From ee8caae479a3cb1a470fa40a863c388f5aab075a Mon Sep 17 00:00:00 2001 From: sladecraven Date: Sat, 13 Nov 2021 18:21:04 +0100 Subject: [PATCH 1/2] Ajout capactites --- ...ade-core-rules.swade-specialabilities.json | 196 ++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 module/compendiums/swade-core-rules.swade-specialabilities.json diff --git a/module/compendiums/swade-core-rules.swade-specialabilities.json b/module/compendiums/swade-core-rules.swade-specialabilities.json new file mode 100644 index 0000000..947e0db --- /dev/null +++ b/module/compendiums/swade-core-rules.swade-specialabilities.json @@ -0,0 +1,196 @@ +{ + "label": "SWADE Special Abilities", + "entries": [ + { + "id": "#[CF_tempEntity]", + "name": "#[CF_tempEntity]", + "description": "", + "description_full": "" + }, + { + "id": "Aquatic", + "name": "Aquatic", + "description_full": "
\n\n
" + }, + { + "id": "Burrow", + "name": "Burrow", + "description_full": "
\n\n
" + }, + { + "id": "Change Form", + "name": "Change Form", + "description_full": "
\n\n
" + }, + { + "id": "Charm", + "name": "Charm", + "description_full": "
\n\n
" + }, + { + "id": "Children of the Night", + "name": "Children of the Night", + "description_full": "
\n\n
" + }, + { + "id": "Constrict", + "name": "Constrict", + "description_full": "
\n\n
" + }, + { + "id": "Construct", + "name": "Construct", + "description_full": "
\n\n
" + }, + { + "id": "Elemental", + "name": "Elemental", + "description_full": "
\n\n
" + }, + { + "id": "Ethereal", + "name": "Ethereal", + "description_full": "
\n\n
" + }, + { + "id": "Fast Regeneration", + "name": "Fast Regeneration", + "description_full": "
\n\n
" + }, + { + "id": "Fear", + "name": "Fear", + "description_full": "
\n\n
" + }, + { + "id": "Fear (-2)", + "name": "Fear (-2)", + "description_full": "
\n\n
" + }, + { + "id": "Fearless", + "name": "Fearless", + "description_full": "
\n\n
" + }, + { + "id": "Flight", + "name": "Flight", + "description_full": "
\n\n
" + }, + { + "id": "Gaseous Form", + "name": "Gaseous Form", + "description_full": "
\n\n
" + }, + { + "id": "Hardy", + "name": "Hardy", + "description_full": "
\n\n
" + }, + { + "id": "Immunity", + "name": "Immunity", + "description_full": "
\n\n
" + }, + { + "id": "Infection", + "name": "Infection", + "description_full": "
\n\n
" + }, + { + "id": "Infravision", + "name": "Infravision", + "description_full": "
\n\n
" + }, + { + "id": "Invulnerability", + "name": "Invulnerability", + "description_full": "
\n\n
" + }, + { + "id": "Low Light Vision", + "name": "Low Light Vision", + "description_full": "
\n\n
" + }, + { + "id": "Mist", + "name": "Mist", + "description_full": "
\n\n
" + }, + { + "id": "Night Vision", + "name": "Night Vision", + "description_full": "
\n\n
" + }, + { + "id": "Ornery", + "name": "Ornery", + "description_full": "
\n\n
" + }, + { + "id": "Poison", + "name": "Poison", + "description_full": "
\n\n
" + }, + { + "id": "Poison (-4)", + "name": "Poison (-4)", + "description_full": "
\n\n
" + }, + { + "id": "Resilient", + "name": "Resilient", + "description_full": "
\n\n
" + }, + { + "id": "Seep", + "name": "Seep", + "description_full": "
\n\n
" + }, + { + "id": "Sire", + "name": "Sire", + "description_full": "
\n\n
" + }, + { + "id": "Speed", + "name": "Speed", + "description_full": "
\n\n
" + }, + { + "id": "Split", + "name": "Split", + "description_full": "
\n\n
" + }, + { + "id": "Swarm", + "name": "Swarm", + "description_full": "
\n\n
" + }, + { + "id": "Swat", + "name": "Swat", + "description_full": "
\n\n
" + }, + { + "id": "Undead", + "name": "Undead", + "description_full": "
\n\n
" + }, + { + "id": "Wall Walker", + "name": "Wall Walker", + "description_full": "
\n\n
" + }, + { + "id": "Weakness", + "name": "Weakness", + "description_full": "
\n\n
" + }, + { + "id": "Zombie", + "name": "Zombie", + "description_full": "
