swade-fr-content/compendiums/swade-core-rules.swade-tables.json

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{
"label": "SWADE Tables",
"entries": {
"Allied Personalites": {
"name": "Allied Personalites",
"description": "<div class=\"swade-core\"><p>You can add a little flavor to your allies by rolling on the <strong>Allied Personalities</strong> table. Jot down the keyword on the Ally Sheet so you and your Game Master have a little insight into each particular allys character.</p>\n<p>Consider these general impressions with no particular game effect. They help both the player and GM decide just how an ally might react in a given situation. In a <cite>Weird War Two</cite> game, for instance, a player with a young lieutenant character could look over his list and choose the “Observant” character to pull guard duty. If he has to go with the “Lazy” soldier for some reason, theres a good chance the GM will rule he falls asleep sometime during his watch.</p></div>",
"results": [
{
"type": 0,
"weight": 1,
"range": [
1,
1
],
"drawn": false,
"documentCollection": "",
"_id": "FiAvIZ4y0j5X0vt1",
"text": "<div class=\"swade-core\">Treacherous</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
2,
2
],
"drawn": false,
"documentCollection": "",
"_id": "T0U2DZYMHCDktLW4",
"text": "<div class=\"swade-core\">Cruel</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
3,
3
],
"drawn": false,
"documentCollection": "",
"_id": "rN4nSsxepptBiLFf",
"text": "<div class=\"swade-core\">Old</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
4,
4
],
"drawn": false,
"documentCollection": "",
"_id": "rvSpszmdkAhAYJIo",
"text": "<div class=\"swade-core\">Happy</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
5,
5
],
"drawn": false,
"documentCollection": "",
"_id": "D04PgiVS8B21aQBN",
"text": "<div class=\"swade-core\">Experienced</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
6,
6
],
"drawn": false,
"documentCollection": "",
"_id": "CQQ145KEewDtN29F",
"text": "<div class=\"swade-core\">Gung-Ho</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
7,
7
],
"drawn": false,
"documentCollection": "",
"_id": "8lt1nmCdktr27xgi",
"text": "<div class=\"swade-core\">Lazy</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
8,
8
],
"drawn": false,
"documentCollection": "",
"_id": "IF6O99WmEPNueRd6",
"text": "<div class=\"swade-core\">Sneaky</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
9,
9
],
"drawn": false,
"documentCollection": "",
"_id": "p6CT5lgFGSPUKwaM",
"text": "<div class=\"swade-core\">Bright</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
10,
10
],
"drawn": false,
"documentCollection": "",
"_id": "Wb0kd8A8xCJTDMuq",
"text": "<div class=\"swade-core\">Young</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
11,
11
],
"drawn": false,
"documentCollection": "",
"_id": "9fufGghlztyZUt5A",
"text": "<div class=\"swade-core\">Crude</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
12,
12
],
"drawn": false,
"documentCollection": "",
"_id": "kA2PdJcwQhptanB7",
"text": "<div class=\"swade-core\">Agile</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
13,
13
],
"drawn": false,
"documentCollection": "",
"_id": "7oJsIywQu5KvHpkI",
"text": "<div class=\"swade-core\">Observant</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
14,
14
],
"drawn": false,
"documentCollection": "",
"_id": "vdYt3m9xgWxUnKSg",
"text": "<div class=\"swade-core\">Clueless</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
15,
15
],
"drawn": false,
"documentCollection": "",
"_id": "QyU4KDD48sqf76D0",
"text": "<div class=\"swade-core\">Mysterious</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
16,
16
],
"drawn": false,
"documentCollection": "",
"_id": "tWyEEbwOPMYk29t7",
"text": "<div class=\"swade-core\">Creative</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
17,
17
],
"drawn": false,
"documentCollection": "",
"_id": "xbcRxHhQEMmromEX",
"text": "<div class=\"swade-core\">Artistic</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
18,
18
],
"drawn": false,
"documentCollection": "",
"_id": "t7vuqgwFHRTVFULk",
"text": "<div class=\"swade-core\">Fearless</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
19,
19
],
"drawn": false,
"documentCollection": "",
"_id": "44H1pw7OotxSq1Qv",
"text": "<div class=\"swade-core\">Cowardly</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
},
{
"type": 0,
"weight": 1,
"range": [
20,
20
],
"drawn": false,
"documentCollection": "",
"_id": "GihVRbzYGTBKSrxU",
"text": "<div class=\"swade-core\">Heroic</div>",
"img": "icons/svg/d20-black.svg",
"documentId": null,
"flags": {}
}
]
},
"Battle Effects": {
"name": "Battle Effects",
"description": "<div class=\"swade-core\">See <b>@Compendium[swade-core-rules.swade-rules.Mass Battles]{Mass Battles}</b> for when to use this table.</div>",
"results": [
{
"_id": "Y84EpQs9YilOJCTN",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
2,
2
],
