Merge remote-tracking branch 'sasmira/master'

This commit is contained in:
Cyril 2021-03-28 18:40:50 +02:00
commit c892bcce78
5 changed files with 245 additions and 102 deletions

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@ -8,7 +8,7 @@
"items": [ "items": [
{ {
"_id": "yu8mQgz9LsE64YCd", "_id": "yu8mQgz9LsE64YCd",
"name": "Armor +2", "name": "Armure +2",
"type": "armor", "type": "armor",
"data": { "data": {
"description": "<div class=\"swade-core\">\n<p>Thick skin.</p>\n</div>", "description": "<div class=\"swade-core\">\n<p>Thick skin.</p>\n</div>",
@ -81,7 +81,7 @@
}, },
{ {
"_id": "LtIsTTVxdFc34ZYG", "_id": "LtIsTTVxdFc34ZYG",
"name": "Fighting", "name": "Combat",
"type": "skill", "type": "skill",
"data": { "data": {
"description": "<div class=\"swade-core\">\n<p>Fighting covers all hand-to-hand (melee) attacks, whether it&rsquo;s with fists, axes, laser swords, or martial arts. See @Compendium[swade-core-rules.swade-rules.Combat]{Chapter Three} for the combat rules and the various maneuvers a warrior might attempt.</p>\n</div>", "description": "<div class=\"swade-core\">\n<p>Fighting covers all hand-to-hand (melee) attacks, whether it&rsquo;s with fists, axes, laser swords, or martial arts. See @Compendium[swade-core-rules.swade-rules.Combat]{Chapter Three} for the combat rules and the various maneuvers a warrior might attempt.</p>\n</div>",

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@ -7,131 +7,131 @@
{ {
"id": "\"Bug\" (Micro Transmitter)", "id": "\"Bug\" (Micro Transmitter)",
"name": "\"Bug\" (Micro Transmitter)", "name": "\"Bug\" (Micro Transmitter)",
"description": "<div class=\"swade-core\">\n<p>12 hours of continuous use.</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>12 heures d'utilisation continue.</p>\n</div>"
}, },
{ {
"id": "120mm Tank Gun (AP Rounds)", "id": "120mm Tank Gun (AP Rounds)",
"name": "120mm Tank Gun (AP Rounds)", "name": "Canon de tank de 120mm (PA Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "120mm Tank Gun (HE Rounds)", "id": "120mm Tank Gun (HE Rounds)",
"name": "120mm Tank Gun (HE Rounds)", "name": "Canon de tank de 120mm (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "125mm Tank Gun (AP Rounds)", "id": "125mm Tank Gun (AP Rounds)",
"name": "125mm Tank Gun (AP Rounds)", "name": "Canon de tank de 125mm (PA Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "125mm Tank Gun (HE Rounds)", "id": "125mm Tank Gun (HE Rounds)",
"name": "125mm Tank Gun (HE Rounds)", "name": "Canon de tank de 125mm (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "2 pd AT Gun (AP Rounds)", "id": "2 pd AT Gun (AP Rounds)",
"name": "2 pd AT Gun (AP Rounds)", "name": "Canon antichar 2 pd (PA Rounds)",
"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "2 pd AT Gun (HE Rounds)", "id": "2 pd AT Gun (HE Rounds)",
"name": "2 pd AT Gun (HE Rounds)", "name": "Canon antichar 2 pd (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "20mm Cannon", "id": "20mm Cannon",
"name": "20mm Cannon", "name": "Canon de 20mm",
"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>" "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
}, },
{ {
"id": "25mm Cannon", "id": "25mm Cannon",
"name": "25mm Cannon", "name": "Canon de 25mm",
"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>" "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
}, },
{ {
"id": "30mm Cannon", "id": "30mm Cannon",
"name": "30mm Cannon", "name": "Canon de 30mm",
"description": "<div class=\"swade-core\"><p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p></div>" "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>"
}, },
{ {
"id": "37mm AT Gun (AP Rounds)", "id": "37mm AT Gun (AP Rounds)",
"name": "37mm AT Gun (AP Rounds)", "name": "Canon antichar de 37mm (PA Rounds)",
"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "37mm AT Gun (HE Rounds)", "id": "37mm AT Gun (HE Rounds)",
"name": "37mm AT Gun (HE Rounds)", "name": "Canon antichar de 37mm (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "40mm Cannon (AP Rounds)", "id": "40mm Cannon (AP Rounds)",
"name": "40mm Cannon (AP Rounds)", "name": "Canon de 40mm (PA Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n</div>" "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "40mm Cannon (HE Rounds)", "id": "40mm Cannon (HE Rounds)",