\n\n
" + } + ] +} \ No newline at end of file From 2d82e9b1a6f54b69739b04010e0405f93a9ec295 Mon Sep 17 00:00:00 2001 From: sladecraven Date: Mon, 15 Nov 2021 23:06:31 +0100 Subject: [PATCH 2/2] =?UTF-8?q?Capacit=C3=A9s?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- ...ade-core-rules.swade-specialabilities.json | 111 +++++++++--------- module/module.json | 88 +++++++------- 2 files changed, 103 insertions(+), 96 deletions(-) diff --git a/module/compendiums/swade-core-rules.swade-specialabilities.json b/module/compendiums/swade-core-rules.swade-specialabilities.json index 947e0db..5ebbf16 100644 --- a/module/compendiums/swade-core-rules.swade-specialabilities.json +++ b/module/compendiums/swade-core-rules.swade-specialabilities.json @@ -1,5 +1,8 @@ { "label": "SWADE Special Abilities", + "mapping": { + "description_full": "data.description" + }, "entries": [ { "id": "#[CF_tempEntity]", @@ -9,8 +12,8 @@ }, { "id": "Aquatic", - "name": "Aquatic", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Aquatic}: @Compendium[swade-core-rules.swade-rules.Movement]{Pace} 5.
  • \n
\n
" + "name": "Aquatique", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Aquatic)]{Aquatique}: @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} 5.
  • \n
\n
" }, { "id": "Burrow", @@ -39,113 +42,113 @@ }, { "id": "Construct", - "name": "Construct", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}: +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}; ignores 1 point of Wound penalties; does not breathe or suffer from @Compendium[swade-core-rules.swade-rules.Disease]{disease} or @Compendium[swade-core-rules.swade-rules.Poison]{poison}.
  • \n
\n
" + "name": "Créature artificielle", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Créature artificielle}: +2 pour récupérer d'un état secoué @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; ignore la pénalité d'1 Blessure; n'a pas besoin de respirer, résiste aux @Compendium[swade-core-rules.swade-rules.Disease]{maladie} et au @Compendium[swade-core-rules.swade-rules.Poison]{poison}.
  • \n
\n
" }, { "id": "Elemental", - "name": "Elemental", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Elemental}: No additional damage from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, ignores 1 point of Wound penalties, doesn’t breathe, immune to @Compendium[swade-core-rules.swade-rules.Disease]{disease} and @Compendium[swade-core-rules.swade-rules.Poison]{poison}.
  • \n
\n
" + "name": "Elémentaire", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Elemental)]{Elémentaire}: Ignore les dommages additionnels des attaques ciblées @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaque Ciblée}, ignore la pénalité de 1 Blessure, n'a pas besoin de respirer, immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et aux @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.
  • \n
\n
" }, { "id": "Ethereal", - "name": "Ethereal", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Ethereal}: Ghosts can become invisible and immaterial at will and can only be harmed by magical attacks.
  • \n
\n
" + "name": "Immateriel", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Ethereal)]{Immateriel}: Les Fantômes peuvent devenir invisibles et immatériels à volonté et peuvent seulement être blessés par des armes magiques.
  • \n
\n
" }, { "id": "Fast Regeneration", - "name": "Fast Regeneration", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Fast Regeneration}: Some creatures heal quickly and may attempt a @Compendium[swade-core-rules.swade-rules.Healing]{natural healing} roll every round, even if @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated,} unless their @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} were caused by fire or flame or they’re put to the torch afterward.