"text": "<article class=\"swade-core\"><b>Inspire: </b>The warrior battles valiantly, inspiring the troops and urging them to fight on despite their injuries. Her side immediately recovers one @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04massbattles000]{Force Token}.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "DxsQG5Eypu5ZElgE",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
3,
4
],
"text": "<article class=\"swade-core\"><b>Terrorize: </b>The fighters fury terrorizes her foes. The enemy commander subtracts 2 from his @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{Spirit} roll if forced to test @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04massbattles000]{morale} this round.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "jga3RuRIGyoaw7pQ",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
5,
9
],
"text": "<article class=\"swade-core\"><b>Valor: </b>The warriors @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03support0000000]{Support} adds +2 to the commanders @Compendium[swade-core-rules.swade-skills.Battle]{Battle} roll as usual.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "11DQMfFKXLftXsEH",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
10,
11
],
"text": "<article class=\"swade-core\"><b>Slaughter: </b>The foe reels at the champ­ions onslaught. Subtract 2 from the enemy commanders @Compendium[swade-core-rules.swade-skills.Battle]{Battle} total.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "Y9yRPfftfTvzAtqc",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
12,
12
],
"text": "<article class=\"swade-core\"><b>An Army of One: </b>Tales will be told and songs sung of the warriors epic feats this day. The enemy army loses a @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04massbattles000]{Force Token} immediately (this doesnt subtract from his Battle roll but does cause a @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04massbattles000]{morale} check even if he wins).</article>",
"type": 0,
"weight": 1,
"documentId": null
}
]
},
"Creative Combat": {
"name": "Creative Combat",
"description": "<div class=\"swade-core\">Creative Combat enhances a pulp-style game with additional benefits for those who Test with a raise. See <b>@Compendium[swade-core-rules.swade-rules.Creative Combat]{Creative Combat}</b> on when to use these rules.</div>",
"results": [
{
"_id": "KyfraDweVAf5UbPg",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
2,
2
],
"text": "<article class=\"swade-core\"><b>Second Wind:</b> The foes reaction gives your hero hope or allows her to catch her breath. She may remove a level of @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} or a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wound} (her choice). If she doesnt have @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue} or @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds}, the enemy is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Shaken} instead.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "6cvZvczX4P6yIZ4Q",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
3,
3
],
"text": "<article class=\"swade-core\"><b>Inspiration:</b> Fate favors the bold. The clever hero receives a @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03bennies0000000]{Benny}.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "j67kmNiSeokWCkg8",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
4,
5
],
"text": "<article class=\"swade-core\"><b>Double Whammy:</b> The target is both @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted and Vulnerable}.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "eGotwCIdhg0oOeld",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
6,
8
],
"text": "<article class=\"swade-core\"><b>Shaken: </b>The foe is @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "m0XTjiTnM7QdxrHq",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
9,
10
],
"text": "<article class=\"swade-core\"><b>Setback:</b> The target suffers a setback of some sort. She might fall off a ledge, lose the confidence of her minions (who then desert her), take a rash but foolish action, or simply lose her next turn as she attempts to recover from whatever situation she finds herself in.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "9XYiSqYhQHDSA4b7",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
11,
11
],
"text": "<article class=\"swade-core\"><b>Insight:</b> The hero has new insight into the targets nature. Once during this encounter, she may add +d6 to any @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03traitrolls0000]{Trait Roll} made to directly attack, affect, or damage the same foe. If rolled a second time in the same encounter, the foe is @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} instead.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "jA9iJtjqwADNhTbX",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
12,
12
],
"text": "<article class=\"swade-core\"><b>Seize the Moment:</b> After the hero resolves this turn, she immediately gets an entire additional turn. This includes movement as well! She may use the turn to go on @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03hold0000000000]{Hold} if she wishes.</article>",
"type": 0,
"weight": 1,
"documentId": null
}
]
},