"name": "40mm Cannon (HE Rounds)", "name": "Canon de 40mm (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Minimum Rate of Fire:</strong>&nbsp;Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.</p>\n<p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" "description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div><div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "57mm AT Gun (AP Rounds)", "id": "57mm AT Gun (AP Rounds)",
"name": "57mm AT Gun (AP Rounds)", "name": "Canon antichar de 57mm (PA Rounds)",
"description": "<div class=\"swade-core\"><p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p></div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "57mm AT Gun (HE Rounds)", "id": "57mm AT Gun (HE Rounds)",
"name": "57mm AT Gun (HE Rounds)", "name": "Canon antichar de 57mm (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "75mm Tank Gun (AP Rounds)", "id": "75mm Tank Gun (AP Rounds)",
"name": "75mm Tank Gun (AP Rounds)", "name": "Canon de tank de 75mm (PA Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "75mm Tank Gun (HE Rounds)", "id": "75mm Tank Gun (HE Rounds)",
"name": "75mm Tank Gun (HE Rounds)", "name": "Canon de tank de 75mm (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "76mm Tank Gun (AP Rounds)", "id": "76mm Tank Gun (AP Rounds)",
"name": "76mm Tank Gun (AP Rounds)", "name": "Canon de tank de 76mm (PA Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "76mm Tank Gun (HE Rounds)", "id": "76mm Tank Gun (HE Rounds)",
"name": "76mm Tank Gun (HE Rounds)", "name": "Canon de tank de 76mm (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "88mm Tank Gun (AP Rounds)", "id": "88mm Tank Gun (AP Rounds)",
"name": "88mm Tank Gun (AP Rounds)", "name": "Canon de tank de 88mm (PA Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}&nbsp;</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "88mm Tank Gun (HE Rounds)", "id": "88mm Tank Gun (HE Rounds)",
"name": "88mm Tank Gun (HE Rounds)", "name": "Canon de tank de 88mm (HE Rounds)",
"description": "<div class=\"swade-core\">\n<p><strong>Tank and AT Guns:</strong>&nbsp;May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</p>\n</div>" "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>"
}, },
{ {
"id": "AK47", "id": "AK47",
"name": "AK47", "name": "AK47",
"description": "<div class=\"swade-core\"><p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>" "description": "<div class=\"swade-core\"><p>Un chargeur peut sacheter pour 10 % du prix de larme. Plein il pèse environ 500g</p></div>"
}, },
{ {
"id": "Anti-Personnel Mine", "id": "Anti-Personnel Mine",
"name": "Anti-Personnel Mine", "name": "Mine Anti-Personnel",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at &minus;4, but failure detonates the device immediately.</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at &minus;4, but failure detonates the device immediately.</p>\n</div>"
}, },
{ {
"id": "Anti-Tank Mine", "id": "Anti-Tank Mine",
"name": "Anti-Tank Mine", "name": "Mine Anti-Tank",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, AP 5 vs. &frac12; the vehicle&rsquo;s @Compendium[swade-core-rules.swade-rules.Armor]{Armor} value (round up), @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at &minus;4, but failure detonates the device immediately.</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, AP 5 vs. &frac12; the vehicle&rsquo;s @Compendium[swade-core-rules.swade-rules.Armor]{Armor} value (round up), @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.</p>\n<hr />\n<p>Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.</p>\n<p><strong>Minefields:</strong> For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at &minus;4, but failure detonates the device immediately.</p>\n</div>"
}, },
{ {
"id": "Arrows/Bolts", "id": "Arrows/Bolts",
"name": "Arrows/Bolts", "name": "Flèches/Carreaux",
"description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}</p>\n</div>"
}, },
{ {
@ -141,27 +141,27 @@
}, },
{ {
"id": "Axe, Battle", "id": "Axe, Battle",
"name": "Axe, Battle", "name": "Hache, Bataille",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
"id": "Axe, Great", "id": "Axe, Great",
"name": "Axe, Great", "name": "Hache, Grande",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} &ndash;1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} &ndash;1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
