diff --git a/module/compendiums/swade-core-rules.swade-rules.json b/module/compendiums/swade-core-rules.swade-rules.json index 355703f..dc86c69 100644 --- a/module/compendiums/swade-core-rules.swade-rules.json +++ b/module/compendiums/swade-core-rules.swade-rules.json @@ -138,13 +138,13 @@ }, { "id": "Bennies", - "name": "Bennies", - "description": "
\n

Bennies

\n

Every now and then, dice rolls may not work in your favor. That’s why Savage Worlds gives players a little control over their hero’s fate.

\n

Player Character Bennies

\n

Players start each game session with three “Bennies” (American slang for “benefits”), represented by poker chips, gaming stones, the official Bennies we make for all of our games, or other tokens that signify a little bit of good luck or fate.

\n

Bennies are discarded at the end of each session—use them or lose them!

\n

Bennies are awarded in two ways:

\n\n

Game Master Bennies

\n

Game Masters get Bennies too. At the start of each session, the GM gets one Benny for each player character. These may be used for any of his characters (including non-@Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}!) throughout the course of the game.

\n

Each of the GM’s @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} has two Bennies (plus any from @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} such as @Compendium[swade-core-rules.swade-edges.Luck]{Luck}) when they appear in the game. They can use these or any of the Bennies in the common pool as the GM wishes, but can’t share them without an Edge or ability that allows it.

\n

Heroes get Bennies when they do some­thing clever, roleplay, or are affected by their @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} in a scene. The GM doesn’t reward “herself” when roleplaying her villains, but her characters do benefit from drawing Jokers in combat:

\n\n

Using Bennies

\n

Bennies may be spent at any appropriate time and don’t incur any sort of penalty. They may only be used on your own character.

\n

Here are the ways characters can use their Bennies.

\n\n\"Let\n\n\"A
" + "name": "Jetons", + "description": "
\n

Jetons

\n

De temps en temps, il arrive que les dés vous trahissent. C’est pourquoi dans Savage Worlds vous disposez d’un moyen offrant aux joueurs et MJ un peu de contrôle sur les caprices du destin.

\n

Jetons des joueurs

\n

Chaque joueur commence ainsi une session de jeu avec trois “Jetons”, matérialisés par des marqueurs ou des pions quelconques, qui représentent le petit coup de chance des héros ou tout simplement le destin.

\n

Les Jetons sont perdus à la fin de chaque session de jeu, alors utilisez-les !

\n

Il est possible de récupérer des Jetons supplémentaires de deux manières :

\n\n

Jetons du MJ

\n

Les MJ aussi ont des Jetons. En début de session, le MJ récupère un Jeton par PJ. Il peut les utiliser pour n’importe quel PNJ sous son contrôle (y compris ceux qui ne sont pas des @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}).

\n

En outre, chaque PNJ @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} dispose de deux Jetons (plus tous ceux octroyés par des @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} comme @Compendium[swade-core-rules.swade-edges.Luck]{Chanceux}) lorsqu’il intervient dans l’histoire. Il peut utiliser ces derniers ou ceux du pot commun du MJ, mais ne peut pas partager les premiers avec d’autres s’il ne dispose pas d’un Atout ou d’une Capacité approprié.

\n

Les héros obtiennent des Jetons lorsqu’ils font des actions héroïques, intelligentes, ou jouent leurs @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} au cours d’une scène. “Ce n’est pas” le cas pour le MJ, mais les Jokers sous son contrôle bénéficient des tirages de carte joker en combat :

\n\n

Utiliser des jetons

\n

Vous trouverez ci-après toutes les manières d’utiliser un Jeton au moment approprié.

\n

Il ne peut être utilisé que pour votre personnage.

\n\n\"Faites\n\n\"A
" }, { "id": "Bestiary", - "name": "Bestiary", - "description": "
\n
\n
\n

Bestiary

\n
\n
\n
\n

Great heroes are often defined by the foes, monsters, and other horrors they face. In this chapter are a number of the most common threats across the many Savage Worlds.

\n

Designing Threats

\n

Nonplayer characters and monsters should have any @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} the GM feels are appropriate. They are not created like player characters (though they should generally have the prerequisites of any Edges for completeness). Otherwise, give them the abilities you want them to have and spend your time and energy on the plot of the game or how best to entertain your group.

\n

Bestiary Compendium

\n

This section contains animals and monsters common to many Savage Settings. Note that for some creatures, @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} is listed relative to the animal world, and is thus followed by an (A) to remind you that this is animal intelligence, not human intelligence, so don’t expect a dog to drive a car just because it’s a relatively smart animal.

\n

Special Abilities

\n
\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Special Ability (Aquatic)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Armor)]{Special Ability (Armor)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Bite)]{Special Ability (Bite)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Breath Weapons)]{Special Ability (Breath Weapons)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Burrow)]{Special Ability (Burrow)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Special Ability (Claws)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Special Ability (Construct)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Special Ability (Elemental)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Environmental Resistance)]{Special Ability (Environmental Resistance)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Environmental Weakness)]{Special Ability (Environmental Weakness)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Special Ability (Ethereal)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Special Ability (Fear)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Special Ability (Fearless)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Special Ability (Flight)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Gargantuan)]{Special Ability (Gargantuan)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Special Ability (Hardy)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Horns)]{Special Ability (Horns)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Special Ability (Immunity)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Infection)]{Special Ability (Infection)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Special Ability (Infravision)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Special Ability (Invulnerability)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Special Ability (Low Light Vision)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Paralysis)]{Special Ability (Paralysis)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Special Ability (Poison)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Special Ability (Regeneration)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Special Ability (Resilient or Very Resilient)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Size)]{Special Ability (Size)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Stun)]{Special Ability (Stun)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Swat)]{Special Ability (Swat)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Tentacles)]{Special Ability (Tentacles)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Special Ability (Undead)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Special Ability (Wall Walker)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Weakness)]{Special Ability (Weakness)}

\n
\n
\n
" + "name": "Bestiaire", + "description": "
\n
\n
\n

Bestiaire

\n
\n
\n
\n

Les plus grands héros sont souvent définis par leurs adversaires ou encore les monstres et les horreurs qu’ils affrontent. Dans ce chapitre, vous trouverez des menaces classiques communes à un grand nombre d’univers.

\n

Créer des menaces

\n

Un conseil avant d’aller plus loin. Ne construisez pas vos monstres et méchants comme vous le feriez pour un personnage-joueur. Attribuez-leur les Capacités, @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} (dont ils devraient cependant avoir les pré-requis pour être complets) et @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} que vous jugez utiles et consacrez plutôt votre temps et votre imagination à travailler sur l’intrigue de votre scénario ou sur la meilleure façon d’intéresser et d’amuser vos joueurs.

\n

Bestiaire

\n

Vous trouverez ci-dessous une petite compilation des animaux et des monstres que l’on retrouve dans plusieurs univers Savage Worlds. L’@Compendium[swade-core-rules.swade-rules.Traits]{Intellect} de certaines créatures est en rapport avec le monde animal et signalé par un (A) pour vous rappeler qu’il s’agit plus d’une notion d’instinct que d’intelligence pure. Ne vous attendez donc pas à ce qu’un chien s’enfuie au volant de votre tank pour la simple raison qu’il s’agit d’un animal relativement intelligent.

\n

Capacités spéciales

\n
\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Capacité spéciale (Aquatique)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Armor)]{Capacité spéciale (Armure)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Bite)]{Capacité spéciale (Morsure)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Breath Weapons)]{Capacité spéciale (Souffle)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Burrow)]{Capacité spéciale (Burrow)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Capacité spéciale (Griffes)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Capacité spéciale (Construct)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Capacité spéciale (Elemental)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Environmental Resistance)]{Capacité spéciale (Environmental Resistance)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Environmental Weakness)]{Capacité spéciale (Environmental Weakness)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Capacité spéciale (Ethereal)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Capacité spéciale (Fear)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Capacité spéciale (Fearless)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Capacité spéciale (Flight)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Gargantuan)]{Capacité spéciale (Gargantuan)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Capacité spéciale (Hardy)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Horns)]{Capacité spéciale (Horns)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Capacité spéciale (Immunity)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Infection)]{Capacité spéciale (Infection)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Capacité spéciale (Infravision)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Capacité spéciale (Invulnerability)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Capacité spéciale (Low Light Vision)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Paralysis)]{Capacité spéciale (Paralysis)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Capacité spéciale (Poison)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Capacité spéciale (Regeneration)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Capacité spéciale (Resilient or Very Resilient)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Size)]{Capacité spéciale (Size)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Stun)]{Capacité spéciale (Stun)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Swat)]{Capacité spéciale (Swat)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Tentacles)]{Capacité spéciale (Tentacles)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Capacité spéciale (Undead)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Capacité spéciale (Wall Walker)}

\n

@Compendium[swade-core-rules.swade-rules.Special Ability (Weakness)]{Capacité spéciale (Weakness)}

\n
\n
\n
" }, { "id": "Black Powder Weapons Table", @@ -264,7 +264,7 @@ { "id": "Combat", "name": "Combat", - "description": "
\n
\n

Combat

\n
\n
\n

Whether they’re the blood-soaked plains of Mars or the corpse-strewn battlefields of the distant past—these are Savage Worlds and they are often violent. We recommend using miniatures or markers of some sort so players understand their surroundings and can use the terrain to their advantage. If miniatures aren’t your thing, see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Templates Without Miniatures}.

