swade-fr-content/module/compendiums/swade-core-rules.swade-vehicles.json
2021-03-19 14:28:57 +01:00

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{
"label": "SWADE Véhicules",
"mapping": {
"items": "items"
},
"entries": [
{
"id": "AH-64 Apache",
"name": "AH-64 Apache",
"description": "<div class=\"swade-core\">\n<p>Helicopter, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.</p>\n</div>",
"items": [
{
"_id": "ZkQ5MB1hMIOKYsnN",
"name": "Missiles Hellfire",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré dun véhicule. </p>\n<hr />\n<p>Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusquà la moitié des missiles du véhicule, et la totalité en cas de Prouesse.</p>\n<p>Lennemi peut tenter déviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 sil peut se servir delenvironnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une <strong>@Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}</strong>.</p>\n<p><strong>Systèmes antimissiles</strong> : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi quil arrive. Quoi quil en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (<strong>@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}</strong>).</p>\n</div>",
"notes": "Arme Lourde. Missile guidé par laser, tiré dun véhicule.",
"additionalStats": {},
"quantity": 16,
"weight": 100,
"price": 115000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "5d10",
"range": "150/300/600",
"rof": "0",
"ap": "40",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.pVpipF019R4iQOTw"
}
},
"img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-hellfire-agm-114.webp",
"effects": []
},
{
"_id": "lnvng9WbqaaN1Q2x",
"name": "Canon de 30mm (Avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 200000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"i4ht7b587x": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"obyryv42xo": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "3d8",
"range": "50/100/200",
"rof": "3",
"ap": "6",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 600000,
"flags": {
"core": {
"sourceId": "Item.RjT9GV5lxrTNrKHf"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "AV-8B Harrier",
"name": "AV-8B Harrier",
"description": "<div class=\"swade-core\">\n<p> -1 en @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Manœuvrabilité} lors dun décollage vertical.</p>\n</div>",
"items": [
{
"_id": "scF8tYijOo5SXEYe",
"name": "Canon 25mm (Avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 75000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"5yjdf9igio": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"zsg7m6dasg": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "3d8",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 500000,
"flags": {
"core": {
"sourceId": "Item.HJ5RWAM7pmV1birC"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "dFnK1SXQykwEQtOh",
"name": "Bombes",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>",
"notes": "Acts as an Intimidation Test against everyone not in the affected area",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 0,
"equippable": false,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "Tout les dommages",
"range": "",
"rof": "1",
"ap": "0",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 2600000,
"flags": {
"core": {
"sourceId": "Item.xsOVkv8ct82InEKU"
},
"cf": {
"id": "temp_zxavjpvt25l",
"path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons",
"color": "#000000"
},
"babele": {
"translated": true,
"hasTranslation": true,
"originalName": "Bombs"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": [],
"translated": true,
"hasTranslation": true,
"originalName": "Bombs"
},
{
"_id": "EdvU8l2DYvpFGYRV",
"name": "Missiles Sidewinder",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré dun véhicule. </p>\n<hr />\n<p>Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusquà la moitié des missiles du véhicule, et la totalité en cas de Prouesse.</p>\n<p>Lennemi peut tenter déviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 sil peut se servir delenvironnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une <strong>@Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}</strong>.</p>\n<p><strong>Systèmes antimissiles</strong> : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi quil arrive. Quoi quil en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (<strong>@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}</strong>).</p>\n</div>",
"notes": "Arme Lourde. Missile guidé par laser, tiré dun véhicule.",
"additionalStats": {},
"quantity": 2,
"weight": 188,
"price": 600000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "4d8",
"range": "100/200/400",
"rof": "0",
"ap": "6",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.wK7uLtEo5OV0ruSt"
}
},
"img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sidewinder-aim9.webp",
"effects": []
}
]
},
{
"id": "B-17 Flying Fortress",
"name": "Forteresse volante B-17",
"description": "<div class=\"swade-core\"></div>",
"items": [
{
"_id": "vGDSgq9MVjJyk3Hl",
"name": "2x Mitrailleuses lourdes jumelées (Avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "8T1mpMsIcuhLXWDZ",
"name": "2x Mitrailleuses lourdes jumelées (Tourelle supérieure)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "eHamz63rpUvEmwjo",
"name": "2x Mitrailleuses lourdes jumelées (Tourelle inférieure)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "9zs2WdfPObWDx45b",
"name": "2x Mitrailleuses lourdes jumelées (Gauche)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "eSmG24Nukyi7LJ2O",
"name": "2x Mitrailleuses lourdes jumelées (Droite)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "3SLCKYpoFH5I0LYl",
"name": "Bombes",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>",
"notes": "Acts as an Intimidation Test against everyone not in the affected area",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 0,
"equippable": false,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "All the damage",
"range": "",
"rof": "1",
"ap": "0",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 0,
"flags": {
"core": {
"sourceId": "Item.xsOVkv8ct82InEKU"
},
"cf": {
"id": "temp_zxavjpvt25l",
"path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons",
