{ "label": "SWADE Atouts", "mapping": { "description_full": "data.description" }, "entries": [ { "id": "Ace", "name": "As", "description":"LdB page 49", "description_full": "
\n

Un As est un virtuose plus à l’aise derrière un volant ou des leviers de commande que sur ses deux jambes. Il ignore jusqu’à 2 points de malus sur ses jets de @Compendium[swade-core-rules.swade-skills.Boating]{Navigation}, @Compendium[swade-core-rules.swade-skills.Driving]{Conduite}, ou @Compendium[swade-core-rules.swade-skills.Piloting]{Pilotage}. Il peut dépenser des @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} pour faire des jets d’@Compendium[swade-core-rules.swade-rules.Soak Rolls]{Encaissement} pour le @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{véhicule} qu’il manœuvre en utilisant la Compétence appropriée (Conduite, Navigation ou Pilotage) au lieu de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur}. Chaque Succès et Prouesse annule une @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}.

\n
" }, { "id": "Acrobat", "name": "Acrobate", "description":"LdB page 49", "description_full": "
\n

Le personnage bénéficie d’une Relance gratuite sur les jets d’ @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} impliquant l’équilibre, les acrobaties ou les empoignades. Les jets pour escalader, nager, lancer ou interrompre une action ne sont pas concernés.

\n
" }, { "id": "Alertness", "name": "Vigilant", "description":"LdB page 30", "description_full": "
\n

Peu de choses échappent à votre héros. Il est vigilant et très observateur. Il ajoute +2 à tous ses jets de @Compendium[swade-core-rules.swade-skills.Notice]{Perception} pour entendre, regarder ou percevoir le monde qui l’entoure.

\n
" }, { "id": "Ambidextrous", "name": "Ambidextre", "description":"LdB page 37", "description_full": "
\n

Le héros utilise ses deux mains avec la même facilité. Il ignore le malus de @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Main non-directrice} (voir p. 98).

\n

Lorsqu’il tient une arme dans chaque main, un personnage avec @Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre} peut cumuler les éventuels bonus de @Compendium[swade-core-rules.swade-rules.Characters]{Parade} des deux armes.

\n
" }, { "id": "Arcane Background (Gifted)", "name": "Arcane (Don)", "description":"LdB page 148", "description_full": "
\n\n

Le personnage dispose de capacités innées ne correspondant pas aux tropes habituels de la magie, des miracles ou des psioniques. Il peut s’agir de super-pouvoirs de bas niveau, de dons divins ou même de talents extraterrestres. Ils sont souvent inhabituels ou uniques dans leur univers.

\n
" }, { "id": "Arcane Background (Magic)", "name": "Arcane (Magie)", "description":"LdB page 148", "description_full": "
\n\n

Les magiciens vont des puissants sorciers jusqu’aux vils sectateurs. Ils puisent dans l’énergie surnaturelle brute pour alimenter leurs feux anciens. Ce flux imprègne les mondes dans lesquels ils vivent et est canalisé par des gestes, des mots de puissance ou d’anciennes runes.

\n
" }, { "id": "Arcane Background (Miracles)", "name": "Arcane (Miracles)", "description":"LdB page 148", "description_full": "
\n\n

Ceux qui invoquent les miracles tirent leur puissance d’une présence supérieure comme les dieux, la nature ou les esprits. Leurs pouvoirs sont généralement invoqués par quelques mots de prière ou par des rituels bien établis.

\n

Les faiseurs de miracles sont les champions de leurs croyances. Ils ont généralement des @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicaps} en rapport avec leur sacerdoce, comme @Compendium[swade-core-rules.swade-hindrances.Vow]{Serment} ou @Compendium[swade-core-rules.swade-hindrances.Obligation]{Obligation}. Ils peuvent aussi avoir pour @Compendium[swade-core-rules.swade-edges.Connections]{Contacts} d’autres personnes de leur religion pouvant les aider quand leur énergie divine vient à manquer.

\n
" }, { "id": "Arcane Background (Psionics)", "name": "Arcane (Psionique)", "description":"LdB page 148", "description_full": "
\n\n

Les psioniques puisent dans leur propre énergie mentale pour manipuler la matière, lire les esprits, et bien d’autres choses. Certains sont employés par de grandes agences gouvernementales alors que d’autres cherchent souvent à leur échapper ! Certains ont des années d’entraînement alors que d’autres ont développé leurs incroyables pouvoirs de façon isolée.  

\n

 

\n
" }, { "id": "Arcane Background (Weird Science)", "name": "Arcane (Science Étrange)", "description":"LdB page 148", "description_full": "
\n\n

Les scientifiques étranges utilisent des inventions singulières et plus puissantes que le niveau technologique normal de l’univers. De telles créations peuvent devenir possibles grâce à des super-carburants, à des découvertes extraterrestres ou à la pure intelligence de rares super-génies repoussant les limites de la science.

\n

Un @Compendium[swade-core-rules.swade-rules.Trappings]{Aspect}(voir p. 150) de Science étrange doit toujours inclure l’appareil auquel il est associé. Par exemple, le pouvoir @Compendium[swade-core-rules.swade-powers.Burst]{rafale} pourrait se manifester à travers un lance-flammes magique dans Deadlands: Weird West , tandis que « le Fabuleux Élixir Revitalisant du Dr Gabriel »!” serait une potion @Compendium[swade-core-rules.swade-powers.Healing]{Guérison} .

\n

L’appareil doit être tenu en main afin d’activer ses pouvoirs de Science étrange (sauf Bricolage de fortune, voir p. 149).

\n

OLes autres personnages ne peuvent pas activer une création de l’inventeur. Ils n’en comprennent pas les étranges mécanismes nécessaires à son fonctionnement, l’appareil n’est pas calibré pour d’autres utilisateurs ou il est simplement hors tension pour n’importe qui sauf son créateur. Bien que cela puisse sembler un peu étrange du point de vue narratif, la « magie » — et les PP — viennent de l’inventeur et c’est donc à lui d’activer son appareil.

\n

Créer des appareils pour autrui est possible avec un Objet arcanique (voir p. 153) et l’Atout @Compendium[swade-core-rules.swade-edges.Artificer]{Artificier} (voir p. 46).

\n

Bien sûr, l’inventeur peut utiliser ses appareils sur autrui. Cela inclut l’ingestion de potion à base d’élixir magique ou l’injection de quelque super-sérum miraculeux de sa création. Si le Dr Gabriel administre son élixir, par exemple, il teste normalement l’activation du pouvoir. S'il donne la bouteille à quelqu’un pour un usage futur, il s’avérera qu’elle aura perdu ses propriétés actives.

\n

Bricolage de fortune: les inventeurs doivent normalement activer leurs pouvoirs en utilisant l’appareil associé. Si nécessaire, ils peuvent improviser d’autres moyens avec un malus de -2, une justification en accord avec l’univers et l’autorisation du MJ.

\n

 

\n

Exemple

\n

: Gabe est capturé par de vils aliens et tout son équipement est confisqué. Il est confiné dans une cellule et décide qu’il va utiliser les lampes du plafonnier et ce qui y tient lieu d’électricité afin d’improviser une @Compendium[swade-core-rules.swade-powers.Blast]{explosion}. Le meneur donne son accord après qu’il ait détruit les lumières et la source d’alimentation de la cellule.

\n
" }, { "id": "Arcane Resistance", "name": "Résistance aux Arcanes", "description":"LdB page 39", "description_full": "

La magie et le surnaturel n’ont que peu de prises sur le personnage. Que ce soit inné, par héritage ou suite à entraînement, il résiste à la magie, aux pouvoirs psioniques, à la science étrange, etc.

\n

Un jet d’Arcanes ciblant le personnage subit un malus de -2 (même lancé par un allié !) et les dégâts magiques sont également réduits de 2.

" }, { "id": "Aristocrat", "name": "Aristocrate", "description":"LdB page 37", "description_full": "
\n

Ce personnage est de haute naissance ou a atteint une position privilégiée au cours de sa vie. Il peut être fortuné ou non (voir les Atouts @Compendium[swade-core-rules.swade-edges.Rich]{Riche} ou @Compendium[swade-core-rules.swade-edges.Filthy Rich]{Très riche}) mais a sa place au sein des cercles de la haute société.

\n

Un aristocrate bénéficie d’un bonus de +2 à ses jets de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}(voir @Compendium[swade-core-rules.swade-rules.Networking]{Réseautage}p. 140) lorsqu’il évolue au sein de la haute société, grands dirigeants d’entreprises, nobles et autres aristocrates. Il bénéficie également d’un bonus de +2 sur les jets de @Compendium[swade-core-rules.swade-skills.Common Knowledge]{ Culture générale} concernant l’étiquette, la généalogie et l’héraldique des familles nobles, ainsi que pour se rappeler des rumeurs concernant les gens de cette caste.

