Update ug-spells.db #10

Merged
simulacrum1 merged 1 commits from patch-1 into master 2020-10-08 22:22:38 +02:00
Showing only changes of commit 75e4262b18 - Show all commits

View File

@ -38,7 +38,7 @@
{"name":"Witch Glow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You select a target in range and create a subtle glowing outline around them that only someone with the <em>Second Sight </em>Talent can perceive. The GM determine the minor benefits of this glow, such as not requiring a Perception Test while Shadowing the target or being able to pinpoint the target in a crowd.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"MwvF3Y3P3FjtbF0u"} {"name":"Witch Glow","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You select a target in range and create a subtle glowing outline around them that only someone with the <em>Second Sight </em>Talent can perceive. The GM determine the minor benefits of this glow, such as not requiring a Perception Test while Shadowing the target or being able to pinpoint the target in a crowd.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"MwvF3Y3P3FjtbF0u"}
{"name":"Light as a Feather (Air) ","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You bring forth a billowing cushion of air to ease your targets fall or movement from a higher position. Your target falls at Walk rate and will not take Falling Damage unless the spell ends before touching ground.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_light_as_a_feather.jpg","_id":"N8LN1wNrGbW1ciyY"} {"name":"Light as a Feather (Air) ","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You bring forth a billowing cushion of air to ease your targets fall or movement from a higher position. Your target falls at Walk rate and will not take Falling Damage unless the spell ends before touching ground.</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Elementalism","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"1","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":2,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.57gPyoeoQjFrHBVE"},"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_light_as_a_feather.jpg","_id":"N8LN1wNrGbW1ciyY"}
{"name":"Stoutstaff","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You weave energy into your staff, imbuing it with the Magical Trait.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Cu4P3zbuY0st1Y1k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_stoutstaff.jpg","effects":[],"_id":"PUeglapOuy7XbcSj"} {"name":"Stoutstaff","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You weave energy into your staff, imbuing it with the Magical Trait.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Touch"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":true},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":3,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.Cu4P3zbuY0st1Y1k"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_stoutstaff.jpg","effects":[],"_id":"PUeglapOuy7XbcSj"}
{"name":"Manifest Daemonic Pack","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a number of Lesser Daemons or Daemonic Servants equal to your Willpower Bonus. They emerge through a tear in the material realm and appear as a group within range. Perform an <b>Opposed Channelling (Dhar)/Willpower </b>Test with the packs leader. If you win, the Daemons will respond to one command issued by you, quite literally, then vanish, assuming the command is completed before the Duration ends. If you lose the Test, the Daemons attack you (or behave as the GM dictates). <b>Overcast: </b>For every +2 SL, you may increase the Difficulty of the targets Willpower Test by one step (ie, from <b>Challenging </b>to <b>Difficult</b>).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Beasts","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_manifest_daemonic_pack.jpg","_id":"PVChNq54A3xWTtXk"} {"name":"Manifest Daemonic Pack","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You summon a number of Lesser Daemons or Daemonic Servants equal to your Willpower Bonus. They emerge through a tear in the material realm and appear as a group within range. Perform an <b>Opposed Channelling (Dhar)/Willpower </b>Test with the packs leader. If you win, the Daemons will respond to one command issued by you, quite literally, then vanish, assuming the command is completed before the Duration ends. If you lose the Test, the Daemons attack you (or behave as the GM dictates). <b>Overcast: </b>For every +2 SL, you may increase the Difficulty of the targets Willpower Test by one step (ie, from <b>Challenging </b>to <b>Difficult</b>).</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Daemonology","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus yards"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus Rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":16,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]},"core":{"sourceId":""},"exportSource":{"world":"the-old-world","system":"wfrp4e","coreVersion":"0.6.6","systemVersion":"2.1.0"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_manifest_daemonic_pack.jpg","_id":"PVChNq54A3xWTtXk"}
{"name":"Weather","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You meditate for ten minutes outside, drawing in the Winds of Magic, and gain a sense of what the weather will be like in the current area for the next 24 hours. The GM may choose or roll on the Weather Table provided in <strong>Enemy in Shadows Companion </strong>p32.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Local Area","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"UFZR0s7zmX9iZMNV"} {"name":"Weather","permission":{"default":0,"49AXXoPz63AAzPKB":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You meditate for ten minutes outside, drawing in the Winds of Magic, and gain a sense of what the weather will be like in the current area for the next 24 hours. The GM may choose or roll on the Weather Table provided in <strong>Enemy in Shadows Companion </strong>p32.<span class=\"Apple-converted-space\">&nbsp;</span></p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"petty","effect":""},"range":{"type":"String","label":"Range","value":"You"},"target":{"type":"String","label":"Target","value":"Local Area","aoe":true},"duration":{"type":"String","label":"Duration","value":"Instant","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":0,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"dynamiceffects":{"equipActive":false,"alwaysActive":false,"effects":[]}},"img":"modules/wfrp4e-unofficial-grimoire/icons/petty_magic.jpg","_id":"UFZR0s7zmX9iZMNV"}