"Dynamic Backlash": {
"name": "Dynamic Backlash",
"description": "<div class=\"swade-core\">Normally, a Critical Failure on an arcane skill results in Fatigue. If the GM feels it should have a higher price, use this table instead. See <b>@Compendium[swade-core-rules.swade-rules.Dynamic Backlash]{Dynamic Backlash}</b></div>",
"results": [
{
"_id": "YNMv0V1bVOAHPgf8",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
2,
2
],
"text": "<article class=\"swade-core\"><b>Catastrophe:</b> Something goes terribly wrong. The GM must decide what, but some ideas are a new and permanent Minor @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01hindrances0000]{Hindrance}, the inability to use @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{powers} for several days, or an explosion of some sort. The backlash should be thematic if possible. If the hero tampers with dark forces for his abilities, for example, he might become corrupted or summon something sinister into the world. If hes a weird scientist the device might explode for 3d6 damage in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}, or he might develop a @Compendium[swade-core-rules.swade-hindrances.Quirk]{Quirk}, @Compendium[swade-core-rules.swade-hindrances.Phobia]{Phobia}, or other “madness.”</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "u9sgQffDCXLZqaf4",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
3,
3
],
"text": "<article class=\"swade-core\"><b>Backfire:</b> The power succeeds as with a raise but affects a different target with the worst possible results. A <i>@Compendium[swade-core-rules.swade-powers.Bolt]{bolt}</i> hits a random friend, <i>@Compendium[swade-core-rules.swade-powers.Boost/Lower Trait]{boost Trait}</i> increases an enemys @UUID[Compendium.swade-core-rules.swade-rules.swadecor01charac.JournalEntryPage.01traits00000000]{skill or attribute}, etc. If theres no likely target, hes @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03stunned0000000]{Stunned} instead. If the power has a @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Duration} other than Instant, it lasts its full term and can only be negated by <i>d@Compendium[swade-core-rules.swade-powers.Dispel]{dispel}</i> (the caster cant voluntarily end it herself).</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "77jUsggjvyOisYEz",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
4,
5
],
"text": "<article class=\"swade-core\"><b>Short Circuit:</b> The power fails but the @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Power Points} allocated to it are spent, along with an additional 1d6 @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Power Points} .</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "k4DSYmtw90gOQXnH",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
6,
8
],
"text": "<article class=\"swade-core\"><b>Stunned:</b> The caster is <b>@UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03stunned0000000]{Stunned}</b>. She subtracts 2 from arcane skill rolls for the rest of the encounter (the penalty remains 2 even if she gets this result again).</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "FNCCvqwZawAIfeZL",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
9,
10
],
"text": "<article class=\"swade-core\"><b>Overload:</b> The characters synapses crackle and overload with power. He takes 2d6 damage plus the cost of the power in @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Power Points} , including any @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powermodifie00]{Power Modifiers} the player declared.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "4eSaQppMfEa5xsWc",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
11,
11
],
"text": "<article class=\"swade-core\"><b>Fatigue:</b> The character suffers @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03fatigue0000000]{Fatigue}.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "aQkM2xJzgP6e4NIb",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
12,
12
],
"text": "<article class=\"swade-core\"><b>Overcharge:</b> The power draws ambient energy from the air, automatically suc­ceeding against the target with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} and costing the caster no @UUID[Compendium.swade-core-rules.swade-rules.swadecor05powers.JournalEntryPage.05powers00000000]{Power Points}!</article>",
"type": 0,
"weight": 1,
"documentId": null
}
]
},
"GutsInjury": {
"name": "GutsInjury",
"description": "",
"results": [
{
"_id": "nghMjlBPvPf9VUce",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
1,
2
],
"text": "<div class=\"swpf-core\"><p><strong>Broken Guts:</strong> Agility reduced a die type (minimum d4).</p></div>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "RssoJh63SStJVftF",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
3,
4
],
"text": "<div class=\"swpf-core\"><p><strong>Battered Guts:</strong> Vigor reduced a die type (minimum d4).</p></div>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "LaY9WBRpJjRopCo9",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
5,
6
],