}, },
{ {
"id": "Axe, Hand", "id": "Axe, Hand",
"name": "Axe, Hand", "name": "Hache, Courte",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
"id": "Axe, Throwing", "id": "Axe, Throwing",
"name": "Axe, Throwing", "name": "Hache, Lancer",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
"id": "Backpack", "id": "Backpack",
"name": "Backpack", "name": "Sac à dos",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
@ -181,7 +181,7 @@
}, },
{ {
"id": "Battle Helmet", "id": "Battle Helmet",
"name": "Battle Helmet", "name": "Casque de bataille",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>" "description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>"
}, },
{ {
@ -191,7 +191,7 @@
}, },
{ {
"id": "Bayonet", "id": "Bayonet",
"name": "Bayonet", "name": "Baïonette",
"description": "<div class=\"swade-core\">\n<p>Str+d6 and @Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1 attached to rifle, @Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>Str+d6 and @Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1 attached to rifle, @Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}</p>\n</div>"
}, },
{ {
@ -201,12 +201,12 @@
}, },
{ {
"id": "Bedroll", "id": "Bedroll",
"name": "Bedroll", "name": "Sac de couchage",
"description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>Sleeping bag; winterized</p>\n</div>"
}, },
{ {
"id": "Bike helmet", "id": "Bike helmet",
"name": "Bike helmet", "name": "Casque de vélo",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
@ -226,12 +226,12 @@
}, },
{ {
"id": "Blunderbuss", "id": "Blunderbuss",
"name": "Blunderbuss", "name": "Tromblon",
"description": "<div class=\"swade-core\"><p>Black powder weapons are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 3.</p>\n<p>Treat as @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotgun}.</p></div>" "description": "<div class=\"swade-core\"><p>Black powder weapons are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 3.</p>\n<p>Treat as @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotgun}.</p></div>"
}, },
{ {
"id": "Body Armor", "id": "Body Armor",
"name": "Body Armor", "name": "Armure",
"description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p>\n</div>" "description": "<div class=\"swade-core\">\n<p>Light, armored clothing made from complex polymers or advanced ballistic weave.</p>\n<p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p>\n</div>"
}, },
{ {
@ -246,7 +246,7 @@
}, },
{ {
"id": "Bombs", "id": "Bombs",
"name": "Bombs", "name": "Bombes",
"description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>" "description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>"
}, },
{ {
@ -261,7 +261,7 @@
}, },
{ {
"id": "Bow", "id": "Bow",
"name": "Bow", "name": "Arc",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
@ -296,17 +296,17 @@
}, },
{ {
"id": "Bullets, Large", "id": "Bullets, Large",
"name": "Bullets, Large", "name": "Balles, Grandes",
"description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>.50 caliber and larger rounds</p>\n</div>"
}, },
{ {
"id": "Bullets, Medium", "id": "Bullets, Medium",
"name": "Bullets, Medium", "name": "Balles, Mediums",
"description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>" "description": "<div class=\"swade-core\"><p>9mm to .45 caliber</p></div>"
}, },
{ {
"id": "Bullets, Small", "id": "Bullets, Small",
"name": "Bullets, Small", "name": "Balles, Petites",
"description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>" "description": "<div class=\"swade-core\"><p>.22 to .32 caliber</p></div>"
}, },
{ {
@ -316,7 +316,7 @@
}, },
{ {
"id": "Camera (digital)", "id": "Camera (digital)",
"name": "Camera (digital)", "name": "Caméra (digitale)",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
@ -336,7 +336,7 @@
}, },
{ {
"id": "Candle", "id": "Candle",
"name": "Candle", "name": "Bougie",
"description": "<div class=\"swade-core\">\n<p>One hour, 2&rdquo; radius</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>One hour, 2&rdquo; radius</p>\n</div>"
}, },
{ {
@ -376,7 +376,7 @@
}, },
{ {
"id": "Catapult", "id": "Catapult",
