Update ug-spells.db
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{"name":"Spirit Sense","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You close your eyes and meditate, experiencing all the senses of your spirit familiar as if they were your own. You cannot speak or otherwise communicate while the spell lasts. You count as a Helpless Target.</p>\n<p> </p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.RfImMPsgh2DdvrA6"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_spirit_sense.jpg","effects":[],"_id":"yYtDw1SJIE07qXfV"}
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{"name":"Quicksand (Earth)","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target a patch of dirt, mud or sand, churning it into magical quicksand. The thick, sucking mud traps any creatures standing in it, inflicting an @Condition[Entangled] Condition (with your Channelling Skill for its Strength). At the start of each Round, victims gain +1 @Condition[Entangled] Condition. If a victim is able to move, the quicksand counts as difficult ground (half speed; no running or sprinting). If a creature suffers more @Condition[Entangled] Conditions than its Strength Bonus, it has been sucked into the quicksand and is subject to the Suffocation rules. Non-breathing creatures do not suffocate but will likely be trapped when the spell ends.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":9,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_quicksand.jpg","_id":"yfeiiGqTU7Ji5yIn"}
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{"name":"Sense Wildlife","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>If cast outside in a rural location, you can sense the direction of a specific mundane animal or plant, if any exists within range. You must name the desired animal or plant while casting, and if the named thing does not exist within Range or Duration, you will be none the wiser. This spell bestows a +20 bonus to any Tests related to gathering food and herbs.</p>\n<p> </p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Druid","effect":""},"range":{"type":"String","label":"Range","value":"1 mile"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.W6gQK3krFYMzNh1d"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/sense_wildlife.jpg","effects":[],"_id":"zUbN87snTTqsUIwX"}
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{"name":"Awakening","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You gather delicate but powerful filaments of Dhar before you, and direct them into the corpses of NPCs with powerful Traits or Characters with more than two completed Career levels. Each such corpse is reanimated into a Wight, to a maximum of SL+1 Wights reanimated within range. Starting with the <a></a><a class=\"condition-chat\" data-cond=\"Prone\"><i class=\"fas fa-user-injured\"></i> Prone</a> Condition, the Wights are entirely under your control and can perform simple orders as you command. If you die or gain an <a></a><a class=\"condition-chat\" data-cond=\"Unconscious\"><i class=\"fas fa-user-injured\"></i> Unconscious</a> Condition, the spell ends and the reanimated corpses fall dead again.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":10,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.ABriPWeXe69H6e86"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"OVuPdSE53JXRApFB"}
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{"name":"Banish Undead","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You create a magical vortex of <i>Dhar </i>that sucks energy from any creatures that have the <i>Undead </i>Trait. Any such targets take a <i>magic missile </i>with a Damage of +5. Skeletons and Zombies are instantly destroyed instead.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.1frgQuG37UWAixhZ"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"yrvmFQMokCZx8yOI"}
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{"name":"Control Spirit","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target one creature with the <i>Ethereal </i>and <i>Undead </i>Traits and bend it to your will. Perform an <b>Opposed Willpower </b>Test and you gain a +SL bonus equal to the SL of your Language (Magick) Test. If you win, the target comes under your control for SL days (minimum of 1).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Special","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Zib6lVBcn77HdMH0"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"ALqJ8NyVN7FGmbwC"}
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{"name":"Forbid Undead","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You touch the door of a building and guard it from intrusion by the undead. While the spell lasts, any creature with the <i>Undead </i>Trait must win an <b>Opposed Willpower </b>Test to remain or trespass inside the building; otherwise, the creature suffers a <a></a><a class=\"condition-chat\" data-cond=\"Broken\"><i class=\"fas fa-user-injured\"></i> Broken</a> Condition and must leave, suffering SL+1 Wounds per Round (ignoring Toughness Bonus and Armour Points). The range of this spell is limited to a single structure (such as a house or shop) no greater than Willpower yards in length, width, and height.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":4,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.GZ5R6sapMWGHEIlm"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"xBjSkFCoB0qwTIm4"}
