diff --git a/module/compendiums/swade-core-rules.swade-specialabilities.json b/module/compendiums/swade-core-rules.swade-specialabilities.json
new file mode 100644
index 0000000..5ebbf16
--- /dev/null
+++ b/module/compendiums/swade-core-rules.swade-specialabilities.json
@@ -0,0 +1,199 @@
+{
+ "label": "SWADE Special Abilities",
+ "mapping": {
+ "description_full": "data.description"
+ },
+ "entries": [
+ {
+ "id": "#[CF_tempEntity]",
+ "name": "#[CF_tempEntity]",
+ "description": "",
+ "description_full": ""
+ },
+ {
+ "id": "Aquatic",
+ "name": "Aquatique",
+ "description_full": "
\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Aquatique}: @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} 5.
\n
\n
"
+ },
+ {
+ "id": "Burrow",
+ "name": "Burrow",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Burrow)]{Burrow} (20″): Giant worms tunnel through the ground, blocked only by solid bedrock.
\n
\n
"
+ },
+ {
+ "id": "Change Form",
+ "name": "Change Form",
+ "description_full": "\n
\n- Change Form: As an action, a vampire can change into a wolf or bat with a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at −2. Changing back into humanoid form requires a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll.
\n
\n
"
+ },
+ {
+ "id": "Charm",
+ "name": "Charm",
+ "description_full": "\n
\n- Charm: Vampires can use the @Compendium[swade-core-rules.swade-powers.Puppet]{puppet} power on those attracted to them (GM’s call) using their @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} as their @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill}. They can cast and maintain the power indefinitely, but may only affect one target at a time.
\n
\n
"
+ },
+ {
+ "id": "Children of the Night",
+ "name": "Children of the Night",
+ "description_full": "\n
\n- Children of the Night: Ancient vampires have the ability to summon and control wolves or rats. This requires an action and a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at −2. If successful, [[1d6]] # Wolves summoned wolves or [[1d6]] # Swarms of rats summoned swarms of rats (see @Compendium[swade-core-rules.swade-bestiary.Swarm]{Swarm}) come from the surrounding wilds in [[1d6+2]] # Rounds until summoned rounds.
\n
\n
"
+ },
+ {
+ "id": "Constrict",
+ "name": "Constrict",
+ "description_full": "\n
\n- Constrict: +2 to @Compendium[swade-core-rules.swade-rules.Traits]{Athletics} and @Compendium[swade-core-rules.swade-rules.Traits]{Strength} rolls made to @Compendium[swade-core-rules.swade-rules.Grappling]{grapple}.
\n
\n
"
+ },
+ {
+ "id": "Construct",
+ "name": "Créature artificielle",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}: +2 pour récupérer d'un état secoué @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; ignore la pénalité d'1 Blessure; n'a pas besoin de respirer, résiste aux @Compendium[swade-core-rules.swade-rules.Disease]{maladie} et au @Compendium[swade-core-rules.swade-rules.Poison]{poison}.
\n
\n
"
+ },
+ {
+ "id": "Elemental",
+ "name": "Elémentaire",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Elémentaire}: Ignore les dommages additionnels des attaques ciblées @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaque Ciblée}, ignore la pénalité de 1 Blessure, n'a pas besoin de respirer, immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et aux @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.
\n
\n
"
+ },
+ {
+ "id": "Ethereal",
+ "name": "Immateriel",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Immateriel}: Les Fantômes peuvent devenir invisibles et immatériels à volonté et peuvent seulement être blessés par des armes magiques.
\n
\n
"
+ },
+ {
+ "id": "Fast Regeneration",
+ "name": "Régéneration rapide",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Régénération rapide}: Certaines créatures guérissent rapidement et peuvent faire un jet de @Compendium[swade-core-rules.swade-rules.Healing]{guérison naturelle} chaque round, même @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitée,} à moins que leurs @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} ne soient dues au feu.
\n
\n
"
+ },
+ {
+ "id": "Fear",
+ "name": "Peur",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur}: Quiconque voit cette créature doit réussir de un test de Terreur.
\n
\n
"
+ },
+ {
+ "id": "Fear (-2)",
+ "name": "Peur (-2)",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur} (−2): Quiconque voit cette créature doit réussir de un test de Terreur à -2.
\n
\n
"
+ },
+ {
+ "id": "Fearless",
+ "name": "Sans peur",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}: Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Peur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, mais peut réagir intelligement à des situations causant la peur.
- \n
\n
"
+ },
+ {
+ "id": "Flight",
+ "name": "Vol",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Vol}: Vitesse de déplacement de 24 mètres.
\n
\n
"
+ },
+ {
+ "id": "Gaseous Form",
+ "name": "Forme gazeuse",
+ "description_full": "\n
\n- Form gazeuse: Peut traverser toute surface non-solide, passer au travers des fentes dans les portes ou les fenêtres, traverse l'eau sous forme de bulles, etc.
