{ "label": "SWADE Véhicules", "entries": [ { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "#[CF_tempEntity]", "name": "#[CF_tempEntity]", "items": [] }, { "id": "AH-64 Apache", "name": "AH-64 Apache", "description": "
\n

Helicopter, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.

\n
", "items": [ { "_id": "ZkQ5MB1hMIOKYsnN", "name": "Hellfire Missiles", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. A laser-guided missile fired from a vehicle-mounted launcher.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{maneuvering} roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at @Compendium[swade-core-rules.swade-rules.Range]{Short Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} of 8 (2) (see @Compendium[swade-core-rules.swade-rules.Breaking Things]{Breaking Things}).

\n
", "notes": "Heavy Weapon. A laser-guided missile fired from a vehicle-mounted launcher.", "additionalStats": {}, "quantity": 16, "weight": 100, "price": 115000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "5d10", "range": "150/300/600", "rof": "0", "ap": "40", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.pVpipF019R4iQOTw" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-hellfire-agm-114.webp", "effects": [] }, { "_id": "lnvng9WbqaaN1Q2x", "name": "30mm Cannon (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 200000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "i4ht7b587x": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "obyryv42xo": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "3d8", "range": "50/100/200", "rof": "3", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 600000, "flags": { "core": { "sourceId": "Item.RjT9GV5lxrTNrKHf" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "AV-8B Harrier", "name": "AV-8B Harrier", "description": "
\n

–1 @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Handling} when in VTOL mode.

\n
", "items": [ { "_id": "scF8tYijOo5SXEYe", "name": "25mm Cannon (Fixed Front)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 75000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "5yjdf9igio": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "zsg7m6dasg": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "3d8", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 500000, "flags": { "core": { "sourceId": "Item.HJ5RWAM7pmV1birC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "dFnK1SXQykwEQtOh", "name": "Bombs", "type": "weapon", "data": { "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
", "notes": "Acts as an Intimidation Test against everyone not in the affected area", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 0, "equippable": false, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "All the damage", "range": "", "rof": "1", "ap": "0", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2600000, "flags": { "core": { "sourceId": "Item.xsOVkv8ct82InEKU" }, "cf": { "id": "temp_zxavjpvt25l", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Bombs" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Bombs" }, { "_id": "EdvU8l2DYvpFGYRV", "name": "Sidewinder Missiles", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. A short range, heat-seeking missile fired from an aircraft.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{maneuvering} roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at @Compendium[swade-core-rules.swade-rules.Range]{Short Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} of 8 (2) (see @Compendium[swade-core-rules.swade-rules.Breaking Things]{Breaking Things}).

\n
", "notes": "Heavy Weapon. A short range, heat-seeking missile fired from an aircraft.", "additionalStats": {}, "quantity": 2, "weight": 188, "price": 600000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "4d8", "range": "100/200/400", "rof": "0", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.wK7uLtEo5OV0ruSt" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sidewinder-aim9.webp", "effects": [] } ] }, { "id": "B-17 Flying Fortress", "name": "B-17 Flying Fortress", "description": "
", "items": [ { "_id": "vGDSgq9MVjJyk3Hl", "name": "2× Linked Heavy MG (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "8T1mpMsIcuhLXWDZ", "name": "2× Linked Heavy MG (Top Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "eHamz63rpUvEmwjo", "name": "2× Linked Heavy MG (Ball Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "9zs2WdfPObWDx45b", "name": "2× Linked Heavy MG (Fixed Left)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "eSmG24Nukyi7LJ2O", "name": "2× Linked Heavy MG (Fixed Right)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "3SLCKYpoFH5I0LYl", "name": "Bombs", "type": "weapon", "data": { "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
", "notes": "Acts as an Intimidation Test against everyone not in the affected area", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 0, "equippable": false, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "All the damage", "range": "", "rof": "1", "ap": "0", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 0, "flags": { "core": { "sourceId": "Item.xsOVkv8ct82InEKU" }, "cf": { "id": "temp_zxavjpvt25l", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Bombs" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Bombs" } ] }, { "id": "BF-109", "name": "BF-109", "description": "
", "items": [ { "_id": "mscUj2HMfBODgiLY", "name": "2× Linked Heavy MG (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "k6vKhGYNbFUuibDv", "name": "20mm Cannon (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n
", "notes": "Heavy", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 50000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "v55r9y7c1y": { "name": "RoF 4 Attack", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "4jefkit9vp": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "fj7aptxndg": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d12", "range": "50/100/200", "rof": "4", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 400000, "flags": { "core": { "sourceId": "Item.bMsPYFKN8QPQqHDD" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Bicycle", "name": "Bicycle", "description": "

