minors update
This commit is contained in:
parent
3afec12650
commit
d8aaa5ef3b
@ -254,7 +254,7 @@
|
|||||||
"id": "Elan",
|
"id": "Elan",
|
||||||
"name": "Panache",
|
"name": "Panache",
|
||||||
"description":"LdB page 39",
|
"description":"LdB page 39",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Quand ce héros met tout son cœur dans une tâche, ça se voit ! Quand il dépense un Jeton pour Relancer un jet de @Compendium[swade-core-rules.swade-rules.Traits]{Trait}, il ajoute +2 au résultat final. Ce bonus ne s’applique qu’au nouveau jet. Cet Atout ne s’applique pas aux jets de @Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts} (qui ne sont pas des jets de Trait) ni lorsqu'un jeton est dépensé pour Encaisser des Blessures. Par contre, il s’applique aux @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Relances} de jet d’Encaissement payées avec un </span><em><span class=\"fontstyle2\">nouveau </span></em><span class=\"fontstyle0\">Jeton</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Quand ce héros met tout son cœur dans une tâche, ça se voit ! Quand il dépense un Jeton pour Relancer un jet de @Compendium[swade-core-rules.swade-rules.Traits]{Trait}, il ajoute +2 au résultat final. Ce bonus ne s’applique qu’au nouveau jet. Cet Atout ne s’applique pas aux jets de @Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts} (qui ne sont pas des jets de Trait) ni lorsqu'un jeton est dépensé pour Encaisser des Blessures. Par contre, il s’applique aux @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Relances} de jet d’Encaissement payées avec un </span><em><span class=\"fontstyle2\">nouveau </span></em><span class=\"fontstyle0\">Jeton</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Expert",
|
"id": "Expert",
|
||||||
@ -330,397 +330,397 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Free Runner",
|
"id": "Free Runner",
|
||||||
"name": "Free Runner",
|
"name": "Coureur",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 42",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles. </span></p>\n<p><span class=\"fontstyle0\">As long as there are obstacles she can bound on, bounce off, or swing on, she moves at her full @Compendium[swade-core-rules.swade-rules.Movement]{Allure} on @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} when on foot. She also adds +2 to her @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls when climbing and in foot </span><strong><span class=\"fontstyle2\">Chases </span></strong><span class=\"fontstyle0\">(see <strong>@Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases & Vehicles}</strong></span><span class=\"fontstyle0\">).</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Votre personnage pratique le “parkour” ou est particulièrement entraîné à courir, bondir, grimper aux murs ou franchir divers obstacles. </span></p>\n<p><span class=\"fontstyle0\">Tant qu’il a la possibilité de prendre appui ou de rebondir sur des objets environnants, il peut ignorer les malus de @Compendium[swade-core-rules.swade-rules.Movement]{Terrain Difficile} lorsqu’il se déplace à pied. Il bénéficie en outre d’un bonus de +2 à ses jets d’@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} lorsqu’il escalade ou durant une </span><strong><span class=\"fontstyle2\">Poursuite à pied </span></strong><span class=\"fontstyle0\">(voir <strong>@Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Poursuites}</strong></span><span class=\"fontstyle0\"> p. 122).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Frenzy",
|
"id": "Frenzy",
|
||||||
"name": "Frenzy",
|
"name": "Frénésie",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 43",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A character with Frenzy rolls a second @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un personnage disposant de cet Atout peut ajouter un second dé de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} à l’une de ses attaques de corps-à-corps du round. Ce dé peut cibler le même adversaire ou un autre. Chaque dé est résolu séparément.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Gadgeteer",
|
"id": "Gadgeteer",
|
||||||
"name": "Gadgeteer",
|
"name": "Bricoleur de Génie",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 46",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Some mechanical gurus can build incredible devices out of most anything. </span></p>\n<p><span class=\"fontstyle0\">A Gadgeteer can spend up to three @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} to “jury rig” a device from any reasonable collection of spare parts. This allows her to activate any @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir} normally available to Weird Scientists of her @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower in her particular setting, with a Power Point cost of 3 or lower. </span></p>\n<p>The total cost of an individual power (plus any modifiers) cannot exceed the points spent to create it, nor can the inventor apply @Compendium[swade-core-rules.swade-rules.Trappings]{Limitations} to the gadget. She may attempt to create multiple devices as long as she has the points to do so.</p>\n<p>Each gadget is created and activated with a @Compendium[swade-core-rules.swade-skills.Weird Science]{Weird Science}} roll at –2. This takes one entire turn, during which she can do nothing else (she cannot take @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Actions} that turn). In all other ways, it works as the normal activation of a power.</p>\n<p><span class=\"fontstyle0\">The inventor uses Power Points directly from her pool for the device, but once its initial @Compendium[swade-core-rules.swade-rules.Powers]{Duration} is finished (it cannot be maintained) it falls apart into its component pieces.</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Gabe is an inventor in the <em>Weird West</em>. He wants to use <em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait}</em></span><em><span class=\"fontstyle2\"> </span></em><span class=\"fontstyle0\">to help Red fight a giant rattlesnake, but only has the </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Burst]{burst} </span></em><span class=\"fontstyle0\">and </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Blast]{blast} </span></em><span class=\"fontstyle0\">powers. Fortunately, he’s a Gadgeteer, so Gabe can put </span><em><span class=\"fontstyle2\">boost Trait </span></em><span class=\"fontstyle0\">into an “electrical bio-inducer.” The device can take up to three points worth of powers, so he adds the @Compendium[swade-core-rules.swade-rules.Hinder or Hurry (+1)]{Hurry} modifier and gives Red +2 @Compendium[swade-core-rules.swade-rules.Movement]{Allure} as well</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Ce génie de la mécanique peut bricoler une invraisemblable machine avec trois fois rien. </span></p>\n<p><span class=\"fontstyle0\">Le personnage peut dépenser jusqu’à 3 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} pour bidouiller un appareil à partir d’un nombre raisonnable de pièces détachées. Cela permet d’Activer n’importe quel @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir} coûtant 3 PP ou moins qui est accessible dans son univers aux savants fous de son @Compendium[swade-core-rules.swade-rules.Advancement]{Rang} ou moins. </span></p>\n<p>Le coût d'un pouvoir (modificateurs inclus) ne peut pas être supérieur au nombre de PP dépensés pour le créer et l'inventeur ne peut pas inclure de @Compendium[swade-core-rules.swade-rules.Trappings]{Limitation}. Il peut essayer de créer plusieurs appareils s’il dispose de suffisamment de PP.</p>\n<p>Chaque gadget est créé et Activé avec un jet de @Compendium[swade-core-rules.swade-skills.Weird Science]{Science Étrange}} à –2. Cela lui prend un tour complet durant lequel il ne peut pas faire d’autre action (pas d’@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions Multiples)} ). Le reste fonctionne comme une activation normale de pouvoir.</p>\n<p><span class=\"fontstyle0\">L’inventeur utilise les PP directement à partir de sa réserve, mais l’objet tombe en morceaux à la fin de la @Compendium[swade-core-rules.swade-rules.Powers]{durée} du pouvoir (qui ne peut être maintenu).</span></p>\n<h2>Exemple : </h2>\n<p><span class=\"fontstyle0\">Gabriel est un inventeur de l’<em>Ouest Étrange</em>. Il souhaite utiliser le pouvoir <em>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{Augmentation de Trait}</em></span><em><span class=\"fontstyle2\"> </span></em><span class=\"fontstyle0\">pour aider Red qui combat un serpent à sonnette géant, mais il ne dispose que des pouvoirs </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Burst]{éclair} </span></em><span class=\"fontstyle0\">et </span><em><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-powers.Blast]{explosion} </span></em><span class=\"fontstyle0\">. Heureusement, c’est un bricoleur de génie. Il </span><em><span class=\"fontstyle2\">bidouille </span></em><span class=\"fontstyle0\">un “bio-inducteur électrique”. L’appareil peut accepter jusqu’à 3 PP. Il ajoute donc le modificateur @Compendium[swade-core-rules.swade-rules.Hinder or Hurry (+1)]{Hâte} qui octroie à Red 2 points d’@Compendium[swade-core-rules.swade-rules.Movement]{Allure} en plus.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Giant Killer",
|
"id": "Giant Killer",
|
||||||
"name": "Giant Killer",
|
"name": "Tueur de Géant",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The bigger they are, the harder they are to kill. At least for most. Your hero knows how to find the weak points in the most massive of foes. </span></p>\n<p><span class=\"fontstyle0\">He adds +1d6 damage when attacking creatures who are three or more Sizes larger than himself (see <strong>@Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille}</strong></span><span class=\"fontstyle0\">). A human (Size 0) gets the bonus against a creature of Size 3 or greater.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">En général plus c’est grand plus c’est dur à vaincre. Mais le héros connaît les points faibles des grandes créatures. </span></p>\n<p><span class=\"fontstyle0\">Le personnage ajoute 1d6 aux dégâts lorsqu’il attaque des créatures dont la Taille est supérieure à la sienne d’au moins trois points (voir <strong>@Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille}</strong></span><span class=\"fontstyle0\"> p. 107). Un humain (Taille 0) avec cet Atout obtient ce bonus contre des créatures de Taille 3 ou plus.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Great Luck",
|
"id": "Great Luck",
|
||||||
"name": "Great Luck",
|
"name": "Très Chanceux",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 38",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The player draws two extra @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} instead of one at the start of each session.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le joueur prend 2 @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} de plus au lieu de 1 à chaque début de session de jeu.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Hard To Kill",
|
"id": "Hard To Kill",
|
||||||
"name": "Hard To Kill",
|