"name": "Catapult", "name": "Catapulte",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} time is every 5 minutes with a crew of 4.</p>\n<hr />\n<p>Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but loading the projectile takes at least four.</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} time is every 5 minutes with a crew of 4.</p>\n<hr />\n<p>Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but loading the projectile takes at least four.</p>\n</div>"
}, },
{ {
@ -391,7 +391,7 @@
}, },
{ {
"id": "Chainsaw", "id": "Chainsaw",
"name": "Chainsaw", "name": "Tronçonneuse",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} hits the user</p></div>" "description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} hits the user</p></div>"
}, },
{ {
@ -431,22 +431,22 @@
}, },
{ {
"id": "Compound Bow", "id": "Compound Bow",
"name": "Compound Bow", "name": "Arc composite",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
"id": "Computer, Desktop", "id": "Computer, Desktop",
"name": "Computer, Desktop", "name": "Ordinateur, Desktop",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
"id": "Computer, Hand held", "id": "Computer, Hand held",
"name": "Computer, Hand held", "name": "Ordinateur, terminal portatif",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
"id": "Computer, Laptop", "id": "Computer, Laptop",
"name": "Computer, Laptop", "name": "Ordinateur, Laptop",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
@ -456,32 +456,32 @@
}, },
{ {
"id": "Crossbow", "id": "Crossbow",
"name": "Crossbow", "name": "Arbalète",
"description": "<div class=\"swade-core\"><p>Hand-drawn.</p></div>" "description": "<div class=\"swade-core\"><p>Hand-drawn.</p></div>"
}, },
{ {
"id": "Crossbow (Modern)", "id": "Crossbow (Modern)",
"name": "Crossbow (Modern)", "name": "Arbalète (Moderne)",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
"id": "Crossbow, Heavy", "id": "Crossbow, Heavy",
"name": "Crossbow, Heavy", "name": "Arbalète, Lourde",
"description": "<div class=\"swade-core\"><p>Requires a windlass to load. @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2.</p></div>" "description": "<div class=\"swade-core\"><p>Requires a windlass to load. @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2.</p></div>"
}, },
{ {
"id": "Crowbar", "id": "Crowbar",
"name": "Crowbar", "name": "Pied de biche",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
"id": "Dagger/Knife (melee)", "id": "Dagger/Knife (melee)",
"name": "Dagger/Knife (melee)", "name": "Dague/Couteau (Mêlée)",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
"id": "Dagger/Knife (Throwing)", "id": "Dagger/Knife (Throwing)",
"name": "Dagger/Knife (Throwing)", "name": "Dague/Couteau (Lancer)",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
@ -496,7 +496,7 @@
}, },
{ {
"id": "Double-Barrel Shotgun", "id": "Double-Barrel Shotgun",
"name": "Double-Barrel Shotgun", "name": "Shotgun à double barillets",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called &ldquo;shot&rdquo; or &ldquo;buckshot&rdquo;) to increase the shooter&rsquo;s chance of hitting his target. Up close, the blast can be devastating.</p></div>" "description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called &ldquo;shot&rdquo; or &ldquo;buckshot&rdquo;) to increase the shooter&rsquo;s chance of hitting his target. Up close, the blast can be devastating.</p></div>"
}, },
{ {
@ -516,7 +516,7 @@
}, },
{ {
"id": "Flail", "id": "Flail",
"name": "Flail", "name": "Fléau",
"description": "<div class=\"swade-core\">\n<p>Ignores @Compendium[swade-core-rules.swade-rules.Shields]{shield}&nbsp;bonus</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>Ignores @Compendium[swade-core-rules.swade-rules.Shields]{shield}&nbsp;bonus</p>\n</div>"
}, },
{ {
@ -526,7 +526,7 @@
}, },
{ {
"id": "Flamethrower", "id": "Flamethrower",
"name": "Flamethrower", "name": "Lance-flammes",
