swade-fr-content/module/compendiums/swade-core-rules.swade-powers.json
2021-03-15 09:22:27 +01:00

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{
"label": "SWADE Pouvoirs",
"mapping": {
"description": "data.description"
},
"entries": [
{
"id": "Arcane Protection",
"name": "Arcane Protection",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} with arcane protection means hostile powers suffer a &minus;2 @Compendium[swade-core-rules.swade-rules.Trait Rolls]{penalty} (&minus;4 with a raise) to affect this character.</p>\n<p>If the power causes harm, @Compendium[swade-core-rules.swade-rules.Damage Effects]{damage} is also reduced a like amount. Arcane Protection stacks with @Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Arcane Resistance} should the recipient have both!</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong><span class=\"fontstyle0\">Additional Recipients (+1): </span></strong><span class=\"fontstyle2\">The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</span></li>\n</ul>\n</div>"
},
{
"id": "Banish",
"name": "Banish",
"description": "<div class=\"swade-core\">\n<p><em>Banish </em>sends entities from immaterial planes back to their native dimensions. This includes ghosts, demons, elementals, and similar beings (at the GM&rsquo;s discretion).</p>\n<p><em>Banishing </em>a being is an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed roll} of the caster&rsquo;s arcane skill versus the target&rsquo;s @Compendium[swade-core-rules.swade-rules.Traits]{Spirit}. @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} means the target is @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}, and each @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} causes a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}.</p>\n<p>If this @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitates} the target it returns to its native plane of existence. <em>Banished </em>entities may return when the Game Master feels it&rsquo;s appropriate, such as the next full moon, when summoned again, or even a few rounds later if it&rsquo;s a particularly powerful creature under the right conditions or in a location of power.</p>\n</div>"
},
{
"id": "Barrier",
"name": "Barrier",
"description": "<div class=\"swade-core\">\n<p><em>Barrier </em>creates a straight wall 5&Prime; (10 yards) long and 1&Prime; (two yards) tall, of immobile material that conforms to the surface it&rsquo;s cast upon. Thickness varies depending on what the wall is made of, but is usually a few inches.</p>\n<p>The wall has a @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} of 10, and may be destroyed as any other object (see @Compendium[swade-core-rules.swade-rules.Breaking Things]{Breaking Things}).</p>\n<p>When the spell expires or the wall is broken it crumbles to dust or dissipates. @Compendium[swade-core-rules.swade-rules.Trappings]{Trappings} are never left behind.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong><span class=\"fontstyle3\">Damage (+1): </span></strong><span class=\"fontstyle4\">The </span><span class=\"fontstyle5\">barrier </span><span class=\"fontstyle4\">causes 2d4 damage to anyone who contacts it</span></li>\n<li><strong><span class=\"fontstyle3\">Hardened (+1): </span></strong><span class=\"fontstyle4\">The wall is </span>@Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness}<span class=\"fontstyle4\"> 12.</span></li>\n<li><strong><span class=\"fontstyle3\">Shaped (+2): </span></strong><span class=\"fontstyle4\">The barrier forms a circle, square or other basic shape.</span></li>\n<li><strong><span class=\"fontstyle3\">Size (+1): </span></strong><span class=\"fontstyle4\">The length and height of the </span><span class=\"fontstyle5\">barrier </span><span class=\"fontstyle4\">doubles.</span> &nbsp;</li>\n</ul>\n</div>"
},
{
"id": "Beast Friend",
"name": "Beast Friend",
"description": "<div class=\"swade-core\">\n<p>This spell allows an individual to speak with and guide the actions of nature&rsquo;s beasts. The cost to cast is equal to the sum of their @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} (minimum 1 per creature). Controlling five @Compendium[swade-core-rules.swade-bestiary.Dog / Wolf]{wolves} (Size &minus;1) costs 5 points (remember the minimum cost of 1), for example. Controlling a rhino (Size 5) costs 5 points.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} means the creatures obey simple commands, like a well-trained dog. They attack foes and endanger their lives for their master. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} on the arcane skill roll means the beasts are more obedient. They won&rsquo;t kill themselves but overcome their natural fears to follow their orders.</p>\n<p>@Compendium[swade-core-rules.swade-bestiary.Swarm]{Swarms} can also be controlled. Small Swarms cost 1 point, Medium Swarms cost 2, and Large Swarms cost 3.</p>\n<p><em> Beast friend</em> works only on natural creatures with animal intelligence, not humanoids, and has no effect on conjured, magical, or otherwise &ldquo;unnatural&rdquo; animals.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Mind Rider (+1):</strong> The caster can communicate and sense through any of the beasts they've befriended.</li>\n</ul>\n</div>"
},
{
"id": "Blast",
"name": "Blast",
"description": "<div class=\"swade-core\">\n<p><em>Blast</em> launches a ball of explosive energy or matter. The area of effect is a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. Every target within suffers 2d6 damage, or 3d6 with a raise (see @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Area Effect Attacks})</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Area Effect (+0/+1):</strong> The caster can focus the <em>blast </em>to a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Small Blast Template} for no extra cost, or a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template} for +1</li>\n<li><strong>Damage (+2):</strong> The <em>blast </em>causes<em>&nbsp;</em>3d6 damage (4d6 with a raise).</li>\n</ul>\n</div>"
},
{
"id": "Blind",
"name": "Blind",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those affected by this malicious power suffer blurred vision or near-complete </span><span class=\"fontstyle2\">blindness </span><span class=\"fontstyle0\">with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}.</span></p>\n<p><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} means the victim suffers a -2 @Compendium[swade-core-rules.swade-rules.Trait Rolls]{penalty} to all actions requiring sight, or -4 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}.<br /></span></p>\n<p><span class=\"fontstyle0\">The victim automatically tries to shake off the effect with a @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll as a @Compendium[swade-core-rules.swade-rules.Actions]{free action} at the end of his following turns.&nbsp;</span>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} removes 2 points of @Compendium[swade-core-rules.swade-rules.Trait Rolls]{penalties}, and a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} removes the effect entirely.</p>\n<p><strong><span class=\"fontstyle0\">Modifiers</span></strong></p>\n<ul>\n<li><strong>Area of Effect (+2/+3):</strong> For +2 points the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. For +3 points the area of effect is increased to a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}.</li>\n<li><strong>Strong (+1):</strong> The @Compendium[swade-core-rules.swade-rules.Traits]{Vigor}&nbsp;roll to shake of the effect is made at -2.</li>\n</ul>\n</div>"
},
{
"id": "Bolt",
"name": "Bolt",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\"><em>Bolt</em>&nbsp;</span><span class=\"fontstyle2\">sends damaging bursts of energy, streaks of holy light, or shards of matter toward one&rsquo;s foes.</span></p>\n<p><span class=\"fontstyle2\">There are no @Compendium[swade-core-rules.swade-rules.Attacks]{Range} penalties, but the&nbsp;</span>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{arcane skill roll} is affected by @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Cover}, @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}, and all other usual @Compendium[swade-core-rules.swade-rules.Trait Rolls]{penalties}.</p>\n<p><span class=\"fontstyle2\">The @Compendium[swade-core-rules.swade-rules.Dealing Damage]{damage} of the </span><em><span class=\"fontstyle0\">bolt </span></em><span class=\"fontstyle2\">is 2d6, or 3d6 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}.</span></p>\n<p><strong><span class=\"fontstyle2\">Modifiers</span></strong></p>\n<ul>\n<li><strong>Damage (+2):</strong> The <em>bolt</em> causes 3d6 @Compendium[swade-core-rules.swade-rules.Dealing Damage]{damage} (4d6 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}).</li>\n</ul>\n</div>"
},
{
"id": "Boost/Lower Trait",
"name": "Boost/Lower Trait",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This power allows a character to increase or decrease a target&rsquo;s </span><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait}</span><span class=\"fontstyle0\"><span class=\"fontstyle0\"> (attribute or skill)</span>. </span></p>\n<p><em><span class=\"fontstyle2\">Boosting </span></em><span class=\"fontstyle0\">an ally&rsquo;s @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait} increases the selected Trait one die type, or two with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}, for five rounds.</span></p>\n<p><em><span class=\"fontstyle2\">Lowering </span></em><span class=\"fontstyle0\">an enemy&rsquo;s </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait}</span> has a @Compendium[swade-core-rules.swade-rules.Powers]{Duration} </span><span class=\"fontstyle0\">of Instant and lowers the selected attribute </span><span class=\"fontstyle0\">or skill a die type with @Compendium[swade-core-rules.swade-rules.Trait Rolls]{success}, or two </span><span class=\"fontstyle0\">with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} (to a minimum of d4). A victim </span><span class=\"fontstyle0\">automatically tries to shake off the effect </span><span class=\"fontstyle0\">with a @Compendium[swade-core-rules.swade-rules.Traits]{Spirit} roll as a @Compendium[swade-core-rules.swade-rules.Actions]{free action} at the end </span><span class=\"fontstyle0\">of his following turns.&nbsp;</span><span class=\"fontstyle0\">Success improves the </span><span class=\"fontstyle0\">effect one die type, and a </span>raise removes the effect entirely.</p>\n<p><span class=\"fontstyle0\">Additional castings don&rsquo;t stack on a single </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait}</span> (take the highest), but may affect </span><span class=\"fontstyle2\">different </span><span class=\"fontstyle0\">Traits.</span></p>\n<p><strong><span class=\"fontstyle0\">Modifiers</span></strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n<li><strong>Strong (+1):</strong> <em>Lower Trait</em> only. The @Compendium[swade-core-rules.swade-rules.Traits]{Spirit} roll to shake off the effect is made at -2.</li>\n</ul>\n</div>"
