333 lines
98 KiB
JSON
333 lines
98 KiB
JSON
{
|
||
"label": "SWADE Pouvoirs",
|
||
"mapping": {
|
||
"description_full": "data.description"
|
||
},
|
||
"entries": [
|
||
{
|
||
"id": "Arcane Protection",
|
||
"name": "Protection Arcanique",
|
||
"description": "Voir SWADE p. 231",
|
||
"description_full": "<div class=\"swade-core\">\n<p>En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} , les pouvoirs hostiles subissent un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{malus} de −2 (−4 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}) pour affecter le bénéficiaire.</p>\n<p>Leurs éventuels @Compendium[swade-core-rules.swade-rules.Damage Effects]{dégâts} sont réduits de même. <em>Protection arcanique</em> se cumule avec l'Atout @Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Résistance aux arcanes}. Le bénéficiaire peut donc avoir les deux.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) : </strong>Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Banish",
|
||
"name": "Bannissement",
|
||
"description": "Voir SWADE p. 217",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Bannissement</em> renvoie les entités des plans immatériels vers leur dimension d’origine. Cela inclut les fantômes, les démons, les élémentaux et autres êtres similaires (à la discrétion du MJ).</p>\n<p><em>Bannir</em> une créature est un jet d’Arcanes du conjurateur @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} à l’@Compendium[swade-core-rules.swade-rules.Traits]{Âme} de la cible. En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} la cible est @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secouée}, chaque @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} inflige une @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}.</p>\n<p>Si cela @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacite} la cible, elle retourne dans son plan d’existence d’origine. Une entité <em>bannie</em> peut revenir à la discrétion du MJ : à la prochaine pleine lune, quand elle est de nouveau invoquée ou quelques instants plus tard pour une créature particulièrement puissante dans des conditions adéquates tel un lieu de pouvoir.</p>\n</div>"
|
||
},
|
||
{
|
||
"id": "Barrier",
|
||
"name": "Barrière",
|
||
"description": "Voir SWADE p. 217",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Barrière</em> crée un mur de 5 cases de long (10 mètres) et 1 case de haut (2 mètres), immobile et épousant la surface où il apparaît. Son épaisseur dépend de sa composition mais ne dépasse généralement pas quelques poignées de centimètres.</p>\n<p>Le mur a une @Compendium[swade-core-rules.swade-rules.Breaking Things]{Solidité} de 10 et peut être @Compendium[swade-core-rules.swade-rules.Breaking Things]{cassé} comme n’importe quel autre objet (voir p. 139).</p>\n<p>Quand le sort expire ou que le mur est brisé, il tombe en poussière ou se dissipe, rien ne subsistant de l’@Compendium[swade-core-rules.swade-rules.Trappings]{Aspect}.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Dégâts (+1) : </strong>La <em>barrière</em> inflige 2d4 de dégâts à tous ceux au contact.</li>\n<li><strong>Forme (+2) : </strong>La barrière forme un cercle, un carré ou tout autre forme basique.</li>\n<li><strong>Plus solide (+1) : </strong>La barrière a une @Compendium[swade-core-rules.swade-rules.Breaking Things]{Solidité} de 12.</li>\n<li><strong>Taille (+1) : </strong>La longueur et la hauteur de la <em>barrière</em> sont doublées.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Beast Friend",
|
||
"name": "Ami des bêtes",
|
||
"description": "Voir SWADE p. 215",
|
||
"description_full": "<div class=\"swade-core\">\n<p>Ce sort permet à un individu de parler à des animaux naturels et de guider leurs actions. Le coût d’activation est égal à la somme de leur @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} (minimum 1 par créature). Par exemple, contrôler trois @Compendium[swade-core-rules.swade-bestiary.Dog / Wolf]{loups} (Taille −1) coûte ainsi 3 Points de pouvoir (car le coût minimum est de 1), tandis que contrôler un rhinocéros (Taille 5) coûte 5 Points de pouvoir.</p>\n<p>En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès}, les créatures obéissent à des ordres simples comme des chiens bien dressés. Ils attaquent les ennemis de leur maître quitte à se mettre en danger. En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, elles seront davantage soumises. Sans être suicidaires, elles dépasseront leurs peurs naturelles pour suivre les ordres.</p>\n<p>Les @Compendium[swade-core-rules.swade-bestiary.Swarm]{Essaims} aussi peuvent être contrôlés au coût de 1 Point de pouvoir pour un Petit, 2 PP pour un Moyen et 3 PP pour un Grand.</p>\n<p><em>Ami des Bêtes</em> ne fonctionne que sur les créatures naturelles dotées d’une intelligence animale. Il est sans effet sur les animaux conjurés, magiques ou surnaturels.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Chevaucheur d’Esprit (+1) :</strong> l’arcaniste peut communiquer à travers n’importe lequel de ses amis bêtes et utiliser leurs sens.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Blast",
|
||
"name": "Explosion",
|
||
"description": "Voir SWADE p. 226",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Explosion</em> produit une boule d’énergie ou de matière explosive. La zone d’effet couvre un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen}. Tout ce qui s’y trouve subit 2d6 de dégâts, 3d6 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} (voir @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Attaque de zone}).</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Dégâts (+2) :</strong> L’<em>explosion</em> inflige 3d6 dégâts, 4d6 en cas de Prouesse.</li>\n<li><strong>Zone d’Effet (+0/+1) :</strong> l'arcaniste peut concentrer l'<em>explosion</em> dans un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Petit gabarit} sans coût supplémentaire, ou dans un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit} pour +1 PP.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Blind",
|
||
"name": "Aveuglement",
|
||
"description": "Voir SWADE p. 216",
|
||
"description_full": "<div class=\"swade-core\">\n<p>La cible de ce pouvoir vicieux souffre d’une vision floue, ou d’une quasi-cécité en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}.</p>\n<p>La victime subit un malus de −2 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} (et −4 en cas de Prouesse) pour toute action requérant la vue.</p>\n<p>À la fin de ses prochains tours, la victime tente automatiquement d’annuler cet effet en réussissant un jet de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} en @Compendium[swade-core-rules.swade-rules.Actions]{action gratuite}. En cas de Succès, elle annulle 2 points de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{malus}, en cas de Prouesse elle annulle complètement l’effet.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Puissant (+1) :</strong> Le jet de @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} pour annuler l’effet se fait à −2.</li>\n<li><strong>Zone d’effet (+2/+3) :</strong> pour +2 Points de pouvoir, le pouvoir affecte tout le monde dans un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen}. Pour +3 Points de pouvoir, le pouvoir affecte tout le monde dans un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Bolt",
|
||
"name": "Éclair",
|
||
"description": "Voir SWADE p. 224",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Éclair</em> envoie une décharge dévastatrice d’énergie, un rayon sacré ou des éclats de matière sur un seul ennemi.</p>\n<p>Il n’y a pas de malus de @Compendium[swade-core-rules.swade-rules.Attacks]{Portée} mais le @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{jet d'Arcanes} est affecté par les @Compendium[swade-core-rules.swade-rules.Trait Rolls]{malus} de @Compendium[swade-core-rules.swade-rules.Cover and Obstacles]{Couvert}, de @Compendium[swade-core-rules.swade-rules.Illumination]{Visibilité} et tous les autres habituels.</p>\n<p>Un <em>éclair</em> inflige 2d6 de @Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts}, 3d6 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}.</p>\n<p><strong>Modifiers</strong></p>\n<ul>\n<li><strong>Dégâts (+2) :</strong> <em>éclair</em> inflige 3d6 de @Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts} (4d6 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}).</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Boost/Lower Trait",
|
||
"name": "Augmentation / Diminution de Trait",
|
||
"description": "Voir SWADE p. 216",
|
||
"description_full": "<div class=\"swade-core\">\n<p>Ce pouvoir permet à un personnage d’améliorer ou de diminuer un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait} (attribut ou compétence) de la cible.</p>\n<p><em>Augmentation</em> améliore le @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait} choisi d’un cran en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès}, de deux crans en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, pour 5 @Compendium[swade-core-rules.swade-rules.Actions]{rounds}.</p>\n<p><em>Diminution</em> réduit le @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Trait} adverse d’un cran en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès}, de deux crans en cas de Prouesse, avec un d4 au minimum. A la fin de ses prochains tours, la victime tente automatiquement d’annuler cet effect en réussissant un jet d’@Compendium[swade-core-rules.swade-rules.Traits]{Âme} en @Compendium[swade-core-rules.swade-rules.Actions]{action gratuite}. Un Succès restaure un cran dans le Trait tandis qu'une Prouesse les restaure complètement.</p>\n<p>Des sorts répétés ne cumulent pas leurs effets sur un même Trait (prendre le plus élevé) mais peuvent affecter différents Traits.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n<li><strong>Puissant (+1) :</strong> <em>diminution</em> seulement. Le jet d’@Compendium[swade-core-rules.swade-rules.Traits]{Âme} pour annuler l’effet se fait à −2.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Burrow",
|
||
"name": "Enfouissement",
|
||
"description": "Voir SWADE p. 225",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Enfouissement</em> permet au bénéficiaire de se fondre dans de la terre naturelle. Il peut rester dans une sorte de limbes ou creuser à la moitié de son @Compendium[swade-core-rules.swade-rules.Movement]{Allure} (son Allure complète en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}). Il ne peut pas courir.</p>\n<p>Un personnage <em>enfoui</em> peut tenter de surprendre un ennemi avec un jet de @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} à la @Compendium[swade-core-rules.swade-skills.Notice]{Perception} adverse. Le personnage considère sa cible comme @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Vulnérable} en cas de Succès, @Compendium[swade-core-rules.swade-rules.The Drop]{Surprise} en cas de Prouesse. Les cibles @Compendium[swade-core-rules.swade-rules.Hold]{En attente} peuvent tenter d’interrompre l’attaque juste avant.</p>\n<p>Un personnage enfoui ne peut généralement plus surprendre un ennemi une fois sa présence connue mais peut s’enfouir pour se protéger et se déplacer.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n<li><strong>Puissant (+1) :</strong> Le bénéficiaire peut traverser la pierre, le béton, et d'autres matériaux similaires.D’autres comme des plastiques, le verre, des matériaux plombés, etc., peuvent résister à la discrétion du MJ.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Burst",
