diff --git a/module.json b/module.json index 1bad3c5..0854cdd 100644 --- a/module.json +++ b/module.json @@ -4,7 +4,7 @@ "description": "Unofficial Grimoire for WFRP4E", "author": "LeRatierBretonnien", "systems": ["wfrp4e"], - "version": "0.0.4", + "version": "0.0.5", "minimumCoreVersion": "0.6.0", "compatibleCoreVersion":"0.7.3", "esmodules" : [], @@ -32,6 +32,14 @@ "path": "./packs/talents-ug.db", "system": "wfrp4e", "package": "wfrp4e-unofficial-grimoire" + }, + { + "label": "Familiars (UG)", + "entity": "Actor", + "name": "familiars-ug", + "path": "./packs/familiars-ug.db", + "system": "wfrp4e", + "package": "wfrp4e-unofficial-grimoire" } ], "languages": [ diff --git a/packs/familiars-ug.db b/packs/familiars-ug.db new file mode 100644 index 0000000..5399076 --- /dev/null +++ b/packs/familiars-ug.db @@ -0,0 +1,20 @@ +{"_id":"3lsfUZE6yh6Kq2dm","name":"Dog (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":15,"bonus":1,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":10,"bonus":1,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":15,"bonus":1,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":17,"max":17},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":4,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Dog"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"
Carac : Fellowship
\nSkills & Talents : Acute Sense (Smell), Gregarious
Diet : Omnivore
Environment : Grasslan, Woodland, Urban
"}},"excludedTraits":["nd2z7piCtzoEtHOL","VfaW9VzOTuWQBztc","ExDlOQTqwPhxMoY1","7XeSzK7fqFTdINwN","uvsqjXyQJIo19omM","pau6ojhNrwAjf1mG","fEOkwoDgv5DhBxAn","Ez33VJG61ytxLf1v","bA2YtQzzdTh0ZN5I","3eZXusKfHdw2s6I8","fVBnOJssDBjioOZS","6TS0JhvsUYXuE1fb","o4xvGvDgigQKtqjE"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"notes","modifier":"","defensive":0},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_dog.png","token":{"flags":{},"name":"Dog","displayName":20,"img":"modules/wfrp4e-content/tokens/dog.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"3lsfUZE6yh6Kq2dm","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"t6ptnlKnT82YZPsQ","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"o4xvGvDgigQKtqjE","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"
War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"nd2z7piCtzoEtHOL","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uLPB1REupD1YAqrD","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6TS0JhvsUYXuE1fb","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bA2YtQzzdTh0ZN5I","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Entertain","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"3eZXusKfHdw2s6I8","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fetch","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ELugNF8mL3cMFHOu","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"7XeSzK7fqFTdINwN","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.
\n\n
While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ExDlOQTqwPhxMoY1","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"pau6ojhNrwAjf1mG","name":"Territorial","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fEOkwoDgv5DhBxAn","name":"Tracker","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ZREr6ei5wd0fPvl1","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fVBnOJssDBjioOZS","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Guard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"OJperKprxWIRIuSj","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"3LtBVi6miMkwRudT","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"Bw9LQgQtho1KqPQ2","name":"Elk (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":50,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":22,"max":22},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"7","walk":14,"run":28},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac: Initiative
Skills & Talents : Sixth Sense, Sprinter
Diet : Herbivore
Environment : Forest, Grassland, Plain
The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PsaKoP2pbiLUvhab","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"A8fIWQOuNMpV6QyQ","name":"Sixth Sense","type":"talent","data":{"description":{"type":"String","label":"Description","value":"You get a strange feeling when you are threatened, and can react accordingly. The GM may warn you if you are walking into danger; this will normally come after a secret Intuition Test on your behalf. Further, you may ignore Surprise if you pass an Intuition Test"},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"i"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Intuition Tests involving your Sixth Sense"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.talents.mNoCuaVbFBflfO6X"}},"img":"modules/wfrp4e-content/icons/talents/sixth-sense.png","effects":[]},{"_id":"MLRJIp09bYzghapl","name":"Sprinter","type":"talent","data":{"description":{"type":"String","label":"Description","value":"You are a swift runner. Your Movement Attribute counts as 1 higher when Running."},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"s"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athletics Tests concerning Running"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.talents.AwUUEwwf2Vt4ksCN"}},"img":"modules/wfrp4e-content/icons/talents/sprinter.png","effects":[]},{"_id":"HFHBIKfucGvxsDVm","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"KYFPqixZuEwAltLZ","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"DFaZuLeZmwnh82GN","name":"Rat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":35,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Rat"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac: Agility
Skills & Talents : Resistance (Disease), Scale Sheer Surface
Diet : Omnivore
Environment : Underground, Urban
You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"WfTntYl7Gfjqy4XD","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BU3zffYm30iaoCrn","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"0L41EuwTznHB3BCb","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Qg4OtoAb2qFFeDzH","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"RR85u92CrESJDuDK","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"kzRJwuGtA3TItfnv","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"GZuf6g4nqxeY5bnU","name":"Fox (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":50,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":12,"max":12},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":3,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"5","walk":10,"run":20},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"\n
Fellowship
\nCat-tongued, Trapper
\nOmnivore
\nRural, Urban
\n"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_fox.png","token":{"flags":{},"name":"Fox","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_fox.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"GZuf6g4nqxeY5bnU","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"Kvzcb63c683QxNuY","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"
Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"9E1tbTbBkw8J0GMV","name":"Track","type":"skill","data":{"description":{"type":"String","label":"Description","value":"Your ability to follow subtle trails left by others. Track is used to follow difficult trails across the wilderness. This is not a skill for following a set of footprints in the snow — a simple Perception test covers that — Track involves deeper knowledge and awareness used to recognize the subtle signs of a quarry’s passage. You can also attempt to hide your trail, in which case use your Track skill to oppose your pursuer’s Track Test.