},
{
"id": "Burrow",
"name": "Burrow",
"description": "<div class=\"swade-core\">\n<p><em>Burrow</em> allows the recipient to meld into raw earth. He can remain underground if he wants in a sort of \"limbo\" or&nbsp;<em>burrow</em> through the ground at half his normal @Compendium[swade-core-rules.swade-rules.Movement]{Pace} (or full Pace with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}). He may not run.&nbsp;</p>\n<p>A&nbsp;<em>burrowing </em>character may attempt to suprise a foe by making an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed} @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} versus @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll. If the burrower wins, the target is @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnerable} to <em>him only</em>. With a raise, the burrower gets @Compendium[swade-core-rules.swade-rules.The Drop]{The Drop}. Targets on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} may attempt to interrupt the attack before it occurs.</p>\n<p>Burrowers can't usually @Compendium[swade-core-rules.swade-rules.Surprise]{surprise} a foe once their presence is known, but can still burrow for protection and mobility.&nbsp;</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n<li><strong>Power (+1):</strong> The caster can <em>burrow</em> through stone, concrete, or similar substances. (Some substances, like plastic, glass, solid lead, etc., might be resistant at the GM's discreation.)</li>\n</ul>\n</div>"
},
{
"id": "Burst",
"name": "Burst",
"description": "<div class=\"swade-core\">\n<p><em>Burst </em>produces a large fan of energy that bathes its targets in red-hot fire, a cone of cold, or other damaging matter or energy.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} creates a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template} starting at the caster and extending outward. Everything within suffers 2d6 damage (or 3d6 with a raise).</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Damage (+2):</strong> The <em>burst</em> causes 3d6 damage, or 4d6 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}.</li>\n</ul>\n</div>"
},
{
"id": "Confusion",
"name": "Confusion",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Confusion </span></em><span class=\"fontstyle2\">confounds a target, making him both @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted and Vulnerable} if he&nbsp;</span>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{fails} a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll (at -2 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} on the arcane skill roll). Both states are removed at the end of the victim&rsquo;s next @Compendium[swade-core-rules.swade-rules.Actions]{turn}.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Area of Effect (+2/+3):</strong> For +2 points the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. For +3 points the area of effect is increased to a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}.</li>\n</ul>\n</div>"
},
{
"id": "Damage Field",
"name": "Damage Field",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Damage field </span></em><span class=\"fontstyle2\">creates a dangerous aura around </span><span class=\"fontstyle2\">the recipient that harms foes foolish enough to get too close.<br /></span></p>\n<p><span class=\"fontstyle2\">At the end of the affected character&rsquo;s @Compendium[swade-core-rules.swade-rules.Actions]{turn}, all adjacent beings (including allies!) automatically take 2d4 @Compendium[swade-core-rules.swade-rules.Dealing Damage]{damage}.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Damage (+2):</strong> The <em>damage field</em> causes 2d6 @Compendium[swade-core-rules.swade-rules.Dealing Damage]{damage}.</li>\n</ul>\n</div>"
},
{
"id": "Darksight",
"name": "Darksight",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Darksight </span></em><span class=\"fontstyle2\">allows a hero to see in the dark. With success, he ignores up to 4 points of @Compendium[swade-core-rules.swade-rules.Illumination]{Illumination penalties}. With a raise, he ignores up to six points and can see in @Compendium[swade-core-rules.swade-rules.Illumination]{pitch darkness}.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n</ul>\n</div>"
},
{
"id": "Deflection",
"name": "Deflection",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Deflection </span></em><span class=\"fontstyle2\">powers work in a variety of ways. Some manifestations actually </span><span class=\"fontstyle0\">deflect </span><span class=\"fontstyle2\">incoming @Compendium[swade-core-rules.swade-rules.Attacks]{attacks}, others blur the target&rsquo;s form or produce illusionary effects. The end result is always the same, however&mdash;to misdirect incoming melee and missile @Compendium[swade-core-rules.swade-rules.Attacks]{attacks}&nbsp;from the recipient of the power.</span></p>\n<p><span class=\"fontstyle2\">Once cast, foes must subtract 2 from @Compendium[swade-core-rules.swade-rules.Attacks]{attack} rolls directed at the user (or 4 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}).</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may effect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n</ul>\n</div>"
},
{
"id": "Detect/Conceal Arcana",
"name": "Detect/Conceal Arcana",
"description": "<div class=\"swade-core\">\n<p><em>Detect arcana</em> allows the recipient of the power to see and detect all supernatural persons, objects, or effects in sight for five @Compendium[swade-core-rules.swade-rules.Actions]{rounds}. This includes <em>@Compendium[swade-core-rules.swade-powers.Invisibility]{invisible} </em>foes, enchantments on people or items, @Compendium[swade-core-rules.swade-rules.Arcane Background (Weird Science)]{weird science} devices, and so on. With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}, the caster knows the general type of enchantment as well &mdash; harmful, obscurement, @Compendium[swade-core-rules.swade-rules.Arcane Background (Magic)]{magic}, @Compendium[swade-core-rules.swade-rules.Arcane Background (Miracles)]{miracles}, etc.</p>\n<p><em>Detect arcana</em> also allows a character to ignore up to 4 points of penalties when attacking foes hidden by @Compendium[swade-core-rules.swade-powers.Light / Darkness]{magical darkness}, <em>@Compendium[swade-core-rules.swade-powers.Invisibility]{invisibility}</em>, or similar abilities (or all @Compendium[swade-core-rules.swade-rules.Trait Rolls]{penalties} with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}).</p>\n<p><em>Conceal arcana </em>prevents detection of arcane energies on one being or item of @Compendium[swade-core-rules.swade-rules.Size and Scale]{Normal Scale} for one hour.</p>\n<p><strong>Detect vs. Conceal</strong>: <em>Detecting arcana</em> against someone or something that&rsquo;s been <em>concealed </em>is an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed roll} of @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skills} (roll each time it&rsquo;s attempted, but no more than once per turn). If the <em>concealment </em>wins, the character cannot see through the ruse with this casting, but may terminate this instance and try again.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one viewer for <em>detect</em>, or item for&nbsp;<em>conceal,&nbsp;</em>for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n<li><strong>Area of Effect (+1/+2):</strong> <em>Conceal&nbsp;</em>only. The power effects everything in a sphere the size of a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template} for +1 points, or a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template} for +2</li>\n<li><strong>Strong (+1):</strong> <em>Conceal </em>only. @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Detection rolls} to see through the concealment are made at -2.</li>\n</ul>\n</div>"
},
{
"id": "Disguise",
"name": "Disguise",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Disguise </span></em><span class=\"fontstyle2\">allows the target to assume the appearance of another person of the same @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} and shape, including clothing. It does not confer any abilities, however.</span></p>\n<p><span class=\"fontstyle2\">Those who have reason to question the imposter&rsquo;s identity make a @Compendium[swade-core-rules.swade-skills.Notice]{Notice} roll at -2 to see through the </span><em><span class=\"fontstyle0\">disguise </span></em><span class=\"fontstyle2\">(-4 with a raise on the casting roll). This is a @Compendium[swade-core-rules.swade-rules.Actions]{free action}.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n<li><strong>Size (+1):</strong> The recipient may assume the shape of someone up to two <span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Sizes}</span> larger or smaller than themselves.&nbsp;</li>\n</ul>\n</div>"
},
{
"id": "Dispel",
"name": "Dispel",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Dispel </span></em><span class=\"fontstyle2\">allows a hero to negate enemy powers. It has no effect on permanent enchantments or innate abilities such as a dragon&rsquo;s breath or a banshee&rsquo;s scream. </span><em><span class=\"fontstyle0\">Dispel </span></em><span class=\"fontstyle2\">affects </span><span class=\"fontstyle2\"><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-rules.Arcane Devices]{arcane devices}</span> normally</span><span class=\"fontstyle2\">.</span></p>\n<p><em><span class=\"fontstyle0\">Dispel </span></em><span class=\"fontstyle2\">can be used on a power already in effect or to counter an enemy power as it&rsquo;s being used. The latter requires the countering mage to be on @Compendium[swade-core-rules.swade-rules.Hold]{Hold} and interrupt his foe&rsquo;s action.</span></p>\n<p><span class=\"fontstyle0\">In either case, </span><em><span class=\"fontstyle2\">dispelling </span></em><span class=\"fontstyle0\">an opponent&rsquo;s power is an </span><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed roll} </span><span class=\"fontstyle0\">of arcane skills (with a -2 modifier if the rival&rsquo;s power is of another type such as magic vs. miracles, psionics vs. weird science, etc.).</span></p>\n<p><span class=\"fontstyle0\">If the </span><em><span class=\"fontstyle2\">dispelling </span></em><span class=\"fontstyle0\">character wins, the targeted power ends immediately (or fails if it was countered with the usual results of failure). With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}, the recipient of the </span><span class=\"fontstyle2\"><em>dispelled </em></span><span class=\"fontstyle0\">power is also @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted}.</span> &nbsp;</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Power (+1):</strong> For +1 Power Point, <em>dispel</em> can disrupt @Compendium[swade-core-rules.swade-rules.Arcane Devices]{enchanted devices} for one round, or two with a raise. The difficulty to do is -2 for permanently enchanted items such as found in most swords &amp; sorcery campaigns, or -4 for divine or legendary relics.</li>\n</ul>\n</div>"