"color": "#000000"
},
"babele": {
"translated": true,
"hasTranslation": true,
"originalName": "Bombs"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": [],
"translated": true,
"hasTranslation": true,
"originalName": "Bombs"
}
]
},
{
"id": "BF-109",
"name": "BF-109",
"description": "<div class=\"swade-core\"></div>",
"items": [
{
"_id": "mscUj2HMfBODgiLY",
"name": "2x Mitrailleuses lourdes jumelées (Avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "k6vKhGYNbFUuibDv",
"name": "Canon 20mm (Avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 50000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"v55r9y7c1y": {
"name": "Attaque CdT 4",
"type": "skill",
"rof": 4,
"skillMod": "-2",
"shotsUsed": 20,
"skillOverride": ""
},
"4jefkit9vp": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"fj7aptxndg": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d12",
"range": "50/100/200",
"rof": "4",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 400000,
"flags": {
"core": {
"sourceId": "Item.bMsPYFKN8QPQqHDD"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Bicycle",
"name": "Bicyclette",
"description": "<div class=\"swade-core\"><p> : le cycliste est touché par 50 % des coups directs. Permet de doubler l@Compendium [swade-core-rules.swade-rules.Movement]{Allure} et les @Compendium[swade-core-rules.swade-rules.Movement]{dés de Course} de lutilisateur.</p>", "items": []
},
{
"id": "Biplane",
"name": "Biplan",
"description": "<div class=\"swade-core\"></div>",
"items": []
},
{
"id": "BTR 70 APC",
"name": "BTR 70 APC",
"description": "<div class=\"swade-core\">\n<p>Transport de troupe blindé. @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Amphibie}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4 × 4}.</p>\n</div>",
"items": [
{
"_id": "4wJIKzRHGm6xIpJt",
"name": "Mitrailleuse Lourde (Toureelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"skillOverride": "",
"shotsUsed": null
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "D4KqNRF9tmb2X7v3",
"name": "Mitrailleuse (Tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Carriage",
"name": "Chariot",
"description": "<div class=\"swade-core\"><p>Tiré par un @Compendium[swade-core-rules.swade-equipment.Horse]{Cheval}. @Compendium[swade-core-rules.swade-rules.Movement]{Allure} 12 et peut courir.</Cheval></div>",
"items": []
},
{
"id": "Cessna Skyhawk",
"name": "Cessna Skyhawk",
"description": "<div class=\"swade-core\"></div>",
"items": []
},
{
"id": "Compact Car",
"name": "Voiture compacte",
"description": "<div class=\"swade-core\"><p>Honda Civic ou véhicule similaire.</p></div>",
"items": []
},
{
"id": "Dirt Bike",
"name": "Moto cross",
"description": "<div class=\"swade-core\">\n<p>Tout terrain (équivalent à @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4x4}). Le motard est touché par 50 % des coups directs.</p>\n</div>",
"items": []
},
{
"id": "Early Car",
"name": "Voiture ancienne",
"description": "<div class=\"swade-core\">Ford Modèle T ou équivalent.</div>",
"items": []
},
{
"id": "F-15 Eagle",
"name": "F-15 Eagle",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}.</p>\n</div>",
"items": [
{
"_id": "dffORL9Ksa1YunhZ",
"name": "Canon 20mm (Avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 50000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"v55r9y7c1y": {
"name": "Attaque CdT 4",
"type": "skill",
"rof": 4,
"skillMod": "-2",
"shotsUsed": 20,
"skillOverride": ""
},
"4jefkit9vp": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"fj7aptxndg": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d12",
"range": "50/100/200",
"rof": "4",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 400000,
"flags": {
"core": {
"sourceId": "Item.bMsPYFKN8QPQqHDD"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "eQ6OQGmNQNL3vlcc",
"name": "Bombes",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\"><blockquote>\n<p>Bomb Damage: All of it.</p>\n<p>A Bomb is just an @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} @Compendium[swade-core-rules.swade-rules.Test]{Test} against everyone <em>not</em> in the affected area.</p>\n<p><cite>- Clint Black</cite></p>\n</blockquote></div>",
"notes": "Acts as an Intimidation Test against everyone not in the affected area",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 0,
"equippable": false,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "All the damage",
"range": "",
"rof": "1",
"ap": "0",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 0,
"flags": {
"core": {
"sourceId": "Item.xsOVkv8ct82InEKU"
},
"cf": {
"id": "temp_zxavjpvt25l",
"path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons",
"color": "#000000"
},
"babele": {
"translated": true,
"hasTranslation": true,
"originalName": "Bombs"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": [],
"translated": true,
"hasTranslation": true,
"originalName": "Bombs"
},
{
"_id": "EfyxuaM9A8hKSnGC",
"name": "Sidewinder",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré dun véhicule. </p>\n<hr />\n<p>Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusquà la moitié des missiles du véhicule, et la totalité en cas de Prouesse.</p>\n<p>Lennemi peut tenter déviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 sil peut se servir delenvironnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une <strong>@Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}</strong>.</p>\n<p><strong>Systèmes antimissiles</strong> : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi quil arrive. Quoi quil en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (<strong>@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}</strong>).</p>\n</div>",
"notes": "Arme Lourde. Missile guidé par laser, tiré dun véhicule.",
"additionalStats": {},
"quantity": 1,
"weight": 188,
"price": 600000,
"equippable": true,
"equipped": false,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "4d8",
"range": "100/200/400",
"rof": "0",
"ap": "6",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.wK7uLtEo5OV0ruSt"
},
"cf": {
"id": "temp_u61doxmmngk",
"path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Missiles",
"color": "#000000"
},
"babele": {
"translated": true,
"hasTranslation": true,
"originalName": "Sidewinder"
}
},