"text": "<div class=\"swpf-core\"><p><strong>Busted Guts: </strong>Strength reduced a die type (minimum d4).</p></div>",
"type": 0,
"weight": 1,
"documentId": null
}
]
},
"HeadInjury": {
"name": "HeadInjury",
"description": "",
"results": [
{
"_id": "i8U5MGAphZyeZES0",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
1,
3
],
"text": "<div class=\"swade-core\"><p><strong>Hideous Scar:</strong> Your hero now has the @Compendium[swade-core-rules.swade-hindrances.Ugly]{Ugly} (Major) Hindrance.</p></div>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "5flOWpchoyFSmAAb",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
4,
5
],
"text": "<div class=\"swade-core\"><p><strong>Blinded:</strong> An eye is damaged. Gain the @Compendium[swade-core-rules.swade-hindrances.One Eye]{One Eye} Hindrance (or the @Compendium[swade-core-rules.swade-hindrances.Blind]{Blind} Hindrance if he only had one good eye).</p></div>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "3Ee1yqN1oGgiZuqq",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
6,
6
],
"text": "<div class=\"swade-core\"><p><strong>Brain Damage:</strong> Massive trauma to the head. Smarts reduced one die type (min d4).</p></div>",
"type": 0,
"weight": 1,
"documentId": null
}
]
},
"Out of Control": {
"name": "Out of Control",
"description": "<div class=\"swade-core\">Damage caused by an Out of Control roll doesnt trigger another Out of Control roll, but a Wound triggers a Critical Hit as usual. See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Maneuvering Skills} to learn more</div>",
"results": [
{
"_id": "LStcyAMTCCY3ExRI",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
2,
2
],
"text": "<article class=\"swade-core\"><b>Major Collision:</b> Everyone in the vehicle is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Distracted}. It takes d4 @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03damageeffect00]{Wounds} and one@Compendium[swade-core-rules.swade-tables.Vehicle Critical Hits]{Critical Hit}.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "QJRVFTOzrzyNcfJ4",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
3,
4
],
"text": "<article class=\"swade-core\"><b>Minor Collision:</b> The vehicle takes a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound} and a@Compendium[swade-core-rules.swade-tables.Vehicle Critical Hits]{Critical Hit}.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "Z48HbN3mzW9Rw4xX",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
5,
9
],
"text": "<article class=\"swade-core\"><b>Distracted:</b> Ground vehicles spin out or skid. Airplanes or spaceships stall, slide, flip, or roll unexpectedly. Everyone on board is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Distracted} until the end of their next turn.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "KibWhqM2bPpC1Buh",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
10,
11
],
"text": "<article class=\"swade-core\"><b>Vulnerable:</b> The vehicle and everyone on board is @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03distractedan00]{Vulnerable} until the end of their next turn.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "WlVVvulW9fWvg0X4",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
12,
12
],
"text": "<article class=\"swade-core\"><b>Glitch:</b> Something is jarred loose or breaks from rough handling. The vehicle suffers a@Compendium[swade-core-rules.swade-tables.Vehicle Critical Hits]{Critical Hit} (reroll Crew results).</article>",
"type": 0,
"weight": 1,
"documentId": null
}
]
},
"Reaction Table": {
"name": "Reaction Table",
"description": "<div class=\"swade-core\">The GM can use the table below to roll or choose a character or group's initial attitude. See @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion} on how to use this table. </div>",
"results": [
{
"_id": "sQvVmBvW6WQywLMp",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
2,
2
],
"text": "<article class=\"swade-core\"><b>Hostile: </b>The target is openly hostile. He may attack if possible, or other­wise betray, report on, or hinder the party at the first opportunity. He doesnt help without an over­whelming reward or threat of some kind.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "T47i9tiILDjgs9Ks",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
3,
3
],
"text": "<article class=\"swade-core\"><b>Unfriendly: </b>The character isnt interested in helping unless he has little choice and/or is offered a substantial payment or reward.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "vB5fQsARqSyKW3F9",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
4,
5
],
"text": "<article class=\"swade-core\"><b>Uncooperative: </b>The target isnt interested in getting involved unless theres a significant advantage to himself.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "B4uVWsmpro8k7h4c",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
6,
8
],
"text": "<article class=\"swade-core\"><b>Neutral: </b>The character has no particular attitude toward the group. He expects fair payment for any sort of favor or information.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "jRYatOGrlHJHz9ab",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
