diff --git a/module/compendiums/swade-core-rules.swade-equipment.json b/module/compendiums/swade-core-rules.swade-equipment.json index cd78cf6..2f46902 100644 --- a/module/compendiums/swade-core-rules.swade-equipment.json +++ b/module/compendiums/swade-core-rules.swade-equipment.json @@ -7,131 +7,131 @@ { "id": "\"Bug\" (Micro Transmitter)", "name": "\"Bug\" (Micro Transmitter)", - "description": "
\n

12 hours of continuous use.

\n
" + "description": "
\n

12 heures d'utilisation continue.

\n
" }, { "id": "120mm Tank Gun (AP Rounds)", - "name": "120mm Tank Gun (AP Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} 

\n
" - }, + "name": "Canon de tank de 120mm (PA Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" +}, { "id": "120mm Tank Gun (HE Rounds)", - "name": "120mm Tank Gun (HE Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n
" + "name": "Canon de tank de 120mm (HE Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "125mm Tank Gun (AP Rounds)", - "name": "125mm Tank Gun (AP Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} 

\n
" + "name": "Canon de tank de 125mm (PA Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "125mm Tank Gun (HE Rounds)", - "name": "125mm Tank Gun (HE Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n
" + "name": "Canon de tank de 125mm (HE Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "2 pd AT Gun (AP Rounds)", - "name": "2 pd AT Gun (AP Rounds)", - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

" + "name": "Canon antichar 2 pd (PA Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "2 pd AT Gun (HE Rounds)", - "name": "2 pd AT Gun (HE Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n
" + "name": "Canon antichar 2 pd (HE Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "20mm Cannon", - "name": "20mm Cannon", - "description": "

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

" + "name": "Canon de 20mm", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
" }, { "id": "25mm Cannon", - "name": "25mm Cannon", - "description": "

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

" + "name": "Canon de 25mm", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
" }, { "id": "30mm Cannon", - "name": "30mm Cannon", - "description": "

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

" + "name": "Canon de 30mm", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
" }, { "id": "37mm AT Gun (AP Rounds)", - "name": "37mm AT Gun (AP Rounds)", - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

" + "name": "Canon antichar de 37mm (PA Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "37mm AT Gun (HE Rounds)", - "name": "37mm AT Gun (HE Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n
" + "name": "Canon antichar de 37mm (HE Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "40mm Cannon (AP Rounds)", - "name": "40mm Cannon (AP Rounds)", - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n
" + "name": "Canon de 40mm (PA Rounds)", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "40mm Cannon (HE Rounds)", - "name": "40mm Cannon (HE Rounds)", - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n
" + "name": "Canon de 40mm (HE Rounds)", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "57mm AT Gun (AP Rounds)", - "name": "57mm AT Gun (AP Rounds)", - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

" + "name": "Canon antichar de 57mm (PA Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "57mm AT Gun (HE Rounds)", - "name": "57mm AT Gun (HE Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n
" + "name": "Canon antichar de 57mm (HE Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "75mm Tank Gun (AP Rounds)", - "name": "75mm Tank Gun (AP Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} 

\n
" + "name": "Canon de tank de 75mm (PA Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "75mm Tank Gun (HE Rounds)", - "name": "75mm Tank Gun (HE Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n
" + "name": "Canon de tank de 75mm (HE Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "76mm Tank Gun (AP Rounds)", - "name": "76mm Tank Gun (AP Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} 

\n
" + "name": "Canon de tank de 76mm (PA Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "76mm Tank Gun (HE Rounds)", - "name": "76mm Tank Gun (HE Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n
" + "name": "Canon de tank de 76mm (HE Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "88mm Tank Gun (AP Rounds)", - "name": "88mm Tank Gun (AP Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} 

\n
" + "name": "Canon de tank de 88mm (PA Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "88mm Tank Gun (HE Rounds)", - "name": "88mm Tank Gun (HE Rounds)", - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n
" + "name": "Canon de tank de 88mm (HE Rounds)", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

" }, { "id": "AK47", "name": "AK47", - "description": "

Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.

" + "description": "

Un chargeur peut s’acheter pour 10 % du prix de l’arme. Plein il pèse environ 500g

" }, { "id": "Anti-Personnel Mine", - "name": "Anti-Personnel Mine", + "name": "Mine Anti-Personnel", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.