\n\n
Often an Extended Track Test is required to follow a trail, with the Difficulty modified by how fresh the tracks are, and how suitable the ground is: damp earth betrays passage better than stony ground. The GM may also use the Pursuit rules to determine if you manage to track down a fleeing quarry.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.rt2rGSwFDCDHPh0A"}},"img":"modules/wfrp4e-content/icons/skills/adv-skill-i.png","effects":[]},{"_id":"T8JVvFDDEkoZl6EJ","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"LXZIN5Gn4w6b8dnj","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4HHUOymEd2dFMwAo","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Peo5r2DiBB9lW2eq","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"CZK4IIQnG2ZVgzk9","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"H39sH9XaJ7kYxdF9","name":"Stoat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":16,"max":16},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":3,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac: Weapon Skill
Skills & Talents : Athletics, Scale Sheer Surface
Diet : Meat
Environment : Forest, Underground
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"ndPP5MRLI7id9y4Z","name":"Track","type":"skill","data":{"description":{"type":"String","label":"Description","value":"Your ability to follow subtle trails left by others. Track is used to follow difficult trails across the wilderness. This is not a skill for following a set of footprints in the snow — a simple Perception test covers that — Track involves deeper knowledge and awareness used to recognize the subtle signs of a quarry’s passage. You can also attempt to hide your trail, in which case use your Track skill to oppose your pursuer’s Track Test.
\n\n
Often an Extended Track Test is required to follow a trail, with the Difficulty modified by how fresh the tracks are, and how suitable the ground is: damp earth betrays passage better than stony ground. The GM may also use the Pursuit rules to determine if you manage to track down a fleeing quarry.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"adv","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.rt2rGSwFDCDHPh0A"}},"img":"modules/wfrp4e-content/icons/skills/adv-skill-i.png","effects":[]}],"effects":[]} +{"_id":"JswdvQHFKLQVIIL4","name":"Snake (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":14,"max":14},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":5,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Snake"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"sml"},"move":{"type":"Number","label":"Movement","value":"3","walk":6,"run":12},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Caraac: Weapon Skill
Skills & Talents : Resistance (Poison), Strike to Injure
Diet : Meat
Environment : Coastal, Rural
"}},"excludedTraits":["9bZr7SFHPF78gakJ","kaUNC2qBR8bHp3vu","tlgEXaWNYWcJ38pH","N4goRWK3hHejmZp0","sYb57bSJjriHLb4o","MKhNydDYpfhqHEzc","PTI7MMm5T0replDN","fBxZ5gvHXRBmTme1","w7RemO8QxRSKKzKO","jaavyGZ43CUUvTDa","H8aAH0cN0W8JNX69","bDtna9MgqNVt4eHG"]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"talentTests":[],"combatSkills":[],"_sheetTab":"main","modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_snake.png","token":{"flags":{},"name":"Snake","displayName":20,"img":"modules/wfrp4e-content/tokens/snake.png","tint":null,"width":0.8,"height":0.8,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"JswdvQHFKLQVIIL4","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"ZHyywe6ahuP0Z4et","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"sYb57bSJjriHLb4o","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Swarms are large numbers of the same creature acting as one. The swarm counts as a single Creature that ignores the Psychology rules, and can ignore the Engaged rules when using its Move. If the Swarm successfully strikes an opponent it activates the Deathblow rule (even if it has not killed its opponent). All opponents Engaged with a Swarm automatically lose 1 Wound at the end of every Round as the Swarm overwhelms anything close. The Swarm has five times the Wounds of a normal example of the creature and gains +10 Weapon Skill. Any attempts to shoot the Swarm gain a bonus of +40 to hit. Swarms ignore all the Size Creature Trait rules
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"3meBqLIn0tKZC0ZE","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"NNuH9XM7DoQj58MK","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"N76J1lrdHCgxaBGX","name":"Wolf (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":55,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":17,"max":17},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Wolf"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac: Initiative
Skills & Talents : Rover, Track
Diet : Omnivore
Environment: Grassland, Rural
War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6bRGGv2an0DxqhUZ","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"m2Ikm0Wwl9L27mn3","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"WilIL7RNLzhNYJzK","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bTdrdhQ6nS7Sn8fz","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Fetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Fetch","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oSSWoflZODgHORoD","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ACaRToKanrH9zgSP","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.