},
{
"id": "Divination",
"name": "Divination",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Divination </span></em><span class=\"fontstyle2\">allows the caster to contact otherworldly beings or forces to gain information.</span></p>\n<p><span class=\"fontstyle2\">Preparing the spell takes one uninterrupted minute, and must be done at a site relevant to the spirit being contacted. If speaking with a ghost, for example, the conversation should occur at its grave, where it was killed, or with a personal object in hand. Oracles may only be engaged at temples, fire spirits near open flames, and so on.</span></p>\n<p><span class=\"fontstyle2\">After the preparation time is complete, the caster makes her arcane skill roll. @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} allows her to engage with the spirit and ask it any questions she might have. The entity must answer to the best of its ability, as directly or ambiguously as the Game Master feels fits the spirit&rsquo;s personality and the feel of her campaign. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} means the spirit is more helpful, knowledgeable, or direct than usual (whether it wants to be or not). </span><span class=\"fontstyle2\">The type of entity contacted determines how it communicates. Spirits in the netherworld tend to know only those things pertinent to their life and death&mdash;and they may not even know the identity of their killer if the person was masked or unseen.</span></p>\n<p><span class=\"fontstyle2\">Likewise, nature spirits know only about their local environs, demons know only about the affairs they&rsquo;re directly involved in, and so on. The Game Master must decide what the entity knows based on its background, origin, and personality. </span><span class=\"fontstyle2\">Once a spirit has been conversed with it may not be contacted again for 24 hours. The Game Master may extend this to a community of spirits in a single place, such as water spirits in a babbling brook or nameless spirits in a mass grave.</span></p>\n</div>"
},
{
"id": "Drain Power Points",
"name": "Drain Power Points",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Powerful mages, priests, psykers, and the like can use this ability to drain arcane energy from their foes. They can sometimes even leech the stolen energy for themselves.</span></p>\n<p><span class=\"fontstyle0\"> The power is @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed} by the target&rsquo;s @Compendium[swade-core-rules.swade-rules.Traits]{Spirit}, and the caster suffers a -2 penalty to her roll if the target has a different @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Arcane Background} than her own.</span></p>\n<p><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} drains 1d6 of the rival&rsquo;s Power Points (if any, and the die doesn&rsquo;t ace). With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}, the caster adds the points to her own. This <em><span class=\"fontstyle2\">may</span></em> <span class=\"fontstyle0\">take her above her usual maximum! They last until used, and must be the first spent when casting. </span></span></p>\n<p><em><span class=\"fontstyle2\">Drain Power Points </span></em><span class=\"fontstyle0\">can also be used on an @Compendium[swade-core-rules.swade-rules.Arcane Devices]{arcane device} (the creator still resists with her arcane skill whether she wields it or not). The device can&rsquo;t lose more @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points} than it has.</span></p>\n</div>"
},
{
"id": "Elemental Manipulation",
"name": "Elemental Manipulation",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This power grants basic control over the four traditional elements: air, earth, fire, and water (the elements may vary depending on the setting). The power acts as if it has a d6 @Compendium[swade-core-rules.swade-rules.Traits]{Strength}, or d8 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}. </span></p>\n<p><span class=\"fontstyle0\">Here are some ideas for what each element can do. Each is an action.</span></p>\n<ul>\n<li><strong>Air:</strong> Push someone, blow out a torch, fan a flame, cool someone down (+2 to @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} rolls in oppressive heat).</li>\n<li><strong>Earth:</strong> Move a square foot of earth (half that in stone) each @Compendium[swade-core-rules.swade-rules.Actions]{round}, cover tracks.</li>\n<li><strong>Fire:</strong> Conjure flame about the size of a torch, hurl a small blast of fire at someone (Str damage), spread existing flame (see @Compendium[swade-core-rules.swade-rules.Fire]{Fire}).</li>\n<li><strong>Water:</strong> Conjure a quart of water (not \"inside\" objects or people), purify a gallon of water per casting.</li>\n</ul>\n</div>"
},
{
"id": "Empathy",
"name": "Empathy",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">The caster forms an emotional bond between himself and the target with a successful @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} vs @Compendium[swade-core-rules.swade-rules.Traits]{Spirit} roll. He knows the target&rsquo;s emotional state and most basic surface</span>&nbsp; t<span class=\"fontstyle0\">houghts, and gains +1 (+2 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}) to @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, @Compendium[swade-core-rules.swade-skills.Performance]{Performance}, or @Compendium[swade-core-rules.swade-skills.Taunt]{Taunt} rolls against him.</span></p>\n<p><em><span class=\"fontstyle0\">Empathy </span></em><span class=\"fontstyle2\">also works on animals, adding +2 to @Compendium[swade-core-rules.swade-skills.Riding]{Riding} or other rolls used to interact with the creature</span> .&nbsp;</p>\n<p>&nbsp;</p>\n</div>"
},
{
"id": "Entangle",
"name": "Entangle",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Entangle </span></em><span class=\"fontstyle2\">allows the caster to restrain a target with ice, bands of energy, or other vine-like @Compendium[swade-core-rules.swade-rules.Trappings]{Trappings} (@Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} 5). </span>If successful, the target is @Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Entangled}. With a raise, he&rsquo;s @Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Bound}.</p>\n<p><span class=\"fontstyle2\">Victims may break free on their turn as detailed under @Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Bound and Entangled}.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Area of Effect (+2/+3):</strong> For +2 points the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. For +3 points the area of effect is increased to a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}.</li>\n<li><strong>Strong (+2):</strong> The <em>entangling</em> material is particularly resilient. Rolls to break free are made at -2 and it's @Compendium[swade-core-rules.swade-rules.Breaking Things]{Hardness} increases to 7</li>\n</ul>\n</div>"
},
{
"id": "Environmental Protection",
"name": "Environmental Protection",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Adventurers sometimes travel beneath the waves, in space, or other hazardous environments. This power protects them from crushing depths, scathing heat, intense cold, and even radiation.</span></p>\n<p><em><span class=\"fontstyle0\">Environmental protection </span></em><span class=\"fontstyle2\">allows the target to breathe, speak, and move at his normal @Compendium[swade-core-rules.swade-rules.Movement]{Pace}</span><span class=\"fontstyle2\"> in an otherwise fatal environment. It protects him against intense @Compendium[swade-core-rules.swade-rules.Heat]{heat}, @Compendium[swade-core-rules.swade-rules.Cold]{cold}, @Compendium[swade-core-rules.swade-rules.Radiation]{radiation}, atmospheric or fluid pressure, and lack of oxygen. Generally, the adventurer can function normally underwater, in space, within the cone of a volcano, etc. It fails quickly (1d4 rounds) in the presence of super-intense conditions such as actual lava or the massive radiation of a melting nuclear core, for example.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n</ul>\n</div>"
},
{
"id": "Farsight",
"name": "Farsight",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Farsight </span></em><span class=\"fontstyle2\">allows the recipient to see in detail over great distances. She can read lips or read fine print up to a mile distant.</span></p>\n<p><span class=\"fontstyle2\">With a raise, she also halves @Compendium[swade-core-rules.swade-rules.Range]{range penalties} </span><span class=\"fontstyle2\">for @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting}, @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} (throwing), or other abilities affected by @Compendium[swade-core-rules.swade-rules.Attacks]{Range}.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n</ul>\n</div>"
},
{
"id": "Fear",
"name": "Fear",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This power causes overwhelming dread and horror. The affected make a @Compendium[swade-core-rules.swade-rules.Fear]{Fear} roll. @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} who fail are @Compendium[swade-core-rules.swade-tables.Fear Table]{Panicked} and @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wild Cards} roll on the </span><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-macros.Fear Table]{Fear Table}</span><span class=\"fontstyle0\">. If the power is cast with a raise, the Fear roll is at -2 and Wild Cards add +2 to </span><span class=\"fontstyle2\"><span class=\"fontstyle2\">Fear Table</span>&nbsp;</span><span class=\"fontstyle0\">results.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Area of Effect (+2/+3):</strong> For +2 points the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. For +3 poitns the area of effect is increased to a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}.</li>\n</ul>\n</div>"
},
{
"id": "Fly",
"name": "Fly",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Fly </span></em><span class=\"fontstyle2\">allows a character to soar at @Compendium[swade-core-rules.swade-rules.Movement]{Pace} 12&Prime;, or twice that with a raise (he may not @Compendium[swade-core-rules.swade-rules.Movement]{Run}).</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+2):</strong> The power may affect more than one target for 2 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points} each.</li>\n</ul>\n</div>"
},
{
"id": "Growth/Shrink",
