391 lines
15 KiB
JavaScript
391 lines
15 KiB
JavaScript
|
||
const __compFolderTranslation = [
|
||
{
|
||
compendium: 'swade-core-rules.swade-vehicles',
|
||
words: [
|
||
{ source: 'Vehicles', translation: 'Véhicules' },
|
||
{ source: 'Aircraft', translation: 'Avions' },
|
||
{ source: 'Civilian', translation: 'Civils' },
|
||
{ source: 'Modern Military Aircraft', translation: 'Avions Militaires Modernes' },
|
||
{ source: 'World War II Military Aircraft', translation: 'Avions Seconde Guerre Mondiale' },
|
||
]
|
||
}
|
||
]
|
||
|
||
class FolderTranslate {
|
||
|
||
static async translateFolders() {
|
||
|
||
for (let tData of __compFolderTranslation) {
|
||
let pack = game.packs.get(tData.compendium);
|
||
let wasLocked = false;
|
||
if (pack.locked) {
|
||
await pack.configure({ locked: false })
|
||
wasLocked = true;
|
||
}
|
||
let folders = await game.CF.FICFolderAPI.loadFolders(tData.compendium);
|
||
|
||
for (let trans of tData.words) {
|
||
let folderToChange = folders.contents.find(f => f.name === trans.source);
|
||
if (folderToChange) {
|
||
await game.CF.FICFolderAPI.renameFolder(folderToChange, trans.translation);
|
||
}
|
||
}
|
||
if (wasLocked) {
|
||
await pack.configure({ locked: true })
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/************************************************************************************/
|
||
Hooks.once('translateCompendiumFolders', () => {
|
||
console.log("LOADED !!!!!!")
|
||
});
|
||
|
||
/************************************************************************************/
|
||
class swadeFrTranslator {
|
||
static getRank(rank) {
|
||
if (rank == 'Novice') return 'Novice';
|
||
if (rank == 'Seasoned') return 'Aguerri';
|
||
if (rank == 'Veteran') return 'Vétéran';
|
||
if (rank == 'Heroic') return 'Héroïque';
|
||
if (rank == 'Legendary') return 'Légendaire';
|
||
return false
|
||
}
|
||
static getAttribute(attr) {
|
||
console.log("Attr is", attr)
|
||
if (attr == "Agility") return 'Agilité';
|
||
if (attr == "Smarts") return 'Intellect';
|
||
if (attr == "Spirit") return 'Ame';
|
||
if (attr == "Strength") return 'Force';
|
||
if (attr == "Vigor") return 'Vigueur';
|
||
return false
|
||
}
|
||
}
|
||
|
||
|
||
/************************************************************************************/
|
||
Hooks.once('init', () => {
|
||
|
||
if (typeof Babele !== 'undefined') {
|
||
|
||
console.log("BABELE LOADED !!!");
|
||
Babele.get().register({
|
||
module: 'swade-fr-content',
|
||
lang: 'fr',
|
||
dir: 'compendiums'
|
||
});
|
||
|
||
Babele.get().registerConverters({
|
||
"gear_skill": (skill) => {
|
||
let transl = skill
|
||
if (skill) {
|
||
let translated = game.babele.translate("swade-core-rules.swade-skills", { name: skill.trim() }, true)
|
||
transl = translated.name || skill.trim()
|
||
}
|
||
return transl
|
||
},
|
||
"category_converter": (category) => {
|
||
return game.i18n.localize(category)
|
||
},
|
||
"edge_requirements": (req) => {
|
||
let reqTab = req.split(",")
|
||
let results = []
|
||
for (let item of reqTab) {
|
||
let keyName = item.match(/([\w\s\(\)]+) (d[\w\+]*)/)
|
||
//console.log("Keyword", item, keyName)
|
||
if (keyName && keyName[2]) { // This is a skill or attribute
|
||
let toTranslate = keyName[1].trim()
|
||
let attr = swadeFrTranslator.getAttribute(toTranslate)
|
||
if (attr) { // Test if attribute
|
||
results.push(attr + " " + keyName[2].trim())
|
||
} else { // Test if skill
|
||
let translated = game.babele.translate("swade-core-rules.swade-skills", { name: toTranslate }, true)
|
||
if (!translated.name) {
|
||
translated = game.babele.translate("deadlands-core-rules.deadlands-skills", { name: toTranslate }, true)
