From d9bb28f9d3b52c1fc79d14b6fb2d6d98fcd889fc Mon Sep 17 00:00:00 2001 From: sladecraven Date: Fri, 19 Mar 2021 14:28:57 +0100 Subject: [PATCH] =?UTF-8?q?V=C3=A9hicules,=20v1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../swade-core-rules.swade-vehicles.json | 671 +++++++++--------- 1 file changed, 336 insertions(+), 335 deletions(-) diff --git a/module/compendiums/swade-core-rules.swade-vehicles.json b/module/compendiums/swade-core-rules.swade-vehicles.json index 3b701d5..90347d4 100644 --- a/module/compendiums/swade-core-rules.swade-vehicles.json +++ b/module/compendiums/swade-core-rules.swade-vehicles.json @@ -1,5 +1,8 @@ { "label": "SWADE Véhicules", + "mapping": { + "items": "items" + }, "entries": [ { "id": "AH-64 Apache", @@ -8,11 +11,11 @@ "items": [ { "_id": "ZkQ5MB1hMIOKYsnN", - "name": "Hellfire Missiles", + "name": "Missiles Hellfire", "type": "weapon", "data": { - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. A laser-guided missile fired from a vehicle-mounted launcher.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{maneuvering} roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at @Compendium[swade-core-rules.swade-rules.Range]{Short Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} of 8 (2) (see @Compendium[swade-core-rules.swade-rules.Breaking Things]{Breaking Things}).

\n
", - "notes": "Heavy Weapon. A laser-guided missile fired from a vehicle-mounted launcher.", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", + "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 16, "weight": 100, @@ -46,11 +49,11 @@ }, { "_id": "lnvng9WbqaaN1Q2x", - "name": "30mm Cannon (Fixed Front)", + "name": "Canon de 30mm (Avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -65,7 +68,7 @@ "dmgMod": "", "additional": { "i4ht7b587x": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -73,7 +76,7 @@ "skillOverride": "" }, "obyryv42xo": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -104,15 +107,15 @@ { "id": "AV-8B Harrier", "name": "AV-8B Harrier", - "description": "
\n

–1 @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Handling} when in VTOL mode.

\n
", + "description": "
\n

-1 en @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Manœuvrabilité} lors d’un décollage vertical.

\n
", "items": [ { "_id": "scF8tYijOo5SXEYe", - "name": "25mm Cannon (Fixed Front)", + "name": "Canon 25mm (Avant)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -127,7 +130,7 @@ "dmgMod": "", "additional": { "5yjdf9igio": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -135,7 +138,7 @@ "skillOverride": "" }, "zsg7m6dasg": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -163,7 +166,7 @@ }, { "_id": "dFnK1SXQykwEQtOh", - "name": "Bombs", + "name": "Bombes", "type": "weapon", "data": { "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
", @@ -182,7 +185,7 @@ "dmgMod": "", "additional": {} }, - "damage": "All the damage", + "damage": "Tout les dommages", "range": "", "rof": "1", "ap": "0", @@ -214,11 +217,11 @@ }, { "_id": "EdvU8l2DYvpFGYRV", - "name": "Sidewinder Missiles", + "name": "Missiles Sidewinder", "type": "weapon", "data": { - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. A short range, heat-seeking missile fired from an aircraft.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{maneuvering} roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at @Compendium[swade-core-rules.swade-rules.Range]{Short Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} of 8 (2) (see @Compendium[swade-core-rules.swade-rules.Breaking Things]{Breaking Things}).

\n
", - "notes": "Heavy Weapon. A short range, heat-seeking missile fired from an aircraft.", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", + "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 2, "weight": 188, @@ -254,16 +257,16 @@ }, { "id": "B-17 Flying Fortress", - "name": "B-17 Flying Fortress", + "name": "Forteresse volante B-17", "description": "
", "items": [ { "_id": "vGDSgq9MVjJyk3Hl", - "name": "2× Linked Heavy MG (Fixed Front)", + "name": "2x Mitrailleuses lourdes jumelées (Avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -278,7 +281,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -286,7 +289,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -314,11 +317,11 @@ }, { "_id": "8T1mpMsIcuhLXWDZ", - "name": "2× Linked Heavy MG (Top Turret)", + "name": "2x Mitrailleuses lourdes jumelées (Tourelle supérieure)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -333,7 +336,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -341,7 +344,7 @@ "shotsUsed": null }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -369,11 +372,11 @@ }, { "_id": "eHamz63rpUvEmwjo", - "name": "2× Linked Heavy MG (Ball Turret)", + "name": "2x Mitrailleuses lourdes jumelées (Tourelle inférieure)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -388,7 +391,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -396,7 +399,7 @@ "shotsUsed": null }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -424,11 +427,11 @@ }, { "_id": "9zs2WdfPObWDx45b", - "name": "2× Linked Heavy MG (Fixed Left)", + "name": "2x Mitrailleuses lourdes jumelées (Gauche)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -443,7 +446,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -451,7 +454,7 @@ "shotsUsed": null }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -479,11 +482,11 @@ }, { "_id": "eSmG24Nukyi7LJ2O", - "name": "2× Linked Heavy MG (Fixed Right)", + "name": "2x Mitrailleuses lourdes jumelées (Droite)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -498,7 +501,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -506,7 +509,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -534,7 +537,7 @@ }, { "_id": "3SLCKYpoFH5I0LYl", - "name": "Bombs", + "name": "Bombes", "type": "weapon", "data": { "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
", @@ -592,11 +595,11 @@ "items": [ { "_id": "mscUj2HMfBODgiLY", - "name": "2× Linked Heavy MG (Fixed Front)", + "name": "2x Mitrailleuses lourdes jumelées (Avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -611,7 +614,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -619,7 +622,7 @@ "shotsUsed": null }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -647,11 +650,11 @@ }, { "_id": "k6vKhGYNbFUuibDv", - "name": "20mm Cannon (Fixed Front)", + "name": "Canon 20mm (Avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n
", - "notes": "Heavy", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -666,7 +669,7 @@ "dmgMod": "", "additional": { "v55r9y7c1y": { - "name": "RoF 4 Attack", + "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", @@ -674,7 +677,7 @@ "skillOverride": "" }, "4jefkit9vp": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -682,7 +685,7 @@ "skillOverride": "" }, "fj7aptxndg": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -712,28 +715,27 @@ }, { "id": "Bicycle", - "name": "Bicycle", - "description": "