\n
\n

Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.

\n

Minefields: For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.

\n
" }, { "id": "Anti-Tank Mine", - "name": "Anti-Tank Mine", + "name": "Mine Anti-Tank", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, AP 5 vs. ½ the vehicle’s @Compendium[swade-core-rules.swade-rules.Armor]{Armor} value (round up), @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.

\n
\n

Mines are explosives planted beneath shallow dirt that detonate in the listed blast template (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}) when a person (for anti-personnel mines) or vehicle (for anti-tank mines) passes over them.

\n

Minefields: For dramatic purposes, a character who steps on a mine should get a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. Success means she realizes it before stepping off and detonating it. Saving the victim requires a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll at −4, but failure detonates the device immediately.

\n
" }, { "id": "Arrows/Bolts", - "name": "Arrows/Bolts", + "name": "Flèches/Carreaux", "description": "
\n

Arrows for @Compendium[swade-core-rules.swade-equipment.Bow]{bows}, bolts for @Compendium[swade-core-rules.swade-equipment.Crossbow]{crossbow}

\n
" }, { @@ -141,27 +141,27 @@ }, { "id": "Axe, Battle", - "name": "Axe, Battle", + "name": "Hache, Bataille", "description": "
" }, { "id": "Axe, Great", - "name": "Axe, Great", + "name": "Hache, Grande", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Parry]{Parry} –1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}

\n
" }, { "id": "Axe, Hand", - "name": "Axe, Hand", + "name": "Hache, Courte", "description": "
" }, { "id": "Axe, Throwing", - "name": "Axe, Throwing", + "name": "Hache, Lancer", "description": "
" }, { "id": "Backpack", - "name": "Backpack", + "name": "Sac à dos", "description": "
" }, { @@ -181,7 +181,7 @@ }, { "id": "Battle Helmet", - "name": "Battle Helmet", + "name": "Casque de bataille", "description": "

@Compendium[swade-core-rules.swade-rules.Armor]{Armor} used by private or state armed forces.

\n

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

" }, { @@ -191,7 +191,7 @@ }, { "id": "Bayonet", - "name": "Bayonet", + "name": "Baïonette", "description": "
\n

Str+d6 and @Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1 attached to rifle, @Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, @Compendium[swade-core-rules.swade-rules.Two Hands]{two hands}

\n
" }, { @@ -201,12 +201,12 @@ }, { "id": "Bedroll", - "name": "Bedroll", + "name": "Sac de couchage", "description": "
\n

Sleeping bag; winterized

\n
" }, { "id": "Bike helmet", - "name": "Bike helmet", + "name": "Casque de vélo", "description": "
" }, { @@ -226,12 +226,12 @@ }, { "id": "Blunderbuss", - "name": "Blunderbuss", + "name": "Tromblon", "description": "

Black powder weapons are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 3.

\n

Treat as @Compendium[swade-core-rules.swade-rules.Shotguns]{Shotgun}.

" }, { "id": "Body Armor", - "name": "Body Armor", + "name": "Armure", "description": "
\n

Light, armored clothing made from complex polymers or advanced ballistic weave.

\n

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

\n
" }, { @@ -246,7 +246,7 @@ }, { "id": "Bombs", - "name": "Bombs", + "name": "Bombes", "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
" }, { @@ -261,7 +261,7 @@ }, { "id": "Bow", - "name": "Bow", + "name": "Arc", "description": "
" }, { @@ -296,17 +296,17 @@ }, { "id": "Bullets, Large", - "name": "Bullets, Large", + "name": "Balles, Grandes", "description": "
\n

.50 caliber and larger rounds

\n
" }, { "id": "Bullets, Medium", - "name": "Bullets, Medium", + "name": "Balles, Mediums", "description": "

9mm to .45 caliber

" }, { "id": "Bullets, Small", - "name": "Bullets, Small", + "name": "Balles, Petites", "description": "

.22 to .32 caliber

" }, { @@ -316,7 +316,7 @@ }, { "id": "Camera (digital)", - "name": "Camera (digital)", + "name": "Caméra (digitale)", "description": "
" }, { @@ -336,7 +336,7 @@ }, { "id": "Candle", - "name": "Candle", + "name": "Bougie", "description": "
\n

One hour, 2” radius

\n
" }, { @@ -376,7 +376,7 @@ }, { "id": "Catapult", - "name": "Catapult", + "name": "Catapulte", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} time is every 5 minutes with a crew of 4.