\n

Distance: Distance: Because the game assumes you are using terrain or a battlemat and standard 28mm miniatures, @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} and weapon @Compendium[swade-core-rules.swade-rules.Range]{ranges} are listed in inches. To translate that to regular distance, one inch is equal to two yards.

\n

If you’re using miniatures and need to accommodate a larger battlefield, simply set each inch as five or 10 yards, for example, and adjust @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} rates and the like appropriately.

\n

Time: When a fight breaks out, game time breaks down into rounds of about six seconds each. Ten rounds, then, equals one minute.

\n\n

Sections

\n
\n

@Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards (Initiative)}

\n

@Compendium[swade-core-rules.swade-rules.Actions]{Actions}

\n

@Compendium[swade-core-rules.swade-rules.Movement]{Mouvement}

\n

@Compendium[swade-core-rules.swade-rules.Attacks]{Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Damage]{dégâts}

\n

@Compendium[swade-core-rules.swade-rules.Damage Effects]{Damage Effects}

\n

@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak Rolls}

\n
\n
\n
" + "description": "
\n
\n

Combat

\n
\n
\n

Whether they’re the blood-soaked plains of Mars or the corpse-strewn battlefields of the distant past—these are Savage Worlds and they are often violent. We recommend using miniatures or markers of some sort so players understand their surroundings and can use the terrain to their advantage. If miniatures aren’t your thing, see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Templates Without Miniatures}.

\n

Distance: Distance: Because the game assumes you are using terrain or a battlemat and standard 28mm miniatures, @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} and weapon @Compendium[swade-core-rules.swade-rules.Range]{ranges} are listed in inches. To translate that to regular distance, one inch is equal to two yards.

\n

If you’re using miniatures and need to accommodate a larger battlefield, simply set each inch as five or 10 yards, for example, and adjust @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} rates and the like appropriately.

\n

Time: When a fight breaks out, game time breaks down into rounds of about six seconds each. Ten rounds, then, equals one minute.

\n\n

Sections

\n
\n

@Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards (Initiative)}

\n

@Compendium[swade-core-rules.swade-rules.Actions]{Actions}

\n

@Compendium[swade-core-rules.swade-rules.Movement]{Mouvement}

\n

@Compendium[swade-core-rules.swade-rules.Attacks]{Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Damage]{dégâts}

\n

@Compendium[swade-core-rules.swade-rules.Damage Effects]{Damage Effects}

\n

@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement}

\n
\n
\n
" }, { "id": "Common Gear Table", @@ -304,7 +304,7 @@ { "id": "Damage Effects", "name": "Damage Effects", - "description": "
\n

Damage Effects

\n

Damage can result in three effects: Shaken, Wounds, and Incapacitation.

\n

Shaken

\n

Shaken characters are nicked, bruised, or otherwise rattled. They may only take @Compendium[swade-core-rules.swade-rules.Actions]{free actions}, such as @Compendium[swade-core-rules.swade-rules.Movement]{moving} (including running). At the start of their turn, Shaken characters must attempt to recover from being Shaken by making a @Compendium[swade-core-rules.swade-rules.Traits]{Âme} roll. This is a free action.

\n\n

Spending Bennies: A player may spend a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at any time to remove her Shaken status (even when it’s not her turn).

\n

Wounds

\n

Every raise on the damage roll inflicts a Wound. @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} are Incapacitated if they take a single Wound (and aren’t @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}). They’re dead, injured, or otherwise out of the fight.

\n

@Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} can take three Wounds and still function (more with certain @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or abilities). Further damage doesn’t cause additional Wounds but Incapacitates them instead.

\n

Wound Penalties: Each Wound a character suffers causes a −1 cumulative penalty to his @Compendium[swade-core-rules.swade-rules.Movement]{Allure} (minimum of 1″) and all @Compendium[swade-core-rules.swade-rules.Traits]{Trait} rolls—up to a maximum penalty of −3.

\n

Timing: Characters sometimes take multi­ple hits on the same @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action}. Resolve each damage roll separately and completely before moving on to the next (including any @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak Rolls}).

\n

Incapacitation

\n

Incapacitated characters may not perform actions but are still dealt Action Cards for the remainder of the encounter in case they recover or must roll for other effects such as Bleeding Out (below). @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} that affect card draws, such as @Compendium[swade-core-rules.swade-edges.Quick]{Vif}, @Compendium[swade-core-rules.swade-edges.Level Headed]{Sang-froid}, or @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hesitant} are ignored when the hero is Incapacitated.

\n

If Incapacitated by damage or injury, he must make an immediate @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll:

\n\n

Characters cannot take actions and might be unconscious (GM’s call). The victim makes a @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll each day thereafter and is no longer Incapacitated (or unconscious) if successful. They may also heal Wounds during this time (see @Compendium[swade-core-rules.swade-rules.Healing]{Guérison}).

\n

Bleeding Out: The injured character is dying and must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll at the start of his turn. Failure means he perishes. With success he survives but must roll again next turn (or every minute if not in combat). With a raise, he stabilizes and no further rolls are required

\n

Other characters may stop a victim’s bleeding by making a @Compendium[swade-core-rules.swade-rules.Healing]{Guérison} roll. This is an action, and if successful the patient is stabilized.

\n

The healing power can also stabilize Wounds, as can a successful “natural” healing roll by a being with regeneration of some sort.

\n

Incapacitation from Fatigue: See @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.

\n
" + "description": "
\n

Damage Effects

\n

Damage can result in three effects: Shaken, Wounds, and Incapacitation.

\n

Shaken

\n

Shaken characters are nicked, bruised, or otherwise rattled. They may only take @Compendium[swade-core-rules.swade-rules.Actions]{free actions}, such as @Compendium[swade-core-rules.swade-rules.Movement]{moving} (including running). At the start of their turn, Shaken characters must attempt to recover from being Shaken by making a @Compendium[swade-core-rules.swade-rules.Traits]{Âme} roll. This is a free action.

\n\n

Spending Bennies: A player may spend a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at any time to remove her Shaken status (even when it’s not her turn).

\n

Wounds

\n

Every raise on the damage roll inflicts a Wound. @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} are Incapacitated if they take a single Wound (and aren’t @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}). They’re dead, injured, or otherwise out of the fight.

\n

@Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} can take three Wounds and still function (more with certain @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or abilities). Further damage doesn’t cause additional Wounds but Incapacitates them instead.

\n

Wound Penalties: Each Wound a character suffers causes a −1 cumulative penalty to his @Compendium[swade-core-rules.swade-rules.Movement]{Allure} (minimum of 1″) and all @Compendium[swade-core-rules.swade-rules.Traits]{Trait} rolls—up to a maximum penalty of −3.

\n

Timing: Characters sometimes take multi­ple hits on the same @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action}. Resolve each damage roll separately and completely before moving on to the next (including any @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement}).

\n

Incapacitation

\n

Incapacitated characters may not perform actions but are still dealt Action Cards for the remainder of the encounter in case they recover or must roll for other effects such as Bleeding Out (below). @Compendium[swade-core-rules.swade-rules.Edges]{Atouts} or @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} that affect card draws, such as @Compendium[swade-core-rules.swade-edges.Quick]{Vif}, @Compendium[swade-core-rules.swade-edges.Level Headed]{Tête froide}, or @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hesitant} are ignored when the hero is Incapacitated.

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If Incapacitated by damage or injury, he must make an immediate @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll:

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Characters cannot take actions and might be unconscious (GM’s call). The victim makes a @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll each day thereafter and is no longer Incapacitated (or unconscious) if successful. They may also heal Wounds during this time (see @Compendium[swade-core-rules.swade-rules.Healing]{Guérison}).

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Bleeding Out: The injured character is dying and must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll at the start of his turn. Failure means he perishes. With success he survives but must roll again next turn (or every minute if not in combat). With a raise, he stabilizes and no further rolls are required

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Other characters may stop a victim’s bleeding by making a @Compendium[swade-core-rules.swade-rules.Healing]{Guérison} roll. This is an action, and if successful the patient is stabilized.

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The healing power can also stabilize Wounds, as can a successful “natural” healing roll by a being with regeneration of some sort.

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Incapacitation from Fatigue: See @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.

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" }, { "id": "Dealing Damage", @@ -394,7 +394,7 @@ { "id": "Edges", "name": "Atouts", - "description": "
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Atouts

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Below is a list of Edges common to most settings. You’ll find new Edges designed for your game world in official Savage Worlds books as well.

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The Edges are grouped by type to help during character creation. You’ll find a summary below.

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Unless an Edge specifically says otherwise, it may only be selected once.

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Requirements: Below each Edge is the minimum Rank (see @Compendium[swade-core-rules.swade-rules.Advancement]{Advancement}) required to take it along with any other prerequisites such as attributes, skills, or other Edges.