\n\n
While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lSTZdyMwX4lmPTzd","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"hl2D31NsPwIezjej","name":"Territorial","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This creature is protective of a particular area or location. It will fight to the death to protect it and will not normally pursue enemies if they flee this area. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Sl8B1e9MXTHhbNDQ","name":"Tracker","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TBN8mm0fMHHq2dxP","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"YPyzz1JO3dI9lcv4","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Drive","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AUkLXCNaphAKL8Q8","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Guard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Guard","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"MjAmyU8qvhIHsbBT","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mount","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"pRUqGTw9qzUevzcX","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"KBqfRxR4ybccuTFK","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"SAcuBQO2fKp9NY0k","name":"Boar (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":40,"modifier":0,"advances":0,"value":33,"bonus":3,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":33,"modifier":0,"advances":0,"value":33,"bonus":3,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":21,"max":21},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":6,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Boar"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac : Weapon Skill
Skills & Talents : Frenzy Stout-hearted
Diet : Omnivore
Environment : Forest, Woodland
You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"X9kZsue9wm0fflMw","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"BeYcXnzfXsgqHlnw","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"asujqWK07a70TqFq","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"8xUAtOo4pxsdYTqZ","name":"Infestation","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s hide is infested with biting fleas or similar. All opponents suffer a penalty of –10 to hit it in melee combat as the parasites distract and overwhelm them \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"cJXs1Y6ySFHFEIoF","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.
\nBroken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.
\nDrive: The animal is trained to pull a coach, cart, plough, buggy, or similar.
\nEntertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.
\nFetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.
\nGuard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.
\nHome: The animal is trained to return home if it is released or lost.
\nMagic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.
\nMount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.
\nWar: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"CRp7bes9VRquV1ND","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents animals that have been trained through the Animal Training Skill. The skills the animal knows is marked in the brackets. Feel free to create your own trained skills.
\nBroken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.
\nDrive: The animal is trained to pull a coach, cart, plough, buggy, or similar.
\nEntertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.
\nFetch: The animal is trained to fetch. This is normal reserved for Dogs and similar.
\nGuard: The animal is trained to stay in one place or prowl around as a guard, granting it the Territorial Trait.
\nHome: The animal is trained to return home if it is released or lost.
\nMagic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.
\nMount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.
\nWar: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TN5IjqMpGoM7FQTc","name":"Horns (Tusks)","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has horns or some other sharp appendage (if its Horns Trait represents a different feature it will be noted in brackets). When the creature gains an Advantage for Charging, it may make a Free Attack with its Horns, performed as normal, using Rating to calculate Damage (its Strength Bonus is already included)."},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"pgdE8eA4Efxj1JCQ","name":"Belligerent","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature loves to win a fight. As long as it has more Advantage than its opponent, it is Immune to Psychology \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"7kdJ5EGRI0Ptn7wd","name":"Frenzy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"With a Willpower Test, you can work yourself into a state of frenzy by psyching yourself up, howling, biting your shield, or similar. If you succeed, you become subject to Frenzy.
\n\n
While subject to Frenzy you are immune to all other psychology, and will not flee or retreat for any reason; indeed you must always move at full rate towards the closest enemy you can see in order to attack. Generally, the only Action you may take is a Weapon Skill Test or an Athletics Test to reach an enemy more quickly. Further, you may take a Free Action Melee Test each Round as you are throwing everything you have into your attacks. Lastly, you gain a bonus of +1 Strength Bonus, such is your ferocity. You remain in Frenzy until all enemies in your line of sight are pacified, or you receive the Stunned or Unconscious condition. After your Frenzy is over you immediately receive a Fatigued condition.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"wp","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"bLW0cKRs9EDtId10","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uVaf1rjJNaFaTknG","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mount","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rdjJNJ3fkrmvXXys","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"A8mABglCGkAI64Bg","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"SDzESPgzy1yPTAK6","name":"Owl (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":16,"max":16},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":5,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"2","walk":4,"run":8},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac : Intelligence
Skills & Talents : Night Vision, Second Sight
Diet :Meat
Environment : Forest, Grassland, Woodland
\n
"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_owl.png","token":{"flags":{},"name":"Owl (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_owl.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"SDzESPgzy1yPTAK6","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"o5SSVsjZyUrCt2Sj","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"
Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":15},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"eIOBZ1e0rKTd6Yum","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.pLW9SVX0TVTYPiPv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"XI5Bn4OenXffYupZ","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.
\nWhen targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.
\nWhen flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"30G6tvYGmL4mtoav","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"VRDDgE40MOrfsDJj","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"I11m7DDJNQcVyExg","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"50","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"mbMLMkuoChk1L3mu","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"QTVEatCw8rWpYOfa","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Carac : Weapon Skill
Skills & Talents : Acute Sense (Vision), Navigation
Diet : Meat
Environment : Grassland, Mountain
You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rYonACOgsVFCh0OC","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.
\nWhen targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.