  • \n
\n
" + "name": "Régéneration rapide", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Regeneration)]{Régénération rapide}: Certaines créatures guérissent rapidement et peuvent faire un jet de @Compendium[swade-core-rules.swade-rules.Healing]{guérison naturelle} chaque round, même @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitée,} à moins que leurs @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} ne soient dues au feu.
  • \n
\n
" }, { "id": "Fear", - "name": "Fear", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Fear}: Anyone who sees this terror must make a Fear check.
  • \n
\n
" + "name": "Peur", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur}: Quiconque voit cette créature doit réussir de un test de Terreur.
  • \n
\n
" }, { "id": "Fear (-2)", - "name": "Fear (-2)", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Fear} (−2): Anyone who sees this horror must make a Fear check at −2.
  • \n
\n
" + "name": "Peur (-2)", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Fear)]{Peur} (−2): Quiconque voit cette créature doit réussir de un test de Terreur à -2.
  • \n
\n
" }, { "id": "Fearless", - "name": "Fearless", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}: Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Fear} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, but may be smart enough to react to fear-causing situations aptly.
  • \n
\n
" + "name": "Sans peur", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Sans peur}: Immunisé à la @Compendium[swade-core-rules.swade-rules.Fear]{Peur} et à l'@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, mais peut réagir intelligement à des situations causant la peur.
  • \n
\n
" }, { "id": "Flight", - "name": "Flight", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Flight}: Flying Pace of 24″.
  • \n
\n
" + "name": "Vol", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Flight)]{Vol}: Vitesse de déplacement de 24 mètres.
  • \n
\n
" }, { "id": "Gaseous Form", - "name": "Gaseous Form", - "description_full": "
\n
    \n
  • Gaseous Form: Can maneuver through any non-solid surface, pass through cracks in doors or windows, bubble through water, etc.
  • \n
\n
" + "name": "Forme gazeuse", + "description_full": "
\n
    \n
  • Form gazeuse: Peut traverser toute surface non-solide, passer au travers des fentes dans les portes ou les fenêtres, traverse l'eau sous forme de bulles, etc.
  • \n
\n
" }, { "id": "Hardy", - "name": "Hardy", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Hardy}: The creature does not suffer a Wound from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} twice.
  • \n
\n
" + "name": "Robuste", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Hardy)]{Robuste}: La créature ne subit pas de blessure sur un second état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.
  • \n
\n
" }, { "id": "Immunity", - "name": "Immunity", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Immunity}: Immune to water-based attacks.
  • \n
\n
" + "name": "Immunité", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Immunity)]{Immunité}: Imunisé à un certain type d'attaques.
  • \n
\n
" }, { "id": "Infection", "name": "Infection", - "description_full": "
\n
    \n
  • Infection: Anyone slain by a were­wolf has a 50% chance of rising as a werewolf themselves. The character involuntarily transforms every full moon. He gains control of his lycanthropy only after [[/sr 1d6 # Years after which the character gains control of lycanthropy]] years as a werewolf.
  • \n
\n
" + "description_full": "
\n
    \n
  • Infection: Quiconque blessé par un loup-garou a 50% de chances de dévenir garou également. Le personnage se transforme involontairement à chaque pleine lune. Il gagne le contrôle de sa lycanthropie seulement après [[/sr 1d6 # années]].
  • \n
\n
" }, { "id": "Infravision", "name": "Infravision", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Infravision} Halve penalties for Illumination when attacking warm targets.
  • \n
\n
" + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Infravision)]{Infravision} Divise par deux les malus dus à l'obscurité.
  • \n
\n
" }, { "id": "Invulnerability", - "name": "Invulnerability", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnerability}: Immune to non-magical attacks.
  • \n
\n
" + "name": "Invulnérabilité", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Invulnerability)]{Invulnérabilité}: Immunisé aux attaques non magiques par exemple.