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Edge Summaries
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Background Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Alertness]{Alertness}N+2 to @Compendium[swade-core-rules.swade-skills.Notice]{Perception} Rolls.
@Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}N, A d8Ignore –2 penalty when making @Compendium[swade-core-rules.swade-rules.Traits]{Trait} rolls with off-hand.
@Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Arcane Resistance}N, Sp d8Arcane skills targeting the hero suffer a −2 penalty (even if cast by allies!); magical damage is reduced by 2.
@Compendium[swade-core-rules.swade-edges.Improved Arcane Resistance]{Improved Arcane Resistance}N, Arcane ResistanceAs Arcane Resistance except penalty is increased to −4 and magical damage is reduced by 4.
@Compendium[swade-core-rules.swade-edges.Aristocrat]{Aristocrat}N+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and networking with upper class.
@Compendium[swade-core-rules.swade-edges.Attractive]{Attractive}N, V, d6+1 to @Compendium[swade-core-rules.swade-skills.Performance]{Performance} and @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls.
@Compendium[swade-core-rules.swade-edges.Berserk]{Berserk}NAfter being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken or Wounded}, melee attacks must be@Compendium[swade-core-rules.swade-rules.Wild Attack]{Wild Attacks}, +1 die type to @Compendium[swade-core-rules.swade-rules.Traits]{Force}, +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}, ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}, @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} on @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll hits random target. Take @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} after every five consecutive rounds, may choose to end rage with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll –2.
@Compendium[swade-core-rules.swade-edges.Brave]{Brave}N, Sp d6+2 to @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} checks and –2 to rolls on the @Compendium[swade-core-rules.swade-macros.Fear Table]{Fear Table}.
@Compendium[swade-core-rules.swade-edges.Brawny]{Brawny}N, St d6, V d6@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} (and therefore @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}) +1. Treat @Compendium[swade-core-rules.swade-rules.Characters]{Force} as one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and Minimum Strength to use weapons, armor, or equipment.
@Compendium[swade-core-rules.swade-edges.Brute]{Brute}N. St d6, V d6Link @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} to @Compendium[swade-core-rules.swade-rules.Characters]{Force} instead of @Compendium[swade-core-rules.swade-rules.Characters]{Agilité} (including resistance). Short @Compendium[swade-core-rules.swade-rules.Range]{Portée} of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range.
@Compendium[swade-core-rules.swade-edges.Charismatic]{Charismatic}N, Sp d8Free reroll when using @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}.
@Compendium[swade-core-rules.swade-edges.Elan]{Elan}N, Sp d8+2 when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll a @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll.
@Compendium[swade-core-rules.swade-edges.Fame]{Fame}N+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.
@Compendium[swade-core-rules.swade-edges.Famous]{Famous}S, Fame+2  @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} when recognized, 5× or more usual fee for @Compendium[swade-core-rules.swade-skills.Performance]{Performance}.
@Compendium[swade-core-rules.swade-edges.Fast Healer]{Fast Healer}N, Vd8+2 @Compendium[swade-core-rules.swade-skills.Performance]{Vigueur} when rolling for @Compendium[swade-core-rules.swade-rules.Healing]{natural healing}; check every 3 days.
@Compendium[swade-core-rules.swade-edges.Fleet-Footed]{Fleet-Footed}N, A d6@Compendium[swade-core-rules.swade-rules.Movement]{Allure} +2, increase running die one step.
@Compendium[swade-core-rules.swade-edges.Linguist]{Linguist}N, Sm d6Character has d6 in languages equal to half her @Compendium[swade-core-rules.swade-rules.Characters]{Intellect} die.
@Compendium[swade-core-rules.swade-edges.Luck]{Luck}N+1 @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at the start of each session.
@Compendium[swade-core-rules.swade-edges.Great Luck]{Great Luck}N, Luck+2 @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} at the start of each session.
@Compendium[swade-core-rules.swade-edges.Quick]{Vif}N, A d8The hero may discard and redraw @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} of 5 or lower.
@Compendium[swade-core-rules.swade-edges.Rich]{Rich}NCharacter starts with three times the @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and a $150K annual salary.
@Compendium[swade-core-rules.swade-edges.Filthy Rich]{Filthy Rich}N, RichFive times @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and $500K average salary.
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\n

Combat Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Block]{Block}S, Fighting d8+1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 1 point of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus.
@Compendium[swade-core-rules.swade-edges.Improved Block]{Improved Block}V, Block+2 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 2 points of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus.
@Compendium[swade-core-rules.swade-edges.Brawler]{Brawler}N, St d8, V d8@Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +1, add d4 to damage from fists; or increase it a die type if combined with @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist}, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws}, or similar abilities.
@Compendium[swade-core-rules.swade-edges.Bruiser]{Bruiser}S, BrawlerIncrease unarmed @Compendium[swade-core-rules.swade-rules.Traits]{Force} damage a die type and @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} another +1.
@Compendium[swade-core-rules.swade-edges.Calculating]{Calculating}N, St d8, V d8Ignore up to 2 points of penalties on one action with an @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card)} of Five or less.
@Compendium[swade-core-rules.swade-edges.Combat Reflexes]{Combat Reflexes}S+2 @Compendium[swade-core-rules.swade-rules.Traits]{Âme} to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.
@Compendium[swade-core-rules.swade-edges.Counterattack]{Counterattack}S, Fighting d8Free @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against one foe per round who failed a  roll.
@Compendium[swade-core-rules.swade-edges.Improved Counterattack]{Improved Counterattack}V, CounterattackAs Counterattack, but against three failed attacks per round.
@Compendium[swade-core-rules.swade-edges.Dead Shot]{Dead Shot}WC, N, Athletics or Shooting d8First successful@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (Thorwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll, double damage from when dealt a Joker.
@Compendium[swade-core-rules.swade-edges.Dodge]{Esquive}S, A d8−2 to be hit by @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks}.
@Compendium[swade-core-rules.swade-edges.Improved Dodge]{Improved Dodge}S, Dodge+2 to @Compendium[swade-core-rules.swade-rules.Evasion]{Evasion} totals.
@Compendium[swade-core-rules.swade-edges.Double Tap]{Double Tap}S, Shooting d6+1 to hit and damage when firing no more than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1} per action.
@Compendium[swade-core-rules.swade-edges.Extraction]{Extraction}N, A d8One adjacent foe doesn’t get a free attack when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat}.
@Compendium[swade-core-rules.swade-edges.Improved Extraction]{Improved Extraction}S, ExtractionThree adjacent foes don’t get free attacks when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat.
@Compendium[swade-core-rules.swade-edges.Feint]{Feint}N, Fighting d8You may choose to make foe resist with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect Instead of Agilité} during a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Fighting Test}.
@Compendium[swade-core-rules.swade-edges.First Strike]{First Strike}N, A d8Free @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack once per round when foe moves within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}.
@Compendium[swade-core-rules.swade-edges.Improved First Strike]{Improved First Strike}H, First StrikeFree @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against up to three foes when they move within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}.
@Compendium[swade-core-rules.swade-edges.Free Runner]{Free Runner}N, A d8Ignore @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} and add +2 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} in foot @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{chases} and @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (climbing).
@Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}S, Fighting d8Roll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with one melee attack per turn.
@Compendium[swade-core-rules.swade-edges.Improved Frenzy]{Improved Frenzy}V, FrenzyRoll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with up to two melee attacks per turn.
@Compendium[swade-core-rules.swade-edges.Giant Killer]{Giant Killer}V+1d6 damage vs. creatures three @Compendium[swade-core-rules.swade-rules.Size and Scale]{Sizes} larger or more.
@Compendium[swade-core-rules.swade-edges.Hard To Kill]{Hard To Kill}N, Sp d8Ignore @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties} when making @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}.
@Compendium[swade-core-rules.swade-edges.Harder To Kill]{Harder To Kill}V, Hard to KillRoll a die if the character perishes. Even if he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}, he survives somehow.
@Compendium[swade-core-rules.swade-edges.Improvisational Fighter]{Improvisational Fighter}S, Sm d6Ignore –2 penalty when attacking with @Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons}.
@Compendium[swade-core-rules.swade-edges.Iron Jaw]{Iron Jaw}N, V d8+2 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak Rolls} and  @Compendium[swade-core-rules.swade-rules.Characters]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.The Drop]{Knockout Blows}.
@Compendium[swade-core-rules.swade-edges.Killer Instinct]{Killer Instinct}SThe hero gets a free reroll in any opposed @Compendium[swade-core-rules.swade-rules.Test]{Test} he initiates.
@Compendium[swade-core-rules.swade-edges.Level Headed]{Sang-froid}S, Sm d8Draw an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each round in combat and choose which one to use.
@Compendium[swade-core-rules.swade-edges.Improved Level Headed]{Improved Level Headed}S, Level HeadedDraw two additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} each round in combat and choose which one to use.
@Compendium[swade-core-rules.swade-edges.Marksman]{Marksman}S, Athletics or Shooting d8Ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Range]{Portée},@Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle}, or @Compendium[swade-core-rules.swade-rules.Speed]{Vitesse}; or add +1 to first @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll. Character may not move or fire greater than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1}.
@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist}N, Fighting d6@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +1, fists and feet count as @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}, add d4 damage die to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attacks (or increase die a step if you already have it).
@Compendium[swade-core-rules.swade-edges.Martial Warrior]{Martial Warrior}S, Martial Artist@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +2, increase damage die type a step.
@Compendium[swade-core-rules.swade-edges.Mighty Blow]{Mighty Blow}WC, N, Fighting d8On first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll, double damage when dealt a Joker.
@Compendium[swade-core-rules.swade-edges.Nerves of Steel]{Nerves of Steel}N, V d8Ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties.
@Compendium[swade-core-rules.swade-edges.Improved Nerves of Steel]{Improved Nerves of Steel}N, Nerves of SteelIgnore up to two levels of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties.
@Compendium[swade-core-rules.swade-edges.No Mercy]{No Mercy}S+2 damage when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll damage.
@Compendium[swade-core-rules.swade-edges.Rapid Fire]{Rapid Fire}S, Shooting d6Increase @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for one @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attack per turn.
@Compendium[swade-core-rules.swade-edges.Improved Rapid Fire]{Improved Rapid Fire}V, Rapid FireIncrease @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for up to two @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attacks per turn.
@Compendium[swade-core-rules.swade-edges.Rock and Roll!]{Rock and Roll!}S, Shooting d8Ignore the @Compendium[swade-core-rules.swade-rules.Recoil]{Recul} penalty when firing weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} of 2 or more. Character may not move.
@Compendium[swade-core-rules.swade-edges.Steady Hands]{Steady Hands}N, A d8Ignore @Compendium[swade-core-rules.swade-rules.Unstable Platform]{Unstable Platform} penalty; reduce running penalty to –1.
@Compendium[swade-core-rules.swade-edges.Sweep]{Sweep}N, St d8, Fighting d8@Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll at –2 to hit all targets in weapon’s @Compendium[swade-core-rules.swade-rules.Reach]{Reach}, no more than once per turn.
@Compendium[swade-core-rules.swade-edges.Improved Sweep]{Improved Sweep}V, SweepAs above, but ignore the –2 penalty.
@Compendium[swade-core-rules.swade-edges.Trademark Weapon]{Trademark Weapon}N, d8 in related skill+1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer), @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} total with a specific weapon; +1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade} while weapon is readied.
@Compendium[swade-core-rules.swade-edges.Improved Trademark Weapon]{Improved Trademark Weapon}S, Trademark WeaponThe attack and @Compendium[swade-core-rules.swade-rules.Characters]{Parade} bonus increases to +2.
@Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}N, A d8Make one extra @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll with a second melee weapon in the off-hand at no Multi-Action penalty.
@Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid}N, A d8Make one extra @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or@Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll with a second ranged weapon in the @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} at no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions multiples} penalty.
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\n