\nWhen flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"100","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"TDQ0Yfw9llmmzt9F","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} +{"_id":"WobeXNnLkPuQs7e4","name":"Horse (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"Weapon Skill","abrev":"WS","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"bs":{"type":"Number","label":"Ballistic Skill","abrev":"BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"s":{"type":"Number","label":"Strength","abrev":"S","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"t":{"type":"Number","label":"Toughness","abrev":"T","initial":40,"modifier":0,"advances":0,"value":35,"bonus":3,"career":0,"cost":25},"i":{"type":"Number","label":"Initiative","abrev":"I","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"career":0,"cost":25},"ag":{"type":"Number","label":"Agility","abrev":"Ag","initial":40,"modifier":0,"advances":0,"value":40,"bonus":4,"career":0,"cost":25},"dex":{"type":"Number","label":"Dexterity","abrev":"Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"career":0,"cost":25},"int":{"type":"Number","label":"Intellegence","abrev":"Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"career":0,"cost":25},"wp":{"type":"Number","label":"Willpower","abrev":"WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"career":0,"cost":25},"fel":{"type":"Number","label":"Fellowship","abrev":"Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"career":0,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":44,"max":44},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2,"descriptions":""},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":7,"current":0}},"details":{"species":{"type":"String","label":"Species","value":"Horse"},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"7","walk":14,"run":28},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac: Strength
Skills & Talents : Ride (Horse), Roughrider
Diet : Herbivore
Grassland, Plain
War: The animal is trained for war, gaining +10 Weapon Skill. It can also ignore Skittish for loud noises.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"War","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"riF13WcliEEJP7ct","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"#","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"t92sSOfYZmj44jEg","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n\n Examples \n | \n
\n Tiny \n | \n\n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n\n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n\n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n\n Dwarf, Elf, Human \n | \n
\n Large \n | \n\n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n\n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n\n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n\n Wounds \n | \n
\n Tiny \n | \n\n 1 \n | \n
\n Little \n | \n\n Toughness Bonus \n | \n
\n Small \n | \n\n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n\n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n\n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Broken: The animal is trained to ignore its Bestial trait. It receives 2d10 Fellowship.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Broken","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Qst26ZBJ8RYwfZXN","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Magic: The animal is trained to ignore Skittish when it comes to magic, which is required for most horses used by Wizards.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Magic","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"cf46DeljlFM0b4Pt","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Mount: The animal will accept a rider. Some creatures are especially belligerent, and will not accept a rider without the correct skill. So, to ride a Griffon, you need the Ride (Griffon) skill.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Mount","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"39MNFFsXRBVJkukL","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Drive: The animal is trained to pull a coach, cart, plough, buggy, or similar.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Drive","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"details"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"4QO3NpBr1w7sTp5q","name":"Trained","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Entertain: The animal is trained to entertain others. It adds a +10 bonus to appropriate Entertain, Perform, or Play Tests.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"Entertain","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"flags":{"_sheetTab":"description"},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"5aBqtEX9YnqhVqe7","name":"Stride","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"vdLhJdXIS9YWbxuW","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"ugQVNSRx8YXgmudR","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"fvPImdfjfAvQnb99","name":"Rabbit (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":9,"max":9},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"7","walk":14,"run":28},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac : Initiative
Skills &Talents : Dodge, Flee!
Diet : Herbivore
Environment : Grassland, Underground
You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"10","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"v2Efm7s7QoqlD0pI","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"-1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"6clWMSccukbvbRL9","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"t3yiE0IwiOyDnGPA","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.
\nIn combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-ag.png","effects":[]},{"_id":"ZfPFIa5QhUMMcZSc","name":"Flee!","type":"talent","data":{"description":{"type":"String","label":"Description","value":"When your life is on the line you are capable of impressive bursts of speed. Your Movement Attribute counts as 1 higher when Fleeing."},"gmdescription":{"type":"String","label":"Description","value":""},"max":{"type":"String","label":"Max Advances","value":"ag"},"advances":{"type":"Number","label":"Advances","value":1},"career":{"value":"","type":"String","label":"Career"},"tests":{"type":"String","label":"Tests","value":"Athletics when Fleeing"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.talents.jrFIFLhyOYwcyMUl"}},"img":"modules/wfrp4e-content/icons/talents/flee!.png","effects":[]},{"_id":"LaMzHpp0UHodfKfx","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"fKoxMlXr0aVMQPP7","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"McLQ6bJBzl1MXzzT","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Carac : Willpower
Skills & Talents : Ctfall, Sixth Sense
Diet : Meat
Environment : Forest, Mountain, Woodland
"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_cat.png","token":{"flags":{},"name":"Cat (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_cat.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"hF2NBqqalyQr8yVH","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"1yQSFS1BP7Pt0XnB","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"D0nBIUwbuUL7Qbgl","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"
You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1WOiMFGbM4EUiYJp","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"1cFpWdS3LtOu5zMI","name":"Tracker","type":"trait","data":{"description":{"type":"String","label":"Description","value":"Trackers are adept at following their prey, generally through scent or hearing. They add SL equal to their Initiative Bonus to all Track Tests. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.ClOlztW6hH8rslbp"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"AYqsyYOeRR6rMJy7","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"iA6MQ97fvoe4mULx","name":"Squirrel (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":5,"modifier":0,"advances":0,"value":5,"bonus":0,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":8,"max":8},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":1,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"avg"},"move":{"type":"Number","label":"Movement","value":"6","walk":12,"run":24},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac : Agility
Skills & Talents : Athletics, Scale Sheer Surface
Diet : Herbivore
Environment : Forest, Urban
Your ability to run, jump and move with speed or grace, and to perform any general physical activity. Refer to Moving for details on using Athletics in combat movement.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.LGHozP5gmQ8cuDQV"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-ag.png","effects":[]},{"_id":"HrFhaOU3Z7CdP7r7","name":"Dodge","type":"skill","data":{"description":{"type":"String","label":"Description","value":"Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.