{"name":"Call of the Wild","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You blow upon a spirit horn with supernatural vigour, calling out to all mundane creatures within Range. At the end of rhe Round, you are aided by the natural cousin of your familiar. The called creature will either be Large or a Large pack/flock/swarm of smaller animals. If your familiar is a Bear, you call a single Large Bear to your side. If your familiar is a Stoat, you will summon a Large Swarm of normal-sized Stoats. The creature will sense your need and defend you to the death, standing by your side and watching over you while you sleep. The creature guards you until you awaken the next dawn.</p>\n<p>Overcast: For +4 SL, you may choose the animal that comes to aid you, such as Boars, Eagles, Rats, Wolves and Wild Dogs, among others. It is up to the GM whether you may summon a single Large creature or a pack/flock/swarm of smaller animals.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.UXpbYY1gFqffl2vx"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_call_wild.jpg","effects":[],"_id":"UdgQFz3QQgjJDa6T"} {"name":"Call of the Wild","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>You blow upon a spirit horn with supernatural vigour, calling out to all mundane creatures within Range. At the end of rhe Round, you are aided by the natural cousin of your familiar. The called creature will either be Large or a Large pack/flock/swarm of smaller animals. If your familiar is a Bear, you call a single Large Bear to your side. If your familiar is a Stoat, you will summon a Large Swarm of normal-sized Stoats. The creature will sense your need and defend you to the death, standing by your side and watching over you while you sleep. The creature guards you until you awaken the next dawn.</p>\n<p>Overcast: For +4 SL, you may choose the animal that comes to aid you, such as Boars, Eagles, Rats, Wolves and Wild Dogs, among others. It is up to the GM whether you may summon a single Large creature or a pack/flock/swarm of smaller animals.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower Bonus miles"},"target":{"type":"String","label":"Target","value":"Special","aoe":false},"duration":{"type":"String","label":"Duration","value":"Until sunrise","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.UXpbYY1gFqffl2vx"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_call_wild.jpg","effects":[],"_id":"UdgQFz3QQgjJDa6T"}
{"name":"Winter's Sting","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This spell may only be cast outside. You cause a sudden and violent storm of large hail to break out. While the storm lasts, targets caught in the AoE at the beginning of their Turn suffers a magic missile with a Damage of +0 and must pass an Average (+20) Cool Test or gain a Broken Condition (to seek cover). Visibility inside and into the hail is hindered by Willpower Bonus Blinded Conditions. Fire, gunfire, and explosives will be snuffed out by the storm. The terrain becomes difficult ground until 1d10 minutes after the spell ends. Moving faster than Walk rate requires an Average (+20) Athletics Test (modified by Conditions) or the target gains the Prone Condition. Sprinting is impossible.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mcjc77u87o868g8W"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_winter.jpg","effects":[],"_id":"UteUWukVyR1j92CQ"} {"name":"Winter's Sting","permission":{"default":0,"OfKMBdcUK6oV9G48":3},"type":"spell","data":{"description":{"type":"String","label":"Description","value":"<p>This spell may only be cast outside. You cause a sudden and violent storm of large hail to break out. While the storm lasts, targets caught in the AoE at the beginning of their Turn suffers a magic missile with a Damage of +0 and must pass an Average (+20) Cool Test or gain a Broken Condition (to seek cover). Visibility inside and into the hail is hindered by Willpower Bonus Blinded Conditions. Fire, gunfire, and explosives will be snuffed out by the storm. The terrain becomes difficult ground until 1d10 minutes after the spell ends. Moving faster than Walk rate requires an Average (+20) Athletics Test (modified by Conditions) or the target gains the Prone Condition. Sprinting is impossible.</p>\n<p>&nbsp;</p>"},"gmdescription":{"type":"String","label":"Description","value":""},"lore":{"type":"String","label":"Lore","value":"Seasons","effect":""},"range":{"type":"String","label":"Range","value":"Willpower yards"},"target":{"type":"String","label":"Target","value":"Willpower Bonus yards","aoe":true},"duration":{"type":"String","label":"Duration","value":"Willpower Bonus rounds","extendable":false},"damage":{"type":"String","label":"Damage","value":""},"cn":{"type":"Number","label":"Casting Number","value":8,"SL":0},"magicMissile":{"type":"Boolean","label":"Magic Missile","value":false},"memorized":{"type":"Boolean","label":"Memorized","value":false},"ingredients":[],"currentIng":{"type":"Number","label":"Ingredient","value":0},"wind":{"value":""}},"flags":{"core":{"sourceId":"Item.mcjc77u87o868g8W"}},"img":"modules/wfrp4e-unofficial-grimoire/icons/spell_winter.jpg","effects":[],"_id":"UteUWukVyR1j92CQ"}