"name": "Increvable",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 43",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This adventurer has more lives than a herd of cats. He may ignore his @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties when making @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid <strong>@Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}</strong></span><span class=\"fontstyle0\">.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">L’aventurier a plus de vies qu’une horde de chats. Il ignore les malus de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} sur les jets de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} effectués pour éviter l’<strong>@Compendium[swade-core-rules.swade-rules.Damage Effects]{Hémorragie}</strong></span><span class=\"fontstyle0\"> (voir p. 95).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Harder To Kill",
|
"id": "Harder To Kill",
|
||||||
"name": "Harder To Kill",
|
"name": "Trompe-la-Mort",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 43",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your hero is tougher to kill than Rasputin. If he is ever “killed,” roll a die. On an odd result, he’s dead as usual. On an even roll, he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated} but somehow escapes death. He may be captured, stripped of all his belongings, or mistakenly left for dead, but he somehow survives.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Votre héros est plus dur à tuer que Raspoutine lui-même. S'il vient à mourir, lancez un dé. Sur un résultat impair il est vraiment mort. Par contre, un résultat pair signifie que d’une façon ou d’une autre il échappe à la mort et n’est qu’@Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}. Il peut être fait prisonnier, être dépouillé ou simplement laissé pour mort, mais d’une manière ou d’une autre, il est toujours en vie.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Healer",
|
"id": "Healer",
|
||||||
"name": "Healer",
|
"name": "Guérisseur",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 48",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>A hero with this Edge adds +2 to all @Compendium[swade-core-rules.swade-rules.Healing]{Healing} rolls, whether natural or magical in nature.</p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Un héros ayant cet Atout bénéficie d’un bonus de +2 à tous ses jets de @Compendium[swade-core-rules.swade-rules.Healing]{Soins} qu’ils soient magiques ou non.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Hold the Line!",
|
"id": "Hold the Line!",
|
||||||
"name": "Hold the Line!",
|
"name": "Serrez les rangs !",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 45",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>Hold the Line strengthens the will of any @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} under the hero's command, adding +1 to their @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}.</p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Cet Atout renforce la détermination des @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} sous les ordres du héros, octroyant un bonus de +1 à leur @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Holy/Unholy Warrior",
|
"id": "Holy/Unholy Warrior",
|
||||||
"name": "Holy/Unholy Warrior",
|
"name": "Guerrier Saint/Impie",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 47",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Believers face grave dangers in service to their divine patrons. To survive such hardships, the forces of good (or evil) grant miracles and the ability to turn their favor into supernatural protection. </span></p>\n<p><span class=\"fontstyle0\">The chosen may add +1 to the total of a final @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak roll} for each @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} spent, to a maximum of +4.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les croyants et autres serviteurs consacrés affrontent de graves dangers au service de leurs divinités. Afin de leur permettre de survivre plus facilement, un élu avec cet Atout peut compter sur les miracles des forces du bien (ou du mal) afin de disposer d’une protection surnaturelle. </span></p>\n<p><span class=\"fontstyle0\">Après avoir fait un jet d’@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Encaissement}, le personnage peut ajouter +1 à son jet par @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} dépensé (maximum +4).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Humiliate",
|
"id": "Humiliate",
|
||||||
"name": "Humiliate",
|
"name": "Humiliation",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 52",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those with a cruel wit can destroy a rival’s ego in a single remark or well-timed gesture.<br />Your hero gets a free reroll on @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt Épreuve}</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Une personne ayant l’esprit acerbe peut pulvériser l’égo d’un rival d’une simple remarque ou d’un geste bien placé.<br />Le personnage bénéficie d’une Relance gratuite sur ses jets de @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation}.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Arcane Resistance",
|
"id": "Improved Arcane Resistance",
|
||||||
"name": "Improved Arcane Resistance",
|
"name": "Grande Résistance aux Arcanes",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 39",
|
||||||
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">Magic and the supernatural hold little sway with this individual. Whether by nature, heritage, or training he’s particularly resistant to magic, psionics, weird science, and other supernatural energies. </span></p>\n<p><span class=\"fontstyle0\">Arcane skills targeting the hero suffer a <strong>-4</strong> penalty (even if cast by allies!) and magical damage is reduced by <strong>4</strong> as well.</span></p></div>"
|
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">La magie et le surnaturel n’ont que peu de prises sur le personnage. Que ce soit inné, par héritage ou suite à entraînement, il résiste à la magie, aux pouvoirs psioniques, à la science étrange, etc. </span></p>\n<p><span class=\"fontstyle0\">Un jet d’Arcanes ciblant le personnage subit un malus de <strong>-4</strong> (même lancé par un allié !) et les dégâts magiques sont également réduits de <strong>4</strong>.</span></p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Block",
|
"id": "Improved Block",
|
||||||
"name": "Improved Block",
|
"name": "Grand Blocage",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 41",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} bonus is now +2 and the @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus against him is reduced by 2</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un héros endurci au corps-à-corps est plus habile à se défendre que d’autres. Il sait attaquer mais il a aussi appris à bloquer les coups adverses. Il ajoute +2 à sa @Compendium[swade-core-rules.swade-rules.Characters]{Parade} et le bonus d’@Compendium[swade-core-rules.swade-rules.Ganging Up]{Attaque à plusieurs} contre le personnage est réduit de 2.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Counterattack",
|
"id": "Improved Counterattack",
|
||||||
"name": "Improved Counterattack",
|
"name": "Grande Contre-Attaque",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 42",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero gets a </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite} </strong></span><span class=\"fontstyle0\">against up to three failed attacks each round.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Comme Contre-Attaque, mais le héros peut faire jusqu’à trois Contre-attaques par round.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Dodge",
|
"id": "Improved Dodge",
|
||||||
"name": "Improved Dodge",
|
"name": "Grande Esquive",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 43",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero adds +2 when Evading area effect attacks. See </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Evasion]{Evasion}</span></strong><span class=\"fontstyle0\">.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le personnage bénéficie d’un bonus de +2 pour </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Evasion]{Éviter}</span></strong><span class=\"fontstyle0\"> (voir p. 105) une Attaque de zone.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Extraction",
|
"id": "Improved Extraction",
|
||||||
"name": "Improved Extraction",
|
"name": "Grande Extraction",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 43",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Up to three foes’ (player’s choice) don’t get attacks when your warrior @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{moves out of melee} with them</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Lors d’une @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{retraite}, jusqu’à trois adversaires au choix du joueur sont privés de leur attaque gratuite.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved First Strike",
|
"id": "Improved First Strike",
|
||||||
"name": "Improved First Strike",
|
"name": "Frappe Froudroyante",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 30",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}, the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack against three foes immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite}</span></strong><span class=\"fontstyle0\">).</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Comme Frappe éclair, mais le héros peut attaquer ainsi jusqu’à trois ennemis par round.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Frenzy",
|
"id": "Improved Frenzy",
|
||||||
"name": "Improved Frenzy",
|
"name": "Frénésie Suprême",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 43",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter rolls an extra @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} die with up to two Fighting attacks in the same turn</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Red desperately attacks a giant crab-like creature on an alien planet. She has Improved Frenzy and decides to attack three times (a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} at the usual penalty). She rolls her Fighting skill with an extra die for her first attack and second attack. She doesn’t get the extra die on her third Fighting roll.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Comme Frénésie, mais le personnage peut ajouter un dé de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} jusqu’à deux de ses attaques de corps-à-corps du tour.</span></p>\n<h2>Exemple : </h2>\n<p><span class=\"fontstyle0\">en proie au désespoir, Red attaque une créature ressemblant à un crabe géant sur une planète lointaine. Elle a l’Atout Frénésie suprême et décide d’attaquer 3 fois (une @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Action Multiple} classique qui lui inflige un malus de -4 à toutes ses actions). Elle lance un dé de Combat supplémentaire sur ses deux premières attaques, mais pas sur la troisième.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Level Headed",
|
"id": "Improved Level Headed",
|
||||||
"name": "Improved Level Headed",
|