50% chance a shot hits the rider instead. Doubles rider’s @Compendium[swade-core-rules.swade-rules.Movement]{Pace} and @Compendium[swade-core-rules.swade-rules.Movement]{running die} result.

", - "items": [] + "name": "Bicyclette", + "description": "

: le cycliste est touché par 50 % des coups directs. Permet de doubler l’@Compendium [swade-core-rules.swade-rules.Movement]{Allure} et les @Compendium[swade-core-rules.swade-rules.Movement]{dés de Course} de l’utilisateur.

", "items": [] }, { "id": "Biplane", - "name": "Biplane", + "name": "Biplan", "description": "
", "items": [] }, { "id": "BTR 70 APC", "name": "BTR 70 APC", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Amphibious}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}.

\n
", + "description": "
\n

Transport de troupe blindé. @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Amphibie}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4 × 4}.

\n
", "items": [ { "_id": "4wJIKzRHGm6xIpJt", - "name": "Heavy Machine Gun (Turret)", + "name": "Mitrailleuse Lourde (Toureelle)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -748,7 +750,7 @@ "dmgMod": "", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -756,7 +758,7 @@ "shotsUsed": null }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -784,11 +786,11 @@ }, { "_id": "D4KqNRF9tmb2X7v3", - "name": "Medium Machine Gun (Turret)", + "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -803,7 +805,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -811,7 +813,7 @@ "skillOverride": "" }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -841,8 +843,8 @@ }, { "id": "Carriage", - "name": "Carriage", - "description": "

Pulled by one @Compendium[swade-core-rules.swade-equipment.Horse]{Horse}. @Compendium[swade-core-rules.swade-rules.Movement]{Pace} on the tabletop is 12 and it may run.

", + "name": "Chariot", + "description": "

Tiré par un @Compendium[swade-core-rules.swade-equipment.Horse]{Cheval}. @Compendium[swade-core-rules.swade-rules.Movement]{Allure} 12 et peut courir.

", "items": [] }, { @@ -853,34 +855,34 @@ }, { "id": "Compact Car", - "name": "Compact Car", - "description": "

Honda Civic or similar vehicle.

", + "name": "Voiture compacte", + "description": "

Honda Civic ou véhicule similaire.

", "items": [] }, { "id": "Dirt Bike", - "name": "Dirt Bike", - "description": "
\n

Stock bike designed for off-road use with excellent shocks. Off Road (treat as @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}). 50% chance any uncalled shot hits the character instead.

\n
", + "name": "Moto cross", + "description": "
\n

Tout terrain (équivalent à @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4x4}). Le motard est touché par 50 % des coups directs.

\n
", "items": [] }, { "id": "Early Car", - "name": "Early Car", - "description": "
Model Ts and the like.
", + "name": "Voiture ancienne", + "description": "
Ford Modèle T ou équivalent.
", "items": [] }, { "id": "F-15 Eagle", "name": "F-15 Eagle", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.

\n
", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}.

\n
", "items": [ { "_id": "dffORL9Ksa1YunhZ", - "name": "20mm Cannon (Fixed Front)", + "name": "Canon 20mm (Avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -895,7 +897,7 @@ "dmgMod": "", "additional": { "v55r9y7c1y": { - "name": "RoF 4 Attack", + "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", @@ -903,7 +905,7 @@ "skillOverride": "" }, "4jefkit9vp": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -911,7 +913,7 @@ "skillOverride": "" }, "fj7aptxndg": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -939,7 +941,7 @@ }, { "_id": "eQ6OQGmNQNL3vlcc", - "name": "Bombs", + "name": "Bombes", "type": "weapon", "data": { "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
", @@ -993,8 +995,8 @@ "name": "Sidewinder", "type": "weapon", "data": { - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}. A short range, heat-seeking missile fired from an aircraft. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a maneuvering roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at Short @Compendium[swade-core-rules.swade-rules.Range]{Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Breaking Things]{Toughness} of 8 (2).