\n
\n

Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but loading the projectile takes at least four.

\n
" }, { @@ -391,7 +391,7 @@ }, { "id": "Chainsaw", - "name": "Chainsaw", + "name": "Tronçonneuse", "description": "

@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} hits the user

" }, { @@ -431,22 +431,22 @@ }, { "id": "Compound Bow", - "name": "Compound Bow", + "name": "Arc composite", "description": "
" }, { "id": "Computer, Desktop", - "name": "Computer, Desktop", + "name": "Ordinateur, Desktop", "description": "
" }, { "id": "Computer, Hand held", - "name": "Computer, Hand held", + "name": "Ordinateur, terminal portatif", "description": "
" }, { "id": "Computer, Laptop", - "name": "Computer, Laptop", + "name": "Ordinateur, Laptop", "description": "
" }, { @@ -456,32 +456,32 @@ }, { "id": "Crossbow", - "name": "Crossbow", + "name": "Arbalète", "description": "

Hand-drawn.

" }, { "id": "Crossbow (Modern)", - "name": "Crossbow (Modern)", + "name": "Arbalète (Moderne)", "description": "
" }, { "id": "Crossbow, Heavy", - "name": "Crossbow, Heavy", + "name": "Arbalète, Lourde", "description": "

Requires a windlass to load. @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2.

" }, { "id": "Crowbar", - "name": "Crowbar", + "name": "Pied de biche", "description": "
" }, { "id": "Dagger/Knife (melee)", - "name": "Dagger/Knife (melee)", + "name": "Dague/Couteau (Mêlée)", "description": "
" }, { "id": "Dagger/Knife (Throwing)", - "name": "Dagger/Knife (Throwing)", + "name": "Dague/Couteau (Lancer)", "description": "
" }, { @@ -496,7 +496,7 @@ }, { "id": "Double-Barrel Shotgun", - "name": "Double-Barrel Shotgun", + "name": "Shotgun à double barillets", "description": "

@Compendium[swade-core-rules.swade-rules.Shotguns]{Shotguns} fire a spread of pellets (called “shot” or “buckshot”) to increase the shooter’s chance of hitting his target. Up close, the blast can be devastating.

" }, { @@ -516,7 +516,7 @@ }, { "id": "Flail", - "name": "Flail", + "name": "Fléau", "description": "
\n

Ignores @Compendium[swade-core-rules.swade-rules.Shields]{shield} bonus

\n
" }, { @@ -526,7 +526,7 @@ }, { "id": "Flamethrower", - "name": "Flamethrower", + "name": "Lance-flammes", "description": "
\n

Flamethrowers propel incendiary liquid or gas to incinerate their targets. They are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons}, use the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template}, and may be @Compendium[swade-core-rules.swade-rules.Evasion]{Evaded}.

\n

@Compendium[swade-core-rules.swade-rules.Armor]{Armor} protects normally, but flammable targets may @Compendium[swade-core-rules.swade-rules.Fire]{catch fire}.

\n

For vehicular flamethrowers, see @Compendium[swade-core-rules.swade-equipment.Heavy Flamethrower]{Heavy Flamethrower}.

\n
" }, { @@ -606,12 +606,12 @@ }, { "id": "Halberd", - "name": "Halberd", + "name": "Hallebarde", "description": "

@Compendium[swade-core-rules.swade-rules.Reach]{Reach} 1, two hands

" }, { "id": "Hammer", - "name": "Hammer", + "name": "Marteau", "description": "
" }, { @@ -651,12 +651,12 @@ }, { "id": "Horse", - "name": "Horse", + "name": "Cheval", "description": "
\n

See @Actor[RFfhBAdJgR2vIiCw]{Horse} for stats.

\n
" }, { "id": "Hunting Rifle", - "name": "Hunting Rifle", + "name": "Fusil de chasse", "description": "

@Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire}

\n
\n

Additional magazines or clips cost 10% of the rifle and weigh 1 lb each.