"name": "Sang-Froid",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert} make deadly combatants. A hero with this Edge draws <strong>two</strong> additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} in combat and chooses which to use.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Celui qui garde son calme quand les autres courent aux @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Abris} est un adversaire redoutable. Le héros pioche <strong>deux</strong> @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d’Action} supplémentaires et choisit laquelle conserver.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Nerves of Steel",
|
"id": "Improved Nerves of Steel",
|
||||||
"name": "Improved Nerves of Steel",
|
"name": "Nerfs d'Acier Trempé",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero ignores two points of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Comme pour Nerfs d’acier, mais il ignore 2 points de malus de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Rapid Fire",
|
"id": "Improved Rapid Fire",
|
||||||
"name": "Improved Tir Rapide",
|
"name": "Tir Très Rapide",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>The shooter may now increase her weapon's @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} by 1 twice in the same turn (via a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action})</p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Gabe fires a machine gun and has Improved Rapid Fire. The weapon has a Rate of Fire of 4 and Gabe decides to fire it on all three of his allowed actions (see Multi-Actions</span><span class=\"fontstyle0\">).</span></p>\n<p><span class=\"fontstyle0\">He rolls an extra @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} die with his first and second attack, raising the weapon’s Rate of Fire to 5 each time. He doesn’t get the bonus on his third attack—the machine gun’s Rate of Fire remains a 4.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Comme Tir Rapide, le personnage peut augmenter de 1 la @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} de son arme deux fois (avec une @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Action Multiple}) durant le tour.</p>\n<h2>Exemple : </h2>\n<p><span class=\"fontstyle0\">Gabriel possède une mitrailleuse et l’Atout Tir très rapide. L’arme a une CdT de 4 et Gabe décide de tirer 3 fois (voir Actions multiples p. 97</span><span class=\"fontstyle0\">).</span></p>\n<p><span class=\"fontstyle0\">Il lance un dé de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} supplémentaire sur ses deux premières attaques, la Cadence de tir de son arme passant à 5, mais pas sur la troisième (la CdT de l’arme reste à 4).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Rapid Recharge",
|
"id": "Improved Rapid Recharge",
|
||||||
"name": "Improved Rapid Recharge",
|
"name": "Grande Source de Pouvoir",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 47",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The character now regains 20 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} per hour spent @Compendium[swade-core-rules.swade-rules.Activation]{resting}.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros recharge désormais 20 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} par heure de @Compendium[swade-core-rules.swade-rules.Activation]{repos}.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Sweep",
|
"id": "Improved Sweep",
|
||||||
"name": "Improved Sweep",
|
"name": "Grand Balayage",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 41",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Improved Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} (friends and foes alike). Resolve damage separately for each enemy that’s hit.</span></p>\n<p><span class=\"fontstyle0\">A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Cet Atout permet au personnage de faire un unique jet de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} et de l’appliquer à tous ceux qui sont à portée de l’ @Compendium[swade-core-rules.swade-rules.Reach]{Allonge} de l’arme (y compris ses alliés). Faites un jet de dégâts séparé pour chaque cible touchée.</span></p>\n<p><span class=\"fontstyle0\">Il n’est possible d’utiliser l’Atout Balayage qu’une fois par tour. Il ne peut pas être cumulé avec @Compendium[swade-core-rules.swade-edges.Frenzy]{Frénésie}.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improved Trademark Weapon",
|
"id": "Improved Trademark Weapon",
|
||||||
"name": "Improved Trademark Weapon",
|
"name": "Arme Fétiche Adorée",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 41",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds <strong>+2</strong> to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and <strong>+2</strong> to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).</span></p>\n<p><span class=\"fontstyle0\">A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros ne jure que par une arme qu’il connaît par cœur (Dard, Excalibur, la Vieille Betsy). Quand il se bat avec cette arme il bénéficie d’un bonus de <strong>+2</strong> à ses jets d’@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (Lancer), @Compendium[swade-core-rules.swade-skills.Fighting]{AtCombattaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} et d’un bonus de <strong>+2</strong> à sa @Compendium[swade-core-rules.swade-rules.Characters]{Parade} lorsqu’il tient l’arme en main (y compris pour une arme à distance).</span></p>\n<p><span class=\"fontstyle0\">Il est possible de prendre cet Atout plusieurs fois pour une arme différente à chaque fois. On peut remplacer une Arme fétiche perdue mais il faut patienter plusieurs jours pour que reviennent les bonus (le MJ reste seul juge de la longueur de cette période).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Improvisational Fighter",
|
"id": "Improvisational Fighter",
|
||||||
"name": "Improvisational Fighter",
|
"name": "Improvisation Martiale",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 43",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Heroes often find themselves fighting with pieces of equipment or furnishings not designed for combat. A brawler with this Edge has a knack for using such improvised weapons. He ignores the usual -2 penalty when wielding them. See </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons} </span></strong><span class=\"fontstyle2\">for more details</span><span class=\"fontstyle0\">.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un héros se retrouve bien souvent à devoir se servir d’équipements ou de mobiliers improbables durant un combat. Un combattant avec cet Atout a un truc avec les armes improvisées : il ignore le malus de -2 lorsqu’il en utilise une (voir </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Arme Improvisée} </span></strong><span class=\"fontstyle2\">for more details</span><span class=\"fontstyle0\"> p. 97).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Inspire",
|
"id": "Inspire",
|
||||||
"name": "Inspire",
|
"name": "Inspiration",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 45",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Exceptional leaders inspire those around them to great feats of valor and determination. Once per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll, and apply it to </span><span class=\"fontstyle2\">all </span><span class=\"fontstyle0\">allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement}. A leader could Support all @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks in range, for example, or all @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}.<br /></span></p>\n<p><span class=\"fontstyle0\">Inspire is an @Compendium[swade-core-rules.swade-rules.Actions]{action} and requires some sort of communication with those it affects.</span></p>\n<div class=\"swade-core\"><img src=\"modules/swade-core-rules/assets/art/pg45_quote_edges.webp\" alt=\""One of my favorites" -- Gabe\" width=\"534\" height=\"120\" /></div>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les chefs célèbres et ayant l’expérience du @Compendium[swade-core-rules.swade-skills.Battle]{Champ de Bataille} motivent les soldats autour d’eux. Une fois par tour, un personnage avec cet Atout peut apporter son @Compendium[swade-core-rules.swade-rules.Support]{Soutien} sur un jet de @Compendium[swade-core-rules.swade-rules.Traits]{Trait} particulier, en faisant un jet de Stratégie. </span><span class=\"fontstyle2\">Tous </span><span class=\"fontstyle0\">les alliés dans l'@Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement} en bénéficient. Un commandant peut par exemple apporter son Soutien à toutes les attaques de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} , ou à tous les jets d’@Compendium[swade-core-rules.swade-rules.Traits]{Âme} qui serviront à annuler un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.<br /></span></p>\n<p><span class=\"fontstyle0\">Cet Atout nécessite une communication entre le leader et les alliés qu’il soutient.</span></p>\n<div class=\"swade-core\"><img src=\"modules/swade-core-rules/assets/art/pg45_quote_edges.webp\" alt=\""One of my favorites" -- Gabe\" width=\"534\" height=\"120\" /></div>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Investigator",
|
"id": "Investigator",
|
||||||
"name": "Investigator",
|
"name": "Investigateur",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 50",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Investigators spend a great deal of time researching ancient legends, working the streets, or deducing devilish mysteries. Some of these heroes are actual private investigators while others are sleuthing mages in a fantasy world or inquisitive college professors stumbling upon Things Man Was Not Meant to Know.</span></p>\n<p><span class=\"fontstyle0\">Investigators add +2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} rolls and @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls made to search through desks for important papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk or debris</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un Investigateur a consacré du temps à faire des recherches sur d’anciennes légendes, à enquêter dans les rues et à résoudre d’infâmes mystères. Certains sont des détectives privés, d’autres des magiciens menant leurs enquêtes au sein d’univers fantastiques ou encore des professeurs d’université découvrant des « Secrets Que l’Homme Ne Doit Pas Connaître ».</span></p>\n<p><span class=\"fontstyle0\">Un Investigateur bénéficie d’un bonus de +2 à tous ses jets de @Compendium[swade-core-rules.swade-skills.Research]{Recherche} et de @Compendium[swade-core-rules.swade-skills.Notice]{Perception} lorsqu’il cherche des indices, comme fouiller un bureau pour trouver des papiers importants, parcourir des listes d’emails ou repérer quelque chose d’intéressant dans une pile de débris.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Iron Jaw",
|
"id": "Iron Jaw",
|
||||||
"name": "Iron Jaw",
|
"name": "Mâchoire d'Acier",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero can shrug off even extreme blows. He adds +2 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak rolls} and @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid <strong>@Compendium[swade-core-rules.swade-rules.The Drop]{Knockout Blows}</strong></span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros peut encaisser des coups extrêmes. Il bénéficie d’un bonus de +2 sur ses jets d'@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Encaissement} ainsi que sur ceux de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} effectués pour résister à un <strong>@Compendium[swade-core-rules.swade-rules.The Drop]{Coup Assommant}</strong></span> (voir p. 100).</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Iron Will",