|
||
"name": "Rafale",
|
||
"description": "Voir SWADE p. 232",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Rafale</em> produit de l’énergie en éventail baignant ses cibles dans un feu vif, dans un cône de froid ou dans toute autre matière ou énergie dévastatrice.</p>\n<p>Un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} crée un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit de cône} dont l’origine est l’arcaniste (voir @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Attaque de zone}).Tout ce qui s’y trouve subit 2d6 de @Compendium[swade-core-rules.swade-rules.Damage Effects]{dégâts}, 3d6 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Dégâts (+2) :</strong> <em>Rafale</em> inflige 3d6 de dégâts, 4d6 en cas de Prouesse.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Confusion",
|
||
"name": "Confusion",
|
||
"description": "Voir SWADE p. 218",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Confusion</em> confond une cible, la rendant à la fois @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distraite et Vulnérable} si elle @Compendium[swade-core-rules.swade-rules.Trait Rolls]{échoue} un jet d’@Compendium[swade-core-rules.swade-rules.Traits]{Intellect} (−2 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} au jet d’activation). Ces deux états durent jusqu’à la fin du prochain @Compendium[swade-core-rules.swade-rules.Actions]{tour} de la cible.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Zone d’effet (+2/+3) :</strong>pour +2 PP le pouvoir affecte tout le monde dans un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen}. Pour +3 PP le pouvoir affecte tout le monde dans un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Damage Field",
|
||
"name": "Zone de dégâts",
|
||
"description": "Voir SWADE p. 237",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Zone de dégâts</em> crée une aura dangereuse autour du bénéficiaire qui blesse les ennemis suffisamment fous pour s’en approcher.<br /></p>\n<p>À la fin du @Compendium[swade-core-rules.swade-rules.Actions]{tour} du personnage affecté, tous les individus adjacents (alliés inclus !) subissent automatiquement 2d4 de @Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts}.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Dégâts (+2) :</strong> <em>zone de dégâts</em> inflige 2d6 dégâts.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Darksight",
|
||
"name": "Vision dans le noir",
|
||
"description": "Voir SWADE p. 236",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Vision dans le noir</em> permet à un héros de voir dans l’obscurité. En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} il ignore 4 points de @Compendium[swade-core-rules.swade-rules.Illumination]{malus de Visibilité}. En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} il en ignore 6 points et peut voir dans les Ténèbres.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Deflection",
|
||
"name": "Déflexion",
|
||
"description": "Voir SWADE p. 221",
|
||
"description_full": "<div class=\"swade-core\">\n<p>Les pouvoirs <em>Déflexion</em> fonctionnent de diverses manières. Certaines manifestations repoussent réellement les attaques reçues, d’autres floutent la forme de la cible ou produisent des illusions. Le résultat final reste cependant toujours le même : détourner du bénéficiaire les @Compendium[swade-core-rules.swade-rules.Attacks]{attaques} au contact ou à distance.</p>\n<p>Une fois actif, les ennemis subissent un malus de −2 pour leurs attaques ciblant le bénéficiaire, −4 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Detect/Conceal Arcana",
|
||
"name": "Détection / Dissimulation d'Arcanes",
|
||
"description": "Voir SWADE p. 221",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Détection d’Arcanes</em> permet au bénéficiaire de voir et détecter toutes personnes, objets ou effets surnaturels dans son champ de vision pendant cinq @Compendium[swade-core-rules.swade-rules.Actions]{rounds}. Ceci inclut les ennemis @Compendium[swade-core-rules.swade-powers.Invisibility]{invisibles}, les enchantements sur les gens ou les objets, les @Compendium[swade-core-rules.swade-rules.Arcane Background (Weird Science)]{appareils de science étrange}, etc. En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, le bénéficiaire connaît également la nature générale de l’enchantement : nocif, camouflage, @Compendium[swade-core-rules.swade-rules.Arcane Background (Magic)]{magie}, @Compendium[swade-core-rules.swade-rules.Arcane Background (Miracles)]{miracle}, etc.</p>\n<p><em>Détection d’Arcanes</em>permet également d’ignorer jusqu’à 4 points de malus pour attaquer des ennemis cachés par des @Compendium[swade-core-rules.swade-powers.Light / Darkness]{ténèbres magiques}, invisibilité ou des capacités similaires (le @Compendium[swade-core-rules.swade-rules.Trait Rolls]{malus} complet en cas de Prouesse).</p>\n<p><em>Dissimulation d’arcanes</em> met à l’abri de la détection des énergies arcaniques un être ou un objet d’@Compendium[swade-core-rules.swade-rules.Size and Scale]{Échelle normale} pour une heure.</p>\n<p><strong><em>Détection vs. Dissimulation</em></strong> : <em>Détecter des arcanes</em> sur quelqu’un ou quelque chose de <em>dissimulé</em> est un jet @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} d’@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Arcanes} à lancer à chaque tentative, une fois maximum par @Compendium[swade-core-rules.swade-rules.Actions]{tour}. Si la <em>dissimulation</em> l’emporte, le personnage ne peut percer le camouflage avec son sort mais il peut annuler ce dernier pour le relancer.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n<li><strong>Puissant (+1) :</strong> <em>Dissimulation</em> seulement. Les jets de <em>détection</em> subissent un malus de −2 pour percer cette <em>dissimulation</em>.</li>\n<li><strong>Zone d’effet (+1/+2) :</strong> <em>Dissimulation</em> seulement. Pour +1 PP le pouvoir affecte tout dans une sphère de @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen}. Pour +2 PP le pouvoir affecte tout dans une sphère de @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Disguise",
|
||
"name": "Déguisement",
|
||
"description": "Voir SWADE p. 221",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Déguisement</em> permet au bénéficiaire de prendre l’apparence d’une autre personne de même @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} et de même forme, vêtements inclus, mais cela n’octroie aucune autre capacité.</p>\n<p>Ceux ayant une raison de douter de l’identité de l’imposteur font un jet de @Compendium[swade-core-rules.swade-skills.Notice]{Perception} à −2 pour percer le <em>déguisement</em> (−4 en cas de Prouesse au jet d’activation du pouvoir) en @Compendium[swade-core-rules.swade-rules.Actions]{action gratuite}.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n<li><strong>Taille (+1) :</strong> le bénéficiaire peut prendre la forme de quelqu’un ayant jusqu’à 2 de Taille en plus ou en moins.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Dispel",
|
||
"name": "Dissipation",
|
||
"description": "Voir SWADE p. 222",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Dissipation</em> permet à un héros d’annuler des pouvoirs adverses. C’est sans effet sur les enchantements permanents ou les capacités innées tels le souffle d’un dragon ou le cri d’une banshee. <em>Dissipation</em> affecte normalement les @Compendium[swade-core-rules.swade-rules.Arcane Devices]{Objets arcaniques}.</p>\n<p><em>Dissipation</em> peut être utilisé contre un pouvoir déjà actif ou pour contrer un pouvoir adverse en cours d’activation. Dans ce dernier cas, l’arcaniste doit être @Compendium[swade-core-rules.swade-rules.Hold]{En Attente} et interrompre l’action adverse.</p>\n<p>Dans les deux cas, <em>dissiper</em> un pouvoir adverse est un jet @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} d’@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Arcanes}, avec un malus de −2 si le pouvoir à annuler est d’une autre nature (tels Magie contre Miracles, Psionique contre Science étrange).</p>\n<p>En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} le pouvoir est dissipé et en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} son bénéficiaire est @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distrait}. En cas d’@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Échec} lors d’un contre, le jet adverse sert également à activer son pouvoir.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Puissant (+1) :</strong> pour +1 PP, <em>dissipation</em> peut suspendre un @Compendium[swade-core-rules.swade-rules.Arcane Devices]{enchantement d’objet} pour 1 @Compendium[swade-core-rules.swade-rules.Actions]{round}, 2 en cas de Prouesse. Le malus est de −2 pour les objets enchantés permanents comme ceux que l’on trouve dans la plupart des campagnes de Sword & Sorcery, de −4 pour les reliques divines ou légendaires.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Divination",
|
||
"name": "Divination",
|
||
"description": "Voir SWADE p. 222",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Divination</em> permet à l’arcaniste de contacter des entités ou des puissances d’un autre monde pour glaner des informations.</p>\n<p>Préparer ce sort nécessite une minute ininterrompue de préparation et doit s’accomplir sur un lieu propice à l’être spirituel à contacter. Par exemple pour converser avec un fantôme, il faut être sur sa tombe, le lieu de son trépas ou avec un de ses objets personnels en main, les oracles ne peuvent être délivrés que dans les temples, les esprits du feu seulement près d’un foyer ouvert, etc.</p>\n<p>Une fois le temps de préparation écoulé, l’arcaniste fait son @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{jet d'Arcanes}. Un @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} lui permet de contacter l’esprit et de lui poser ses questions. L’entité doit répondre au mieux de ses capacités, avec franchise ou ambiguïté selon ce que le meneur de jeu pense approprié pour la personnalité de l’esprit et la campagne. En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, l’esprit est plus serviable, connaisseur ou franc que d’habitude, qu’il le veuille ou non.</p>\n<p>Le type d’entité contactée détermine le contenu de la communication. Les esprits d’outre-tombe ont tendance à ne connaître que des choses concernant leur vie et leur mort, sans savoir l’identité de leur meurtrier si celui-ci était masqué ou hors de vue.</p>\n<p>De la même façon, les esprits de la nature connaissent leur environnement local, les démons les affaires qu’ils traitent directement, etc. Le meneur de jeu doit trancher sur ce que sait l’entité selon son passé, son origine et sa personnalité.</p>\n<p>Un esprit contacté ne peut plus l’être à nouveau avant 24 heures. Le meneur de jeu peut étendre cela à une communauté d’esprits dans un même lieu tels des élémentaires de l’eau dans un ruisseau clapotant ou les esprits d’une fosse commune.</p>\n</div>"