50% chance a shot hits the rider instead. Doubles rider’s @Compendium[swade-core-rules.swade-rules.Movement]{Pace} and @Compendium[swade-core-rules.swade-rules.Movement]{running die} result.

", "items": [] }, { "id": "Biplane", "name": "Biplane", "description": "
", "items": [] }, { "id": "BTR 70 APC", "name": "BTR 70 APC", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Amphibious}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}.

\n
", "items": [ { "_id": "4wJIKzRHGm6xIpJt", "name": "Heavy Machine Gun (Turret)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "D4KqNRF9tmb2X7v3", "name": "Medium Machine Gun (Turret)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Carriage", "name": "Carriage", "description": "

Pulled by one @Compendium[swade-core-rules.swade-equipment.Horse]{Horse}. @Compendium[swade-core-rules.swade-rules.Movement]{Pace} on the tabletop is 12 and it may run.

", "items": [] }, { "id": "Cessna Skyhawk", "name": "Cessna Skyhawk", "description": "
", "items": [] }, { "id": "Compact Car", "name": "Compact Car", "description": "

Honda Civic or similar vehicle.

", "items": [] }, { "id": "Dirt Bike", "name": "Dirt Bike", "description": "
\n

Stock bike designed for off-road use with excellent shocks. Off Road (treat as @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}). 50% chance any uncalled shot hits the character instead.

\n
", "items": [] }, { "id": "Early Car", "name": "Early Car", "description": "
Model Ts and the like.
", "items": [] }, { "id": "F-15 Eagle", "name": "F-15 Eagle", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.

\n
", "items": [ { "_id": "dffORL9Ksa1YunhZ", "name": "20mm Cannon (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 50000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "v55r9y7c1y": { "name": "RoF 4 Attack", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "4jefkit9vp": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "fj7aptxndg": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d12", "range": "50/100/200", "rof": "4", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 400000, "flags": { "core": { "sourceId": "Item.bMsPYFKN8QPQqHDD" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "eQ6OQGmNQNL3vlcc", "name": "Bombs", "type": "weapon", "data": { "description": "
\n

Bomb Damage: All of it.

\n

A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone not in the affected area.

\n

- Clint Black

\n
", "notes": "Acts as an Intimidation Test against everyone not in the affected area", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 0, "equippable": false, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "All the damage", "range": "", "rof": "1", "ap": "0", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 0, "flags": { "core": { "sourceId": "Item.xsOVkv8ct82InEKU" }, "cf": { "id": "temp_zxavjpvt25l", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Bombs" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Bombs" }, { "_id": "EfyxuaM9A8hKSnGC", "name": "Sidewinder", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}. A short range, heat-seeking missile fired from an aircraft. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a maneuvering roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at Short @Compendium[swade-core-rules.swade-rules.Range]{Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Breaking Things]{Toughness} of 8 (2).

\n
", "notes": "Heavy Weapon. A short range, heat-seeking missile fired from an aircraft.", "additionalStats": {}, "quantity": 1, "weight": 188, "price": 600000, "equippable": true, "equipped": false, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "4d8", "range": "100/200/400", "rof": "0", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.wK7uLtEo5OV0ruSt" }, "cf": { "id": "temp_u61doxmmngk", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Missiles", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Sidewinder" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sidewinder-aim9.webp", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Sidewinder" }, { "_id": "408VrF7uleDDeJlE", "name": "Sparrow", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}. A medium range, radar-guided missile fired from an aircraft. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a maneuvering roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at Short @Compendium[swade-core-rules.swade-rules.Range]{Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Breaking Things]{Toughness} of 8 (2).