|
"id": "Iron Will",
|
||||||
"name": "Iron Will",
|
"name": "Volonté de Fer",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 52",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>The hero now adds his @Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed} bonus to resist powers and negate their effects. Iron Will doesn’t stack with @Compendium[swade-core-rules.swade-edges.Brave]{Brave}, nor does it apply to subse­quent rolls resulting from powers such as being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} by a damaging @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir}, @Compendium[swade-core-rules.swade-powers.Fear]{Terreur}, or the like.</p>\n<p> </p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Le héros bénéficie du bonus octroyé par l’Atout @Compendium[swade-core-rules.swade-edges.Strong Willed]{Déterminé} pour résister aux pouvoirs et annuler leurs effets. Ce bonus ne se cumule pas avec celui octroyé par l’Atout @Compendium[swade-core-rules.swade-edges.Brave]{Brave}, et ne s’applique pas aux jets ultérieurs en conséquence du @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir}, comme le fait d’être @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} par les dégâts d’un éclair, la @Compendium[swade-core-rules.swade-powers.Fear]{Terreur}, etc.</p>\n<p> </p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Jack-Of-All-Trades",
|
"id": "Jack-Of-All-Trades",
|
||||||
"name": "Jack-Of-All-Trades",
|
"name": "Touche-à-Tout",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 51",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Through advanced schooling, book-learning, computer-enhanced skill programs, or just amazing intuitive perception, your hero has a talent for picking up skills on the fly. There’s little he can’t figure out given a little time and a dash of luck.</span></p>\n<p><span class=\"fontstyle0\"><span class=\"fontstyle0\">The character makes a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll as an action after observing or studying some subject. She gains a d4 in the relevant skill with success, or d6 with a raise. She may try again after an hour of study, trial and effort, or immersion if she fails or wants to try for a raise. This lasts until the character attempts to learn a different subject, whether she’s successful or not.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /></span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros possède un talent pour toucher à de nombreux domaines. Autodidacte, féru de cours assistés par ordinateur ou juste doté d’une intuition et d’un sens de l’observation phénoménal, ce personnage arrive toujours à savoir comment ça marche.</span></p>\n<p><span class=\"fontstyle0\"><span class=\"fontstyle0\">Le personnage peut faire un jet d’@Compendium[swade-core-rules.swade-rules.Traits]{Intellect} après avoir étudié un domaine particulier pendant une heure. En cas de Succès, il obtient d4 dans la Compétence concernée, et d6 en cas de Prouesse. Il peut passer une heure supplémentaire pour refaire le jet s’il échoue ou souhaite obtenir une Prouesse. Cette Compétence reste valable tant que le personnage n’en choisit pas une autre.</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /></span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Killer Instinct",
|
"id": "Killer Instinct",
|
||||||
"name": "Killer Instinct",
|
"name": "Instinct de Tueur",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">This hero hates losing. He gets a free reroll in any opposed @Compendium[swade-core-rules.swade-rules.Test]{Test} he initiates</span> </p></div>"
|
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">Le héros déteste perdre. Il bénéficie d’une Relance gratuite sur une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} qu’il a lui-même provoquée.</span></p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Level Headed",
|
"id": "Level Headed",
|
||||||
"name": "Level Headed",
|
"name": "Tête Froide",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert} make deadly combatants. A hero with this Edge draws an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} in combat and chooses which to use.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Celui qui garde son calme quand les autres courent aux @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Abris} est un adversaire redoutable. Le héros pioche une @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Action} supplémentaire en combat et choisit laquelle conserver.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Linguist",
|
"id": "Linguist",
|
||||||
"name": "Linguist",
|
"name": "Linguiste",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 38",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This world-traveler has an ear for languages. She begins play knowing half her @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} die type in different @Compendium[swade-core-rules.swade-skills.Language]{Language} skills of her choice at d6.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Ce voyageur a un don des langues : il commence le jeu en connaissant un nombre de langues de son choix égal à la moitié de son @Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, chacune à d6 (voir @Compendium[swade-core-rules.swade-skills.Language]{Langues} p. 31).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Liquid Courage",
|
"id": "Liquid Courage",
|
||||||
"name": "Liquid Courage",
|
"name": "Courage Liquide",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 48",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>This gregarious individual processes alcohol far differently than most. The round after consuming a stiff drink (about eight ounces of hard liquor or equivalent), her @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} increases one die type (increasing @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} as well). The drinker can also ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties (which stacks with other abilities that do the same).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, @Compendium[swade-core-rules.swade-rules.Traits]{Agilité}, and all linked skills suffer a −1 penalty for the duration, however.</p>\n<p>The effect lasts for one hour after it begins, at which point the boozer suffers a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} for the next four hours.</p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Le héros assimile l’alcool de manière bien inhabituelle. Le round après avoir consommé une boisson alcoolisée (au moins un quart de litre d’alcool fort), sa @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} augmente d’un cran (et la @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 1 par conséquence). Il peut également ignorer 1 point de malus de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} (cumulable avec d’autres capacités similaires).</p>\n<p>Les jets d’@Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, d’@Compendium[swade-core-rules.swade-rules.Traits]{Agilité}et de leurs Compétences liées subissent un malus de -1 pour la durée de l’effet.</p>\n<p>L’effet dure une heure, après quoi l’ivrogne subit la perte d’un niveau de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} pour une durée de 4 heures.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Luck",
|
"id": "Luck",
|
||||||
"name": "Luck",
|
"name": "Chanceux",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 38",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The adventurer seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!). </span></p>\n<p><span class=\"fontstyle0\">He draws one extra @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} at the beginning of each game session, allowing him to succeed at important tasks more often than most, and survive incredible dangers.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">L’aventurier semble être béni par le destin, le karma, les dieux ou n’importe quelle force supérieure en laquelle il croit (ou qui croit en lui). </span></p>\n<p><span class=\"fontstyle0\">Il obtient 1 @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} de plus au début de chaque session de jeu, ce qui lui octroie plus de chance de réussir ses actions et de survivre à d’incroyables dangers.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Marksman",
|
"id": "Marksman",
|
||||||
"name": "Marksman",
|
"name": "Tireur d'Élite",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero is a natural with ranged weapons. If she doesn’t move in a turn and fires no more than a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} of 1 as her first action, she may add +1 to an @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll, or ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Range]{Portée}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}, or @Compendium[swade-core-rules.swade-rules.Speed]{Speed}. This is a lesser version of the @Compendium[swade-core-rules.swade-rules.Aim]{Aim} maneuver and does not stack with it. Marksman doesn’t apply to additional attacks after the first.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros vise juste et bien. S’il ne bouge pas du round et qu’il tire en première action sans dépasser une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} de 1, soit il bénéficie d’un bonus de +1 à son jet d’@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) ou @Compendium[swade-core-rules.swade-skills.Shooting]{Tir}, soit il peut ignorer jusqu’à 2 points de malus d’@Compendium[swade-core-rules.swade-rules.Called Shots]{Attaque Ciblée}, de @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, de @Compendium[swade-core-rules.swade-rules.Range]{Portée}, d’@Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle} ou de @Compendium[swade-core-rules.swade-rules.Speed]{Vitesse}. C’est une version moins efficace que l’action @Compendium[swade-core-rules.swade-rules.Aim]{Viser} (voir p. 109) qui ne se cumule pas avec et qui ne s’applique qu’à la première attaque du round.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Martial Artist",
|
"id": "Martial Artist",
|
||||||
"name": "Martial Artist",
|