" }, { @@ -691,7 +691,7 @@ }, { "id": "Kevlar helmet", - "name": "Kevlar helmet", + "name": "Casque en Kevlar", "description": "

@Compendium[swade-core-rules.swade-rules.Ballistic Protection]{Ballistic Protection}: Reduces the damage from bullets by 4. “Bullets” includes physical shot fired from a firearm.

" }, { @@ -721,7 +721,7 @@ }, { "id": "Lantern", - "name": "Lantern", + "name": "Lanterne", "description": "

Four hours, 4” radius

" }, { @@ -791,7 +791,7 @@ }, { "id": "Long Bow", - "name": "Long Bow", + "name": "Arc long", "description": "
" }, { @@ -901,7 +901,7 @@ }, { "id": "Oil", - "name": "Oil", + "name": "Huile", "description": "

For lantern; one pint

" }, { @@ -971,7 +971,7 @@ }, { "id": "Rapier", - "name": "Rapier", + "name": "Rapière", "description": "

@Compendium[swade-core-rules.swade-rules.Parry]{Parry} +1

" }, { @@ -1251,12 +1251,12 @@ }, { "id": "War Horse", - "name": "War Horse", + "name": "Cheval de guerre", "description": "
\n

See @Actor[YhXM3GoaSTkJKto3]{Horse, War} for stats.

\n
" }, { "id": "Warhammer", - "name": "Warhammer", + "name": "Marteau de guerre", "description": "
\n

Spiked, @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} 1

\n
" }, { diff --git a/module/compendiums/swade-core-rules.swade-vehicles.json b/module/compendiums/swade-core-rules.swade-vehicles.json index 90347d4..6b6b39d 100644 --- a/module/compendiums/swade-core-rules.swade-vehicles.json +++ b/module/compendiums/swade-core-rules.swade-vehicles.json @@ -3324,8 +3324,8 @@ "name": "Canon de tank de 76mm (Tourelle)", "type": "weapon", "data": { - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", + "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3433,8 +3433,8 @@ "name": "Canon de tank de 125mm", "type": "weapon", "data": { - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", + "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3610,8 +3610,8 @@ "name": "Canon de tank de 125mm (Stabilisateur amélioré)", "type": "weapon", "data": { - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "

Canons et canons antichar: ces armes peuvent tirer des @Compendium [swade-core-rules.swade-rules.Armor Piercing (AP)]{munitions perforantes} (PA) ou @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", + "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, diff --git a/module/modules/swade-fr-init.js b/module/modules/swade-fr-init.js index f7fd4ec..f7a9d0d 100644 --- a/module/modules/swade-fr-init.js +++ b/module/modules/swade-fr-init.js @@ -10,5 +10,44 @@ Hooks.once('init', () => { dir: 'compendiums' }); } - + +}); + +/************************************************************************************/ +const transFolder = { "Actor": "Acteur", "Edges": "Atouts"} +const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atouts de Background', 'Combat Edges': 'Atouts de combat', +'Leadership Edges': 'Atouts de commandement', 'Legendary Edges': 'Atouts légendaires', 'Power Edges': 'Atouts de pouvoir', +'Professional Edges': 'Atouts professionnels', 'Weird Edges': 'Atouts étranges', 'Edges': 'Atouts' } + +/************************************************************************************/ +const __fix_folder_names = async ( ) => { + if ( game.customFolders.compendium.folders ) { + for ( let [key, trans] in transFolder) { + for ( let folder of game.customFolders.compendium.folders.entries) { + folder.name = trans; + folder.save(false); + } + } + } + + let pack = game.packs.get("swade-core-rules.swade-edges") + pack.locked = false; + let folderEntityIds = pack.index.filter(x => x.name === "#[CF_tempEntity]"); + for ( let index of folderEntityIds) { + //console.log("Fold1", index); + let folderEntity = await pack.getEntity(index._id); + let newName = subFolder[folderEntity.data.flags.cf.name]; + if ( newName) { + await pack.updateEntity({ _id: index._id, 'flags.cf.name': newName } ); + } + } + +} + +/************************************************************************************/ +Hooks.once('ready', () => { + if (game.user.isGM) { + setTimeout( __fix_folder_names, 4000, true, false); + } + });