133 lines
5.9 KiB
JavaScript
133 lines
5.9 KiB
JavaScript
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/************************************************************************************/
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Hooks.once('init', () => {
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if(typeof Babele !== 'undefined') {
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console.log("BABELE LOADED !!!");
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Babele.get().register({
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module: 'swade-fr',
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lang: 'fr',
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dir: 'compendiums'
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});
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Babele.get().registerConverters({
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"gear_skill": (skill) => {
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if (skill) {
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if (skill == 'Fighting') return 'Combat';
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if (skill == 'Shooting') return 'Tir';
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console.log("UNKOWN SKILL", skill);
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}
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return skill;
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},
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"gear_range": (range) => {
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if (range) {
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if (range== 'Cone Template') return 'Gabarit de cone';
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}
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return range;
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},
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"gear_ammo": (ammo) => {
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if (ammo) {
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if (ammo== 'Arrows/Bolts') return 'Flèches/Carreaux';
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if (ammo== 'Canister Shot (Cannon)') return 'Cartouches (Canon)';
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if (ammo== 'Shrapnel Shot (Cannon)') return 'Shrapnel (Canon)';
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if (ammo== 'Solid Shot (Cannon)') return 'Solide (Canon)';
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if (ammo== 'Bullets, Medium') return 'Balles, Moyenne';
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if (ammo== 'Shotgun Shells') return 'Cartouche de Shotgun';
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if (ammo== 'Laser Battery, Pistol') return 'Batterie pour laser, Pistolet';
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if (ammo== 'Laser Battery, Rifle / SMG') return 'Batterie pour laser, Fusil';
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}
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return ammo;
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},
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"powers_duration": (duration) => {
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if ( duration == 'One hour') return '1 heure';
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if ( duration == 'Instant (slot); 5 (speed)') return 'Instantanée (apathie), 5 (vitesse)';
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if ( duration == '(boost); Instant (lower)') return '5 (augmentation), Instantanée (diminution)';
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if ( duration == 'Instant') return 'Instantannée';
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if ( duration == 'Until the end of the victim\'s next turn') return 'Jusqu’à la fin du prochain tour de la victime';
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if ( duration == 'A brief conversation of about five minutes') return 'Une brève conversation d\'environ 5 minutes';
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if ( duration == '5 (detect), one hour (conceal)') return '5 (détection), 1 heure (dissimulation)';
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if ( duration == 'Instant (Sound); 5 (Silence)') return 'Instantanée (son), 5 (silence)';
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return duration;
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},
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"powers_range": (range) => {
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if ( range == 'Smarts x5 (Sound); Smarts (Silence)')
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return 'Intellect ×5 (son), Intellect (silence)';
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if ( range == "Cone Template")
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return "Gabarit de cône"
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if ( range == "Touch")
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return "Toucher"
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if ( range == "Sm")
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return "Intellect"
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if ( range == "Sm x 2" || range == "Sm x2")
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return "Intellect x2"
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if ( range == "Self")
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return "Personnel"
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return range;
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},
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"powers_rank": (rank) => {
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if ( rank == 'Novice') return 'Novice';
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if ( rank == 'Seasoned') return 'Aguerri';
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if ( rank == 'Veteran') return 'Vétéran';
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if ( rank == 'Heroic') return 'Héroïque';
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return rank;
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}
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} );
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}
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});
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/************************************************************************************/
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const transFolder = { "Actor": "Acteur", "Edges": "Atouts"}
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const subFolder = { 'Social Edges': 'Atouts sociaux', 'Background Edges': 'Atouts de Background', 'Combat Edges': 'Atouts de combat',
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'Leadership Edges': 'Atouts de commandement', 'Legendary Edges': 'Atouts légendaires', 'Power Edges': 'Atouts de pouvoir',
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'Professional Edges': 'Atouts professionnels', 'Weird Edges': 'Atouts étranges', 'Edges': 'Atouts', 'Hindrances': 'Handicaps', 'Skills': 'Compétences',
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'Equipment': 'Equipement', 'Ammo': 'Munitions', 'Armor': 'Armure', 'Common Gear': 'Matériel commun', 'Modern Firearms': 'Armes à feu modernes',
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'Personal Weapons': 'Armes', 'Special Weapons': 'Armes spéciales', 'Bullet': 'Balles', 'Cannon': 'Canon', 'Laser Battery': 'Batterie Laser',
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'Adventuring Gear': 'Matériel d\'aventure', 'Animals and Tack': 'Animaux', 'Clothing': 'Vêtements', 'Computers & Electronics':'Ordinateurs et Electroniques',
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'Firearms Accessories': 'Accessoires armes à feu', 'Food': 'Nourriture', 'Personal Defense': 'Auto-défense', 'Futuristic': 'Futuriste',
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'Medieval & Ancient': 'Médiévale et Antiquité', 'Modern': 'Moderne', 'Shields': 'Boucliers', 'Laser (Futuristic)': 'Laser (Fururiste)',
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'Machine Guns': 'Mitraillettes', 'Pistols': 'Pistolets', 'Rifles': 'Fusils', 'Submachine Guns': 'Semi-automatiques', 'Cannons': 'Canons',
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'Catapults': 'Catapultes', 'Flamethrowers': 'Lance-flammes', 'Rocket Launchers & Torpedoes': 'Lance roquettes et torpilles',
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'Vehicular Weapons': 'Armes de véhicules' }
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/************************************************************************************/
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const __translate_sub_folders = async (packName) => {
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let pack = game.packs.get(packName)
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pack.locked = false;
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let folderEntityIds = pack.index.filter(x => x.name === "#[CF_tempEntity]");
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for ( let index of folderEntityIds) {
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let folderEntity = await pack.getEntity(index._id);
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//console.log("Fold1", folderEntity);
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let newName = subFolder[folderEntity.data.flags.cf.name];
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if ( newName) {
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await pack.updateEntity({ _id: index._id, 'flags.cf.name': newName } );
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}
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}
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}
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/************************************************************************************/
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const __fix_folder_names = async ( ) => {
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if ( game.customFolders.compendium.folders ) {
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for ( let [key, trans] in transFolder) {
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for ( let folder of game.customFolders.compendium.folders.entries) {
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folder.name = trans;
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folder.save(false);
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}
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}
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}
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__translate_sub_folders("swade-core-rules.swade-edges");
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__translate_sub_folders("swade-core-rules.swade-hindrances");
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__translate_sub_folders("swade-core-rules.swade-equipment");
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}
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/************************************************************************************/
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Hooks.once('ready', () => {
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//if (game.user.isGM) {
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//setTimeout( __fix_folder_names, 4000, true, false);
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//}
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});
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