Ajout aspects pour pouvoirs
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"items": [
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"items": [
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{
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{
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"_id": "yu8mQgz9LsE64YCd",
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"_id": "yu8mQgz9LsE64YCd",
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"name": "Armor +2",
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"name": "Armure +2",
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"type": "armor",
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"type": "armor",
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"data": {
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"data": {
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"description": "<div class=\"swade-core\">\n<p>Thick skin.</p>\n</div>",
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"description": "<div class=\"swade-core\">\n<p>Thick skin.</p>\n</div>",
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@ -81,7 +81,7 @@
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},
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{
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"_id": "LtIsTTVxdFc34ZYG",
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"_id": "LtIsTTVxdFc34ZYG",
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"name": "Fighting",
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"name": "Combat",
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"type": "skill",
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"type": "skill",
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"data": {
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"data": {
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"description": "<div class=\"swade-core\">\n<p>Fighting covers all hand-to-hand (melee) attacks, whether it’s with fists, axes, laser swords, or martial arts. See @Compendium[swade-core-rules.swade-rules.Combat]{Chapter Three} for the combat rules and the various maneuvers a warrior might attempt.</p>\n</div>",
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"description": "<div class=\"swade-core\">\n<p>Fighting covers all hand-to-hand (melee) attacks, whether it’s with fists, axes, laser swords, or martial arts. See @Compendium[swade-core-rules.swade-rules.Combat]{Chapter Three} for the combat rules and the various maneuvers a warrior might attempt.</p>\n</div>",
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