\n
" }, { "id": "Artificer", "name": "Artificier", "description":"LdB page 46", "description_full": "
\n

Ceux qui jouent avec les énergies surnaturelles découvrent parfois un moyen d’insuffler ces dernières dans des objets. Ils sont capables de rendre une lame magique, de créer des potions aptes à soigner des blessures ou même de bénir une relique avec la grâce des dieux.
Un artificier peut créer des objets merveilleux en utilisant le système d’@Compendium[swade-core-rules.swade-rules.Arcane Devices]{Objets arcaniques} (voir p. 153) et les confier à ses alliés..

\n
" }, { "id": "Assassin", "name": "Assassin", "description":"LdB page 49", "description_full": "
\n

Les assassins sont entraînés à tuer avec une précision mortelle et sont capables de se défaire des cibles les plus résistantes. Ils bénéficient d’un bonus de +2 à leurs dégâts lorsque leur cible est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} ou qu’ils font une @Compendium[swade-core-rules.swade-rules.The Drop]{Attaque surprise}

\n
" }, { "id": "Attractive", "name": "Séduisant", "description":"LdB page 40", "description_full": "
\n

Ce n’est un secret pour personne que les gens sont plus disposés à aider quelqu’un qu’ils trouvent physiquement séduisant. Le personnage bénéficie d’un bonus de +1 à ses jets de @Compendium[swade-core-rules.swade-skills.Performance]{Performance} et de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} lorsque la cible est naturellement attirée par son type (genre, espèce, etc.).

\n
" }, { "id": "Beast Bond", "name": "Lien Animal", "description":"LdB page 48", "description_full": "
\n

Certaines personnes développent des liens extraordinaires avec leur animal de compagnie. Le personnage peut dépenser ses propres @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} pour tout animal qu’il contrôle incluant les chiens, montures, familiers, etc.

\n

 

\n
" }, { "id": "Beast Master", "name": "Maître des Bêtes", "description":"LdB page 48", "description_full": "
\n

Les animaux aiment le héros et ne l’attaquent pas, à moins qu’il ne les agresse ou qu’ils ne soient enragés pour une quelconque raison.

\n

Il dispose d’un tel magnétisme animal qu’une bête loyale s’est attachée à lui. C’est en général un animal de @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} 0 ou plus petit, avec l’accord du MJ.

\n

La créature est un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra}, elle ne @Compendium[swade-core-rules.swade-rules.Advancement]{Progresse} pas en Rang et n’obtient pas de nouvelles capacités. Si l’animal meurt ou est congédié, un autre le remplace au bout de [[/r 1d4]] jours.

\n

Compagnons plus puissants: cet Atout peut être choisi plusieurs fois. Choisissez un des effets suivants à chaque fois:

\n\n
" }, { "id": "Berserk", "name": "Enragé", "description":"LdB page 38", "description_full": "
\n

Un berserker devient enragé et quasiment incontrôlable quand la fureur l’envahit, mais il est alors une vraie machine à tuer !

\n

Dès qu’il subit une @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure ou est Secoué}(par une attaque physique) votre héros doit réussir un jet d’ @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} sans quoi il devient Enragé. Il peut choisir de volontairement faire un Échec sur ce jet.

\n

Cet état entraîne les effets suivants :

\n\n

Après 5 rounds consécutifs passés dans cet état de rage, le personnage subit un niveau de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue}, puis un second après 10 rounds auquel cas la rage cesse. Il peut également choisir de se calmer en réussissant un jet d’ @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} à -2 (en action gratuite, la Fatigue est évitée avec un Succès juste avant de la subir). Si le personnage redevient enragé, y compris au cours d’un même combat, on reprend à zéro le décompte de rounds.

\n
" }, { "id": "Block", "name": "Blocage", "description":"LdB page 41", "description_full": "
\n

Un héros endurci au corps-à-corps est plus habile à se défendre que d’autres. Il sait attaquer mais il a aussi appris à bloquer les coups adverses. Il ajoute 1 à sa @Compendium[swade-core-rules.swade-rules.Characters]{Parade} et annule 1 point de bonus d’@Compendium[swade-core-rules.swade-rules.Ganging Up]{Attaque à plusieurs} à son encontre.

\n
" }, { "id": "Bolster", "name": "Pique Revigorante", "description":"LdB page 52", "description_full": "
\n

Rabaisser ou humilier un adversaire peut parfois redonner le moral à vos alliés. Lorsque le personnage réussit une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} contre un adversaire,  il peut annuler un état @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait ou Vulnérable}  (voir p. 103) d’un allié.

\n
" }, { "id": "Brave", "name": "Brave", "description":"LdB page 37", "description_full": "
\n

Celui qui possède cet Atout a appris à maîtriser ses peurs, à moins qu’il ne soit tout simplement blasé d’en avoir tellement vu. Il bénéficie d’un bonus de +2 sur les jets de @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} et réduit de 2 les jets sur la @Compendium[swade-core-rules.swade-tables.Fear Table]{Table de Terreur} (voir p. 144).

\n
" }, { "id": "Brawler", "name": "Bagarreur", "description":"LdB page 41", "description_full": "
\n

Le héros a des poings qui frappent comme un marteau, des pieds qui balayent comme une faux. Son corps est comme de la pierre. Sa @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} est augmentée de 1. Il fait @Compendium[swade-core-rules.swade-rules.Traits]{Force} +d4 de dégâts quand il frappe des poings ou des pieds (voire des griffes s’il en a). S'il a déjà un dé de dégâts grâce à ses @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Griffes} (voir p. 19), l’Atout @Compendium[swade-core-rules.swade-edges.Martial Artist]{Arts martiaux}, etc., ce dé est augmenté d’un cran.

\n

Cet Atout n’octroie pas la Capacité d’@Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle} (voir p. 97).

\n
" }, { "id": "Brawny", "name": "Costaud", "description":"LdB page 38", "description_full": "
\n

Le héros est très corpulent ou tout simplement très athlétique. Sa @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} est augmentée de +1 (ce qui augmente sa @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 1) et il considère sa @Compendium[swade-core-rules.swade-rules.Traits]{Force} comme étant d’un cran supérieur lorsqu’il détermine les limites d’@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encombrement} (voir p. 67) ou de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum} pour l’utilisation d’armes, d’armure et d’autres équipements sans subir de malus (voir p. 66).

\n


Cet Atout ne peut pas augmenter la Taille du personnage au-delà de 3.

\n
" }, { "id": "Bruiser", "name": "Cogneur", "description":"LdB page 41", "description_full": "
\n

La @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} est à nouveau augmentée de 1. Le dé de dégâts à mains nues ou avec les griffes augmente encore d’un cran.

\n
" }, { "id": "Brute", "name": "Brute", "description":"LdB page 37", "description_full": "
\n

Ce personnage se repose plus sur sa force brute et sa puissance physique que sur la coordination et la souplesse. Pour lui, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} est une Compétence liée à la @Compendium[swade-core-rules.swade-rules.Traits]{Force} au lieu de l'@Compendium[swade-core-rules.swade-rules.Traits]{Agilité} dans le cadre d’une @Compendium[swade-core-rules.swade-rules.Advancement]{Progression}. Il peut aussi choisir de résister avec Force à une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} d’Athlétisme.

\n

En outre, la @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} des objets lancés est augmentée de +1. Doublez cette valeur pour obtenir la Portée Moyenne, et doublez la de nouveau pour la Portée Longue. Par exemple, si la Portée d’une arme lancée est de 3/6/12, elle passe à 4/8/16.

\n
" }, { "id": "Calculating", "name": "Calculateur", "description":"LdB page 42", "description_full": "
\n

Quelques secondes à observer les actions d’un adversaire donnent au personnage un avantage majeur : lorsque sa @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Initiative} est un Cinq ou moins, il peut ignorer jusqu’à 2 points de malus sur 1 action de ce tour, que ce soit un malus d'@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions Multiples}, de Couvert, de @Compendium[swade-core-rules.swade-rules.Range]{Portée} ou même de @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}

\n
" }, { "id": "Champion", "name": "Champion", "description":"LdB page 48", "description_full": "
\n

Un Champion est un être saint (ou impie) élu pour lutter au service d’un dieu ou d’une religion. Il est souvent prêt à aller jusqu’au sacrifice pour cette cause, mais il a parfois hérité de ce devoir et le remplit avec réticence.

\n

La mission du Champion est de combattre les forces du mal (ou du bien). Il bénéficie d’un bonus de +2 aux dégâts lorsqu’il attaque des créatures surnaturelles du mal (ou du bien). Ce bonus s’applique aux dégâts des @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{attaques de zone}, @Compendium[swade-core-rules.swade-rules.Attacks]{ attaques à distance}, @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs}, etc.