"img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sidewinder-aim9.webp",
"effects": [],
"translated": true,
"hasTranslation": true,
"originalName": "Sidewinder"
},
{
"_id": "408VrF7uleDDeJlE",
"name": "Sparrow",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré dun véhicule. </p>\n<hr />\n<p>Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusquà la moitié des missiles du véhicule, et la totalité en cas de Prouesse.</p>\n<p>Lennemi peut tenter déviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 sil peut se servir delenvironnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une <strong>@Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}</strong>.</p>\n<p><strong>Systèmes antimissiles</strong> : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi quil arrive. Quoi quil en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (<strong>@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}</strong>).</p>\n</div>",
"notes": "Arme Lourde. Missile guidé par laser, tiré dun véhicule.",
"additionalStats": {},
"quantity": 1,
"weight": 617,
"price": 125000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "5d8",
"range": "150/300/600",
"rof": "0",
"ap": "6",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 300000,
"flags": {
"core": {
"sourceId": "Item.dlddE5PSqCAXHLpa"
},
"cf": {
"id": "temp_u61doxmmngk",
"path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Missiles",
"color": "#000000"
},
"babele": {
"translated": true,
"hasTranslation": true,
"originalName": "Sparrow"
}
},
"img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sparrow-aim7.webp",
"effects": [],
"translated": true,
"hasTranslation": true,
"originalName": "Sparrow"
}
]
},
{
"id": "Galleon",
"name": "Galion",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}.</p>\n</div>",
"items": [
{
"_id": "7WuOXZ4o4Tlpfpyx",
"name": "de 16 à 46 Canons (12 livrs), Boulet (Gauche et Droite)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>Les canons sont utilisés pour détruire des murailles ou briser des formations adverses. Cest le chef déquipe des artilleurs qui fait le jet de Tir. </p>\n<p><strong>Bombardement:</strong> : obusiers, mortiers et bombardes peuvent atteindre des cibles non visibles en ayant une vague idée de leur emplacement, mais le jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} subit un malus de -4 et la dispersion est doublée (voir @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Attaque de zone} p. 98). Réduisez ce malus à -2 en cas de coordonnées précises (grâce à un observateur direct par exemple). Les canons peuvent tirer trois types de projectiles différents : boulets, shrapnels et canisters (boîtes à mitraille). Il est possible de changer de type de munition entre chaque tir. <p><strong>Boulets </strong>: ils sont utilisés pour défoncer les murs ou pour décimer les troupes resserrées. Le chef des artilleurs fait un jet de Tir. En cas de Succès, lancez un dé. Sur un résultat pair, le boulet touche une cible se trouvant jusquà 6 cases derrière la première. Répétez ensuite le processus jusquà lobtention dun dé impair.</p>\n</div>",
"notes": "Tous les projectiles sont des Armes lourdes et ont Rechargement 8. Deux artilleurs peuvent recharger en même temps.",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 10000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"0urmam31b2": {
"name": "Bombardement, Tir approximatif",
"type": "skill",
"rof": null,
"skillMod": "-4",
"skillOverride": "",
"shotsUsed": null
},
"41i04mkdo8": {
"name": "Bombardement, Tir précis",
"type": "skill",
"rof": null,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "3d6+1",
"range": "50/100/200",
"rof": "1",
"ap": "4",
"minStr": "",
"shots": "1",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.b97lGNSY1Kt8JyCb"
}
},
"img": "modules/swade-core-rules/assets/art/equipment/weapons/siegeweapon-catapult.webp",
"effects": []
}
]
},
{
"id": "Galley",
"name": "Galère",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}. Propulsée par voiles et rames.</p>\n</div>",
"items": [
{
"_id": "lJGPVUQLj4tQ2f6Z",
"name": "Catapulte (Avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit Moyen}</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}, Rechargement de 5 minutes pour 4 personnes.</p>\n<hr / >\n<p>Les catapultes sont des machines simples capables de projeter de lourds rochers sur les fortifications ou les troupes ennemies. Il faut une équipe denviron huit personnes pour charger un projectile, tendre les cordes puis viser. Le Tir peut être effectué par une seule personne, mais charger le projectile lui-même en nécessite quatre.",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 10000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
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},
"damage": "3d6",
"range": "24/48/96",
"rof": "0",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.bOAgE1jwAXAjFTlt"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Helicopter",
"name": "Hélicoptère",
"description": "<div class=\"swade-core\"></div>",
"items": []
},
{
"id": "Hover APC",
"name": "Hover APC",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Hover}.</p>\n</div>",
"items": [
{
"_id": "1il4m3UBnNEG9Gzq",
"name": "Gatling Laser (Avant, Tir de réaction)",
"type": "weapon",
"data": {
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"additionalStats": {},
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"weight": 20,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
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"skillMod": "",
"dmgMod": "",
"additional": {
"1wmca7vx5i": {
"name": "Attaque CdT 4",
"type": "skill",
"rof": 4,
"skillMod": "",
"shotsUsed": 20,
"skillOverride": ""
},
"whqv1usyq4": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"ylps4cskeu": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
},
"tmf4mxdq73": {
"name": "Tir de Réaction CdT 4",
"type": "skill",
"rof": 4,
"skillMod": "-2",
"shotsUsed": 20,
"skillOverride": ""
},
"iaeloj64lc": {
"name": "Tir de Réaction CdT 3",
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"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"mxkqcw5evu": {
"name": "Tir de Réaction CdT 3",
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"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