"name": "Growth/Shrink",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Growth </span></em><span class=\"fontstyle2\">increases the recipient&rsquo;s @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} by 1 for every 2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points} spent. Each increase in </span><span class=\"fontstyle2\"><span class=\"fontstyle2\">Size</span> grants the target a one-step increase to @Compendium[swade-core-rules.swade-rules.Traits]{Strength} and 1 point of @Compendium[swade-core-rules.swade-rules.Characters]{Toughness}.</span><span class=\"fontstyle2\"> This does not increase @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wounds} regardless of change to </span><span class=\"fontstyle2\"><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}</span>.</span></p>\n<p><em><span class=\"fontstyle0\">Shrink </span></em><span class=\"fontstyle2\">reduces the </span><span class=\"fontstyle2\"><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size}</span> of the subject one step for every 2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points} spent to a maximum of Size -2 (approximately the size of a cat). Each step reduced decreases @Compendium[swade-core-rules.swade-rules.Traits]{Strength} one die type (minimum of d4) and @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} by 1 (minimum of 2). </span></p>\n<p><span class=\"fontstyle2\">For unwilling targets, the caster&rsquo;s arcane skill roll is @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed} by @Compendium[swade-core-rules.swade-rules.Traits]{Spirit}.</span></p>\n</div>"
},
{
"id": "Havoc",
"name": "Havoc",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This ability creates chaos and mischief for all those within its area of effect, hurling debris and rivals in all directions.<br /></span></p>\n<p><span class=\"fontstyle0\">With success, the caster places a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template} anywhere within @Compendium[swade-core-rules.swade-rules.Range]{range}</span><span class=\"fontstyle0\">, or a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template} emanating from the caster</span><span class=\"fontstyle0\">.<br /></span></p>\n<p><span class=\"fontstyle0\">Anyone touched by the template is @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted} and must </span><em><span class=\"fontstyle3\">then </span></em><span class=\"fontstyle0\">make a </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Traits]{Strength}</span> roll (at -2 if the caster got a raise). Those who fail are hurled 2d6&Prime;&mdash;directly away from the caster if using the </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Cone Template}</span> or directly away from the center if using a </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template}</span> (the caster chooses for those in the dead center).</span></p>\n<p><span class=\"fontstyle0\">Victims who strike a hard object (such as a wall) take 2d4 damage (@Compendium[swade-core-rules.swade-rules.Nonlethal Damage]{nonlethal} unless it&rsquo;s a spiked wall or other more dangerous hazard).</span></p>\n<p><span class=\"fontstyle2\"><strong>Airborne Targets</strong>: </span><span class=\"fontstyle0\">Flying or airborne targets suffer an additional -2 to their @Compendium[swade-core-rules.swade-rules.Traits]{Strength} rolls as they have no ground to brace themselves on.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Area Effect (+1):</strong> <em>Havoc</em> affects a <span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-powers.Blast]{Large Blast Template}</span></span>.</li>\n<li><strong>Strong (+1):</strong> <span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Traits]{Strength}</span> rolls are made at -2</li>\n</ul>\n</div>"
},
{
"id": "Healing",
"name": "Healing",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Healing </span></em><span class=\"fontstyle2\">removes @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} </span><span class=\"fontstyle2\">less than an hour old. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{success} removes one Wound, and a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} removes two. The power may be cast additional times to remove additional Wounds within that hour and as long as the healer has enough @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points}.</span></p>\n<p><span class=\"fontstyle2\">For @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras}, the GM must first determine if the ally is still alive (see </span><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Healing]{Aftermath}). If so, a successful arcane skill roll returns the ally to action (@Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} </span><span class=\"fontstyle2\">if it matters).</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Greater Healing (+10):</strong> <em>Greater healing</em> can restore any @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}, including those more than an hour old.</li>\n<li><strong>Crippling Injuries (+20):</strong> The power can heal a permanent @Compendium[swade-core-rules.swade-tables.Injury Table]{Crippling Injury} (see @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitation}). This requires an hour of preparation and only one casting is permitted per injury. If it @Compendium[swade-core-rules.swade-rules.Trait Rolls]{fails}, this caster cannot <em>heal </em>that particular injury (but somoene else may try). If successful, the subject is @Compendium[swade-core-rules.swade-rules.Fatigue]{Exhausted} for 24 hours.</li>\n<li><strong>Neutralize Poison or Disease</strong> (+1): A successful&nbsp;<em>healing&nbsp;</em>roll negates any @Compendium[swade-core-rules.swade-rules.Poison]{poison} or @Compendium[swade-core-rules.swade-rules.Disease]{disease}. If the poison or disease has a bonus or penalty associated with it, the modifier applies to the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll as well.</li>\n</ul>\n</div>"
},
{
"id": "Illusion",
"name": "Illusion",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Illusion </span></em><span class=\"fontstyle2\">can be used to create a visual scene or replica of most anything the caster can imagine, but it is silent, intangible, and incapable of affecting the real world. For example, illusionary weapons pass through foes, one cannot sit in an illusionary chair, and an illusionary dog has no audible bark.</span></p>\n<p><span class=\"fontstyle2\">Those who contact an </span><em><span class=\"fontstyle0\">illusion </span></em><span class=\"fontstyle2\">or doubt it&rsquo;s real make a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll as a @Compendium[swade-core-rules.swade-rules.Actions]{free action} (at -2 if the power was activated with a raise). If @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful}, that individual is no longer subject to this casting.<br /></span></p>\n<p><span class=\"fontstyle2\">The GM should make @Compendium[swade-core-rules.swade-rules.Trait Rolls]{group rolls} for @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} </span><span class=\"fontstyle2\">as they point out the </span><em><span class=\"fontstyle0\">illusion&rsquo;s </span></em><span class=\"fontstyle2\">inconsistencies to each other.<br /></span></p>\n<p><span class=\"fontstyle2\">The volume of the </span><em><span class=\"fontstyle0\">illusion </span></em><span class=\"fontstyle2\">must fit within a sphere the size of a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}</span><span class=\"fontstyle2\">&nbsp;(4&Prime; or eight yards in diameter).</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Sound (+1):</strong> The power generates sound appropriate to the <em>Illusion</em>. Illusionary allies may talk, illusionary crows caw, and so on. It may not mask or mute existing sound, however.&nbsp;</li>\n<li><strong>Strong (+2):</strong> @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} rolls to disbelieve the <em>illusion </em>are made at -2.&nbsp;</li>\n</ul>\n</div>"
},
{
"id": "Intangibility",
"name": "Intangibility",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful} @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll, whoever receives this power becomes incorporeal. He is unable to affect the physical world, and it cannot affect him. He can travel through walls, and non-magical weapons pass straight through him. Any items carried at the time of casting are also incorporeal. </span></p>\n<p><span class=\"fontstyle0\">While incorporeal, the character may affect other incorporeal beings (including himself), and he is still susceptible to supernatural attacks, including @Compendium[swade-core-rules.swade-rules.Powers]{powers} and @Compendium[swade-core-rules.swade-rules.Arcane Devices]{enchanted items}. The being becomes corporeal when the power ends, but if within someone or something he&rsquo;s shunted to the nearest open space and @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.<br /></span></p>\n<p><span class=\"fontstyle0\">If cast on an unwilling target, the victim @Compendium[swade-core-rules.swade-rules.Trait Rolls]{resists} with @Compendium[swade-core-rules.swade-rules.Traits]{Spirit}.</span></p>\n</div>"
},
{
"id": "Invisibility",
"name": "Invisibility",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{success}, the character and his personal items are transparent except for a vague blur or outline. Any @Compendium[swade-core-rules.swade-rules.Actions]{action} taken against him that requires sight is made at -4, or -6 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}. The same penalty applies to @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls to detect the unseen presence.</span></p>\n<p><strong><span class=\"fontstyle0\">Modifiers</span></strong></p>\n<ul>\n<li><span class=\"fontstyle0\"><strong>Additional Recipients (+3):</strong> The power may affect more than one target for 3 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points} </span>each.</li>\n</ul>\n</div>"
},
{
"id": "Light / Darkness",
"name": "Light / Darkness",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Light </span></em><span class=\"fontstyle2\">creates bright @Compendium[swade-core-rules.swade-rules.Illumination]{illumination} in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}. With a raise, the light can be focused into a 5&Prime; (10 yard) beam as well. </span></p>\n<p><em><span class=\"fontstyle0\">Darkness </span></em><span class=\"fontstyle2\">blocks @Compendium[swade-core-rules.swade-rules.Illumination]{illumination}&nbsp;in an area the size of a </span><span class=\"fontstyle2\"><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}</span>, making the area Dark, or Pitch Darkness with a raise (see </span><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-rules.Illumination]{Illumination}</span><span class=\"fontstyle2\">).</span></p>\n<p><span class=\"fontstyle2\">If </span><em><span class=\"fontstyle0\">light </span></em><span class=\"fontstyle2\">and </span><em><span class=\"fontstyle0\">darkness </span></em><span class=\"fontstyle2\">overlap, they create a patch of Dim light (-2).</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Mobile (+1):</strong> The caster can move the area of effect up to his @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} die type each @Compendium[swade-core-rules.swade-rules.Actions]{round} after casting, or attach it to an inanimate object when first cast.&nbsp;</li>\n</ul>\n</div>"
