{ "_id": "8HBdtPw7J6Agjicx", "name": "Warp Vortex", "type": "spell", "flags": { "core": { "sourceId": "Compendium.packs._source.8HBdtPw7J6Agjicx" } }, "img": "modules/wfrp4e-unofficial-grimoire/icons/spell_warp%20vortex.jpg", "effects": [], "system": { "description": { "value": "

You summon a terrifying storm formed of pure warp energy, fuelled by the malignant power of the Horned Rat. Everyone within the AoE suļ¬€ers a magic missile with a Damage of +5, which ignores Armour Points. If the Hit Location struck is protected by metal armour, the Damage is +10. Targets also take a Stunned Condition. If you Fumble the Casting Roll, you are struck by the lightning yourself. Anyone inside the vortex cannot Fly, Run or Sprint; Ranged attacks are useless into and inside the storm. At the end of each Round, perform an Opposed Channelling/Willpower Test against the summoned storm to control it until you lose the Test. As long as you win the Test, you may use a Free Action on your Turn to move the storm with a Walk rate of 4. Should you lose the Test, the storm moves on its own in a random direction at the end of each Round. 

" }, "gmdescription": { "value": "" }, "lore": { "value": "", "effectString": "" }, "range": { "value": "Willpower yards", "vortex": false }, "target": { "value": "Willpower Bonus yards", "aoe": true }, "duration": { "value": "Willpower Bonus rounds", "extendable": false }, "damage": { "dice": "", "value": "" }, "cn": { "value": 12, "SL": 0 }, "magicMissile": { "value": false }, "ritual": { "value": false, "type": "", "xp": 0 }, "memorized": { "value": false }, "skill": { "value": "" }, "ingredients": [], "currentIng": { "value": "0" }, "wind": { "value": "" }, "overcast": { "enabled": false, "label": "", "valuePerOvercast": { "type": "", "value": 1, "SL": false, "characteristic": "", "bonus": false }, "initial": { "type": "", "value": 1, "SL": false, "characteristic": "", "bonus": false } } }, "folder": null, "sort": 0, "_key": "!items!8HBdtPw7J6Agjicx" }