9,
10
],
"text": "<article class=\"swade-core\"><b>Cooperative: </b>The character is gener­ally sympathetic. He helps if he can for a small fee, favor, or kindness.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "6f5U6swAN0pcj360",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
11,
11
],
"text": "<article class=\"swade-core\"><b>Friendly: </b>The individual goes out of his way for the hero. He likely does simple tasks for very little, and is willing to do more dangerous tasks for fair pay or other favors.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "Ey9jfs6yt4r9xP07",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
12,
12
],
"text": "<article class=\"swade-core\"><b>Helpful: </b>Helpful: The target is anxious to help the hero and probably does so for little or no reward.</article>",
"type": 0,
"weight": 1,
"documentId": null
}
]
},
"Fear Table": {
"name": "Table de Terreur",
"description": "<div class=\"swade-core\">\nChanger la formule de la table pour appliquer le modificateur, par exemple \"d20+2\". Ou pour faciliter les jets, utiliser la @Compendium[swade-core-rules.swade-macros.Fear Table]{Macro de Terreur} pour saisir un moificateur. Si vous utilisez la macro, ne tenez pas compte de ce message. Plus d'information sur la table de Terreur Compendium[swade-core-rules.swade-rules.Fear]{ici}</div>",
"results": [
{
"_id": "YMbOpGMNMSWQKGeI",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Poussée dadrénaline: </b>le personnage réagit agressivement. Il agit comme sil avait un joker pour cette action.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
1,
3
],
"drawn": false,
"documentId": null
},
{
"_id": "gU5WrSHvlyMBvPhb",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Distrait: </b>le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait} jusquà la fin de son prochain tour. </div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
4,
6
],
"drawn": false,
"documentId": null
},
{
"_id": "FYPVfaBXpn1EcVIp",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Vulnérable: </b>le personnage est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} jusquà la fin de son prochain tour. </div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
7,
9
],
"drawn": false,
"documentId": null
},
{
"_id": "m0xCxQx5JbhEAqHU",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Secoué: </b>Le personnage est @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secoué}.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
10,
12
],
"drawn": false,
"documentId": null
},
{
"_id": "hUeYZXg4qGJxWbP2",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>La marque de la peur : </b>: le personnage est The hero is @Compendium[swade-core-rules.swade-rules.Stunned]{Sonné} et souffre dune altération physique purement cosmétique — une mèche de cheveux blancs, les yeux clignant constamment ou autre manifestation physique mineure. </div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
13,
13
],
"drawn": false,
"documentId": null
},
{
"_id": "FjvSf97xvpgx45GQ",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Frightened: </b> le personnage subit le Handicap @Compendium[swade-core-rules.swade-hindrances.Hesitant]{Hésitant} pour le reste de la rencontre. Il devient Paniqué sil est déjà Hésitant.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
14,
15
],
"drawn": false,
"documentId": null
},
{
"_id": "lIkLrw4XHoD3G3rJ",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Paniqué: </b>le personnage senfuit immédiatement du danger de son Allure complète et du dé de course. Il est Secoué..</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
16,
17
],
"drawn": false,
"documentId": null
},
{
"_id": "KVbHLom3qI2Vcxeu",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Phobie Mineure: </b> le personnage gagne un Handicap Phobie mineure lié au trauma.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
18,
19
],
"drawn": false,
"documentId": null
},
{
"_id": "DNTKezLly0bjwzmk",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Phobie Majeure: </b> le personnage gagne un Handicap Phobie majeure lié au trauma.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
20,
21
],
"drawn": false,
"documentId": null
},
{
"_id": "n4fdRgziSWDJdFrn",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Crise cardiaque: </b>le personnage est submergé par la terreur. Son cœur palpite. Il doit faire immédiatement un jet de Vigueur à -2. En cas de Succès, il est Sonné. En cas d'Échec, il est Incapacité et décède en 2d6 rounds. En ce cas, un jet de Soins à -4 peut lui sauver la vie, il demeure alors Incapacité et est traité normalement par la suite.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
22,
9999
],
"drawn": false,
"documentId": null
}
]
},
"Injury Table": {
"name": "Table des Sequelles",
"description": "<div class=\"swade-core\">Si <b>@Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacité}</b> et que le je de Vigueur est un échec, lancez sur cette tabele.</div>",
"results": [
{