\n
", "notes": "Heavy Weapon. A medium range, radar-guided missile fired from an aircraft.", "additionalStats": {}, "quantity": 1, "weight": 617, "price": 125000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "5d8", "range": "150/300/600", "rof": "0", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.dlddE5PSqCAXHLpa" }, "cf": { "id": "temp_u61doxmmngk", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Missiles", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "Sparrow" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sparrow-aim7.webp", "effects": [], "translated": true, "hasTranslation": true, "originalName": "Sparrow" } ] }, { "id": "Galleon", "name": "Galleon", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}.

\n
", "items": [ { "_id": "7WuOXZ4o4Tlpfpyx", "name": "16 to 46 Cannons (12 lb), Solid Shot (Fixed Left and Right)", "type": "weapon", "data": { "description": "
\n

Cannons are used to destroy city walls or break up large troop formations. The leader of the weapon’s crew makes the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll.

\n

Bombard: Assuming they have a rough idea of their target’s location, howitzers, mortars, and bombards may fire at targets they cannot see by lobbing projectiles over intervening terrain or obstacles. Bombarding suffers a −4 penalty in addition to all other modifiers, and doubles deviation when the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll is failed (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks}). Reduce the penalty to −2 with precise coordinates (such as from a spotter).

\n

Solid Shot: Heavy balls of iron, lead, or stone designed to batter walls or plow through packed ranks of troops. To fire, the leader of the crew makes a @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll as usual. If successful, roll a die. If even, it bounces to another victim behind and within 6” of the first and hits him as well. Continue in this way until the die roll is odd.

\n

Compare the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll to every target within using a base TN of 4, adjusted for each target’s @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{cover}, special abilities like the @Compendium[swade-core-rules.swade-edges.Dodge]{Dodge} Edge, etc. A hit causes 2d6 damage and a raise causes 3d6.

\n

Note: All types of shot are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}, @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 8. Two crew members may reload at the same time.

\n
", "notes": "All types of shot are Heavy Weapons, Reload 8. Two crew members may reload at the same time.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 10000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "0urmam31b2": { "name": "Bombard, Rough Location", "type": "skill", "rof": null, "skillMod": "-4", "skillOverride": "", "shotsUsed": null }, "41i04mkdo8": { "name": "Bombard, Precise Location", "type": "skill", "rof": null, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "3d6+1", "range": "50/100/200", "rof": "1", "ap": "4", "minStr": "", "shots": "1", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.b97lGNSY1Kt8JyCb" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/siegeweapon-catapult.webp", "effects": [] } ] }, { "id": "Galley", "name": "Galley", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}. Has both oars and sails.

\n
", "items": [ { "_id": "lJGPVUQLj4tQ2f6Z", "name": "Catapult (Fixed Front)", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}, Reload time is every 5 minutes with a crew of 4.

\n
\n

Catapults are simple devices that hurl large stones at enemy defenses or ranks of troops. They normally require a crew of eight to load the projectile, crank down the lever that propels it, then sight and aim it. Firing can be done by a single person, but @Compendium[swade-core-rules.swade-rules.Reloading]{loading} the projectile takes at least four.

\n
", "notes": "MBT, Heavy Weapon, Reload time is every 5 minutes with a crew of 4.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 10000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "3d6", "range": "24/48/96", "rof": "0", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.bOAgE1jwAXAjFTlt" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Helicopter", "name": "Helicopter", "description": "
", "items": [] }, { "id": "Hover APC", "name": "Hover APC", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Hover}.