|
||
},
|
||
{
|
||
"id": "Drain Power Points",
|
||
"name": "Siphon d'énergie",
|
||
"description": "Voir SWADE p. 233",
|
||
"description_full": "<div class=\"swade-core\">\n<p>Un puissant mage, prêtre, psionique ou autre peut utiliser cette capacité pour drainer de l’énergie arcanique d’un adversaire. Il peut par fois même se l’accaparer.</p>\n<p>Le @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{jet d'Arcanes} est @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} à l’@Compendium[swade-core-rules.swade-rules.Traits]{Âme} de la cible. L’arcaniste subit un malus de -2 si ses @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Arcanes} sont différentes de celles adverses.</p>\n<p>En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès}, le rival perd 1d6 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir} (dé non explosif). En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} l’arcaniste gagne ces Points de pouvoir pour son propre usage. Il peut ainsi dépasser son maximum. Ces PP durent jusqu’à utilisation et seront les premiers dépensés.</p>\n<p><em>Siphon d’énergie</em> peut également être utilisé sur un @Compendium[swade-core-rules.swade-rules.Arcane Devices]{Objet arcanique} (celui-ci résiste avec la Compétence d’arcanes de son créateur, qu’il le porte ou non). L’objet ne perd pas plus de Points de pouvoir qu’il n’en a.</p>\n</div>"
|
||
},
|
||
{
|
||
"id": "Elemental Manipulation",
|
||
"name": "Manipulation élémentaire",
|
||
"description": "Voir SWADE p. 230",
|
||
"description_full": "<div class=\"swade-core\">\n<p>Ce pouvoir donne un contrôle limité sur les quatre éléments traditionnels : l’air, l’eau, le feu et la terre (ces éléments peuvent varier selon l’univers). Le pouvoir agit comme s’il avait d6 en @Compendium[swade-core-rules.swade-rules.Traits]{Force}, d8 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}. Voici quelques idées de ce que chaque élément peut faire. Chacune est une action.</p>\n<ul>\n<li><strong>Air :</strong> pousser quelqu’un, souffler une torche, éventer une flamme, rafraîchir quelqu’un (+2 au jet de @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} provoquée par la chaleur).</li>\n<li><strong>Eau :</strong> faire apparaître un litre d’eau (mais pas à \"l’intérieur\" d’un objet ou d’une personne), purifier quatre litres d’eau par utilisation.\n<li><strong>Feu :</strong> faire apparaître une flamme de la taille d’une torche, lancer une petite boule de feu sur quelqu’un (Force de dégâts), attiser une flamme existante (voir @Compendium[swade-core-rules.swade-rules.Fire]{Feu}).</li>\n<li><strong>Terre :</strong> déplacer un cube de terre de 30 cm de côté (environ 30 litres ou 60 kg) ou la moitié de roche (environ 15 litres ou 40 kg) chaque @Compendium[swade-core-rules.swade-rules.Actions]{round}, couvrir des traces.</li></ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Empathy",
|
||
"name": "Empathie",
|
||
"description": "Voir SWADE p. 224",
|
||
"description_full": "<div class=\"swade-core\">\n<p>L’arcaniste noue un lien émotionnel avec sa cible en réussissant un @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{jet d'Arcanes} @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} à l’@Compendium[swade-core-rules.swade-rules.Traits]{Âme}. Il connaît alors l’état émotionnel de sa cible et ses pensées de surface les plus basiques. Il bénéficie de +1 (+2 en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}) en @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}, @Compendium[swade-core-rules.swade-skills.Persuasion]{Persuasion}, @Compendium[swade-core-rules.swade-skills.Performance]{Performance} ou @Compendium[swade-core-rules.swade-skills.Taunt]{Provocation} contre elle.</p>\n<p><em>Empathie</em> fonctionne également sur les animaux, octroyant +2 en @Compendium[swade-core-rules.swade-skills.Riding]{Équitation} ou autres jets pour interagir avec la créature.</p>\n</div>"
|
||
},
|
||
{
|
||
"id": "Entangle",
|
||
"name": "Enchevêtrement",
|
||
"description": "Voir SWADE p. 225",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Enchevêtrement</em> permet à l’arcaniste de restreindre les mouvements d’une cible avec de la glace, des liens d’énergie, des lianes ou tout autre @Compendium[swade-core-rules.swade-rules.Trappings]{Aspect} avec une @Compendium[swade-core-rules.swade-rules.Breaking Things]{Solidité} de 5. En cas de Succès la cible est @Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Entravé}, en cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} elle est @Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Immobilisée}.</p>\n<p>Une victime peut tenter de se libérer à son tour comme détaillé dans @Compendium[swade-core-rules.swade-rules.Bound and Entangled]{Entravé et Immobilisé}.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Puissant (+2) :</strong> le matériau est particulièrement résistant avec une Solidité de 7 et un malus de -2 au jet pour s’en libérer.</li>\n<li><strong>Zone d’effet (+2/+3) :</strong> pour +2 Points de pouvoir le pouvoir affecte tout le monde dans un Gabarit moyen. Pour +3 PP le pouvoir affecte tout le monde dans un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}.</li></ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Environmental Protection",
|
||
"name": "Adaptation environnementale",
|
||
"description": "Voir SWADE p. 214",
|
||
"description_full": "<div class=\"swade-core\">\n<p>Les aventuriers voyagent parfois sous l’eau, dans l’espace ou dans un autre environnement hostile. Ce pouvoir les protège contre la pression abyssale, la chaleur accablante, le froid intense et même les radiations.</p>\n<p><em>Adaptation environnementale</em> permet à la cible de respirer, de parler et de se déplacer à son @Compendium[swade-core-rules.swade-rules.Movement]{Allure} normale dans un environnement qui lui serait autrement fatal. Il protège contre la @Compendium[swade-core-rules.swade-rules.Heat]{chaleur intense}, le @Compendium[swade-core-rules.swade-rules.Cold]{froid}, les @Compendium[swade-core-rules.swade-rules.Radiation]{radiations}, la pression atmosphérique ou d’un fluide, le manque d’oxygène. D’une manière générale l’aventurier peut agir normalement dans l’eau, l’espace, le cratère d’un volcan, etc. Le pouvoir flanche rapidement (1d4 rounds) en présence de conditions extrêmes comme une coulée de lave ou l'irradiation massive du cœur d'un réacteur nucléaire en fusion.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Farsight",
|
||
"name": "Vision lointaine",
|
||
"description": "Voir SWADE p. 236",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Vision lointaine permet au bénéficiaire de voir en détail à de grandes distances. Il peut lire sur les lèvres ou voir des petits caractères jusqu’à 1,5 km.</p>\n<p>En cas de @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, ses malus de @Compendium[swade-core-rules.swade-rules.Attacks]{Portée} sont réduits de moitié en @Compendium[swade-core-rules.swade-skills.Shooting]{Tir}, @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} (lancer) ou autres.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Fear",
|
||
"name": "Terreur",
|
||
"description": "Voir SWADE p. 235",
|
||
"description_full": "<div class=\"swade-core\">\n<p>Ce pouvoir cause une extrême épouvante. La personne affectée doit réussir un jet de @Compendium[swade-core-rules.swade-rules.Fear]{Terreur}. En cas d’Échec, un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extra} est paniqué, un @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Joker} fait un jet sur la @Compendium[swade-core-rules.swade-macros.Fear Table]{table de Terreur}. Si le pouvoir est activé avec une @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, le jet de Terreur se fait à -2 et les Jokers ajoutent +2 à leur jet sur la table de Terreur.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Zone d’effet (+2/+3) :</strong> pour +2 Points de pouvoir le pouvoir affecte tout le monde dans un Gabarit moyen. Pour +3 Points de pouvoir il affecte tout le monde dans un @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Fly",
|
||
"name": "Fly",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Fly </span></em><span class=\"fontstyle2\">allows a character to soar at @Compendium[swade-core-rules.swade-rules.Movement]{Allure} 12″, or twice that with a raise (he may not @Compendium[swade-core-rules.swade-rules.Movement]{Run}).</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+2) :</strong> The power may affect more than one target for 2 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir} each.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Growth/Shrink",
|
||
"name": "Growth/Shrink",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Growth </span></em><span class=\"fontstyle2\">increases the recipient’s @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} by 1 for every 2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir} spent. Each increase in </span><span class=\"fontstyle2\"><span class=\"fontstyle2\">Size</span> grants the target a one-step increase to @Compendium[swade-core-rules.swade-rules.Traits]{Force} and 1 point of @Compendium[swade-core-rules.swade-rules.Characters]{Toughness}.</span><span class=\"fontstyle2\"> This does not increase @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wounds} regardless of change to </span><span class=\"fontstyle2\"><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}</span>.</span></p>\n<p><em><span class=\"fontstyle0\">Shrink </span></em><span class=\"fontstyle2\">reduces the </span><span class=\"fontstyle2\"><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille}</span> of the subject one step for every 2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir} spent to a maximum of Size -2 (approximately the size of a cat). Each step reduced decreases @Compendium[swade-core-rules.swade-rules.Traits]{Force} one die type (minimum of d4) and @Compendium[swade-core-rules.swade-rules.Characters]{Toughness} by 1 (minimum of 2). </span></p>\n<p><span class=\"fontstyle2\">For unwilling targets, the caster’s arcane skill roll is @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} by @Compendium[swade-core-rules.swade-rules.Traits]{Âme}.</span></p>\n</div>"
|
||
},
|
||
{
|
||
"id": "Havoc",
|
||