},
{
"id": "Mind Link",
"name": "Mind Link",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Mind link </span></em><span class=\"fontstyle2\">creates a telepathic connection between two individuals (which does not necessarily have to include the caster). The link accommodates only willing subjects and communication&mdash;thoughts that aren&rsquo;t consciously transmitted aren&rsquo;t relayed.</span></p>\n<p><span class=\"fontstyle2\">Once @Compendium[swade-core-rules.swade-rules.Trait Rolls]{activated}, the @Compendium[swade-core-rules.swade-rules.Range]{Range}</span><span class=\"fontstyle2\"> between all linked minds is one mile, or five with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}.</span></p>\n<p><span class=\"fontstyle2\">If any of the linked characters suffers a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}</span><span class=\"fontstyle2\">, all others must make a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll or be @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} </span>(this cannot cause a <span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound}</span>).</p>\n<p><span class=\"fontstyle2\">The speed of communication is that of normal speech, but with a&nbsp;</span>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}&nbsp;members may communicate up to 30 seconds or so of speech on a single combat turn.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect additional individuals for 1 additonal @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.&nbsp;</li>\n</ul>\n</div>"
},
{
"id": "Mind Reading",
"name": "Mind Reading",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Mind reading </span></em><span class=\"fontstyle2\">is an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed roll} versus the target&rsquo;s @Compendium[swade-core-rules.swade-rules.Traits]{Smarts}. @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} allows the character to gain one truthful answer from the subject. The target is aware of the mental intrusion unless the mind reader gets a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}. The GM may apply @Compendium[swade-core-rules.swade-rules.Trait Rolls]{modifiers} based on the subject&rsquo;s mental @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrances} </span>or current state of mind.</p>\n</div>"
},
{
"id": "Mind Wipe",
"name": "Mind Wipe",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Mind wipe </span></em><span class=\"fontstyle2\">removes a target&rsquo;s memories, a terrible violation in most civilized societies. The power is @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed} by a victim&rsquo;s @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} and requires a full minute of mental struggle. The victim must be conscious during this time, so if not restrained he can simply move out of @Compendium[swade-core-rules.swade-rules.Range]{Range}.</span></p>\n<p><span class=\"fontstyle2\">If @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful}, the victim forgets a single event (up to about 30 minutes of time). A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} removes a complex memory of several hours.</span></p>\n<p><span class=\"fontstyle2\">If the defender wins, the caster cannot affect him with </span><em><span class=\"fontstyle0\">mind wipe </span></em><span class=\"fontstyle2\">for 24 hours. (Others may reattempt the power, however.)<br /></span></p>\n<p><span class=\"fontstyle2\">The memory remains missing but strong evidence that challenges its &ldquo;logic&rdquo; allows a @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} roll at -2 to remember fragments determined by the GM.</span></p>\n<p><strong><span class=\"fontstyle2\">Modifiers</span></strong></p>\n<ul>\n<li><span class=\"fontstyle2\"><strong>Edit (+1):</strong> Instead of wiping the memory, the caster edits it as she sees fit.</span></li>\n<li><span class=\"fontstyle2\"><strong>Fast Cast (+2):</strong> The caster can wipe a memory as an @Compendium[swade-core-rules.swade-rules.Actions]{action}.</span></li>\n</ul>\n</div>"
},
{
"id": "Object Reading",
"name": "Object Reading",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Object reading </span></em><span class=\"fontstyle2\">is the ability to see the past of an inanimate object, discovering who held it, where it&rsquo;s been, and what it might have been used for. The object has no sentience of its own &mdash; the caster simply sees and hears visions of the past that took place in its presence.</span></p>\n<p><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} allows the character to see events that occurred within 10 yards up to about five years past. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} increases this to 100 years and 20 yards. The caster can &ldquo;fast forward&rdquo; and &ldquo;rewind&rdquo; as desired, skimming about 10 years of history per minute of real time.</span></p>\n<p>When watching an actual event, it occurs in real time, just as if watching a digital video.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Strong (+2):</strong> The caster can see or hear from the item's creation forward.</li>\n</ul>\n</div>"
},
{
"id": "Protection",
"name": "Protection",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Protection </span></em><span class=\"fontstyle2\">creates a field of energy or armor around a character, giving him 2 points of @Compendium[swade-core-rules.swade-rules.Armor]{Armor}</span><span class=\"fontstyle2\">, or +4 with a raise.<br /></span></p>\n<p><span class=\"fontstyle2\">Whether the </span><em><span class=\"fontstyle0\">protection </span></em><span class=\"fontstyle2\">is visible or not depends on the @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping}</span><span class=\"fontstyle2\">&mdash;this is entirely up to the caster.</span></p>\n<p><em><span class=\"fontstyle0\">Protection </span></em><span class=\"fontstyle2\">stacks with all other armor, natural or worn, and is negated by @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} as </span><span class=\"fontstyle2\">usual.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect additional targets at a cost of 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n<li><strong>More Armor (+1):</strong> Success grants 4 points of @Compendium[swade-core-rules.swade-rules.Armor]{Armor}&nbsp;(+6 with a raise).</li>\n<li><strong>Toughness (+1):</strong>&nbsp;<em>Armor </em>provides Toughness instead of @Compendium[swade-core-rules.swade-rules.Armor]{Armor} and is not affected by @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP}&nbsp;(magical or otherwise).</li>\n</ul>\n</div>"
},
{
"id": "Puppet",
"name": "Puppet",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Puppet </span></em><span class=\"fontstyle2\">is an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed roll} of the character&rsquo;s @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} versus the target&rsquo;s @Compendium[swade-core-rules.swade-rules.Traits]{Spirit}. With @Compendium[swade-core-rules.swade-rules.Trait Rolls]{success}, the victim automatically obeys commands that don&rsquo;t directly harm himself or those he cares about.</span></p>\n<p><span class=\"fontstyle2\">With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}, the target is completely controlled, but gets an automatic @Compendium[swade-core-rules.swade-rules.Traits]{Spirit} roll as a @Compendium[swade-core-rules.swade-rules.Actions]{free action} to avoid directly arming himself or those he cares about. If the </span><span class=\"fontstyle0\"><em>puppet</em>&rsquo;s </span><span class=\"fontstyle2\">resistance @Compendium[swade-core-rules.swade-rules.Trait Rolls]{succeeds}, he doesn&rsquo;t carry out that </span><span class=\"fontstyle2\">particular command but doesn&rsquo;t otherwise resist his master. With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}, he breaks the controller&rsquo;s hold and the power ends.<br /></span></p>\n<p><span class=\"fontstyle2\">Commands are general, such as &ldquo;attack that person&rdquo; or &ldquo;open that door.&rdquo; The controller doesn&rsquo;t get to dictate how many @Compendium[swade-core-rules.swade-rules.Actions]{actions} the victim uses in a turn, whether or not he uses his @Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} Edge, etc.</span></p>\n<p><strong><span class=\"fontstyle2\">Modifiers</span></strong></p>\n<ul>\n<li><span class=\"fontstyle2\"><strong>Additional Recipients (+2):</strong> The caster may affect others at the cost of 2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points} each.</span></li>\n</ul>\n</div>"
},
{
"id": "Relief",
"name": "Relief",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Relief </span></em><span class=\"fontstyle2\">removes one @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} level, or two with a raise. It can also remove a character&rsquo;s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken} </span><span class=\"fontstyle2\">status, and removes @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned} status with a raise.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n</ul>\n</div>"
},
{
"id": "Resurrection",
"name": "Resurrection",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Perhaps the greatest power of all is the ability to bring someone back from the dead. It can restore lost loves, bring solace to the grieving, and topple kingdoms.</span></p>\n<p><span class=\"fontstyle0\">Returning the dead to life requires a reasonably complete corpse no more than a year old. The caster then prays, meditates, chants, or otherwise concentrates on mending the body and pulling the spirit back to it for four hours.</span></p>\n<p><span class=\"fontstyle0\">Once done, the healer makes a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{casting roll} at -8. If successful, the victim returns to life with three @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} </span><span class=\"fontstyle0\">and is @Compendium[swade-core-rules.swade-rules.Fatigue]{Exhausted}. With a raise, she returns merely </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Fatigue]{Exhausted}</span>.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Power (+5):</strong> The hero can raise a spirit dead up to a decade for +5 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points}.</li>\n</ul>\n</div>"
},
{
"id": "Shape Change",