\n
", "items": [ { "_id": "1il4m3UBnNEG9Gzq", "name": "Gatling (Laser) (Fixed Front, Reaction Fire)", "type": "weapon", "data": { "description": "

@Compendium[swade-core-rules.swade-rules.Lasers (Futuristic) Table]{No Recoil, Overcharge, Cauterize}

", "notes": "No Recoil, Overcharge, Cauterize", "additionalStats": {}, "quantity": 1, "weight": 20, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "1wmca7vx5i": { "name": "RoF 4 Attack", "type": "skill", "rof": 4, "skillMod": "", "shotsUsed": 20, "skillOverride": "" }, "whqv1usyq4": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "ylps4cskeu": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" }, "tmf4mxdq73": { "name": "RoF 4 Reaction Fire", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "iaeloj64lc": { "name": "RoF 3 Reaction Fire", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "mxkqcw5evu": { "name": "RoF 2 Reaction Fire", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" }, "qydxwqerih": { "name": "Overcharge", "type": "damage", "rof": null, "skillMod": "", "skillOverride": "", "shotsUsed": null, "dmgOverride": "", "dmgMod": "+d6x" } } }, "damage": "3d6+4", "range": "50/100/200", "rof": "4", "ap": "2", "minStr": "d8", "shots": "800", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.TALQLr2zNaj9jG8O" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/GatlingLaser.webp", "effects": [] } ] }, { "id": "Hover Tank", "name": "Hover Tank", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Hover}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.

\n
", "items": [ { "_id": "JwBrJ8FKE3KcJEuT", "name": "Heavy Laser (Turret, Improved Stabilizer)", "type": "weapon", "data": { "description": "

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "ns40ntpasw": { "name": "Overcharge", "type": "damage", "rof": null, "skillMod": "", "skillOverride": "", "shotsUsed": null, "dmgOverride": "", "dmgMod": "+d6x" } } }, "damage": "4d10", "range": "150/300/600", "rof": "1", "ap": "30", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2500000, "flags": { "core": { "sourceId": "Item.8fWJ0jfnBeRDQIFC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "VGWEThHm3ub99k4g", "name": "Gatling (Laser) (Fixed Front, Reaction Fire)", "type": "weapon", "data": { "description": "

@Compendium[swade-core-rules.swade-rules.Lasers (Futuristic) Table]{No Recoil, Overcharge, Cauterize}

", "notes": "No Recoil, Overcharge, Cauterize", "additionalStats": {}, "quantity": 1, "weight": 20, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "1wmca7vx5i": { "name": "RoF 4 Attack", "type": "skill", "rof": 4, "skillMod": "", "shotsUsed": 20, "skillOverride": "" }, "whqv1usyq4": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "ylps4cskeu": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" }, "4cmmljg729": { "name": "RoF 4 Reaction Fire", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "llu10do9xv": { "name": "RoF 3 Reaction Fire", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "hd90xzrsf1": { "name": "RoF 2 Reaction Fire", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" }, "0rlkbuly0q": { "name": "Overcharge", "type": "damage", "rof": null, "skillMod": "", "skillOverride": "", "shotsUsed": null, "dmgOverride": "", "dmgMod": "+d6x" } } }, "damage": "3d6+4", "range": "50/100/200", "rof": "4", "ap": "2", "minStr": "d8", "shots": "800", "currentShots": "0" }, "sort": 2450000, "flags": { "core": { "sourceId": "Item.TALQLr2zNaj9jG8O" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/GatlingLaser.webp", "effects": [] } ] }, { "id": "Hydrofoil", "name": "Hydrofoil", "description": "
", "items": [] }, { "id": "Japanese Zero", "name": "Japanese Zero", "description": "
", "items": [ { "_id": "eiXElDvhNrsI8VHn", "name": "2× Linked Medium MG (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "ynEMEFr7HBYkKlk4", "name": "2× Linked 20mm Cannons (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n
", "notes": "Heavy", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 50000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "v55r9y7c1y": { "name": "RoF 4 Attack", "type": "skill", "rof": 4, "skillMod": "-2", "shotsUsed": 20, "skillOverride": "" }, "4jefkit9vp": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "fj7aptxndg": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d12", "range": "50/100/200", "rof": "4", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 400000, "flags": { "core": { "sourceId": "Item.bMsPYFKN8QPQqHDD" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Jeep", "name": "Jeep", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}.