\n
", - "notes": "Heavy Weapon. A short range, heat-seeking missile fired from an aircraft.", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", + "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 1, "weight": 188, @@ -1044,8 +1046,8 @@ "name": "Sparrow", "type": "weapon", "data": { - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}. A medium range, radar-guided missile fired from an aircraft. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a maneuvering roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at Short @Compendium[swade-core-rules.swade-rules.Range]{Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Breaking Things]{Toughness} of 8 (2).

\n
", - "notes": "Heavy Weapon. A medium range, radar-guided missile fired from an aircraft.", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", + "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 1, "weight": 617, @@ -1094,16 +1096,16 @@ }, { "id": "Galleon", - "name": "Galleon", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}.

\n
", + "name": "Galion", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}.

\n
", "items": [ { "_id": "7WuOXZ4o4Tlpfpyx", - "name": "16 to 46 Cannons (12 lb), Solid Shot (Fixed Left and Right)", + "name": "de 16 à 46 Canons (12 livrs), Boulet (Gauche et Droite)", "type": "weapon", "data": { - "description": "
\n

Cannons are used to destroy city walls or break up large troop formations. The leader of the weapon’s crew makes the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll.

\n

Bombard: Assuming they have a rough idea of their target’s location, howitzers, mortars, and bombards may fire at targets they cannot see by lobbing projectiles over intervening terrain or obstacles. Bombarding suffers a −4 penalty in addition to all other modifiers, and doubles deviation when the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll is failed (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}). Reduce the penalty to −2 with precise coordinates (such as from a spotter).

\n

Solid Shot: Heavy balls of iron, lead, or stone designed to batter walls or plow through packed ranks of troops. To fire, the leader of the crew makes a @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll as usual. If successful, roll a die. If even, it bounces to another victim behind and within 6” of the first and hits him as well. Continue in this way until the die roll is odd.

\n

Compare the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll to every target within using a base TN of 4, adjusted for each target’s @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover}, special abilities like the @Compendium[swade-core-rules.swade-edges.Dodge]{Dodge} Edge, etc. A hit causes 2d6 damage and a raise causes 3d6.

\n

Note: All types of shot are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 8. Two crew members may reload at the same time.

\n
", - "notes": "All types of shot are Heavy Weapons, Reload 8. Two crew members may reload at the same time.", + "description": "
\n

Les canons sont utilisés pour détruire des murailles ou briser des formations adverses. C’est le chef d’équipe des artilleurs qui fait le jet de Tir.

\n

Bombardement: : obusiers, mortiers et bombardes peuvent atteindre des cibles non visibles en ayant une vague idée de leur emplacement, mais le jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} subit un malus de -4 et la dispersion est doublée (voir @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Attaque de zone} p. 98). Réduisez ce malus à -2 en cas de coordonnées précises (grâce à un observateur direct par exemple). Les canons peuvent tirer trois types de projectiles différents : boulets, shrapnels et canisters (boîtes à mitraille). Il est possible de changer de type de munition entre chaque tir.

Boulets : ils sont utilisés pour défoncer les murs ou pour décimer les troupes resserrées. Le chef des artilleurs fait un jet de Tir. En cas de Succès, lancez un dé. Sur un résultat pair, le boulet touche une cible se trouvant jusqu’à 6 cases derrière la première. Répétez ensuite le processus jusqu’à l’obtention d’un dé impair.

\n
", + "notes": "Tous les projectiles sont des Armes lourdes et ont Rechargement 8. Deux artilleurs peuvent recharger en même temps.", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1118,7 +1120,7 @@ "dmgMod": "", "additional": { "0urmam31b2": { - "name": "Bombard, Rough Location", + "name": "Bombardement, Tir approximatif", "type": "skill", "rof": null, "skillMod": "-4", @@ -1126,7 +1128,7 @@ "shotsUsed": null }, "41i04mkdo8": { - "name": "Bombard, Precise Location", + "name": "Bombardement, Tir précis", "type": "skill", "rof": null, "skillMod": "-2", @@ -1156,16 +1158,15 @@ }, { "id": "Galley", - "name": "Galley", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}. Has both oars and sails.

\n
", + "name": "Galère", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}. Propulsée par voiles et rames.

\n
", "items": [ { "_id": "lJGPVUQLj4tQ2f6Z", - "name": "Catapult (Fixed Front)", + "name": "Catapulte (Avant)", "type": "weapon", "data": { - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}, Reload time is every 5 minutes with a crew of 4.

\n
\n

Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but @Compendium[swade-core-rules.swade-rules.Reloading]{loading} the projectile takes at least four.

\n
", - "notes": "MBT, Heavy Weapon, Reload time is every 5 minutes with a crew of 4.", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit Moyen}

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}, Rechargement de 5 minutes pour 4 personnes.