\nIn combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-ag.png","effects":[]},{"_id":"ockhrrPyD2LrVwDu","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} +{"_id":"nTu3x52ntucpWOVe","name":"Frog (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":40,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":65,"modifier":0,"advances":0,"value":65,"bonus":6,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":9,"max":9},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":2,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"tiny"},"move":{"type":"Number","label":"Movement","value":"3","walk":6,"run":12},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac : Agility
Skills & Talents : Strogng Legs, Swim
Diet : Insects
Environment : Coastal, Water
You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"20","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"oUGuFyvdTUXJfGum","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"323urj5N5LkPqi7N","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Carac : Initiative
Skills & Talents : Step Aside, Swim
Diet : Fish
\nEnvironment : Water
\n"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_otter.png","token":{"flags":{},"name":"Otter","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/token_familiar_otter.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"pNWjnloVTG99O8Sc","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"nCvqpxZe5X3elc6t","name":"Amphibious","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is at home in water. It can add its Agility Bonus to the SL of all Swim Tests and move at full Movement through water. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.sJ3yX1kvzu2hgNq5"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"R7dGdgsj4YeDUW1F","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uYDtcJNTqaITncGu","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"8ORls3NJFNtLF7Yw","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"LjYrKUtlNaw3vDVM","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Dodge is your ability to avoid things, through ducking, diving, and moving quickly, and is used extensively to sidestep falling rocks, incoming weapons, unexpected traps, and the like.
\nIn combat, Dodge is generally used to resist attacks or avoid damage. Refer to Rolling to Hit.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"ag"},"advances":{"type":"Number","label":"Advances","value":5},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.1jCxbFAUuFuAPLJl"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-ag.png","effects":[]},{"_id":"WcWTAy4DRIGdpfuZ","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} +{"_id":"qj7qjtDGsmfKGmO0","name":"Bison (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":35,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":50,"max":50},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":10,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac:Toughness
Skills & Talents : Very Resilient, Very Strong
Diet : Herbiore
Environment: Grassland, Plain, Woodland
This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":500000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"8CkhKz1rVhfg9wBO","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"2","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} +{"_id":"sd829rEof2Vlc90o","name":"Bat (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":10,"modifier":0,"advances":0,"value":10,"bonus":1,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":50,"modifier":0,"advances":0,"value":40,"bonus":4,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":65,"modifier":0,"advances":0,"value":65,"bonus":6,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":0,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":8,"max":8},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":1,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"ltl"},"move":{"type":"Number","label":"Movement","value":"1","walk":2,"run":4},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Car. : Initiative
\nSkills & Talents : Acute Sense (Hearing), Night Vision
\nDiet : Meat
\nEnvironment : Cave, Forest, Grassland
"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":false,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":"","defensive":0,"talentTests":[]},"img":"modules/wfrp4e-unofficial-grimoire/tokens/famailiar_bat.png","token":{"flags":{},"name":"Bat (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/famailiar_bat.png","tint":null,"width":0.5,"height":0.5,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"sd829rEof2Vlc90o","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"BHKsKpsIYMGlKw0r","name":"Dark Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can see in the dark as daylight. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.JQa5DLnTs2SEzRrc"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"lcUrqH5O2FK3BgDB","name":"Flight","type":"trait","data":{"description":{"type":"String","label":"Description","value":"As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.
\nWhen targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.
\nWhen flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"60","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"zopVmSn0TfiAqRr6","name":"Infected","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature, or its weapon, carries a nasty infection. If it causes a living opponent to lose Wounds, it must pass an Easy (+40) Endurance Test or contract a Festering Wound\r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.V0c3qBU1CMm8bmsW"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"Q6NJemwU3Smh6JWE","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
Carac : Willpower
Skills & Talents : Acute Sense (Vision), Intuition
Diet : Omnivore
Environment : Battlefield, Forest
As the creature’s Move, it can fly up to Rating yards. When flying, it ignores all intervening terrain, obstacles, or characters. At the end of the move, it decides whether it has landed or is still flying. It can use this move to Charge. If it starts its turn flying, it must choose to Fly for its Move. If it cannot do this, the GM decides how far the creature falls.
\nWhen targeting it, measure horizontal distance as normal, then increase range by 1 step. So, a Long Range shot would become Extreme Range, and if it was at Extreme Range it could not be shot at all.
\nWhen flying, it suffers a penalty of –20 to all ranged combat attempts as it swoops and wheels in the sky
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"60","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.EO05HX7jql0g605A"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"rNGDZReg63Vlq9JC","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"0","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"13W2tD0K2Jv2pr9S","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
The Intuition Skill allows you to get a feel for your surroundings, leading you to notice when something is wrong, and gives you a sense of when people may be hiding something from you. A successful use of the Intuition Skill gives you subtle or implicit intelligence relating to your environment, determined by your GM. This may be information such as whether someone believes what they are saying, what the general attitude is towards the local noble, or if the helpful local’s motives are as pure as they seem. If someone is actively trying to hide their intent, they may resist your Intuition with Cool or Entertain (Acting).