  • \n
\n
" }, { "id": "Low Light Vision", - "name": "Low Light Vision", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Low Light Vision}: Ignore penalties for Dim and Dark @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
  • \n
\n
" + "name": "Vision en faible luminosité", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Low Light Vision)]{Vision nocturne}: Ignore les malus de Pénombre et d'Obscurité @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
  • \n
\n
" }, { "id": "Mist", - "name": "Mist", - "description_full": "
\n
    \n
  • Mist: Ancient vampires have the ability to turn into mist. Doing so (or returning to human form) requires an action and a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at −2.
  • \n
\n
" + "name": "Brume", + "description_full": "
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    \n
  • Brume: Les anciens Vampines ont la capacité de se transformer en brume. Cela nécessite une action, comme de revenir à leur forme humaine, et requiert un jet d'@Compendium[swade-core-rules.swade-rules.Traits]{Intelligence} à -2.
  • \n
\n
" }, { "id": "Night Vision", - "name": "Night Vision", - "description_full": "
\n
    \n
  • Night Vision: Sensor packages ignore penalties for @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
  • \n
\n
" + "name": "Vision nocturne", + "description_full": "
\n
    \n
  • Vision nocturne: @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}.
  • \n
\n
" }, { "id": "Ornery", - "name": "Ornery", - "description_full": "
\n
    \n
  • Ornery: Mules are contrary creatures. Characters must subtract 1 from their @Compendium[swade-core-rules.swade-skills.Riding]{Riding} rolls when riding them.
  • \n
\n
" + "name": "Têtu", + "description_full": "
\n
    \n
  • Têtu: Les mules sont des créatures obstinées. Les personnages doivent subissent un malus de -1 sur leur jets d'@Compendium[swade-core-rules.swade-skills.Riding]{Equitation} avec ces animaux.
  • \n
\n
" }, { "id": "Poison", "name": "Poison", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison}: The GM chooses what kind of @Compendium[swade-core-rules.swade-rules.Poison]{poison} the viper injects.
  • \n
\n
" + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison}: Le MJ choisit quel type @Compendium[swade-core-rules.swade-rules.Poison]{poison} la vipère injecte.
  • \n
\n
" }, { "id": "Poison (-4)", "name": "Poison (-4)", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison} (−4): Usually @Compendium[swade-core-rules.swade-rules.Poison]{Mild} or @Compendium[swade-core-rules.swade-rules.Poison]{Lethal}.
  • \n
\n
" + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Poison)]{Poison} (−4): Usually @Compendium[swade-core-rules.swade-rules.Poison]{Medium} or @Compendium[swade-core-rules.swade-rules.Poison]{Lethal}.
  • \n
\n
" }, { "id": "Resilient", "name": "Resilient", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}: Some creatures can take one Wound before they’re Incapacitated.
  • \n
\n
" + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}: Certaines créatures peuvent subir 1 blessure avant d'être Incapacité.
  • \n
\n
" }, { "id": "Seep", - "name": "Seep", - "description_full": "
\n
    \n
  • Seep: Can squeeze through any porous gap as if it were @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground}.
  • \n
\n
" + "name": "Infiltration", + "description_full": "
\n
    \n
  • Seep: Peut traverser toute matière poreuse comme étant un @Compendium[swade-core-rules.swade-rules.Movement]{Terrain Difficile}.
  • \n
\n
" }, { "id": "Sire", @@ -154,18 +157,18 @@ }, { "id": "Speed", - "name": "Speed", - "description_full": "
\n
    \n
  • Speed: d10 @Compendium[swade-core-rules.swade-rules.Movement]{running die}.
  • \n
\n
" + "name": "Vitesse", + "description_full": "
\n
    \n
  • Vitesse: d10 @Compendium[swade-core-rules.swade-rules.Movement]{mouvement}.
  • \n
\n
" }, { "id": "Split", - "name": "Split", - "description_full": "
\n
    \n
  • Split: Some swarms split into two smaller swarms when @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded} (GM’s call). Reduce the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template} one size after a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; Small swarms are destroyed.
  • \n
\n
" + "name": "Division", + "description_full": "
\n
    \n
  • Division: Some swarms split into two smaller swarms when @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounded} (GM’s call). Reduce the @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template} one size after a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}; Small swarms are destroyed.