"name": "Havoc",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This ability creates chaos and mischief for all those within its area of effect, hurling debris and rivals in all directions.<br /></span></p>\n<p><span class=\"fontstyle0\">With success, the caster places a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen} anywhere within @Compendium[swade-core-rules.swade-rules.Range]{range}</span><span class=\"fontstyle0\">, or a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit de Cône} emanating from the caster</span><span class=\"fontstyle0\">.<br /></span></p>\n<p><span class=\"fontstyle0\">Anyone touched by the template is @Compendium[swade-core-rules.swade-rules.Distracted and Vulnerable]{Distracted} and must </span><em><span class=\"fontstyle3\">then </span></em><span class=\"fontstyle0\">make a </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Traits]{Force}</span> roll (at -2 if the caster got a raise). Those who fail are hurled 2d6″—directly away from the caster if using the </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit de Cône}</span> or directly away from the center if using a </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Blast Template}</span> (the caster chooses for those in the dead center).</span></p>\n<p><span class=\"fontstyle0\">Victims who strike a hard object (such as a wall) take 2d4 damage (@Compendium[swade-core-rules.swade-rules.Nonlethal Damage]{nonlethal} unless it’s a spiked wall or other more dangerous hazard).</span></p>\n<p><span class=\"fontstyle2\"><strong>Airborne Targets</strong>: </span><span class=\"fontstyle0\">Flying or airborne targets suffer an additional -2 to their @Compendium[swade-core-rules.swade-rules.Traits]{Force} rolls as they have no ground to brace themselves on.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Area Effect (+1) :</strong> <em>Havoc</em> affects a <span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-powers.Blast]{Large Blast Template}</span></span>.</li>\n<li><strong>Strong (+1) :</strong> <span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Traits]{Force}</span> rolls are made at -2</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Healing",
|
||
"name": "Healing",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Healing </span></em><span class=\"fontstyle2\">removes @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} </span><span class=\"fontstyle2\">less than an hour old. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} removes one Wound, and a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} removes two. The power may be cast additional times to remove additional Wounds within that hour and as long as the healer has enough @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir}.</span></p>\n<p><span class=\"fontstyle2\">For @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras}, the GM must first determine if the ally is still alive (see </span><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Healing]{Aftermath}). If so, a successful arcane skill roll returns the ally to action (@Compendium[swade-core-rules.swade-rules.Damage Effects]{Secouée} </span><span class=\"fontstyle2\">if it matters).</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Greater Healing (+10) :</strong> <em>Greater healing</em> can restore any @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}, including those more than an hour old.</li>\n<li><strong>Crippling Injuries (+20) :</strong> The power can heal a permanent @Compendium[swade-core-rules.swade-tables.Injury Table]{Crippling Injury} (see @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitation}). This requires an hour of preparation and only one casting is permitted per injury. If it @Compendium[swade-core-rules.swade-rules.Trait Rolls]{échoue}, this caster cannot <em>heal </em>that particular injury (but somoene else may try). If successful, the subject is @Compendium[swade-core-rules.swade-rules.Fatigue]{Exhausted} for 24 hours.</li>\n<li><strong>Neutralize Poison or Disease</strong> (+1) : A successful <em>healing </em>roll negates any @Compendium[swade-core-rules.swade-rules.Poison]{poison} or @Compendium[swade-core-rules.swade-rules.Disease]{disease}. If the poison or disease has a bonus or penalty associated with it, the modifier applies to the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll as well.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Illusion",
|
||
"name": "Illusion",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Illusion </span></em><span class=\"fontstyle2\">can be used to create a visual scene or replica of most anything the caster can imagine, but it is silent, intangible, and incapable of affecting the real world. For example, illusionary weapons pass through foes, one cannot sit in an illusionary chair, and an illusionary dog has no audible bark.</span></p>\n<p><span class=\"fontstyle2\">Those who contact an </span><em><span class=\"fontstyle0\">illusion </span></em><span class=\"fontstyle2\">or doubt it’s real make a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll as a @Compendium[swade-core-rules.swade-rules.Actions]{action gratuite} (at -2 if the power was activated with a raise). If @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful}, that individual is no longer subject to this casting.<br /></span></p>\n<p><span class=\"fontstyle2\">The GM should make @Compendium[swade-core-rules.swade-rules.Trait Rolls]{group rolls} for @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras} </span><span class=\"fontstyle2\">as they point out the </span><em><span class=\"fontstyle0\">illusion’s </span></em><span class=\"fontstyle2\">inconsistencies to each other.<br /></span></p>\n<p><span class=\"fontstyle2\">The volume of the </span><em><span class=\"fontstyle0\">illusion </span></em><span class=\"fontstyle2\">must fit within a sphere the size of a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen}</span><span class=\"fontstyle2\"> (4″ or eight yards in diameter).</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Sound (+1) :</strong> The power generates sound appropriate to the <em>Illusion</em>. Illusionary allies may talk, illusionary crows caw, and so on. It may not mask or mute existing sound, however. </li>\n<li><strong>Strong (+2) :</strong> @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} rolls to disbelieve the <em>illusion </em>are made at -2. </li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Intangibility",
|
||
"name": "Intangibility",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful} @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll, whoever receives this power becomes incorporeal. He is unable to affect the physical world, and it cannot affect him. He can travel through walls, and non-magical weapons pass straight through him. Any items carried at the time of casting are also incorporeal. </span></p>\n<p><span class=\"fontstyle0\">While incorporeal, the character may affect other incorporeal beings (including himself), and he is still susceptible to supernatural attacks, including @Compendium[swade-core-rules.swade-rules.Powers]{powers} and @Compendium[swade-core-rules.swade-rules.Arcane Devices]{enchanted items}. The being becomes corporeal when the power ends, but if within someone or something he’s shunted to the nearest open space and @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.<br /></span></p>\n<p><span class=\"fontstyle0\">If cast on an unwilling target, the victim @Compendium[swade-core-rules.swade-rules.Trait Rolls]{resists} with @Compendium[swade-core-rules.swade-rules.Traits]{Âme}.</span></p>\n</div>"
|
||
},
|
||
{
|
||
"id": "Invisibility",
|
||
"name": "Invisibility",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès}, the character and his personal items are transparent except for a vague blur or outline. Any @Compendium[swade-core-rules.swade-rules.Actions]{action} taken against him that requires sight is made at -4, or -6 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}. The same penalty applies to @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls to detect the unseen presence.</span></p>\n<p><strong><span class=\"fontstyle0\">Modifiers</span></strong></p>\n<ul>\n<li><span class=\"fontstyle0\"><strong>Cibles supplémentaires (+3) :</strong> The power may affect more than one target for 3 additional @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir} </span>each.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Light / Darkness",
|
||
"name": "Light / Darkness",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Light </span></em><span class=\"fontstyle2\">creates bright @Compendium[swade-core-rules.swade-rules.Illumination]{Visibilité} in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}. With a raise, the light can be focused into a 5″ (10 yard) beam as well. </span></p>\n<p><em><span class=\"fontstyle0\">Darkness </span></em><span class=\"fontstyle2\">blocks @Compendium[swade-core-rules.swade-rules.Illumination]{Visibilité} in an area the size of a </span><span class=\"fontstyle2\"><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}</span>, making the area Dark, or Pitch Darkness with a raise (see </span><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-rules.Illumination]{Visibilité}</span><span class=\"fontstyle2\">).</span></p>\n<p><span class=\"fontstyle2\">If </span><em><span class=\"fontstyle0\">light </span></em><span class=\"fontstyle2\">and </span><em><span class=\"fontstyle0\">darkness </span></em><span class=\"fontstyle2\">overlap, they create a patch of Dim light (-2).</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Mobile (+1) :</strong> The caster can move the area of effect up to his @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} die type each @Compendium[swade-core-rules.swade-rules.Actions]{round} after casting, or attach it to an inanimate object when first cast. </li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Mind Link",
|
||
"name": "Mind Link",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Mind link </span></em><span class=\"fontstyle2\">creates a telepathic connection between two individuals (which does not necessarily have to include the caster). The link accommodates only willing subjects and communication—thoughts that aren’t consciously transmitted aren’t relayed.</span></p>\n<p><span class=\"fontstyle2\">Once @Compendium[swade-core-rules.swade-rules.Trait Rolls]{activated}, the @Compendium[swade-core-rules.swade-rules.Range]{Range}</span><span class=\"fontstyle2\"> between all linked minds is one mile, or five with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}.</span></p>\n<p><span class=\"fontstyle2\">If any of the linked characters suffers a @Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}</span><span class=\"fontstyle2\">, all others must make a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll or be @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secouée} </span>(this cannot cause a <span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Damage Effects]{Blessure}</span>).</p>\n<p><span class=\"fontstyle2\">The speed of communication is that of normal speech, but with a </span>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} members may communicate up to 30 seconds or so of speech on a single combat turn.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> The power may affect additional individuals for 1 additonal @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each. </li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Mind Reading",