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{"name":"Fountains of Blood","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You emit a constant aura of <i>Dhar </i>around you that targets all living creatures in the AoE—including yourself, if you are alive. <i>Dhar </i>pollutes the lifeblood of all targets. While the spell lasts, any target that suffers a Wound also gains +1 <a></a><a class=\"condition-chat\" data-cond=\"Bleeding\"><i class=\"fas fa-user-injured\"></i> Bleeding</a> Condition. Any nearby creature with the <i>Hungry </i>and <i>Vampiric </i>Creature Traits suffers a penalty of -20 to its Willpower Test to avoid the need to feed on the closest meal.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Cc18v2jAAMOKzK9Y"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"TdIDhTA3fBMo6OdJ"}
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{"name":"Hand of Dust","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>Your touch flays the flesh of living opponents, counting as a <i>magic missile </i>with a Damage of +5 that ignores Armour Points. In addition, the target is afflicted with SL <a></a><a class=\"condition-chat\" data-cond=\"Bleeding\"><i class=\"fas fa-user-injured\"></i> Bleeding</a> Conditions (minimum of 1). Creatures with the <i>Undead </i>Trait are immune to this spell.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"5"},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.N6SaJORcTpXFn5ly"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"LYMbye7n07NccSLh"}
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{"name":"Invigorating Vitae","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You must cast this spell before you drink the blood from a body, living or dead. You gain the <i>Bite+0</i>, <i>Hungry</i>, and <i>Vampiric </i>Creature Traits. Feeding and drinking the blood from a corpse killed within the last hour heals you for <a></a><a class=\"chat-roll\" data-roll=\"1d10\"><i class=\"fas fa-dice\"></i> 1d10</a> Wounds.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"You","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower minutes","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":5,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.T6z4sk7F2dHNjQxA"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"nCpNGE0mmcOZKKJW"}
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{"name":"Invocation of Nehek","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You target a single creature with the <i>Undead </i>Creature Trait, filling it with dark rejuvenating energy. The creature gains the <i>Regenerate </i>Trait. (Courtesy of <i>Malcanthet </i>from the <b>Ratcatcher </b>Discord.)</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.nbSWLVbgBjTmGYOc"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"dTO64CafWZYbvO2A"}
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{"name":"Raise Champion","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You funnel <em>Dhar </em>towards the the bones of a single dead creature who was once a figure of significant power when alive. As a guideline, this requires a humanoid character or creature who had reached its third Career level or more (or equivalent in Traits). The skeletal champion will start with the <a></a><a class=\"condition-chat\" data-cond=\"Prone\"><i class=\"fas fa-user-injured\"></i> Prone</a> Condition and can follow your simple instructions to the letter. Depending on the bones used, the GM might use the creature’s former Skills and Talents added to the base Skeleton profile, or may opt to use the following sample profile instead: <strong>Raise Chariot of Bone (Ritual) </strong>This spell is a ritual—see the section on Ritual Magic for more details.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.StzG4g6DA5eQzn0z"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"kWKjM845EITs8NnI"}
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{"name":"Ride Through the Night","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You manipulate <i>Dhar </i>into a small cloud, invigorating all mounts within the AoE. All mounts add +2 to their Movement score and gain the <i>Ethereal </i>and <i>Stride </i>Traits, as do their riders and any coaches they pull. <b>Screaming Skull </b>See <b>WFRP4 </b>Rulebook, page 257.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":6,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.NKNdpUTIT36Pjjiw"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"79LrDUpVauJpbq4r"}
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{"name":"Wave of Withering","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>With a wave of your hand, you unleash the devastating power of <i>Dhar </i>that withers the life from your opponents, shrivelling their skin, turning their blood to dust, shattering their bones. All living creatures within the AoE suffer a <i>magic missile </i>with a Damage equal to your Willpower Bonus, ignoring Toughness Bonus and Armour Points.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Necromancy","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":"Willpower Bonus"},"cn":{"type":"Number","label":"Casting Number","value":11,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":true},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":"Item.hex3yQzr7tElDkXK"},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_absorb.jpg","effects":[],"_id":"A0MoGY3yaWR6FY9R"}
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