Leadership Edges

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(Command Range is 5\" or 10 Yards)

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Command]{Command}N, Sm d6+1 to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} recovery rolls.
@Compendium[swade-core-rules.swade-edges.Command Presence]{Command Presence}S, CommandIncrease Command Range to 10″ (20 yards)
@Compendium[swade-core-rules.swade-edges.Fervor]{Fervor}V, Sp d8, CommandExtras in range add +1 to their @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} damage rolls.
@Compendium[swade-core-rules.swade-edges.Hold the Line!]{Hold the Line!}S, Sm d8, Command+1 to  @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} in Command Range.
@Compendium[swade-core-rules.swade-edges.Inspire]{Inspire}S, CommandOnce per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of Trait roll, and apply it to everyone in Command Range.
@Compendium[swade-core-rules.swade-edges.Natural Leader]{Natural Leader}S, Sp d8, CommandLeadership Edges now apply to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}.
@Compendium[swade-core-rules.swade-edges.Tactician]{Tactician}S, Sm d8, Command, Battle d6Draw an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each turn that may be assigned to any allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in Command Range.
@Compendium[swade-core-rules.swade-edges.Master Tactician]{Master Tactician}V, TacticianDraw and distribute two extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} instead of one.
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Power Edges

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(\"AB\" is Arcane Background)

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Artificer]{Artificier}S, ABAllows user to create @Compendium[swade-core-rules.swade-rules.Arcane Devices]{Arcane Devices}
@Compendium[swade-core-rules.swade-edges.Channeling]{Canalisation}S, ABReduce Power Point cost by 1 with a raise on the @Compendium[swade-core-rules.swade-rules.Activation]{Activation} roll.
@Compendium[swade-core-rules.swade-edges.Concentration]{Concentration}S, ABDouble Duration of non-Instant powers.
@Compendium[swade-core-rules.swade-edges.Extra Effort]{Extra Effort}S, AB (Gifted), Focus d6Increase @Compendium[swade-core-rules.swade-skills.Focus]{Focus} by +1 for 1 Power Point or +2 for 3 Power Points.
@Compendium[swade-core-rules.swade-edges.Gadgeteer]{Gadgeteer}S, AB (Weird Science), Weird Science d6Spend 3 Power Points to create a device that replicates another power.
@Compendium[swade-core-rules.swade-edges.Holy/Unholy Warrior]{Holy/Unholy Warrior}S, AB (Miracles), Faith d6Add +1 to +4 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak Rolls} for each Power Point spent.
@Compendium[swade-core-rules.swade-edges.Mentalist]{Mentalist}S, AB (Psionics), Psionics d6+2 to opposed @Compendium[swade-core-rules.swade-skills.Psionics]{Psionique} rolls.
@Compendium[swade-core-rules.swade-edges.New Powers]{New Powers}N, ABYour character knows two new powers.
@Compendium[swade-core-rules.swade-edges.Power Points]{PP}N, ABGain 5 additional Power Points, no more than once per @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}.
@Compendium[swade-core-rules.swade-edges.Power Surge]{Power Surge}WC, N, AB, arcane skill d8Recover 10 Power Points when dealt a Joker in combat.
@Compendium[swade-core-rules.swade-edges.Rapid Recharge]{Rapid Recharge}S, Sp d6, ABRecover 10 Power Points per hour.
@Compendium[swade-core-rules.swade-edges.Improved Rapid Recharge]{Improved Rapid Recharge}V, Rapid RechargeRecover 20 Power Points per hour.
@Compendium[swade-core-rules.swade-edges.Soul Drain]{Soul Drain}S, AB, arcane skill d10Recover 5 Power Points for a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.
@Compendium[swade-core-rules.swade-edges.Wizard]{Wizard}S, AB (Magic), Spellcasting d6Spend 1 extra Power Point to change a spell’s @Compendium[swade-core-rules.swade-rules.Trappings]{Aspect}.
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Professional Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Ace]{Ace}N, A d8Character may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak} damage for his vehicle and ignores up to 2 points of penalties.
@Compendium[swade-core-rules.swade-edges.Acrobat]{Acrobat}N, A d8, Athletics d8Free reroll on acrobatic @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} attempts.
@Compendium[swade-core-rules.swade-edges.Combat Acrobat]{Combat Acrobat}S, Acrobat−1 to hit with @Compendium[swade-core-rules.swade-rules.Attacks]{ranged and melee attacks}.
@Compendium[swade-core-rules.swade-edges.Assassin]{Assassin}N, A d8, Fighting d6, Stealth d8+2 to damage foes when @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnerable} or assassin has @Compendium[swade-core-rules.swade-rules.The Drop]{The Drop}.
@Compendium[swade-core-rules.swade-edges.Investigator]{Investigator}N, Sm d8, Research d8+2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} and certain types of @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls.
@Compendium[swade-core-rules.swade-edges.Jack-Of-All-Trades]{Jack-Of-All-Trades}N, Sm d10Gain d4 in a skill (or d6 with a raise) until replaced.
@Compendium[swade-core-rules.swade-edges.Mcgyver]{Mcgyver}N, Sm d6, Repair d6, Notice d8Quickly create improvised devices from scraps.
@Compendium[swade-core-rules.swade-edges.Mr Fix It]{Mr. Fix It}N, Repair d8+2 to @Compendium[swade-core-rules.swade-skills.Repair]{Réparation} rolls, half the time required with a raise.
@Compendium[swade-core-rules.swade-edges.Scholar]{Scholar}N, Research d8+2 to any one “knowledge” skill.
@Compendium[swade-core-rules.swade-edges.Soldier]{Soldat}N, S d6, V d6Strength is one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Min Str}. Reroll @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls when resisting environmental @Compendium[swade-core-rules.swade-rules.Hazards]{Périls}.
@Compendium[swade-core-rules.swade-edges.Thief]{Thief}N, A d8, Stealth d6, Thievery d6+1 @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery}, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb, @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in urban environments.
@Compendium[swade-core-rules.swade-edges.Woodsman]{Woodsman}N, Sp d6, Survival d8+2 to @Compendium[swade-core-rules.swade-skills.Survival]{Survie} and @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in the wilds.
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Social Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Bolster]{Bolster}N, Sp d8May remove @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted or Vulnerable} state after a @Compendium[swade-core-rules.swade-rules.Test]{Test}.
@Compendium[swade-core-rules.swade-edges.Common Bond]{Common Bond}WC, N, Sp d8The hero may freely give her @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to others.
@Compendium[swade-core-rules.swade-edges.Connections]{Contacts}NContacts provide aid or other favors once per session.
@Compendium[swade-core-rules.swade-edges.Humiliate]{Humiliate}N, Taunt d8Free reroll when making @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} rolls.
@Compendium[swade-core-rules.swade-edges.Menacing]{Menacing}N, See Text+2 to @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.
@Compendium[swade-core-rules.swade-edges.Provoke]{Provoke}N, Taunt d6May “provoke” foes with a raise on a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} roll. See text.
@Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Rabble-Rouser}S, Âme d8Once per turn, affect all foes in a Medium Blast Template with an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} @Compendium[swade-core-rules.swade-rules.Test]{Test}.
@Compendium[swade-core-rules.swade-edges.Reliable]{Reliable}N, Sp d8Free reroll when making @Compendium[swade-core-rules.swade-rules.Support]{Support} rolls.
@Compendium[swade-core-rules.swade-edges.Retort]{Retort}N, Taunt d6A raise when resisting a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} or @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} attack makes the foe @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted}.
@Compendium[swade-core-rules.swade-edges.Streetwise]{Streetwise}N, Sm d6+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and criminal networking.
@Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed}N, Sp d8+2 to resist @Compendium[swade-core-rules.swade-rules.Traits]{Intellect or Âme}-based @Compendium[swade-core-rules.swade-rules.Test]{Tests}.
@Compendium[swade-core-rules.swade-edges.Iron Will]{Iron Will}S, Brave, Strong WilledThe bonus now applies to resisting and recovery from powers.
@Compendium[swade-core-rules.swade-edges.Work The Room]{Work The Room}N, Sp d8Once per turn, roll a second die when @Compendium[swade-core-rules.swade-rules.Support]{Soutenir} via @Compendium[swade-core-rules.swade-skills.Performance]{Performance} or @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} and apply result to additional ally.
@Compendium[swade-core-rules.swade-edges.Work the Crowd]{Work the Crowd}S, Work the RoomAs above, but up to twice per turn.
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Weird Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Beast Bond]{Beast Bond}NThe hero may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} for animals under her control.
@Compendium[swade-core-rules.swade-edges.Beast Master]{Beast Master}N, Sp d8Animals like your hero and he has a pet of some sort. See text.
@Compendium[swade-core-rules.swade-edges.Champion]{Champion}N, Sp d8, Fighting d6+2 damage vs. supernaturally evil creatures.
@Compendium[swade-core-rules.swade-edges.Chi]{Chi}V, Martial WarriorOnce per combat, reroll failed attack, make enemy reroll successful attack, or add +d6 to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack.
@Compendium[swade-core-rules.swade-edges.Danger Sense]{Danger Sense}N@Compendium[swade-core-rules.swade-skills.Notice]{Perception} roll at +2 to sense ambushes or similar events.
@Compendium[swade-core-rules.swade-edges.Healer]{Healer}N, Sp d8+2 to @Compendium[swade-core-rules.swade-skills.Healing]{Guérison} rolls, magical or otherwise.
@Compendium[swade-core-rules.swade-edges.Liquid Courage]{Liquid Courage}N, V d8Alcohol increases @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} a die type and ignores one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}; –1 to @Compendium[swade-core-rules.swade-rules.Traits]{Agilité, Intellect}, and related skills.
@Compendium[swade-core-rules.swade-edges.Scavenger]{Scavenger}N, LuckMay find a needed item once per encounter.
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Legendary Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Followers]{Followers}WC, LThe hero has five followers.
@Compendium[swade-core-rules.swade-edges.Professional]{Professional}L, Max TraitThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step.
@Compendium[swade-core-rules.swade-edges.Expert]{Expert}L, Professional in TraitThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step.
@Compendium[swade-core-rules.swade-edges.Master]{Master}WC, L, Expert in TraitThe character’s @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Wild Die} is a d10 with a chosen @Compendium[swade-core-rules.swade-rules.Traits]{Trait}.
@Compendium[swade-core-rules.swade-edges.Sidekick]{Sidekick}WC, LThe character gains a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} sidekick.
@Compendium[swade-core-rules.swade-edges.Tough As Nails]{Tough As Nails}L, V d8The hero can take four @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated.
@Compendium[swade-core-rules.swade-edges.Tougher Than Nails]{Tougher Than Nails}L, Tough as Nails, V d12The hero can take five @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated.
@Compendium[swade-core-rules.swade-edges.Weapon Master]{Weapon Master}L, Fighting d12@Compendium[swade-core-rules.swade-rules.Characters]{Parade} increases by +1 and Fighting bonus damage die is d8.
@Compendium[swade-core-rules.swade-edges.Master of Arms]{Master of Arms}L, Weapon MasterParry increases another +1 and @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} @Compendium[swade-core-rules.swade-rules.Dealing Damage]{bonus damage} die is d10.
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" + "description": "
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Atouts