\n

Le MJ décide des adversaires affectés par cet Atout, mais de manière générale, toutes les créatures surnaturelles maléfiques (ou dévouées au bien) sont affectées.

\n
" }, { "id": "Channeling", "name": "Canalisation", "description":"LdB page 46", "description_full": "
\n

En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}sur son jet d’Arcanes (ou pour activer ou utiliser un @Compendium[swade-core-rules.swade-rules.Arcane Devices]{objet arcanique}), le personnage réduit le coût en @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} de son pouvoir de 1. Le coût peut tomber à 0.

\n
" }, { "id": "Charismatic", "name": "Charismatique", "description":"LdB page 38", "description_full": "
\n

Le héros est apprécié par les gens. Peut-être inspire-t-il confiance, est-il un bon confident ou simplement est-il aimable et bienveillant. Il bénéficie d’une Relance gratuite aux jets de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}.

\n
" }, { "id": "Chi", "name": "Chi", "description":"LdB page 48", "description_full": "
\n

L’entraînement de ce héros aux arts martiaux va bien au delà de la norme et flirte avec le mystique. Au début de chaque combat, il obtient un point de chi qu’il peut utiliser pour :

\n\n

Le Chi non utilisé est perdu en fin de combat.

\n
" }, { "id": "Combat Acrobat", "name": "Acrobate de Combat", "description":"LdB page 49", "description_full": "
\n

Les attaques contre ce personnage bondissant subissent un malus de -1 si ce dernier voit l’attaque venir, dispose de suffisamment d’espace pour se mouvoir et ne subit aucun malus d’@Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrement} ou de @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum}.

\n
" }, { "id": "Combat Reflexes", "name": "Combatif", "description":"LdB page 42", "description_full": "
\n

Votre héros se ressaisit vite après un coup ou une émotion forte. Il ajoute +2 à ses jets pour se remettre des états @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ou @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.

\n
" }, { "id": "Command", "name": "Commandement", "description":"LdB page 45", "description_full": "
\n

Cet Atout représente la capacité de donner des ordres clairs et à apporter son soutien au cœur de la bataille. Les Extras dans l’ @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement} ajoutent +1 à leurs jets d’@Compendium[swade-core-rules.swade-rules.Traits]{Âme} pour annuler un état @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} et à leurs jets de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} pour annuler un état @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}.

\n
" }, { "id": "Command Presence", "name": "Grande Aura de Commandement", "description":"LdB page 45", "description_full": "
\n

Une voix forte, des ordres précis, un charisme naturel, ou tout simplement un entraînement hors du commun, quoi qu’il en soit, votre héros est un officier qui sait commander sur le champ de bataille. Son @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement} est effective jusqu’à 10 cases (20 m) au lieu de 5.

\n
" }, { "id": "Common Bond", "name": "Lien Mutuel", "description":"LdB page 52", "description_full": "

Cet Atout représente le lien qui unit des compagnons comme un groupe d’aventuriers. Qu’ils s’entendent bien ou pas, ils ont tissé d'étroits rapports au cours de leurs nombreuses aventures épiques.
Un héros doté de cet Atout peut donner librement de ses @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} s à tout autre personnage avec lequel il peut communiquer. Cela représente son soutien verbal ou moral. Le joueur doit expliquer ce que fait ou dit son personnage pour donner ce soutien, comme un discours ou un petit geste d’encouragement.

" }, { "id": "Concentration", "name": "Concentration", "description":"LdB page 46", "description_full": "
\n

Le personnage a appris à maintenir sa concentration même dans des conditions difficiles. La durée de base des @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs} non instantanés est doublée. Cela inclut également le maintien d’un pouvoir.

\n
" }, { "id": "Connections", "name": "Contacts", "description":"LdB page 51", "description_full": "
\n

Que ce soit les fédéraux, les flics, la mafia, une multinationale ou un autre groupe d’aventuriers, le héros connaît quelqu’un qui en fait partie et est disposé à l’aider à l’occasion.
Cet Atout peut être pris plusieurs fois, s’appliquant chaque fois à une faction différente. Une fois par session de jeu, à condition de pouvoir joindre son contact, le personnage peut lui demander de l’aide.

La faveur dépend de la nature du contact (au choix du MJ) mais pourrait être un prêt de liquidités, de l’équipement, quelques combattants alliés, un moyen de transport, des informations ou même un professionnel disposant de compétences faisant défaut au groupe, comme un pirate ou un scientifique spécialisé.

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" }, { "id": "Counterattack", "name": "Contre-Attaque", "description":"LdB page 42", "description_full": "
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Un combattant avec cet Atout est capable de répondre instantanément aux erreurs de ses adversaires. Une fois par round, le personnage (ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}, ni @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}) peut faire une @Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite}  (voir p. 100) contre un adversaire venant d’échouer une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} de corps-à-corps contre lui. La Contre-attaque est immédiate (avant de résoudre d’éventuelles autres attaques ayant lieu sur la même @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Action})

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" }, { "id": "Danger Sense", "name": "Sixième Sens", "description":"LdB page 49", "description_full": "
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Le héros peut pressentir l’imminence d’un mauvais coup. Chaque fois qu’il va être victime d’une @Compendium[swade-core-rules.swade-rules.Surprise]{Surprise} (voir p. 107 il bénéficie d’un bonus de +2 à son jet de @Compendium[swade-core-rules.swade-skills.Notice]{Perception}. Avec une Prouesse, il sera @Compendium[swade-core-rules.swade-rules.Hold]{En attente} au début de la scène.

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Si le danger en question n’est pas couvert par la gestion d’une Attaque surprise (un tir de sniper, un piège, un breuvage empoisonné, etc.), le personnage bénéficie d’un jet de @Compendium[swade-core-rules.swade-skills.Notice]{Perception} à -2 (ou à +2 si un jet de Perception est déjà autorisé) pour pressentir le danger et agir en conséquence. En cas d’attaque, si le jet est un Succès, l’assaillant ne bénéficie pas d’une @Compendium[swade-core-rules.swade-rules.The Drop]{Attaque Surprise}.

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" }, { "id": "Dead Shot", "name": "Dans le Mille !", "description":"LdB page 42", "description_full": "
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Si votre @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Carte d’Action} est un joker, doublez les dégâts de votre première attaque d'@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) ou @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} réussie du round.

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" }, { "id": "Dodge", "name": "Esquive", "description":"LdB page 43", "description_full": "
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Le héros peut anticiper les attaques ou zigzaguer sous les tirs. À moins qu’il ne soit surpris et pris au dépourvu, ses ennemis subissent un malus de -2 sur les @Compendium[swade-core-rules.swade-rules.Attacks]{attaques à distance} contre lui. Les malus liés à cet Atout ne se cumulent pas avec les malus de @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}.

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" }, { "id": "Double Tap", "name": "Double Détente", "description":"LdB page 42", "description_full": "
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Les experts en armes à feu sont capables de tirer deux coups en succession rapide sans impact sur leur précision.

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Cet Atout fonctionne avec les armes ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} de 1 et susceptibles de tirer deux coups sans @Compendium[swade-core-rules.swade-rules.Reload]{rechargement} manuel. Il octroie des bonus de +1 au jet de Tir et aux dégâts au prix d’une munition supplémentaire. Ces bonus peuvent s’appliquer une fois par action : un tireur peut tout à fait l’utiliser plusieurs fois au cours d’un round dans le cas d’@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Actions Multiples}.

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ne peut pas cumuler l’utilisation de cet Atout avec un @Compendium[swade-core-rules.swade-edges.Rapid Fire]{Tir Rapide}.

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Cet Atout peut être utilisé également avec des @Compendium[swade-core-rules.swade-rules.Three-Round Burst]{Rafales courtes} (voir p. 66), octroyant des bonus de +2 au jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} et aux dégâts au lieu de +1 au prix de six balles.

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" }, { "id": "Elan", "name": "Panache", "description":"LdB page 39", "description_full": "
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Quand ce héros met tout son cœur dans une tâche, ça se voit ! Quand il dépense un Jeton pour Relancer un jet de @Compendium[swade-core-rules.swade-rules.Traits]{Trait}, il ajoute +2 au résultat final. Ce bonus ne s’applique qu’au nouveau jet. Cet Atout ne s’applique pas aux jets de @Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts} (qui ne sont pas des jets de Trait) ni lorsqu'un jeton est dépensé pour Encaisser des Blessures. Par contre, il s’applique aux @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Relances} de jet d’Encaissement payées avec un nouveau Jeton

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" }, { "id": "Expert", "name": "Expert", "description":"LdB page 52", "description_full": "
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Comme l’Atout @Compendium[swade-core-rules.swade-edges.Professional]{Professionnel}, mais le @Compendium[swade-core-rules.swade-rules.Traits]{Trait} et sa limite augmentent d’un cran supplémentaire.