\n
\n
"
+ },
+ {
+ "id": "Hardy",
+ "name": "Robuste",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Robuste}: La créature ne subit pas de blessure sur un second état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.
\n
\n
"
+ },
+ {
+ "id": "Immunity",
+ "name": "Immunité",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Immunité}: Imunisé à un certain type d'attaques.
\n
\n
"
+ },
+ {
+ "id": "Infection",
+ "name": "Infection",
+ "description_full": "\n
\n- Infection: Quiconque blessé par un loup-garou a 50% de chances de dévenir garou également. Le personnage se transforme involontairement à chaque pleine lune. Il gagne le contrôle de sa lycanthropie seulement après [[/sr 1d6 # années]].
\n
\n
"
+ },
+ {
+ "id": "Infravision",
+ "name": "Infravision",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Infravision} Divise par deux les malus dus à l'obscurité.
\n
\n
"
+ },
+ {
+ "id": "Invulnerability",
+ "name": "Invulnérabilité",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnérabilité}: Immunisé aux attaques non magiques par exemple.
\n
\n
"
+ },
+ {
+ "id": "Low Light Vision",
+ "name": "Vision en faible luminosité",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Vision nocturne}: Ignore les malus de Pénombre et d'Obscurité @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
\n
\n
"
+ },
+ {
+ "id": "Mist",
+ "name": "Brume",
+ "description_full": "\n
\n- Brume: Les anciens Vampines ont la capacité de se transformer en brume. Cela nécessite une action, comme de revenir à leur forme humaine, et requiert un jet d'@Compendium[swade-core-rules.swade-rules.Traits]{Intelligence} à -2.
\n
\n
"
+ },
+ {
+ "id": "Night Vision",
+ "name": "Vision nocturne",
+ "description_full": "\n
\n- Vision nocturne: @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
\n
\n
"
+ },
+ {
+ "id": "Ornery",
+ "name": "Têtu",
+ "description_full": "\n
\n- Têtu: Les mules sont des créatures obstinées. Les personnages doivent subissent un malus de -1 sur leur jets d'@Compendium[swade-core-rules.swade-skills.Riding]{Equitation} avec ces animaux.
\n
\n
"
+ },
+ {
+ "id": "Poison",
+ "name": "Poison",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison}: Le MJ choisit quel type @Compendium[swade-core-rules.swade-rules.Poison]{poison} la vipère injecte.
\n
\n
"
+ },
+ {
+ "id": "Poison (-4)",
+ "name": "Poison (-4)",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison} (−4): Usually @Compendium[swade-core-rules.swade-rules.Poison]{Medium} or @Compendium[swade-core-rules.swade-rules.Poison]{Lethal}.
\n
\n
"
+ },
+ {
+ "id": "Resilient",
+ "name": "Resilient",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}: Certaines créatures peuvent subir 1 blessure avant d'être Incapacité.
\n
\n
"
+ },
+ {
+ "id": "Seep",
+ "name": "Infiltration",
+ "description_full": "\n
\n- Seep: Peut traverser toute matière poreuse comme étant un @Compendium[swade-core-rules.swade-rules.Movement]{Terrain Difficile}.
\n
\n
"
+ },
+ {
+ "id": "Sire",
+ "name": "Sire",
+ "description_full": "\n
\n- Sire: Anyone slain by a vampire has a 50% chance of rising as a vampire in [[/r 1d4]] days.
\n
\n
"
+ },
+ {
+ "id": "Speed",
+ "name": "Vitesse",
+ "description_full": "\n
\n- Vitesse: d10 @Compendium[swade-core-rules.swade-rules.Movement]{mouvement}.
\n
\n
"
+ },
+ {
+ "id": "Split",
+ "name": "Division",
+ "description_full": "\n
\n- Division: Some swarms split into two smaller swarms when @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded} (GM’s call). Reduce the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template} one size after a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; Small swarms are destroyed.
\n
\n
"
+ },
+ {
+ "id": "Swarm",
+ "name": "Essaim",
+ "description_full": "\n
\n- Essaim: +2 pour récupérer d'un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +2. Les essaims sont composés de plusieurs petites créatures, les armes tranchantes ne font donc pas de réels dommages. Les @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Zones d'effet} fonctionnent normalement, et les personnages peuvent également Piétiner en @Compendium[swade-core-rules.swade-rules.Traits]{Force} chaque round. Certains essaims (abeilles, oiseaux) peuvent être détruits suite à une immersion sous l'eau.
\n
\n
"
+ },
+ {
+ "id": "Swat",
+ "name": "Swat",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Swat)]{Swat}: Dragons ignore up to 4 points of @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale} penalties when attacking with their claws.
\n
\n
"
+ },
+ {
+ "id": "Undead",
+ "name": "Mort-vivant",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Mort vivant}: +2 Toughness; +2 pour récupérer de l'état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; aucun dommages supplémentaires du aux @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées}; ignore les pénalités d'1 point de Blessure; n'a pas besoin de respirer; immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.