},
"qydxwqerih": {
"name": "Surcharge",
"type": "damage",
"rof": null,
"skillMod": "",
"skillOverride": "",
"shotsUsed": null,
"dmgOverride": "",
"dmgMod": "+d6x"
}
}
},
"damage": "3d6+4",
"range": "50/100/200",
"rof": "4",
"ap": "2",
"minStr": "d8",
"shots": "800",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.TALQLr2zNaj9jG8O"
}
},
"img": "modules/swade-core-rules/assets/art/equipment/weapons/GatlingLaser.webp",
"effects": []
}
]
},
{
"id": "Hover Tank",
"name": "Hover Tank",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Hover}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.</p>\n</div>",
"items": [
{
"_id": "JwBrJ8FKE3KcJEuT",
"name": "Laser lourd (Tourelle, Stabilisateur amélioré)",
"type": "weapon",
"data": {
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"weight": 0,
"price": 1000000,
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"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
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"dmgMod": "",
"additional": {
"ns40ntpasw": {
"name": "Surcharge",
"type": "damage",
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"skillMod": "",
"skillOverride": "",
"shotsUsed": null,
"dmgOverride": "",
"dmgMod": "+d6x"
}
}
},
"damage": "4d10",
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"rof": "1",
"ap": "30",
"minStr": "",
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},
"sort": 2500000,
"flags": {
"core": {
"sourceId": "Item.8fWJ0jfnBeRDQIFC"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
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},
{
"_id": "VGWEThHm3ub99k4g",
"name": "Gatling Laser (Avant, Tir de Réaction)",
"type": "weapon",
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"additionalStats": {},
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"weight": 20,
"price": 1000,
"equippable": true,
"equipped": true,
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"name": "Attaque CdT 4",
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"skillMod": "",
"shotsUsed": 20,
"skillOverride": ""
},
"whqv1usyq4": {
"name": "Attaque CdT 3",
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"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
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"skillMod": "",
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"4cmmljg729": {
"name": "Tir de Réaction CdT 4",
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"shotsUsed": 20,
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"llu10do9xv": {
"name": "Tir de Réaction CdT 3",
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},
"hd90xzrsf1": {
"name": "Tir de Réaction CdT 2",
"type": "skill",
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"shotsUsed": 5,
"skillOverride": ""
},
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"name": "Surcharge",
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"skillMod": "",
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"dmgOverride": "",
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}
}
},
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"rof": "4",
"ap": "2",
"minStr": "d8",
"shots": "800",
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},
"sort": 2450000,
"flags": {
"core": {
"sourceId": "Item.TALQLr2zNaj9jG8O"
}
},
"img": "modules/swade-core-rules/assets/art/equipment/weapons/GatlingLaser.webp",
"effects": []
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]
},
{
"id": "Hydrofoil",
"name": "Hydroptère",
"description": "<div class=\"swade-core\"></div>",
"items": []
},
{
"id": "Japanese Zero",
"name": "Zéro Japonais",
"description": "<div class=\"swade-core\"></div>",
"items": [
{
"_id": "eiXElDvhNrsI8VHn",
"name": "2× mitrailleuses lourdes jumelées (Avant)",
"type": "weapon",
"data": {
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"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
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"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "ynEMEFr7HBYkKlk4",
"name": "2× canons de 20mm jumelés (Fixes vers l'avant)",
"type": "weapon",
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"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 50000,
"equippable": true,
"equipped": true,
"isVehicular": true,
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"actions": {
"skill": "Shooting",
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"dmgMod": "+2",
"additional": {
"v55r9y7c1y": {
"name": "Attaque CdT 4",
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"rof": 4,
"skillMod": "-2",
"shotsUsed": 20,
"skillOverride": ""
},
"4jefkit9vp": {
"name": "Attaque CdT 3",
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"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"fj7aptxndg": {
"name": "Attaque CdT 2",
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"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
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"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 400000,
"flags": {
"core": {
"sourceId": "Item.bMsPYFKN8QPQqHDD"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Jeep",
"name": "Jeep",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}.</p>\n</div>",
"items": [
{
"_id": "aQoMV9JHbSnuW9UC",
"name": "Mitrailleuse lourde (Pivot vers l'avant)",
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"additionalStats": {},
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"weight": 0,
"price": 1000,
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"equipped": true,
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"name": "Attaque CdT 3",
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"skillMod": "",
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"skillOverride": ""
},
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"name": "Attaque CdT 2",
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"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
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"currentShots": "0"
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"sort": 200000,
"flags": {
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"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Learjet",