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" }, { "id": "Extra Effort", "name": "Effort Supplémentaire", "description":"LdB page 46", "description_full": "
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Certains personnages doués de capacités peuvent puiser au fond de leur Âme pour augmenter leurs pouvoirs.

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Après un jet de @Compendium[swade-core-rules.swade-skills.Focus]{Focus}, cet Atout permet de l’augmenter de +1 pour 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP}, ou de +2 pour 3 PP. Il ne permet pas d’éviter un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique}.

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" }, { "id": "Extraction", "name": "Extraction", "description":"LdB page 43", "description_full": "
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Lorsqu’un personnage se retire d’un combat, les attaquants adjacents gagnent une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque Gratuite} de corps-à-corps — une situation très risquée ! Fort heureusement, votre héros a l’habitude d'esquiver ce genre d'attaque.

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Lors d’une @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Retraite}, un adversaire adjacent au choix du joueur est privé de son @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque Gratuite}.

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" }, { "id": "Fame", "name": "Notoriété", "description":"LdB page 38", "description_full": "
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Le personnage est une célébrité mineure. Il peut s’agir d’un barde connu dans une seigneurie, une star du rock en devenir ou un acteur série B.

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Lorsqu’il se produit, le personnage double ses gains (voir @Compendium[swade-core-rules.swade-skills.Performance]{Performance} p. 33). Il peut bénéficier d’un bonus de +1 à un jet de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} lorsqu’il s’adresse à quelqu’un d’amical capable de le reconnaître (ce qui est le cas en réussissant un jet de @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Culture Générale} modifié par la célébrité du héros).

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Le point négatif de la @Compendium[swade-core-rules.swade-edges.Fame]{Notoriété} est que le personnage est régulièrement reconnu, que les gens souhaitent souvent obtenir quelque chose de lui, qu’il est fréquemment suivi par des fans ou des admirateurs, et qu’il ne peut parfois pas se soustraire à ses obligations, spectacles et autres tâches incombant à son statut sans se mettre dans l’embarras.

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" }, { "id": "Famous", "name": "Célébrité", "description":"LdB page 39", "description_full": "
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Le héros est vraiment très connu d’une part importante de la population, comme un pays tout entier, une branche particulière de l’industrie ou au sein d’un média populaire (cinéma, télévision, musique). Lorsqu’il se produit, votre personnage multiplie ses gains par 5 et bénéficie d’un bonus de +2 à ses jets de @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} lorsqu’il s’adresse à quelqu’un d’amical capable de le reconnaître.

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Le prix de la @Compendium[swade-core-rules.swade-edges.Famous]{Célébrité} est encore plus lourd que celui de la notoriété : moins de temps libre, plus d’obligations, de rivaux, de scandales, et l’incapacité de se déplacer discrètement sans être reconnu rapidement.

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" }, { "id": "Fast Healer", "name": "Guérison Rapide", "description":"LdB page 38", "description_full": "
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Le héros récupère vite de ses blessures. Il bénéficie d’un bonus de +2 à ses jets de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} de guérison naturelle et fait un jet tous les 3 jours au lieu de 5 (voir @Compendium[swade-core-rules.swade-skills.Healing]{Guérison} p. 96).

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" }, { "id": "Feint", "name": "Feinte", "description":"LdB page 43", "description_full": "
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Lorsque l’aventurier provoque une @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} (voir p. 105) basée sur la @Compendium[swade-core-rules.swade-skills.Fighting]{Compétence Combat}, il peut décider que sa cible résiste avec @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} plutôt qu’avec @Compendium[swade-core-rules.swade-rules.Traits]{Agilité}.

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" }, { "id": "Fervor", "name": "Ferveur", "description":"LdB page 45", "description_full": "
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Une seule phrase prononcée par un grand chef produit parfois des résultats stupéfiants. Un chef doté de cet Atout stimule la ferveur combative de ses Alliés en criant un slogan, une devise ou simplement des mots d’encouragement.

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Les @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} dans l’Aura de commandement ajoutent +1 aux dégâts de leurs jets de @Compendium[swade-core-rules.swade-skills.Fighting]{Combat}.

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" }, { "id": "Filthy Rich", "name": "Très Riche", "description":"LdB page 40", "description_full": "
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Le héros est riche comme Crésus. Il débute avec cinq fois les @Compendium[swade-core-rules.swade-rules.Characters]{fonds initiaux} prévus et, si c’est approprié, reçoit un revenu annuel de 500 000 $.

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Il est possible pour un personnage d’être encore plus riche, mais à moins que ça ait un effet en jeu, ce n’est probablement pas si important. Les biens et la fortune qu’il possède impliquent autant de gestion que de lourdes responsabilités.

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" }, { "id": "First Strike", "name": "Frappe Éclair", "description":"LdB page 43", "description_full": "
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Une fois par round, le héros, ni @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué} ni @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné}, bénéficie d’une @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque Gratuite} de Combat contre un ennemi aussitôt que ce dernier pénètre dans son @Compendium[swade-core-rules.swade-rules.Reach]{Allonge}. (voir @Compendium[swade-core-rules.swade-rules.Free Attacks]{Attaque Gratuite} p. 100).

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" }, { "id": "Fleet-Footed", "name": "Véloce", "description":"LdB page 40", "description_full": "
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L'@Compendium[swade-core-rules.swade-rules.Movement]{Allure} du héros est augmentée de 2 et son @Compendium[swade-core-rules.swade-rules.Movement]{dé de course} est augmenté d’un cran (de d6 à d8 par exemple).

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" }, { "id": "Followers", "name": "Suivants", "description":"LdB page 53", "description_full": "
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Chaque fois que cet Atout est choisi, 5 suivants se joignent au héros. Si certains périssent ou disparaissent, d’autres finissent par les remplacer (le temps nécessaire reste à l’appréciation du MJ selon les circonstances).

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Les suivants doivent pouvoir se nourrir et gagner leur vie. Ils prennent en général leur part des trésors, des butins et des récompenses du héros. Ils sont dévoués et risquent souvent leur vie pour lui sans aller toutefois jusqu’au sacrifice.

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Utilisez le profil de @Compendium[swade-core-rules.swade-bestiary.Soldier]{Soldat} (voir p. 112) pour les suivants. Le héros est libre de leur fournir l’équipement qu’il souhaite. Ces derniers évoluent de la même manière qu’un PJ (voir @Compendium[swade-core-rules.swade-rules.Advancement]{Progression} p. 54).

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Utilisez les règles sur les @Compendium[swade-core-rules.swade-rules.Allies]{Alliés} p. 111  si vous souhaitez leur donner des personnalités distinctes.

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" }, { "id": "Free Runner", "name": "Free Runner", "description":"LdB page 30", "description_full": "
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Your character practices “parkour” or is just very skilled at running, jumping, swinging, scampering up walls, and over obstacles.

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As long as there are obstacles she can bound on, bounce off, or swing on, she moves at her full @Compendium[swade-core-rules.swade-rules.Movement]{Allure} on @Compendium[swade-core-rules.swade-rules.Movement]{Difficult Ground} when on foot. She also adds +2 to her @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls when climbing and in foot Chases (see @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases & Vehicles}).

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" }, { "id": "Frenzy", "name": "Frenzy", "description":"LdB page 30", "description_full": "
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A character with Frenzy rolls a second @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} die with any one of his Fighting attacks for the turn. The extra die may be allocated to the same or different targets as he sees fit. Resolve each separately

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" }, { "id": "Gadgeteer", "name": "Gadgeteer", "description":"LdB page 30", "description_full": "
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Some mechanical gurus can build incredible devices out of most anything.

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A Gadgeteer can spend up to three @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} to “jury rig” a device from any reasonable collection of spare parts. This allows her to activate any @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir} normally available to Weird Scientists of her @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower in her particular setting, with a Power Point cost of 3 or lower.

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The total cost of an individual power (plus any modifiers) cannot exceed the points spent to create it, nor can the inventor apply @Compendium[swade-core-rules.swade-rules.Trappings]{Limitations} to the gadget. She may attempt to create multiple devices as long as she has the points to do so.

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Each gadget is created and activated with a @Compendium[swade-core-rules.swade-skills.Weird Science]{Weird Science}} roll at –2. This takes one entire turn, during which she can do nothing else (she cannot take @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Actions} that turn). In all other ways, it works as the normal activation of a power.

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The inventor uses Power Points directly from her pool for the device, but once its initial @Compendium[swade-core-rules.swade-rules.Powers]{Duration} is finished (it cannot be maintained) it falls apart into its component pieces.