|
||
"name": "Mind Reading",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Mind reading </span></em><span class=\"fontstyle2\">is an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} versus the target’s @Compendium[swade-core-rules.swade-rules.Traits]{Intellect}. @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} allows the character to gain one truthful answer from the subject. The target is aware of the mental intrusion unless the mind reader gets a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}. The GM may apply @Compendium[swade-core-rules.swade-rules.Trait Rolls]{modifiers} based on the subject’s mental @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrances} </span>or current state of mind.</p>\n</div>"
|
||
},
|
||
{
|
||
"id": "Mind Wipe",
|
||
"name": "Mind Wipe",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Mind wipe </span></em><span class=\"fontstyle2\">removes a target’s memories, a terrible violation in most civilized societies. The power is @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} by a victim’s @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} and requires a full minute of mental struggle. The victim must be conscious during this time, so if not restrained he can simply move out of @Compendium[swade-core-rules.swade-rules.Range]{Range}.</span></p>\n<p><span class=\"fontstyle2\">If @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful}, the victim forgets a single event (up to about 30 minutes of time). A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} removes a complex memory of several hours.</span></p>\n<p><span class=\"fontstyle2\">If the defender wins, the caster cannot affect him with </span><em><span class=\"fontstyle0\">mind wipe </span></em><span class=\"fontstyle2\">for 24 hours. (Others may reattempt the power, however.)<br /></span></p>\n<p><span class=\"fontstyle2\">The memory remains missing but strong evidence that challenges its “logic” allows a @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} roll at -2 to remember fragments determined by the GM.</span></p>\n<p><strong><span class=\"fontstyle2\">Modifiers</span></strong></p>\n<ul>\n<li><span class=\"fontstyle2\"><strong>Edit (+1) :</strong> Instead of wiping the memory, the caster edits it as she sees fit.</span></li>\n<li><span class=\"fontstyle2\"><strong>Fast Cast (+2) :</strong> The caster can wipe a memory as an @Compendium[swade-core-rules.swade-rules.Actions]{action}.</span></li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Object Reading",
|
||
"name": "Object Reading",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Object reading </span></em><span class=\"fontstyle2\">is the ability to see the past of an inanimate object, discovering who held it, where it’s been, and what it might have been used for. The object has no sentience of its own — the caster simply sees and hears visions of the past that took place in its presence.</span></p>\n<p><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} allows the character to see events that occurred within 10 yards up to about five years past. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} increases this to 100 years and 20 yards. The caster can “fast forward” and “rewind” as desired, skimming about 10 years of history per minute of real time.</span></p>\n<p>When watching an actual event, it occurs in real time, just as if watching a digital video.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Strong (+2) :</strong> The caster can see or hear from the item's creation forward.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Protection",
|
||
"name": "Protection",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Protection </span></em><span class=\"fontstyle2\">creates a field of energy or armor around a character, giving him 2 points of @Compendium[swade-core-rules.swade-rules.Armor]{Armor}</span><span class=\"fontstyle2\">, or +4 with a raise.<br /></span></p>\n<p><span class=\"fontstyle2\">Whether the </span><em><span class=\"fontstyle0\">protection </span></em><span class=\"fontstyle2\">is visible or not depends on the @Compendium[swade-core-rules.swade-rules.Trappings]{Trapping}</span><span class=\"fontstyle2\">—this is entirely up to the caster.</span></p>\n<p><em><span class=\"fontstyle0\">Protection </span></em><span class=\"fontstyle2\">stacks with all other armor, natural or worn, and is negated by @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} as </span><span class=\"fontstyle2\">usual.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> The power may affect additional targets at a cost of 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n<li><strong>More Armor (+1) :</strong> Success grants 4 points of @Compendium[swade-core-rules.swade-rules.Armor]{Armor} (+6 with a raise).</li>\n<li><strong>Toughness (+1) :</strong> <em>Armor </em>provides Toughness instead of @Compendium[swade-core-rules.swade-rules.Armor]{Armor} and is not affected by @Compendium[swade-core-rules.swade-rules.Armor Piercing (AP)]{AP} (magical or otherwise).</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Puppet",
|
||
"name": "Puppet",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Puppet </span></em><span class=\"fontstyle2\">is an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} of the character’s @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} versus the target’s @Compendium[swade-core-rules.swade-rules.Traits]{Âme}. With @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès}, the victim automatically obeys commands that don’t directly harm himself or those he cares about.</span></p>\n<p><span class=\"fontstyle2\">With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, the target is completely controlled, but gets an automatic @Compendium[swade-core-rules.swade-rules.Traits]{Âme} roll as a @Compendium[swade-core-rules.swade-rules.Actions]{action gratuite} to avoid directly arming himself or those he cares about. If the </span><span class=\"fontstyle0\"><em>puppet</em>’s </span><span class=\"fontstyle2\">resistance @Compendium[swade-core-rules.swade-rules.Trait Rolls]{succeeds}, he doesn’t carry out that </span><span class=\"fontstyle2\">particular command but doesn’t otherwise resist his master. With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, he breaks the controller’s hold and the power ends.<br /></span></p>\n<p><span class=\"fontstyle2\">Commands are general, such as “attack that person” or “open that door.” The controller doesn’t get to dictate how many @Compendium[swade-core-rules.swade-rules.Actions]{actions} the victim uses in a turn, whether or not he uses his @Compendium[swade-core-rules.swade-edges.Sweep]{Sweep} Edge, etc.</span></p>\n<p><strong><span class=\"fontstyle2\">Modifiers</span></strong></p>\n<ul>\n<li><span class=\"fontstyle2\"><strong>Cibles supplémentaires (+2) :</strong> The caster may affect others at the cost of 2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir} each.</span></li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Relief",
|
||
"name": "Relief",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Relief </span></em><span class=\"fontstyle2\">removes one @Compendium[swade-core-rules.swade-rules.Fatigue]{Fatigue} level, or two with a raise. It can also remove a character’s @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secouée} </span><span class=\"fontstyle2\">status, and removes @Compendium[swade-core-rules.swade-rules.Stunned]{Stunned} status with a raise.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Resurrection",
|
||
"name": "Resurrection",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Perhaps the greatest power of all is the ability to bring someone back from the dead. It can restore lost loves, bring solace to the grieving, and topple kingdoms.</span></p>\n<p><span class=\"fontstyle0\">Returning the dead to life requires a reasonably complete corpse no more than a year old. The caster then prays, meditates, chants, or otherwise concentrates on mending the body and pulling the spirit back to it for four hours.</span></p>\n<p><span class=\"fontstyle0\">Once done, the healer makes a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{casting roll} at -8. If successful, the victim returns to life with three @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wounds} </span><span class=\"fontstyle0\">and is @Compendium[swade-core-rules.swade-rules.Fatigue]{Exhausted}. With a raise, she returns merely </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Fatigue]{Exhausted}</span>.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Puissant (+5) :</strong> The hero can raise a spirit dead up to a decade for +5 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir}.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Shape Change",
|
||
"name": "Shape Change",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Many cultures have legends of shamans or wizards who take on the shape of animals.</span></p>\n<p><span class=\"fontstyle0\"><span class=\"fontstyle0\">This power does just that, allowing the caster to take the form of any animal (including fantastic creatures such as @Compendium[swade-core-rules.swade-bestiary.Dragon]{dragons} and hippogriffs if they exist in that setting, but not humanoids, undead, etc). What a character can change into depends on his @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}:</span></span></p>\n<table style=\"height: 112px; width: 98.3607%;\" border=\"1\">\n<tbody>\n<tr style=\"height: 16px;\">\n<td style=\"width: 98.3333%; text-align: center; height: 16px;\" colspan=\"3\"><strong>Shape Change</strong></td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\"><strong>Cost</strong></td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\"><strong>Rank</strong></td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\"><strong>Size</strong></td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">3</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Novice</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size -4 to Size -1</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">5</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Seasoned</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size 0</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">8</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Veteran</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size 1 to 2</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">11</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Heroic</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size 3 to 4</td>\n</tr>\n<tr style=\"height: 16px;\">\n<td style=\"height: 16px; width: 29.7929%; text-align: center;\">15</td>\n<td style=\"height: 16px; width: 23.677%; text-align: center;\">Legendary</td>\n<td style=\"height: 16px; width: 44.8634%; text-align: center;\">Size 5 to 10</td>\n</tr>\n</tbody>\n</table>\n<p><span class=\"fontstyle0\">With a </span>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} on the roll, the character <span class=\"fontstyle0\">transforms into a particularly large version of its type—increase its @Compendium[swade-core-rules.swade-rules.Traits]{Force} and @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} by one die type each.