dépenser un Jeton",
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"SWADE.BenniesSpend": "Dépenser un Jeton",
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"SWADE.BenniesGive": "Donner un Jeton",
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"SWADE.BenniesGive": "Donner un Jeton",
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"SWADE.BenniesRefresh": "Réinitialiser les Jetons",
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"SWADE.BenniesRefresh": "Réinitialiser les Jetons",
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@ -78,6 +79,7 @@
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"SWADE.Weapons": "Armes",
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"SWADE.Weapons": "Armes",
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"SWADE.MeleeWeapons": "Armes de contact",
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"SWADE.MeleeWeapons": "Armes de contact",
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"SWADE.RangedWeapons": "Armes à distance",
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"SWADE.RangedWeapons": "Armes à distance",
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"SWADE.Range._name": "Portée",
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"SWADE.Armors": "Armures",
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"SWADE.Armors": "Armures",
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"SWADE.Shields": "Boucliers",
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"SWADE.Shields": "Boucliers",
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"SWADE.Biography": "Historique",
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"SWADE.Biography": "Historique",
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@ -100,6 +102,7 @@
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"SWADE.HeartAttack": "Arrêt cardiaque",
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"SWADE.HeartAttack": "Arrêt cardiaque",
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"SWADE.OnFire": "En feu",
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"SWADE.OnFire": "En feu",
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"SWADE.Poisoned": "Empoisonné",
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"SWADE.Poisoned": "Empoisonné",
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"SWADE.Cover.Shield": "Couvert de bouclier",
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"SWADE.CoverShield": "Couvert de bouclier",
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"SWADE.CoverShield": "Couvert de bouclier",
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"SWADE.Reach": "Allonge",
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"SWADE.Reach": "Allonge",
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"SWADE.Torch": "Torche",
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"SWADE.Torch": "Torche",
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@ -116,6 +119,7 @@
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"SWADE.Mag": "Coups",
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"SWADE.Mag": "Coups",
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"SWADE.Parry": "Parade",
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"SWADE.Parry": "Parade",
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"SWADE.Cover": "Couvert",
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"SWADE.Cover": "Couvert",
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"SWADE.Cover._name": "Couvert",
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"SWADE.Notes": "Notes",
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"SWADE.Notes": "Notes",
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"SWADE.ActionsEffects": "Actions et Effets",
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"SWADE.ActionsEffects": "Actions et Effets",
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"SWADE.Actions": "Actions",
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"SWADE.Actions": "Actions",
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@ -1,7 +1,7 @@
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{
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{
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"name": "swade-fr",
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"name": "swade-fr",
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"title": "SWADE Core Rules en Français - *NON-OFFICIEL*",
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"title": "SWADE Core Rules en Français - *NON-OFFICIEL*",
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"description": "Traduction française du système SWADE <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
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"description": "Traduction française du système SWADE <p>*** Join the official Discord server: <a href=\"https://discord.gg/foundryvtt\"> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href=\"https://discord.gg/pPSDNJk\">Francophone Discord</a></p>",
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"author": "Team Swade, La Fonderie",
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"author": "Team Swade, La Fonderie",
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"authors": [
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"authors": [
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{
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{
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@ -42,9 +42,9 @@
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],
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],
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"url": "https://gitlab.com/sasmira/swade-fr",
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"url": "https://gitlab.com/sasmira/swade-fr",
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"flags": {},
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"flags": {},
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"version": "0.18.4.2",
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"version": "0.19.0.0",
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"minimumCoreVersion": "0.8.0",
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"minimumCoreVersion": "0.8.0",
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"compatibleCoreVersion": "1.0.0",
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"compatibleCoreVersion": "9",
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"scripts": [],
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"scripts": [],
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"esmodules": [
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"esmodules": [
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"modules/swade-fr-init.js"
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"modules/swade-fr-init.js"
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@ -83,4 +83,4 @@
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"protected": false,
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"protected": false,
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"coreTranslation": false,
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"coreTranslation": false,
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"library": false
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"library": false
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}
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}
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@ -1,4 +1,48 @@
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const __compFolderTranslation = [
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{
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compendium: 'swade-core-rules.swade-vehicles',
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words: [
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{source: 'Vehicles', translation: 'Véhicules' },
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{source: 'Aircraft', translation: 'Avions' },
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{source: 'Civilian', translation: 'Civils' },
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{source: 'Modern Military Aircraft', translation: 'Avions Militaires Modernes' },
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{source: 'World War II Military Aircraft', translation: 'Avions Militaires Seconde Guerre Mondiale' },
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]
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}
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]
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class FolderTranslate {
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static async translateFolders() {
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for (let tData of __compFolderTranslation) {
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let pack = game.packs.get(tData.compendium);
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let wasLocked = false;
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if (pack.locked) {
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pack.configure({locked: false})
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wasLocked = true;
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}
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let folders = await game.CF.FICFolderAPI.loadFolders(tData.compendium);
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for (let trans of tData.words) {
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let folderToChange = folders.contents.find(f => f.name === trans.source );
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if (folderToChange ) {
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await game.CF.FICFolderAPI.renameFolder(folderToChange, trans.translation);
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}
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}
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if ( wasLocked) {
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pack.configure({locked: true})
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}
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}
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}
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}
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/************************************************************************************/
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Hooks.once('translateCompendiumFolders', () => {
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console.log("LOADED !!!!!!")
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});
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/************************************************************************************/
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/************************************************************************************/
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Hooks.once('init', () => {
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Hooks.once('init', () => {
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@ -91,42 +135,9 @@ const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atout
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'Catapults': 'Catapultes', 'Flamethrowers': 'Lance-flammes', 'Rocket Launchers & Torpedoes': 'Lance roquettes et torpilles',
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'Catapults': 'Catapultes', 'Flamethrowers': 'Lance-flammes', 'Rocket Launchers & Torpedoes': 'Lance roquettes et torpilles',
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'Vehicular Weapons': 'Armes de véhicules' }
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'Vehicular Weapons': 'Armes de véhicules' }
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/************************************************************************************/
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const __translate_sub_folders = async (packName) => {
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let pack = game.packs.get(packName)
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pack.locked = false;
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let folderEntityIds = pack.index.filter(x => x.name === "#[CF_tempEntity]");
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for ( let index of folderEntityIds) {
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let folderEntity = await pack.getEntity(index._id);
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//console.log("Fold1", folderEntity);
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let newName = subFolder[folderEntity.data.flags.cf.name];
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if ( newName) {
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await pack.updateEntity({ _id: index._id, 'flags.cf.name': newName } );
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}
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}
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}
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/************************************************************************************/
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const __fix_folder_names = async ( ) => {
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if ( game.customFolders.compendium.folders ) {
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for ( let [key, trans] in transFolder) {
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for ( let folder of game.customFolders.compendium.folders.entries) {
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folder.name = trans;
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folder.save(false);
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}
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}
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}
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__translate_sub_folders("swade-core-rules.swade-edges");
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__translate_sub_folders("swade-core-rules.swade-hindrances");
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__translate_sub_folders("swade-core-rules.swade-equipment");
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}
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/************************************************************************************/
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/************************************************************************************/
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Hooks.once('ready', () => {
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Hooks.once('ready', () => {
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//if (game.user.isGM) {
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//setTimeout( __fix_folder_names, 4000, true, false);
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FolderTranslate.translateFolders()
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//}
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});
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});
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