\n
\n

Les catapultes sont des machines simples capables de projeter de lourds rochers sur les fortifications ou les troupes ennemies. Il faut une équipe d’environ huit personnes pour charger un projectile, tendre les cordes puis viser. Le Tir peut être effectué par une seule personne, mais charger le projectile lui-même en nécessite quatre.", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1201,22 +1202,22 @@ }, { "id": "Helicopter", - "name": "Helicopter", + "name": "Hélicoptère", "description": "

", "items": [] }, { "id": "Hover APC", "name": "Hover APC", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Hover}.

\n
", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Hover}.

\n
", "items": [ { "_id": "1il4m3UBnNEG9Gzq", - "name": "Gatling (Laser) (Fixed Front, Reaction Fire)", + "name": "Gatling Laser (Avant, Tir de réaction)", "type": "weapon", "data": { - "description": "

@Compendium[swade-core-rules.swade-rules.Lasers (Futuristic) Table]{No Recoil, Overcharge, Cauterize}

", - "notes": "No Recoil, Overcharge, Cauterize", + "description": "

@Compendium[swade-core-rules.swade-rules.Lasers (Futuristic) Table]{Pas de recul, surcharge, cautérisant}

", + "notes": "Pas de recul, surcharge, cautérisant", "additionalStats": {}, "quantity": 1, "weight": 20, @@ -1231,7 +1232,7 @@ "dmgMod": "", "additional": { "1wmca7vx5i": { - "name": "RoF 4 Attack", + "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "", @@ -1239,7 +1240,7 @@ "skillOverride": "" }, "whqv1usyq4": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -1247,7 +1248,7 @@ "skillOverride": "" }, "ylps4cskeu": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -1255,7 +1256,7 @@ "skillOverride": "" }, "tmf4mxdq73": { - "name": "RoF 4 Reaction Fire", + "name": "Tir de Réaction CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", @@ -1263,7 +1264,7 @@ "skillOverride": "" }, "iaeloj64lc": { - "name": "RoF 3 Reaction Fire", + "name": "Tir de Réaction CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -1271,7 +1272,7 @@ "skillOverride": "" }, "mxkqcw5evu": { - "name": "RoF 2 Reaction Fire", + "name": "Tir de Réaction CdT 3", "type": "skill", "rof": 2, "skillMod": "-2", @@ -1279,7 +1280,7 @@ "skillOverride": "" }, "qydxwqerih": { - "name": "Overcharge", + "name": "Surcharge", "type": "damage", "rof": null, "skillMod": "", @@ -1316,11 +1317,11 @@ "items": [ { "_id": "JwBrJ8FKE3KcJEuT", - "name": "Heavy Laser (Turret, Improved Stabilizer)", + "name": "Laser lourd (Tourelle, Stabilisateur amélioré)", "type": "weapon", "data": { - "description": "

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", + "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1335,7 +1336,7 @@ "dmgMod": "", "additional": { "ns40ntpasw": { - "name": "Overcharge", + "name": "Surcharge", "type": "damage", "rof": null, "skillMod": "", @@ -1365,11 +1366,11 @@ }, { "_id": "VGWEThHm3ub99k4g", - "name": "Gatling (Laser) (Fixed Front, Reaction Fire)", + "name": "Gatling Laser (Avant, Tir de Réaction)", "type": "weapon", "data": { - "description": "

@Compendium[swade-core-rules.swade-rules.Lasers (Futuristic) Table]{No Recoil, Overcharge, Cauterize}

", - "notes": "No Recoil, Overcharge, Cauterize", + "description": "

@Compendium[swade-core-rules.swade-rules.Lasers (Futuristic) Table]{Pas de recul, surcharge, cautérisant}