</span></p>\n<p><span class=\"fontstyle0\">Weapons and other personal effects are assumed into the animal’s form and reappear when the power ends, but other objects are dropped.</span></p>\n<p><span class=\"fontstyle0\">While transformed, the character retains his own </span>@Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, @Compendium[swade-core-rules.swade-rules.Traits]{Âme}, @Compendium[swade-core-rules.swade-rules.Hindrances]{Hindrances}, @Compendium[swade-core-rules.swade-rules.Edges]{Edges}, and linked @Compendium[swade-core-rules.swade-rules.Traits]{skills} (though he may not be able to use some or all of them depending on the form -- GM’s call). He gains the animal’s @Compendium[swade-core-rules.swade-rules.Traits]{Agility}, @Compendium[swade-core-rules.swade-rules.Traits]{Force}, @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur}, and linked @Compendium[swade-core-rules.swade-rules.Traits]{skills} and cannot use devices that require humanoid form. He has no capacity for speech and cannot activate @Compendium[swade-core-rules.swade-rules.Powers]{powers}, though he may continue to maintain powers previously active.</p>\n<p><span class=\"fontstyle0\">A @Compendium[swade-core-rules.swade-rules.Bestiary]{creature’s} natural abilities inherent to its form are conferred, but magical ones aren’t. A @Compendium[swade-core-rules.swade-bestiary.Dragon]{dragon} can fly and breathe fire in a traditional fantasy setting, for example, so a character who </span><em><span class=\"fontstyle2\">shape changes </span></em><span class=\"fontstyle0\">into one may do so as well. If dragons also cast spells in that world, however, </span><em><span class=\"fontstyle2\">shape change </span></em><span class=\"fontstyle0\">would not grant that ability because it’s not inherent to the physical form.</span></p>\n<p><span class=\"fontstyle3\"><strong>Size</strong>: </span><span class=\"fontstyle0\">The caster does </span><span class=\"fontstyle2\">not </span><span class=\"fontstyle0\">inherit extra @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Wounds} when transforming into creatures of Large or Huge </span>@Compendium[swade-core-rules.swade-rules.Size and Scale]{Scale}<span class=\"fontstyle0\">.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Speech (+1) :</strong> The recipient retains the power of speech (but still cannot activate @Compendium[swade-core-rules.swade-rules.Powers]{powers}).</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Sloth/Speed",
|
||
"name": "Sloth/Speed",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Sloth </span></em><span class=\"fontstyle2\">lessens celerity and coordination while </span><em><span class=\"fontstyle0\">speed </span></em><span class=\"fontstyle2\">increases it. It halves the target’s total @Compendium[swade-core-rules.swade-rules.Movement]{movement} each @Compendium[swade-core-rules.swade-rules.Actions]{round} (round up). With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, movement is also an @Compendium[swade-core-rules.swade-rules.Actions]{action}. The target automatically attempts to shake off the effects of </span><em><span class=\"fontstyle0\">sloth </span></em><span class=\"fontstyle2\">at the end of each of his next turns by making a @Compendium[swade-core-rules.swade-rules.Traits]{Âme} roll.</span></p>\n<p><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès} with </span><em><span class=\"fontstyle0\">speed </span></em><span class=\"fontstyle2\">doubles the target’s @Compendium[swade-core-rules.swade-rules.Movement]{movement} (basic Pace and @Compendium[swade-core-rules.swade-rules.Movement]{running}</span><span class=\"fontstyle2\">). With a </span>@Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} the character also ignores the -2 running penalty.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> <em>Speed </em>only. Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n<li><strong>Zone d’effet (+2/+3) :</strong> <em>Sloth </em>only. For +2 points the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen}. For +3 poitns the area of efect is increased to a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}.</li>\n<li><strong>Quickness (+2) :</strong> <em>Speed </em>only. The character's total @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} penalty each turn is reduced by 2 (she can do two actions at no penalty, or three at -2 each).</li>\n<li><strong>Strong (+1) :</strong> <em>Sloth</em> only. The @Compendium[swade-core-rules.swade-rules.Traits]{Âme} roll to shake off <em>sloth's </em>effects is made at -2.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Slumber",
|
||
"name": "Slumber",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">Those who favor stealth or want to avoid harming their foes are drawn to this spell, which puts its victims into a deep and restful sleep.</span></p>\n<p><span class=\"fontstyle0\">Anyone affected by </span><em><span class=\"fontstyle2\">slumber </span></em><span class=\"fontstyle0\">must make a @Compendium[swade-core-rules.swade-rules.Traits]{Âme} roll (at -2 if the caster got a raise on her </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill}</span> roll). Those who fail fall asleep</span> <span class=\"fontstyle0\">for the @Compendium[swade-core-rules.swade-rules.Powers]{Duration} </span>of the spell. Very loud noises or attempts to physically wake a sleeper (by shaking him, for example), grant another <span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Traits]{Âme}</span> roll.</p>\n<p><strong><span class=\"fontstyle0\">Modifiers</span></strong></p>\n<ul>\n<li><span class=\"fontstyle0\"><strong>Zone d’effet (+2/+3) :</strong> For +2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{points} the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen}. For +3 points the area of effect is increased to a </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}</span>.</span></li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Smite",
|
||
"name": "Smite",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This power is cast on a weapon of some sort. If it’s a ranged weapon, it affects one entire magazine, 20 bolts, shells, or arrows, or one full “load” of ammunition (the GM determines the exact quantity for unusual weapons). While the power is in effect, the weapon’s </span><span class=\"fontstyle0\"><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts}</span> is increased by +2, or +4 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Sound/Silence",
|
||
"name": "Sound/Silence",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Sound </span></em><span class=\"fontstyle2\">mimics any known sound or voice, emanating from a point of origin within @Compendium[swade-core-rules.swade-rules.Range]{Range} </span><span class=\"fontstyle2\">at a volume up to the sound of a loud shout. If used as a @Compendium[swade-core-rules.swade-rules.Test]{Test}, the defender @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposes} the casting roll with @Compendium[swade-core-rules.swade-rules.Traits]{Intellect}.</span></p>\n<p><em><span class=\"fontstyle0\">Silence </span></em><span class=\"fontstyle2\">does the opposite, muting all sound up to a loud shout within a </span><span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}. This subtracts 4 from @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls made by those inside the area of effect, as well as anyone trying to hear sounds made from within. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} completely mutes all sound inside the template—such @Compendium[swade-core-rules.swade-skills.Notice]{Perception} rolls automatically fail.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Mobile (+1) :</strong> The caster can move the area of effect up to his @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} die type each @Compendium[swade-core-rules.swade-rules.Actions]{round}.</li>\n<li><strong>Targeted (+0) :</strong> Instead of casting <em>silence </em>in an @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{area of effect}, the caster may instead target individuals in @Compendium[swade-core-rules.swade-rules.Range]{Range} for 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each. Unwilling targets resist with @Compendium[swade-core-rules.swade-rules.Traits]{Âme} (at -2 if the caster gets a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}).</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Speak Language",
|
||
"name": "Speak Language",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This power allows a character to speak, read, and write a sapient language other than his own. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} on the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll allows the user to appropriately use and understand slang and dialect as well.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Stun",
|
||
"name": "Stun",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Stun </span></em><span class=\"fontstyle2\">shocks a target with concussive force, sound, light, magical energy, or the like.</span></p>\n<p><span class=\"fontstyle2\">A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful} casting means the victim must make a @Compendium[swade-core-rules.swade-rules.Traits]{Vigueur} roll (at -2 with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} on the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll) or be </span><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-rules.Stunned]{Stunned}.</span><br style=\"font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: normal; orphans: 2; text-align: -webkit-auto; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-size-adjust: auto; -webkit-text-stroke-width: 0px;\" /><br /><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Zone d’effet (+2/+3) :</strong> For +2 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{points} the power affects everyone in a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Gabarit moyen}. For +3 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{points} the area of effect is increased to a @Compendium[swade-core-rules.swade-rules.Area Effect Attacks]{Grand gabarit}.</li>\n</ul>\n<p><img style=\"border: none;\" src=\"modules/swade-core-rules/assets/art/pg168_quote_stun.webp\" /></p>\n</div>"