"name": "Arts Martiaux",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 41",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The fighter has trained in basic martial arts. Her fists and feet are weapons (see </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle}</strong>) </span><span class=\"fontstyle0\">so she’s always considered armed. She adds +1 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Force}+d4 damage. If she already has a Strength damage die from the </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} </strong>racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type. </span></p>\n<p><span class=\"fontstyle0\">Martial Artist does </span><em><span class=\"fontstyle3\">not </span></em><span class=\"fontstyle0\">add to damage from other Natural Weapons such as fangs or horns.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Ce personnage est entraîné aux techniques d’arts martiaux. Ses mains et ses pieds sont des armes (voir </span><span class=\"fontstyle2\"><strong>@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle}</strong> p. 97) </span><span class=\"fontstyle0\">et il n’est pas sujet à la règle du Défenseur désarmé (voir p. 102). Il bénéficie d’un bonus de +1 en Combat lorsqu’il attaque à mains nues (pieds inclus) et il fait @Compendium[swade-core-rules.swade-rules.Traits]{Force}+d4 de dégâts. S’il dispose déjà d’un dé de dégâts à mains nues, que ce soit grâce à la capacité innée </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Griffes} </strong>(voir p. 19) ou l’Atout @Compendium[swade-core-rules.swade-edges.Brawler]{Bagarreur}, augmentez ce dé d’un cran. </span></p>\n<p><span class=\"fontstyle0\">Cet Atout </span><em><span class=\"fontstyle3\">ne permet pas </span></em><span class=\"fontstyle0\">d’augmenter les dégâts d’autres armes naturelles comme Morsure ou Cornes.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Martial Warrior",
|
"id": "Martial Warrior",
|
||||||
"name": "Martial Warrior",
|
"name": "Maîtrise des Arts Martiaux",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 41",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\"><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">The fighter has trained in basic martial arts. Her fists and feet are weapons (see </span><span class=\"fontstyle2\" style=\"box-sizing: border-box; user-select: text;\"><strong style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle}</strong></span><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\"> so she’s always considered armed. She adds <strong>+2</strong> when striking with them and causes <strong>@Compendium[swade-core-rules.swade-rules.Traits]{Force}+d6</strong> damage. If she already has a Strength damage die from the </span><strong style=\"box-sizing: border-box; user-select: text;\"><span class=\"fontstyle2\" style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} </span></strong><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.</span></p>\n<p style=\"box-sizing: border-box; user-select: text; color: #191813; background-color: #dfe6f5;\"><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} does </span><em style=\"box-sizing: border-box; user-select: text;\">not </em><span class=\"fontstyle0\" style=\"box-sizing: border-box; user-select: text;\">add to damage from other Natural Weapons such as fangs or horns.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Ce personnage a acquis une grande maîtrise des arts martiaux. Son dé de dégâts à mains nues augmente à nouveau d’un cran et il bénéficie d’un bonus de +2 à ses jets de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} lorsqu’il attaque à mains nues.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Master",
|
"id": "Master",
|
||||||
"name": "Master",
|
"name": "Maître",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 53",
|
||||||
"description_full": "<div class=\"swade-core\"><p>The character’s Wild Die increases to a d10 when rolling the selected @Compendium[swade-core-rules.swade-edges.Expert]{Expert} Trait.</p></div>"
|
"description_full": "<div class=\"swade-core\"><p>Le dé Joker du héros devient un d10 quand il fait un jet sous le Trait choisi.</p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Master of Arms",
|
"id": "Master of Arms",
|
||||||
"name": "Master of Arms",
|
"name": "Maître d'Armes Légendaire",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 53",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>Increase the hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} an additional +1 and his @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} bonus damage die is now a d10.</p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Augmentez à nouveau la @Compendium[swade-core-rules.swade-rules.Characters]{Parade} de votre héros de +1 et le dé de bonus aux dégâts en @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} passe à d10.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Master Tactician",
|
"id": "Master Tactician",
|
||||||
"name": "Master Tactician",
|
"name": "Maître Tacticien",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 46",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The @Compendium[swade-core-rules.swade-edges.Tactician]{Tactician} now gets a total of two extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} to distribute each round</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Comme @Compendium[swade-core-rules.swade-edges.Tactician]{Tacticien}, mais le personnage pioche et distribue deux @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Cartes d’Action} supplémentaires chaque round.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Mcgyver",
|
"id": "Mcgyver",
|
||||||
"name": "Mcgyver",
|
"name": "Débrouillard",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 49",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device. </span></p>\n<p><span class=\"fontstyle0\">Failure means the device isn’t ready. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} means he doesn’t have the right materials and can’t create the device this encounter. </span></p>\n<p><span class=\"fontstyle0\">Success creates a minor explosive (2d4 explosive in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}), a one shot projectile weapon like a “zip gun” (@Compendium[swade-core-rules.swade-rules.Range]{Portée} 5/10/20, Damage 2d6), rickety raft, electrical source, etc. </span></p>\n<p><span class=\"fontstyle0\">A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc. </span></p>\n<p><span class=\"fontstyle0\">The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le débrouillard est tellement en avance sur son temps qu’il peut rapidement bricoler une machine adaptée à toute situation. À condition de disposer d’un peu de matériel et de quelques outils, il peut faire un jet de @Compendium[swade-core-rules.swade-skills.Repair]{Réparation} pour fabriquer une arme improvisée, un explosif ou des outils qui fonctionnent jusqu’à la fin de la scène (au choix du MJ). Cela lui prend un tour complet durant lequel il ne peut ni se déplacer, ni accomplir d’autres actions. </span></p>\n<p><span class=\"fontstyle0\">En cas d’Échec, l’engin n’est pas encore prêt. En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique}, il ne sera pas en mesure de fabriquer l’outil désiré faute de matériaux adéquats pour la scène entière. </span></p>\n<p><span class=\"fontstyle0\">En cas de Succès, le débrouillard peut rapidement bricoler un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{explosif de faible puissance} (2d4 de dégâts dans un Petit gabarit), un arme de poing à un coup (@Compendium[swade-core-rules.swade-rules.Range]{Portée} 5/10/20, 2d6 de dégâts), un radeau de fortune, une source électrique, etc. </span></p>\n<p><span class=\"fontstyle0\">En cas de Prouesse, l’explosif devient plus puissant (2d6 de dégâts dans un Gabarit moyen ou 2d4 dans un Grand gabarit), une meilleure arme (5 coups, Portée 10/20/40, 2d8 de dégâts), le radeau est plus résistant, la batterie délivre plus de puissance, etc. </span></p>\n<p><span class=\"fontstyle0\">La qualité de la création reste à l’appréciation du MJ, mais la créativité devrait être récompensée, en particulier dans les situations les plus dramatiques.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Menacing",
|
"id": "Menacing",
|
||||||
"name": "Menacing",
|
"name": "Menaçant",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 52",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Being a brutish lout isn’t always a drawback if you know how to use it. Menacing allows a character to put her bad looks or worse attitude to good use. The goon adds +2 to her @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} rolls.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Avoir l’air d’une brute n’est pas toujours un handicap quand on sait comment en profiter. Le personnage sait se servir de son travers et bénéficie d’un bonus de +2 à ses jets d’@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Mentalist",
|
"id": "Mentalist",
|
||||||
"name": "Mentalist",
|
"name": "Mentaliste",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 47",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Constant contact with multiple minds gives these psionic agents an edge when it comes to forcing or resisting mental assaults. </span></p>\n<p><span class=\"fontstyle0\">Mentalists add +2 to opposed @Compendium[swade-core-rules.swade-skills.Psionics]{Psionics} rolls, whether they are using their powers against a foe or defending against a rival.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Leurs manipulations fréquentes de l’esprit humain confèrent à certains agents psioniques un avantage lorsqu’il s’agit de briser les défenses mentales ou de résister à un adversaire. </span></p>\n<p><span class=\"fontstyle0\">Un mentaliste bénéficie d’un bonus de +2 sur tous ses jets opposés de @Compendium[swade-core-rules.swade-skills.Psionics]{Psioniques} que ce soit pour utiliser ses pouvoirs sur un ennemi ou pour résister à l'attaque d'un adversaire.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Mighty Blow",
|
"id": "Mighty Blow",
|
||||||
"name": "Mighty Blow",
|
"name": "Coup Puissant",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 42",
|
||||||
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">If your Action Card is a Joker, double the damage of your first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack this round.</span> </p></div>"
|
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">Si votre carte d’action est un joker, doublez les dégâts de votre première attaque de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} réussie du round.</span> </p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Mr Fix It",
|
"id": "Mr Fix It",
|
||||||
"name": "Mr Fix It",
|
"name": "Bidouilleur",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 49",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The mechanic adds +2 to @Compendium[swade-core-rules.swade-skills.Repair]{Repair} rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr Fix It can finish the job in one quarter the time with a raise.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le Bidouilleur bénéficie d’un bonus de +2 à tous ses jets de @Compendium[swade-core-rules.swade-skills.Repair]{Réparation}. En cas de Prouesse il divise par deux le temps nécessaire. Si une réparation indique qu’une Prouesse permet de réparer l’objet en moitié moins de temps que d’ordinaire, un personnage avec cet Atout fera alors le travail en un quart du temps en cas de Prouesse.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Natural Leader",
|
"id": "Natural Leader",
|
||||||
"name": "Natural Leader",
|
"name": "Leader Naturel",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 45",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This leader has proven herself time and time again, gaining the respect of all those who fight by her side.</span></p>\n<p><span class=\"fontstyle0\">Any Leadership Edge that says it applies only to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} now applies to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wild Cards} as well.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Ce commandant a fait ses preuves de bataille en bataille, gagnant le respect de tous ceux qui combattent à ses côtés.</span></p>\n<p><span class=\"fontstyle0\">Tous les Atouts de commandement s’appliquant aux @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} s’appliquent également aux @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Jokers}.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Nerves of Steel",