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Example

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Gabe is an inventor in the Weird West. He wants to use @Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait} to help Red fight a giant rattlesnake, but only has the @Compendium[swade-core-rules.swade-powers.Burst]{burst} and @Compendium[swade-core-rules.swade-powers.Blast]{blast} powers. Fortunately, he’s a Gadgeteer, so Gabe can put boost Trait into an “electrical bio-inducer.” The device can take up to three points worth of powers, so he adds the @Compendium[swade-core-rules.swade-rules.Hinder or Hurry (+1)]{Hurry} modifier and gives Red +2 @Compendium[swade-core-rules.swade-rules.Movement]{Allure} as well

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" }, { "id": "Giant Killer", "name": "Giant Killer", "description":"LdB page 30", "description_full": "
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The bigger they are, the harder they are to kill. At least for most. Your hero knows how to find the weak points in the most massive of foes.

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He adds +1d6 damage when attacking creatures who are three or more Sizes larger than himself (see @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille}). A human (Size 0) gets the bonus against a creature of Size 3 or greater.

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" }, { "id": "Great Luck", "name": "Great Luck", "description":"LdB page 30", "description_full": "
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The player draws two extra @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons} instead of one at the start of each session.

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" }, { "id": "Hard To Kill", "name": "Hard To Kill", "description":"LdB page 30", "description_full": "
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This adventurer has more lives than a herd of cats. He may ignore his @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties when making @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.Damage Effects]{Bleeding Out}.

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" }, { "id": "Harder To Kill", "name": "Harder To Kill", "description":"LdB page 30", "description_full": "
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Your hero is tougher to kill than Rasputin. If he is ever “killed,” roll a die. On an odd result, he’s dead as usual. On an even roll, he’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated} but somehow escapes death. He may be captured, stripped of all his belongings, or mistakenly left for dead, but he somehow survives.

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" }, { "id": "Healer", "name": "Healer", "description":"LdB page 30", "description_full": "
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A hero with this Edge adds +2 to all @Compendium[swade-core-rules.swade-rules.Healing]{Healing} rolls, whether natural or magical in nature.

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" }, { "id": "Hold the Line!", "name": "Hold the Line!", "description":"LdB page 30", "description_full": "
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Hold the Line strengthens the will of any @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} under the hero's command, adding +1 to their @Compendium[swade-core-rules.swade-rules.Characters]{Résistance}.

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" }, { "id": "Holy/Unholy Warrior", "name": "Holy/Unholy Warrior", "description":"LdB page 30", "description_full": "
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Believers face grave dangers in service to their divine patrons. To survive such hardships, the forces of good (or evil) grant miracles and the ability to turn their favor into supernatural protection.

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The chosen may add +1 to the total of a final @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak roll} for each @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} spent, to a maximum of +4.

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" }, { "id": "Humiliate", "name": "Humiliate", "description":"LdB page 30", "description_full": "
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Those with a cruel wit can destroy a rival’s ego in a single remark or well-timed gesture.
Your hero gets a free reroll on @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt Épreuve}

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" }, { "id": "Improved Arcane Resistance", "name": "Improved Arcane Resistance", "description":"LdB page 30", "description_full": "

Magic and the supernatural hold little sway with this individual. Whether by nature, heritage, or training he’s particularly resistant to magic, psionics, weird science, and other supernatural energies.

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Arcane skills targeting the hero suffer a -4 penalty (even if cast by allies!) and magical damage is reduced by 4 as well.

" }, { "id": "Improved Block", "name": "Improved Block", "description":"LdB page 30", "description_full": "
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The hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} bonus is now +2 and the @Compendium[swade-core-rules.swade-rules.Ganging Up]{Gang Up} bonus against him is reduced by 2

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" }, { "id": "Improved Counterattack", "name": "Improved Counterattack", "description":"LdB page 30", "description_full": "
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The hero gets a @Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite} against up to three failed attacks each round.

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" }, { "id": "Improved Dodge", "name": "Improved Dodge", "description":"LdB page 30", "description_full": "
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The hero adds +2 when Evading area effect attacks. See @Compendium[swade-core-rules.swade-rules.Evasion]{Evasion}.

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" }, { "id": "Improved Extraction", "name": "Improved Extraction", "description":"LdB page 30", "description_full": "
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Up to three foes’ (player’s choice) don’t get attacks when your warrior @Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{moves out of melee} with them

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" }, { "id": "Improved First Strike", "name": "Improved First Strike", "description":"LdB page 30", "description_full": "
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Once per round, as long as he’s not @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} or @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}, the hero gets a free @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack against three foes immediately after he moves into @Compendium[swade-core-rules.swade-rules.Reach]{Reach}. (See @Compendium[swade-core-rules.swade-rules.Free Attacks]{ Attaque Gratuite}).

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" }, { "id": "Improved Frenzy", "name": "Improved Frenzy", "description":"LdB page 30", "description_full": "
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The fighter rolls an extra @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} die with up to two Fighting attacks in the same turn

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Example

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Red desperately attacks a giant crab-like creature on an alien planet. She has Improved Frenzy and decides to attack three times (a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} at the usual penalty). She rolls her Fighting skill with an extra die for her first attack and second attack. She doesn’t get the extra die on her third Fighting roll.

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" }, { "id": "Improved Level Headed", "name": "Improved Level Headed", "description":"LdB page 30", "description_full": "
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Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert} make deadly combatants. A hero with this Edge draws two additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} in combat and chooses which to use.

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" }, { "id": "Improved Nerves of Steel", "name": "Improved Nerves of Steel", "description":"LdB page 30", "description_full": "
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The hero ignores two points of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties.

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" }, { "id": "Improved Rapid Fire", "name": "Improved Tir Rapide", "description":"LdB page 30", "description_full": "
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The shooter may now increase her weapon's @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} by 1 twice in the same turn (via a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action})

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Example

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Gabe fires a machine gun and has Improved Rapid Fire. The weapon has a Rate of Fire of 4 and Gabe decides to fire it on all three of his allowed actions (see Multi-Actions).

\n

He rolls an extra @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} die with his first and second attack, raising the weapon’s Rate of Fire to 5 each time. He doesn’t get the bonus on his third attack—the machine gun’s Rate of Fire remains a 4.

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" }, { "id": "Improved Rapid Recharge", "name": "Improved Rapid Recharge", "description":"LdB page 30", "description_full": "
\n

The character now regains 20 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} per hour spent @Compendium[swade-core-rules.swade-rules.Activation]{resting}.

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" }, { "id": "Improved Sweep", "name": "Improved Sweep", "description":"LdB page 30", "description_full": "
\n

Improved Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} (friends and foes alike). Resolve damage separately for each enemy that’s hit.

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A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}.

\n
" }, { "id": "Improved Trademark Weapon", "name": "Improved Trademark Weapon", "description":"LdB page 30", "description_full": "
\n

The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +2 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +2 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).

\n

A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).

\n
" }, { "id": "Improvisational Fighter", "name": "Improvisational Fighter", "description":"LdB page 30", "description_full": "
\n

Heroes often find themselves fighting with pieces of equipment or furnishings not designed for combat. A brawler with this Edge has a knack for using such improvised weapons. He ignores the usual -2 penalty when wielding them. See @Compendium[swade-core-rules.swade-rules.Improvised Weapons]{Improvised Weapons} for more details.

\n
" }, { "id": "Inspire", "name": "Inspire", "description":"LdB page 30", "description_full": "
\n

Exceptional leaders inspire those around them to great feats of valor and determination. Once per turn, the hero may roll his @Compendium[swade-core-rules.swade-skills.Battle]{Battle} skill to @Compendium[swade-core-rules.swade-rules.Support]{Support} one type of @Compendium[swade-core-rules.swade-rules.Traits]{Trait} roll, and apply it to all allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} in @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement}. A leader could Support all @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks in range, for example, or all @Compendium[swade-core-rules.swade-rules.Traits]{Âme} rolls to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}.

\n

Inspire is an @Compendium[swade-core-rules.swade-rules.Actions]{action} and requires some sort of communication with those it affects.

\n
\""One
\n
" }, { "id": "Investigator", "name": "Investigator", "description":"LdB page 30", "description_full": "
\n

Investigators spend a great deal of time researching ancient legends, working the streets, or deducing devilish mysteries. Some of these heroes are actual private investigators while others are sleuthing mages in a fantasy world or inquisitive college professors stumbling upon Things Man Was Not Meant to Know.