|
||
},
|
||
{
|
||
"id": "Summon Ally",
|
||
"name": "Summon Ally",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">This power allows the character to summon a magical servant from nothing. </span><span class=\"fontstyle0\">The ally typically takes the form of a basic humanoid of the appropriate @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} but can appear differently based on the caster’s @Compendium[swade-core-rules.swade-rules.Trappings]{Aspect}. It materializes anywhere in @Compendium[swade-core-rules.swade-rules.Range]{Range}</span><span class=\"fontstyle0\">, and with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} on the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll, it’s @Compendium[swade-core-rules.swade-rules.Special Ability (Resilient or Very Resilient)]{Resilient}</span>) as well.</p>\n<p><span class=\"fontstyle0\">The ally acts on its creator’s @Compendium[swade-core-rules.swade-rules.Action Cards (Initiative)]{Action Card} and follows her commands to the best of its ability. It has no personality, creativity, or emotions. When the power ends or the ally is @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated}</span><span class=\"fontstyle0\">, it fades into nothingness, leaving no trace behind.</span></p>\n<p><span class=\"fontstyle0\">The type of servant that can be summoned depends on the caster’s @Compendium[swade-core-rules.swade-rules.Advancement]{Rank}. With the GM’s approval, the player may swap abilities. If a hero wants an attendant in the form of a @Compendium[swade-core-rules.swade-bestiary.Dog / Wolf]{wolf}, for example, the caster might exchange the @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} skill for @Compendium[swade-core-rules.swade-skills.Survival]{Survival} so that the “animal” can track its foes.</span></p>\n<table style=\"width: 98.9267%;\" border=\"1\">\n<tbody>\n<tr>\n<td style=\"width: 98.915%; text-align: center;\" colspan=\"3\">SUMMON ALLY</td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\"><strong>Rank</strong></td>\n<td style=\"width: 16.2064%; text-align: center;\"><strong>Cost</strong></td>\n<td style=\"width: 45.4502%; text-align: center;\"><strong>Servant</strong></td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\">Novice</td>\n<td style=\"width: 16.2064%; text-align: center;\">2</td>\n<td style=\"width: 45.4502%; text-align: center;\">Attendant</td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\">Seasoned</td>\n<td style=\"width: 16.2064%; text-align: center;\">4</td>\n<td style=\"width: 45.4502%; text-align: center;\">Bodyguard</td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\">Veteran</td>\n<td style=\"width: 16.2064%; text-align: center;\">6</td>\n<td style=\"width: 45.4502%; text-align: center;\">Mirror Self*</td>\n</tr>\n<tr>\n<td style=\"width: 37.2584%; text-align: center;\">Heroic</td>\n<td style=\"width: 16.2064%; text-align: center;\">8</td>\n<td style=\"width: 45.4502%; text-align: center;\">Sentinel</td>\n</tr>\n</tbody>\n</table>\n<p>*<em>Mirror Self costs +2 power points per </em><em>Rank above Veteran to a maximum of 10 </em><em>PPs at Legendary</em></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Bite/Claw (+1) : </strong> The ally can bite or claw at Str+d6</li>\n<li><strong>Flight (+2) :</strong> The ally can fly at @Compendium[swade-core-rules.swade-rules.Movement]{Allure} 12</li>\n<li><strong>Mind Rider (+1) :</strong> The caster can communicate and sense through the ally.</li>\n</ul>\n<h2> </h2>\n<h2>STATBLOCKS</h2>\n<p><strong><span class=\"fontstyle0\">Attendant</span></strong></p>\n<p><strong><span class=\"fontstyle1\">Attributes: </span></strong><span class=\"fontstyle3\">Agility d4, Smarts d4, Spirit d4, Strength d4, Vigor d4<br /></span><span class=\"fontstyle1\"><strong>Skills:</strong> </span><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} d4, @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} d4, @Compendium[swade-core-rules.swade-skills.Notice]{Perception} d4, @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} d4, @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} d6<br /></span><strong><span class=\"fontstyle1\">Pace: </span></strong><span class=\"fontstyle3\">4; </span><strong><span class=\"fontstyle1\">Parry: </span></strong><span class=\"fontstyle3\">4; </span><strong><span class=\"fontstyle1\">Toughness: </span></strong><span class=\"fontstyle3\">4<br /></span><strong><span class=\"fontstyle1\">Special Abilities:</span></strong></p>\n<ul>\n<li><strong><span class=\"fontstyle1\">Claw: </span></strong><span class=\"fontstyle3\">Str+d4.<br /></span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}: </span></strong><span class=\"fontstyle3\">+2 to recover from being @Compendium[swade-core-rules.swade-rules.Damage Effects]{Secouée}; ignore 1 point of @Compendium[swade-core-rules.swade-rules.Damage Effects]{Wound penalties}; doesn’t breathe, immune to @Compendium[swade-core-rules.swade-rules.Poison]{poison} and @Compendium[swade-core-rules.swade-rules.Disease]{disease}.</span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}: </span></strong><span class=\"fontstyle3\">Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</span></li>\n</ul>\n<p> </p>\n<p><strong><span class=\"fontstyle0\">Bodyguard</span></strong></p>\n<p><strong><span class=\"fontstyle1\">Attributes: </span></strong><span class=\"fontstyle3\">Agility d6, Smarts d4, Spirit d6, Strength d6, Vigor d6<br /></span><strong><span class=\"fontstyle1\">Skills: </span></strong><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} d6, @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} d6, @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} d6, @Compendium[swade-core-rules.swade-skills.Notice]{Perception} d4, @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} d4, @Compendium[swade-core-rules.swade-skills.Stealth]{Discrétion} d4<br /></span><strong><span class=\"fontstyle1\">Pace: </span></strong><span class=\"fontstyle3\">6; </span><strong><span class=\"fontstyle1\">Parry: </span></strong><span class=\"fontstyle3\">5; </span><strong><span class=\"fontstyle1\">Toughness: </span></strong><span class=\"fontstyle3\">7 (2)<br /></span><strong><span class=\"fontstyle1\">Edges: </span></strong><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-edges.First Strike]{First Strike}<br /></span><strong><span class=\"fontstyle1\">Gear: </span></strong><span class=\"fontstyle3\">Melee attack (Str+d6).<br /></span><span class=\"fontstyle1\"><strong>Special Abilities:</strong><br /></span></p>\n<ul>\n<li><strong><span class=\"fontstyle1\">Armor +2: </span></strong><span class=\"fontstyle3\">Hardened skin.<br /></span></li>\n<li><strong><span class=\"fontstyle1\"><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</span></strong> </span></strong><span class=\"fontstyle3\">See Attendant.<br /></span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}: </span></strong><span class=\"fontstyle3\">Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</span></li>\n</ul>\n<p> </p>\n<p><strong><span class=\"fontstyle0\">Mirror Self<br /></span></strong><span class=\"fontstyle3\">The ally is a clone of the caster except: it’s an @Compendium[swade-core-rules.swade-rules.Wild Cards and Extras]{Extras}; it has the same number of current @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir} as the caster </span><span class=\"fontstyle5\">after </span><span class=\"fontstyle3\">subtracting for this casting; it </span><span class=\"fontstyle5\">cannot </span><span class=\"fontstyle3\">use the </span><em><span class=\"fontstyle5\">summon ally </span></em><span class=\"fontstyle3\">power; its @Compendium[swade-core-rules.swade-rules.Traits]{skills} (but not @Compendium[swade-core-rules.swade-rules.Traits]{attributes}) are one die type less (minimum d4) than the original; it has identical mundane equipment (no magical qualities, disappears when the power expires); has the @Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct} and @Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless} abilities.<br /></span></p>\n<p> </p>\n<p><strong><span class=\"fontstyle0\">Sentinel<br /></span><span class=\"fontstyle1\">Attributes: </span></strong><span class=\"fontstyle3\">Agility d6, Smarts d6, Spirit d8, Strength d12+2, Vigor d10<br /></span><strong><span class=\"fontstyle1\">Skills: </span></strong><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} d6, @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} d10, @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} d10, @Compendium[swade-core-rules.swade-skills.Notice]{Perception} d8<br /></span><strong><span class=\"fontstyle1\">Pace: </span></strong><span class=\"fontstyle3\">6; </span><strong><span class=\"fontstyle1\">Parry: </span></strong><span class=\"fontstyle3\">7; </span><strong><span class=\"fontstyle1\">Toughness: </span></strong><span class=\"fontstyle3\">13 (4)<br /></span><strong><span class=\"fontstyle1\">Edges: </span></strong><span class=\"fontstyle3\">@Compendium[swade-core-rules.swade-edges.Arcane Resistance]{Arcane Resistance}, @Compendium[swade-core-rules.swade-edges.Improved Sweep]{Sweep (Improved)}.<br /></span><strong><span class=\"fontstyle1\">Gear: </span></strong><span class=\"fontstyle3\">Melee attack (Str+d8).<br /></span><strong><span class=\"fontstyle1\">Special Abilities:</span></strong></p>\n<ul>\n<li><strong><span class=\"fontstyle1\">Armor +4: </span></strong><span class=\"fontstyle3\">Stone skin.</span></li>\n<li><strong><span class=\"fontstyle1\"><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Construct)]{Construct}:</span></strong> </span></strong><span class=\"fontstyle3\">See Attendant.</span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}: </span></strong><span class=\"fontstyle3\">Immune to @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</span></li>\n<li><strong><span class=\"fontstyle1\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} 2: </span></strong><span class=\"fontstyle3\">Sentinels are 8</span><span class=\"fontstyle5\">' </span><span class=\"fontstyle3\">tall and very dense.</span></li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Telekinesis",
|
||