"name": "Shape Change",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Many cultures have legends of shamans or wizards who take on the shape of animals.</span></p>\n<p><span class=\"fontstyle0\"><span class=\"fontstyle0\">This power does just that, allowing the caster to take the form of any animal (including fantastic creatures such as @Compendium[swade-core-rules.swade-bestiary.Dragon]{dragons} and hippogriffs if they exist in that setting, but not humanoids, undead, etc). What a character can change into depends on his @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}:</span></span></p>\n<table style=\"height: 112px; width: 98.3607%;\" border=\"1\">\n<tbody>\n<tr style=\"height: 16px;\">\n<td style=\"width: 98.3333%; text-align: center; height: 16px;\" colspan=\"3\"><strong>Shape Change</strong></td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\"><strong>Cost</strong></td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\"><strong>Rank</strong></td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\"><strong>Size</strong></td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">3</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Novice</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size -4 to Size -1</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">5</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Seasoned</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size 0</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">8</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Veteran</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size 1 to 2</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">11</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Heroic</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size 3 to 4</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">15</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Legendary</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size 5 to 10</td>\n</tr>\n</tbody>\n</table>\n<p><span class=\"fontstyle0\">With a&nbsp;</span>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}&nbsp;on the roll, the character <span class=\"fontstyle0\">transforms into a&nbsp; particularly large version of its type&mdash;increase its @Compendium[swade-core-rules.swade-rules.Traits]{Strength} and @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} by one die type each.</span></p>\n<p><span class=\"fontstyle0\">Weapons and other personal effects are assumed into the animal&rsquo;s form and reappear when the power ends, but other objects are dropped.</span></p>\n<p><span class=\"fontstyle0\">While transformed, the character retains his own&nbsp;</span>@Compendium[swade-core-rules.swade-rules.Traits]{Smarts}, @Compendium[swade-core-rules.swade-rules.Traits]{Spirit}, @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrances}, @Compendium[swade-core-rules.swade-rules.Edges]{Edges}, and linked @Compendium[swade-core-rules.swade-rules.Traits]{skills} (though he may not be able to use some or all of them depending on the form -- GM&rsquo;s call). He gains the animal&rsquo;s @Compendium[swade-core-rules.swade-rules.Traits]{Agility}, @Compendium[swade-core-rules.swade-rules.Traits]{Strength}, @Compendium[swade-core-rules.swade-rules.Traits]{Vigor}, and linked @Compendium[swade-core-rules.swade-rules.Traits]{skills} and cannot use devices that require humanoid form. He has no capacity for speech and cannot activate @Compendium[swade-core-rules.swade-rules.Powers]{powers}, though he may continue to maintain powers previously active.</p>\n<p><span class=\"fontstyle0\">A @Compendium[swade-core-rules.swade-rules.Bestiary]{creature&rsquo;s} natural abilities inherent to its form are conferred, but magical ones aren&rsquo;t. A @Compendium[swade-core-rules.swade-bestiary.Dragon]{dragon}&nbsp;can fly and breathe fire in a traditional fantasy setting, for example, so a character who </span><em><span class=\"fontstyle2\">shape changes </span></em><span class=\"fontstyle0\">into one may do so as well. If dragons also cast spells in that world, however, </span><em><span class=\"fontstyle2\">shape change </span></em><span class=\"fontstyle0\">would not grant that ability because it&rsquo;s not inherent to the physical form.</span></p>\n<p><span class=\"fontstyle3\"><strong>Size</strong>: </span><span class=\"fontstyle0\">The caster does </span><span class=\"fontstyle2\">not </span><span class=\"fontstyle0\">inherit extra @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wounds} when transforming into creatures of Large or Huge </span>@Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}<span class=\"fontstyle0\">.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Speech (+1):</strong> The recipient retains the power of speech (but still cannot activate @Compendium[swade-core-rules.swade-rules.Powers]{powers}).</li>\n</ul>\n</div>"
},
{
"id": "Sloth/Speed",
"name": "Sloth/Speed",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Sloth </span></em><span class=\"fontstyle2\">lessens celerity and coordination while </span><em><span class=\"fontstyle0\">speed </span></em><span class=\"fontstyle2\">increases it. It halves the target&rsquo;s total @Compendium[swade-core-rules.swade-rules.Movement]{movement} each @Compendium[swade-core-rules.swade-rules.Actions]{round} (round up). With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}, movement is also an @Compendium[swade-core-rules.swade-rules.Actions]{action}. The target automatically attempts to shake off the effects of </span><em><span class=\"fontstyle0\">sloth </span></em><span class=\"fontstyle2\">at the end of each of his next turns by making a @Compendium[swade-core-rules.swade-rules.Traits]{Spirit} roll.</span></p>\n<p><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Success} with </span><em><span class=\"fontstyle0\">speed </span></em><span class=\"fontstyle2\">doubles the target&rsquo;s @Compendium[swade-core-rules.swade-rules.Movement]{movement} (basic Pace and @Compendium[swade-core-rules.swade-rules.Movement]{running}</span><span class=\"fontstyle2\">). With a&nbsp;</span>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} the character also ignores the -2 running penalty.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> <em>Speed </em>only. The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n<li><strong>Area of Effect (+2/+3):</strong> <em>Sloth&nbsp;</em>only. For +2 points the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. For +3 poitns the area of efect is increased to a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}.</li>\n<li><strong>Quickness (+2):</strong> <em>Speed </em>only. The character's total @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty&nbsp;each turn is reduced by 2 (she can do two actions at no penalty, or three at -2 each).</li>\n<li><strong>Strong (+1):</strong> <em>Sloth</em> only. The @Compendium[swade-core-rules.swade-rules.Traits]{Spirit} roll to shake off <em>sloth's&nbsp;</em>effects is made at -2.</li>\n</ul>\n</div>"
},
{
"id": "Slumber",
"name": "Slumber",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those who favor stealth or want to avoid harming their foes are drawn to this spell, which puts its victims into a deep and restful sleep.</span></p>\n<p><span class=\"fontstyle0\">Anyone affected by </span><em><span class=\"fontstyle2\">slumber </span></em><span class=\"fontstyle0\">must make a @Compendium[swade-core-rules.swade-rules.Traits]{Spirit} roll (at -2 if the caster got a raise on her </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill}</span> roll). Those who fail fall asleep</span>&nbsp;<span class=\"fontstyle0\">for the @Compendium[swade-core-rules.swade-rules.Powers]{Duration} </span>of the spell. Very loud noises or attempts to physically wake a sleeper (by shaking him, for example), grant another <span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Traits]{Spirit}</span> roll.</p>\n<p><strong><span class=\"fontstyle0\">Modifiers</span></strong></p>\n<ul>\n<li><span class=\"fontstyle0\"><strong>Area of Effect (+2/+3):</strong> For +2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{points} the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. For +3 points the area of effect is increased to a </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}</span>.</span></li>\n</ul>\n</div>"
},
{
"id": "Smite",
"name": "Smite",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This power is cast on a weapon of some sort. If it&rsquo;s a ranged weapon, it affects one entire magazine, 20 bolts, shells, or arrows, or one full &ldquo;load&rdquo; of ammunition (the GM determines the exact quantity for unusual weapons). While the power is in effect, the weapon&rsquo;s </span><span class=\"fontstyle0\"><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Dealing Damage]{damage}</span> is increased by +2, or +4 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n</ul>\n</div>"
},
{
"id": "Sound/Silence",
"name": "Sound/Silence",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Sound </span></em><span class=\"fontstyle2\">mimics any known sound or voice, emanating from a point of origin within @Compendium[swade-core-rules.swade-rules.Range]{Range} </span><span class=\"fontstyle2\">at a volume up to the sound of a loud shout. If used as a @Compendium[swade-core-rules.swade-rules.Test]{Test}, the defender @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposes} the casting roll with @Compendium[swade-core-rules.swade-rules.Traits]{Smarts}.</span></p>\n<p><em><span class=\"fontstyle0\">Silence </span></em><span class=\"fontstyle2\">does the opposite, muting all sound up to a loud shout within a </span><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}. This subtracts 4 from @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls made by those inside the area of effect, as well as anyone trying to hear sounds made from within. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} completely mutes all sound inside the template&mdash;such @Compendium[swade-core-rules.swade-skills.Notice]{Notice} rolls automatically fail.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Mobile (+1):</strong> The caster can move the area of effect up to his @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} die type each @Compendium[swade-core-rules.swade-rules.Actions]{round}.</li>\n<li><strong>Targeted (+0):</strong> Instead of casting <em>silence </em>in an @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{area of effect}, the caster may instead target individuals in @Compendium[swade-core-rules.swade-rules.Range]{Range}&nbsp;for 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each. Unwilling targets resist with @Compendium[swade-core-rules.swade-rules.Traits]{Spirit} (at -2 if the caster gets a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}).</li>\n</ul>\n</div>"
},
{
"id": "Speak Language",
"name": "Speak Language",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This power allows a character to speak, read, and write a sapient language other than his own. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} on the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll allows the user to appropriately use and understand slang and dialect as well.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n</ul>\n</div>"
},
{
"id": "Stun",