"name": "Jet",
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},
{
"id": "M1A1 Abrams",
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{
"_id": "mb6PTM4s4oyowckx",
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"quantity": 1,
"weight": 0,
"price": 800000,
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"equipped": true,
"isVehicular": true,
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"actions": {
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"skillMod": "",
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}
},
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"sort": 2100000,
"flags": {
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"sourceId": "Item.NsYJSH275xV8a3EH"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
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},
{
"_id": "Dyc2Twy7EFW8ER1B",
"name": "Mitrailleuse (Tourelle)",
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"weight": 0,
"price": 750,
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"equipped": true,
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"name": "Attaque CdT 2",
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}
},
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"sort": 100000,
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}
},
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},
{
"_id": "tN123StgP65SKmEe",
"name": "Mitrailleuse lourde (Pivot sur tourelle)",
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"weight": 0,
"price": 1000,
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"equipped": true,
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"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
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]
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{
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{
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"name": "Canon de 25mm (Stabilisateur amélioré)",
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}
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}
},
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},
{
"_id": "GOvJX3jxt6G6WhH8",
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"price": 750,
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"equipped": true,
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}
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},
"sort": 100000,
"flags": {
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"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
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},
{
"_id": "oOm38tixECNxuwR7",
"name": "Lance-missiles TOW",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré dun véhicule. </p>\n<hr />\n<p>Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusquà la moitié des missiles du véhicule, et la totalité en cas de Prouesse.</p>\n<p>Lennemi peut tenter déviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 sil peut se servir delenvironnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une <strong>@Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}</strong>.</p>\n<p><strong>Systèmes antimissiles</strong> : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi quil arrive. Quoi quil en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (<strong>@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}</strong>).</p>\n</div>",
"notes": "Arme Lourde. Missile guidé par laser, tiré dun véhicule. Ne nécessite pas d'acquisition de cible, juste un jet de Tir, et ne peut pas être affecté par un brouilleur.",
"additionalStats": {},
"quantity": 1,
"weight": 207,
"price": 60000,
"equippable": true,
"equipped": false,
"isVehicular": false,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "5d10",
"range": "75/150/300",
"rof": "1",
"ap": "34",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 0,
"flags": {
"core": {
"sourceId": "Item.Oov99muWS5W4o3qB"
},
"cf": {
"id": "temp_u61doxmmngk",
"path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Missiles",
"color": "#000000"
},
"babele": {
"translated": true,
"hasTranslation": true,
"originalName": "TOW Missile Launcher"
}
},
"img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-tow.webp",
"effects": [],
"translated": true,
"hasTranslation": true,
"originalName": "TOW Missile Launcher"
}
]
},
{
"id": "M4 Sherman",
"name": "M4 Sherman",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.</p>\n</div>",
"items": [
{
"_id": "iK28mNind2BYFWyM",
"name": "Mitrailleuse (Fixe vers l'avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"skillOverride": "",
"shotsUsed": null
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "K4eedxjRyajTcrOd",
"name": "Mitrailleuse lourde (Pivot sur tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "oRqTE9IQLdxfOZX1",
"name": "Canon de char 75mm (Tourelle, Stabilisateur amélioré)",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Canons et canons antichar </strong>: ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Arme lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 250000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"a7ahcucjed": {
"name": "Portée courte",
"type": "damage",
"rof": "",
"skillMod": "",
"dmgOverride": "5d10",
"dmgMod": ""
}
}
},
"damage": "4d10",
"range": "75/150/300",
"rof": "1",
"ap": "6",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 1500000,
"flags": {
"core": {
"sourceId": "Item.g5S6PiMuKUvz8rG3"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "M5A1 Stuart",
"name": "M5A1 Stuart",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.</p>\n</div>",
"items": [
{
"_id": "7vPQYG4hx8cRtKJe",
"name": "Canon de 37mm (Tourelle, Stabilisateur)",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Canons et canons antichar </strong>: ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Arme lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 100000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"pmv6i5ctzd": {
"name": "Portée courte",
"type": "damage",
"rof": "",
"skillMod": "",
"dmgOverride": "5d8",
"dmgMod": ""
}
}
},
"damage": "4d8",
"range": "50/100/200",
"rof": "1",
"ap": "3",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 1100000,
"flags": {
"core": {