\n
", "items": [ { "_id": "aQoMV9JHbSnuW9UC", "name": "Heavy Machine Gun (Front Pintle Mount)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Learjet", "name": "Learjet", "description": "
", "items": [] }, { "id": "M1A1 Abrams", "name": "M1A1 Abrams", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "mb6PTM4s4oyowckx", "name": "120mm Tank Gun (AP Rounds) (Imp Stabilizer)", "type": "weapon", "data": { "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 800000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "7400xvwkea": { "name": "Close Range", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "6d10", "dmgMod": "" } } }, "damage": "5d10", "range": "100/200/400", "rof": "1", "ap": "31", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2100000, "flags": { "core": { "sourceId": "Item.NsYJSH275xV8a3EH" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "Dyc2Twy7EFW8ER1B", "name": "Medium Machine Gun (Front Fixed and in Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}.

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "tN123StgP65SKmEe", "name": "Heavy Machine Gun (Pintle Mount on Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "M2 Bradley", "name": "M2 Bradley", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "uJiBGbLSAqWlLvnE", "name": "25mm Cannon (Improved Stabilizer)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 75000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "5yjdf9igio": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "zsg7m6dasg": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "3d8", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 500000, "flags": { "core": { "sourceId": "Item.HJ5RWAM7pmV1birC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "GOvJX3jxt6G6WhH8", "name": "Medium Machine Gun (In Turret)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "oOm38tixECNxuwR7", "name": "TOW Missile Launcher", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}. A wire-guided missile fired from a portable or vehicle-mounted launcher. Doesn’t require a lock—just a @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll, and can’t be jammed. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a maneuvering roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at Short @Compendium[swade-core-rules.swade-rules.Range]{Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Breaking Things]{Toughness} of 8 (2).

\n
", "notes": "Heavy Weapon. A wire-guided missile fired from a portable or vehicle-mounted launcher. Doesn’t require a lock—just a Shooting roll, and can’t be jammed.", "additionalStats": {}, "quantity": 1, "weight": 207, "price": 60000, "equippable": true, "equipped": false, "isVehicular": false, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "5d10", "range": "75/150/300", "rof": "1", "ap": "34", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 0, "flags": { "core": { "sourceId": "Item.Oov99muWS5W4o3qB" }, "cf": { "id": "temp_u61doxmmngk", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Missiles", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "TOW Missile Launcher" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-tow.webp", "effects": [], "translated": true, "hasTranslation": true, "originalName": "TOW Missile Launcher" } ] }, { "id": "M4 Sherman", "name": "M4 Sherman", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "iK28mNind2BYFWyM", "name": "Medium Machine Gun (Fixed Front)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "K4eedxjRyajTcrOd", "name": "Heavy Machine Gun (Pintle Mount on Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n

 

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "oRqTE9IQLdxfOZX1", "name": "75mm Tank Gun (AP Rounds) (Turret, Stabilizer)", "type": "weapon", "data": { "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 250000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "a7ahcucjed": { "name": "Close Range", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d10", "dmgMod": "" } } }, "damage": "4d10", "range": "75/150/300", "rof": "1", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1500000, "flags": { "core": { "sourceId": "Item.g5S6PiMuKUvz8rG3" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "M5A1 Stuart", "name": "M5A1 Stuart", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "7vPQYG4hx8cRtKJe", "name": "37mm AT Gun (AP Rounds) (Turret, Stabilizer)", "type": "weapon", "data": { "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 100000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "pmv6i5ctzd": { "name": "Close Range", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d8", "dmgMod": "" } } }, "damage": "4d8", "range": "50/100/200", "rof": "1", "ap": "3", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1100000, "flags": { "core": { "sourceId": "Item.lufG59xQxej8ROMC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "9UNgNinz3Fhl1U8G", "name": "Medium Machine Gun (Front Fixed)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "ezLyfZf6P8encMPJ", "name": "Heavy Machine Gun (Pintle Mount on Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Mid-Sized Car", "name": "Mid-Sized Car", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Air bags}, luxury features.

\n
", "items": [] }, { "id": "Minivan", "name": "Minivan", "description": "
\n

Typical family mini-van. @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Air bags}, some luxury features.