  • \n
\n
" }, { "id": "Swarm", - "name": "Swarm", - "description_full": "
\n
    \n
  • Swarm: +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}, @Compendium[swade-core-rules.swade-rules.Characters]{Parry} +2. Swarms are composed of many small creatures, so cutting and piercing weapons do no real damage. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area effect attacks} work normally, and a character can stomp to inflict his damage in @Compendium[swade-core-rules.swade-rules.Traits]{Strength} each round. Some swarms (bees, hornets, birds) may be foiled by total immersion in water.
  • \n
\n
" + "name": "Essaim", + "description_full": "
\n
    \n
  • Essaim: +2 pour récupérer d'un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, @Compendium[swade-core-rules.swade-rules.Characters]{Parade} +2. Les essaims sont composés de plusieurs petites créatures, les armes tranchantes ne font donc pas de réels dommages. Les @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Zones d'effet} fonctionnent normalement, et les personnages peuvent également Piétiner en @Compendium[swade-core-rules.swade-rules.Traits]{Force} chaque round. Certains essaims (abeilles, oiseaux) peuvent être détruits suite à une immersion sous l'eau.
  • \n
\n
" }, { "id": "Swat", @@ -174,23 +177,23 @@ }, { "id": "Undead", - "name": "Undead", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Undead}: +2 Toughness; +2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}; no additional damage from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}; ignores 1 point of Wound penalties; doesn’t breathe; immune to @Compendium[swade-core-rules.swade-rules.Disease]{disease} and @Compendium[swade-core-rules.swade-rules.Poison]{poison}.
  • \n
\n
" + "name": "Mort-vivant", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Mort vivant}: +2 Toughness; +2 pour récupérer de l'état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}; aucun dommages supplémentaires du aux @Compendium[swade-core-rules.swade-rules.Called Shots]{Attaques ciblées}; ignore les pénalités d'1 point de Blessure; n'a pas besoin de respirer; immuniser aux @Compendium[swade-core-rules.swade-rules.Disease]{maladies} et @Compendium[swade-core-rules.swade-rules.Poison]{poisons}.
  • \n
\n
" }, { "id": "Wall Walker", - "name": "Wall Walker", - "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Wall Walker}:The creatures move at their full @Compendium[swade-core-rules.swade-rules.Movement]{Pace} on walls and ceilings! Creepy!
  • \n
\n
" + "name": "Adhérence", + "description_full": "
\n
    \n
  • @Compendium[swade-core-rules.swade-rules.Special Ability (Wall Walker)]{Adhérence}:Les creatures se déplacent à leur vitesse de @Compendium[swade-core-rules.swade-rules.Movement]{Mouvement} sur les murs et plafonds ! Effrayant !
  • \n
\n
" }, { "id": "Weakness", - "name": "Weakness", - "description_full": "
\n
    \n
  • Weakness (Invitation Only): Vampires cannot enter a private dwelling without being invited. They may enter public domains as they please.
  • \n
\n
" + "name": "Faiblesse", + "description_full": "
\n
    \n
  • Faiblesse (Invitation seulement): Les Vampires ne peuvent pas entrer dans un espace privé sans y avoir été invité. Ils peuvent entrer dans les bâtiments publiques comme ils le veulent.
  • \n
\n
" }, { "id": "Zombie", "name": "Zombie", - "description_full": "
\n
    \n
  • Zombie: Liches are necromancers first and foremost. The undead they raise through the @Compendium[swade-core-rules.swade-powers.Zombie]{zombie} spell are permanent, and they may raise @Compendium[swade-core-rules.swade-bestiary.Skeleton]{skeletons} just like @Compendium[swade-core-rules.swade-bestiary.Zombie]{zombies} as they choose. Some liches have built up entire armies of the undead at their disposal.