\n

Investigators add +2 to @Compendium[swade-core-rules.swade-skills.Research]{Research} rolls and @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls made to search through desks for important papers, sift through stacks of junk mail for something of note, or spy obscured items from piles of junk or debris

\n
" }, { "id": "Iron Jaw", "name": "Iron Jaw", "description":"LdB page 30", "description_full": "
\n

The hero can shrug off even extreme blows. He adds +2 to @Compendium[swade-core-rules.swade-rules.Soak Rolls]{Soak rolls} and @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls to avoid @Compendium[swade-core-rules.swade-rules.The Drop]{Knockout Blows}

\n
" }, { "id": "Iron Will", "name": "Iron Will", "description":"LdB page 30", "description_full": "
\n

The hero now adds his @Compendium[swade-core-rules.swade-edges.Strong Willed]{Strong Willed} bonus to resist powers and negate their effects. Iron Will doesn’t stack with @Compendium[swade-core-rules.swade-edges.Brave]{Brave}, nor does it apply to subse­quent rolls resulting from powers such as being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} by a damaging @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoir}, @Compendium[swade-core-rules.swade-powers.Fear]{Terreur}, or the like.

\n

 

\n
" }, { "id": "Jack-Of-All-Trades", "name": "Jack-Of-All-Trades", "description":"LdB page 30", "description_full": "
\n

Through advanced schooling, book-learning, computer-enhanced skill programs, or just amazing intuitive perception, your hero has a talent for picking up skills on the fly. There’s little he can’t figure out given a little time and a dash of luck.

\n

The character makes a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll as an action after observing or studying some subject. She gains a d4 in the relevant skill with success, or d6 with a raise. She may try again after an hour of study, trial and effort, or immersion if she fails or wants to try for a raise. This lasts until the character attempts to learn a different subject, whether she’s successful or not.

\n
" }, { "id": "Killer Instinct", "name": "Killer Instinct", "description":"LdB page 30", "description_full": "

This hero hates losing. He gets a free reroll in any opposed @Compendium[swade-core-rules.swade-rules.Test]{Test} he initiates

" }, { "id": "Level Headed", "name": "Level Headed", "description":"LdB page 30", "description_full": "
\n

Fighters who can keep their cool when everyone else is running for @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert} make deadly combatants. A hero with this Edge draws an additional @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} in combat and chooses which to use.

\n
" }, { "id": "Linguist", "name": "Linguist", "description":"LdB page 30", "description_full": "
\n

This world-traveler has an ear for languages. She begins play knowing half her @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} die type in different @Compendium[swade-core-rules.swade-skills.Language]{Language} skills of her choice at d6.

\n
" }, { "id": "Liquid Courage", "name": "Liquid Courage", "description":"LdB page 30", "description_full": "
\n

This gregarious individual processes alcohol far differently than most. The round after consuming a stiff drink (about eight ounces of hard liquor or equivalent), her @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} increases one die type (increasing @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} as well). The drinker can also ignore one level of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties (which stacks with other abilities that do the same).

\n

@Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, @Compendium[swade-core-rules.swade-rules.Traits]{Agilité}, and all linked skills suffer a −1 penalty for the duration, however.

\n

The effect lasts for one hour after it begins, at which point the boozer suffers a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} for the next four hours.

\n
" }, { "id": "Luck", "name": "Luck", "description":"LdB page 30", "description_full": "
\n

The adventurer seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!).

\n

He draws one extra @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} at the beginning of each game session, allowing him to succeed at important tasks more often than most, and survive incredible dangers.

\n
" }, { "id": "Marksman", "name": "Marksman", "description":"LdB page 30", "description_full": "
\n

The hero is a natural with ranged weapons. If she doesn’t move in a turn and fires no more than a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} of 1 as her first action, she may add +1 to an @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing) or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll, or ignore up to 2 points of penalties from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}, @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, @Compendium[swade-core-rules.swade-rules.Range]{Portée}, @Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}, or @Compendium[swade-core-rules.swade-rules.Speed]{Speed}. This is a lesser version of the @Compendium[swade-core-rules.swade-rules.Aim]{Aim} maneuver and does not stack with it. Marksman doesn’t apply to additional attacks after the first.

\n
" }, { "id": "Martial Artist", "name": "Martial Artist", "description":"LdB page 30", "description_full": "
\n

The fighter has trained in basic martial arts. Her fists and feet are weapons (see @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle}) so she’s always considered armed. She adds +1 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Force}+d4 damage. If she already has a Strength damage die from the @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.

\n

Martial Artist does not add to damage from other Natural Weapons such as fangs or horns.

\n
" }, { "id": "Martial Warrior", "name": "Martial Warrior", "description":"LdB page 30", "description_full": "
\n

The fighter has trained in basic martial arts. Her fists and feet are weapons (see @Compendium[swade-core-rules.swade-rules.Natural Weapons]{Arme Naturelle} so she’s always considered armed. She adds +2 when striking with them and causes @Compendium[swade-core-rules.swade-rules.Traits]{Force}+d6 damage. If she already has a Strength damage die from the @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{Claws} racial ability or the @Compendium[swade-core-rules.swade-edges.Brawler]{Brawler} Edge, increase the damage a die type.

\n

@Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} does not add to damage from other Natural Weapons such as fangs or horns.

\n
" }, { "id": "Master", "name": "Master", "description":"LdB page 30", "description_full": "

The character’s Wild Die increases to a d10 when rolling the selected @Compendium[swade-core-rules.swade-edges.Expert]{Expert} Trait.

" }, { "id": "Master of Arms", "name": "Master of Arms", "description":"LdB page 30", "description_full": "
\n

Increase the hero’s @Compendium[swade-core-rules.swade-rules.Characters]{Parade} an additional +1 and his @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} bonus damage die is now a d10.

\n
" }, { "id": "Master Tactician", "name": "Master Tactician", "description":"LdB page 30", "description_full": "
\n

The @Compendium[swade-core-rules.swade-edges.Tactician]{Tactician} now gets a total of two extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Cards} to distribute each round

\n
" }, { "id": "Mcgyver", "name": "Mcgyver", "description":"LdB page 30", "description_full": "
\n

A McGyver can improvise a device from common resources when the need arises. Given a few simple items, he can make a @Compendium[swade-core-rules.swade-skills.Repair]{Repair} roll to craft improvised weapons, explosives, or tools, that last until used or the end of the encounter (GM’s call). This takes one entire turn, and he can’t move or take any other actions while constructing the device.

\n

Failure means the device isn’t ready. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec critique} means he doesn’t have the right materials and can’t create the device this encounter.

\n

Success creates a minor explosive (2d4 explosive in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}), a one shot projectile weapon like a “zip gun” (@Compendium[swade-core-rules.swade-rules.Range]{Portée} 5/10/20, Damage 2d6), rickety raft, electrical source, etc.

\n

A raise creates a larger explosive (2d6 in a Medium Blast Template or 2d4 in a Large), a better ranged weapon (five shots, 2d8 damage, Range 10/20/40), a more stable raft, a more powerful battery, etc.

\n

The quality or power of the creation is completely up to the Game Master, but creativity should be rewarded, particularly in the most dire and dramatic situations.

\n
" }, { "id": "Menacing", "name": "Menacing", "description":"LdB page 30", "description_full": "
\n

Being a brutish lout isn’t always a drawback if you know how to use it. Menacing allows a character to put her bad looks or worse attitude to good use. The goon adds +2 to her @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} rolls.

\n
" }, { "id": "Mentalist", "name": "Mentalist", "description":"LdB page 30", "description_full": "
\n

Constant contact with multiple minds gives these psionic agents an edge when it comes to forcing or resisting mental assaults.

\n

Mentalists add +2 to opposed @Compendium[swade-core-rules.swade-skills.Psionics]{Psionics} rolls, whether they are using their powers against a foe or defending against a rival.

\n
" }, { "id": "Mighty Blow", "name": "Mighty Blow", "description":"LdB page 30", "description_full": "

If your Action Card is a Joker, double the damage of your first successful @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack this round.

" }, { "id": "Mr Fix It", "name": "Mr Fix It", "description":"LdB page 30", "description_full": "
\n

The mechanic adds +2 to @Compendium[swade-core-rules.swade-skills.Repair]{Repair} rolls. With a raise, he halves the time normally required to fix something. This means if a particular Repair job says a raise repairs it in half the time, a Mr Fix It can finish the job in one quarter the time with a raise.

\n
" }, { "id": "Natural Leader", "name": "Natural Leader", "description":"LdB page 30", "description_full": "
\n

This leader has proven herself time and time again, gaining the respect of all those who fight by her side.

\n

Any Leadership Edge that says it applies only to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} now applies to @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wild Cards} as well.

\n
" }, { "id": "Nerves of Steel", "name": "Nerves of Steel", "description":"LdB page 30", "description_full": "
\n

Your hero has learned to fight on through the most intense pain. He may ignore 1 point of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure} penalties.