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Below is a list of Edges common to most settings. You’ll find new Edges designed for your game world in official Savage Worlds books as well.

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The Edges are grouped by type to help during character creation. You’ll find a summary below.

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Unless an Edge specifically says otherwise, it may only be selected once.

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Requirements: Below each Edge is the minimum Rank (see @Compendium[swade-core-rules.swade-rules.Advancement]{Advancement}) required to take it along with any other prerequisites such as attributes, skills, or other Edges.

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Edge Summaries
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Background Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Alertness]{Alertness}N+2 to @Compendium[swade-core-rules.swade-skills.Notice]{Perception} Rolls.
@Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}N, A d8Ignore –2 penalty when making @Compendium[swade-core-rules.swade-rules.Traits]{Trait} rolls with off-hand.
@Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Arcane Resistance}N, Sp d8Arcane skills targeting the hero suffer a −2 penalty (even if cast by allies!); magical damage is reduced by 2.
@Compendium[swade-core-rules.swade-edges.Improved Arcane Resistance]{Improved Arcane Resistance}N, Arcane ResistanceAs Arcane Resistance except penalty is increased to −4 and magical damage is reduced by 4.
@Compendium[swade-core-rules.swade-edges.Aristocrat]{Aristocrat}N+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and networking with upper class.
@Compendium[swade-core-rules.swade-edges.Attractive]{Attractive}N, V, d6+1 to @Compendium[swade-core-rules.swade-skills.Performance]{Performance} and @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls.
@Compendium[swade-core-rules.swade-edges.Berserk]{Berserk}NAfter being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken or Wounded}, melee attacks must be@Compendium[swade-core-rules.swade-rules.Wild Attack]{Wild Attacks}, +1 die type to @Compendium[swade-core-rules.swade-rules.Traits]{Force}, +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}, ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}, @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} on @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll hits random target. Take @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} after every five consecutive rounds, may choose to end rage with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll –2.
@Compendium[swade-core-rules.swade-edges.Brave]{Brave}N, Sp d6+2 to @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} checks and –2 to rolls on the @Compendium[swade-core-rules.swade-macros.Fear Table]{Fear Table}.
@Compendium[swade-core-rules.swade-edges.Brawny]{Brawny}N, St d6, V d6@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} (and therefore @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}) +1. Treat @Compendium[swade-core-rules.swade-rules.Characters]{Force} as one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and Minimum Strength to use weapons, armor, or equipment.
@Compendium[swade-core-rules.swade-edges.Brute]{Brute}N. St d6, V d6Link @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} to @Compendium[swade-core-rules.swade-rules.Characters]{Force} instead of @Compendium[swade-core-rules.swade-rules.Characters]{Agilité} (including resistance). Short @Compendium[swade-core-rules.swade-rules.Range]{Portée} of any thrown item increased by +1. Double that for the adjusted Medium Range, and double again for Long Range.
@Compendium[swade-core-rules.swade-edges.Charismatic]{Charismatic}N, Sp d8Free reroll when using @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}.
@Compendium[swade-core-rules.swade-edges.Elan]{Elan}N, Sp d8+2 when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll a @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll.
@Compendium[swade-core-rules.swade-edges.Fame]{Fame}N+1 Persuasion rolls when recognized (Common Knowledge), double usual fee for Performance.
@Compendium[swade-core-rules.swade-edges.Famous]{Famous}S, Fame+2  @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} when recognized, 5× or more usual fee for @Compendium[swade-core-rules.swade-skills.Performance]{Performance}.
@Compendium[swade-core-rules.swade-edges.Fast Healer]{Fast Healer}N, Vd8+2 @Compendium[swade-core-rules.swade-skills.Performance]{Vigueur} when rolling for @Compendium[swade-core-rules.swade-rules.Healing]{natural healing}; check every 3 days.
@Compendium[swade-core-rules.swade-edges.Fleet-Footed]{Fleet-Footed}N, A d6@Compendium[swade-core-rules.swade-rules.Movement]{Allure} +2, increase running die one step.
@Compendium[swade-core-rules.swade-edges.Linguist]{Linguist}N, Sm d6Character has d6 in languages equal to half her @Compendium[swade-core-rules.swade-rules.Characters]{Intellect} die.
@Compendium[swade-core-rules.swade-edges.Luck]{Chanceux}N+1 @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} at the start of each session.
@Compendium[swade-core-rules.swade-edges.Great Luck]{Great Luck}N, Luck+2 @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} at the start of each session.
@Compendium[swade-core-rules.swade-edges.Quick]{Vif}N, A d8The hero may discard and redraw @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} of 5 or lower.
@Compendium[swade-core-rules.swade-edges.Rich]{Rich}NCharacter starts with three times the @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and a $150K annual salary.
@Compendium[swade-core-rules.swade-edges.Filthy Rich]{Filthy Rich}N, RichFive times @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} and $500K average salary.
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Combat Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Block]{Block}S, Fighting d8+1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 1 point of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus.
@Compendium[swade-core-rules.swade-edges.Improved Block]{Improved Block}V, Block+2 @Compendium[swade-core-rules.swade-rules.Characters]{Parade}, ignore 2 points of @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus.
@Compendium[swade-core-rules.swade-edges.Brawler]{Brawler}N, St d8, V d8@Compendium[swade-core-rules.swade-rules.Characters]{Résistance} +1, add d4 to damage from fists; or increase it a die type if combined with @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist}, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws}, or similar abilities.
@Compendium[swade-core-rules.swade-edges.Bruiser]{Bruiser}S, BrawlerIncrease unarmed @Compendium[swade-core-rules.swade-rules.Traits]{Force} damage a die type and @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} another +1.
@Compendium[swade-core-rules.swade-edges.Calculating]{Calculating}N, St d8, V d8Ignore up to 2 points of penalties on one action with an @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card)} of Five or less.
@Compendium[swade-core-rules.swade-edges.Combat Reflexes]{Combat Reflexes}S+2 @Compendium[swade-core-rules.swade-rules.Traits]{Âme} to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.
@Compendium[swade-core-rules.swade-edges.Counterattack]{Counterattack}S, Fighting d8Free @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against one foe per round who failed a  roll.
@Compendium[swade-core-rules.swade-edges.Improved Counterattack]{Improved Counterattack}V, CounterattackAs Counterattack, but against three failed attacks per round.
@Compendium[swade-core-rules.swade-edges.Dead Shot]{Dead Shot}WC, N, Athletics or Shooting d8First successful@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (Thorwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll, double damage from when dealt a Joker.
@Compendium[swade-core-rules.swade-edges.Dodge]{Esquive}S, A d8−2 to be hit by @Compendium[swade-core-rules.swade-rules.Attacks]{ranged attacks}.
@Compendium[swade-core-rules.swade-edges.Improved Dodge]{Improved Dodge}S, Dodge+2 to @Compendium[swade-core-rules.swade-rules.Evasion]{Evasion} totals.
@Compendium[swade-core-rules.swade-edges.Double Tap]{Double Tap}S, Shooting d6+1 to hit and damage when firing no more than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1} per action.
@Compendium[swade-core-rules.swade-edges.Extraction]{Extraction}N, A d8One adjacent foe doesn’t get a free attack when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat}.
@Compendium[swade-core-rules.swade-edges.Improved Extraction]{Improved Extraction}S, ExtractionThree adjacent foes don’t get free attacks when you @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{withdraw from close combat.