|
"id": "Nerves of Steel",
|
||||||
"name": "Nerves of Steel",
|
"name": "Nerfs d'Acier",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Your hero has learned to fight on through the most intense pain. He may ignore 1 point of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros a appris à combattre en faisant fi de la douleur. Il ignore 1 point de malus de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "New Powers",
|
"id": "New Powers",
|
||||||
"name": "New Powers",
|
"name": "Nouveaux Pouvoirs",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 47",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">An arcane character may learn two new @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs} by choosing this Edge (which may be taken multiple times). He may choose from any powers of his @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower normally available to his particular @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Arcane Background}.<br /></span></p>\n<p><span class=\"fontstyle0\">A character can add a new @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping} on a power she already has instead of gaining a new one. She might add an ice Trapping to her existing fire <em>@Compendium[swade-core-rules.swade-powers.Bolt]{bolt}</em></span><span class=\"fontstyle0\">, for example, so she could switch between ice and fire Trappings freely</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Cet Atout, qui peut être pris plusieurs fois, permet à un arcaniste d’apprendre deux nouveaux @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}. Il les choisit parmi tous ceux disponibles pour ses @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Arcanes} et accessibles à son @Compendium[swade-core-rules.swade-rules.Advancement]{Rang}.<br /></span></p>\n<p><span class=\"fontstyle0\">Un personnage peut choisir un nouvel @Compendium[swade-core-rules.swade-rules.Trappings]{Aspect} pour un pouvoir qu’il connaît déjà au lieu de sélectionner un nouveau pouvoir. Par exemple, il pourrait choisir un Aspect glace pour son pouvoir <em>@Compendium[swade-core-rules.swade-powers.Bolt]{éclair}</em></span><span class=\"fontstyle0\"> de feu, se donnant la possibilité de pouvoir choisir l’Aspect feu ou glace à la volée.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "No Mercy",
|
"id": "No Mercy",
|
||||||
"name": "No Mercy",
|
"name": "Sans Pitié",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">When this killer spends a @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} to reroll damage, he adds +2 to his final total.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Lorsque le personnage utilise un @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} pour relancer un jet de dégâts, il ajoute +2 au total final.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Power Points",
|
"id": "Power Points",
|
||||||
"name": "Points de Pouvoir",
|
"name": "Points de Pouvoir",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 47",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Wizards, weird scientists, and other arcane types always want more power. This Edge grants them an additional 5 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}. </span></p>\n<p><span class=\"fontstyle0\">Power Points may be selected more than once, but only once per @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}. It may be taken as often as desired at Legendary Rank, but each grants only 2 additional points.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Mages, savants fous et autres utilisateurs d’Arcanes ont toujours besoin de plus de pouvoir. Cet Atout leur donne 5 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} supplémentaires. </span></p>\n<p><span class=\"fontstyle0\">Cet Atout peut être pris plusieurs fois mais une seule fois par @Compendium[swade-core-rules.swade-rules.Advancement]{Rang}. À partir du Rang Légendaire, il peut être pris sans restriction mais n’octroie que 2 points de pouvoir supplémentaires.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Power Surge",
|
"id": "Power Surge",
|
||||||
"name": "Power Surge",
|
"name": "Afflux de Pouvoir",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 46",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The character recovers 10 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} when his @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} is a Joker. This may not exceed his usual limit</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Avec un joker en @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Action}, le personnage recharge aussitôt 10 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} (sans toutefois dépasser sa limite habituelle).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Professional",
|
"id": "Professional",
|
||||||
"name": "Professionnel",
|
"name": "Professionnel",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 53",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>The character is an expert at a particular skill or attribute (his choice). This increases the @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit one step (a d12+1 becomes a d12+2, for example). This Edge may be selected once per Trait.</p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Le héros est un expert dans le @Compendium[swade-core-rules.swade-rules.Traits]{Trait} de son choix. Celui-ci et sa limite augmentent d’un cran (d12 + 1 passe à d12 + 2 par exemple). Cet Atout peut-être pris une fois par Trait.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Provoke",
|
"id": "Provoke",
|
||||||
"name": "Provoke",
|
"name": "Provocateur",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 52",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Clever characters can manipulate their foes, drawing enemy focus on themselves to protect their allies. Once per turn, when your hero uses @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} for a @Compendium[swade-core-rules.swade-rules.Test]{Test} and gets a raise</span><span class=\"fontstyle0\">, she may @Compendium[swade-core-rules.swade-edges.Provoke]{Provoke} the foe. </span></p>\n<p><span class=\"fontstyle0\">In addition to all the usual effects of the success and raise, the enemy suffers a -2 penalty to affect any other target besides the one who provoked her. This stacks with @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted} but not further instances of Provoke.<br /></span></p>\n<p><span class=\"fontstyle0\">Provoke lasts until a Joker is drawn, someone else Provokes the target, or the encounter ends. Provoke can affect multiple targets, and may be combined with </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Rabble-Rouser}</strong>.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un personnage malin peut manipuler ses adversaires pour qu’ils se focalisent sur lui et se détournent de ses alliés. Une fois par tour, lorsque le héros fait un jet de @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation} lors d’une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} et obtient une Prouesse (voir Épreuves p. 105)</span><span class=\"fontstyle0\">, il peut @Compendium[swade-core-rules.swade-edges.Provoke]{Provoquer} son adversaire. </span></p>\n<p><span class=\"fontstyle0\">En plus des effets habituels du Succès et de la Prouesse, la victime subit un malus de -2 à tous ses jets de Traits pour affecter quelqu’un d’autre que son provocateur. Ce malus se cumule avec l’état @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait} mais pas avec une nouvelle Provocation.<br /></span></p>\n<p><span class=\"fontstyle0\">La Provocation dure jusqu’à ce qu’un joker soit tiré, que quelqu’un d’autre Provoque la cible ou que la scène s’achève. Il est possible de Provoquer plusieurs cibles en combinaison avec l’Atout </span><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Agitateur}</strong>.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Quick",
|
"id": "Quick",
|
||||||
"name": "Quick",
|
"name": "Vif",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 40",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt an @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} of Five or lower, you may discard it and draw again until you get a card higher than Five.</span></p>\n<p><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Characters]{Characters} with both the @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} and Quick Edges first draw their additional card and choose which to take. If that card is a Five or less, the Quick Edge may be used to draw a replacement until it’s Six or higher.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le personnage est né avec des réflexes presque surhumains. Quand le joueur pioche une @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d'Action} de Cinq ou moins, il peut en piocher une autre jusqu'à en obtenir une de Six ou plus, puis il choisit laquelle il conserve.</span></p>\n<p><span class=\"fontstyle0\">Avec les Atouts @Compendium[swade-core-rules.swade-edges.Level Headed]{Tête Froide} et Sang-froid, il pioche d’abord toutes les cartes supplémentaires liées à ces Atouts, puis en choisit une avant d’utiliser l’Atout Vif. Si cette dernière est un Cinq ou moins, il peut la défausser et en piocher une autre jusqu’à obtenir un Six ou plus.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Rabble-Rouser",
|
"id": "Rabble-Rouser",
|
||||||
"name": "Rabble-Rouser",
|
"name": "Agitateur",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 51",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This instigator knows how to rile up several enemies at once.<br /></span></p>\n<p><span class=\"fontstyle0\">Once per turn, a character with this Edge can make a social </span><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Test]{Test} </span><span class=\"fontstyle0\">with @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or<br />@Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} against all enemies in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. The targets must be able to see and<br />hear the hero clearly. Each defender resists and is affected by the </span><span class=\"fontstyle2\">Test </span><span class=\"fontstyle0\">separately.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Votre personnage est capable d’agacer plusieurs adversaires d’un seul coup.<br /></span></p>\n<p><span class=\"fontstyle0\">Une fois par tour, un personnage avec cet Atout peut faire une </span><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Test]{Épreuve} sociale </span><span class=\"fontstyle0\">en utilisant @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} ou<br />@Compendium[swade-core-rules.swade-skills.Taunt]{Provocation} contre tous les adversaires se trouvant dans un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{ Gabarit Moyen}. Les cibles doivent être capables de voir et<br />d’entendre clairement le héros, chacune résiste, et </span><span class=\"fontstyle2\">est affectée </span><span class=\"fontstyle0\">séparément.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Rapid Fire",