"sourceId": "Item.lufG59xQxej8ROMC"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "9UNgNinz3Fhl1U8G",
"name": "Mitrailleuse (Fixe vers l'avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"skillOverride": "",
"shotsUsed": null
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "ezLyfZf6P8encMPJ",
"name": "Mitrailleuse lourde (Pivot sur tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Mid-Sized Car",
"name": "Voiture, berline",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Airbags}, accessoires de luxe.</p>\n</div>",
"items": []
},
{
"id": "Minivan",
"name": "Minivan",
"description": "<div class=\"swade-core\">\n<p>Minivan familial. @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Airbags}, quelques accessoires de luxe.</p>\n</div>",
"items": []
},
{
"id": "P-51 Mustang",
"name": "P-51 Mustang",
"description": "<div class=\"swade-core\">&nbsp;</div>",
"items": [
{
"_id": "9KyMYbkYSjKHAes1",
"name": "2× Mitrailleuses lourdes jumelées (Fixe vers l'avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "I37Wh5utmCezlMZ5",
"name": "2× Mitrailleuses lourdes jumelées (Fixe vers l'avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "dRJkqj0bIuL67cNe",
"name": "2× Mitrailleuses lourdes jumelées (Fixe vers l'avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Patrol Boat, River",
"name": "Patrouilleur fluvial",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}.</p>\n</div>",
"items": [
{
"_id": "7UJmPpc549mdCmSh",
"name": "2× Mitrailleuses lourdes jumelées (Pivot vers l'avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "LFrUWmn3bpQ4LVv8",
"name": "2× Mitrailleuses (Pivot vers la gauche et vers la droite)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+1",
"dmgMod": "+2",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 300000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "fqbUNGy2HYpgNUfJ",
"name": "Mitrailleuse lourde (Pivot vers l'arrière)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "PT Boat (WW2)",
"name": "PT Boat (WW2)",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}.</p>\n</div>",
"items": [
{
"_id": "4v74UcGjmOzxJpEe",
"name": "50 cal MG (Front Pintle Mount)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon}</p>\n<hr />\n<p>Machine guns are heavy, fully automatic weapons built to withstand prolonged fire. Most are fed by belts or drums and thus have far more ammo capacity than assault rifles, despite similar calibers and rates of fire.</p>\n<p><strong>Weapon Mount:</strong>&nbsp;Most machine-guns require a @Compendium[swade-core-rules.swade-equipment.Bipod/Tripod]{Bipod/Tripod} or vehicle mount to fire, which eliminates any Strength requirement and the @Compendium[swade-core-rules.swade-rules.Recoil]{Recoil} penalty. Their @Compendium[swade-core-rules.swade-rules.Minimum Strength]{Minimum Strength} is listed as &ldquo;NA,&rdquo; or &ldquo;Not Applicable.&rdquo; If a weapon has a Minimum Strength listed, it may be fired from the hip with the @Compendium[swade-core-rules.swade-rules.Snapfire]{Snapfire} and Recoil penalties.</p>\n<p><strong>Minimum Rate of Fire:</strong>&nbsp;Machine-guns have a minimum @Compendium[swade-core-rules.swade-rules.Rate of Fire]{Rate of Fire} of 2 unless otherwise noted.</p>\n<p><strong>Reloading:</strong>&nbsp;Machine guns are @Compendium[swade-core-rules.swade-rules.Reload]{Reload} 2, which includes changing belts or drums, cocking, etc.</p>\n</div>",
"notes": "Heavy Weapon.",
"additionalStats": {},
"quantity": 1,
"weight": 84,
"price": 1500,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"7r05pvxs8m": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"jnh5swl3sr": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "NA",
"shots": "200",
"currentShots": "0"
},
"sort": 300000,
"flags": {
"core": {
"sourceId": "Item.NqtAGZ6BnLjRoHSC"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "tdNJIhLncR6FtGaQ",
"name": "Mitrailleuse lourde (Pivot à l'arrière)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": false,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"shotsUsed": 5
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "tTmL36kU3p8opaIL",
"name": "4× torpedo tubes (Fixed Forward)",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p>Rocket launchers and early torpedoes are direct-fire weapons that explode on contact with their target. All the listed weapons are @Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapons (HW)}.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Large Blast Template}</p></div>",
"notes": "LBT, Heavy Weapon.",
"additionalStats": {},
"quantity": 1,
"weight": 3000,
"price": 500000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "8d10",
"range": "300/600/1200",
"rof": "1",
"ap": "22",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 400000,
"flags": {
"core": {
"sourceId": "Item.jjkGLW2D9Gd1fkNS"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Pz IVJ",
"name": "Pz IVJ",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.</p>\n</div>",
"items": [
{
"_id": "2OBqmO7ExtPsCFka",
"name": "Mitralleuse (Fixe à l'avant dans tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "QO1pqbx91oyr77CA",
"name": "Canon de char de 75mm (Tourelle)",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Canons et canons antichar </strong>: ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Arme lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 250000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"a7ahcucjed": {
"name": "Close Range",
"type": "damage",
"rof": "",
"skillMod": "",
"dmgOverride": "5d10",
"dmgMod": ""
}
}
},
"damage": "4d10",
"range": "75/150/300",
"rof": "1",
"ap": "6",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 1500000,
"flags": {
"core": {
"sourceId": "Item.g5S6PiMuKUvz8rG3"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Pz VI Tiger II",
"name": "Pz VI Tiger II",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Heavy Armor}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Tracked}.</p>\n</div>",
"items": [
{
"_id": "bTZ7BXL7mbuuzw4y",