\n
\n
"
+ },
+ {
+ "id": "Wall Walker",
+ "name": "Adhérence",
+ "description_full": "\n
\n- @Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Adhérence}:Les creatures se déplacent à leur vitesse de @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} sur les murs et plafonds ! Effrayant !
\n
\n
"
+ },
+ {
+ "id": "Weakness",
+ "name": "Faiblesse",
+ "description_full": "\n
\n- Faiblesse (Invitation seulement): Les Vampires ne peuvent pas entrer dans un espace privé sans y avoir été invité. Ils peuvent entrer dans les bâtiments publiques comme ils le veulent.
\n
\n
"
+ },
+ {
+ "id": "Zombie",
+ "name": "Zombie",
+ "description_full": "\n
\n- Zombie: Les Liches sont des Nécromanciens avant tout. Lesmorts-vivants qu'elles lèvent via le sort @Compendium[swade-core-rules.swade-powers.Zombie]{zombie} sont permanents, et elles peuvent également appeler des @Compendium[swade-core-rules.swade-bestiary.Skeleton]{squelettes} à la place de @Compendium[swade-core-rules.swade-bestiary.Zombie]{zombies}. Certaines liches ont bâtie des armées entières de morts-vivants à leur disposition.
\n
\n
"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/module/module.json b/module/module.json
index a254ed3..45ce156 100644
--- a/module/module.json
+++ b/module/module.json
@@ -2,72 +2,56 @@
"name": "swade-fr",
"title": "SWADE Core Rules en Français - *NON-OFFICIEL*",
"description": "Traduction française du système SWADE *** Join the official Discord server: Official Discord
*** Rejoignez la communauté Francophone: Francophone Discord
",
- "version": "0.18.4.1",
- "minimumCoreVersion" : "0.7.9",
- "compatibleCoreVersion" : "1.0.0",
"author": "Team Swade, La Fonderie",
"authors": [
{
- "name": "BoboursToutCool",
- "discord": "BoboursToutCool#9787"
+ "name": "BoboursToutCool",
+ "discord": "BoboursToutCool#9787"
},
{
- "name": "Cyril - Gronyon- Ronseaux",
- "discord": "Gronyon#0843"
+ "name": "Cyril - Gronyon- Ronseaux",
+ "discord": "Gronyon#0843"
},
{
- "name": "Kyane von Schnitzel",
- "discord": "Kyane von Schnitzel#8654"
+ "name": "Kyane von Schnitzel",
+ "discord": "Kyane von Schnitzel#8654"
},
{
"name": "Lazarius",
"discord": "Lazarius#0965"
},
{
- "name": "LeRatierBretonnien",
- "discord": "LeRatierBretonnien#2065"
+ "name": "LeRatierBretonnien",
+ "discord": "LeRatierBretonnien#2065"
},
{
- "name": "Sasmira",
- "discord": "Sasmira#4566"
+ "name": "Sasmira",
+ "discord": "Sasmira#4566"
},
{
"name": "Sharilaa",
"discord": "sharilaa#8389"
},
{
- "name": "U~man",
- "discord": "U~man#2374"
+ "name": "U~man",
+ "discord": "U~man#2374"
},
{
- "name" : "X.O. de Vorcen"
+ "name": "X.O. de Vorcen"
}
-],
-
- "dependencies": [
- {
- "name": "babele",
- "type": "module",
- "manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json"
- },
- {
- "name": "swade",
- "type": "system"
- },
- {
- "name": "dice-so-nice",
- "type": "module",
- "manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
- }
- ],
-
+ ],
+ "url": "https://gitlab.com/sasmira/swade-fr",
+ "flags": {},
+ "version": "0.18.4.1",
+ "minimumCoreVersion": "0.7.9",
+ "compatibleCoreVersion": "1.0.0",
"scripts": [],
- "styles": ["swade-fr.css"],
- "packs": [],
"esmodules": [
"modules/swade-fr-init.js"
],
-
+ "styles": [
+ "swade-fr.css"
+ ],
"languages": [
{
"lang": "fr",
@@ -75,8 +59,28 @@
"path": "fr.json"
}
],
-
- "url": "https://gitlab.com/sasmira/swade-fr",
+ "packs": [],
+ "system": [],
+ "dependencies": [
+ {
+ "name": "babele",
+ "type": "module",
+ "manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json"
+ },
+ {
+ "name": "swade",
+ "type": "system"
+ },
+ {
+ "name": "dice-so-nice",
+ "type": "module",
+ "manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json"
+ }
+ ],
+ "socket": false,
"manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json",
- "download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.1/raw/swade-fr.zip?job=build"
-}
+ "download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.1/raw/swade-fr.zip?job=build",
+ "protected": false,
+ "coreTranslation": false,
+ "library": false
+}
\ No newline at end of file