"name": "Stun",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Stun </span></em><span class=\"fontstyle2\">shocks a target with concussive force, sound, light, magical energy, or the like.</span></p>\n<p><span class=\"fontstyle2\">A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful} casting means the victim must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigor} roll (at -2 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} on the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll) or be </span><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</span><br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Area of Effect (+2/+3):</strong> For +2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{points} the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Medium Blast Template}. For +3 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{points} the area of effect is increased to a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}.</li>\n</ul>\n<p><img style=\"border: none;\" src=\"modules/swade-core-rules/assets/art/pg168_quote_stun.webp\" /></p>\n</div>"
},
{
"id": "Summon Ally",
"name": "Summon Ally",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This power allows the character to summon a magical servant from nothing. </span><span class=\"fontstyle0\">The ally typically takes the form of a basic humanoid of the appropriate @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} but can appear differently based on the caster&rsquo;s @Compendium[swade-core-rules.swade-rules.Trappings]{trappings}. It materializes anywhere in @Compendium[swade-core-rules.swade-rules.Range]{Range}</span><span class=\"fontstyle0\">, and with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} on the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll, it&rsquo;s @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}</span>) as well.</p>\n<p><span class=\"fontstyle0\">The ally acts on its creator&rsquo;s @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} and follows her commands to the best of its ability. It has no personality, creativity, or emotions. When the power ends or the ally is @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated}</span><span class=\"fontstyle0\">, it fades into nothingness, leaving no trace behind.</span></p>\n<p><span class=\"fontstyle0\">The type of servant that can be summoned depends on the caster&rsquo;s @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}. With the GM&rsquo;s approval, the player may swap abilities. If a hero wants an attendant in the form of a @Compendium[swade-core-rules.swade-bestiary.Dog / Wolf]{wolf}, for example, the caster might exchange the @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} skill for @Compendium[swade-core-rules.swade-skills.Survival]{Survival} so that the &ldquo;animal&rdquo; can track its foes.</span></p>\n<table style=\"width: 98.9267%;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"width: 98.915%; text-align: center;\" colspan=\"3\">SUMMON ALLY</td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\"><strong>Rank</strong></td>\n<td style=\"width: 16.2064%; text-align: center;\"><strong>Cost</strong></td>\n<td style=\"width: 45.4502%; text-align: center;\"><strong>Servant</strong></td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\">Novice</td>\n<td style=\"width: 16.2064%; text-align: center;\">2</td>\n<td style=\"width: 45.4502%; text-align: center;\">Attendant</td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\">Seasoned</td>\n<td style=\"width: 16.2064%; text-align: center;\">4</td>\n<td style=\"width: 45.4502%; text-align: center;\">Bodyguard</td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\">Veteran</td>\n<td style=\"width: 16.2064%; text-align: center;\">6</td>\n<td style=\"width: 45.4502%; text-align: center;\">Mirror Self*</td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\">Heroic</td>\n<td style=\"width: 16.2064%; text-align: center;\">8</td>\n<td style=\"width: 45.4502%; text-align: center;\">Sentinel</td>\n</tr>\n</tbody>\n</table>\n<p>*<em>Mirror Self costs +2 power points per </em><em>Rank above Veteran to a maximum of 10 </em><em>PPs at Legendary</em></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Bite/Claw (+1):&nbsp;</strong> The ally can bite or claw at Str+d6</li>\n<li><strong>Flight (+2):</strong> The ally can fly at @Compendium[swade-core-rules.swade-rules.Movement]{Pace} 12</li>\n<li><strong>Mind Rider (+1):</strong> The caster can communicate and sense through the ally.</li>\n</ul>\n<h2>&nbsp;</h2>\n<h2>STATBLOCKS</h2>\n<p><strong><span class=\"fontstyle0\">Attendant</span></strong></p>\n<p><strong><span class=\"fontstyle1\">Attributes: </span></strong><span class=\"fontstyle3\">Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4<br /></span><span class=\"fontstyle1\"><strong>Skills:</strong>&nbsp;</span><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} d4, @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} d4, @Compendium[swade-core-rules.swade-skills.Notice]{Notice} d4, @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} d4, @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} d6<br /></span><strong><span class=\"fontstyle1\">Pace: </span></strong><span class=\"fontstyle3\">4; </span><strong><span class=\"fontstyle1\">Parry: </span></strong><span class=\"fontstyle3\">4; </span><strong><span class=\"fontstyle1\">Toughness: </span></strong><span class=\"fontstyle3\">4<br /></span><strong><span class=\"fontstyle1\">Special Abilities:</span></strong></p>\n<ul>\n<li><strong><span class=\"fontstyle1\">Claw: </span></strong><span class=\"fontstyle3\">Str+d4.<br /></span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}: </span></strong><span class=\"fontstyle3\">+2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Shaken}; ignore 1 point of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}; doesn&rsquo;t breathe, immune to @Compendium[swade-core-rules.swade-rules.Poison]{poison} and @Compendium[swade-core-rules.swade-rules.Disease]{disease}.</span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}: </span></strong><span class=\"fontstyle3\">Immune to @Compendium[swade-core-rules.swade-rules.Fear]{fear} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</span></li>\n</ul>\n<p>&nbsp;</p>\n<p><strong><span class=\"fontstyle0\">Bodyguard</span></strong></p>\n<p><strong><span class=\"fontstyle1\">Attributes: </span></strong><span class=\"fontstyle3\">Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6<br /></span><strong><span class=\"fontstyle1\">Skills:&nbsp;</span></strong><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} d6, @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} d6, @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} d6, @Compendium[swade-core-rules.swade-skills.Notice]{Notice} d4, @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} d4, @Compendium[swade-core-rules.swade-skills.Stealth]{Stealth} d4<br /></span><strong><span class=\"fontstyle1\">Pace: </span></strong><span class=\"fontstyle3\">6; </span><strong><span class=\"fontstyle1\">Parry: </span></strong><span class=\"fontstyle3\">5; </span><strong><span class=\"fontstyle1\">Toughness: </span></strong><span class=\"fontstyle3\">7 (2)<br /></span><strong><span class=\"fontstyle1\">Edges: </span></strong><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-edges.First Strike]{First Strike}<br /></span><strong><span class=\"fontstyle1\">Gear: </span></strong><span class=\"fontstyle3\">Melee attack (Str+d6).<br /></span><span class=\"fontstyle1\"><strong>Special Abilities:</strong><br /></span></p>\n<ul>\n<li><strong><span class=\"fontstyle1\">Armor +2: </span></strong><span class=\"fontstyle3\">Hardened skin.<br /></span></li>\n<li><strong><span class=\"fontstyle1\"><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</span></strong> </span></strong><span class=\"fontstyle3\">See Attendant.<br /></span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}: </span></strong><span class=\"fontstyle3\">Immune to @Compendium[swade-core-rules.swade-rules.Fear]{fear} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</span></li>\n</ul>\n<p>&nbsp;</p>\n<p><strong><span class=\"fontstyle0\">Mirror Self<br /></span></strong><span class=\"fontstyle3\">The ally is a clone of the caster except: it&rsquo;s an @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras}; it has the same number of current @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points} as the caster </span><span class=\"fontstyle5\">after </span><span class=\"fontstyle3\">subtracting for this casting; it </span><span class=\"fontstyle5\">cannot </span><span class=\"fontstyle3\">use the </span><em><span class=\"fontstyle5\">summon ally </span></em><span class=\"fontstyle3\">power; its @Compendium[swade-core-rules.swade-rules.Traits]{skills} (but not @Compendium[swade-core-rules.swade-rules.Traits]{attributes}) are one die type less (minimum d4) than the original; it has identical mundane equipment (no magical qualities, disappears when the power expires); has the @Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct} and @Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless} abilities.<br /></span></p>\n<p>&nbsp;</p>\n<p><strong><span class=\"fontstyle0\">Sentinel<br /></span><span class=\"fontstyle1\">Attributes: </span></strong><span class=\"fontstyle3\">Agility d6, Smarts d6, Spirit d8, Strength d12+2, Vigor d10<br /></span><strong><span class=\"fontstyle1\">Skills:&nbsp;</span></strong><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} d6, @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} d10, @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} d10, @Compendium[swade-core-rules.swade-skills.Notice]{Notice} d8<br /></span><strong><span class=\"fontstyle1\">Pace: </span></strong><span class=\"fontstyle3\">6; </span><strong><span class=\"fontstyle1\">Parry: </span></strong><span class=\"fontstyle3\">7; </span><strong><span class=\"fontstyle1\">Toughness: </span></strong><span class=\"fontstyle3\">13 (4)<br /></span><strong><span class=\"fontstyle1\">Edges: </span></strong><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Arcane Resistance}, @Compendium[swade-core-rules.swade-edges.Improved Sweep]{Sweep (Improved)}.<br /></span><strong><span class=\"fontstyle1\">Gear: </span></strong><span class=\"fontstyle3\">Melee attack (Str+d8).<br /></span><strong><span class=\"fontstyle1\">Special Abilities:</span></strong></p>\n<ul>\n<li><strong><span class=\"fontstyle1\">Armor +4: </span></strong><span class=\"fontstyle3\">Stone skin.</span></li>\n<li><strong><span class=\"fontstyle1\"><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</span></strong> </span></strong><span class=\"fontstyle3\">See Attendant.</span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}: </span></strong><span class=\"fontstyle3\">Immune to @Compendium[swade-core-rules.swade-rules.Fear]{fear} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} 2: </span></strong><span class=\"fontstyle3\">Sentinels are 8</span><span class=\"fontstyle5\">' </span><span class=\"fontstyle3\">tall and very dense.</span></li>\n</ul>\n</div>"
},
{
"id": "Telekinesis",