"_id": "iXgW3OkyxXMDbdaM",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Entrejambe:</b> si la blessure est permanente, inutile de penser à la perpétuation de lespèce sans une chirurgie miraculeuse ou une puissante magie.</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
2,
2
],
"drawn": false,
"documentId": null
},
{
"_id": "kRX0m97hCMUbTsUn",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Bras:</b> le bras touché est inutilisable (tirez au sort le bras touché si lattaque nétait pas ciblée).</div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
3,
4
],
"drawn": false,
"documentId": null
},
{
"_id": "MeHrpROUTcrwTCur",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><p><b>Tripes: </b>votre héros sest pris un coup dans le tronc. Tirez 1d6 : [[1d6]]: </p> <p>12\t<b>Fracture:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Agilité} réduite d'1 dé (mini d4).</p> <p>34\t<b>Contusion:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} réduite d'1 dé (minimum d4).</p> <p>56\t<b>Déchiture:</b> @Compendium[swade-core-rules.swade-rules.Traits]{Force} réduite d'1 dé (minimum d4).</p></div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
5,
9
],
"drawn": false,
"documentId": null
},
{
"_id": "Z0RJ9sRyUMzBQtxb",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><b>Jambes:</b> Gagnez @Compendium[swade-core-rules.swade-hindrances.Slow]{Lent} @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap} (Mineur), ou Majeur si déja Lent./div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
10,
11
],
"drawn": false,
"documentId": null
},
{
"_id": "9qO70vrlPWNw81cy",
"flags": {},
"type": 0,
"text": "<div class=\"swade-core\"><p><b>Tête:</b> une grave blessure à la tête. Lancez [[1d6]]: </p> <p>13 \t<b>Balafre:</b> le héros reçoit le Handicap Moche (Majeur) @Compendium[swade-core-rules.swade-rules.Hindrances]{Handicap}.</p> <p>45\t<b>Borgne:</b> le héros reçoit le Handicap Borgne (ou Aveugle sil était déjà Borgne).</p> <p>6 <b>Cerveau touché:</b> lIntellect est réduit dun cran (minimum d4).</p></div>",
"img": "icons/svg/d20-black.svg",
"weight": 1,
"range": [
12,
12
],
"drawn": false,
"documentId": null
}
]
},
"Vehicle Critical Hits": {
"name": "Vehicle Critical Hits",
"description": "<div class=\"swade-core\">See @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{Chases and Vehicles}</div>",
"results": [
{
"_id": "Xjg2ItruXeYUv8Kr",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
2,
2
],
"text": "<article class=\"swade-core\"><b>Scratch and Dent:</b> The attack just scratches the paint or passes clean through the body without hitting anyone or anything vital. Theres no permanent damage.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "NvgX7ed1t1Kb0EFQ",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
3,
3
],
"text": "<article class=\"swade-core\"><b>Guidance/Traction:</b> The wheels, tracks, sails, thrusters, etc. have been hit. Reduce @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03vehicles000000]{Handling} by one each time this occurs (to a maximum penalty of 4).</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "rCwpP90tKWD2BxAO",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
4,
5
],
"text": "<article class=\"swade-core\"><b>Locomotion:</b> The engine, mainsails, boiler, etc., is hit. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03vehicles000000]{Top Speed} is reduced by 10% each time this occurs (to a minimum of 60% Top Speed).</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "SE15ZLS3z4GiY0qV",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
6,
8
],
"text": "<article class=\"swade-core\"><b>Chassis:</b> The vehicle suffers a hit in the body with no special effects.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "zhZ6LQ2CwEp8Wawq",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
9,
10
],
"text": "<article class=\"swade-core\"><b>Crew:</b> For direct damage, subtract the vehicles @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03vehicles000000]{Armor} (if appropriate for the victims position) and apply the remainder to a random crew member. @UUID[Compendium.swade-core-rules.swade-rules.swadecor03rules0.JournalEntryPage.03areaeffectat00]{Area Effect} weapons affect everyone in a section determined by the GM. If this is the result of a @UUID[Compendium.swade-core-rules.swade-rules.swadecor04theadv.JournalEntryPage.04chasesandveh00]{Collision}, the occupants are Shaken.</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "qRZg905p2xKkIFMk",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
11,
11
],
"text": "<article class=\"swade-core\"><b>Weapon</b>: A random weapon is destroyed. If there is no weapon, this is a Chassis hit instead</article>",
"type": 0,
"weight": 1,
"documentId": null
},
{
"_id": "VKfjL7Y7ivFBhHWw",
"drawn": false,
"flags": {},
"img": "icons/svg/d20-black.svg",
"range": [
12,
12
],
"text": "<article class=\"swade-core\"><b>System</b>: The vehicle loses an electronic system, its airbags, or some other system determined by the GM. If it doesnt have any special features, treat this as a Chassis hit instead.</article>",
"type": 0,
"weight": 1,
"documentId": null
}
]
}
}
}