\n
" }, { "id": "New Powers", "name": "New Powers", "description":"LdB page 30", "description_full": "
\n

An arcane character may learn two new @Compendium[swade-core-rules.swade-rules.Powers]{Pouvoirs} by choosing this Edge (which may be taken multiple times). He may choose from any powers of his @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} or lower normally available to his particular @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Arcane Background}.

\n

A character can add a new @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping} on a power she already has instead of gaining a new one. She might add an ice Trapping to her existing fire @Compendium[swade-core-rules.swade-powers.Bolt]{bolt}, for example, so she could switch between ice and fire Trappings freely

\n
" }, { "id": "No Mercy", "name": "No Mercy", "description":"LdB page 30", "description_full": "
\n

When this killer spends a @Compendium[swade-core-rules.swade-rules.Bennies]{Jeton} to reroll damage, he adds +2 to his final total.

\n
" }, { "id": "Power Points", "name": "Points de Pouvoir", "description":"LdB page 30", "description_full": "
\n

Wizards, weird scientists, and other arcane types always want more power. This Edge grants them an additional 5 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}.

\n

Power Points may be selected more than once, but only once per @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}. It may be taken as often as desired at Legendary Rank, but each grants only 2 additional points.

\n
" }, { "id": "Power Surge", "name": "Power Surge", "description":"LdB page 30", "description_full": "
\n

The character recovers 10 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} when his @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} is a Joker. This may not exceed his usual limit

\n
" }, { "id": "Professional", "name": "Professionnel", "description":"LdB page 30", "description_full": "
\n

The character is an expert at a particular skill or attribute (his choice). This increases the @Compendium[swade-core-rules.swade-rules.Traits]{Trait} and its limit one step (a d12+1 becomes a d12+2, for example). This Edge may be selected once per Trait.

\n
" }, { "id": "Provoke", "name": "Provoke", "description":"LdB page 30", "description_full": "
\n

Clever characters can manipulate their foes, drawing enemy focus on themselves to protect their allies. Once per turn, when your hero uses @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} for a @Compendium[swade-core-rules.swade-rules.Test]{Test} and gets a raise, she may @Compendium[swade-core-rules.swade-edges.Provoke]{Provoke} the foe.

\n

In addition to all the usual effects of the success and raise, the enemy suffers a -2 penalty to affect any other target besides the one who provoked her. This stacks with @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted} but not further instances of Provoke.

\n

Provoke lasts until a Joker is drawn, someone else Provokes the target, or the encounter ends. Provoke can affect multiple targets, and may be combined with @Compendium[swade-core-rules.swade-edges.Rabble-Rouser]{Rabble-Rouser}.

\n
" }, { "id": "Quick", "name": "Quick", "description":"LdB page 30", "description_full": "
\n

Quick characters have lightning-fast reflexes and a cool head. Whenever you are dealt an @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} of Five or lower, you may discard it and draw again until you get a card higher than Five.

\n

@Compendium[swade-core-rules.swade-rules.Characters]{Characters} with both the @Compendium[swade-core-rules.swade-edges.Level Headed]{Level Headed} and Quick Edges first draw their additional card and choose which to take. If that card is a Five or less, the Quick Edge may be used to draw a replacement until it’s Six or higher.

\n
" }, { "id": "Rabble-Rouser", "name": "Rabble-Rouser", "description":"LdB page 30", "description_full": "
\n

This instigator knows how to rile up several enemies at once.

\n

Once per turn, a character with this Edge can make a social @Compendium[swade-core-rules.swade-rules.Test]{Test} with @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or
@Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} against all enemies in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. The targets must be able to see and
hear the hero clearly. Each defender resists and is affected by the
Test separately.

\n
" }, { "id": "Rapid Fire", "name": "Tir Rapide", "description":"LdB page 30", "description_full": "
\n

The shooter is practiced at taking quick and accurate shots. As long as she’s armed with a fast-firing ranged weapon of some sort (such as a revolver or semi-automatic) and has enough ammunition to do so, she may increase her weapon’s @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} by 1 for any one of her @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attacks that turn.

\n
" }, { "id": "Rapid Recharge", "name": "Rapid Recharge", "description":"LdB page 30", "description_full": "
\n

@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir} normally recharge at a rate of 5 points every hour spent resting (see @Compendium[swade-core-rules.swade-rules.Activation]{Recharging}). This Edge increases that rate to 10 every hour.

\n
" }, { "id": "Reliable", "name": "Reliable", "description":"LdB page 30", "description_full": "

People know they can depend on your hero when they need assistance. He gets a free reroll on any @Compendium[swade-core-rules.swade-rules.Support]{Support} roll.

" }, { "id": "Retort", "name": "Retort", "description":"LdB page 30", "description_full": "
\n

This verbal duelist can turn the slings and arrows of social combat right back at the unwitting fools who hurled them.

\n

If a character with Retort gets a raise when resisting an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} @Compendium[swade-core-rules.swade-rules.Test]{Test}, the foe is @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted}.

\n
" }, { "id": "Rich", "name": "Rich", "description":"LdB page 30", "description_full": "
\n

Whether the individual was born with a silver spoon in his mouth or earned it through hard work, he’s got more money than most.

\n

Rich heroes start with three times the normal @Compendium[swade-core-rules.swade-rules.Characters]{starting funds} for the setting. If a regular income is appropriate for this setting, the hero receives the modern-day equivalent of a $150,000 annual salary

\n
" }, { "id": "Rock and Roll!", "name": "Rock and Roll!", "description":"LdB page 30", "description_full": "
\n

Experienced shooters learn to compensate for the recoil of fully automatic weapons. If a character with this Edge doesn’t move on his turn, he ignores the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty when firing at a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Cadence de Tir} of 2 or higher.

\n
" }, { "id": "Scavenger", "name": "Scavenger", "description":"LdB page 30", "description_full": "
\n

Once per encounter the hero may find, “suddenly remember,” or dig up some much-needed piece of equipment, a handful of ammunition, or some other useful device.

\n

The Game Master decides what constitutes an encounter, and has the final word on what can and can’t be found.

\n
" }, { "id": "Scholar", "name": "Scholar", "description":"LdB page 30", "description_full": "
\n

Learned professors, devoted students, and amateur enthusiasts spend great amounts of time and energy studying particular subjects. They become experts in these fields, and rarely fail to answer questions in their particular area of expertise.

\n

Pick any one of the following skills: @Compendium[swade-core-rules.swade-skills.Academics]{Academics}, @Compendium[swade-core-rules.swade-skills.Battle]{Battle}, @Compendium[swade-core-rules.swade-skills.Occult]{Occult}, @Compendium[swade-core-rules.swade-skills.Science]{Science}, or a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect}-based “knowledge”-type skill allowed in your setting, and add +2 to the total whenever they’re used.

\n

This Edge may be taken more than once if applied to different skills.

\n
" }, { "id": "Sidekick", "name": "Sidekick", "description":"LdB page 30", "description_full": "
\n

A character who triumphs over evil time and time again becomes an inspiration to others. Eventually, one of these young crusaders may attempt to join the hero in his epic quests.

\n

The hero gains a @Compendium[swade-core-rules.swade-rules.Advancement]{Novice Rank} sidekick. The sidekick is a @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wild Card}, starts each session with two @Compendium[swade-core-rules.swade-rules.Bennies]{Jetons}, may @Compendium[swade-core-rules.swade-rules.Advancement]{Progresse}, and has abilities that complement his mentor. The player character controls his sidekick just like any other ally, though he may occasionally cause trouble by getting captured, running into danger when he’s not supposed to, and so on. The player should be prepared for his Edge to occasionally become a Hindrance!

\n

If the sidekick dies, he isn’t replaced unless the hero chooses this Edge again. Fortunately, heroes may always spend Bennies for their sidekicks as if she had the @Compendium[swade-core-rules.swade-edges.Common Bond]{Common Bond} Edge. Sidekicks must actually take that Edge to do the same for their mentors.

\n
" }, { "id": "Soldier", "name": "Soldier", "description":"LdB page 30", "description_full": "
\n

Professional soldiers get used to carrying heavy loads, and enduring harsh conditions. After a few days getting used to their gear (GM’s call), they treat their @Compendium[swade-core-rules.swade-rules.Traits]{Force} as one die type higher when determining @Compendium[swade-core-rules.swade-rules.Gear Notes]{Encumbrance} and @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Force minimum} to use armor, weapons, and equipment without a penalty. (This stacks with the @Compendium[swade-core-rules.swade-edges.Brawny]{Brawny} Edge.)

\n

They also get a free reroll on @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} rolls made to survive environmental hazards (see @Compendium[swade-core-rules.swade-rules.Hazards]{Hazards}).