"name": "Telekinesis",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Telekinesis </span></em><span class=\"fontstyle2\">is the ability to move objects or creatures (including oneself) with arcane will. It has a @Compendium[swade-core-rules.swade-rules.Traits]{Strength} of d10, or d12 with a raise.</span></p>\n<p><span class=\"fontstyle2\">Unwilling opponents resist the caster&rsquo;s </span><span class=\"fontstyle2\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill}</span> with an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed} @Compendium[swade-core-rules.swade-rules.Traits]{Spirit} roll when targeted and at the start of each of their @Compendium[swade-core-rules.swade-rules.Actions]{turns} afterward until they&rsquo;re released. They can be moved up to the caster&rsquo;</span> @Compendium[swade-core-rules.swade-rules.Traits]{Smarts} per turn in any direction, and can be bashed into walls, ceilings, or other obstacles for Str+d6 <span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Dealing Damage]{damage}</span>. Dropped creatures suffer @Compendium[swade-core-rules.swade-rules.Falling]{falling damage} as usual.</p>\n<p><span class=\"fontstyle3\"><strong>Telekinetic Tools</strong>: </span><span class=\"fontstyle2\">A caster can wield tools (including weapons) with </span><em><span class=\"fontstyle0\">telekinesis </span></em><span class=\"fontstyle2\">as an action. Use the caster&rsquo;s relevant</span> @Compendium[swade-core-rules.swade-rules.Traits]{skill} when attacking in this way (not his @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill}).</p>\n</div>"
},
{
"id": "Teleport",
"name": "Teleport",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Teleport </span></em><span class=\"fontstyle2\">allows a character to disappear and instantly reappear up to 12&Prime; (24 yards) distant, or double that with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}. Teleporting to an unseen location incurs a -2 penalty on the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll.</span></p>\n<p><span class=\"fontstyle2\">Opponents adjacent to a character who teleports away don&rsquo;t get a free attack (see<strong> </strong></span>@Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Withdrawing From Melee}<span class=\"fontstyle2\">).</span></p>\n<p><span class=\"fontstyle2\">If casting </span><em><span class=\"fontstyle0\">teleport </span></em><span class=\"fontstyle2\">on a willing subject, the caster decides where they move to, not the target.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n<li><strong>Teleport Foe (+2):</strong> Foes may be targeted by a @Compendium[swade-core-rules.swade-rules.Touch Attack]{Touch Attack}. This is an @Compendium[swade-core-rules.swade-rules.Actions]{action}, so the casting must be the second part of a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} if the attack is successful. The foe resists the casting with an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposed} Spirit roll against the @Compendium[swade-core-rules.swade-rules.Actions]{arcane skill} total and is sent up to the 12\" away with success and 24\" with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}. Foes may not be teleported into solid objects.</li>\n</ul>\n</div>"
},
{
"id": "Wall Walker",
"name": "Wall Walker",
"description": "<div class=\"swade-core\">\n<p><em>Wall walker&nbsp;</em>allows the recepient to walk on vertical or horizontal surfaces. With @Compendium[swade-core-rules.swade-rules.Trait Rolls]{success}, she moves at half her normal @Compendium[swade-core-rules.swade-rules.Movement]{Pace}. With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}, she may move at full @Compendium[swade-core-rules.swade-rules.Movement]{Pace} and even @Compendium[swade-core-rules.swade-rules.Movement]{run}.</p>\n<p>If forced to make an @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} roll to climb or hang on to the a surface, she adds +4 to the total.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Recipients (+1):</strong> The caster may affect others at the cost of 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n</ul>\n</div>"
},
{
"id": "Warrior's Gift",
"name": "Warrior's Gift",
"description": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful} @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll, the recipient gains the benefits of a single Combat @Compendium[swade-core-rules.swade-rules.Edges]{Edge} </span><span class=\"fontstyle0\">chosen by the caster. The caster (not the recipient) must have the same @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} </span>or higher as the Edge&rsquo;s Requirements. With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise}, the recipient gains the Improved version of the Edge (if there is one, and even if he doesn&rsquo;t meet the @Compendium[swade-core-rules.swade-rules.Edges]{Rank Requirement}).</p>\n<p><strong><span class=\"fontstyle2\">Modifiers</span></strong></p>\n<ul>\n<li><strong><span class=\"fontstyle4\">Additional Recipients (+1): </span></strong><span class=\"fontstyle0\">The power may affect more than one target for 1 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</span></li>\n</ul>\n</div>"
},
{
"id": "Zombie",
"name": "Zombie",
"description": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Zombie </span></em><span class=\"fontstyle2\">grants animation and basic intelligence to the remains of a once-living being. The summoned horror is obedient but literal-minded in its duties. It isn&rsquo;t telepathic, and must be controlled by voice.<br /></span></p>\n<p><span class=\"fontstyle2\">The being has the physical skills it had in life, but its @Compendium[swade-core-rules.swade-rules.Traits]{Smarts}, @Compendium[swade-core-rules.swade-rules.Traits]{Spirit}, and related @Compendium[swade-core-rules.swade-rules.Traits]{skills} are reset to d4. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{raise} on the @Compendium[swade-core-rules.swade-rules.Trait Rolls]{casting roll} increases any one of their @Compendium[swade-core-rules.swade-rules.Traits]{Traits} by one die type (caster&rsquo;s choice).<br /></span></p>\n<p><span class=\"fontstyle2\">Corpses aren&rsquo;t summoned by this ability, so there must actually be a supply of bodies in @Compendium[swade-core-rules.swade-rules.Range]{Range} (GM&rsquo;s call).</span></p>\n<p><span class=\"fontstyle2\">An undead @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated} by damage can&rsquo;t be raised with this power again.</span></p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Additional Zombies (+1):</strong> A larger horde can be raised in a single casting by paying an additional 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} for each extra <em>zombie</em> raised.</li>\n<li><strong>Armed (+1 per Zombie):</strong> The dead rise with a rusting weapon common to their setting and environment. Choose one:\n<ul>\n<li><strong>Hand Weapon:</strong> Str+d6</li>\n<li><strong>Ranged Weapon:</strong> Range 12/24/48, Dmg 2d6</li>\n</ul>\n</li>\n<li><strong>Armor (+1 per Zombie):</strong> The horrors crawl from their grave wearing 2 points of @Compendium[swade-core-rules.swade-rules.Armor]{Armor}. This might be old chain mail, rusting plate, rotting bulletproof vests, etc.</li>\n<li><strong>Mind Rider (+1):</strong> The caster can communicate and sense through one of the undead he's conjured. If it's destroyed, he may jupm to any of the others currently under his control.</li>\n<li><strong>Permanent (0):</strong> The <em>zombie </em>is given unlife until @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated} by Wounds. The @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Points} used to raise it are \"invested\" and unavailable until it's destroyed. The necromancer may terminate his creations' unlife at any time, regardless of sight, distance, or other factors. His Power Points then begin recharging normally. Permanent zombies remain animated even if their creator is slain!</li>\n</ul>\n<h3>&nbsp;</h3>\n<h3><strong>Zombie Creatures</strong></h3>\n<p><span class=\"fontstyle0\">Animals and other creatures can also be raised with this foul ability! The cost is 2 for a creature of @Compendium[swade-core-rules.swade-rules.Size and Scale]{Size} -1 or -2, 3 for </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size}</span> 0, and 1 for a Small @Compendium[swade-core-rules.swade-bestiary.Swarm]{Swarm}, 2 for a Medium Swarm, or 3 for a Large Swarm. </span></p>\n<p><span class=\"fontstyle0\">Larger creatures cost 3 + </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Size}</span> in Power Points. For example, an undead grizzly (Size 2) costs 5 Power Points to raise.<br /></span></p>\n<p><span class=\"fontstyle0\">Magical or supernatural @Compendium[swade-core-rules.swade-rules.Bestiary]{Special Abilities} aren&rsquo;t conferred to the undead form, but those inherent to the creature are, such as @Compendium[swade-core-rules.swade-edges.Improved Frenzy]{Improved Frenzy}, @Compendium[swade-core-rules.swade-rules.Reach]{Reach}, a swarm&rsquo;s attack, etc.</span></p>\n<p><span class=\"fontstyle0\">Additional zombie creatures cost half their base cost if raised at once, instead of the +1 listed for <strong>Additional Zombies</strong> (round up, minimum of 1).</span></p>\n<p>&nbsp;</p>\n<hr />\n<h3><span class=\"fontstyle0\"><strong>Zombie</strong><br /></span></h3>\n<p><span class=\"fontstyle0\">These walking dead are typical groaning fiends looking for fresh meat.</span></p>\n<p><span class=\"fontstyle0\"><strong>Attributes:</strong> Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d6</span></p>\n<p><span class=\"fontstyle0\"><strong>Skills:</strong> @Compendium[swade-core-rules.swade-skills.Athletics]{Athletics} d4, @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} d6, @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} d6, @Compendium[swade-core-rules.swade-skills.Notice]{Notice} d4, @Compendium[swade-core-rules.swade-skills.Shooting]{Shooting} d6</span></p>\n<p><span class=\"fontstyle0\"><strong>Pace:</strong> 4; <strong>Parry:</strong> 5; <strong>Toughness:</strong> 7</span></p>\n<p><span class=\"fontstyle0\"><strong>Edges:</strong> &mdash;</span></p>\n<p><span class=\"fontstyle0\"><strong>Special Abilities:</strong><br /></span></p>\n<ul>\n<li><span class=\"fontstyle0\"><strong>Bite/Claws:</strong> Str.</span></li>\n<li><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Zombies are immune to @Compendium[swade-core-rules.swade-rules.Fear]{Fear} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</span></li>\n<li><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Undead}:</strong> +2 Toughness; +2 to recover from being Shaken; no additional damage from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}; ignores 1 point of Wound penalties; doesn&rsquo;t breathe; immune to @Compendium[swade-core-rules.swade-rules.Disease]{disease} and @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</span></li>\n<li><span class=\"fontstyle0\"><strong>Weakness (Head):</strong> @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots} to a zombie&rsquo;s head do the usual +4 damage.</span></li>\n</ul>\n</div>"
}
]
}