"name": "Canon de char de 88mm (Tourelle)",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Canons et canons antichar </strong>: ces armes peuvent tirer des munitions @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{perforantes (PA)} ou hautement @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{hautement explosives (HE)}. Les munitions PA font un dé de dégâts en plus jusquà la moitié de leur Portée Courte (4d10 + 2 devient 5d10 + 2 par exemple). .</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Arme lourde}</p></div>",
"notes": "Arme lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 500000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"gj8eb9r0ki": {
"name": "Close Range",
"type": "damage",
"rof": "",
"skillMod": "",
"dmgOverride": "5d10+1",
"dmgMod": ""
}
}
},
"damage": "4d10+1",
"range": "100/200/400",
"rof": "1",
"ap": "16",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 1900000,
"flags": {
"core": {
"sourceId": "Item.XUZVMHugvTP5AaJz"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "tLd4094TVYknQTt3",
"name": "Mitrailleuse (Fixe à l'avant dans tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Rowboat",
"name": "CanOë/Barque",
"description": "<div class=\"swade-core\"></div>",
"items": []
},
{
"id": "Semi-Truck",
"name": "Semi-Remorque",
"description": "<div class=\"swade-core\">\n<p>La remorque a une @Compendium[swade-core-rules.swade-rules.Size and Scale]{taille} de 7 (Grand), @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 14 (2). *La @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Manoeuvrabilité} avec une remorque passe à -2.</p>\n</div>",
"items": []
},
{
"id": "Small Yacht",
"name": "Petit Yacht",
"description": "<div class=\"swade-core\"></div>",
"items": []
},
{
"id": "Space Shuttle",
"name": "Navette spatiale",
"description": "<div class=\"swade-core\"></div>",
"items": []
},
{
"id": "Speed Boat",
"name": "Hors-bord",
"description": "<div class=\"swade-core\"></div>",
"items": []
},
{
"id": "Spitfire Mk IIA",
"name": "Spitfire Mk IIA",
"description": "<div class=\"swade-core\"></div>",
"items": [
{
"_id": "Et0TUJzkbZVncwAq",
"name": "4× Mitrailleuses jumelées (Fixe à l'avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+2",
"dmgMod": "+4",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 300000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "dlbJt1xpqgODvQ77",
"name": "4× Mitrailleuses (Fixe à l'avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "+2",
"dmgMod": "+4",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 300000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "Sports Car",
"name": "Voitude, sportive",
"description": "<div class=\"swade-core\">\n<p class=\"swade-core\">Mustang or similar stock sports cars.</p>\n</div>",
"items": []
},
{
"id": "Sports Utility Vehicle",
"name": "Voiture, SUV",
"description": "<div class=\"swade-core\">\n<p>Luxury features, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{4WD}</p>\n</div>",
"items": []
},
{
"id": "Street Bike",
"name": "Moto",
"description": "<div class=\"swade-core\">Conçue pour un usage urbain. Le motard est touché par 50 % des coups directs.</div>",
"items": []
},
{
"id": "SU-27",
"name": "SU-27",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Night Vision}.</p>\n</div>",
"items": [
{
"_id": "DMVzHDZh1Lg6Tbfp",
"name": "Canon de 30mm (Fixe à l'avant)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 200000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"i4ht7b587x": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"obyryv42xo": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "3d8",
"range": "50/100/200",
"rof": "3",
"ap": "6",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 600000,
"flags": {
"core": {
"sourceId": "Item.RjT9GV5lxrTNrKHf"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "u9DHb70boP2rn4kI",
"name": "Missiles Sidewinder Missiles (équivalent soviétique)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}. Missile guidé par laser, tiré dun véhicule. </p>\n<hr />\n<p>Sauf spécification contraire, un missile doit être verrouillé sur sa cible avant de pouvoir être tiré. Pour cela le tireur doit réussir un jet d'@Compendium[swade-core-rules.swade-skills.Electronics]{Electronique} opposé au jet de Manœuvre de sa cible (@Compendium[swade-core-rules.swade-skills.Boating]{Conduite}, @Compendium[swade-core-rules.swade-skills.Driving]{Pilotage}, or @Compendium[swade-core-rules.swade-skills.Piloting]{Navigation}, en fonction du cas). En cas de Succès, il est possible de tirer jusquà la moitié des missiles du véhicule, et la totalité en cas de Prouesse.</p>\n<p>Lennemi peut tenter déviter les missiles en faisant pour chacun un jet de @Compendium[swade-core-rules.swade-rules.Chases and Vehicles]{manManoeuvre} à -4 (ou -2 sil peut se servir delenvironnement en tant que Couvert, comme des astéroïdes, des gratte-ciels, des canyons, et même de gros vaisseaux adverses). En cas d@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Echec Criique00}, le véhicule subit une <strong>@Compendium[swade-core-rules.swade-tables.Out of Control]{Perte de Contrôle}</strong>.</p>\n<p><strong>Systèmes antimissiles</strong> : les navires de guerre contemporains ou les vaisseaux spatiaux plus importants disposent souvent de systèmes antimissiles destinés à anéantir les missiles en approche. Un opérateur doit être @Compendium[swade-core-rules.swade-rules.Hold]{En attente} pour pouvoir agir, mais certains systèmes automatisés se déclenchent quoi quil arrive. Quoi quil en soit, il est possible de faire un jet de @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} par missile à @Compendium[swade-core-rules.swade-rules.Range]{Portée Courte} en appliquant les modificateurs appropriés (y compris la @Compendium[swade-core-rules.swade-rules.Speed]{vitesse} — les missiles se déplacent à Mach 1, ce qui implique un malus de -6). À moins que le contraire ne soit spécifié, les missiles ont une @Compendium[swade-core-rules.swade-rules.Characters]{Résistance} de 8 (2) (<strong>@Compendium[swade-core-rules.swade-rules.Breaking Things]{Casser des trucs}</strong>).</p>\n</div>",
"notes": "Arme Lourde. Missile guidé par laser, tiré dun véhicule.",
"additionalStats": {},
"quantity": 4,
"weight": 188,
"price": 600000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {}
},
"damage": "4d8",
"range": "100/200/400",
"rof": "0",
"ap": "6",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 500000,