|
"id": "Rapid Fire",
|
||||||
"name": "Tir Rapide",
|
"name": "Tir Rapide",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The shooter is practiced at taking quick and accurate shots. As long as she’s armed with a fast-firing ranged weapon of some sort (such as a revolver or semi-automatic) and has enough ammunition to do so, she may increase her weapon’s @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} by 1 for any one of her @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks that turn.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le personnage est habitué à tirer vite et bien. Tant qu’il est armé d’une arme à répétition (comme un révolver ou une arme semi-automatique) et qu’il dispose de suffisamment de munitions, il peut augmenter de 1 la @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} de son arme pour une de ses attaques de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} du tour.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Rapid Recharge",
|
"id": "Rapid Recharge",
|
||||||
"name": "Rapid Recharge",
|
"name": "Source de Pouvoir",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 47",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} normally recharge at a rate of 5 points every hour spent resting (see <strong>@Compendium[swade-core-rules.swade-rules.Activation]{Recharging}</strong></span><span class=\"fontstyle0\">). This Edge increases that rate to 10 every hour.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Les @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} se rechargent normalement au rythme de 5 points par heure de repos (voir <strong>@Compendium[swade-core-rules.swade-rules.Activation]{Recharge}</strong></span><span class=\"fontstyle0\"> p. 151). Avec cet Atout, le héros augmente le rythme de recharge à 10 PP par heure.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Reliable",
|
"id": "Reliable",
|
||||||
"name": "Reliable",
|
"name": "Fiable",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 52",
|
||||||
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">People know they can depend on your hero when they need assistance. He gets a free reroll on any @Compendium[swade-core-rules.swade-rules.Support]{Support} roll.</span> </p></div>"
|
"description_full": "<div class=\"swade-core\"><p><span class=\"fontstyle0\">Les gens savent qu’ils peuvent compter sur le personnage quand ils ont besoin d’aide. Il bénéficie d’une Relance gratuite sur ses jets de @Compendium[swade-core-rules.swade-rules.Support]{Soutien}.</span> </p></div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Retort",
|
"id": "Retort",
|
||||||
"name": "Retort",
|
"name": "Réplique Acerbe",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 52",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This verbal duelist can turn the slings and arrows of social combat right back at the unwitting fools who hurled them.</span></p>\n<p><span class=\"fontstyle0\">If a character with Retort gets a raise when resisting an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} @Compendium[swade-core-rules.swade-rules.Test]{Test}, the </span><span class=\"fontstyle2\">foe </span><span class=\"fontstyle0\">is @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted}.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Lors d’un conflit social ce véritable duelliste des joutes verbales est capable de retourner à l’envoyeur les piques adverses.</span></p>\n<p><span class=\"fontstyle0\">Si un personnage avec Réplique acerbe obtient une Prouesse en résistant à une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} d’@Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} ou de @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation}, l’ </span><span class=\"fontstyle2\">adversaire </span><span class=\"fontstyle0\">est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait}.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Rich",
|
"id": "Rich",
|
||||||
"name": "Rich",
|
"name": "Riche",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 40",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Whether the individual was born with a silver spoon in his mouth or earned it through hard work, he’s got more money than most. </span></p>\n<p><span class=\"fontstyle0\">Rich heroes start with three times the normal @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} for the setting. If a regular income is appropriate for this setting, the hero receives the modern-day equivalent of a $150,000 annual salary</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">L’individu est né avec une cuillère en argent dans la bouche ou il a bien réussi en affaires. Une chose est sûre : il est plus fortuné que la plupart des gens. </span></p>\n<p><span class=\"fontstyle0\">Un héros Riche débute avec trois fois les @Compendium[swade-core-rules.swade-rules.Characters]{fonds initiaux} prévus. Si la notion de revenu existe dans son monde, il reçoit l’équivalent d’un salaire annuel moderne de 150 000 $.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Rock and Roll!",
|
"id": "Rock and Roll!",
|
||||||
"name": "Rock and Roll!",
|
"name": "Rock'n Roll!",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 44",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Experienced shooters learn to compensate for the recoil of fully automatic weapons. If a character with this Edge doesn’t move on his turn, he ignores the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty when firing at a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} of 2 or higher.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un tireur expérimenté apprend à compenser le recul des armes automatiques. Si un héros muni de cet Atout ne se déplace pas du tour, il ignore le malus de @Compendium[swade-core-rules.swade-rules.Recoil]{Recul} d’une arme tirant à une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} de 2 ou plus (voir @Compendium[swade-core-rules.swade-rules.Recoil]{Recul} p. 106).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Scavenger",
|
"id": "Scavenger",
|
||||||
"name": "Scavenger",
|
"name": "Recycleur",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 49",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>Once per encounter the hero may find, “suddenly remember,” or dig up some much-needed piece of equipment, a handful of ammunition, or some other useful device.</p>\n<p>The Game Master decides what constitutes an encounter, and has the final word on what can and can’t be found.</p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Une fois par scène, le héros peut trouver ou se rappeler soudainement qu’il a en sa possession une pièce d’équipement, des munitions ou autre objet utile.</p>\n<p>Le MJ a toujours le dernier mot quant à ce qui peut être trouvé ou non.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Scholar",
|
"id": "Scholar",
|
||||||
"name": "Scholar",
|
"name": "Érudit",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 50",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Learned professors, devoted students, and amateur enthusiasts spend great amounts of time and energy studying particular subjects. They become experts in these fields, and rarely fail to answer questions in their particular area of expertise.</span></p>\n<p><span class=\"fontstyle0\">Pick any one of the following skills: @Compendium[swade-core-rules.swade-skills.Academics]{Academics}, @Compendium[swade-core-rules.swade-skills.Battle]{Battle}, @Compendium[swade-core-rules.swade-skills.Occult]{Occult}, @Compendium[swade-core-rules.swade-skills.Science]{Science}, or a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect}-based “knowledge”-type skill allowed in your setting, and add +2 to the total whenever they’re used.</span></p>\n<p><span class=\"fontstyle0\">This Edge may be taken more than once if applied to different skills.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Un Érudit est un professeur émérite, un étudiant appliqué ou un amateur enthousiaste qui passe son temps à étudier certaines matières. Il devient expert dans ces dernières et peut répondre à la plupart des questions dans son domaine d’expertise.</span></p>\n<p><span class=\"fontstyle0\">Choisissez une Compétence parmi : @Compendium[swade-core-rules.swade-skills.Academics]{Éducation}, @Compendium[swade-core-rules.swade-skills.Battle]{Stratégie}, @Compendium[swade-core-rules.swade-skills.Occult]{Occultisme}, @Compendium[swade-core-rules.swade-skills.Science]{Sciences}, ou toute Compétence de connaissance basée sur l’@Compendium[swade-core-rules.swade-rules.Traits]{Intellect} spécifique à l’univers.</span></p>\n<p><span class=\"fontstyle0\">Le personnage bénéficie d’un bonus de +2 à ses jets pour cette Compétence.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Sidekick",
|
"id": "Sidekick",
|
||||||
"name": "Sidekick",
|
"name": "Acolyte",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 53",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>A character who triumphs over evil time and time again becomes an inspiration to others. Eventually, one of these young crusaders may attempt to join the hero in his epic quests.</p>\n<p>The hero gains a @Compendium[swade-core-rules.swade-rules.Advancement]{Novice Rank} sidekick. The sidekick is a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wild Card}, starts each session with two @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons}, may @Compendium[swade-core-rules.swade-rules.Advancement]{Progresse}, and has abilities that complement his mentor. The player character controls his sidekick just like any other ally, though he may occasionally cause trouble by getting captured, running into danger when he’s not supposed to, and so on. The player should be prepared for his Edge to occasionally become a Hindrance!</p>\n<p>If the sidekick dies, he isn’t replaced unless the hero chooses this Edge again. Fortunately, heroes may always spend Bennies for their sidekicks as if she had the @Compendium[swade-core-rules.swade-edges.Common Bond]{Common Bond} Edge. Sidekicks must actually take that Edge to do the same for their mentors.</p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Un héros triomphant des forces du mal à longueur de temps devient un modèle pour d’autres. Parmi ceux-là, il y en un qui désire suivre le héros dans ses aventures épiques.</p>\n<p>Le héros obtient un acolyte de @Compendium[swade-core-rules.swade-rules.Advancement]{Rang Novice}. C’est un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker}, qui commence chaque session avec deux @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons}, qui @Compendium[swade-core-rules.swade-rules.Advancement]{Progresse} normalement et dont les Compétences complètent ou imitent celles de son mentor. Le joueur contrôle son acolyte comme avec ses autres alliés. Il peut arriver de temps en temps que cet acolyte devienne une source d’ennuis (en se faisant capturer, en se jetant dans la gueule du loup sans prévenir, etc.). Le joueur doit se préparer à ce que son Atout devienne de temps à autre un Handicap.</p>\n<p>Si l’acolyte meurt, il n’est pas remplacé sauf si cet Atout est de nouveau pris. Par chance, le personnage peut utiliser ses propres Jetons pour son acolyte comme s’il avait l’Atout @Compendium[swade-core-rules.swade-edges.Common Bond]{Lien Mutuel}. L’inverse n’est pas vrai à moins que l’acolyte ne choisisse cet Atout.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Soldier",