"description": "<div class=\"swade-core\">\n<p>Flamethrowers propel incendiary liquid or gas to incinerate their targets. They are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}, use the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template}, and may be @Compendium[swade-core-rules.swade-rules.Evasion]{Evaded}.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} protects normally, but flammable targets may @Compendium[swade-core-rules.swade-rules.Fire]{catch fire}.</p>\n<p>For vehicular flamethrowers, see @Compendium[swade-core-rules.swade-equipment.Heavy Flamethrower]{Heavy Flamethrower}.</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>Flamethrowers propel incendiary liquid or gas to incinerate their targets. They are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}, use the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template}, and may be @Compendium[swade-core-rules.swade-rules.Evasion]{Evaded}.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Armor]{Armor} protects normally, but flammable targets may @Compendium[swade-core-rules.swade-rules.Fire]{catch fire}.</p>\n<p>For vehicular flamethrowers, see @Compendium[swade-core-rules.swade-equipment.Heavy Flamethrower]{Heavy Flamethrower}.</p>\n</div>"
}, },
{ {
@ -606,12 +606,12 @@
}, },
{ {
"id": "Halberd", "id": "Halberd",
"name": "Halberd", "name": "Hallebarde",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, two hands</p></div>" "description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, two hands</p></div>"
}, },
{ {
"id": "Hammer", "id": "Hammer",
"name": "Hammer", "name": "Marteau",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
@ -651,12 +651,12 @@
}, },
{ {
"id": "Horse", "id": "Horse",
"name": "Horse", "name": "Cheval",
"description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.</p>\n</div>"
}, },
{ {
"id": "Hunting Rifle", "id": "Hunting Rifle",
"name": "Hunting Rifle", "name": "Fusil de chasse",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>" "description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}</p>\n<hr />\n<p>Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.</p></div>"
}, },
{ {
@ -691,7 +691,7 @@
}, },
{ {
"id": "Kevlar helmet", "id": "Kevlar helmet",
"name": "Kevlar helmet", "name": "Casque en Kevlar",
"description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>" "description": "<div class=\"swade-core\"><p><strong style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\">@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}:</strong><span style=\"color: #191813; background-color: #dfe6f5;\"> Reduces the damage from bullets by 4. &ldquo;Bullets&rdquo; includes physical shot fired from a firearm.</span></p></div>"
}, },
{ {
@ -721,7 +721,7 @@
}, },
{ {
"id": "Lantern", "id": "Lantern",
"name": "Lantern", "name": "Lanterne",
"description": "<div class=\"swade-core\"><p>Four hours, 4&rdquo; radius</p></div>" "description": "<div class=\"swade-core\"><p>Four hours, 4&rdquo; radius</p></div>"
}, },
{ {
@ -791,7 +791,7 @@
}, },
{ {
"id": "Long Bow", "id": "Long Bow",
"name": "Long Bow", "name": "Arc long",
"description": "<div class=\"swade-core\"></div>" "description": "<div class=\"swade-core\"></div>"
}, },
{ {
@ -901,7 +901,7 @@
}, },
{ {
"id": "Oil", "id": "Oil",
"name": "Oil", "name": "Huile",
"description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>" "description": "<div class=\"swade-core\"><p>For lantern; one pint</p></div>"
}, },
{ {
@ -971,7 +971,7 @@
}, },
{ {
"id": "Rapier", "id": "Rapier",
"name": "Rapier", "name": "Rapière",
"description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1</p></div>" "description": "<div class=\"swade-core\"><p>@Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1</p></div>"
}, },
{ {
@ -1251,12 +1251,12 @@
}, },
{ {
"id": "War Horse", "id": "War Horse",
"name": "War Horse", "name": "Cheval de guerre",
"description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.</p>\n</div>"
}, },
{ {
"id": "Warhammer", "id": "Warhammer",
"name": "Warhammer", "name": "Marteau de guerre",
"description": "<div class=\"swade-core\">\n<p>Spiked, @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} 1</p>\n</div>" "description": "<div class=\"swade-core\">\n<p>Spiked, @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} 1</p>\n</div>"
}, },
{ {

File diff suppressed because one or more lines are too long

View File

@ -3324,8 +3324,8 @@
"name": "Canon de tank de 76mm (Tourelle)", "name": "Canon de tank de 76mm (Tourelle)",
"type": "weapon", "type": "weapon",
"data": { "data": {
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>", "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Heavy Weapon.", "notes": "Arme lourde",
"additionalStats": {}, "additionalStats": {},
"quantity": 1, "quantity": 1,
"weight": 0, "weight": 0,
@ -3433,8 +3433,8 @@