|
||
}
|
||
let transResult = translated.name || toTranslate
|
||
results.push(transResult + " " + keyName[2].trim())
|
||
}
|
||
} else { // Rank or edge
|
||
let itemName = item.trim()
|
||
let rank = swadeFrTranslator.getRank(itemName)
|
||
if (rank) {
|
||
results.push(rank)
|
||
} else {
|
||
let translated = game.babele.translate("swade-core-rules.swade-edges", { name: itemName }, true)
|
||
if (!translated.name) {
|
||
translated = game.babele.translate("deadlands-core-rules.deadlands-edges", { name: itemName }, true)
|
||
}
|
||
let transResult = translated.name || itemName
|
||
results.push(transResult)
|
||
}
|
||
}
|
||
}
|
||
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>><REQ !!!!", req, results)
|
||
return results.join(", ")
|
||
},
|
||
"gear_range": (range) => {
|
||
if (range) {
|
||
if (range == 'Cone Template') return 'Gabarit de cone';
|
||
}
|
||
return range;
|
||
},
|
||
"gear_ammo": (ammo) => {
|
||
if (ammo) {
|
||
if (ammo == 'Arrows/Bolts') return 'Flèches/Carreaux';
|
||
if (ammo == 'Canister Shot (Cannon)') return 'Cartouches (Canon)';
|
||
if (ammo == 'Shrapnel Shot (Cannon)') return 'Shrapnel (Canon)';
|
||
if (ammo == 'Solid Shot (Cannon)') return 'Solide (Canon)';
|
||
if (ammo == 'Bullets, Medium') return 'Balles, Moyenne';
|
||
if (ammo == 'Shotgun Shells') return 'Cartouche de Shotgun';
|
||
if (ammo == 'Laser Battery, Pistol') return 'Batterie pour laser, Pistolet';
|
||
if (ammo == 'Laser Battery, Rifle / SMG') return 'Batterie pour laser, Fusil';
|
||
}
|
||
return ammo;
|
||
},
|
||
"powers_duration": (duration) => {
|
||
if (duration == 'One hour') return '1 heure';
|
||
if (duration == 'Instant (slot); 5 (speed)') return 'Instantanée (apathie), 5 (vitesse)';
|
||
if (duration == '(boost); Instant (lower)') return '5 (augmentation), Instantanée (diminution)';
|
||
if (duration == 'Instant') return 'Instantannée';
|
||
if (duration == 'Until the end of the victim\'s next turn') return 'Jusqu’à la fin du prochain tour de la victime';
|
||
if (duration == 'A brief conversation of about five minutes') return 'Une brève conversation d\'environ 5 minutes';
|
||
if (duration == '5 (detect), one hour (conceal)') return '5 (détection), 1 heure (dissimulation)';
|
||
if (duration == 'Instant (Sound); 5 (Silence)') return 'Instantanée (son), 5 (silence)';
|
||
return duration;
|
||
},
|
||
"powers_range": (range) => {
|
||
if (range == 'Smarts x5 (Sound); Smarts (Silence)')
|
||
return 'Intellect ×5 (son), Intellect (silence)';
|
||
if (range == "Cone Template")
|
||
return "Gabarit de cône"
|
||
if (range == "Touch")
|
||
return "Toucher"
|
||
if (range == "Sm")
|
||
return "Intellect"
|
||
if (range == "Sm x 2" || range == "Sm x2")
|
||
return "Intellect x2"
|
||
if (range == "Self")
|
||
return "Personnel"
|
||
return range;
|
||
},
|
||
"powers_rank": (rank) => {
|
||
return swadeFrTranslator.getRank(rank)
|
||
}
|
||
});
|
||
}
|
||
|
||
});
|
||
|
||
/* -------------------------------------------- */
|
||
export class SwadeFRContentCommands {
|
||
|
||
static init() {
|
||
if (!game.swadeFRContent) {
|
||
const swadeFRCommands = new SwadeFRContentCommands()
|
||
swadeFRCommands.registerCommand({ path: ["/montremonsecret"], func: (content, msg, params) => SwadeFRContentCommands.enableSecret(), descr: "Affiche les compendiums secrets" });
|
||
swadeFRCommands.registerCommand({ path: ["/cachemonsecret"], func: (content, msg, params) => SwadeFRContentCommands.disableSecret(), descr: "Cache les compendiums secrets" });
|
||
game.swadeFRContent = { commands: swadeFRCommands }
|
||
}
|
||
|
||
Hooks.on("chatMessage", (html, content, msg) => {
|
||