", + "notes": "Pas de recul, surcharge, cautérisant", "additionalStats": {}, "quantity": 1, "weight": 20, @@ -1384,7 +1385,7 @@ "dmgMod": "", "additional": { "1wmca7vx5i": { - "name": "RoF 4 Attack", + "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "", @@ -1392,7 +1393,7 @@ "skillOverride": "" }, "whqv1usyq4": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -1400,7 +1401,7 @@ "skillOverride": "" }, "ylps4cskeu": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -1408,7 +1409,7 @@ "skillOverride": "" }, "4cmmljg729": { - "name": "RoF 4 Reaction Fire", + "name": "Tir de Réaction CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", @@ -1416,7 +1417,7 @@ "skillOverride": "" }, "llu10do9xv": { - "name": "RoF 3 Reaction Fire", + "name": "Tir de Réaction CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -1424,7 +1425,7 @@ "skillOverride": "" }, "hd90xzrsf1": { - "name": "RoF 2 Reaction Fire", + "name": "Tir de Réaction CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -1432,7 +1433,7 @@ "skillOverride": "" }, "0rlkbuly0q": { - "name": "Overcharge", + "name": "Surcharge", "type": "damage", "rof": null, "skillMod": "", @@ -1464,22 +1465,22 @@ }, { "id": "Hydrofoil", - "name": "Hydrofoil", + "name": "Hydroptère", "description": "
", "items": [] }, { "id": "Japanese Zero", - "name": "Japanese Zero", + "name": "Zéro Japonais", "description": "
", "items": [ { "_id": "eiXElDvhNrsI8VHn", - "name": "2× Linked Medium MG (Fixed Front)", + "name": "2× mitrailleuses lourdes jumelées (Avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1494,7 +1495,7 @@ "dmgMod": "+2", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -1502,7 +1503,7 @@ "shotsUsed": null }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -1530,11 +1531,11 @@ }, { "_id": "ynEMEFr7HBYkKlk4", - "name": "2× Linked 20mm Cannons (Fixed Front)", + "name": "2× canons de 20mm jumelés (Fixes vers l'avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n
", - "notes": "Heavy", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1549,7 +1550,7 @@ "dmgMod": "+2", "additional": { "v55r9y7c1y": { - "name": "RoF 4 Attack", + "name": "Attaque CdT 4", "type": "skill", "rof": 4, "skillMod": "-2", @@ -1557,7 +1558,7 @@ "skillOverride": "" }, "4jefkit9vp": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -1565,7 +1566,7 @@ "skillOverride": "" }, "fj7aptxndg": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -1600,11 +1601,11 @@ "items": [ { "_id": "aQoMV9JHbSnuW9UC", - "name": "Heavy Machine Gun (Front Pintle Mount)", + "name": "Mitrailleuse lourde (Pivot vers l'avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1619,7 +1620,7 @@ "dmgMod": "", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -1627,7 +1628,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -1657,22 +1658,22 @@ }, { "id": "Learjet", - "name": "Learjet", + "name": "Jet", "description": "
", "items": [] }, { "id": "M1A1 Abrams", "name": "M1A1 Abrams", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "mb6PTM4s4oyowckx", - "name": "120mm Tank Gun (AP Rounds) (Imp Stabilizer)", + "name": "Canon de char de 120mm (Stabilisateur amélioré)", "type": "weapon", "data": { - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon", + "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", + "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1687,7 +1688,7 @@ "dmgMod": "", "additional": { "7400xvwkea": { - "name": "Close Range", + "name": "Portée courte", "type": "damage", "rof": "", "skillMod": "", @@ -1715,11 +1716,11 @@ }, { "_id": "Dyc2Twy7EFW8ER1B", - "name": "Medium Machine Gun (Front Fixed and in Turret)", + "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}.

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1734,7 +1735,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -1742,7 +1743,7 @@ "shotsUsed": null }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -1770,11 +1771,11 @@ }, { "_id": "tN123StgP65SKmEe", - "name": "Heavy Machine Gun (Pintle Mount on Turret)", + "name": "Mitrailleuse lourde (Pivot sur tourelle)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1789,7 +1790,7 @@ "dmgMod": "", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -1797,7 +1798,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -1828,15 +1829,15 @@ { "id": "M2 Bradley", "name": "M2 Bradley", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "uJiBGbLSAqWlLvnE", - "name": "25mm Cannon (Improved Stabilizer)", + "name": "Canon de 25mm (Stabilisateur amélioré)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1851,7 +1852,7 @@ "dmgMod": "", "additional": { "5yjdf9igio": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -1859,7 +1860,7 @@ "shotsUsed": null }, "zsg7m6dasg": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -1887,11 +1888,11 @@ }, { "_id": "GOvJX3jxt6G6WhH8", - "name": "Medium Machine Gun (In Turret)", + "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -1906,7 +1907,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -1914,7 +1915,7 @@ "skillOverride": "" }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -1942,11 +1943,11 @@ }, { "_id": "oOm38tixECNxuwR7", - "name": "TOW Missile Launcher", + "name": "Lance-missiles TOW", "type": "weapon", "data": { - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}. A wire-guided missile fired from a portable or vehicle-mounted launcher. Doesn’t require a lock—just a @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll, and can’t be jammed. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a maneuvering roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at Short @Compendium[swade-core-rules.swade-rules.Range]{Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Breaking Things]{Toughness} of 8 (2).

\n
", - "notes": "Heavy Weapon. A wire-guided missile fired from a portable or vehicle-mounted launcher. Doesn’t require a lock—just a Shooting roll, and can’t be jammed.", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", + "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule. Ne nécessite pas d'acquisition de cible, juste un jet de Tir, et ne peut pas être affecté par un brouilleur.", "additionalStats": {}, "quantity": 1, "weight": 207, @@ -1996,15 +1997,15 @@ { "id": "M4 Sherman", "name": "M4 Sherman", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "iK28mNind2BYFWyM", - "name": "Medium Machine Gun (Fixed Front)", + "name": "Mitrailleuse (Fixe vers l'avant)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2019,7 +2020,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -2027,7 +2028,7 @@ "shotsUsed": null }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -2055,11 +2056,11 @@ }, { "_id": "K4eedxjRyajTcrOd", - "name": "Heavy Machine Gun (Pintle Mount on Turret)", + "name": "Mitrailleuse lourde (Pivot sur tourelle)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n

 