\n\n
In combat, a successful Intuition Test may be used to give you +1 Advantage as you weigh the environment and your opponents. You may continue building Advantage in subsequent turns providing you are able to observe your targets and are not interrupted (such as being attacked); you may gain a maximum Advantage equal to your Intelligence Bonus in this manner.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":10},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.skills.cYtU0ORRFCOpQLWz"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]},{"_id":"1dmNSyx4sKiGoUxP","name":"Perception","type":"skill","data":{"description":{"type":"String","label":"Description","value":"Your ability to notice things with your senses — sight, smell, hearing, touch, and taste, and any other senses you may possess, such as magical or non-Human senses. Your GM may ask for a Perception Test to detect something, like movement behind the treeline, the presence of a trap, or someone following you, modified by how easy it is to notice. Perception is also used to resist attempts to hide things through Skills such as Sleight of Hand or Stealth. Perception has multiple uses in combat, most commonly to notice important details beyond the immediately obvious about the surrounding environment and your opponents, as determined by the GM.
"},"gmdescription":{"type":"String","label":"Description","value":""},"advanced":{"value":"bsc","type":"String"},"grouped":{"value":"noSpec","type":"String"},"characteristic":{"type":"String","label":"Characteristic","value":"i"},"advances":{"type":"Number","label":"Advances","value":20},"total":{"type":"Number","label":"Total"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.skills.Fs06sr7y9JKpVQmB"}},"img":"modules/wfrp4e-content/icons/skills/basic-skill-i.png","effects":[]}],"effects":[]} +{"_id":"xpn7dTk0xphO3WiS","name":"Bear (Familiar)","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"creature","data":{"characteristics":{"ws":{"type":"number","label":"CHAR.WS","abrev":"CHARAbbrev.WS","initial":45,"modifier":0,"advances":0,"value":35,"bonus":3,"cost":25},"bs":{"type":"Number","label":"CHAR.BS","abrev":"CHARAbbrev.BS","initial":null,"modifier":0,"advances":0,"value":0,"bonus":0,"cost":25},"s":{"type":"Number","label":"CHAR.S","abrev":"CHARAbbrev.S","initial":55,"modifier":0,"advances":0,"value":55,"bonus":5,"cost":25},"t":{"type":"Number","label":"CHAR.T","abrev":"CHARAbbrev.T","initial":45,"modifier":0,"advances":0,"value":45,"bonus":4,"cost":25},"i":{"type":"Number","label":"CHAR.I","abrev":"CHARAbbrev.I","initial":20,"modifier":0,"advances":0,"value":20,"bonus":2,"cost":25},"ag":{"type":"Number","label":"CHAR.Ag","abrev":"CHARAbbrev.Ag","initial":25,"modifier":0,"advances":0,"value":25,"bonus":2,"cost":25},"dex":{"type":"Number","label":"CHAR.Dex","abrev":"CHARAbbrev.Dex","initial":15,"modifier":0,"advances":0,"value":15,"bonus":1,"cost":25},"int":{"type":"Number","label":"CHAR.Int","abrev":"CHARAbbrev.Int","initial":60,"modifier":0,"advances":0,"value":60,"bonus":6,"cost":25},"wp":{"type":"Number","label":"CHAR.WP","abrev":"CHARAbbrev.WP","initial":50,"modifier":0,"advances":0,"value":50,"bonus":5,"cost":25},"fel":{"type":"Number","label":"CHAR.Fel","abrev":"CHARAbbrev.Fel","initial":30,"modifier":0,"advances":0,"value":30,"bonus":3,"cost":25}},"status":{"wounds":{"type":"Number","label":"Wounds","abrev":"W","value":44,"max":44},"advantage":{"type":"Number","label":"Advantage","value":"0","max":10},"criticalWounds":{"type":"Number","label":"Critical Wounds","value":0,"max":2},"sin":{"type":"Number","label":"Sin","value":"0"},"penalties":{"type":"String","label":"Penalties","value":""},"corruption":{"type":"Number","label":"Corruption","value":0},"encumbrance":{"type":"Number","label":"Encumbrance","max":9,"current":0}},"details":{"species":{"type":"String","label":"Species","value":""},"gender":{"type":"String","label":"Gender","value":""},"size":{"type":"String","label":"Size","value":"lrg"},"move":{"type":"Number","label":"Movement","value":"4","walk":8,"run":16},"god":{"type":"String","label":"God","value":null},"hitLocationTable":{"value":"hitloc","type":"String","label":"Hit Location Table"},"biography":{"value":"Carac. : Strength
Skills & Talents : Endurance, Strike Mithy Blow
Diet : Omnivore
Environment : Cave Forest, Woodland
"}},"excludedTraits":[]},"sort":100001,"flags":{"autoCalcRun":true,"autoCalcWalk":true,"autoCalcWounds":true,"autoCalcCritW":true,"autoCalcCorruption":true,"autoCalcEnc":true,"modifier":""},"img":"modules/wfrp4e-unofficial-grimoire/tokens/famaliar_bear.png","token":{"flags":{},"name":"Bear (Familiar)","displayName":20,"img":"modules/wfrp4e-unofficial-grimoire/tokens/famaliar_bear.png","tint":null,"width":2,"height":2,"scale":1,"lockRotation":false,"rotation":0,"vision":false,"dimSight":0,"brightSight":0,"dimLight":0,"brightLight":0,"sightAngle":360,"lightAngle":360,"lightAlpha":1,"lightAnimation":{"speed":5,"intensity":5},"actorId":"xpn7dTk0xphO3WiS","actorLink":false,"disposition":0,"displayBars":20,"bar1":{"attribute":"status.wounds"},"bar2":{"attribute":"status.advantage"},"randomImg":false},"items":[{"_id":"K2OGkcGZg5YcWfB8","name":"Weapon","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature carries a melee weapon, or uses teeth, claws, or similar in combat.