@Compendium[swade-core-rules.swade-edges.Feint]{Feint}N, Fighting d8You may choose to make foe resist with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect Instead of Agilité} during a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Fighting Test}.
@Compendium[swade-core-rules.swade-edges.First Strike]{First Strike}N, A d8Free @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack once per round when foe moves within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}.
@Compendium[swade-core-rules.swade-edges.Improved First Strike]{Improved First Strike}H, First StrikeFree @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack against up to three foes when they move within @Compendium[swade-core-rules.swade-rules.Reach]{Reach}.
@Compendium[swade-core-rules.swade-edges.Free Runner]{Free Runner}N, A d8Ignore @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} and add +2 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} in foot @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{chases} and @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (climbing).
@Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}S, Fighting d8Roll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with one melee attack per turn.
@Compendium[swade-core-rules.swade-edges.Improved Frenzy]{Improved Frenzy}V, FrenzyRoll a second @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} die with up to two melee attacks per turn.
@Compendium[swade-core-rules.swade-edges.Giant Killer]{Giant Killer}V+1d6 damage vs. creatures three @Compendium[swade-core-rules.swade-rules.Size and Scale]{Sizes} larger or more.
@Compendium[swade-core-rules.swade-edges.Hard To Kill]{Hard To Kill}N, Sp d8Ignore @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties} when making @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}.
@Compendium[swade-core-rules.swade-edges.Harder To Kill]{Harder To Kill}V, Hard to KillRoll a die if the character perishes. Even if he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}, he survives somehow.
@Compendium[swade-core-rules.swade-edges.Improvisational Fighter]{Improvisational Fighter}S, Sm d6Ignore –2 penalty when attacking with @Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons}.
@Compendium[swade-core-rules.swade-edges.Iron Jaw]{Iron Jaw}N, V d8+2 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement} and  @Compendium[swade-core-rules.swade-rules.Characters]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.The Drop]{Knockout Blows}.
@Compendium[swade-core-rules.swade-edges.Killer Instinct]{Killer Instinct}SThe hero gets a free reroll in any opposed @Compendium[swade-core-rules.swade-rules.Test]{Test} he initiates.
@Compendium[swade-core-rules.swade-edges.Level Headed]{Tête froide}S, Sm d8Draw an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each round in combat and choose which one to use.
@Compendium[swade-core-rules.swade-edges.Improved Level Headed]{Improved Level Headed}S, Level HeadedDraw two additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} each round in combat and choose which one to use.
@Compendium[swade-core-rules.swade-edges.Marksman]{Marksman}S, Athletics or Shooting d8Ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Range]{Portée},@Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle}, or @Compendium[swade-core-rules.swade-rules.Speed]{Vitesse}; or add +1 to first @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll. Character may not move or fire greater than @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF 1}.
@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist}N, Fighting d6@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +1, fists and feet count as @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}, add d4 damage die to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attacks (or increase die a step if you already have it).
@Compendium[swade-core-rules.swade-edges.Martial Warrior]{Martial Warrior}S, Martial Artist@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Fighting} +2, increase damage die type a step.
@Compendium[swade-core-rules.swade-edges.Mighty Blow]{Mighty Blow}WC, N, Fighting d8On first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll, double damage when dealt a Joker.
@Compendium[swade-core-rules.swade-edges.Nerves of Steel]{Nerves of Steel}N, V d8Ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties.
@Compendium[swade-core-rules.swade-edges.Improved Nerves of Steel]{Improved Nerves of Steel}N, Nerves of SteelIgnore up to two levels of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound Penalties} penalties.
@Compendium[swade-core-rules.swade-edges.No Mercy]{No Mercy}S+2 damage when spending a @Compendium[swade-core-rules.swade-rules.Bennies]{Benny} to reroll damage.
@Compendium[swade-core-rules.swade-edges.Rapid Fire]{Rapid Fire}S, Shooting d6Increase @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for one @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attack per turn.
@Compendium[swade-core-rules.swade-edges.Improved Rapid Fire]{Improved Rapid Fire}V, Rapid FireIncrease @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} by 1 for up to two @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attacks per turn.
@Compendium[swade-core-rules.swade-edges.Rock and Roll!]{Rock and Roll!}S, Shooting d8Ignore the @Compendium[swade-core-rules.swade-rules.Recoil]{Recul} penalty when firing weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{RoF} of 2 or more. Character may not move.
@Compendium[swade-core-rules.swade-edges.Steady Hands]{Steady Hands}N, A d8Ignore @Compendium[swade-core-rules.swade-rules.Unstable Platform]{Unstable Platform} penalty; reduce running penalty to –1.
@Compendium[swade-core-rules.swade-edges.Sweep]{Sweep}N, St d8, Fighting d8@Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll at –2 to hit all targets in weapon’s @Compendium[swade-core-rules.swade-rules.Reach]{Reach}, no more than once per turn.
@Compendium[swade-core-rules.swade-edges.Improved Sweep]{Improved Sweep}V, SweepAs above, but ignore the –2 penalty.
@Compendium[swade-core-rules.swade-edges.Trademark Weapon]{Trademark Weapon}N, d8 in related skill+1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer), @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} total with a specific weapon; +1 @Compendium[swade-core-rules.swade-rules.Characters]{Parade} while weapon is readied.
@Compendium[swade-core-rules.swade-edges.Improved Trademark Weapon]{Improved Trademark Weapon}S, Trademark WeaponThe attack and @Compendium[swade-core-rules.swade-rules.Characters]{Parade} bonus increases to +2.
@Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}N, A d8Make one extra @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} roll with a second melee weapon in the off-hand at no Multi-Action penalty.
@Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid}N, A d8Make one extra @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) or@Compendium[swade-core-rules.swade-skills.Shooting]{Tir} roll with a second ranged weapon in the @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} at no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions multiples} penalty.
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Leadership Edges

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(Command Range is 5\" or 10 Yards)

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Command]{Command}N, Sm d6+1 to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} or @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} recovery rolls.
@Compendium[swade-core-rules.swade-edges.Command Presence]{Command Presence}S, CommandIncrease Command Range to 10″ (20 yards)
@Compendium[swade-core-rules.swade-edges.Fervor]{Fervor}V, Sp d8, CommandExtras in range add +1 to their @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} damage rolls.
@Compendium[swade-core-rules.swade-edges.Hold the Line!]{Hold the Line!}S, Sm d8, Command+1 to  @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras'} @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} in Command Range.
@Compendium[swade-core-rules.swade-edges.Inspire]{Inspire}S, CommandOnce per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of Trait roll, and apply it to everyone in Command Range.
@Compendium[swade-core-rules.swade-edges.Natural Leader]{Natural Leader}S, Sp d8, CommandLeadership Edges now apply to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}.
@Compendium[swade-core-rules.swade-edges.Tactician]{Tactician}S, Sm d8, Command, Battle d6Draw an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d'action} each turn that may be assigned to any allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in Command Range.
@Compendium[swade-core-rules.swade-edges.Master Tactician]{Master Tactician}V, TacticianDraw and distribute two extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} instead of one.
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Power Edges

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(\"AB\" is Arcane Background)