"flags": {
"core": {
"sourceId": "Item.wK7uLtEo5OV0ruSt"
}
},
"img": "modules/swade-core-rules/assets/art/equipment/weapons/missile-sidewinder-aim9.webp",
"effects": []
}
]
},
{
"id": "T-34/76",
"name": "T-34/76",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Blindage incliné} (avant seulement), @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.</p>\n</div>",
"items": [
{
"_id": "izqnBfepu5r5upwN",
"name": "Canon de tank de 76mm (Tourelle)",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
"notes": "Heavy Weapon.",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 300000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"deh7sce7my": {
"name": "Portée courte",
"type": "damage",
"rof": "",
"skillMod": "",
"dmgOverride": "5d10",
"dmgMod": ""
}
}
},
"damage": "4d10",
"range": "75/150/300",
"rof": "1",
"ap": "10",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 1700000,
"flags": {
"core": {
"sourceId": "Item.S9CfQb5pl0JmS9rH"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "fI9uqqLwaczVWR4r",
"name": "Mitrailleuse (Fixe à l'avant dans tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "T-72 MBT",
"name": "T-72 MBT",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.</p>\n</div>",
"items": [
{
"_id": "SPjWzVjoyXetiGzF",
"name": "Canon de tank de 125mm",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
"notes": "Heavy Weapon.",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"wbhu8yehva": {
"name": "Portée courte PA",
"type": "damage",
"rof": "",
"skillMod": "",
"dmgOverride": "6d10",
"dmgMod": ""
}
}
},
"damage": "5d10",
"range": "100/200/400",
"rof": "1",
"ap": "30",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 2300000,
"flags": {
"core": {
"sourceId": "Item.efML2SNloWOckhxF"
},
"cf": {
"id": "temp_zxavjpvt25l",
"path": "Equipment#/CF_SEP/Special Weapons#/CF_SEP/Vehicular Weapons",
"color": "#000000"
},
"babele": {
"translated": true,
"hasTranslation": true,
"originalName": "125mm Tank Gun (AP Rounds)"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": [],
"translated": true,
"hasTranslation": true,
"originalName": "125mm Tank Gun (AP Rounds)"
},
{
"_id": "xW0FNYteTDslG9g1",
"name": "Mitrailleuse (Tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"skillOverride": "",
"shotsUsed": null
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"skillOverride": "",
"shotsUsed": null
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "dkO6ixIyKRsiSTOB",
"name": "Mitrailleuse lourde (Pivot dans tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "T80 MBT",
"name": "T80 MBT",
"description": "<div class=\"swade-core\">\n<p>@Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Armure lourde}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Vision nocturne}, @Compendium[swade-core-rules.swade-rules.Vehicle Notes]{Chenilles}.</p>\n</div>",
"items": [
{
"_id": "8UZ7FALmttsECSoR",
"name": "Canon de tank de 125mm (Stabilisateur amélioré)",
"type": "weapon",
"data": {
"description": "<div class='swade-core'><p><strong>Tank and AT Guns:</strong> May fire either @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{Armor Piercing (AP)} or @Compendium[swade-core-rules.swade-rules.High Explosive (HE)]{High Explosive (HE)} rounds as the gunner chooses. AP rounds do additional damage up close. Increase the weapon&rsquo;s damage dice by one when fired at half their Short Range or less (so 4d10+2 becomes 5d10+2, for example).</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Heavy Weapon (HW)}</p></div>",
"notes": "Heavy Weapon.",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"wbhu8yehva": {
"name": "Portée courte PA",
"type": "damage",
"rof": "",
"skillMod": "",
"dmgOverride": "6d10",
"dmgMod": ""
}
}
},
"damage": "5d10",
"range": "100/200/400",
"rof": "1",
"ap": "30",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 2300000,
"flags": {
"core": {
"sourceId": "Item.efML2SNloWOckhxF"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "vO5OqdqKZpD1Ay2k",
"name": "Mitrailleuse (Tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": false,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": "3",
"skillMod": ""
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": "2",
"skillMod": ""
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
},
{
"_id": "pJXPzaiI1Pbcm4Va",
"name": "Mitrailleuse lourde (Pivot dans tourelle)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 1000,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "-2",
"dmgMod": "",
"additional": {
"slr23nl1ss": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "",
"shotsUsed": 10,
"skillOverride": ""
},
"q3e75vog4f": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d10",
"range": "50/100/200",
"rof": "3",
"ap": "4",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 200000,
"flags": {
"core": {
"sourceId": "Item.ptb6tBlQQFI5z9DN"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
},
{
"id": "UH-1 (Huey)",
"name": "UH-1 (Huey)",
"description": "<div class=\"swade-core\">Helicopter</div>",
"items": [
{
"_id": "aEhMXhg93IU380Cp",
"name": "Mitrailleuse (Fixe à gauche et à droite)",
"type": "weapon",
"data": {
"description": "<div class=\"swade-core\">\n<p><strong>Cadence de tir minimum</strong> : les armes de véhicules ayant une @Compendium[swade-core-rules.swade-rules.Rate of Fire]{CdT} de 3 ou plus ont une CdT minimum de 2.</p>\n<p>@Compendium[swade-core-rules.swade-rules.Heavy Weapon (HW)]{Armes Lourdes}</p>\n</div>",
"notes": "Arme Lourde",
"additionalStats": {},
"quantity": 1,
"weight": 0,
"price": 750,
"equippable": true,
"equipped": true,
"isVehicular": true,
"mods": 1,
"actions": {
"skill": "Shooting",
"skillMod": "",
"dmgMod": "",
"additional": {
"81qhst5kyq": {
"name": "Attaque CdT 3",
"type": "skill",
"rof": 3,
"skillMod": "-2",
"shotsUsed": 10,
"skillOverride": ""
},
"yjszf9r0co": {
"name": "Attaque CdT 2",
"type": "skill",
"rof": 2,
"skillMod": "-2",
"shotsUsed": 5,
"skillOverride": ""
}
}
},
"damage": "2d8+1",
"range": "30/60/120",
"rof": "3",
"ap": "2",
"minStr": "",
"shots": "0",
"currentShots": "0"
},
"sort": 100000,
"flags": {
"core": {
"sourceId": "Item.FoZBJblnV90RTMBX"
}
},
"img": "systems/swade/assets/icons/weapon.svg",
"effects": []
}
]
}
]
}