\n \n The weapon causes Damage equal to its Rating which already includes the creature’s Strength Bonus. Typically it will be 4 + its Strength Bonus (representing a Hand Weapon)"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"3","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":100000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.AtpAudHA4ybXVlWM"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"PcutBVokPZIbGIR5","name":"Armour","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature is protected by armor or thick hide. It has Rating Armor Points on all Hit Locations"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"1","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":200000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.VUJUZVN3VYhOaPjj"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"kx6yfMAkQNFch6mV","name":"Bite","type":"trait","data":{"description":{"type":"String","label":"Description","value":"On its turn, the creature may make a Free Attack by spending 1 Advantage. The Damage of the attack equals Rating and includes the creature’s Strength Bonus already"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":true,"label":"Rollable","type":"Boolean","rollCharacteristic":"ws","bonusCharacteristic":"s","defaultDifficulty":"challenging"},"specification":{"value":"4","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":300000,"flags":{"_sheetTab":"details","core":{"sourceId":"Compendium.wfrp4e-content.traits.pLW9SVX0TVTYPiPv"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"DtudvEuGIs1hv5ah","name":"Night Vision","type":"trait","data":{"description":{"type":"String","label":"Description","value":"
You can see very well in natural darkness. Assuming you have at least a faint source of light (such as starlight, moonlight, or bioluminescence) you can see clearly for 20 yards per level of Night Vision. Further, you can extend the effective illumination distance of any light sources by 20 yards per level of Night Vision.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":400000,"flags":{"_sheetTab":"description","core":{"sourceId":"Compendium.wfrp4e-content.traits.FmHDbCOy3pH8yKhm"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"uYPUlyKtbvzfJVaz","name":"Size","type":"trait","data":{"description":{"type":"String","label":"Description","value":"This trait represents creatures whose size differ from the game standard (i.e. roughly human sized). There are seven steps of Size, ranging from Tiny to Monstrous.
\n\n
\n Size \n | \n \n Examples \n | \n
\n Tiny \n | \n \n Butterfly, Mouse, Pigeon \n | \n
\n Little \n | \n \n Cat, Hawk, Human Baby \n | \n
\n Small \n | \n \n Giant Rat, Halfling, Human Child \n | \n
\n Average \n | \n \n Dwarf, Elf, Human \n | \n
\n Large \n | \n \n Horse, Ogre, Troll \n | \n
\n Enormous \n | \n \n Griffon, Wyvern, Manticore \n | \n
\n Monstrous \n | \n \n Dragon, Giant, Greater Daemon \n | \n
\n
\n
if you wish to use size to make a creature bigger — for example converting a giant spider to a gigantic spider — then increase Strength and Toughness by +10 and reduce Agility by –5 per step of size you increase the creature. Reverse this if you wish to make a creature smaller
\n\n
\n
If larger:
\n\n
If smaller:
\n• It gains a bonus of +10 to hit.
\n\n
You suffer a penalty of –2 SL for each step larger your opponent is when using Melee to defend an Opposed Test. It is recommended to dodge a Giant swinging a tree, not parry it!
\n\n
You gain a hefty bonus when shooting at larger targets, but for every +10 you receive, you subtract 1 from your damage. (Ex. +40 to hit Enormous, -4 Damage).
\n\n
If the creature is perceived to be aggressive, it causes Fear in any creature smaller than it, and Terror in any creature two or more steps smaller. The rating of the Fear or Terror equals the Size step difference. So, if the creature is Large, and its opponent is Small, it will cause Terror 2.
\n\n
A creature that is larger ignores the need to Disengage if it wishes to leave melee combat; instead, it brushes smaller combatants out of the way, moving where it wishes.
\n\n
During Opposed Strength Tests (and similar), if one creature is 2 or more size steps larger, it wins automatically. If one creature is 1 size step larger, the smaller creature must roll a Critical to contest the roll. If it does, SL are compared as normal. All other results mean the larger creature wins.
\n\n
Creatures that are larger than their opponents may make one Stomp as a Free Attack, by spending 1 Advantage, as they kick downwards or otherwise bash smaller opponents out of the way. This attack has a Damage equal to their Strength Bonus +0, and uses Melee(Brawling).
\n\n
\n Size \n | \n \n Wounds \n | \n
\n Tiny \n | \n \n 1 \n | \n
\n Little \n | \n \n Toughness Bonus \n | \n
\n Small \n | \n \n (2×Toughness Bonus) + Willpower Bonus \n | \n
\n Average \n | \n \n Strength Bonus+(2×Toughness Bonus) + Willpower Bonus \n | \n
\n Large \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×2 \n | \n
\n Enormous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×4 \n | \n
\n Monstrous \n | \n \n (Strength Bonus+(2×Toughness Bonus) + Willpower Bonus) ×8 \n | \n
The creature has a long stride, perhaps because it is a quadruped or has especially long legs. Multiply Run Movement by 1.5 when Running.