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Artificer]{Artificier}S, ABAllows user to create @Compendium[swade-core-rules.swade-rules.Arcane Devices]{Arcane Devices}
@Compendium[swade-core-rules.swade-edges.Channeling]{Canalisation}S, ABReduce Power Point cost by 1 with a raise on the @Compendium[swade-core-rules.swade-rules.Activation]{Activation} roll.
@Compendium[swade-core-rules.swade-edges.Concentration]{Concentration}S, ABDouble Duration of non-Instant powers.
@Compendium[swade-core-rules.swade-edges.Extra Effort]{Extra Effort}S, AB (Gifted), Focus d6Increase @Compendium[swade-core-rules.swade-skills.Focus]{Focus} by +1 for 1 Power Point or +2 for 3 Power Points.
@Compendium[swade-core-rules.swade-edges.Gadgeteer]{Gadgeteer}S, AB (Weird Science), Weird Science d6Spend 3 Power Points to create a device that replicates another power.
@Compendium[swade-core-rules.swade-edges.Holy/Unholy Warrior]{Holy/Unholy Warrior}S, AB (Miracles), Faith d6Add +1 to +4 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement} for each Power Point spent.
@Compendium[swade-core-rules.swade-edges.Mentalist]{Mentalist}S, AB (Psionics), Psionics d6+2 to opposed @Compendium[swade-core-rules.swade-skills.Psionics]{Psionique} rolls.
@Compendium[swade-core-rules.swade-edges.New Powers]{New Powers}N, ABYour character knows two new powers.
@Compendium[swade-core-rules.swade-edges.Power Points]{PP}N, ABGain 5 additional Power Points, no more than once per @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}.
@Compendium[swade-core-rules.swade-edges.Power Surge]{Power Surge}WC, N, AB, arcane skill d8Recover 10 Power Points when dealt a Joker in combat.
@Compendium[swade-core-rules.swade-edges.Rapid Recharge]{Rapid Recharge}S, Sp d6, ABRecover 10 Power Points per hour.
@Compendium[swade-core-rules.swade-edges.Improved Rapid Recharge]{Improved Rapid Recharge}V, Rapid RechargeRecover 20 Power Points per hour.
@Compendium[swade-core-rules.swade-edges.Soul Drain]{Soul Drain}S, AB, arcane skill d10Recover 5 Power Points for a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}.
@Compendium[swade-core-rules.swade-edges.Wizard]{Wizard}S, AB (Magic), Spellcasting d6Spend 1 extra Power Point to change a spell’s @Compendium[swade-core-rules.swade-rules.Trappings]{Aspect}.
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Professional Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Ace]{Ace}N, A d8Character may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak} damage for his vehicle and ignores up to 2 points of penalties.
@Compendium[swade-core-rules.swade-edges.Acrobat]{Acrobat}N, A d8, Athletics d8Free reroll on acrobatic @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} attempts.
@Compendium[swade-core-rules.swade-edges.Combat Acrobat]{Combat Acrobat}S, Acrobat−1 to hit with @Compendium[swade-core-rules.swade-rules.Attacks]{ranged and melee attacks}.
@Compendium[swade-core-rules.swade-edges.Assassin]{Assassin}N, A d8, Fighting d6, Stealth d8+2 to damage foes when @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnerable} or assassin has @Compendium[swade-core-rules.swade-rules.The Drop]{The Drop}.
@Compendium[swade-core-rules.swade-edges.Investigator]{Investigator}N, Sm d8, Research d8+2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} and certain types of @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls.
@Compendium[swade-core-rules.swade-edges.Jack-Of-All-Trades]{Jack-Of-All-Trades}N, Sm d10Gain d4 in a skill (or d6 with a raise) until replaced.
@Compendium[swade-core-rules.swade-edges.Mcgyver]{Mcgyver}N, Sm d6, Repair d6, Notice d8Quickly create improvised devices from scraps.
@Compendium[swade-core-rules.swade-edges.Mr Fix It]{Mr. Fix It}N, Repair d8+2 to @Compendium[swade-core-rules.swade-skills.Repair]{Réparation} rolls, half the time required with a raise.
@Compendium[swade-core-rules.swade-edges.Scholar]{Scholar}N, Research d8+2 to any one “knowledge” skill.
@Compendium[swade-core-rules.swade-edges.Soldier]{Soldat}N, S d6, V d6Strength is one die type higher for @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Min Str}. Reroll @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls when resisting environmental @Compendium[swade-core-rules.swade-rules.Hazards]{Périls}.
@Compendium[swade-core-rules.swade-edges.Thief]{Thief}N, A d8, Stealth d6, Thievery d6+1 @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery}, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb, @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in urban environments.
@Compendium[swade-core-rules.swade-edges.Woodsman]{Woodsman}N, Sp d6, Survival d8+2 to @Compendium[swade-core-rules.swade-skills.Survival]{Survie} and @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} in the wilds.
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Social Edges

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EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Bolster]{Bolster}N, Sp d8May remove @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted or Vulnerable} state after a @Compendium[swade-core-rules.swade-rules.Test]{Test}.
@Compendium[swade-core-rules.swade-edges.Common Bond]{Common Bond}WC, N, Sp d8The hero may freely give her @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} to others.
@Compendium[swade-core-rules.swade-edges.Connections]{Contacts}NContacts provide aid or other favors once per session.
@Compendium[swade-core-rules.swade-edges.Humiliate]{Humiliate}N, Taunt d8Free reroll when making @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} rolls.
@Compendium[swade-core-rules.swade-edges.Menacing]{Menacing}N, See Text+2 to @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.
@Compendium[swade-core-rules.swade-edges.Provoke]{Provoke}N, Taunt d6May “provoke” foes with a raise on a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} roll. See text.
@Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Rabble-Rouser}S, Âme d8Once per turn, affect all foes in a Medium Blast Template with an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} @Compendium[swade-core-rules.swade-rules.Test]{Test}.
@Compendium[swade-core-rules.swade-edges.Reliable]{Reliable}N, Sp d8Free reroll when making @Compendium[swade-core-rules.swade-rules.Support]{Support} rolls.
@Compendium[swade-core-rules.swade-edges.Retort]{Retort}N, Taunt d6A raise when resisting a @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} or @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} attack makes the foe @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted}.
@Compendium[swade-core-rules.swade-edges.Streetwise]{Streetwise}N, Sm d6+2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture générale} and criminal networking.
@Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed}N, Sp d8+2 to resist @Compendium[swade-core-rules.swade-rules.Traits]{Intellect or Âme}-based @Compendium[swade-core-rules.swade-rules.Test]{Tests}.
@Compendium[swade-core-rules.swade-edges.Iron Will]{Iron Will}S, Brave, Strong WilledThe bonus now applies to resisting and recovery from powers.
@Compendium[swade-core-rules.swade-edges.Work The Room]{Work The Room}N, Sp d8Once per turn, roll a second die when @Compendium[swade-core-rules.swade-rules.Support]{Soutenir} via @Compendium[swade-core-rules.swade-skills.Performance]{Performance} or @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} and apply result to additional ally.
@Compendium[swade-core-rules.swade-edges.Work the Crowd]{Work the Crowd}S, Work the RoomAs above, but up to twice per turn.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Weird Edges

\n
EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Beast Bond]{Beast Bond}NThe hero may spend @Compendium[swade-core-rules.swade-rules.Bennies]{Bennies} for animals under her control.
@Compendium[swade-core-rules.swade-edges.Beast Master]{Beast Master}N, Sp d8Animals like your hero and he has a pet of some sort. See text.
@Compendium[swade-core-rules.swade-edges.Champion]{Champion}N, Sp d8, Fighting d6+2 damage vs. supernaturally evil creatures.
@Compendium[swade-core-rules.swade-edges.Chi]{Chi}V, Martial WarriorOnce per combat, reroll failed attack, make enemy reroll successful attack, or add +d6 to unarmed @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} attack.
@Compendium[swade-core-rules.swade-edges.Danger Sense]{Danger Sense}N@Compendium[swade-core-rules.swade-skills.Notice]{Perception} roll at +2 to sense ambushes or similar events.
@Compendium[swade-core-rules.swade-edges.Healer]{Healer}N, Sp d8+2 to @Compendium[swade-core-rules.swade-skills.Healing]{Guérison} rolls, magical or otherwise.
@Compendium[swade-core-rules.swade-edges.Liquid Courage]{Liquid Courage}N, V d8Alcohol increases @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} a die type and ignores one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}; –1 to @Compendium[swade-core-rules.swade-rules.Traits]{Agilité, Intellect}, and related skills.
@Compendium[swade-core-rules.swade-edges.Scavenger]{Scavenger}N, LuckMay find a needed item once per encounter.
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Legendary Edges

\n
EdgeRequirementsSummary
@Compendium[swade-core-rules.swade-edges.Followers]{Followers}WC, LThe hero has five followers.
@Compendium[swade-core-rules.swade-edges.Professional]{Professional}L, Max TraitThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step.
@Compendium[swade-core-rules.swade-edges.Expert]{Expert}L, Professional in TraitThe character’s @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit increases one step.
@Compendium[swade-core-rules.swade-edges.Master]{Master}WC, L, Expert in TraitThe character’s @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Wild Die} is a d10 with a chosen @Compendium[swade-core-rules.swade-rules.Traits]{Trait}.
@Compendium[swade-core-rules.swade-edges.Sidekick]{Sidekick}WC, LThe character gains a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} sidekick.
@Compendium[swade-core-rules.swade-edges.Tough As Nails]{Tough As Nails}L, V d8The hero can take four @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated.
@Compendium[swade-core-rules.swade-edges.Tougher Than Nails]{Tougher Than Nails}L, Tough as Nails, V d12The hero can take five @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} before being Incapacitated.
@Compendium[swade-core-rules.swade-edges.Weapon Master]{Weapon Master}L, Fighting d12@Compendium[swade-core-rules.swade-rules.Characters]{Parade} increases by +1 and Fighting bonus damage die is d8.
@Compendium[swade-core-rules.swade-edges.Master of Arms]{Master of Arms}L, Weapon MasterParry increases another +1 and @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} @Compendium[swade-core-rules.swade-rules.Dealing Damage]{bonus damage} die is d10.
\n
\n
" }, { "id": "Electricity", @@ -914,7 +914,7 @@ { "id": "Rules", "name": "Rules", - "description": "
\n
\n
\n

Rules

\n
\n
\n
\n

Savage Worlds provides a simple framework for your tales of adventure and glory. In this chapter we show you how to make basic @Compendium[swade-core-rules.swade-rules.Trait Rolls]{skill and attribute checks}—and make your @Compendium[swade-core-rules.swade-rules.Combat]{combats} Fast, Furious, and Fun!