\n
" }, { "id": "Soul Drain", "name": "Soul Drain", "description":"LdB page 30", "description_full": "
\n

Desperate times call for desperate measures. Soul Drain allows an arcane character to channel her physical energy into power, taking a level of @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} to recover up to five @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de Pouvoir}. She can take an additional level of Fatigue (to @Compendium[swade-core-rules.swade-rules.Fatigue]{Exhaustion}) to recover up to five more Power Points. She cannot render herself @Compendium[swade-core-rules.swade-rules.Fatigue]{Incapacitated} in this way.

\n

Fatigue incurred by Soul Drain comes from deep within and may only be recovered naturally. The @Compendium[swade-core-rules.swade-powers.Relief]{relief} power and similar abilities have no effect.

\n
" }, { "id": "Steady Hands", "name": "Steady Hands", "description":"LdB page 30", "description_full": "
\n

Firing from the back of a horse or moving vehicle is tricky business, but your adventurer has figured it out. She ignores the @Compendium[swade-core-rules.swade-rules.Unstable Platform]{Unstable Platform} penalty.

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This also helps when running, reducing the usual penalty from -2 to -1 (see @Compendium[swade-core-rules.swade-rules.Movement]{Movement})

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" }, { "id": "Streetwise", "name": "Streetwise", "description":"LdB page 30", "description_full": "
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Streetwise characters know how to find the local black market, fence stolen goods, avoid the local law (or criminal element!), lay low when the heat’s on, obtain illegal weapons, find out which “boss” is hiring muscle, or similar shady activities.

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Streetwise characters add +2 to @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} or @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} rolls made to @Compendium[swade-core-rules.swade-rules.Networking]{Networking} with shady or criminal elements.

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They also add +2 to @Compendium[swade-core-rules.swade-skills.Common Knowledge]{Common Knowledge} rolls pertaining to the types of disreputable activities listed above

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" }, { "id": "Strong Willed", "name": "Strong Willed", "description":"LdB page 30", "description_full": "
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Self-confidence is powerful armor against those who attempt to attack this individual’s will. He adds +2 to his total when resisting @Compendium[swade-core-rules.swade-rules.Test]{Épreuve} with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} or @Compendium[swade-core-rules.swade-rules.Traits]{Âme}.

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" }, { "id": "Sweep", "name": "Sweep", "description":"LdB page 30", "description_full": "
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Sweep allows a character to make a single @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack and apply it against all targets in his @Compendium[swade-core-rules.swade-rules.Reach]{Reach} at a -2 penalty (friends and foes alike). Resolve damage separately for each enemy that’s hit.

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A fighter may only perform a Sweep once per turn. It may not be combined with @Compendium[swade-core-rules.swade-edges.Frenzy]{Frenzy}

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" }, { "id": "Tactician", "name": "Tactician", "description":"LdB page 30", "description_full": "
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The commander has a natural grasp of small unit tactics and can take advantage of rapidly changing situations.

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A Tactician is dealt an extra @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} each round of combat or a chase—kept separate from his own cards. At the start of the round, he may discard it or give it to any one allied @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} in @Compendium[swade-core-rules.swade-rules.Edges]{Aura de Commandement}. The player or GM controlling the receiving character can decide whether to accept and replace her current Action Card, or discard it.

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" }, { "id": "Thief", "name": "Thief", "description":"LdB page 30", "description_full": "
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Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked.

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Thieves know how to use protrusions on walls and window ledges to climb the tallest of buildings, scampering through streets and back alleys like cats. They add +1 to @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} rolls made to climb in urban areas.

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Thieves also know how to use the dark areas between the streetlights of cities to conceal their movements, and add +1 to @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls when in an urban environment.

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Finally, these rogues are—not surprisingly— adept at @Compendium[swade-core-rules.swade-skills.Thievery]{Thievery} itself, adding +1 to those rolls in all circumstances.

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" }, { "id": "Tough As Nails", "name": "Tough As Nails", "description":"LdB page 30", "description_full": "
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Your character keeps going when others fall. She can take four @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} before she’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated} (her maximum Wound penalty is still −3).

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" }, { "id": "Tougher Than Nails", "name": "Tougher Than Nails", "description":"LdB page 30", "description_full": "
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The hero can take up to five @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessures} before she’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated}! Her maximum Wound penalty is still −3.

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" }, { "id": "Trademark Weapon", "name": "Trademark Weapon", "description":"LdB page 30", "description_full": "
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The hero knows one unique weapon (Excalibur, Old Betsy, Sting) like the back of his hand. When using it, he adds +1 to his @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (throwing), @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque}, or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} rolls, and +1 to @Compendium[swade-core-rules.swade-rules.Characters]{Parade} when readied (even if it’s a ranged weapon).

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A fighter can take this Edge multiple times, applying it to a different weapon each time. If a Trademark Weapon is lost, he can replace it but the benefits don’t kick in for a few days (however long the GM feels is dramatically appropriate).

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" }, { "id": "Two-Fisted", "name": "Two-Fisted", "description":"LdB page 30", "description_full": "
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If a character makes a @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack withone action and another from a different hand in a later action, the second attack doesn’t inflict a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty. The @Compendium[swade-core-rules.swade-rules.Off-Hand Attacks]{Off-Hand} penalty still applies unless he’s @Compendium[swade-core-rules.swade-edges.Ambidextrous]{Ambidextre}.

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If the character has @Compendium[swade-core-rules.swade-edges.Two-Gun Kid]{Two-Gun Kid}, the second action may also be a ranged attack.

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" }, { "id": "Two-Gun Kid", "name": "Two-Gun Kid", "description":"LdB page 30", "description_full": "
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Two-Gun Kid works just like @Compendium[swade-core-rules.swade-edges.Two-Fisted]{Two-Fisted}, but with ranged weapons, allowing her to fire or throw a weapon in each hand as two different actions but without triggering a@Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty.

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If the character has Two-Fisted, the second action may also be a melee attack.

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Example

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Red has a sword in one hand and a pistol in the other. She has both Two-Fisted and Two-Gun Kid, so she can make a @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} attack on one action and then a second Fighting or @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} attack with no @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty on a later action that turn

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" }, { "id": "Very Attractive", "name": "Very Attractive", "description":"LdB page 30", "description_full": "
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Your hero is drop-dead gorgeous. He increases his @Compendium[swade-core-rules.swade-skills.Performance]{Performance} and @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} bonus to +2.

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" }, { "id": "Weapon Master", "name": "Weapon Master", "description":"LdB page 30", "description_full": "
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The warrior increases his @Compendium[swade-core-rules.swade-rules.Characters]{Parade} by +1 and the bonus damage die for @Compendium[swade-core-rules.swade-skills.Fighting]{Attaque} rolls is a d8 instead of a d6 (see @Compendium[swade-core-rules.swade-rules.Dealing Damage]{Bonus Damage}). He must be armed to gain these benefits, but this includes the @Compendium[swade-core-rules.swade-edges.Martial Artist]{Martial Artist} Edge, @Compendium[swade-core-rules.swade-rules.Special Ability (Claws)]{claws}, or other abilities that count as weapons.

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" }, { "id": "Wizard", "name": "Wizard", "description":"LdB page 30", "description_full": "
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Magic is varied and wonderful, and wizards are exposed to countless tomes, scrolls, and incantations as they master their craft. Sometimes they use this knowledge to recall variations of their various enchantments.

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A Wizard can spend 1 extra @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{PP} when casting a power to change its @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping}. A fireball (@Compendium[swade-core-rules.swade-powers.Blast]{blast}) might manifest as a lightning bolt, for example. This can often have important consequences if a foe has a particular resistance or weakness to the spell’s usual Trapping

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" }, { "id": "Woodsman", "name": "Woodsman", "description":"LdB page 30", "description_full": "
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Woodsmen are rangers, scouts, and hunters who are more at home in the wilderness than in urban areas. They are skilled trackers and scouts, and know how to live off the land for months at a time.

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Woodsmen add +2 to @Compendium[swade-core-rules.swade-skills.Survival]{Survival} rolls, and @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} rolls made in the wild (not towns, ruins, or underground).

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" }, { "id": "Work the Crowd", "name": "Work the Crowd", "description":"LdB page 30", "description_full": "
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As @Compendium[swade-core-rules.swade-edges.Work The Room]{Work The Room} but the hero now can @Compendium[swade-core-rules.swade-rules.Support]{Support} another on up to two of her Support actions.

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" }, { "id": "Work The Room", "name": "Work The Room", "description":"LdB page 30", "description_full": "
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Your hero’s words don’t just inspire those they’re directed at—they often inspire others as well. Once per turn, you can use Work the Room to roll an additional skill die when @Compendium[swade-core-rules.swade-rules.Support]{Supporting} with @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} or @Compendium[swade-core-rules.swade-skills.Performance]{Performance}. The additional die Supports any other ally who can see or hear your hero, and applies to their next action, whatever it may be.

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" } ] }