"name": "Canon de tank de 125mm", "name": "Canon de tank de 125mm",
"type": "weapon", "type": "weapon",
"data": { "data": {
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>", "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Heavy Weapon.", "notes": "Arme lourde",
"additionalStats": {}, "additionalStats": {},
"quantity": 1, "quantity": 1,
"weight": 0, "weight": 0,
@ -3610,8 +3610,8 @@
"name": "Canon de tank de 125mm (Stabilisateur amélioré)", "name": "Canon de tank de 125mm (Stabilisateur amélioré)",
"type": "weapon", "type": "weapon",
"data": { "data": {
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>", "description": "<div class='swade-core'><p><strong>Canons et canons antichar:</strong> ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). </p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Heavy Weapon.", "notes": "Arme lourde",
"additionalStats": {}, "additionalStats": {},
"quantity": 1, "quantity": 1,
"weight": 0, "weight": 0,

View File

@ -1,6 +1,7 @@
/************************************************************************************/ /************************************************************************************/
Hooks.once('init', () => { Hooks.once('init', () => {
if(typeof Babele !== 'undefined') { if(typeof Babele !== 'undefined') {
console.log("BABELE LOADED !!!"); console.log("BABELE LOADED !!!");
@ -9,6 +10,81 @@ Hooks.once('init', () => {
lang: 'fr', lang: 'fr',
dir: 'compendiums' dir: 'compendiums'
}); });
Babele.get().registerConverters({
"powers_duration": (duration) => {
if ( duration == 'One hour') return 'Une heure';
if ( duration == 'Instant (slot); 5 (speed)') return 'Instantané (apathie); 5 (vitesse)';
if ( duration == '(boost); Instant (lower)') return '5 (augmentation); Instantané (diminution)';
if ( duration == 'Instant') return 'Instantanné';
if ( duration == 'Until the end of the victim\'s next turn') return 'Jusqu`à la fin du prochain tour de la cible';
if ( duration == 'A brief conversation of about five minutes') return 'Une brève conversation d\'environ 5 minutes';
if ( duration == '5 (detect), one hour (conceal)') return '5 (détection); une heure (dissimulation)';
if ( duration == 'Instant (Sound); 5 (Silence)') return 'Instantané (Son); 5 (Silence)';
return duration;
},
"powers_range": (range) => {
if ( range == 'Smarts x5 (Sound); Smarts (Silence)')
return 'Intellect x5 (Son); Intellect (Silence)';
if ( range == "Cone Template")
return "Cône"
if ( range == "Touch")
return "Toucher"
if ( range == "Sm")
return "Ame mètres"
if ( range == "Sm x 2" || range == "Sm x2")
return "Ame mètres x 2"
if ( range == "Self")
return "Soi-même"
return range;
},
"powers_rank": (rank) => {
if ( rank == 'Novice') return 'Novice';
if ( rank == 'Seasoned') return 'Aguerri';
if ( rank == 'Veteran') return 'Vétéran';
if ( rank == 'Heroic') return 'Héroïque';
return rank;
}
} );
}
});
/************************************************************************************/
const transFolder = { "Actor": "Acteur", "Edges": "Atouts"}
const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atouts de Background', 'Combat Edges': 'Atouts de combat',
'Leadership Edges': 'Atouts de commandement', 'Legendary Edges': 'Atouts légendaires', 'Power Edges': 'Atouts de pouvoir',
'Professional Edges': 'Atouts professionnels', 'Weird Edges': 'Atouts étranges', 'Edges': 'Atouts' }
/************************************************************************************/
const __fix_folder_names = async ( ) => {
if ( game.customFolders.compendium.folders ) {
for ( let [key, trans] in transFolder) {
for ( let folder of game.customFolders.compendium.folders.entries) {
folder.name = trans;
folder.save(false);
}
}
}
let pack = game.packs.get("swade-core-rules.swade-edges")
pack.locked = false;
let folderEntityIds = pack.index.filter(x => x.name === "#[CF_tempEntity]");
for ( let index of folderEntityIds) {
//console.log("Fold1", index);
let folderEntity = await pack.getEntity(index._id);
let newName = subFolder[folderEntity.data.flags.cf.name];
if ( newName) {
await pack.updateEntity({ _id: index._id, 'flags.cf.name': newName } );
}
}
}
/************************************************************************************/
Hooks.once('ready', () => {
if (game.user.isGM) {
setTimeout( __fix_folder_names, 4000, true, false);
} }
}); });