\n

@Compendium[swade-core-rules.swade-rules.Combat]{Combat Rules}

\n
\n

@Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards (Initiative)}

\n

@Compendium[swade-core-rules.swade-rules.Actions]{Actions}

\n

@Compendium[swade-core-rules.swade-rules.Attacks]{Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Damage Effects]{Damage Effects}

\n

@Compendium[swade-core-rules.swade-rules.Dealing Damage]{Dealing Damage}

\n

@Compendium[swade-core-rules.swade-rules.Movement]{Mouvement}

\n

@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak Rolls}

\n
\n
\n

Situational Rules

\n

The core Savage Worlds rules are very simple—@Compendium[swade-core-rules.swade-rules.Trait Rolls]{roll a skill die (and a Wild Die if a Wild Card)}. If the result is 4 or higher after all modifiers, you’re successful.

\n

In the following section are some of the more elaborate options and maneuvers characters can attempt.

\n
\n

@Compendium[swade-core-rules.swade-rules.Aim] {Viser}

\n

@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Bound and Entangled}

\n

@Compendium[swade-core-rules.swade-rules.Breaking Things]{Breaking Things}

\n

@Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}

\n

@Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert et Obstacles}

\n

@Compendium[swade-core-rules.swade-rules.Defend]{Defend}

\n

@Compendium[swade-core-rules.swade-rules.Disarm]{Disarm}

\n

@Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted and Vulnerable}

\n

@Compendium[swade-core-rules.swade-rules.Evasion]{Evasion}

\n

@Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}

\n

@Compendium[swade-core-rules.swade-rules.Finishing Move]{Finishing Move}

\n

@Compendium[swade-core-rules.swade-rules.Firing Into Melee]{Firing Into Melee}

\n

@Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Ganging Up]{Ganging Up}

\n

@Compendium[swade-core-rules.swade-rules.Grappling]{Grappling}

\n

@Compendium[swade-core-rules.swade-rules.Hold]{Hold}

\n

@Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}

\n

@Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons}

\n

@Compendium[swade-core-rules.swade-rules.Innocent Bystanders]{Innocent Bystanders}

\n

@Compendium[swade-core-rules.swade-rules.Mounted Combat]{Mounted Combat}

\n

@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions multiples}

\n

@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}

\n

@Compendium[swade-core-rules.swade-rules.Nonlethal Damage]{Nonlethal Damage}

\n

@Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Prone]{à terre}

\n

@Compendium[swade-core-rules.swade-rules.Push]{Push}

\n

@Compendium[swade-core-rules.swade-rules.Ranged Weapons In Melee]{Ranged Weapons In Melee}

\n

@Compendium[swade-core-rules.swade-rules.Readying Weapons]{Readying Weapons}

\n

@Compendium[swade-core-rules.swade-rules.Recoil]{Recul}

\n

@Compendium[swade-core-rules.swade-rules.Reloading]{Reloading}

\n

@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns}

\n

@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size and Scale}

\n

@Compendium[swade-core-rules.swade-rules.Speed]{Vitesse}

\n

@Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}

\n

@Compendium[swade-core-rules.swade-rules.Support]{Support}

\n

@Compendium[swade-core-rules.swade-rules.Suppresive Fire]{Suppresive Fire}

\n

@Compendium[swade-core-rules.swade-rules.Surprise]{Surprise}

\n

@Compendium[swade-core-rules.swade-rules.Test]{Test}

\n

@Compendium[swade-core-rules.swade-rules.The Drop]{The Drop}

\n

@Compendium[swade-core-rules.swade-rules.Touch Attack]{Touch Attack}

\n

@Compendium[swade-core-rules.swade-rules.Two Weapons]{Two Weapons}

\n

@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Defender}

\n

@Compendium[swade-core-rules.swade-rules.Unstable Platform]{Unstable Platform}

\n

@Compendium[swade-core-rules.swade-rules.Vehicles]{Vehicles}

\n

@Compendium[swade-core-rules.swade-rules.Wild Attack]{Wild Attack}

\n

@Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Withdrawing From Melee}

\n
\n
\n
" + "description": "
\n
\n
\n

Rules

\n
\n
\n
\n

Savage Worlds provides a simple framework for your tales of adventure and glory. In this chapter we show you how to make basic @Compendium[swade-core-rules.swade-rules.Trait Rolls]{skill and attribute checks}—and make your @Compendium[swade-core-rules.swade-rules.Combat]{combats} Fast, Furious, and Fun!

\n

@Compendium[swade-core-rules.swade-rules.Combat]{Combat Rules}

\n
\n

@Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards (Initiative)}

\n

@Compendium[swade-core-rules.swade-rules.Actions]{Actions}

\n

@Compendium[swade-core-rules.swade-rules.Attacks]{Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Damage Effects]{Damage Effects}

\n

@Compendium[swade-core-rules.swade-rules.Dealing Damage]{Dealing Damage}

\n

@Compendium[swade-core-rules.swade-rules.Movement]{Mouvement}

\n

@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement}

\n
\n
\n

Situational Rules

\n

The core Savage Worlds rules are very simple—@Compendium[swade-core-rules.swade-rules.Trait Rolls]{roll a skill die (and a Wild Die if a Wild Card)}. If the result is 4 or higher after all modifiers, you’re successful.

\n

In the following section are some of the more elaborate options and maneuvers characters can attempt.

\n
\n

@Compendium[swade-core-rules.swade-rules.Aim] {Viser}

\n

@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Bound and Entangled}

\n

@Compendium[swade-core-rules.swade-rules.Breaking Things]{Breaking Things}

\n

@Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}

\n

@Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert et Obstacles}

\n

@Compendium[swade-core-rules.swade-rules.Defend]{Defend}

\n

@Compendium[swade-core-rules.swade-rules.Disarm]{Disarm}

\n

@Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted and Vulnerable}

\n

@Compendium[swade-core-rules.swade-rules.Evasion]{Evasion}

\n

@Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}

\n

@Compendium[swade-core-rules.swade-rules.Finishing Move]{Finishing Move}

\n

@Compendium[swade-core-rules.swade-rules.Firing Into Melee]{Firing Into Melee}

\n

@Compendium[swade-core-rules.swade-rules.Free Attacks]{Free Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Ganging Up]{Ganging Up}

\n

@Compendium[swade-core-rules.swade-rules.Grappling]{Grappling}

\n

@Compendium[swade-core-rules.swade-rules.Hold]{Hold}

\n

@Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}

\n

@Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons}

\n

@Compendium[swade-core-rules.swade-rules.Innocent Bystanders]{Innocent Bystanders}

\n

@Compendium[swade-core-rules.swade-rules.Mounted Combat]{Mounted Combat}

\n

@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions multiples}

\n

@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Natural Weapons}

\n

@Compendium[swade-core-rules.swade-rules.Nonlethal Damage]{Nonlethal Damage}

\n

@Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand Attacks}

\n

@Compendium[swade-core-rules.swade-rules.Prone]{à terre}

\n

@Compendium[swade-core-rules.swade-rules.Push]{Push}

\n

@Compendium[swade-core-rules.swade-rules.Ranged Weapons In Melee]{Ranged Weapons In Melee}

\n

@Compendium[swade-core-rules.swade-rules.Readying Weapons]{Readying Weapons}

\n

@Compendium[swade-core-rules.swade-rules.Recoil]{Recul}

\n

@Compendium[swade-core-rules.swade-rules.Reloading]{Reloading}

\n

@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns}

\n

@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size and Scale}

\n

@Compendium[swade-core-rules.swade-rules.Speed]{Vitesse}

\n

@Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}

\n

@Compendium[swade-core-rules.swade-rules.Support]{Support}

\n

@Compendium[swade-core-rules.swade-rules.Suppresive Fire]{Suppresive Fire}

\n

@Compendium[swade-core-rules.swade-rules.Surprise]{Surprise}

\n

@Compendium[swade-core-rules.swade-rules.Test]{Test}

\n

@Compendium[swade-core-rules.swade-rules.The Drop]{The Drop}

\n

@Compendium[swade-core-rules.swade-rules.Touch Attack]{Touch Attack}

\n

@Compendium[swade-core-rules.swade-rules.Two Weapons]{Two Weapons}

\n

@Compendium[swade-core-rules.swade-rules.Unarmed Defender]{Unarmed Defender}

\n

@Compendium[swade-core-rules.swade-rules.Unstable Platform]{Unstable Platform}

\n

@Compendium[swade-core-rules.swade-rules.Vehicles]{Vehicles}

\n

@Compendium[swade-core-rules.swade-rules.Wild Attack]{Wild Attack}

\n

@Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Withdrawing From Melee}

\n
\n
\n
" }, { "id": "Runes", @@ -1264,7 +1264,7 @@ { "id": "Unarmored Hero", "name": "Unarmored Hero", - "description": "
\n

Unarmored Hero

\n

Pulp action tales often feature heroes with little or no armor defeating far more heavily armored adversaries.

\n

In these settings, if a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} chooses not to wear any @Compendium[swade-core-rules.swade-rules.Armor]{Armure} (ignoring shields), he adds +2 bonus to his @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak rolls}!

\n
" + "description": "
\n

Unarmored Hero

\n

Pulp action tales often feature heroes with little or no armor defeating far more heavily armored adversaries.

\n

In these settings, if a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} chooses not to wear any @Compendium[swade-core-rules.swade-rules.Armor]{Armure} (ignoring shields), he adds +2 bonus to his @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Jets d’Encaissement}!

\n
" }, { "id": "Unstable Platform",