wfrp4e-unofficial-grimoire/packs/ug-spells/_source/Wall_Shaker__Earth__1EC3QZjx7T7TrIET.json

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{
"name": "Wall Shaker (Earth)",
"type": "spell",
"flags": {
"core": {
"sourceId": "Compendium.packs._source.1EC3QZjx7T7TrIET"
},
"dynamiceffects": {
"equipActive": false,
"alwaysActive": false,
"effects": []
},
"exportSource": {
"world": "the-old-world",
"system": "wfrp4e",
"coreVersion": "0.6.6",
"systemVersion": "2.1.0"
}
},
"img": "modules/wfrp4e-unofficial-grimoire/icons/spell_wall_shaker.jpg",
"_id": "1EC3QZjx7T7TrIET",
"effects": [],
"system": {
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"description": {
"value": "<p>You cause the ground to shake and rumble, cracking the foundations and supports of all buildings in range. Perform an <strong>Opposed Channelling/ Toughness </strong>Test against each building (you roll once and the GM rolls for each building):</p>\n<table style=\"height: 96px;\" border=\"1\">\n<tbody>\n<tr style=\"height: 31px;\">\n<td style=\"height: 31px; width: 153px;\">\n<p><strong>Building Materials</strong></p>\n</td>\n<td style=\"width: 95px;\">\n<p><strong>T</strong></p>\n</td>\n<td style=\"width: 151px;\">\n<p><strong>Building Materials</strong></p>\n</td>\n<td style=\"height: 31px; width: 103px;\">\n<p><strong>T</strong></p>\n</td>\n</tr>\n<tr style=\"height: 31px;\">\n<td style=\"height: 31px; width: 153px;\">\n<p>Grass/Mud/Thatch&nbsp;</p>\n</td>\n<td style=\"width: 95px;\">40</td>\n<td style=\"width: 151px;\">Solid Timber</td>\n<td style=\"height: 31px; width: 103px;\">75</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 153px;\">Wattle/Daub</td>\n<td style=\"width: 95px;\">55</td>\n<td style=\"width: 151px;\">Brick Structure</td>\n<td style=\"height: 17px; width: 103px;\">90</td>\n</tr>\n<tr style=\"height: 17px;\">\n<td style=\"height: 17px; width: 153px;\">Clay/Light Timber</td>\n<td style=\"width: 95px;\">65</td>\n<td style=\"width: 151px;\">Stone Structure</td>\n<td style=\"height: 17px; width: 103px;\">100</td>\n</tr>\n</tbody>\n</table>\n<p>&nbsp;</p>\n<p>Each Test you win collapses the targeted building (per GMs discretion). All creatures inside suffer Collapsing Damage. The aftershock of this spell reverberates for miles around, alerting anyone with the <em>Second Sight </em>Talent, who may be hostile to such flagrant use of devastating force.</p>"
},
"gmdescription": {
"value": ""
},
"lore": {
"value": "Elementalism",
"effectString": ""
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},
"range": {
"value": "Willpower yards",
"vortex": false
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},
"target": {
"value": "Special",
"aoe": false
},
"duration": {
"value": "Instant",
"extendable": false
},
"damage": {
"dice": "",
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"value": ""
},
"cn": {
"value": 16,
"SL": 0
},
"magicMissile": {
"value": false
},
"ritual": {
"value": false,
"type": "",
"xp": 0
},
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"memorized": {
"value": false
},
"skill": {
"value": ""
},
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"ingredients": [],
"currentIng": {
"value": "0"
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},
"wind": {
"value": ""
},
"overcast": {
"enabled": false,
"label": "",
"valuePerOvercast": {
"type": "",
"value": 1,
"SL": false,
"characteristic": "",
"bonus": false
},
"initial": {
"type": "",
"value": 1,
"SL": false,
"characteristic": "",
"bonus": false
}
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}
},
"folder": null,
"sort": 0,
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"_key": "!items!1EC3QZjx7T7TrIET"
}