if (content[0] == '/') {
|
||
let regExp = /(\S+)/g;
|
||
let commands = content.match(regExp);
|
||
if (game.swadeFRContent.commands.processChatCommand(commands, content, msg)) {
|
||
return false;
|
||
}
|
||
}
|
||
return true
|
||
})
|
||
|
||
}
|
||
constructor() {
|
||
this.commandsTable = {}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
registerCommand(command) {
|
||
this._addCommand(this.commandsTable, command.path, '', command);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_addCommand(targetTable, path, fullPath, command) {
|
||
if (!this._validateCommand(targetTable, path, command)) {
|
||
return;
|
||
}
|
||
const term = path[0];
|
||
fullPath = fullPath + term + ' '
|
||
if (path.length == 1) {
|
||
command.descr = `<strong>${fullPath}</strong>: ${command.descr}`;
|
||
targetTable[term] = command;
|
||
}
|
||
else {
|
||
if (!targetTable[term]) {
|
||
targetTable[term] = { subTable: {} };
|
||
}
|
||
this._addCommand(targetTable[term].subTable, path.slice(1), fullPath, command)
|
||
}
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_validateCommand(targetTable, path, command) {
|
||
if (path.length > 0 && path[0] && command.descr && (path.length != 1 || targetTable[path[0]] == undefined)) {
|
||
return true;
|
||
}
|
||
console.warn("Commande invalide", targetTable, path, command);
|
||
return false;
|
||
}
|
||
|
||
|
||
/* -------------------------------------------- */
|
||
/* Manage chat commands */
|
||
processChatCommand(commandLine, content = '', msg = {}) {
|
||
// Setup new message's visibility
|
||
let rollMode = game.settings.get("core", "rollMode");
|
||
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||
if (rollMode === "blindroll") msg["blind"] = true;
|
||
msg["type"] = 0;
|
||
|
||
let command = commandLine[0].toLowerCase();
|
||
let params = commandLine.slice(1);
|
||
|
||
return this.process(command, params, content, msg);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
process(command, params, content, msg) {
|
||
return this._processCommand(this.commandsTable, command, params, content, msg);
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
static enableSecret() {
|
||
game.settings.set("world", "swade-fr-content-hidden-compendiums", true)
|
||
}
|
||
/* -------------------------------------------- */
|
||
static disableSecret() {
|
||
game.settings.set("world", "swade-fr-content-hidden-compendiums", false)
|
||
}
|
||
|
||
/* -------------------------------------------- */
|
||
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
|
||
console.log("===> Processing command")
|
||
let command = commandsTable[name];
|
||
path = path + name + " ";
|
||
if (command && command.subTable) {
|
||
if (params[0]) {
|
||
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
|
||
}
|
||
else {
|
||
this.help(msg, command.subTable);
|
||
return true;
|
||
}
|
||
}
|
||
if (command && command.func) {
|
||
const result = command.func(content, msg, params);
|
||
if (result == false) {
|
||
BoLCommands._chatAnswer(msg, command.descr);
|
||
}
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
}
|
||
|
||
/************************************************************************************/
|
||
const transFolder = { "Actor": "Acteur", "Edges": "Atouts" }
|
||
const subFolder = {
|
||
'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atouts de Background', 'Combat Edges': 'Atouts de combat',
|
||
'Leadership Edges': 'Atouts de commandement', 'Legendary Edges': 'Atouts légendaires', 'Power Edges': 'Atouts de pouvoir',
|
||
'Professional Edges': 'Atouts professionnels', 'Weird Edges': 'Atouts étranges', 'Edges': 'Atouts', 'Hindrances': 'Handicaps', 'Skills': 'Compétences',