|
"id": "Soldier",
|
||||||
"name": "Soldier",
|
"name": "Soldat",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 30",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Professional soldiers get used to carrying heavy loads, and enduring harsh conditions. After a few days getting used to their gear (GM’s call), they treat their @Compendium[swade-core-rules.swade-rules.Traits]{Force} as one die type higher when determining <strong>@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">and </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum} </span></strong><span class=\"fontstyle0\">to use armor, weapons, and equipment without a penalty. (This stacks with the @Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} Edge.)<br /></span></p>\n<p><span class=\"fontstyle0\">They also get a free reroll on @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls made to survive environmental hazards (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Hazards]{Hazards}</span></strong><span class=\"fontstyle0\">).</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Professional soldiers get used to carrying heavy loads, and enduring harsh conditions. After a few days getting used to their gear (GM’s call), they treat their @Compendium[swade-core-rules.swade-rules.Traits]{Force} as one die type higher when determining <strong>@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance}</strong></span><strong><span class=\"fontstyle2\"> </span></strong><span class=\"fontstyle0\">and </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum} </span></strong><span class=\"fontstyle0\">to use armor, weapons, and equipment without a penalty. (This stacks with the @Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} Edge.)<br /></span></p>\n<p><span class=\"fontstyle0\">They also get a free reroll on @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls made to survive environmental hazards (see </span><strong><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Hazards]{Hazards}</span></strong><span class=\"fontstyle0\">).</span> <br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /></p>\n</div>"
|
||||||
},
|
},
|
||||||
@ -750,19 +750,19 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Sweep",
|
"id": "Sweep",
|
||||||
"name": "Sweep",
|
"name": "Balayage",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 41",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} at a <strong>-2</strong> penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.</span></p>\n<p><span class=\"fontstyle0\">A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Cet Atout permet au personnage de faire un unique jet de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} à <strong>-2</strong> et de l’appliquer à tous ceux qui sont à portée de l’@Compendium[swade-core-rules.swade-rules.Reach]{Allonge} de l’arme (y compris ses alliés). Faites un jet de dégâts séparé pour chaque cible touchée.</span></p>\n<p><span class=\"fontstyle0\">Il n’est possible d’utiliser l’Atout Balayage qu’une fois par tour. Il ne peut pas être cumulé avec @Compendium[swade-core-rules.swade-edges.Frenzy]{Frénésie}</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Tactician",
|
"id": "Tactician",
|
||||||
"name": "Tactician",
|
"name": "Tacticien",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 30",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations. </span></p>\n<p><span class=\"fontstyle0\">A Tactician is dealt an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} each round of combat or a chase—kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} in @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement}. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations. </span></p>\n<p><span class=\"fontstyle0\">A Tactician is dealt an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} each round of combat or a chase—kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} in @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement}. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Thief",
|
"id": "Thief",
|
||||||
"name": "Thief",
|
"name": "Voleur",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 30",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked. </span></p>\n<p><span class=\"fontstyle0\">Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb in urban areas. </span></p>\n<p><span class=\"fontstyle0\">Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls when in an urban environment. </span></p>\n<p><span class=\"fontstyle0\">Finally, these rogues are—not surprisingly— adept at @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery} itself, adding +1 to those rolls in all circumstances.</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked. </span></p>\n<p><span class=\"fontstyle0\">Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb in urban areas. </span></p>\n<p><span class=\"fontstyle0\">Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls when in an urban environment. </span></p>\n<p><span class=\"fontstyle0\">Finally, these rogues are—not surprisingly— adept at @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery} itself, adding +1 to those rolls in all circumstances.</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
@ -780,9 +780,9 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Trademark Weapon",
|
"id": "Trademark Weapon",
|
||||||
"name": "Trademark Weapon",
|
"name": "Arme Fétiche",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 41",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +1 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).</span></p>\n<p><span class=\"fontstyle0\">A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Le héros ne jure que par une arme qu’il connaît par cœur (Dard, Excalibur, la Vieille Betsy). Quand il se bat avec cette arme il bénéficie d’un bonus de <strong>+1</strong> à ses jets d’@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (Lancer), @Compendium[swade-core-rules.swade-skills.Fighting]{AtCombattaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} et d’un bonus de <strong>+1</strong> à sa @Compendium[swade-core-rules.swade-rules.Characters]{Parade} lorsqu’il tient l’arme en main (y compris pour une arme à distance).</span></p>\n<p><span class=\"fontstyle0\">Il est possible de prendre cet Atout plusieurs fois pour une arme différente à chaque fois. On peut remplacer une Arme fétiche perdue mais il faut patienter plusieurs jours pour que reviennent les bonus (le MJ reste seul juge de la longueur de cette période).</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Two-Fisted",
|
"id": "Two-Fisted",
|
||||||
@ -794,7 +794,7 @@
|
|||||||
"id": "Two-Gun Kid",
|
"id": "Two-Gun Kid",
|
||||||
"name": "Two-Gun Kid",
|
"name": "Two-Gun Kid",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 30",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Two-Gun Kid works just like @Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}, but with ranged weapons, allowing her to fire or throw a weapon in each hand as two different actions but without triggering a@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty.</span></p>\n<p><span class=\"fontstyle0\">If the character has Two-Fisted, the second action may also be a melee attack.</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Red has a sword in one hand and a pistol in the other. She has both Two-Fisted and Two-Gun Kid, so she can make a @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack on one action and then a second Fighting </span><span class=\"fontstyle2\">or </span><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attack with no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty on a later action that turn</span></p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Two-Gun Kid works just like @Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}, but with ranged weapons, allowing her to fire or throw a weapon in each hand as two different actions but without triggering a@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty.</span></p>\n<p><span class=\"fontstyle0\">If the character has Two-Fisted, the second action may also be a melee attack.</span></p>\n<h2>Example</h2>\n<p><span class=\"fontstyle0\">Red has a sword in one hand and a pistol in the other. She has both Two-Fisted and Two-Gun Kid, so she can make a @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack on one action and then a second Fighting </span><span class=\"fontstyle2\">or </span><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-skills.Shooting]{Tir} attack with no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty on a later action that turn</span></p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Very Attractive",
|
"id": "Very Attractive",
|
||||||
@ -804,9 +804,9 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Weapon Master",
|
"id": "Weapon Master",
|
||||||
"name": "Weapon Master",
|
"name": "Maître d'Armes",
|
||||||
"description":"LdB page 30",
|
"description":"LdB page 53",
|
||||||
"description_full": "<div class=\"swade-core\">\n<p>The warrior increases his @Compendium[swade-core-rules.swade-rules.Characters]{Parade} by +1 and the bonus damage die for @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} rolls is a d8 instead of a d6 (see <strong>@Compendium[swade-core-rules.swade-rules.Dealing Damage]{Bonus Damage}</strong>). He must be armed to gain these benefits, but this includes the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{claws}, or other abilities that count as weapons.</p>\n</div>"
|
"description_full": "<div class=\"swade-core\">\n<p>Ce combattant légendaire bénéficie d’un bonus de +1 en @Compendium[swade-core-rules.swade-rules.Characters]{Parade} et le dé de bonus aux dégâts en @Compendium[swade-core-rules.swade-skills.Fighting]{Combat} passe à d8 au lieu de d6 (voir <strong>@Compendium[swade-core-rules.swade-rules.Dealing Damage]{Bonus aux Dégâts}</strong>) p. 94). Il doit être armé pour bénéficier de ces bonus, mais l’Atout @Compendium[swade-core-rules.swade-edges.Martial Artist]{Arts Martiaux}, des @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{griffes} ou n’importe quelle capacité pouvant tenir lieu d’arme fait parfaitement l’affaire.</p>\n</div>"
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"id": "Wizard",
|
"id": "Wizard",
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"name": "swade-fr",
|
"name": "swade-fr",
|
||||||
"title": "SWADE en Français",
|
"title": "SWADE en Français",
|
||||||
"description": "Traduction française du système SWADE",
|
"description": "Traduction française du système SWADE <p>*** Join the official Discord server: <a href='https://discord.gg/foundryvtt'> Official Discord</a></p><p>*** Rejoignez la communauté Francophone: <a href='https://discord.gg/pPSDNJk'>Francophone Discord</a></p>",
|
||||||
"version": "0.17.2.0",
|
"version": "0.17.2.0",
|
||||||
"minimumCoreVersion" : "0.7.9",
|
"minimumCoreVersion" : "0.7.9",
|
||||||
"compatibleCoreVersion" : "1.0.0",
|
"compatibleCoreVersion" : "1.0.0",
|
||||||
|
Loading…
Reference in New Issue
Block a user