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2074,7 +2075,7 @@ "dmgMod": "", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -2082,7 +2083,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -2110,11 +2111,11 @@ }, { "_id": "oRqTE9IQLdxfOZX1", - "name": "75mm Tank Gun (AP Rounds) (Turret, Stabilizer)", + "name": "Canon de char 75mm (Tourelle, Stabilisateur amélioré)", "type": "weapon", "data": { - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon", + "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", + "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2129,7 +2130,7 @@ "dmgMod": "", "additional": { "a7ahcucjed": { - "name": "Close Range", + "name": "Portée courte", "type": "damage", "rof": "", "skillMod": "", @@ -2164,11 +2165,11 @@ "items": [ { "_id": "7vPQYG4hx8cRtKJe", - "name": "37mm AT Gun (AP Rounds) (Turret, Stabilizer)", + "name": "Canon de 37mm (Tourelle, Stabilisateur)", "type": "weapon", "data": { - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon", + "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", + "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2183,7 +2184,7 @@ "dmgMod": "", "additional": { "pmv6i5ctzd": { - "name": "Close Range", + "name": "Portée courte", "type": "damage", "rof": "", "skillMod": "", @@ -2211,11 +2212,11 @@ }, { "_id": "9UNgNinz3Fhl1U8G", - "name": "Medium Machine Gun (Front Fixed)", + "name": "Mitrailleuse (Fixe vers l'avant)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2230,7 +2231,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -2238,7 +2239,7 @@ "shotsUsed": null }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -2266,11 +2267,11 @@ }, { "_id": "ezLyfZf6P8encMPJ", - "name": "Heavy Machine Gun (Pintle Mount on Turret)", + "name": "Mitrailleuse lourde (Pivot sur tourelle)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2285,7 +2286,7 @@ "dmgMod": "", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -2293,7 +2294,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -2323,14 +2324,14 @@ }, { "id": "Mid-Sized Car", - "name": "Mid-Sized Car", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Air bags}, luxury features.

\n
", + "name": "Voiture, berline", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Airbags}, accessoires de luxe.

\n
", "items": [] }, { "id": "Minivan", "name": "Minivan", - "description": "
\n

Typical family mini-van. @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Air bags}, some luxury features.

\n
", + "description": "
\n

Minivan familial. @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Airbags}, quelques accessoires de luxe.

\n
", "items": [] }, { @@ -2340,11 +2341,11 @@ "items": [ { "_id": "9KyMYbkYSjKHAes1", - "name": "2× Linked Heavy MG (Fixed Front)", + "name": "2× Mitrailleuses lourdes jumelées (Fixe vers l'avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2359,7 +2360,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -2367,7 +2368,7 @@ "shotsUsed": null }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -2395,11 +2396,11 @@ }, { "_id": "I37Wh5utmCezlMZ5", - "name": "2× Linked Heavy MG (Fixed Front)", + "name": "2× Mitrailleuses lourdes jumelées (Fixe vers l'avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2414,7 +2415,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -2422,7 +2423,7 @@ "shotsUsed": null }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -2450,11 +2451,11 @@ }, { "_id": "dRJkqj0bIuL67cNe", - "name": "2× Linked Heavy MG (Fixed Front)", + "name": "2× Mitrailleuses lourdes jumelées (Fixe vers l'avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2469,7 +2470,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -2477,7 +2478,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -2507,16 +2508,16 @@ }, { "id": "Patrol Boat, River", - "name": "Patrol Boat, River", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}.

\n
", + "name": "Patrouilleur fluvial", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}.

\n
", "items": [ { "_id": "7UJmPpc549mdCmSh", - "name": "2× Linked Heavy MG (Front Front Pintle Mount)", + "name": "2× Mitrailleuses lourdes jumelées (Pivot vers l'avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2531,7 +2532,7 @@ "dmgMod": "+2", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -2539,7 +2540,7 @@ "shotsUsed": null }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -2567,11 +2568,11 @@ }, { "_id": "LFrUWmn3bpQ4LVv8", - "name": "2× Linked Medium MG (Left and Right)", + "name": "2× Mitrailleuses (Pivot vers la gauche et vers la droite)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2586,7 +2587,7 @@ "dmgMod": "+2", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -2594,7 +2595,7 @@ "shotsUsed": null }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -2622,11 +2623,11 @@ }, { "_id": "fqbUNGy2HYpgNUfJ", - "name": "Heavy Machine Gun (Stern)", + "name": "Mitrailleuse lourde (Pivot vers l'arrière)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2641,7 +2642,7 @@ "dmgMod": "", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -2649,7 +2650,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -2703,7 +2704,7 @@ "dmgMod": "", "additional": { "7r05pvxs8m": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -2711,7 +2712,7 @@ "shotsUsed": null }, "jnh5swl3sr": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -2739,11 +2740,11 @@ }, { "_id": "tdNJIhLncR6FtGaQ", - "name": "Heavy MG (Rear Pintle Mount)", + "name": "Mitrailleuse lourde (Pivot à l'arrière)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2758,14 +2759,14 @@ "dmgMod": "", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10 }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -2833,15 +2834,15 @@ { "id": "Pz IVJ", "name": "Pz IVJ", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "2OBqmO7ExtPsCFka", - "name": "Medium Machine Gun (Front Fixed and in Turret)", + "name": "Mitralleuse (Fixe à l'avant dans tourelle)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2856,7 +2857,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -2864,7 +2865,7 @@ "skillOverride": "" }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -2892,11 +2893,11 @@ }, { "_id": "QO1pqbx91oyr77CA", - "name": "75mm Tank Gun (AP Rounds) (Turret)", + "name": "Canon de char de 75mm (Tourelle)", "type": "weapon", "data": { - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon", + "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", + "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2946,11 +2947,11 @@ "items": [ { "_id": "bTZ7BXL7mbuuzw4y", - "name": "88mm Tank Gun (AP Rounds) (Turret)", + "name": "Canon de char de 88mm (Tourelle)", "type": "weapon", "data": { - "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon", + "description": "