"name": "Telekinesis",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Telekinesis </span></em><span class=\"fontstyle2\">is the ability to move objects or creatures (including oneself) with arcane will. It has a @Compendium[swade-core-rules.swade-rules.Traits]{Force} of d10, or d12 with a raise.</span></p>\n<p><span class=\"fontstyle2\">Unwilling opponents resist the caster’s </span><span class=\"fontstyle2\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill}</span> with an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} @Compendium[swade-core-rules.swade-rules.Traits]{Âme} roll when targeted and at the start of each of their @Compendium[swade-core-rules.swade-rules.Actions]{turns} afterward until they’re released. They can be moved up to the caster’</span> @Compendium[swade-core-rules.swade-rules.Traits]{Intellect} per turn in any direction, and can be bashed into walls, ceilings, or other obstacles for Str+d6 <span class=\"fontstyle2\">@Compendium[swade-core-rules.swade-rules.Dealing Damage]{dégâts}</span>. Dropped creatures suffer @Compendium[swade-core-rules.swade-rules.Falling]{falling damage} as usual.</p>\n<p><span class=\"fontstyle3\"><strong>Telekinetic Tools</strong>: </span><span class=\"fontstyle2\">A caster can wield tools (including weapons) with </span><em><span class=\"fontstyle0\">telekinesis </span></em><span class=\"fontstyle2\">as an action. Use the caster’s relevant</span> @Compendium[swade-core-rules.swade-rules.Traits]{skill} when attacking in this way (not his @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill}).</p>\n</div>"
|
||
},
|
||
{
|
||
"id": "Teleport",
|
||
"name": "Teleport",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Teleport </span></em><span class=\"fontstyle2\">allows a character to disappear and instantly reappear up to 12″ (24 yards) distant, or double that with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}. Teleporting to an unseen location incurs a -2 penalty on the @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll.</span></p>\n<p><span class=\"fontstyle2\">Opponents adjacent to a character who teleports away don’t get a free attack (see<strong> </strong></span>@Compendium[swade-core-rules.swade-rules.Withdrawing From Melee]{Withdrawing From Melee}<span class=\"fontstyle2\">).</span></p>\n<p><span class=\"fontstyle2\">If casting </span><em><span class=\"fontstyle0\">teleport </span></em><span class=\"fontstyle2\">on a willing subject, the caster decides where they move to, not the target.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</li>\n<li><strong>Teleport Foe (+2) :</strong> Foes may be targeted by a @Compendium[swade-core-rules.swade-rules.Touch Attack]{Touch Attack}. This is an @Compendium[swade-core-rules.swade-rules.Actions]{action}, so the casting must be the second part of a @Compendium[swade-core-rules.swade-rules.Multi-Actions]{Multi-Action} if the attack is successful. The foe resists the casting with an @Compendium[swade-core-rules.swade-rules.Trait Rolls]{opposé} Spirit roll against the @Compendium[swade-core-rules.swade-rules.Actions]{arcane skill} total and is sent up to the 12\" away with success and 24\" with a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}. Foes may not be teleported into solid objects.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Wall Walker",
|
||
"name": "Wall Walker",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em>Wall walker </em>allows the recepient to walk on vertical or horizontal surfaces. With @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Succès}, she moves at half her normal @Compendium[swade-core-rules.swade-rules.Movement]{Allure}. With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, she may move at full @Compendium[swade-core-rules.swade-rules.Movement]{Allure} and even @Compendium[swade-core-rules.swade-rules.Movement]{run}.</p>\n<p>If forced to make an @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} roll to climb or hang on to the a surface, she adds +4 to the total.</p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Cibles supplémentaires (+1) :</strong> The caster may affect others at the cost of 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} each.</li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Warrior's Gift",
|
||
"name": "Warrior's Gift",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><span class=\"fontstyle0\">With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{successful} @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{arcane skill} roll, the recipient gains the benefits of a single Combat @Compendium[swade-core-rules.swade-rules.Edges]{Edge} </span><span class=\"fontstyle0\">chosen by the caster. The caster (not the recipient) must have the same @Compendium[swade-core-rules.swade-rules.Advancement]{Rank} </span>or higher as the Edge’s Requirements. With a @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse}, the recipient gains the Improved version of the Edge (if there is one, and even if he doesn’t meet the @Compendium[swade-core-rules.swade-rules.Edges]{Rank Requirement}).</p>\n<p><strong><span class=\"fontstyle2\">Modifiers</span></strong></p>\n<ul>\n<li><strong><span class=\"fontstyle4\">Cibles supplémentaires (+1) : </span></strong><span class=\"fontstyle0\">Le pouvoir voir peut affecter des cibles additionnelles pour +1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Point de pouvoir} chacune.</span></li>\n</ul>\n</div>"
|
||
},
|
||
{
|
||
"id": "Zombie",
|
||
"name": "Zombie",
|
||
"description": "Voir SWADE p. xx",
|
||
"description_full": "<div class=\"swade-core\">\n<p><em><span class=\"fontstyle0\">Zombie </span></em><span class=\"fontstyle2\">grants animation and basic intelligence to the remains of a once-living being. The summoned horror is obedient but literal-minded in its duties. It isn’t telepathic, and must be controlled by voice.<br /></span></p>\n<p><span class=\"fontstyle2\">The being has the physical skills it had in life, but its @Compendium[swade-core-rules.swade-rules.Traits]{Intellect}, @Compendium[swade-core-rules.swade-rules.Traits]{Âme}, and related @Compendium[swade-core-rules.swade-rules.Traits]{skills} are reset to d4. A @Compendium[swade-core-rules.swade-rules.Trait Rolls]{Prouesse} on the @Compendium[swade-core-rules.swade-rules.Trait Rolls]{casting roll} increases any one of their @Compendium[swade-core-rules.swade-rules.Traits]{Traits} by one die type (caster’s choice).<br /></span></p>\n<p><span class=\"fontstyle2\">Corpses aren’t summoned by this ability, so there must actually be a supply of bodies in @Compendium[swade-core-rules.swade-rules.Range]{Range} (GM’s call).</span></p>\n<p><span class=\"fontstyle2\">An undead @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated} by damage can’t be raised with this power again.</span></p>\n<p><strong>Modificateurs</strong></p>\n<ul>\n<li><strong>Additional Zombies (+1) :</strong> A larger horde can be raised in a single casting by paying an additional 1 @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Power Point} for each extra <em>zombie</em> raised.</li>\n<li><strong>Armed (+1 per Zombie) :</strong> The dead rise with a rusting weapon common to their setting and environment. Choose one:\n<ul>\n<li><strong>Hand Weapon:</strong> Str+d6</li>\n<li><strong>Ranged Weapon:</strong> Range 12/24/48, Dmg 2d6</li>\n</ul>\n</li>\n<li><strong>Armor (+1 per Zombie) :</strong> The horrors crawl from their grave wearing 2 points of @Compendium[swade-core-rules.swade-rules.Armor]{Armor}. This might be old chain mail, rusting plate, rotting bulletproof vests, etc.</li>\n<li><strong>Mind Rider (+1) :</strong> The caster can communicate and sense through one of the undead he's conjured. If it's destroyed, he may jupm to any of the others currently under his control.</li>\n<li><strong>Permanent (0) :</strong> The <em>zombie </em>is given unlife until @Compendium[swade-core-rules.swade-rules.Damage Effects]{Incapacitated} by Wounds. The @Compendium[swade-core-rules.swade-rules.Arcane Backgrounds]{Points de pouvoir} used to raise it are \"invested\" and unavailable until it's destroyed. The necromancer may terminate his creations' unlife at any time, regardless of sight, distance, or other factors. His Power Points then begin recharging normally. Permanent zombies remain animated even if their creator is slain!</li>\n</ul>\n<h3> </h3>\n<h3><strong>Zombie Creatures</strong></h3>\n<p><span class=\"fontstyle0\">Animals and other creatures can also be raised with this foul ability! The cost is 2 for a creature of @Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille} -1 or -2, 3 for </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille}</span> 0, and 1 for a Small @Compendium[swade-core-rules.swade-bestiary.Swarm]{Swarm}, 2 for a Medium Swarm, or 3 for a Large Swarm. </span></p>\n<p><span class=\"fontstyle0\">Larger creatures cost 3 + </span><span class=\"fontstyle0\"><span class=\"fontstyle0\">@Compendium[swade-core-rules.swade-rules.Size and Scale]{Taille}</span> in Power Points. For example, an undead grizzly (Size 2) costs 5 Power Points to raise.<br /></span></p>\n<p><span class=\"fontstyle0\">Magical or supernatural @Compendium[swade-core-rules.swade-rules.Bestiary]{Special Abilities} aren’t conferred to the undead form, but those inherent to the creature are, such as @Compendium[swade-core-rules.swade-edges.Improved Frenzy]{Improved Frenzy}, @Compendium[swade-core-rules.swade-rules.Reach]{Reach}, a swarm’s attack, etc.</span></p>\n<p><span class=\"fontstyle0\">Additional zombie creatures cost half their base cost if raised at once, instead of the +1 listed for <strong>Additional Zombies</strong> (round up, minimum of 1).</span></p>\n<p> </p>\n<hr />\n<h3><span class=\"fontstyle0\"><strong>Zombie</strong><br /></span></h3>\n<p><span class=\"fontstyle0\">These walking dead are typical groaning fiends looking for fresh meat.</span></p>\n<p><span class=\"fontstyle0\"><strong>Attributes:</strong> Agility d6, Smarts d4, Spirit d4, Strength d6, Vigor d6</span></p>\n<p><span class=\"fontstyle0\"><strong>Skills:</strong> @Compendium[swade-core-rules.swade-skills.Athletics]{Athlétisme} d4, @Compendium[swade-core-rules.swade-skills.Fighting]{Fighting} d6, @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation} d6, @Compendium[swade-core-rules.swade-skills.Notice]{Perception} d4, @Compendium[swade-core-rules.swade-skills.Shooting]{Tir} d6</span></p>\n<p><span class=\"fontstyle0\"><strong>Pace:</strong> 4; <strong>Parry:</strong> 5; <strong>Toughness:</strong> 7</span></p>\n<p><span class=\"fontstyle0\"><strong>Edges:</strong> —</span></p>\n<p><span class=\"fontstyle0\"><strong>Special Abilities:</strong><br /></span></p>\n<ul>\n<li><span class=\"fontstyle0\"><strong>Bite/Claws:</strong> Str.</span></li>\n<li><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Fearless)]{Fearless}:</strong> Zombies are immune to @Compendium[swade-core-rules.swade-rules.Fear]{Terreur} and @Compendium[swade-core-rules.swade-skills.Intimidation]{Intimidation}.</span></li>\n<li><span class=\"fontstyle0\"><strong>@Compendium[swade-core-rules.swade-rules.Special Ability (Undead)]{Undead}:</strong> +2 Toughness; +2 to recover from being Shaken; no additional damage from @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots}; ignores 1 point of Wound penalties; doesn’t breathe; immune to @Compendium[swade-core-rules.swade-rules.Disease]{disease} and @Compendium[swade-core-rules.swade-rules.Poison]{poison}.</span></li>\n<li><span class=\"fontstyle0\"><strong>Weakness (Head) :</strong> @Compendium[swade-core-rules.swade-rules.Called Shots]{Called Shots} to a zombie’s head do the usual +4 damage.</span></li>\n</ul>\n</div>"
|
||
}
|
||
]
|
||
}
|