\n
", "items": [] }, { "id": "P-51 Mustang", "name": "P-51 Mustang", "description": "
 
", "items": [ { "_id": "9KyMYbkYSjKHAes1", "name": "2× Linked Heavy MG (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "I37Wh5utmCezlMZ5", "name": "2× Linked Heavy MG (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "dRJkqj0bIuL67cNe", "name": "2× Linked Heavy MG (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Patrol Boat, River", "name": "Patrol Boat, River", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}.

\n
", "items": [ { "_id": "7UJmPpc549mdCmSh", "name": "2× Linked Heavy MG (Front Front Pintle Mount)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "LFrUWmn3bpQ4LVv8", "name": "2× Linked Medium MG (Left and Right)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+1", "dmgMod": "+2", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "fqbUNGy2HYpgNUfJ", "name": "Heavy Machine Gun (Stern)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "PT Boat (WW2)", "name": "PT Boat (WW2)", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}.

\n
", "items": [ { "_id": "4v74UcGjmOzxJpEe", "name": "50 cal MG (Front Pintle Mount)", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}

\n
\n

Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.

\n

Weapon Mount: Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as “NA,” or “Not Applicable.” If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.

\n

Minimum Rate of Fire: Machine-guns have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 unless otherwise noted.

\n

Reloading: Machine guns are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2, which includes changing belts or drums, cocking, etc.

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 84, "price": 1500, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "7r05pvxs8m": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "jnh5swl3sr": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "NA", "shots": "200", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.NqtAGZ6BnLjRoHSC" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "tdNJIhLncR6FtGaQ", "name": "Heavy MG (Rear Pintle Mount)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": false, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10 }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5 } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "tTmL36kU3p8opaIL", "name": "4× torpedo tubes (Fixed Forward)", "type": "weapon", "data": { "description": "

Rocket launchers and early torpedoes are direct-fire weapons that explode on contact with their target. All the listed weapons are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons (HW)}.

\n

@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}

", "notes": "LBT, Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 3000, "price": 500000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "8d10", "range": "300/600/1200", "rof": "1", "ap": "22", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 400000, "flags": { "core": { "sourceId": "Item.jjkGLW2D9Gd1fkNS" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Pz IVJ", "name": "Pz IVJ", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "2OBqmO7ExtPsCFka", "name": "Medium Machine Gun (Front Fixed and in Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "QO1pqbx91oyr77CA", "name": "75mm Tank Gun (AP Rounds) (Turret)", "type": "weapon", "data": { "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 250000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "a7ahcucjed": { "name": "Close Range", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d10", "dmgMod": "" } } }, "damage": "4d10", "range": "75/150/300", "rof": "1", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1500000, "flags": { "core": { "sourceId": "Item.g5S6PiMuKUvz8rG3" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Pz VI Tiger II", "name": "Pz VI Tiger II", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "bTZ7BXL7mbuuzw4y", "name": "88mm Tank Gun (AP Rounds) (Turret)", "type": "weapon", "data": { "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 500000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "gj8eb9r0ki": { "name": "Close Range", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d10+1", "dmgMod": "" } } }, "damage": "4d10+1", "range": "100/200/400", "rof": "1", "ap": "16", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1900000, "flags": { "core": { "sourceId": "Item.XUZVMHugvTP5AaJz" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "tLd4094TVYknQTt3", "name": "Medium Machine Gun (Front Fixed and in Turret)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Rowboat", "name": "Rowboat", "description": "
", "items": [] }, { "id": "Semi-Truck", "name": "Semi-Truck", "description": "
\n

Trailer is @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} 7 (Large), @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} 14 (2). *@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Handling} with a trailer attached is –2.

\n
", "items": [] }, { "id": "Small Yacht", "name": "Small Yacht", "description": "
", "items": [] }, { "id": "Space Shuttle", "name": "Space Shuttle", "description": "
", "items": [] }, { "id": "Speed Boat", "name": "Speed Boat", "description": "
", "items": [] }, { "id": "Spitfire Mk IIA", "name": "Spitfire Mk IIA", "description": "
", "items": [ { "_id": "Et0TUJzkbZVncwAq", "name": "4× Linked Medium MG (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+2", "dmgMod": "+4", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "dlbJt1xpqgODvQ77", "name": "4× Linked Medium MG (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "+2", "dmgMod": "+4", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 300000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "Sports Car", "name": "Sports Car", "description": "
\n

Mustang or similar stock sports cars.