Canons et canons antichar : ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusqu’à la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}

", + "notes": "Arme lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -2993,11 +2994,11 @@ }, { "_id": "tLd4094TVYknQTt3", - "name": "Medium Machine Gun (Front Fixed and in Turret)", + "name": "Mitrailleuse (Fixe à l'avant dans tourelle)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3012,7 +3013,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -3020,7 +3021,7 @@ "skillOverride": "" }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -3050,31 +3051,31 @@ }, { "id": "Rowboat", - "name": "Rowboat", + "name": "CanOë/Barque", "description": "
", "items": [] }, { "id": "Semi-Truck", - "name": "Semi-Truck", - "description": "
\n

Trailer is @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} 7 (Large), @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} 14 (2). *@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Handling} with a trailer attached is –2.

\n
", + "name": "Semi-Remorque", + "description": "
\n

La remorque a une @Compendium[swade-core-rules.swade-rules.Size and Scale]{taille} de 7 (Grand), @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 14 (2). *La @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Manoeuvrabilité} avec une remorque passe à -2.

\n
", "items": [] }, { "id": "Small Yacht", - "name": "Small Yacht", + "name": "Petit Yacht", "description": "
", "items": [] }, { "id": "Space Shuttle", - "name": "Space Shuttle", + "name": "Navette spatiale", "description": "
", "items": [] }, { "id": "Speed Boat", - "name": "Speed Boat", + "name": "Hors-bord", "description": "
", "items": [] }, @@ -3085,11 +3086,11 @@ "items": [ { "_id": "Et0TUJzkbZVncwAq", - "name": "4× Linked Medium MG (Fixed Front)", + "name": "4× Mitrailleuses jumelées (Fixe à l'avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3104,7 +3105,7 @@ "dmgMod": "+4", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -3112,7 +3113,7 @@ "shotsUsed": null }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -3140,11 +3141,11 @@ }, { "_id": "dlbJt1xpqgODvQ77", - "name": "4× Linked Medium MG (Fixed Front)", + "name": "4× Mitrailleuses (Fixe à l'avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3159,7 +3160,7 @@ "dmgMod": "+4", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -3167,7 +3168,7 @@ "skillOverride": "" }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2", @@ -3197,20 +3198,20 @@ }, { "id": "Sports Car", - "name": "Sports Car", + "name": "Voitude, sportive", "description": "
\n

Mustang or similar stock sports cars.

\n
", "items": [] }, { "id": "Sports Utility Vehicle", - "name": "Sports Utility Vehicle", + "name": "Voiture, SUV", "description": "
\n

Luxury features, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}

\n
", "items": [] }, { "id": "Street Bike", - "name": "Street Bike", - "description": "
Stock name-brand street bikes designed for urban use.\n50% chance any uncalled shot hits the character instead.
", + "name": "Moto", + "description": "
Conçue pour un usage urbain. Le motard est touché par 50 % des coups directs.
", "items": [] }, { @@ -3220,11 +3221,11 @@ "items": [ { "_id": "DMVzHDZh1Lg6Tbfp", - "name": "30mm Cannon (Fixed Front)", + "name": "Canon de 30mm (Fixe à l'avant)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n
", - "notes": "Heavy Weapon", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3239,7 +3240,7 @@ "dmgMod": "", "additional": { "i4ht7b587x": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -3247,7 +3248,7 @@ "skillOverride": "" }, "obyryv42xo": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -3275,11 +3276,11 @@ }, { "_id": "u9DHb70boP2rn4kI", - "name": "Sidewinder Missiles (Soviet equivalent)", + "name": "Missiles Sidewinder Missiles (équivalent soviétique)", "type": "weapon", "data": { - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}. A short range, heat-seeking missile fired from an aircraft. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a maneuvering roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at Short @Compendium[swade-core-rules.swade-rules.Range]{Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Breaking Things]{Toughness} of 8 (2).

\n
", - "notes": "Heavy Weapon. A short range, heat-seeking missile fired from an aircraft.", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré d’un véhicule.

\n
\n

Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusqu’à la moitié des missiles du véhicule, et la totalité en cas de Prouesse.