"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":600000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.UmxGZRV0Lw3TZ0Kx"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"GiETVYvlWipwuwPF","name":"Ethereal","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature’s form is insubstantial, allowing it to pass through solid objects. It can only be harmed by Magical attacks. \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":700000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.tNWrJUOArwfWXsPw"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]},{"_id":"IEcAXFItdq1lOjoW","name":"Hardy","type":"trait","data":{"description":{"type":"String","label":"Description","value":"The creature can sustain more damage than most. Increase its Wounds by a number equal to its Toughness Bonus (applied before any Size modifers). \r\r"},"gmdescription":{"type":"String","label":"Description","value":""},"rollable":{"value":false,"label":"Rollable","type":"Boolean","rollCharacteristic":"","bonusCharacteristic":"","defaultDifficulty":"challenging"},"specification":{"value":"","type":"String","label":"Specification"},"source":{"type":"String","label":"Source"}},"sort":800000,"flags":{"core":{"sourceId":"Compendium.wfrp4e-content.traits.HbrwGhUl0ZXz4kLA"}},"img":"modules/wfrp4e-content/icons/traits/trait.png","effects":[]}],"effects":[]} diff --git a/tokens/famailiar_bat.png b/tokens/famailiar_bat.png new file mode 100644 index 0000000..6a343fa Binary files /dev/null and b/tokens/famailiar_bat.png differ diff --git a/tokens/famaliar_bear.png b/tokens/famaliar_bear.png new file mode 100644 index 0000000..4e848b8 Binary files /dev/null and b/tokens/famaliar_bear.png differ diff --git a/tokens/token_familiar_bison.png b/tokens/token_familiar_bison.png new file mode 100644 index 0000000..57493cb Binary files /dev/null and b/tokens/token_familiar_bison.png differ diff --git a/tokens/token_familiar_boar.png b/tokens/token_familiar_boar.png new file mode 100644 index 0000000..8fffaf8 Binary files /dev/null and b/tokens/token_familiar_boar.png differ diff --git a/tokens/token_familiar_cat.png b/tokens/token_familiar_cat.png new file mode 100644 index 0000000..f206e24 Binary files /dev/null and b/tokens/token_familiar_cat.png differ diff --git a/tokens/token_familiar_dog.png b/tokens/token_familiar_dog.png new file mode 100644 index 0000000..8f2c35f Binary files /dev/null and b/tokens/token_familiar_dog.png differ diff --git a/tokens/token_familiar_eagle.png b/tokens/token_familiar_eagle.png new file mode 100644 index 0000000..9c410c7 Binary files /dev/null and b/tokens/token_familiar_eagle.png differ diff --git a/tokens/token_familiar_elk.png b/tokens/token_familiar_elk.png new file mode 100644 index 0000000..65925e2 Binary files /dev/null and b/tokens/token_familiar_elk.png differ diff --git a/tokens/token_familiar_fox.png b/tokens/token_familiar_fox.png new file mode 100644 index 0000000..346e1cb Binary files /dev/null and b/tokens/token_familiar_fox.png differ diff --git a/tokens/token_familiar_frog.png b/tokens/token_familiar_frog.png new file mode 100644 index 0000000..2207ed3 Binary files /dev/null and b/tokens/token_familiar_frog.png differ diff --git a/tokens/token_familiar_horse.png b/tokens/token_familiar_horse.png new file mode 100644 index 0000000..f861b40 Binary files /dev/null and b/tokens/token_familiar_horse.png differ diff --git a/tokens/token_familiar_otter.png b/tokens/token_familiar_otter.png new file mode 100644 index 0000000..ac35e07 Binary files /dev/null and b/tokens/token_familiar_otter.png differ diff --git a/tokens/token_familiar_owl.png b/tokens/token_familiar_owl.png new file mode 100644 index 0000000..08ff43f Binary files /dev/null and b/tokens/token_familiar_owl.png differ diff --git a/tokens/token_familiar_rabbit.png b/tokens/token_familiar_rabbit.png new file mode 100644 index 0000000..0be9030 Binary files /dev/null and b/tokens/token_familiar_rabbit.png differ diff --git a/tokens/token_familiar_rat.png b/tokens/token_familiar_rat.png new file mode 100644 index 0000000..22f3181 Binary files /dev/null and b/tokens/token_familiar_rat.png differ diff --git a/tokens/token_familiar_raven.png b/tokens/token_familiar_raven.png new file mode 100644 index 0000000..444aa5f Binary files /dev/null and b/tokens/token_familiar_raven.png differ diff --git a/tokens/token_familiar_snake.png b/tokens/token_familiar_snake.png new file mode 100644 index 0000000..03b279d Binary files /dev/null and b/tokens/token_familiar_snake.png differ diff --git a/tokens/token_familiar_squirrel.png b/tokens/token_familiar_squirrel.png new file mode 100644 index 0000000..cb8496b Binary files /dev/null and b/tokens/token_familiar_squirrel.png differ diff --git a/tokens/token_familiar_stoat.png b/tokens/token_familiar_stoat.png new file mode 100644 index 0000000..5ba1891 Binary files /dev/null and b/tokens/token_familiar_stoat.png differ diff --git a/tokens/token_familiar_wolf.png b/tokens/token_familiar_wolf.png new file mode 100644 index 0000000..a4140f7 Binary files /dev/null and b/tokens/token_familiar_wolf.png differ