\n
", "items": [] }, { "id": "Sports Utility Vehicle", "name": "Sports Utility Vehicle", "description": "
\n

Luxury features, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}

\n
", "items": [] }, { "id": "Street Bike", "name": "Street Bike", "description": "
Stock name-brand street bikes designed for urban use.\n50% chance any uncalled shot hits the character instead.
", "items": [] }, { "id": "SU-27", "name": "SU-27", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.

\n
", "items": [ { "_id": "DMVzHDZh1Lg6Tbfp", "name": "30mm Cannon (Fixed Front)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n
", "notes": "Heavy Weapon", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 200000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "i4ht7b587x": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "obyryv42xo": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "3d8", "range": "50/100/200", "rof": "3", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 600000, "flags": { "core": { "sourceId": "Item.RjT9GV5lxrTNrKHf" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "u9DHb70boP2rn4kI", "name": "Sidewinder Missiles (Soviet equivalent)", "type": "weapon", "data": { "description": "
\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}. A short range, heat-seeking missile fired from an aircraft. @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template}.

\n
\n

Unless otherwise noted, missiles must “lock” onto their targets before they can be fired. This action is an opposed @Compendium[swade-core-rules.swade-skills.Electronics]{Electronics} roll versus the target’s maneuvering skill (@Compendium[swade-core-rules.swade-skills.Boating]{Boating}, @Compendium[swade-core-rules.swade-skills.Driving]{Driving}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Piloting}, as appropriate). Success gives the attacker a “short” lock and allows him to fire up to half the missiles his particular craft can fire at once. A raise is a more solid lock and allows him to fire all of them.

\n

The enemy attempts to evade each missile separately by making a maneuvering roll at −4 (or −2 if the target has substantial cover to hide behind—such as asteroids, skyscrapers, canyon walls, or even large enemy ships. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Critical Failure} means the craft goes @Compendium[swade-core-rules.swade-tables.Out of Control]{Out of Control}.

\n

Anti-Missile Systems: Warships and futuristic space vessels often have “point defense” systems to shoot down incoming missiles. Operators must be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} to shoot down missiles; automated systems attack automatically. The system grants a single @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} roll per missile at Short @Compendium[swade-core-rules.swade-rules.Range]{Range} and any other relevant modifiers (including @Compendium[swade-core-rules.swade-rules.Speed]{Speed}—missiles move at Mach 1, a −6 penalty, unless otherwise noted). Unless otherwise noted, missiles are objects with a @Compendium[swade-core-rules.swade-rules.Breaking Things]{Toughness} of 8 (2).

\n
", "notes": "Heavy Weapon. A short range, heat-seeking missile fired from an aircraft.", "additionalStats": {}, "quantity": 4, "weight": 188, "price": 600000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": {} }, "damage": "4d8", "range": "100/200/400", "rof": "0", "ap": "6", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 500000, "flags": { "core": { "sourceId": "Item.wK7uLtEo5OV0ruSt" } }, "img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sidewinder-aim9.webp", "effects": [] } ] }, { "id": "T-34/76", "name": "T-34/76", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Sloped Armor} (front only), @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "izqnBfepu5r5upwN", "name": "76mm Tank Gun (AP Rounds) (Turret)", "type": "weapon", "data": { "description": "

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 300000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "deh7sce7my": { "name": "Close Range", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "5d10", "dmgMod": "" } } }, "damage": "4d10", "range": "75/150/300", "rof": "1", "ap": "10", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 1700000, "flags": { "core": { "sourceId": "Item.S9CfQb5pl0JmS9rH" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "fI9uqqLwaczVWR4r", "name": "Medium Machine Gun (Front Fixed and in Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "T-72 MBT", "name": "T-72 MBT", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "SPjWzVjoyXetiGzF", "name": "125mm Tank Gun (AP Rounds)", "type": "weapon", "data": { "description": "
\n