\n

L’ennemi peut tenter d’éviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 s’il peut se servir del’environnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une @Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}.

\n

Systèmes antimissiles : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi qu’il arrive. Quoi qu’il en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}).

\n
", + "notes": "Arme Lourde. Missile guidé par laser, tiré d’un véhicule.", "additionalStats": {}, "quantity": 4, "weight": 188, @@ -3316,11 +3317,11 @@ { "id": "T-34/76", "name": "T-34/76", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Sloped Armor} (front only), @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Blindage incliné} (avant seulement), @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "izqnBfepu5r5upwN", - "name": "76mm Tank Gun (AP Rounds) (Turret)", + "name": "Canon de tank de 76mm (Tourelle)", "type": "weapon", "data": { "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", @@ -3339,7 +3340,7 @@ "dmgMod": "", "additional": { "deh7sce7my": { - "name": "Close Range", + "name": "Portée courte", "type": "damage", "rof": "", "skillMod": "", @@ -3367,11 +3368,11 @@ }, { "_id": "fI9uqqLwaczVWR4r", - "name": "Medium Machine Gun (Front Fixed and in Turret)", + "name": "Mitrailleuse (Fixe à l'avant dans tourelle)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3386,7 +3387,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -3394,7 +3395,7 @@ "skillOverride": "" }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -3425,14 +3426,14 @@ { "id": "T-72 MBT", "name": "T-72 MBT", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "SPjWzVjoyXetiGzF", - "name": "125mm Tank Gun (AP Rounds)", + "name": "Canon de tank de 125mm", "type": "weapon", "data": { - "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} 

\n
", + "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, @@ -3448,7 +3449,7 @@ "dmgMod": "", "additional": { "wbhu8yehva": { - "name": "Close Range AP", + "name": "Portée courte PA", "type": "damage", "rof": "", "skillMod": "", @@ -3489,11 +3490,11 @@ }, { "_id": "xW0FNYteTDslG9g1", - "name": "Medium Machine Gun (In Turret)", + "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3508,7 +3509,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -3516,7 +3517,7 @@ "shotsUsed": null }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -3544,11 +3545,11 @@ }, { "_id": "dkO6ixIyKRsiSTOB", - "name": "Heavy Machine Gun (Pintle Mount on Turret)", + "name": "Mitrailleuse lourde (Pivot dans tourelle)", "type": "weapon", "data": { - "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3563,7 +3564,7 @@ "dmgMod": "", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -3571,7 +3572,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -3602,14 +3603,14 @@ { "id": "T80 MBT", "name": "T80 MBT", - "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", + "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.

\n
", "items": [ { "_id": "8UZ7FALmttsECSoR", - "name": "125mm Tank Gun (AP Rounds) (Improved Stabilizer)", + "name": "Canon de tank de 125mm (Stabilisateur amélioré)", "type": "weapon", "data": { - "description": "

Tank and AT Guns: @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", + "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, @@ -3625,7 +3626,7 @@ "dmgMod": "", "additional": { "wbhu8yehva": { - "name": "Close Range AP", + "name": "Portée courte PA", "type": "damage", "rof": "", "skillMod": "", @@ -3653,11 +3654,11 @@ }, { "_id": "vO5OqdqKZpD1Ay2k", - "name": "Med. Machine Gun (In Turret)", + "name": "Mitrailleuse (Tourelle)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3672,13 +3673,13 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": "3", "skillMod": "" }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": "2", "skillMod": "" @@ -3704,11 +3705,11 @@ }, { "_id": "pJXPzaiI1Pbcm4Va", - "name": "Heavy Machine Gun (Pintle Mount on Turret)", + "name": "Mitrailleuse lourde (Pivot dans tourelle)", "type": "weapon", "data": { - "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", - "notes": "Heavy Weapon.", + "description": "
\n

Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

\n
", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3723,7 +3724,7 @@ "dmgMod": "", "additional": { "slr23nl1ss": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "", @@ -3731,7 +3732,7 @@ "skillOverride": "" }, "q3e75vog4f": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "", @@ -3766,11 +3767,11 @@ "items": [ { "_id": "aEhMXhg93IU380Cp", - "name": "Medium MG (Fixed Left or Right)", + "name": "Mitrailleuse (Fixe à gauche et à droite)", "type": "weapon", "data": { - "description": "
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Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

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@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

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", - "notes": "Heavy Weapon.", + "description": "
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Cadence de tir minimum : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.

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@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}

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", + "notes": "Arme Lourde", "additionalStats": {}, "quantity": 1, "weight": 0, @@ -3785,7 +3786,7 @@ "dmgMod": "", "additional": { "81qhst5kyq": { - "name": "RoF 3 Attack", + "name": "Attaque CdT 3", "type": "skill", "rof": 3, "skillMod": "-2", @@ -3793,7 +3794,7 @@ "skillOverride": "" }, "yjszf9r0co": { - "name": "RoF 2 Attack", + "name": "Attaque CdT 2", "type": "skill", "rof": 2, "skillMod": "-2",