|
||
'Equipment': 'Equipement', 'Ammo': 'Munitions', 'Armor': 'Armure', 'Common Gear': 'Matériel commun', 'Modern Firearms': 'Armes à feu modernes',
|
||
'Personal Weapons': 'Armes', 'Special Weapons': 'Armes spéciales', 'Bullet': 'Balles', 'Cannon': 'Canon', 'Laser Battery': 'Batterie Laser',
|
||
'Adventuring Gear': 'Matériel d\'aventure', 'Animals and Tack': 'Animaux', 'Clothing': 'Vêtements', 'Computers & Electronics': 'Ordinateurs et Electroniques',
|
||
'Firearms Accessories': 'Accessoires armes à feu', 'Food': 'Nourriture', 'Personal Defense': 'Auto-défense', 'Futuristic': 'Futuriste',
|
||
'Medieval & Ancient': 'Médiévale et Antiquité', 'Modern': 'Moderne', 'Shields': 'Boucliers', 'Laser (Futuristic)': 'Laser (Fururiste)',
|
||
'Machine Guns': 'Mitraillettes', 'Pistols': 'Pistolets', 'Rifles': 'Fusils', 'Submachine Guns': 'Semi-automatiques', 'Cannons': 'Canons',
|
||
'Catapults': 'Catapultes', 'Flamethrowers': 'Lance-flammes', 'Rocket Launchers & Torpedoes': 'Lance roquettes et torpilles',
|
||
'Vehicular Weapons': 'Armes de véhicules'
|
||
}
|
||
|
||
/************************************************************************************/
|
||
// Register world usage statistics
|
||
function registerUsageCount(registerKey) {
|
||
if (game.user.isGM) {
|
||
game.settings.register(registerKey, "world-key", {
|
||
name: "Unique world key",
|
||
scope: "world",
|
||
config: false,
|
||
default: "",
|
||
type: String
|
||
});
|
||
|
||
let worldKey = game.settings.get(registerKey, "world-key")
|
||
if (worldKey == undefined || worldKey == "") {
|
||
worldKey = randomID(32)
|
||
game.settings.set(registerKey, "world-key", worldKey)
|
||
}
|
||
// Simple API counter
|
||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||
$.ajax(regURL)
|
||
/* -------------------------------------------- */
|
||
}
|
||
}
|
||
|
||
/************************************************************************************/
|
||
async function loadSecretCompendiums() {
|
||
|
||
if (game.settings.get("world", "swade-fr-content-hidden-compendiums")) {
|
||
console.log(">>>>> Load hidden compendiums!")
|
||
/* Load rules */
|
||
let urls = ["modules/swade-fr-content/compendiums/swade-core-rules.swade-rules-secret.json"]
|
||
const [translations] = await Promise.all(
|
||
[Promise.all(urls.map((url) => fetch(url).then((r) => r.json()).catch(e => { })))]);
|
||
|
||
let metadata = game.data.packs.find(p => p.name == "swade-rules")
|
||
if (metadata) {
|
||
let translation;
|
||
translations.forEach(t => {
|
||
if (t) {
|
||
translation = t; // the last valid
|
||
}
|
||
});
|
||
if (translation) {
|
||
let babele = Babele.get()
|
||
let entry = mergeObject(translation, { collection: metadata.id })
|
||
babele.translations.push(entry)
|
||
console.log(">>>>", babele.translations)
|
||
babele.packs.set(metadata.id, new TranslatedCompendium(metadata, entry))
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/************************************************************************************/
|
||
Hooks.once('ready', () => {
|
||
|
||
// add hidden register
|
||
game.settings.register("world", "swade-fr-content-hidden-compendiums", {
|
||
name: "Montrer les compendiums cachés",
|
||
scope: "world",
|
||
config: false,
|
||
default: false,
|
||
type: Boolean,
|
||
onChange: lang => window.location.reload()
|
||
})
|
||
|
||
SwadeFRContentCommands.init()
|
||
|
||
//FolderTranslate.translateFolders()
|
||
registerUsageCount("swade-fr-content")
|
||
|
||
});
|
||
|
||
/************************************************************************************/
|
||
Hooks.once('babele.ready', () => {
|
||
loadSecretCompendiums()
|
||
});
|