Tank and AT Guns: May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short @Compendium[swade-core-rules.swade-rules.Range]{Range} or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)} 

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "wbhu8yehva": { "name": "Close Range AP", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "6d10", "dmgMod": "" } } }, "damage": "5d10", "range": "100/200/400", "rof": "1", "ap": "30", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2300000, "flags": { "core": { "sourceId": "Item.efML2SNloWOckhxF" }, "cf": { "id": "temp_zxavjpvt25l", "path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons", "color": "#000000" }, "babele": { "translated": true, "hasTranslation": true, "originalName": "125mm Tank Gun (AP Rounds)" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [], "translated": true, "hasTranslation": true, "originalName": "125mm Tank Gun (AP Rounds)" }, { "_id": "xW0FNYteTDslG9g1", "name": "Medium Machine Gun (In Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "skillOverride": "", "shotsUsed": null }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "skillOverride": "", "shotsUsed": null } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "dkO6ixIyKRsiSTOB", "name": "Heavy Machine Gun (Pintle Mount on Turret)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "T80 MBT", "name": "T80 MBT", "description": "
\n

@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.

\n
", "items": [ { "_id": "8UZ7FALmttsECSoR", "name": "125mm Tank Gun (AP Rounds) (Improved Stabilizer)", "type": "weapon", "data": { "description": "

Tank and AT Guns: @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} rounds do additional damage up close. Increase the weapon’s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "wbhu8yehva": { "name": "Close Range AP", "type": "damage", "rof": "", "skillMod": "", "dmgOverride": "6d10", "dmgMod": "" } } }, "damage": "5d10", "range": "100/200/400", "rof": "1", "ap": "30", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 2300000, "flags": { "core": { "sourceId": "Item.efML2SNloWOckhxF" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "vO5OqdqKZpD1Ay2k", "name": "Med. Machine Gun (In Turret)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": false, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": "3", "skillMod": "" }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": "2", "skillMod": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] }, { "_id": "pJXPzaiI1Pbcm4Va", "name": "Heavy Machine Gun (Pintle Mount on Turret)", "type": "weapon", "data": { "description": "

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum Rate of Fire of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 1000, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "-2", "dmgMod": "", "additional": { "slr23nl1ss": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "", "shotsUsed": 10, "skillOverride": "" }, "q3e75vog4f": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d10", "range": "50/100/200", "rof": "3", "ap": "4", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 200000, "flags": { "core": { "sourceId": "Item.ptb6tBlQQFI5z9DN" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] }, { "id": "UH-1 (Huey)", "name": "UH-1 (Huey)", "description": "
Helicopter
", "items": [ { "_id": "aEhMXhg93IU380Cp", "name": "Medium MG (Fixed Left or Right)", "type": "weapon", "data": { "description": "
\n

Minimum Rate of Fire: Vehicular weapons with a Rate of Fire 3 or higher have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2.

\n

@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}

\n
", "notes": "Heavy Weapon.", "additionalStats": {}, "quantity": 1, "weight": 0, "price": 750, "equippable": true, "equipped": true, "isVehicular": true, "mods": 1, "actions": { "skill": "Shooting", "skillMod": "", "dmgMod": "", "additional": { "81qhst5kyq": { "name": "RoF 3 Attack", "type": "skill", "rof": 3, "skillMod": "-2", "shotsUsed": 10, "skillOverride": "" }, "yjszf9r0co": { "name": "RoF 2 Attack", "type": "skill", "rof": 2, "skillMod": "-2", "shotsUsed": 5, "skillOverride": "" } } }, "damage": "2d8+1", "range": "30/60/120", "rof": "3", "ap": "2", "minStr": "", "shots": "0", "currentShots": "0" }, "sort": 100000, "flags": { "core": { "sourceId": "Item.FoZBJblnV90RTMBX" } }, "img": "systems/swade/assets/icons/weapon.svg", "effects": [] } ] } ] }