  • \n
\n
" + "description_full": "
\n
    \n
  • Zombie: Les Liches sont des Nécromanciens avant tout. Lesmorts-vivants qu'elles lèvent via le sort @Compendium[swade-core-rules.swade-powers.Zombie]{zombie} sont permanents, et elles peuvent également appeler des @Compendium[swade-core-rules.swade-bestiary.Skeleton]{squelettes} à la place de @Compendium[swade-core-rules.swade-bestiary.Zombie]{zombies}. Certaines liches ont bâtie des armées entières de morts-vivants à leur disposition.
  • \n
\n
" } ] } \ No newline at end of file diff --git a/module/module.json b/module/module.json index a254ed3..45ce156 100644 --- a/module/module.json +++ b/module/module.json @@ -2,72 +2,56 @@ "name": "swade-fr", "title": "SWADE Core Rules en Français - *NON-OFFICIEL*", "description": "Traduction française du système SWADE

*** Join the official Discord server: Official Discord

*** Rejoignez la communauté Francophone: Francophone Discord

", - "version": "0.18.4.1", - "minimumCoreVersion" : "0.7.9", - "compatibleCoreVersion" : "1.0.0", "author": "Team Swade, La Fonderie", "authors": [ { - "name": "BoboursToutCool", - "discord": "BoboursToutCool#9787" + "name": "BoboursToutCool", + "discord": "BoboursToutCool#9787" }, { - "name": "Cyril - Gronyon- Ronseaux", - "discord": "Gronyon#0843" + "name": "Cyril - Gronyon- Ronseaux", + "discord": "Gronyon#0843" }, { - "name": "Kyane von Schnitzel", - "discord": "Kyane von Schnitzel#8654" + "name": "Kyane von Schnitzel", + "discord": "Kyane von Schnitzel#8654" }, { "name": "Lazarius", "discord": "Lazarius#0965" }, { - "name": "LeRatierBretonnien", - "discord": "LeRatierBretonnien#2065" + "name": "LeRatierBretonnien", + "discord": "LeRatierBretonnien#2065" }, { - "name": "Sasmira", - "discord": "Sasmira#4566" + "name": "Sasmira", + "discord": "Sasmira#4566" }, { "name": "Sharilaa", "discord": "sharilaa#8389" }, { - "name": "U~man", - "discord": "U~man#2374" + "name": "U~man", + "discord": "U~man#2374" }, { - "name" : "X.O. de Vorcen" + "name": "X.O. de Vorcen" } -], - - "dependencies": [ - { - "name": "babele", - "type": "module", - "manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json" - }, - { - "name": "swade", - "type": "system" - }, - { - "name": "dice-so-nice", - "type": "module", - "manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json" - } - ], - + ], + "url": "https://gitlab.com/sasmira/swade-fr", + "flags": {}, + "version": "0.18.4.1", + "minimumCoreVersion": "0.7.9", + "compatibleCoreVersion": "1.0.0", "scripts": [], - "styles": ["swade-fr.css"], - "packs": [], "esmodules": [ "modules/swade-fr-init.js" ], - + "styles": [ + "swade-fr.css" + ], "languages": [ { "lang": "fr", @@ -75,8 +59,28 @@ "path": "fr.json" } ], - - "url": "https://gitlab.com/sasmira/swade-fr", + "packs": [], + "system": [], + "dependencies": [ + { + "name": "babele", + "type": "module", + "manifest": "https://gitlab.com/riccisi/foundryvtt-babele/raw/master/module/module.json" + }, + { + "name": "swade", + "type": "system" + }, + { + "name": "dice-so-nice", + "type": "module", + "manifest": "https://gitlab.com/riccisi/foundryvtt-dice-so-nice/-/raw/master/module/module.json" + } + ], + "socket": false, "manifest": "https://gitlab.com/sasmira/swade-fr/-/raw/master/module/module.json", - "download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.1/raw/swade-fr.zip?job=build" -} + "download": "https://gitlab.com/sasmira/swade-fr/-/jobs/artifacts/v0.18.4.1/raw/swade-fr.zip?job=build", + "protected": false, + "coreTranslation": false, + "library": false +} \ No newline at end of file